This commit is contained in:
Ghommie
2019-11-15 01:01:08 +01:00
1581 changed files with 37868 additions and 142071 deletions
+2 -2
View File
@@ -15,7 +15,7 @@
return
to_chat(M, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up: [key_name(usr)] told [key_name(M)] to man up")
var/message = "<span class='adminnotice'>[key_name_admin(usr)] told [key_name_admin(M)] to man up.</span>"
@@ -32,7 +32,7 @@
to_chat(world, "<span class='warning bold reallybig'>Man up, and deal with it.</span><br><span class='warning big'>Move on.</span>")
for(var/mob/M in GLOB.player_list)
M.playsound_local(M, 'modular_citadel/sound/misc/manup.ogg', 50, FALSE, pressure_affected = FALSE)
M.playsound_local(M, 'sound/voice/manup.ogg', 50, FALSE, pressure_affected = FALSE)
log_admin("Man up global: [key_name(usr)] told everybody to man up")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] told everybody to man up.</span>")
@@ -30,16 +30,16 @@
name = "Tapered"
/datum/sprite_accessory/penis/tentacle
icon_state = "tentacle"
name = "Tentacled"
icon_state = "tentacle"
name = "Tentacled"
/datum/sprite_accessory/penis/hemi
icon_state = "hemi"
name = "Hemi"
icon_state = "hemi"
name = "Hemi"
/datum/sprite_accessory/penis/hemiknot
icon_state = "hemiknot"
name = "Knotted Hemi"
icon_state = "hemiknot"
name = "Knotted Hemi"
////////////////////////
@@ -117,8 +117,8 @@
name = "Furred"
/datum/sprite_accessory/vagina/gaping
icon_state = "gaping"
name = "Gaping"
icon_state = "gaping"
name = "Gaping"
//BREASTS BE HERE
/datum/sprite_accessory/breasts
@@ -1,11 +0,0 @@
/obj/machinery/computer/cargo
req_access = list(ACCESS_CARGO)
/obj/machinery/computer/cargo/request
req_access = list()
/obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui)
if(!allowed(usr))
to_chat(usr, "<span class='notice'>Access denied.</span>")
return
. = ..()
@@ -194,28 +194,28 @@
ckeywhitelist = list("technicalmagi")
/datum/gear/gladiator
name = "Gladiator Armor"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/gladiator
ckeywhitelist = list("aroche")
name = "Gladiator Armor"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/gladiator
ckeywhitelist = list("aroche")
/datum/gear/bloodredtie
name = "Blood Red Tie"
category = SLOT_NECK
path = /obj/item/clothing/neck/tie/bloodred
ckeywhitelist = list("kyutness")
name = "Blood Red Tie"
category = SLOT_NECK
path = /obj/item/clothing/neck/tie/bloodred
ckeywhitelist = list("kyutness")
/datum/gear/puffydress
name = "Puffy Dress"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/puffydress
ckeywhitelist = list("stallingratt")
name = "Puffy Dress"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/puffydress
ckeywhitelist = list("stallingratt")
/datum/gear/labredblack
name = "Black and Red Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/labredblack
ckeywhitelist = list("blakeryan", "durandalphor")
name = "Black and Red Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/labredblack
ckeywhitelist = list("blakeryan", "durandalphor")
/datum/gear/torisword
name = "Rainbow Zweihander"
@@ -4,6 +4,20 @@
path = /obj/item/clothing/under/color/grey
restricted_roles = list("Assistant")
/datum/gear/neetsuit
name = "ASSU suit"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/assu_suit
restricted_roles = list("Assistant")
cost = 2
/datum/gear/neethelm
name = "ASSU helmet"
category = SLOT_HEAD
path = /obj/item/clothing/head/assu_helmet
restricted_roles = list("Assistant")
cost = 2
/datum/gear/plushvar
name = "Ratvar Plushie"
category = SLOT_IN_BACKPACK
@@ -16,4 +30,4 @@
category = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/narplush
cost = 5
restricted_roles = list("Chaplain")
restricted_roles = list("Chaplain")
@@ -27,7 +27,7 @@
if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
nextadrenalinepop = world.time + 5 MINUTES
user.reagents.add_reagent("syndicateadrenals", 5)
user.playsound_local(user, 'modular_citadel/sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
/obj/item/clothing/glasses/phantomthief/syndicate/equipped(mob/user, slot)
. = ..()
@@ -15,7 +15,7 @@
/datum/action/item_action/zanderlocket/Trigger()
new/obj/effect/temp_visual/souldeath(owner.loc, owner)
playsound(owner, 'modular_citadel/sound/misc/souldeath.ogg', 100, FALSE)
playsound(owner, 'sound/misc/souldeath.ogg', 100, FALSE)
/obj/item/clothing/neck/undertale/Initialize()
@@ -1,6 +0,0 @@
/mob/living/carbon/key_down(_key, client/user)
switch(_key)
if("C")
toggle_combat_mode()
return
return ..()
@@ -1,13 +0,0 @@
/mob/living/carbon/human/key_down(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(TRUE)
return
return ..()
/mob/living/carbon/human/key_up(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(FALSE)
return
return ..()
@@ -1,13 +0,0 @@
/mob/living/silicon/robot/key_down(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(TRUE)
return
return ..()
/mob/living/silicon/robot/key_up(_key, client/user)
switch(_key)
if("Shift")
sprint_hotkey(FALSE)
return
return ..()
@@ -1,8 +1,8 @@
GLOBAL_PROTECT(mentor_verbs)
GLOBAL_LIST_INIT(mentor_verbs, list(
/client/proc/cmd_mentor_say,
/client/proc/show_mentor_memo
))
GLOBAL_PROTECT(mentor_verbs)
/client/proc/add_mentor_verbs()
if(mentor_datum)
@@ -1,26 +0,0 @@
/datum/map_template/ruin/lavaland/alien_nest
name = "Alien Nest"
id = "alien-nest"
description = "Not even Necropolis is safe from alien infestation. The competition for hosts has locked the legion and aliens in an endless conflict that can only be resolved by a PKA."
suffix = "lavaland_surface_alien_nest.dmm"
cost = 20
//Aliens for the alien nest space ruin.
/obj/effect/mob_spawn/alien/corpse/humanoid/drone
mob_type = /mob/living/carbon/alien/humanoid/drone
death = TRUE
name = "alien drone"
mob_name = "alien drone"
/obj/effect/mob_spawn/alien/corpse/humanoid/queen
mob_type = /mob/living/carbon/alien/humanoid/royal/queen
death = TRUE
name = "alien queen"
mob_name = "alien queen"
/obj/item/reagent_containers/syringe/alien
name = "Hive's Blessing"
desc = "A syringe filled with a strange viscous liquid. It might be best to leave it alone."
amount_per_transfer_from_this = 1
volume = 1
list_reagents = list("xenomicrobes" = 1)
@@ -29,9 +29,9 @@
if(voremode)
toggle_vore_mode()
if(combatmode)
playsound_local(src, 'modular_citadel/sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
else
playsound_local(src, 'modular_citadel/sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
if(client)
client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
if(hud_used && hud_used.static_inventory)
@@ -24,9 +24,9 @@
sprinting = !sprinting
if(!resting && m_intent == MOVE_INTENT_RUN && canmove)
if(sprinting)
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
else
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
@@ -19,11 +19,11 @@
sprinting = shutdown ? FALSE : !sprinting
if(!resting && canmove)
if(sprinting)
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
else
if(shutdown)
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
@@ -1,7 +0,0 @@
/obj/machinery/light
bulb_colour = "#FFEEDD"
bulb_power = 0.75
/obj/machinery/light/small
bulb_colour = "#FFDDBB"
bulb_power = 0.75
@@ -29,27 +29,27 @@
build_path = /obj/item/ammo_box/magazine/m10mm/hp
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 40000, MAT_TITANIUM = 60000)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m10mm/ap
name = "pistol magazine (10mm AP)"
desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets."
id = "10mmap"
build_type = PROTOLATHE
materials = list(MAT_METAL = 40000, MAT_TITANIUM = 60000)
build_path = /obj/item/ammo_box/magazine/m10mm/ap
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/bolt_clip
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
name = "Surplus Rifle Clip"
desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds."
id = "bolt_clip"
build_type = PROTOLATHE
materials = list(MAT_METAL = 8000)
build_path = /obj/item/ammo_box/a762
category = list("Ammo")
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
/datum/design/m45 //Kinda NT in throey
name = "handgun magazine (.45)"
id = "m45"
@@ -1,11 +0,0 @@
/*
// REVOLVER THINGS GO HERE
*/
/obj/item/gun/ballistic/revolver //regular, classic sprite
name = "\improper .357 revolver"
desc = "A typical revolver. Uses .357 ammo."
/obj/item/gun/ballistic/revolver/syndie //New and improved 100% syndicate technology!
desc = "A suspicious revolver. Uses .357 ammo."
icon = 'modular_citadel/icons/obj/guns/revolver.dmi'
@@ -75,9 +75,9 @@
/obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is.
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
if(cell.charge < shot.e_cost)
playsound(M, 'modular_citadel/sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
playsound(M, 'sound/weapons/laserPumpEmpty.ogg', 100, 1) //Ends with three beeps made from highly processed knife honing noises
else
playsound(M, 'modular_citadel/sound/weapons/laserPump.ogg', 100, 1) //Ends with high pitched charging noise
playsound(M, 'sound/weapons/laserPump.ogg', 100, 1) //Ends with high pitched charging noise
recharge_newshot() //try to charge a new shot
update_icon()
return 1
@@ -152,14 +152,14 @@
e_cost = 150
pellets = 4
variance = 30
fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
fire_sound = 'sound/weapons/ParticleBlaster.ogg'
select_name = "disable"
/obj/item/ammo_casing/energy/disabler/slug
projectile_type = /obj/item/projectile/beam/disabler/slug
select_name = "overdrive"
e_cost = 200
fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
/obj/item/ammo_casing/energy/laser/pump
projectile_type = /obj/item/projectile/beam/weak
@@ -167,12 +167,12 @@
select_name = "kill"
pellets = 3
variance = 15
fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
fire_sound = 'sound/weapons/ParticleBlaster.ogg'
/obj/item/ammo_casing/energy/electrode/pump
projectile_type = /obj/item/projectile/energy/electrode/pump
select_name = "stun"
fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
e_cost = 300
pellets = 3
variance = 20
@@ -39,7 +39,7 @@
projectile_type = /obj/item/projectile/beam/lasertag/wavemotion
select_name = "overdrive"
e_cost = 300
fire_sound = 'modular_citadel/sound/weapons/LaserSlugv3.ogg'
fire_sound = 'sound/weapons/LaserSlugv3.ogg'
/obj/item/ammo_casing/energy/laser/dispersal
projectile_type = /obj/item/projectile/beam/lasertag/dispersal
@@ -47,7 +47,7 @@
pellets = 5
variance = 25
e_cost = 200
fire_sound = 'modular_citadel/sound/weapons/ParticleBlaster.ogg'
fire_sound = 'sound/weapons/ParticleBlaster.ogg'
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TOY REVOLVER
@@ -1,6 +1,6 @@
/obj/item/projectile/bullet/reusable/foam_dart/tag
name = "lastag foam dart"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
name = "lastag foam dart"
var/suit_types = list(/obj/item/clothing/suit/redtag, /obj/item/clothing/suit/bluetag)
/obj/item/projectile/bullet/reusable/foam_dart/tag/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -94,6 +94,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
if(!SM.mind) //Something went wrong, use alt mechanics
return ..()
SM.mind.enslave_mind_to_creator(M)
SM.mind.store_memory(M.mind.memory)
//If they're a zombie, they can try to negate it with this.
//I seriously wonder if anyone will ever use this function.
@@ -6,6 +6,7 @@
id = "fermi"
taste_description = "affection and love!"
can_synth = FALSE
value = 20
//SplitChem = TRUE
impure_chem = "fermiTox"// What chemical is metabolised with an inpure reaction
inverse_chem_val = 0.25 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
@@ -178,6 +179,7 @@
inverse_chem = "nanite_b_goneTox" //At really impure vols, it just becomes 100% inverse
taste_description = "what can only be described as licking a battery."
pH = 9
value = 90
can_synth = FALSE
/datum/reagent/fermi/nanite_b_gone/on_mob_life(mob/living/carbon/C)
@@ -114,8 +114,8 @@
name = "Hexacrocin"
id = "aphro+"
description = "Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive in most animals.\
Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a\
permanent increase in libido (commonly referred to as 'bimbofication')."
Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a \
permanent increase in libido (commonly referred to as 'bimbofication')."
taste_description = "liquid desire"
color = "#FF2BFF"//dark pink
addiction_threshold = 20
@@ -1,6 +0,0 @@
/obj/machinery/disposal/bin/alt_attack_hand(mob/user)
if(can_interact(usr))
flush = !flush
update_icon()
return TRUE
return FALSE
@@ -1,63 +1,63 @@
/datum/design/autoylathe
build_type = AUTOYLATHE
build_type = AUTOYLATHE
/datum/design/autoylathe/mech
category = list("initial", "Figurines")
category = list("initial", "Figurines")
/datum/design/autoylathe/mech/contraband
category = list("hacked", "Figurines")
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure
category = list("initial", "Figurines")
category = list("initial", "Figurines")
/datum/design/autoylathe/balloon
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
name = "Empty Water balloon"
id = "waterballoon"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/balloon
category = list("initial", "Toys")
/datum/design/autoylathe/spinningtoy
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
name = "Toy Singularity"
id = "singuloutoy"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/spinningtoy
category = list("initial", "Toys")
/datum/design/autoylathe/capgun
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
name = "Cap Gun"
id = "capgun"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/gun
category = list("initial", "Pistols")
/datum/design/autoylathe/capgunammo
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
name = "Capgun Ammo"
id = "capgunammo"
materials = list(MAT_PLASTIC = 50)
build_path = /obj/item/toy/ammo/gun
category = list("initial", "misc")
/datum/design/autoylathe/toysword
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
name = "Toy Sword"
id = "toysword"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/sword
category = list("initial", "Melee")
/datum/design/autoylathe/foamblade
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
name = "Foam Armblade"
id = "foamblade"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/foamblade
category = list("initial", "Melee")
/datum/design/autoylathe/windupbox
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
name = "Wind Up Toolbox"
id = "windupbox"
materials = list(MAT_PLASTIC = 500)
build_path = /obj/item/toy/windupToolbox
category = list("initial", "Toys")
/datum/design/autoylathe/toydualsword
name = "Double-Bladed Toy Sword"
@@ -456,11 +456,11 @@
category = list("hacked", "Figurines")
/datum/design/autoylathe/figure/wizard
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
name = "Wizard"
id = "wizfigure"
materials = list(MAT_PLASTIC = 500, MAT_METAL = 50)
build_path = /obj/item/toy/figure/wizard
category = list("hacked", "Figurines")
/datum/design/autoylathe/dildo
name = "Customizable Dildo"
@@ -521,23 +521,25 @@
//because why not make a boxed kit with all of the lastag shit?
/obj/item/storage/box/blueteam
name = "Blue Team Kit"
/obj/item/storage/box/blueteam/PopulateContents()
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
new /obj/item/clothing/head/helmet/bluetaghelm(src)
new /obj/item/clothing/suit/bluetag(src)
new /obj/item/gun/energy/laser/bluetag(src)
new /obj/item/clothing/gloves/color/blue(src)
new /obj/item/clothing/shoes/sneakers/blue(src)
new /obj/item/clothing/under/color/blue(src)
/obj/item/storage/box/redteam
name = "Red Team Kit"
/obj/item/storage/box/redteam/PopulateContents()
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
new /obj/item/clothing/head/helmet/redtaghelm(src)
new /obj/item/clothing/suit/redtag(src)
new /obj/item/gun/energy/laser/redtag(src)
new /obj/item/clothing/gloves/color/red(src)
new /obj/item/clothing/shoes/sneakers/red(src)
new /obj/item/clothing/under/color/red(src)
/datum/design/autoylathe/lastag/blue
name = "Blue Lasertag Kit"
@@ -1,54 +0,0 @@
/obj/vehicle/ridden/secway
var/chargemax = 150
var/chargerate = 0.35
var/charge = 150
var/chargespeed = 1
var/normalspeed = 2
var/last_tick = 0
var/list/progressbars_by_rider = list()
/obj/vehicle/ridden/secway/Initialize()
. = ..()
START_PROCESSING(SSfastprocess, src)
/obj/vehicle/ridden/secway/process()
var/diff = world.time - last_tick
var/regen = chargerate * diff
charge = CLAMP(charge + regen, 0, chargemax)
last_tick = world.time
/obj/vehicle/ridden/secway/relaymove(mob/user, direction)
var/new_speed = normalspeed
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.sprinting && charge)
charge--
new_speed = chargespeed
var/datum/component/riding/D = GetComponent(/datum/component/riding)
D.vehicle_move_delay = new_speed
for(var/i in progressbars_by_rider)
var/datum/progressbar/B = progressbars_by_rider[i]
B.update(charge)
return ..()
/obj/vehicle/ridden/secway/buckle_mob(mob/living/M, force, check_loc)
. = ..(M, force, check_loc)
if(.)
if(progressbars_by_rider[M])
qdel(progressbars_by_rider[M])
var/datum/progressbar/D = new(M, chargemax, src)
D.update(charge)
progressbars_by_rider[M] = D
/obj/vehicle/ridden/secway/unbuckle_mob(mob/living/M, force)
. = ..(M, force)
if(.)
qdel(progressbars_by_rider[M])
progressbars_by_rider -= M
/obj/vehicle/ridden/secway/Destroy()
for(var/i in progressbars_by_rider)
qdel(progressbars_by_rider[i])
progressbars_by_rider.Cut()
STOP_PROCESSING(SSfastprocess, src)
return ..()