Gibber rebalance (#33737)
🆑 coiax balance: The kitchen gibber must be anchored in order to use. balance: The gibber requires bodies to have no external items or equipment. /🆑 Unanchoring the gibber, running around with it, ebowing people, then shoving them in is not fun. As a double check, you REALLY should be stripping them of all that cloth, it'll jam up the gears. - Removes the abiotic() proc, it's literally used only in the gibber.
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@@ -91,17 +91,6 @@
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return wear_id.GetID()
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/mob/living/carbon/human/abiotic(full_body = 0)
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var/abiotic_hands = FALSE
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for(var/obj/item/I in held_items)
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if(!(I.flags_1 & NODROP_1))
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abiotic_hands = TRUE
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break
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if(full_body && abiotic_hands && ((back && !(back.flags_1&NODROP_1)) || (wear_mask && !(wear_mask.flags_1&NODROP_1)) || (head && !(head.flags_1&NODROP_1)) || (shoes && !(shoes.flags_1&NODROP_1)) || (w_uniform && !(w_uniform.flags_1&NODROP_1)) || (wear_suit && !(wear_suit.flags_1&NODROP_1)) || (glasses && !(glasses.flags_1&NODROP_1)) || (ears && !(ears.flags_1&NODROP_1)) || (gloves && !(gloves.flags_1&NODROP_1)) ) )
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return TRUE
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return abiotic_hands
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/mob/living/carbon/human/IsAdvancedToolUser()
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if(disabilities & MONKEYLIKE)
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return FALSE
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@@ -285,11 +285,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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firstname.Find(real_name)
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return firstname.match
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/mob/proc/abiotic(full_body = 0)
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for(var/obj/item/I in held_items)
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if(!(I.flags_1 & NODROP_1))
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return 1
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return 0
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//change a mob's act-intent. Input the intent as a string such as "help" or use "right"/"left
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/mob/verb/a_intent_change(input as text)
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