diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm
index 82515d3bd2..d97e460e07 100644
--- a/_maps/map_files/PubbyStation/PubbyStation.dmm
+++ b/_maps/map_files/PubbyStation/PubbyStation.dmm
@@ -7657,7 +7657,7 @@
/obj/item/bikehorn/golden,
/obj/item/ammo_box/a357,
/obj/item/tank/internals/plasma/full,
-/obj/item/disk/fakenucleardisk,
+/obj/item/disk/nuclear/fake,
/obj/item/ore/diamond,
/obj/item/gun/energy/disabler,
/turf/open/floor/plasteel/vault{
@@ -50503,7 +50503,7 @@
/area/library)
"czp" = (
/obj/structure/table/wood,
-/obj/item/disk/fakenucleardisk,
+/obj/item/disk/nuclear/fake,
/obj/item/barcodescanner,
/turf/open/floor/plasteel/dark,
/area/library)
diff --git a/code/datums/antagonists/nukeop.dm b/code/datums/antagonists/nukeop.dm
index 5fac18c6f7..843b142c08 100644
--- a/code/datums/antagonists/nukeop.dm
+++ b/code/datums/antagonists/nukeop.dm
@@ -67,7 +67,7 @@
/datum/antagonist/nukeop/proc/assign_nuke()
if(nuke_team && !nuke_team.tracked_nuke)
nuke_team.memorized_code = random_nukecode()
- var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
+ var/obj/machinery/nuclearbomb/syndicate/nuke = locate() in GLOB.nuke_list
if(nuke)
nuke_team.tracked_nuke = nuke
if(nuke.r_code == "ADMIN")
diff --git a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm
index 37b87ce6de..c0ca4cf567 100644
--- a/code/game/gamemodes/nuclear/nuclearbomb.dm
+++ b/code/game/gamemodes/nuclear/nuclearbomb.dm
@@ -79,17 +79,8 @@
anchored = TRUE //stops it being moved
/obj/machinery/nuclearbomb/syndicate
- datum_flags = DF_USE_TAG
//ui_style = "syndicate" // actually the nuke op bomb is a stole nt bomb
-/obj/machinery/nuclearbomb/syndicate/GenerateTag()
- var/obj/machinery/nuclearbomb/existing = locate("syndienuke") in GLOB.nuke_list
- if(existing)
- stack_trace("Attempted to spawn a syndicate nuke while one already exists at [COORD(existing.loc)]")
- datum_flags &= ~DF_USE_TAG
- return
- tag = "syndienuke"
-
/obj/machinery/nuclearbomb/syndicate/get_cinematic_type(off_station)
var/datum/game_mode/nuclear/NM = SSticker.mode
switch(off_station)
@@ -104,8 +95,17 @@
return CINEMATIC_NUKE_FAR
return CINEMATIC_NUKE_FAR
+/obj/machinery/nuclearbomb/proc/disk_check(obj/item/disk/nuclear/D)
+ if(D.fake)
+ say("Authentication failure; disk not recognised.")
+ return FALSE
+ else
+ return TRUE
+
/obj/machinery/nuclearbomb/attackby(obj/item/I, mob/user, params)
if (istype(I, /obj/item/disk/nuclear))
+ if(!disk_check(I))
+ return
if(!user.transferItemToLoc(I, src))
return
auth = I
@@ -313,7 +313,7 @@
if("insert_disk")
if(!auth)
var/obj/item/I = usr.is_holding_item_of_type(/obj/item/disk/nuclear)
- if(I && usr.transferItemToLoc(I, src))
+ if(I && disk_check(I) && usr.transferItemToLoc(I, src))
auth = I
. = TRUE
if("keypad")
@@ -519,18 +519,37 @@ This is here to make the tiles around the station mininuke change when it's arme
name = "nuclear authentication disk"
desc = "Better keep this safe."
icon_state = "nucleardisk"
- persistence_replacement = /obj/item/disk/fakenucleardisk
+ persistence_replacement = /obj/item/disk/nuclear/fake
max_integrity = 250
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
+ var/fake = FALSE
-/obj/item/disk/nuclear/New()
- ..()
- GLOB.poi_list |= src
- set_stationloving(TRUE, inform_admins=TRUE)
+/obj/item/disk/nuclear/Initialize()
+ . = ..()
+ var/tell_the_admins
+ // Only tell the admins if a REAL nuke disk is relocated
+ if(fake)
+ tell_the_admins = FALSE
+ else
+ GLOB.poi_list |= src
+ tell_the_admins = TRUE
+
+ set_stationloving(TRUE, inform_admins=tell_the_admins)
+
+/obj/item/disk/nuclear/examine(mob/user)
+ . = ..()
+ if(!fake)
+ return
+
+ var/ghost = isobserver(user)
+ var/captain = user.mind && user.mind.assigned_role == "Captain"
+ var/nukie = user.mind && user.mind.has_antag_datum(/datum/antagonist/nukeop)
+ if(ghost || captain || nukie)
+ to_chat(user, "The serial numbers on [src] are incorrect.")
/obj/item/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
- if(istype(I, /obj/item/claymore/highlander))
+ if(istype(I, /obj/item/claymore/highlander) && !fake)
var/obj/item/claymore/highlander/H = I
if(H.nuke_disk)
to_chat(user, "Wait... what?")
@@ -557,12 +576,13 @@ This is here to make the tiles around the station mininuke change when it's arme
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
return MANUAL_SUICIDE
-/obj/item/disk/proc/manual_suicide(mob/living/user)
+/obj/item/disk/nuclear/proc/manual_suicide(mob/living/user)
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
user.visible_message("[user] was destroyed by the nuclear blast!")
user.adjustOxyLoss(200)
user.death(0)
+<<<<<<< HEAD
/obj/item/disk/fakenucleardisk
name = "nuclear authentication disk"
desc = "Better keep this safe."
@@ -578,3 +598,7 @@ This is here to make the tiles around the station mininuke change when it's arme
..()
if(Adjacent(user))
to_chat(user, "Wait, this is a fake!")
+=======
+/obj/item/disk/nuclear/fake
+ fake = TRUE
+>>>>>>> cbd5aec... Fake nuclear disks are even more convincing (#34466)
diff --git a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm
index 2dc8692294..f56ca61584 100644
--- a/code/game/gamemodes/objective_items.dm
+++ b/code/game/gamemodes/objective_items.dm
@@ -73,6 +73,9 @@
difficulty = 5
excludefromjob = list("Captain")
+/datum/objective_item/steal/nukedisc/check_special_completion(obj/item/disk/nuclear/N)
+ return !N.fake
+
/datum/objective_item/steal/reflector
name = "a reflector vest."
targetitem = /obj/item/clothing/suit/armor/laserproof
diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm
index 54514689cb..d686600974 100644
--- a/code/modules/uplink/uplink_items.dm
+++ b/code/modules/uplink/uplink_items.dm
@@ -814,8 +814,8 @@ GLOBAL_LIST_EMPTY(uplink_items) // Global list so we only initialize this once.
/datum/uplink_item/stealthy_tools/fakenucleardisk
name = "Decoy Nuclear Authentication Disk"
- desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny. Don't try to give this to us to complete your objective, we know better!"
- item = /obj/item/disk/fakenucleardisk
+ desc = "It's just a normal disk. Visually it's identical to the real deal, but it won't hold up under closer scrutiny by the Captain. Don't try to give this to us to complete your objective, we know better!"
+ item = /obj/item/disk/nuclear/fake
cost = 1
surplus = 1