Merge pull request #5754 from Citadel-Station-13/upstream-merge-35485
[MIRROR] Antagonist reputation system
This commit is contained in:
@@ -44,6 +44,15 @@
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body += "<br><br><b>Show related accounts by:</b> "
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body += "\[ <a href='?_src_=holder;[HrefToken()];showrelatedacc=cid;client=[REF(M.client)]'>CID</a> | "
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body += "<a href='?_src_=holder;[HrefToken()];showrelatedacc=ip;client=[REF(M.client)]'>IP</a> \]"
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var/rep = 0
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rep += SSpersistence.antag_rep[M.ckey]
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body += "<br><br>Antagonist reputation: [rep]"
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body += "<br><a href='?_src_=holder;[HrefToken()];modantagrep=add;mob=[REF(M)]'>\[increase\]</a> "
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body += "<a href='?_src_=holder;[HrefToken()];modantagrep=subtract;mob=[REF(M)]'>\[decrease\]</a> "
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body += "<a href='?_src_=holder;[HrefToken()];modantagrep=set;mob=[REF(M)]'>\[set\]</a> "
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body += "<a href='?_src_=holder;[HrefToken()];modantagrep=zero;mob=[REF(M)]'>\[zero\]</a>"
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body += "<br><br>"
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body += "<A href='?_src_=holder;[HrefToken()];makementor=[M.ckey]'>Make mentor</A> | "
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body += "<A href='?_src_=holder;[HrefToken()];removementor=[M.ckey]'>Remove mentor</A>"
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@@ -2413,6 +2413,15 @@
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usr << browse(dat.Join("<br>"), "window=related_[C];size=420x300")
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else if(href_list["modantagrep"])
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if(!check_rights(R_ADMIN))
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return
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var/mob/M = locate(href_list["mob"]) in GLOB.mob_list
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var/client/C = M.client
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usr.client.cmd_admin_mod_antag_rep(C, href_list["modantagrep"])
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show_player_panel(M)
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/datum/admins/proc/HandleCMode()
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if(!check_rights(R_ADMIN))
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return
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@@ -47,6 +47,52 @@
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admin_ticket_log(M, msg)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Subtle Message") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_mod_antag_rep(client/C in GLOB.clients, var/operation)
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set category = "Special Verbs"
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set name = "Modify Antagonist Reputation"
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if(!check_rights(R_ADMIN))
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return
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var/msg = ""
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var/log_text = ""
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if(operation == "zero")
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log_text = "Set to 0"
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SSpersistence.antag_rep -= C.ckey
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else
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var/prompt = "Please enter the amount of reputation to [operation]:"
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if(operation == "set")
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prompt = "Please enter the new reputation value:"
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msg = input("Message:", prompt) as num
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if (!msg)
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return
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var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
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if(operation == "set")
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log_text = "Set to [num2text(msg)]"
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SSpersistence.antag_rep[C.ckey] = max(0, min(msg, ANTAG_REP_MAXIMUM))
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else if(operation == "add")
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log_text = "Added [num2text(msg)]"
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SSpersistence.antag_rep[C.ckey] = min(SSpersistence.antag_rep[C.ckey]+msg, ANTAG_REP_MAXIMUM)
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else if(operation == "subtract")
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log_text = "Subtracted [num2text(msg)]"
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SSpersistence.antag_rep[C.ckey] = max(SSpersistence.antag_rep[C.ckey]-msg, 0)
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else
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to_chat(src, "Invalid operation for antag rep modification: [operation] by user [key_name(usr)]")
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return
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if(SSpersistence.antag_rep[C.ckey] <= 0)
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SSpersistence.antag_rep -= C.ckey
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log_admin("[key_name(usr)]: Modified [key_name(C)]'s antagonist reputation [log_text]")
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message_admins("<span class='adminnotice'>[key_name_admin(usr)]: Modified [key_name(C)]'s antagonist reputation ([log_text])</span>")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Modify Antagonist Reputation") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_world_narrate()
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set category = "Special Verbs"
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set name = "Global Narrate"
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@@ -15,6 +15,7 @@ Captain
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minimal_player_age = 14
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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antag_rep = 20
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outfit = /datum/outfit/job/captain
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@@ -69,6 +70,7 @@ Head of Personnel
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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// exp_type_department = EXP_TYPE_SUPPLY - CITADEL CHANGE
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antag_rep = 16
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outfit = /datum/outfit/job/hop
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@@ -11,6 +11,7 @@ Quartermaster
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#d7b088"
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antag_rep = 12
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outfit = /datum/outfit/job/quartermaster
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@@ -41,6 +42,7 @@ Cargo Technician
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spawn_positions = 2
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#dcba97"
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antag_rep = 4
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outfit = /datum/outfit/job/cargo_tech
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@@ -69,6 +71,7 @@ Shaft Miner
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spawn_positions = 3
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supervisors = "the quartermaster and the head of personnel"
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selection_color = "#dcba97"
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antag_rep = 8
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outfit = /datum/outfit/job/miner
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@@ -147,6 +150,7 @@ Bartender
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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antag_rep = 4
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outfit = /datum/outfit/job/bartender
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@@ -180,6 +184,7 @@ Cook
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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var/cooks = 0 //Counts cooks amount
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antag_rep = 8
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outfit = /datum/outfit/job/cook
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@@ -232,6 +237,7 @@ Botanist
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spawn_positions = 2
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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antag_rep = 8
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outfit = /datum/outfit/job/botanist
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@@ -271,6 +277,7 @@ Janitor
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supervisors = "the head of personnel"
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selection_color = "#bbe291"
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var/global/janitors = 0
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antag_rep = 8
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outfit = /datum/outfit/job/janitor
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@@ -11,6 +11,7 @@ Clown
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 4
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outfit = /datum/outfit/job/clown
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@@ -72,6 +73,7 @@ Mime
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 4
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outfit = /datum/outfit/job/mime
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@@ -122,6 +124,7 @@ Curator
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 4
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outfit = /datum/outfit/job/curator
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@@ -167,6 +170,7 @@ Lawyer
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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var/lawyers = 0 //Counts lawyer amount
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antag_rep = 8
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outfit = /datum/outfit/job/lawyer
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@@ -12,6 +12,7 @@ Chaplain
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spawn_positions = 1
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supervisors = "the head of personnel"
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selection_color = "#dddddd"
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antag_rep = 4
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outfit = /datum/outfit/job/chaplain
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@@ -17,6 +17,7 @@ Chief Engineer
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_ENGINEERING
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antag_rep = 16
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outfit = /datum/outfit/job/ce
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@@ -76,6 +77,7 @@ Station Engineer
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selection_color = "#fff5cc"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 8
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outfit = /datum/outfit/job/engineer
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@@ -132,6 +134,7 @@ Atmospheric Technician
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selection_color = "#fff5cc"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 8
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outfit = /datum/outfit/job/atmos
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@@ -48,6 +48,9 @@
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var/exp_type = ""
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var/exp_type_department = ""
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//The amount of good boy points playing this role will earn you towards a higher chance to roll antagonist next round
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var/antag_rep = 0
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//Only override this proc
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//H is usually a human unless an /equip override transformed it
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/datum/job/proc/after_spawn(mob/living/H, mob/M)
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@@ -17,6 +17,7 @@ Chief Medical Officer
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_MEDICAL
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antag_rep = 16
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outfit = /datum/outfit/job/cmo
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@@ -59,6 +60,7 @@ Medical Doctor
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spawn_positions = 3
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supervisors = "the chief medical officer"
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selection_color = "#ffeef0"
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antag_rep = 8
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outfit = /datum/outfit/job/doctor
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@@ -96,6 +98,7 @@ Chemist
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selection_color = "#ffeef0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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antag_rep = 8
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outfit = /datum/outfit/job/chemist
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@@ -131,6 +134,7 @@ Geneticist
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selection_color = "#ffeef0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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antag_rep = 8
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outfit = /datum/outfit/job/geneticist
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@@ -167,6 +171,7 @@ Virologist
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selection_color = "#ffeef0"
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exp_type = EXP_TYPE_CREW
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exp_requirements = 60
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antag_rep = 8
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outfit = /datum/outfit/job/virologist
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@@ -17,6 +17,7 @@ Research Director
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exp_type_department = EXP_TYPE_SCIENCE
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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antag_rep = 16
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outfit = /datum/outfit/job/rd
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@@ -72,6 +73,7 @@ Scientist
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selection_color = "#ffeeff"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 8
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outfit = /datum/outfit/job/scientist
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@@ -106,6 +108,7 @@ Roboticist
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selection_color = "#ffeeff"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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antag_rep = 8
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outfit = /datum/outfit/job/roboticist
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@@ -23,6 +23,7 @@ Head of Security
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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exp_type_department = EXP_TYPE_SECURITY
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antag_rep = 20
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outfit = /datum/outfit/job/hos
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@@ -76,6 +77,7 @@ Warden
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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antag_rep = 16
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outfit = /datum/outfit/job/warden
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@@ -128,6 +130,7 @@ Detective
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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antag_rep = 12
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outfit = /datum/outfit/job/detective
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@@ -178,6 +181,7 @@ Security Officer
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minimal_player_age = 7
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exp_requirements = 300
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exp_type = EXP_TYPE_CREW
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antag_rep = 12
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outfit = /datum/outfit/job/security
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@@ -14,6 +14,7 @@ AI
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minimal_player_age = 30
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exp_requirements = 180
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exp_type = EXP_TYPE_CREW
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antag_rep = 12
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/datum/job/ai/equip(mob/living/carbon/human/H)
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return H.AIize(FALSE)
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@@ -52,4 +53,4 @@ Cyborg
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/datum/job/cyborg/after_spawn(mob/living/silicon/robot/R, mob/M)
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if(CONFIG_GET(flag/rename_cyborg)) //name can't be set in robot/New without the client
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R.rename_self("cyborg", M.client)
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R.rename_self("cyborg", M.client)
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