Merge remote-tracking branch 'upstream/master' into Bloodsuckers
This commit is contained in:
@@ -1,30 +0,0 @@
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// An item worn in the ear slot with this component will heal your ears each
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// Life() tick, even if normally your ears would be too damaged to heal.
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/datum/component/earhealing
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var/mob/living/carbon/wearer
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/datum/component/earhealing/Initialize()
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
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/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
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if (slot == SLOT_EARS && istype(user))
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if (!wearer)
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START_PROCESSING(SSobj, src)
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wearer = user
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else
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if (wearer)
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STOP_PROCESSING(SSobj, src)
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wearer = null
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/datum/component/earhealing/process()
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if (!wearer)
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STOP_PROCESSING(SSobj, src)
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return
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if(!HAS_TRAIT(wearer, TRAIT_DEAF))
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var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
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if (ears)
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ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
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ears.damage = max(ears.damage - 0.1, 0)
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@@ -248,7 +248,7 @@
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var/datum/hud/hud = owner.hud_used
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screen_obj = new
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hud.infodisplay += screen_obj
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RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
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RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
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RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
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/datum/component/mood/proc/unmodify_hud(datum/source)
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@@ -12,7 +12,7 @@
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return COMPONENT_INCOMPATIBLE
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var/mob/vr_M = parent
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mastermind = M.mind
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
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RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
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RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
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you_die_in_the_game_you_die_for_real = yolo
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@@ -32,7 +32,7 @@
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current_mind = M.mind
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quit_action.Grant(M)
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RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
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RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
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RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
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RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
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RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
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@@ -42,7 +42,7 @@
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/datum/component/virtual_reality/UnregisterFromParent()
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quit_action.Remove(parent)
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UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
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UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
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UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
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UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
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current_mind = null
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@@ -0,0 +1,29 @@
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/datum/element
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var/element_flags = NONE
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/datum/element/proc/Attach(datum/target)
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if(type == /datum/element)
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return ELEMENT_INCOMPATIBLE
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if(element_flags & ELEMENT_DETACH)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
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/datum/element/proc/Detach(datum/source, force)
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UnregisterSignal(source, COMSIG_PARENT_QDELETING)
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/datum/element/Destroy(force)
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if(!force)
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return QDEL_HINT_LETMELIVE
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SSdcs.elements_by_type -= type
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return ..()
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//DATUM PROCS
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/datum/proc/AddElement(eletype, ...)
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var/datum/element/ele = SSdcs.GetElement(eletype)
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args[1] = src
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if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
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CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
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/datum/proc/RemoveElement(eletype)
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var/datum/element/ele = SSdcs.GetElement(eletype)
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ele.Detach(src)
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@@ -1,13 +1,15 @@
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/datum/component/cleaning
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/datum/element/cleaning/Attach(datum/target)
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. = ..()
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if(!ismovableatom(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
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/datum/component/cleaning/Initialize()
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if(!ismovableatom(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
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/datum/element/cleaning/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
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/datum/component/cleaning/proc/Clean()
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var/atom/movable/AM = parent
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/datum/element/cleaning/proc/Clean(datum/source)
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var/atom/movable/AM = source
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var/turf/T = AM.loc
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SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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for(var/A in T)
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@@ -43,4 +45,4 @@
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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cleaned_human.regenerate_icons()
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to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
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to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
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@@ -0,0 +1,37 @@
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/datum/element/earhealing
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element_flags = ELEMENT_DETACH
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var/list/user_by_item = list()
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/datum/element/earhealing/New()
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START_PROCESSING(SSdcs, src)
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/datum/element/earhealing/Attach(datum/target)
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. = ..()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
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/datum/element/earhealing/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
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user_by_item -= target
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/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
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if(slot == SLOT_EARS && istype(user))
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user_by_item[source] = user
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else
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user_by_item -= source
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/datum/element/earhealing/process()
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for(var/i in user_by_item)
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var/mob/living/carbon/user = user_by_item[i]
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if(HAS_TRAIT(user, TRAIT_DEAF))
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continue
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var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
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if(!ears)
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continue
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ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
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ears.damage = max(ears.damage - 0.025, 0)
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CHECK_TICK
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+4
-1
@@ -91,7 +91,10 @@
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if(current) // remove ourself from our old body's mind variable
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current.mind = null
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SStgui.on_transfer(current, new_character)
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if(iscarbon(current))
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var/mob/living/carbon/C = current
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if(C.combatmode)
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C.toggle_combat_mode(TRUE, TRUE)
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if(!language_holder)
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var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
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language_holder = mob_holder.copy(src)
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