Merge remote-tracking branch 'upstream/master' into Bloodsuckers

This commit is contained in:
Artur
2019-12-01 13:51:57 +02:00
137 changed files with 1310 additions and 633 deletions
@@ -234,5 +234,5 @@
/obj/effect/turf_decal/trimline/neutral/filled/corner
icon_state = "trimline_corner_fill"
/obj/effect/turf_decal/trimline/brown/filled/end
/obj/effect/turf_decal/trimline/neutral/filled/end
icon_state = "trimline_end_fill"
+3 -2
View File
@@ -393,13 +393,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return
if(over == src)
return usr.client.Click(src, src_location, src_control, params)
var/list/directaccess = usr.DirectAccess()
var/list/directaccess = usr.DirectAccess() //This, specifically, is what requires the copypaste. If this were after the adjacency check, then it'd be impossible to use items in your inventory, among other things.
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
if((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess)))
if(!usr.get_active_held_item())
usr.UnarmedAttack(src, TRUE)
if(usr.get_active_held_item() == src)
melee_attack_chain(usr, over)
return
return TRUE //returning TRUE as a "is this overridden?" flag
if(!Adjacent(usr) || !over.Adjacent(usr))
return // should stop you from dragging through windows
+1 -3
View File
@@ -104,7 +104,7 @@
/obj/item/defibrillator/MouseDrop(obj/over_object)
. = ..()
if(ismob(loc))
if(!. && ismob(loc) && loc == usr)
var/mob/M = loc
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
@@ -762,5 +762,3 @@
desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
icon_state = "fast_disk"
materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
#undef HALFWAYCRITDEATH
+205 -202
View File
@@ -131,232 +131,228 @@ SLIME SCANNER
mob_status = "<span class='alert'><b>Deceased</b></span>"
oxy_loss = max(rand(1, 40), oxy_loss, (300 - (tox_loss + fire_loss + brute_loss))) // Random oxygen loss
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
to_chat(user, "<span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock immediately!</span>")
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated BUG_PROBABLE_CAUSE
to_chat(user, "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>")
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]\n"
var/msg = "<span class='info'>*---------*\nAnalyzing results for [M]:\n\tOverall status: [mob_status]"
// Damage descriptions
if(brute_loss > 10)
msg += "\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>\n"
msg += "\n\t<span class='alert'>[brute_loss > 50 ? "Severe" : "Minor"] tissue damage detected.</span>"
if(fire_loss > 10)
msg += "\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>\n"
msg += "\n\t<span class='alert'>[fire_loss > 50 ? "Severe" : "Minor"] burn damage detected.</span>"
if(oxy_loss > 10)
msg += "\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>\n"
msg += "\n\t<span class='info'><span class='alert'>[oxy_loss > 50 ? "Severe" : "Minor"] oxygen deprivation detected.</span>"
if(tox_loss > 10)
msg += "\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>\n"
msg += "\n\t<span class='alert'>[tox_loss > 50 ? "Severe" : "Minor"] amount of toxin damage detected.</span>"
if(M.getStaminaLoss())
msg += "\t<span class='alert'>Subject appears to be suffering from fatigue.</span>\n"
msg += "\n\t<span class='alert'>Subject appears to be suffering from fatigue.</span>"
if(advanced)
msg += "\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>\n"
msg += "\n\t<span class='info'>Fatigue Level: [M.getStaminaLoss()]%.</span>"
if (M.getCloneLoss())
msg += "\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>\n"
msg += "\n\t<span class='alert'>Subject appears to have [M.getCloneLoss() > 30 ? "Severe" : "Minor"] cellular damage.</span>"
if(advanced)
msg += "\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>\n"
if (!M.getorgan(/obj/item/organ/brain))
to_chat(user, "\t<span class='alert'>Subject lacks a brain.</span>") //Unsure how this won't proc for 50% of the cit playerbase (This is a joke everyone on cit a cute.)
if(ishuman(M) && advanced) // Should I make this not advanced?
var/mob/living/carbon/human/H = M
var/obj/item/organ/liver/L = H.getorganslot("liver")
if(L)
if(L.swelling > 20)
msg += "\t<span class='danger'>Subject is suffering from an enlarged liver.</span>\n" //i.e. shrink their liver or give them a transplant.
else
msg += "\t<span class='danger'>Subject's liver is missing.</span>\n"
var/obj/item/organ/tongue/T = H.getorganslot("tongue")
if(T)
if(T.damage > 40)
msg += "\t<span class='danger'>Subject is suffering from severe burn tissue on their tongue.</span>\n" //i.e. their tongue is shot
if(T.name == "fluffy tongue")
msg += "\t<span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>\n"
else
msg += "\t<span class='danger'>Subject's tongue is missing.</span>\n"
var/obj/item/organ/lungs/Lung = H.getorganslot("lungs")
if(Lung)
if(Lung.damage > 150)
msg += "\t<span class='danger'>Subject is suffering from acute emphysema leading to trouble breathing.</span>\n" //i.e. Their lungs are shot
else
msg += "\t<span class='danger'>Subject's lungs have collapsed from trauma!</span>\n"
var/obj/item/organ/genital/penis/P = H.getorganslot("penis")
if(P)
if(P.length>20)
msg += "\t<span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>\n"
var/obj/item/organ/genital/breasts/Br = H.getorganslot("breasts")
if(Br)
if(Br.cached_size>5)
msg += "\t<span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>\n"
if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200 || !M.getorgan(/obj/item/organ/brain))
msg += "\t<span class='alert'>Subject's brain function is non-existent.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
msg += "\t<span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>\n"
else if (M.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
msg += "\t<span class='alert'>Brain damage detected.</span>\n"
if(iscarbon(M))
var/mob/living/carbon/C = M
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
msg += "\t<span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>\n"
if(C.roundstart_quirks.len)
msg += "\t<span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>\n"
if(advanced)
msg += "\t<span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
if(advanced && M.hallucinating())
msg += "\t<span class='info'>Subject is hallucinating.</span>\n"
//MKUltra
if(advanced && M.has_status_effect(/datum/status_effect/chem/enthrall))
msg += "\t<span class='info'>Subject has abnormal brain fuctions.</span>\n"
//Astrogen shenanigans
if(advanced && M.reagents.has_reagent("astral"))
if(M.mind)
msg += "\t<span class='danger'>Warning: subject may be possesed.</span>\n"
else
msg += "\t<span class='notice'>Subject appears to be astrally projecting.</span>\n"
//Eyes and ears
if(advanced)
if(iscarbon(M))
var/mob/living/carbon/C = M
var/obj/item/organ/ears/ears = C.getorganslot(ORGAN_SLOT_EARS)
msg += "\t<span class='info'><b>==EAR STATUS==</b></span>\n"
if(istype(ears))
var/healthy = TRUE
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
healthy = FALSE
msg += "\t<span class='alert'>Subject is genetically deaf.</span>\n"
else if(HAS_TRAIT(C, TRAIT_DEAF))
healthy = FALSE
msg += "\t<span class='alert'>Subject is deaf.</span>\n"
else
if(ears.damage)
to_chat(user, "\t<span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>")
healthy = FALSE
if(ears.deaf)
to_chat(user, "\t<span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>")
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
else
msg += "\t<span class='alert'>Subject does not have ears.</span>\n"
var/obj/item/organ/eyes/eyes = C.getorganslot(ORGAN_SLOT_EYES)
msg += "\t<span class='info'><b>==EYE STATUS==</b></span>\n"
if(istype(eyes))
var/healthy = TRUE
if(HAS_TRAIT(C, TRAIT_BLIND))
msg += "\t<span class='alert'>Subject is blind.</span>\n"
healthy = FALSE
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
msg += "\t<span class='alert'>Subject is nearsighted.</span>\n"
healthy = FALSE
if(eyes.damage > 30)
msg += "\t<span class='alert'>Subject has severe eye damage.</span>\n"
healthy = FALSE
else if(eyes.damage > 20)
msg += "\t<span class='alert'>Subject has significant eye damage.</span>\n"
healthy = FALSE
else if(eyes.damage)
msg += "\t<span class='alert'>Subject has minor eye damage.</span>\n"
healthy = FALSE
if(healthy)
msg += "\t<span class='info'>Healthy.</span>\n"
else
msg += "\t<span class='alert'>Subject does not have eyes.</span>\n"
msg += "\n\t<span class='info'>Cellular Damage Level: [M.getCloneLoss()].</span>"
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/ldamage = H.return_liver_damage()
if(ldamage > 10)
msg += "\t<span class='alert'>[ldamage > 45 ? "Severe" : "Minor"] liver damage detected.</span>\n"
to_chat(user, msg)
msg = ""
// Body part damage report
var/list/dmgreport = list()
if(iscarbon(M) && mode == 1)
var/mob/living/carbon/C = M
var/list/damaged = C.get_damaged_bodyparts(1,1)
if(length(damaged)>0 || oxy_loss>0 || tox_loss>0 || fire_loss>0)
msg += "<span class='info'>\tDamage: <span class='info'><font color='red'>Brute</font></span>-<font color='#FF8000'>Burn</font>-<font color='green'>Toxin</font>-<font color='blue'>Suffocation</font>\n\t\tSpecifics: <font color='red'>[brute_loss]</font>-<font color='#FF8000'>[fire_loss]</font>-<font color='green'>[tox_loss]</font>-<font color='blue'>[oxy_loss]</font></span>\n"
for(var/obj/item/bodypart/org in damaged)
msg += "\t\t<span class='info'>[capitalize(org.name)]: [(org.brute_dam > 0) ? "<font color='red'>[org.brute_dam]</font></span>" : "<font color='red'>0</font>"]-[(org.burn_dam > 0) ? "<font color='#FF8000'>[org.burn_dam]</font>" : "<font color='#FF8000'>0</font>"]\n"
dmgreport += "<table style='margin-left:33px'><tr><font face='Verdana'>\
<td style='width: 90px;'><font color='#0000CC'>Damage:</font></td>\
<td style='width: 55px;'><font color='red'><b>Brute</b></font></td>\
<td style='width: 45px;'><font color='orange'><b>Burn</b></font></td>\
<td style='width: 45px;'><font color='green'><b>Toxin</b></font></td>\
<td style='width: 90px;'><font color='purple'><b>Suffocation</b></font></td></tr>\
<tr><td><font color='#0000CC'>Overall:</font></td>\
<td><font color='red'>[brute_loss]</font></td>\
<td><font color='orange'>[fire_loss]</font></td>\
<td><font color='green'>[tox_loss]</font></td>\
<td><font color='purple'>[oxy_loss]</font></td></tr>"
for(var/o in damaged)
var/obj/item/bodypart/org = o //head, left arm, right arm, etc.
dmgreport += "<tr><td><font color='#0000CC'>[capitalize(org.name)]:</font></td>\
<td><font color='red'>[(org.brute_dam > 0) ? "[org.brute_dam]" : "0"]</font></td>\
<td><font color='orange'>[(org.burn_dam > 0) ? "[org.burn_dam]" : "0"]</font></td></tr>"
dmgreport += "</table>"
to_chat(user, dmgreport.Join())
//Organ damages report
if(ishuman(M))
var/heart_ded = FALSE
if(iscarbon(M))
var/mob/living/carbon/C = M
var/mob/living/carbon/human/H = M
var/minor_damage
var/major_damage
var/max_damage
var/report_organs = FALSE
for(var/organ in C.internal_organs)
var/temp_message
var/damage_message
var/obj/item/organ/O = organ
//Piece together the lists to be reported
for(var/O in H.internal_organs)
var/obj/item/organ/organ = O
if(organ.organ_flags & ORGAN_FAILING)
report_organs = TRUE //if we report one organ, we report all organs, even if the lists are empty, just for consistency
if(max_damage)
max_damage += ", " //prelude the organ if we've already reported an organ
max_damage += organ.name //this just slaps the organ name into the string of text
else
max_damage = "\t<span class='alert'>Non-Functional Organs: " //our initial statement
max_damage += organ.name
else if(organ.damage > organ.high_threshold)
report_organs = TRUE
if(major_damage)
major_damage += ", "
major_damage += organ.name
else
major_damage = "\t<span class='info'>Severely Damaged Organs: "
major_damage += organ.name
else if(organ.damage > organ.low_threshold)
report_organs = TRUE
if(minor_damage)
minor_damage += ", "
minor_damage += organ.name
else
minor_damage = "\t<span class='info'>Mildly Damaged Organs: "
minor_damage += organ.name
//EYES
if(istype(O, /obj/item/organ/eyes))
var/obj/item/organ/eyes/eyes = O
if(advanced)
if(HAS_TRAIT(C, TRAIT_BLIND))
temp_message += " <span class='alert'>Subject is blind.</span>"
if(HAS_TRAIT(C, TRAIT_NEARSIGHT))
temp_message += " <span class='alert'>Subject is nearsighted.</span>"
if(eyes.damage > 30)
damage_message += " <span class='alert'>Subject has severe eye damage.</span>"
else if(eyes.damage > 20)
damage_message += " <span class='alert'>Subject has significant eye damage.</span>"
else if(eyes.damage)
damage_message += " <span class='alert'>Subject has minor eye damage.</span>"
//EARS
else if(istype(O, /obj/item/organ/ears))
var/obj/item/organ/ears/ears = O
if(advanced)
if(HAS_TRAIT_FROM(C, TRAIT_DEAF, GENETIC_MUTATION))
temp_message += " <span class='alert'>Subject is genetically deaf.</span>"
else if(HAS_TRAIT(C, TRAIT_DEAF))
temp_message += " <span class='alert'>Subject is deaf.</span>"
else
if(ears.damage)
damage_message += " <span class='alert'>Subject has [ears.damage > ears.maxHealth ? "permanent ": "temporary "]hearing damage.</span>"
if(ears.deaf)
damage_message += " <span class='alert'>Subject is [ears.damage > ears.maxHealth ? "permanently ": "temporarily "] deaf.</span>"
//BRAIN
else if(istype(O, /obj/item/organ/brain))
if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 200)
damage_message += " <span class='alert'>Subject's brain non-functional. Neurine injection recomended.</span>"
else if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 120)
damage_message += " <span class='alert'>Severe brain damage detected. Subject likely to have mental traumas.</span>"
else if (C.getOrganLoss(ORGAN_SLOT_BRAIN) >= 45)
damage_message += " <span class='alert'>Brain damage detected.</span>"
if(advanced)
temp_message += " <span class='info'>Brain Activity Level: [(200 - M.getOrganLoss(ORGAN_SLOT_BRAIN))/2]%.</span>"
//TRAUMAS
if(LAZYLEN(C.get_traumas()))
var/list/trauma_text = list()
for(var/datum/brain_trauma/B in C.get_traumas())
var/trauma_desc = ""
switch(B.resilience)
if(TRAUMA_RESILIENCE_SURGERY)
trauma_desc += "severe "
if(TRAUMA_RESILIENCE_LOBOTOMY)
trauma_desc += "deep-rooted "
if(TRAUMA_RESILIENCE_MAGIC, TRAUMA_RESILIENCE_ABSOLUTE)
trauma_desc += "permanent "
trauma_desc += B.scan_desc
trauma_text += trauma_desc
temp_message += " <span class='alert'>Cerebral traumas detected: subject appears to be suffering from [english_list(trauma_text)].</span>"
if(C.roundstart_quirks.len)
temp_message += " <span class='info'>Subject has the following physiological traits: [C.get_trait_string()].</span>"
if(ishuman(C) && advanced)
//MON PETIT CHAUFFEUR
if(H.hallucinating())
temp_message += " <span class='info'>Subject is hallucinating.</span>"
//MKUltra
if(H.has_status_effect(/datum/status_effect/chem/enthrall))
temp_message += " <span class='info'>Subject has abnormal brain fuctions.</span>"
//Astrogen shenanigans
if(H.reagents.has_reagent("astral"))
if(H.mind)
temp_message += " <span class='danger'>Warning: subject may be possesed.</span>"
else
temp_message += " <span class='notice'>Subject appears to be astrally projecting.</span>"
//LIVER
else if(istype(O, /obj/item/organ/liver))
var/obj/item/organ/liver/L = O
if(H.undergoing_liver_failure() && H.stat != DEAD) //might be depreciated
temp_message += "<span class='danger'>Subject is suffering from liver failure: Apply Corazone and begin a liver transplant immediately!</span>"
if(L.swelling > 20)
temp_message += " <span class='danger'>Subject is suffering from an enlarged liver.</span>" //i.e. shrink their liver or give them a transplant.
//HEART
else if(ishuman(M) && (istype(O, /obj/item/organ/heart)))
var/obj/item/organ/heart/He = O
if(H.undergoing_cardiac_arrest() && H.stat != DEAD)
temp_message += " <span class='danger'>Subject suffering from heart attack: Apply defibrillation or other electric shock <b>immediately!</b></span>"
if(He.organ_flags & ORGAN_FAILING)
heart_ded = TRUE
//TONGUE
else if(istype(O, /obj/item/organ/tongue))
var/obj/item/organ/tongue/T = O
if(T.name == "fluffy tongue")
temp_message += " <span class='danger'>Subject is suffering from a fluffified tongue. Suggested cure: Yamerol or a tongue transplant.</span>"
//HECK
else if(istype(O, /obj/item/organ/genital/penis))
var/obj/item/organ/genital/penis/P = O
if(P.length>20)
temp_message += " <span class='info'>Subject has a sizeable gentleman's organ at [P.length] inches.</span>"
else if(istype(O, /obj/item/organ/genital/breasts))
var/obj/item/organ/genital/breasts/Br = O
if(Br.cached_size>5)
temp_message += " <span class='info'>Subject has a sizeable bosom with a [Br.size] cup.</span>"
//GENERAL HANDLER
if(!damage_message)
if(O.organ_flags & ORGAN_FAILING)
damage_message += " <span class='alert'><b>End Stage [O.name] failure detected.</b></span>"
else if(O.damage > O.high_threshold)
damage_message += " <span class='alert'>Chronic [O.name] failure detected.</span>"
else if(O.damage > O.low_threshold && advanced)
damage_message += " <font color='red'>Acute [O.name] failure detected.</span>"
if(temp_message || damage_message)
msg += "\t<b><span class='info'>[uppertext(O.name)]:</b></span> [damage_message] [temp_message]\n"
//END; LOOK FOR MISSING ORGANS?
var/breathes = TRUE
var/blooded = TRUE
if(C.dna && C.dna.species)
if(HAS_TRAIT_FROM(C, TRAIT_NOBREATH, SPECIES_TRAIT))
breathes = FALSE
if(NOBLOOD in C.dna.species.species_traits)
blooded = FALSE
var/has_liver = (!(NOLIVER in C.dna.species.species_traits))
var/has_stomach = (!(NOSTOMACH in C.dna.species.species_traits))
if(!M.getorganslot(ORGAN_SLOT_EYES))
msg += "\t<span class='alert'><b>Subject does not have eyes.</b></span>\n"
if(!M.getorganslot(ORGAN_SLOT_EARS))
msg += "\t<span class='alert'><b>Subject does not have ears.</b></span>\n"
if(!M.getorganslot(ORGAN_SLOT_BRAIN))
msg += "\t<span class='alert'><b>Subject's brain function is non-existent!</b></span>\n"
if(has_liver && !M.getorganslot(ORGAN_SLOT_LIVER))
msg += "\t<span class='alert'><b>Subject's liver is missing!</b></span>\n"
if(blooded && !M.getorganslot(ORGAN_SLOT_HEART))
msg += "\t<span class='alert'><b>Subject's heart is missing!</b></span>\n"
if(breathes && !M.getorganslot(ORGAN_SLOT_LUNGS))
msg += "\t<span class='alert'><b>Subject's lungs have collapsed from trauma!</b></span>\n"
if(has_stomach && !M.getorganslot(ORGAN_SLOT_STOMACH))
msg += "\t<span class='alert'><b>Subject's stomach is missing!</span>\n"
if(M.radiation)
msg += "\t<span class='alert'>Subject is irradiated.</span>\n"
msg += "\t<span class='info'>Radiation Level: [M.radiation] rad</span>\n"
if(report_organs) //we either finish the list, or set it to be empty if no organs were reported in that category
if(!max_damage)
max_damage = "\t<span class='alert'>Non-Functional Organs: </span>\n"
else
max_damage += "</span>\n"
if(!major_damage)
major_damage = "\t<span class='info'>Severely Damaged Organs: </span>\n"
else
major_damage += "</span>\n"
if(!minor_damage)
minor_damage = "\t<span class='info'>Mildly Damaged Organs: </span>\n"
else
minor_damage += "</span>\n"
msg += "[minor_damage]"
msg += "[major_damage]"
msg += "[max_damage]"
// Species and body temperature
var/mob/living/carbon/human/H = M //Start to use human only stuff here
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/datum/species/S = H.dna.species
var/mutant = FALSE
if (H.dna.check_mutation(HULK))
@@ -393,7 +389,15 @@ SLIME SCANNER
msg += "<span class='info'>Time of Death:</span> [M.tod]\n"
var/tdelta = round(world.time - M.timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>\n"
if(heart_ded)
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, heart requires surgical intervention for defibrillation.</span>"
else
msg += "<span class='danger'>Subject died [DisplayTimeText(tdelta)] ago, defibrillation may be possible!</span>"
if(advanced)
if(H.get_ghost() || H.key || H.client)//Since it can last a while.
msg += "<span class='danger'> Intervention recommended.</span>\n"
else
msg += "\n"
for(var/thing in M.diseases)
var/datum/disease/D = thing
@@ -406,7 +410,6 @@ SLIME SCANNER
var/blood_id = C.get_blood_id()
if(blood_id)
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(H.bleed_rate)
msg += "<span class='danger'>Subject is bleeding!</span>\n"
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
@@ -431,7 +434,7 @@ SLIME SCANNER
if(cyberimp_detect)
msg += "<span class='notice'>Detected cybernetic modifications:</span>\n"
msg += "<span class='notice'>[cyberimp_detect]</span>\n"
msg += "*---------*</span>"
msg += "<span class='notice'>*---------*</span>"
to_chat(user, msg)
SEND_SIGNAL(M, COMSIG_NANITE_SCAN, user, FALSE)
+2 -1
View File
@@ -151,12 +151,13 @@
add_overlay("[locked ? "" : "un"]locked")
/obj/item/pet_carrier/MouseDrop(atom/over_atom)
. = ..()
if(isopenturf(over_atom) && usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)) && usr.Adjacent(over_atom) && open && occupants.len)
usr.visible_message("<span class='notice'>[usr] unloads [src].</span>", \
"<span class='notice'>You unload [src] onto [over_atom].</span>")
for(var/V in occupants)
remove_occupant(V, over_atom)
else
return ..()
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
if(pet_carrier_full(src))
+31 -6
View File
@@ -105,25 +105,37 @@
// Ordinary survival box
/obj/item/storage/box/survival/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
if(!isplasmaman(loc))
new /obj/item/tank/internals/emergency_oxygen(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
/obj/item/storage/box/survival/radio/PopulateContents()
..() // we want the survival stuff too.
new /obj/item/radio/off(src)
/obj/item/storage/box/survival_mining/PopulateContents()
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/crowbar/red(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
if(!isplasmaman(loc))
new /obj/item/tank/internals/emergency_oxygen(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
// Engineer survival box
/obj/item/storage/box/engineer/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
if(!isplasmaman(loc))
new /obj/item/tank/internals/emergency_oxygen/engi(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
/obj/item/storage/box/engineer/radio/PopulateContents()
..() // we want the regular items too.
new /obj/item/radio/off(src)
@@ -131,14 +143,22 @@
// Syndie survival box
/obj/item/storage/box/syndie/PopulateContents()
new /obj/item/clothing/mask/gas/syndicate(src)
new /obj/item/tank/internals/emergency_oxygen/engi(src)
if(!isplasmaman(loc))
new /obj/item/tank/internals/emergency_oxygen/engi(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
// Security survival box
/obj/item/storage/box/security/PopulateContents()
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
if(!isplasmaman(loc))
new /obj/item/tank/internals/emergency_oxygen(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
/obj/item/storage/box/security/radio/PopulateContents()
..() // we want the regular stuff too
new /obj/item/radio/off(src)
@@ -707,11 +727,16 @@
new /obj/item/stack/medical/ointment(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
// Clown survival box
/obj/item/storage/box/hug/survival/PopulateContents()
new /obj/item/clothing/mask/breath(src)
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/reagent_containers/hypospray/medipen(src)
if(!isplasmaman(loc))
new /obj/item/tank/internals/emergency_oxygen(src)
else
new /obj/item/tank/internals/plasmaman/belt(src)
/obj/item/storage/box/rubbershot
name = "box of rubber shots"
desc = "A box full of rubber shots, designed for riot shotguns."
+4 -3
View File
@@ -864,10 +864,9 @@
return ..()
/obj/item/toy/cards/deck/MouseDrop(atom/over_object)
. = ..()
var/mob/living/M = usr
if(!istype(M) || usr.incapacitated() || usr.lying)
return
return ..()
if(Adjacent(usr))
if(over_object == M && loc != M)
M.put_in_hands(src)
@@ -879,7 +878,9 @@
to_chat(usr, "<span class='notice'>You pick up the deck.</span>")
else
to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
. = ..()
if(!.)
to_chat(usr, "<span class='warning'>You can't reach it from here!</span>")
@@ -35,6 +35,7 @@
new /obj/item/storage/lockbox/medal/engineering(src)
new /obj/item/construction/rcd/loaded/upgraded(src)
new /obj/item/clothing/suit/hooded/wintercoat/ce(src)
new /obj/item/clothing/head/beret/ce/white(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
@@ -82,6 +82,7 @@
new /obj/item/storage/photo_album/CMO(src)
new /obj/item/storage/lockbox/medal/medical(src)
new /obj/item/clothing/suit/hooded/wintercoat/cmo(src)
new /obj/item/clothing/head/beret/cmo/blue(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
@@ -31,3 +31,4 @@
new /obj/item/circuitboard/machine/techfab/department/science(src)
new /obj/item/storage/photo_album/RD(src)
new /obj/item/clothing/suit/hooded/wintercoat/rd(src)
@@ -34,6 +34,8 @@
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/Captain(src)
new /obj/item/clothing/head/caphat/beret/white(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
req_access = list(ACCESS_HOP)
@@ -62,6 +64,8 @@
new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/HoP(src)
new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
new /obj/item/clothing/head/hopcap/beret/white(src)
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
req_access = list(ACCESS_HOS)
@@ -120,6 +124,7 @@
new /obj/item/clothing/gloves/krav_maga/sec(src)
new /obj/item/door_remote/head_of_security(src)
new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src)
new /obj/item/clothing/head/beret/sec/corporatewarden(src)
/obj/structure/closet/secure_closet/security
name = "security officer's locker"
req_access = list(ACCESS_SECURITY)
+1 -1
View File
@@ -192,7 +192,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
icon_state = "morgue4" // Cloneable
if(mob_occupant.stat == DEAD && beeper)
if(world.time > next_beep)
playsound(src, 'sound/weapons/smg_empty_alarm.ogg', 50, 0) //Clone them you blind fucks
playsound(src, 'sound/machines/beeping_alarm.ogg', 50, 0) //Clone them you blind fucks
next_beep = world.time + beep_cooldown
break