some modules things
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@@ -316,9 +316,9 @@
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I = image("icon"='icons/mob/human_parts.dmi', "icon_state"="[species_id]_[body_zone]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
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else
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if(should_draw_gender)
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I = image("icon"='icons/mob/augments.dmi', "icon_state"="[body_zone]_[icon_gender]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
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I = image("icon"='icons/mob/augments.dmi', "icon_state"="[icon_state]_[icon_gender]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
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else
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I = image("icon"='icons/mob/augments.dmi', "icon_state"="[body_zone]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
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I = image("icon"='icons/mob/augments.dmi', "icon_state"="[icon_state]", "layer"=-BODYPARTS_LAYER, "dir"=image_dir)
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standing += I
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return standing
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@@ -35,6 +35,8 @@
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var/turf/target_turf = get_turf(src)
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for(var/i in 1 to t_range-1)
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var/turf/new_turf = get_step(target_turf, direction)
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if(!new_turf)
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break
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target_turf = new_turf
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if(new_turf.density)
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break
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@@ -158,3 +158,34 @@
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flash2.forceMove(user.loc)
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flash2 = null
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..()
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/obj/item/bodypart/l_arm/robot/surplus
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name = "surplus prosthetic left arm"
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desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
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icon = 'icons/mob/augments.dmi'
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icon_state = "surplus_l_arm"
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max_damage = 20
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/obj/item/bodypart/r_arm/robot/surplus
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name = "surplus prosthetic right arm"
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desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
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icon = 'icons/mob/augments.dmi'
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icon_state = "surplus_r_arm"
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max_damage = 20
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/obj/item/bodypart/l_leg/robot/surplus
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name = "surplus prosthetic leg"
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desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
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icon = 'icons/mob/augments.dmi'
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icon_state = "surplus_l_leg"
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max_damage = 20
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/obj/item/bodypart/r_leg/robot/surplus
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name = "surplus prosthetic leg"
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desc = "A skeletal, robotic limb. Outdated and fragile, but it's still better than nothing."
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icon = 'icons/mob/augments.dmi'
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icon_state = "surplus_r_leg"
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max_damage = 20
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@@ -664,6 +664,7 @@
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/obj/item/organ/tongue/robot
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name = "robotic voicebox"
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desc = "A voice synthesizer that can interface with organic lifeforms."
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status = ORGAN_ROBOTIC
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icon_state = "tonguerobot"
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say_mod = "states"
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attack_verb = list("beeped", "booped")
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@@ -807,6 +808,7 @@
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name = "robotic eyes"
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icon_state = "cybernetic_eyeballs"
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desc = "Your vision is augmented."
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status = ORGAN_ROBOTIC
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/obj/item/organ/eyes/robotic/emp_act(severity)
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if(!owner)
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@@ -20,7 +20,7 @@
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var/oldname = target.real_name
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target.real_name = target.dna.species.random_name(target.gender,1)
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var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
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user.visible_message("[user] alters [oldname]'s appearance completely, [target.p_they()] are now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] are now [newname].</span>")
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user.visible_message("[user] alters [oldname]'s appearance completely, [target.p_they()] is now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] is now [newname].</span>")
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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H.sec_hud_set_ID()
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