some modules things
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@@ -97,9 +97,7 @@
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user << "<span class='warning'>It's on fire!</span>"
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var/healthpercent = (obj_integrity/max_integrity) * 100
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switch(healthpercent)
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if(100 to INFINITY)
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user << "It seems pristine and undamaged."
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if(50 to 100)
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if(50 to 99)
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user << "It looks slightly damaged."
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if(25 to 50)
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user << "It appears heavily damaged."
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