diff --git a/code/game/gamemodes/cult/rune_spawn_action.dm b/code/game/gamemodes/cult/rune_spawn_action.dm index beffe924bc..7412a5d6bb 100644 --- a/code/game/gamemodes/cult/rune_spawn_action.dm +++ b/code/game/gamemodes/cult/rune_spawn_action.dm @@ -7,9 +7,9 @@ var/scribe_time = 100 var/damage_interrupt = TRUE var/action_interrupt = TRUE - var/obj/effect/overlay/temp/cult/rune_spawn/rune_word_type - var/obj/effect/overlay/temp/cult/rune_spawn/rune_innerring_type - var/obj/effect/overlay/temp/cult/rune_spawn/rune_center_type + var/obj/effect/temp_visual/cult/rune_spawn/rune_word_type + var/obj/effect/temp_visual/cult/rune_spawn/rune_innerring_type + var/obj/effect/temp_visual/cult/rune_spawn/rune_center_type var/rune_color /datum/action/innate/cult/create_rune/IsAvailable() @@ -27,15 +27,15 @@ if(!chosen_keyword) return //the outer ring is always the same across all runes - var/obj/effect/overlay/temp/cult/rune_spawn/R1 = new(owner.loc, scribe_time, rune_color) + var/obj/effect/temp_visual/cult/rune_spawn/R1 = new(owner.loc, scribe_time, rune_color) //the rest are not always the same, so we need types for em - var/obj/effect/overlay/temp/cult/rune_spawn/R2 + var/obj/effect/temp_visual/cult/rune_spawn/R2 if(rune_word_type) R2 = new rune_word_type(owner.loc, scribe_time, rune_color) - var/obj/effect/overlay/temp/cult/rune_spawn/R3 + var/obj/effect/temp_visual/cult/rune_spawn/R3 if(rune_innerring_type) R3 = new rune_innerring_type(owner.loc, scribe_time, rune_color) - var/obj/effect/overlay/temp/cult/rune_spawn/R4 + var/obj/effect/temp_visual/cult/rune_spawn/R4 if(rune_center_type) R4 = new rune_center_type(owner.loc, scribe_time, rune_color) @@ -64,7 +64,7 @@ /datum/action/innate/cult/create_rune/tele button_icon_state = "telerune" rune_type = /obj/effect/rune/teleport - rune_word_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2 - rune_innerring_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2/inner - rune_center_type = /obj/effect/overlay/temp/cult/rune_spawn/rune2/center + rune_word_type = /obj/effect/temp_visual/cult/rune_spawn/rune2 + rune_innerring_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/inner + rune_center_type = /obj/effect/temp_visual/cult/rune_spawn/rune2/center rune_color = RUNE_COLOR_TELEPORT