Merge branch 'master' into NeuroFix

This commit is contained in:
Thalpy
2019-09-11 16:24:00 +01:00
committed by GitHub
1022 changed files with 6302 additions and 2988 deletions
+5 -1
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@@ -54,12 +54,16 @@
only_current_user_can_interact = TRUE
/obj/machinery/vr_sleeper/hugbox/emag_act(mob/user)
return
return SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
/obj/machinery/vr_sleeper/emag_act(mob/user)
. = ..()
if(you_die_in_the_game_you_die_for_real)
return
you_die_in_the_game_you_die_for_real = TRUE
sparks.start()
addtimer(CALLBACK(src, .proc/emagNotify), 150)
return TRUE
/obj/machinery/vr_sleeper/update_icon()
icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
@@ -56,6 +56,7 @@
/datum/antagonist/abductor/greet()
to_chat(owner.current, "<span class='notice'>You are the [owner.special_role]!</span>")
to_chat(owner.current, "<span class='notice'>With the help of your teammate, kidnap and experiment on station crew members!</span>")
to_chat(owner.current, "<span class='notice'>Try not to disturb the habitat, it could lead to dead specimens.</span>")
to_chat(owner.current, "<span class='notice'>[greet_text]</span>")
owner.announce_objectives()
@@ -5,7 +5,7 @@
name = "Strained Muscles"
desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
chemical_cost = 0
chemical_cost = 15
dna_cost = 1
req_human = 1
var/stacks = 0 //Increments every 5 seconds; damage increases over time
@@ -15,13 +15,16 @@
action_background_icon_state = "bg_ling"
/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
active = !active
if(active)
to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
changeling.chem_recharge_slowdown += 0.5
else
REMOVE_TRAIT(user, TRAIT_GOTTAGOFAST, "changeling_muscles")
to_chat(user, "<span class='notice'>Our muscles relax.</span>")
if(stacks >= 10)
changeling.chem_recharge_slowdown -= 0.5
if(stacks >= 20)
to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
user.Knockdown(60)
user.emote("gasp")
@@ -42,9 +45,9 @@
stacks++
//user.take_bodypart_damage(stacks * 0.03, 0)
user.staminaloss += stacks * 1.3 //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack
if(stacks == 11) //Warning message that the stacks are getting too high
if(stacks == 10) //Warning message that the stacks are getting too high
to_chat(user, "<span class='warning'>Our legs are really starting to hurt...</span>")
sleep(40)
@@ -132,9 +132,9 @@
continue
if(isliving(M.current) && M.current.stat != DEAD)
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)
do_teleport(M.current, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)
playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 50, FALSE)
recalls_remaining--
recalling = FALSE
+5 -5
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@@ -61,8 +61,8 @@ Runes can either be invoked by one's self or with many different cultists. Each
if(do_after(user, 15, target = src))
to_chat(user, "<span class='notice'>You carefully erase the [lowertext(cultist_name)] rune.</span>")
qdel(src)
else if(istype(I, /obj/item/nullrod))
user.say("BEGONE FOUL MAGIKS!!", forced = "nullrod")
else if(istype(I, /obj/item/storage/book/bible) || istype(I, /obj/item/nullrod))
user.say("BEGONE FOUL MAGICKS!!", forced = "bible")
to_chat(user, "<span class='danger'>You disrupt the magic of [src] with [I].</span>")
qdel(src)
@@ -286,14 +286,14 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/convert/proc/optinalert(mob/living/convertee)
var/alert = alert(convertee, "Will you embrace the Geometer of Blood or perish in futile resistance?", "Choose your own fate", "Join the Blood Cult", "Suffer a horrible demise")
if(alert == "Join the Blood Cult")
if(src && alert == "Join the Blood Cult")
signmeup(convertee)
/obj/effect/rune/convert/proc/signmeup(mob/living/convertee)
if(currentconversionman == usr)
if(currentconversionman == convertee)
conversionresult = TRUE
else
to_chat(usr, "<span class='cult italic'>Your fate has already been set in stone.</span>")
to_chat(convertee, "<span class='cult italic'>Your fate has already been set in stone.</span>")
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers, force_a_sac)
var/mob/living/first_invoker = invokers[1]
@@ -51,7 +51,7 @@
if(cures.len)
return
var/list/not_used = advance_cures.Copy()
cures = list(pick_n_take(not_used), pick_n_take(not_used))
cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
// Get the cure name from the cure_id
var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
+16 -4
View File
@@ -36,30 +36,42 @@
/datum/antagonist/ert/security // kinda handled by the base template but here for completion
/datum/antagonist/ert/security/red
/datum/antagonist/ert/security/amber
outfit = /datum/outfit/ert/security/alert
/datum/antagonist/ert/security/red
outfit = /datum/outfit/ert/security/alert/red
/datum/antagonist/ert/engineer
role = "Engineer"
outfit = /datum/outfit/ert/engineer
/datum/antagonist/ert/engineer/red
/datum/antagonist/ert/engineer/amber
outfit = /datum/outfit/ert/engineer/alert
/datum/antagonist/ert/engineer/red
outfit = /datum/outfit/ert/engineer/alert/red
/datum/antagonist/ert/medic
role = "Medical Officer"
outfit = /datum/outfit/ert/medic
/datum/antagonist/ert/medic/red
/datum/antagonist/ert/medic/amber
outfit = /datum/outfit/ert/medic/alert
/datum/antagonist/ert/medic/red
outfit = /datum/outfit/ert/medic/alert/red
/datum/antagonist/ert/commander
role = "Commander"
outfit = /datum/outfit/ert/commander
/datum/antagonist/ert/commander/red
/datum/antagonist/ert/commander/amber
outfit = /datum/outfit/ert/commander/alert
/datum/antagonist/ert/commander/red
outfit = /datum/outfit/ert/commander/alert/red
/datum/antagonist/ert/deathsquad
name = "Deathsquad Trooper"
outfit = /datum/outfit/death_commando
@@ -0,0 +1,23 @@
/datum/antagonist/greybois
name = "Emergency Assistant"
show_name_in_check_antagonists = TRUE
show_in_antagpanel = FALSE
var/mission = "Assist the station."
var/datum/outfit/outfit = /datum/outfit/ert/greybois
/datum/antagonist/greybois/greygod
outfit = /datum/outfit/ert/greybois/greygod
/datum/antagonist/greybois/greet()
to_chat(owner, "<B><font size=3 color=red>You are an Emergency Assistant.</font></B>")
to_chat(owner, "Central Command is sending you to [station_name()] with the task: [mission]")
/datum/antagonist/greybois/on_gain()
equipERT()
. = ..()
/datum/antagonist/greybois/proc/equipERT()
var/mob/living/carbon/human/H = owner.current
if(!istype(H))
return
H.equipOutfit(outfit)
@@ -405,8 +405,12 @@
var/breakout = 0
while(breakout < 50)
if(!T)
break
end_effect(user)
return
var/turf/potential_T = find_safe_turf()
if(!potential_T)
end_effect(user)
return
if(T.z != potential_T.z || abs(get_dist_euclidian(potential_T,T)) > 50 - breakout)
do_teleport(user, potential_T, channel = TELEPORT_CHANNEL_MAGIC)
user.canmove = 0
@@ -364,15 +364,10 @@
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/pressure = air.return_pressure()
var/old_heat_capacity = air.heat_capacity()
var/reaction_efficency = min(1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma]/cached_gases[/datum/gas/nitrous_oxide],1))),cached_gases[/datum/gas/nitrous_oxide],cached_gases[/datum/gas/plasma]/2)
var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED
if(cached_gases[/datum/gas/miasma] && cached_gases[/datum/gas/miasma] > 0)
energy_released /= cached_gases[/datum/gas/miasma]*0.1
if(cached_gases[/datum/gas/bz] && cached_gases[/datum/gas/bz] > 0)
energy_released *= cached_gases[/datum/gas/bz]*0.1
if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0)) //Shouldn't produce gas from nothing.
if ((cached_gases[/datum/gas/nitrous_oxide] - reaction_efficency < 0 )|| (cached_gases[/datum/gas/plasma] - (2*reaction_efficency) < 0) || energy_released <= 0) //Shouldn't produce gas from nothing.
return NO_REACTION
cached_gases[/datum/gas/bz] += reaction_efficency
if(reaction_efficency == cached_gases[/datum/gas/nitrous_oxide])
@@ -381,7 +376,7 @@
cached_gases[/datum/gas/nitrous_oxide] -= reaction_efficency
cached_gases[/datum/gas/plasma] -= 2*reaction_efficency
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, (reaction_efficency**0.5)*BZ_RESEARCH_AMOUNT)
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, min((reaction_efficency**2)*BZ_RESEARCH_SCALE),BZ_RESEARCH_MAX_AMOUNT)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -477,4 +472,4 @@
//Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable
air.temperature += cleaned_air * 0.002
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists
File diff suppressed because it is too large Load Diff
+53 -4
View File
@@ -14,10 +14,10 @@
return FALSE
return T.air_contents.gases[gas_type] >= moles_required
/datum/bounty/item/engineering/gas/nitryl_tank
name = "Full Tank of Nitryl"
description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
gas_type = /datum/gas/nitryl
//datum/bounty/item/engineering/gas/nitryl_tank
// name = "Full Tank of Nitryl"
// description = "The non-human staff of Station 88 has been volunteered to test performance enhancing drugs. Ship them a tank full of Nitryl so they can get started."
// gas_type = /datum/gas/nitryl
/datum/bounty/item/engineering/gas/tritium_tank
name = "Full Tank of Tritium"
@@ -37,6 +37,55 @@
required_count = 10 //easy to make
wanted_types = list(/obj/machinery/portable_atmospherics/canister)
/datum/bounty/item/engineering/microwave
name = "Microwaves"
description = "Due to a shortage of microwaves, our chefs are incapable of keeping up with our sheer volume of orders. We need at least three microwaves to keep up with our crew's dietary habits."
reward = 2000
required_count = 3
wanted_types = list(/obj/machinery/microwave)
/datum/bounty/item/engineering/hydroponicstrays
name = "Hydroponics Tray"
description = "The garden has become a hot spot of late, they need a few more hydroponics tray to grow more flowers."
reward = 2500
required_count = 5
wanted_types = list(/obj/machinery/hydroponics)
/datum/bounty/item/engineering/rcd
name = "Spare RCD"
description = "Construction and repairs to are shuttles are going slowly. As it turns out, we're a little short on RCDs, can you send us a few?"
reward = 2500
required_count = 3
wanted_types = list(/obj/item/construction/rcd)
/datum/bounty/item/engineering/rpd
name = "Spare RPD"
description = "Our Atmospheric Technicians are still living in the past, relying on stationary pipe dispensers to produce the pipes necessary to accomplish their strenuous tasks. They could use an upgrade. Could you send us some Rapid Pipe Dispensers?"
reward = 3000
required_count = 3
wanted_types = list(/obj/item/pipe_dispenser)
/datum/bounty/item/engineering/heaters
name = "Space Heaters"
description = "The kitchen freezer was left open and now the whole place is frozen solid! We need a few space heaters to warm it back up before anyone gets hungry."
reward = 3000
required_count = 5
wanted_types = list(/obj/machinery/space_heater)
/datum/bounty/item/engineering/arcadetrail
name = "Orion Trail Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Orion Trail games to play?"
reward = 3000
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/orion_trail)
/datum/bounty/item/engineering/arcadebattle
name = "Battle Arcade Games"
description = "The staff have nothing to do when off-work. Can you send us some Battle Arcade games to play?"
reward = 3000
required_count = 5
wanted_types = list(/obj/machinery/computer/arcade/battle)
/datum/bounty/item/engineering/energy_ball
name = "Contained Tesla Ball"
description = "Station 24 is being overrun by hordes of angry Mothpeople. They are requesting the ultimate bug zapper."
+3
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@@ -36,6 +36,7 @@
cat |= EXPORT_EMAG
/obj/machinery/computer/cargo/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
@@ -48,6 +49,8 @@
var/obj/item/circuitboard/computer/cargo/board = circuit
board.contraband = TRUE
board.obj_flags |= EMAGGED
req_access = list()
return TRUE
/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
+3
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@@ -54,6 +54,7 @@
..()
/obj/machinery/computer/cargo/express/emag_act(mob/living/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(obj_flags & EMAGGED)
return
user.visible_message("<span class='warning'>[user] swipes a suspicious card through [src]!</span>",
@@ -63,6 +64,8 @@
var/obj/item/circuitboard/computer/cargo/board = circuit
board.obj_flags |= EMAGGED
packin_up()
req_access = list()
return TRUE
/obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry
meme_pack_data = list() // sorry for what?
+12 -1
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@@ -1699,7 +1699,7 @@
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Premium Supplies"
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
cost = 3000
cost = 1750
access = ACCESS_JANITOR
contains = list(/obj/item/caution,
/obj/item/caution,
@@ -1707,9 +1707,20 @@
/obj/item/reagent_containers/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "janitor backpack crate"
/datum/supply_pack/service/janitor/janpimp
name = "Custodial Cruiser"
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
cost = 3000
access = ACCESS_JANITOR
contains = list(/obj/vehicle/ridden/janicart,
/obj/item/key/janitor)
crate_name = "janitor ride crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
+4
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@@ -817,6 +817,10 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
var/file = GLOB.vox_sounds[name]
Export("##action=load_rsc", file)
stoplag()
for (var/name in GLOB.vox_sounds_male)
var/file = GLOB.vox_sounds_male[name]
Export("##action=load_rsc", file)
stoplag()
#endif
+10 -6
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@@ -144,6 +144,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"breasts_size" = "C",
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = "Human",
"vag_color" = "fff",
@@ -743,6 +744,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<span style='border: 1px solid #161616; background-color: #[features["breasts_color"]];'>&nbsp;&nbsp;&nbsp;</span> <a href='?_src_=prefs;preference=breasts_color;task=input'>Change</a><br>"
dat += "<b>Cup Size:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_size;task=input'>[features["breasts_size"]]</a>"
dat += "<b>Breast Shape:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_shape;task=input'>[features["breasts_shape"]]</a>"
dat += "<b>Lactates:</b><a style='display:block;width:50px' href='?_src_=prefs;preference=breasts_producing'>[features["breasts_producing"] == TRUE ? "Yes" : "No"]</a>"
dat += "</td>"
dat += "</td>"
dat += "</tr></table>"
@@ -917,11 +919,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "<td width=80%><font size=2><b>Description</b></font></td></tr>"
for(var/j in GLOB.loadout_items[gear_tab])
var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
var/donoritem
if(gear.ckeywhitelist && gear.ckeywhitelist.len)
donoritem = TRUE
if(!(user.ckey in gear.ckeywhitelist))
continue
var/donoritem = gear.donoritem
if(donoritem && !gear.donator_ckey_check(user.ckey))
continue
var/class_link = ""
if(gear.type in chosen_gear)
class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'"
@@ -2056,6 +2056,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
features["eggsack_internal"] = !features["eggsack_internal"]
if("has_breasts")
features["has_breasts"] = !features["has_breasts"]
if(features["has_breasts"] == FALSE)
features["breasts_producing"] = FALSE
if("breasts_producing")
features["breasts_producing"] = !features["breasts_producing"]
if("has_vag")
features["has_vag"] = !features["has_vag"]
if(features["has_vag"] == FALSE)
@@ -2239,7 +2243,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(!is_loadout_slot_available(G.category))
to_chat(user, "<span class='danger'>You cannot take this loadout, as you've already chosen too many of the same category!</span>")
return
if(G.ckeywhitelist && G.ckeywhitelist.len && !(user.ckey in G.ckeywhitelist))
if(G.donoritem && !G.donator_ckey_check(user.ckey))
to_chat(user, "<span class='danger'>This is an item intended for donator use only. You are not authorized to use this item.</span>")
return
if(gear_points >= initial(G.cost))
@@ -349,6 +349,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_breasts_shape"] >> features["breasts_shape"]
S["feature_breasts_color"] >> features["breasts_color"]
S["feature_breasts_fluid"] >> features["breasts_fluid"]
S["feature_breasts_producing"] >> features["breasts_producing"]
//vagina features
S["feature_has_vag"] >> features["has_vag"]
S["feature_vag_shape"] >> features["vag_shape"]
+24
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@@ -630,3 +630,27 @@
/obj/item/stamp/chameleon/broken/Initialize()
. = ..()
chameleon_action.emp_randomise(INFINITY)
/obj/item/clothing/neck/cloak/chameleon
name = "black tie"
desc = "A neosilk clip-on tie."
icon_state = "blacktie"
item_color = "blacktie"
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
/obj/item/clothing/neck/cloak/chameleon
var/datum/action/item_action/chameleon/change/chameleon_action
/obj/item/clothing/neck/cloak/chameleon/Initialize()
. = ..()
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/clothing/neck
chameleon_action.chameleon_name = "Cloak"
chameleon_action.initialize_disguises()
/obj/item/clothing/neck/cloak/chameleon/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
chameleon_action.emp_randomise()
+2
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@@ -24,11 +24,13 @@
desc = "[desc] The display is flickering slightly."
/obj/item/clothing/glasses/hud/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
desc = "[desc] The display is flickering slightly."
return TRUE
/obj/item/clothing/glasses/hud/health
name = "health scanner HUD"
@@ -65,6 +65,9 @@
var/warcry = "AT"
/obj/item/clothing/gloves/rapid/Touch(mob/living/target,proximity = TRUE)
if(!istype(target))
return
var/mob/living/M = loc
if(M.a_intent == INTENT_HARM)
@@ -87,6 +90,9 @@
warcry = "owo" //Shouldn't ever come into play
/obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE)
if(!istype(target))
return
var/mob/living/M = loc
if(M.a_intent == INTENT_HELP)
+9
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@@ -74,4 +74,13 @@
icon_state = "beaniestripedgreen"
item_color = "beaniestripedgreen"
/obj/item/clothing/head/beanie/durathread
name = "durathread beanie"
desc = "A beanie made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beaniedurathread"
item_color = null
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
+8
View File
@@ -336,3 +336,11 @@
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/clothing/head/helmet/durathread
name = "makeshift helmet"
desc = "A hardhat with strips of leather and durathread for additional blunt protection."
icon_state = "durathread"
item_state = "durathread"
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
+7
View File
@@ -279,6 +279,13 @@
desc = "This headwear shows off your Cargonian leadership"
icon_state = "qmberet"
/obj/item/clothing/head/beret/durathread
name = "durathread beret"
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beretdurathread"
item_color = null
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
#undef DRILL_DEFAULT
#undef DRILL_SHOUTING
#undef DRILL_YELLING
+2 -2
View File
@@ -312,8 +312,8 @@
/obj/item/clothing/head/pharaoh
name = "pharaoh hat"
desc = "Walk like an Egyptian."
icon_state = "pharoah_hat"
icon_state = "pharoah_hat"
icon_state = "pharaoh_hat"
icon_state = "pharaoh_hat"
/obj/item/clothing/head/jester/alt
name = "jester hat"
+7 -5
View File
@@ -69,12 +69,14 @@
/obj/item/clothing/mask/gas/sechailer/attack_self()
halt()
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user as mob)
if(safety)
safety = FALSE
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
else
/obj/item/clothing/mask/gas/sechailer/emag_act(mob/user)
. = ..()
if(!safety)
return
safety = FALSE
to_chat(user, "<span class='warning'>You silently fry [src]'s vocal circuit with the cryptographic sequencer.</span>")
return TRUE
/obj/item/clothing/mask/gas/sechailer/verb/halt()
set category = "Object"
@@ -313,3 +313,9 @@
message = replacetextEx(message,regex(capitalize(key),"g"), "[capitalize(value)]")
message = replacetextEx(message,regex(key,"g"), "[value]")
speech_args[SPEECH_MESSAGE] = trim(message)
/obj/item/clothing/mask/bandana/durathread
name = "durathread bandana"
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"
+65 -6
View File
@@ -45,16 +45,23 @@
R.recalculateChannels()
/datum/outfit/ert/commander/alert
name = "ERT Commander - High Alert"
name = "ERT Commander - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert
glasses = /obj/item/clothing/glasses/thermal/eyepatch
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1)
/obj/item/gun/energy/e_gun=1)
l_pocket = /obj/item/melee/transforming/energy/sword/saber
/datum/outfit/ert/commander/alert/red
name = "ERT Commander - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1)
/datum/outfit/ert/security
name = "ERT Security"
@@ -80,15 +87,22 @@
R.recalculateChannels()
/datum/outfit/ert/security/alert
name = "ERT Security - High Alert"
name = "ERT Security - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/sec
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/gun/energy/pulse/carbine/loyalpin=1)
/obj/item/gun/energy/e_gun/stun=1)
/datum/outfit/ert/security/alert/red
name = "ERT Security - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/gun/energy/pulse/carbine/loyalpin=1)
/datum/outfit/ert/medic
name = "ERT Medic"
@@ -117,9 +131,18 @@
R.recalculateChannels()
/datum/outfit/ert/medic/alert
name = "ERT Medic - High Alert"
name = "ERT Medic - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/med
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/e_gun=1,\
/obj/item/reagent_containers/hypospray/combat/nanites=1,\
/obj/item/gun/medbeam=1)
/datum/outfit/ert/medic/alert/red
name = "ERT Medic - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
@@ -154,15 +177,51 @@
R.recalculateChannels()
/datum/outfit/ert/engineer/alert
name = "ERT Engineer - High Alert"
name = "ERT Engineer - Amber Alert"
suit = /obj/item/clothing/suit/space/hardsuit/ert/alert/engi
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/e_gun=1,\
/obj/item/construction/rcd/combat=1)
/datum/outfit/ert/engineer/alert/red
name = "ERT Engineer - Red Alert"
backpack_contents = list(/obj/item/storage/box/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/clothing/mask/gas/sechailer/swat=1,\
/obj/item/gun/energy/pulse/pistol/loyalpin=1,\
/obj/item/construction/rcd/combat=1)
/datum/outfit/ert/greybois
name = "Emergency Assistant"
uniform = /obj/item/clothing/under/color/grey/glorf
shoes = /obj/item/clothing/shoes/sneakers/black
gloves = /obj/item/clothing/gloves/color/fyellow
ears = /obj/item/radio/headset
head = /obj/item/clothing/head/soft/grey
belt = /obj/item/storage/belt/utility/full
back = /obj/item/storage/backpack
mask = /obj/item/clothing/mask/gas
l_pocket = /obj/item/tank/internals/emergency_oxygen
l_hand = /obj/item/storage/toolbox/emergency/old
id = /obj/item/card/id
/datum/outfit/ert/greybois/greygod
suit = /obj/item/clothing/suit/hazardvest
l_hand = /obj/item/storage/toolbox/plastitanium
gloves = /obj/item/clothing/gloves/color/yellow
/datum/outfit/ert/greybois/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(visualsOnly)
return
var/obj/item/card/id/W = H.wear_id
W.registered_name = H.real_name
W.assignment = "Assistant"
W.access = list(ACCESS_MAINT_TUNNELS,ACCESS_CENT_GENERAL)
W.update_label(W.registered_name, W.assignment)
/datum/outfit/centcom_official
name = "CentCom Official"
+2 -6
View File
@@ -219,17 +219,13 @@
var/atom/target = get_edge_target_turf(user, user.dir) //gets the user's direction
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE, callback = CALLBACK(src, .proc/hop_end)))
jumping = TRUE
if (user.throw_at(target, jumpdistance, jumpspeed, spin = FALSE, diagonals_first = TRUE))
playsound(src, 'sound/effects/stealthoff.ogg', 50, 1, 1)
recharging_time = world.time + recharging_rate
user.visible_message("<span class='warning'>[usr] dashes forward into the air!</span>")
else
to_chat(user, "<span class='warning'>Something prevents you from dashing forward!</span>")
/obj/item/clothing/shoes/bhop/proc/hop_end()
jumping = FALSE
recharging_time = world.time + recharging_rate
/obj/item/clothing/shoes/singery
name = "yellow performer's boots"
desc = "These boots were made for dancing."
+4 -4
View File
@@ -624,19 +624,19 @@
desc = "The Multi-Augmented Severe Operations Networked Resource Integration Gear is an man-portable tank designed for extreme environmental situations. It is excessively bulky, but rated for all but the most atomic of hazards. The specialized armor is surprisingly weak to conventional weaponry. The exo slot can attach most storge bags on to the suit."
icon_state = "hardsuit-ancient"
item_state = "anc_hardsuit"
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
slowdown = 6 //Slow
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
name = "M.A.S.O.N RIG helmet"
desc = "The M.A.S.O.N RIG helmet is complimentary to the rest of the armor. It features a very large, high powered flood lamp and robust flash protection."
icon_state = "hardsuit0-ancient"
item_state = "anc_helm"
armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
item_color = "ancient"
brightness_on = 16
scan_reagents = TRUE
@@ -644,7 +644,7 @@
tint = 1
var/obj/machinery/doppler_array/integrated/bomb_radar
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
. = ..()
+11
View File
@@ -238,3 +238,14 @@
/obj/item/clothing/suit/armor/riot/knight/red
icon_state = "knight_red"
item_state = "knight_red"
/obj/item/clothing/suit/armor/vest/durathread
name = "makeshift vest"
desc = "A vest made of durathread with strips of leather acting as trauma plates."
icon_state = "durathread"
item_state = "durathread"
strip_delay = 60
equip_delay_other = 40
max_integrity = 200
resistance_flags = FLAMMABLE
armor = list("melee" = 20, "bullet" = 10, "laser" = 30, "energy" = 5, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
+4 -4
View File
@@ -468,11 +468,11 @@
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
allowed = list(/obj/item/clothing/mask/facehugger/toy)
/obj/item/clothing/suit/nemes
name = "pharoah tunic"
/obj/item/clothing/suit/pharaoh
name = "pharaoh tunic"
desc = "Lavish space tomb not included."
icon_state = "pharoah"
icon_state = "pharoah"
icon_state = "pharaoh"
icon_state = "pharaoh"
body_parts_covered = CHEST|GROIN
@@ -354,3 +354,28 @@
item_color = "skull"
above_suit = TRUE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
/////////////////////
//Synda Accessories//
/////////////////////
/obj/item/clothing/accessory/padding
name = "soft padding"
desc = "Some long sheets of padding to help soften the blows of a physical attacks."
icon_state = "padding"
item_color = "nothing"
armor = list("melee" = 15, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45)
/obj/item/clothing/accessory/kevlar
name = "kevlar sheets"
desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.."
icon_state = "padding"
item_color = "nothing"
armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25)
/obj/item/clothing/accessory/plastics
name = "underling plastic sheet"
desc = "A full body sheet of white plastic to help defuse lasers and energy based weapons."
icon_state = "plastics"
item_color = "nothing"
armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40)
+19 -8
View File
@@ -703,14 +703,6 @@
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
resistance_flags = NONE
/obj/item/clothing/under/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "durathread"
item_state = "durathread"
item_color = "durathread"
can_adjust = FALSE
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
/obj/item/clothing/under/gear_harness
name = "gear harness"
@@ -718,3 +710,22 @@
icon_state = "gear_harness"
item_state = "gear_harness" //We dont use golem do to being a item, item without faces making it default to error suit sprites.
body_parts_covered = CHEST|GROIN
/obj/item/clothing/under/durathread
name = "durathread jumpsuit"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "durathread"
item_state = "durathread"
item_color = "durathread"
can_adjust = TRUE
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
/obj/item/clothing/under/duraskirt
name = "durathread jumpskirt"
desc = "A jumpsuit made from durathread, its resilient fibres provide some protection to the wearer. Being a short skirt, it naturally doesn't protect the legs."
icon_state = "duraskirt"
item_state = "duraskirt"
item_color = "durathread"
can_adjust = FALSE
body_parts_covered = CHEST|GROIN|ARMS
armor = list("melee" = 10, "laser" = 10, "fire" = 40, "acid" = 10, "bomb" = 5)
+44 -2
View File
@@ -359,6 +359,7 @@
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
/obj/item/shard = 1,
/obj/item/stack/rods = 1)
parts = list(/obj/item/shard = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
@@ -675,12 +676,12 @@
/datum/crafting_recipe/femur_breaker
name = "Femur Breaker"
result = /obj/structure/femur_breaker
time = 150
time = 150
reqs = list(/obj/item/stack/sheet/metal = 20,
/obj/item/stack/cable_coil = 30)
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
category = CAT_MISC
/datum/crafting_recipe/lizardhat
name = "Lizard Cloche Hat"
result = /obj/item/clothing/head/lizard
@@ -895,3 +896,44 @@
time = 150 //It's a gun
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/durathread_duffelbag
name = "Durathread Dufflebag"
result = /obj/item/storage/backpack/duffelbag/durathread
reqs = list(/obj/item/stack/sheet/durathread = 7,
/obj/item/stack/sheet/leather = 3)
time = 70
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_toolbelt
name = "Durathread Toolbelt"
result = /obj/item/storage/belt/durathread
reqs = list(/obj/item/stack/sheet/durathread = 5,
/obj/item/stack/sheet/leather = 1)
time = 30
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_bandolier
name = "Durathread Bandolier"
result = /obj/item/storage/belt/bandolier/durathread
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 2)
time = 50
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_helmet
name = "Makeshift Durathread Helmet"
result = /obj/item/clothing/head/helmet/durathread
reqs = list(/obj/item/stack/sheet/durathread = 4,
/obj/item/stack/sheet/leather = 2)
time = 30
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_vest
name = "Makeshift Durathread Armour"
result = /obj/item/clothing/suit/armor/vest/durathread
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 3)
time = 50
category = CAT_CLOTHING
@@ -822,3 +822,11 @@
id = "red_queen"
results = list("red_queen" = 10)
required_reagents = list("tea" = 6, "mercury" = 2, "blackpepper" = 1, "growthserum" = 1)
/datum/chemical_reaction/commander_and_chief
name = "Commander and Chief"
id = "commander_and_chief"
results = list("commander_and_chief" = 50)
required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10)
mix_message = "When your powers combine, I am Captain Pl-..."
@@ -337,7 +337,7 @@
name = "Chocolate Strawberry"
reqs = list(
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/chocolatestrawberry
subcategory = CAT_MISCFOOD
@@ -329,7 +329,7 @@ datum/crafting_recipe/food/donut/meat
name = "Strawberry cherry cupcake"
reqs = list(
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/strawberrycupcake
subcategory = CAT_PASTRY
@@ -164,7 +164,7 @@
name = "Strawberry pie"
reqs = list(
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
/obj/item/reagent_containers/food/snacks/grown/strawberry = 1
)
result = /obj/item/reagent_containers/food/snacks/pie/strawberrypie
subcategory = CAT_PIE
+2
View File
@@ -149,6 +149,7 @@
active_power_usage = 50 + spawned.len * 3 + effects.len * 5
/obj/machinery/computer/holodeck/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
if(!LAZYLEN(emag_programs))
@@ -160,6 +161,7 @@
to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
log_game("[key_name(user)] emagged the Holodeck Control Console")
nerf(!(obj_flags & EMAGGED))
return TRUE
/obj/machinery/computer/holodeck/emp_act(severity)
. = ..()
+7 -1
View File
@@ -78,6 +78,12 @@
// these vars are not really standardized but all would theoretically create stuff on death
for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
mob.vars[v] = null
ENABLE_BITFIELD(mob.flags_1, HOLOGRAM_1)
if(isliving(mob))
var/mob/living/L = mob
L.feeding = FALSE
L.devourable = FALSE
L.digestable = FALSE
return mob
/obj/effect/holodeck_effect/mobspawner/deactivate(var/obj/machinery/computer/holodeck/HC)
@@ -100,7 +106,7 @@
/obj/effect/holodeck_effect/mobspawner/penguin
mobtype = /mob/living/simple_animal/pet/penguin/emperor
/obj/effect/holodeck_effect/mobspawner/penguin/Initialize()
if(prob(1))
mobtype = /mob/living/simple_animal/pet/penguin/emperor/shamebrero
+2
View File
@@ -69,6 +69,8 @@
if(default_deconstruction_screwdriver(user, "dnamod", "dnamod", I))
update_icon()
return
else if(default_unfasten_wrench(user, I))
return
if(default_deconstruction_crowbar(I))
return
if(iscyborg(user))
+13 -9
View File
@@ -217,20 +217,24 @@
distill_reagent = "cognac"
// Strawberry
/obj/item/seeds/strawberries
name = "pack of green grape seeds"
desc = "These seeds grow into strawberries vines."
/obj/item/seeds/strawberry
name = "pack of strawberry seeds"
desc = "These seeds grow into strawberry vines."
icon_state = "seed-strawberry"
species = "strawberry"
plantname = "Strawberry Vine"
product = /obj/item/reagent_containers/food/snacks/grown/strawberries
reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.1)
product = /obj/item/reagent_containers/food/snacks/grown/strawberry
growthstages = 6
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "strawberry-grow"
icon_dead = "berry-dead"
reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.2)
mutatelist = list()
/obj/item/reagent_containers/food/snacks/grown/strawberries
seed = /obj/item/seeds/strawberries
/obj/item/reagent_containers/food/snacks/grown/strawberry
seed = /obj/item/seeds/strawberry
name = "strawberry"
icon_state = "strawberries"
icon_state = "strawberry"
filling_color = "#7FFF00"
tastes = list("strawberries" = 1)
wine_power = 20
wine_power = 20
+79
View File
@@ -0,0 +1,79 @@
/obj/item/seeds/cotton
name = "pack of cotton seeds"
desc = "A pack of seeds that'll grow into a cotton plant. Assistants make good free labor if neccesary."
icon_state = "seed-cotton"
species = "cotton"
plantname = "Cotton"
icon_harvest = "cotton-harvest"
product = /obj/item/grown/cotton
lifespan = 35
endurance = 25
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
mutatelist = list(/obj/item/seeds/cotton/durathread)
/obj/item/grown/cotton
seed = /obj/item/seeds/cotton
name = "cotton bundle"
desc = "A fluffy bundle of cotton."
icon_state = "cotton"
force = 0
throwforce = 0
w_class = WEIGHT_CLASS_TINY
throw_speed = 2
throw_range = 3
attack_verb = list("pomfed")
var/cotton_type = /obj/item/stack/sheet/cotton
var/cotton_name = "raw cotton"
/obj/item/grown/cotton/attack_self(mob/user)
user.show_message("<span class='notice'>You pull some [cotton_name] out of the [name]!</span>", 1)
var/seed_modifier = 0
if(seed)
seed_modifier = round(seed.potency / 25)
var/obj/item/stack/cotton = new cotton_type(user.loc, 1 + seed_modifier)
var/old_cotton_amount = cotton.amount
for(var/obj/item/stack/ST in user.loc)
if(ST != cotton && istype(ST, cotton_type) && ST.amount < ST.max_amount)
ST.attackby(cotton, user)
if(cotton.amount > old_cotton_amount)
to_chat(user, "<span class='notice'>You add the newly-formed [cotton_name] to the stack. It now contains [cotton.amount] [cotton_name].</span>")
qdel(src)
//reinforced mutated variant
/obj/item/seeds/cotton/durathread
name = "pack of durathread seeds"
desc = "A pack of seeds that'll grow into an extremely durable thread that could easily rival plasteel if woven properly."
icon_state = "seed-durathread"
species = "durathread"
plantname = "Durathread"
icon_harvest = "durathread-harvest"
product = /obj/item/grown/cotton/durathread
lifespan = 80
endurance = 50
maturation = 15
production = 1
yield = 2
potency = 50
growthstages = 3
growing_icon = 'icons/obj/hydroponics/growing.dmi'
icon_dead = "cotton-dead"
/obj/item/grown/cotton/durathread
seed = /obj/item/seeds/cotton/durathread
name = "durathread bundle"
desc = "A tough bundle of durathread, good luck unraveling this."
icon_state = "durathread"
force = 5
throwforce = 5
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 2
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
cotton_type = /obj/item/stack/sheet/cotton/durathread
cotton_name = "raw durathread"
@@ -25,6 +25,7 @@
slot_flags = ITEM_SLOT_HEAD
filling_color = "#FF6347"
bitesize_mod = 3
tastes = list("sesame seeds" = 1)
foodtype = VEGETABLES | GROSS
distill_reagent = "vermouth"
@@ -43,6 +44,7 @@
name = "lily"
desc = "A beautiful orange flower."
icon_state = "lily"
tastes = list("pelts " = 1)
filling_color = "#FFA500"
// Geranium
@@ -61,6 +63,7 @@
desc = "A beautiful blue flower."
icon_state = "geranium"
filling_color = "#008B8B"
tastes = list("pelts " = 1)
// Harebell
/obj/item/seeds/harebell
@@ -86,6 +89,7 @@
name = "harebell"
desc = "\"I'll sweeten thy sad grave: thou shalt not lack the flower that's like thy face, pale primrose, nor the azured hare-bell, like thy veins; no, nor the leaf of eglantine, whom not to slander, out-sweeten'd not thy breath.\""
icon_state = "harebell"
tastes = list("salt" = 1)
slot_flags = ITEM_SLOT_HEAD
filling_color = "#E6E6FA"
bitesize_mod = 3
@@ -123,6 +127,7 @@
w_class = WEIGHT_CLASS_TINY
throw_speed = 1
throw_range = 3
tastes = list("seeds" = 1)
/obj/item/grown/sunflower/attack(mob/M, mob/user)
to_chat(M, "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>")
@@ -153,6 +158,7 @@
filling_color = "#E6E6FA"
bitesize_mod = 2
distill_reagent = "absinthe" //It's made from flowers.
tastes = list("glowbugs" = 1)
// Novaflower
/obj/item/seeds/sunflower/novaflower
@@ -184,6 +190,7 @@
throw_range = 3
attack_verb = list("roasted", "scorched", "burned")
grind_results = list("capsaicin" = 0, "condensedcapsaicin" = 0)
tastes = list("cooked sunflower" = 1)
/obj/item/grown/novaflower/add_juice()
..()
+27
View File
@@ -0,0 +1,27 @@
// Peach
/obj/item/seeds/peach
name = "pack of peach seeds"
desc = "These seeds grow into peach trees."
icon_state = "seed-peach"
species = "peach"
plantname = "Peach Tree"
product = /obj/item/reagent_containers/food/snacks/grown/peach
lifespan = 65
endurance = 40
yield = 3
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
icon_grow = "peach-grow"
icon_dead = "peach-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
/obj/item/reagent_containers/food/snacks/grown/peach
seed = /obj/item/seeds/peach
name = "peach"
desc = "It's fuzzy!"
icon_state = "peach"
filling_color = "#FF4500"
bitesize = 25
foodtype = FRUIT
juice_results = list("peachjuice" = 0)
tastes = list("peach" = 1)
@@ -14,6 +14,7 @@
icon_dead = "tea-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/tea/astra)
reagents_add = list("teapowder" = 0.1)
/obj/item/reagent_containers/food/snacks/grown/tea
seed = /obj/item/seeds/tea
@@ -7,6 +7,7 @@
icon = 'icons/obj/hydroponics/harvest.dmi'
resistance_flags = FLAMMABLE
var/obj/item/seeds/seed = null // type path, gets converted to item on New(). It's safe to assume it's always a seed item.
var/tastes = list("indescribable" = 1) //Stops runtimes. Grown are un-eatable anyways so if you do then its a bug
/obj/item/grown/Initialize(newloc, obj/item/seeds/new_seed)
. = ..()
@@ -193,7 +193,7 @@
else if(ispath(build_type, /obj/item/integrated_circuit))
var/obj/item/integrated_circuit/IC = SScircuit.cached_components[build_type]
cost = IC.materials[MAT_METAL]
else if(!build_type in SScircuit.circuit_fabricator_recipe_list["Tools"])
else if(!(build_type in SScircuit.circuit_fabricator_recipe_list["Tools"]))
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
+116 -111
View File
@@ -1,111 +1,116 @@
/*
Captain
*/
/datum/job/captain
title = "Captain"
flag = CAPTAIN
department_head = list("CentCom")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "Nanotrasen officials and Space law"
selection_color = "#ccccff"
req_admin_notify = 1
minimal_player_age = 14
exp_requirements = 180
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/captain
access = list() //See get_access()
minimal_access = list() //See get_access()
/datum/job/captain/get_access()
return get_all_accesses()
/datum/job/captain/announce(mob/living/carbon/human/H)
..()
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
/datum/outfit/job/captain
name = "Captain"
jobtype = /datum/job/captain
id = /obj/item/card/id/gold
belt = /obj/item/pda/captain
glasses = /obj/item/clothing/glasses/sunglasses
ears = /obj/item/radio/headset/heads/captain/alt
gloves = /obj/item/clothing/gloves/color/captain
uniform = /obj/item/clothing/under/rank/captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/caphat
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
backpack = /obj/item/storage/backpack/captain
satchel = /obj/item/storage/backpack/satchel/cap
duffelbag = /obj/item/storage/backpack/duffelbag/captain
implants = list(/obj/item/implant/mindshield)
accessory = /obj/item/clothing/accessory/medal/gold/captain
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
/datum/outfit/job/captain/hardsuit
name = "Captain (Hardsuit)"
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/captain
suit_store = /obj/item/tank/internals/oxygen
/*
Head of Personnel
*/
/datum/job/hop
title = "Head of Personnel"
flag = HOP
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list(RADIO_CHANNEL_SERVICE)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ddddff"
req_admin_notify = 1
minimal_player_age = 10
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
outfit = /datum/outfit/job/hop
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
/datum/outfit/job/hop
name = "Head of Personnel"
jobtype = /datum/job/hop
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/hop
ears = /obj/item/radio/headset/heads/hop
uniform = /obj/item/clothing/under/rank/head_of_personnel
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/hopcap
backpack_contents = list(/obj/item/storage/box/ids=1,\
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
/*
Captain
*/
/datum/job/captain
title = "Captain"
flag = CAPTAIN
department_head = list("CentCom")
department_flag = ENGSEC
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "Nanotrasen officials and Space law"
selection_color = "#ccccff"
req_admin_notify = 1
minimal_player_age = 14
exp_requirements = 180
exp_type = EXP_TYPE_CREW
outfit = /datum/outfit/job/captain
access = list() //See get_access()
minimal_access = list() //See get_access()
mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/job/captain/get_access()
return get_all_accesses()
/datum/job/captain/announce(mob/living/carbon/human/H)
..()
SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, .proc/minor_announce, "Captain [H.nameless ? "" : "[H.real_name] "]on deck!"))
/datum/outfit/job/captain
name = "Captain"
jobtype = /datum/job/captain
id = /obj/item/card/id/gold
belt = /obj/item/pda/captain
glasses = /obj/item/clothing/glasses/sunglasses
ears = /obj/item/radio/headset/heads/captain/alt
gloves = /obj/item/clothing/gloves/color/captain
uniform = /obj/item/clothing/under/rank/captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/caphat
backpack_contents = list(/obj/item/melee/classic_baton/telescopic=1, /obj/item/station_charter=1)
backpack = /obj/item/storage/backpack/captain
satchel = /obj/item/storage/backpack/satchel/cap
duffelbag = /obj/item/storage/backpack/duffelbag/captain
implants = list(/obj/item/implant/mindshield)
accessory = /obj/item/clothing/accessory/medal/gold/captain
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/captain)
/datum/outfit/job/captain/hardsuit
name = "Captain (Hardsuit)"
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/captain
suit_store = /obj/item/tank/internals/oxygen
/*
Head of Personnel
*/
/datum/job/hop
title = "Head of Personnel"
flag = HOP
department_head = list("Captain")
department_flag = CIVILIAN
head_announce = list(RADIO_CHANNEL_SERVICE)
faction = "Station"
total_positions = 1
spawn_positions = 1
supervisors = "the captain"
selection_color = "#ddddff"
req_admin_notify = 1
minimal_player_age = 10
exp_requirements = 180
exp_type = EXP_TYPE_CREW
exp_type_department = EXP_TYPE_SUPPLY
outfit = /datum/outfit/job/hop
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS,
ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS,
ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE,
ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_LAWYER,
ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_VAULT, ACCESS_MINING_STATION,
ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/prosopagnosia, /datum/quirk/insanity)
/datum/outfit/job/hop
name = "Head of Personnel"
jobtype = /datum/job/hop
id = /obj/item/card/id/silver
belt = /obj/item/pda/heads/hop
ears = /obj/item/radio/headset/heads/hop
uniform = /obj/item/clothing/under/rank/head_of_personnel
shoes = /obj/item/clothing/shoes/sneakers/brown
head = /obj/item/clothing/head/hopcap
backpack_contents = list(/obj/item/storage/box/ids=1,\
/obj/item/melee/classic_baton/telescopic=1, /obj/item/modular_computer/tablet/preset/advanced = 1)
chameleon_extras = list(/obj/item/gun/energy/e_gun, /obj/item/stamp/hop)
@@ -18,6 +18,8 @@ Quartermaster
access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
minimal_access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_VAULT)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/quartermaster
name = "Quartermaster"
jobtype = /datum/job/qm
@@ -29,6 +29,8 @@ Chief Engineer
ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT,
ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/ce
name = "Chief Engineer"
jobtype = /datum/job/chief_engineer
+2
View File
@@ -56,6 +56,8 @@
var/list/mind_traits // Traits added to the mind of the mob assigned this job
var/list/blacklisted_quirks //list of quirk typepaths blacklisted.
//Only override this proc
//H is usually a human unless an /equip override transformed it
/datum/job/proc/after_spawn(mob/living/H, mob/M, latejoin = FALSE)
+2
View File
@@ -27,6 +27,8 @@ Chief Medical Officer
ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE,
ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/cmo
name = "Chief Medical Officer"
jobtype = /datum/job/cmo
+2
View File
@@ -31,6 +31,8 @@ Research Director
ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM,
ACCESS_TECH_STORAGE, ACCESS_MINISAT, ACCESS_MAINT_TUNNELS, ACCESS_NETWORK)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/insanity)
/datum/outfit/job/rd
name = "Research Director"
jobtype = /datum/job/rd
+5
View File
@@ -37,6 +37,8 @@ Head of Security
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity)
/datum/outfit/job/hos
name = "Head of Security"
jobtype = /datum/job/hos
@@ -95,6 +97,7 @@ Warden
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/warden/get_access()
var/list/L = list()
@@ -150,6 +153,7 @@ Detective
minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM)
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/outfit/job/detective
name = "Detective"
@@ -205,6 +209,7 @@ Security Officer
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) //BUT SEE /DATUM/JOB/WARDEN/GET_ACCESS()
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic)
/datum/job/officer/get_access()
var/list/L = list()
+5 -2
View File
@@ -343,8 +343,11 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums
return ..()
/obj/machinery/computer/libraryconsole/bookmanagement/emag_act(mob/user)
if(density && !(obj_flags & EMAGGED))
obj_flags |= EMAGGED
. = ..()
if(!density || obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
return TRUE
/obj/machinery/computer/libraryconsole/bookmanagement/Topic(href, href_list)
if(..())
+5 -2
View File
@@ -214,8 +214,11 @@
return ..()
/obj/structure/closet/crate/secure/loot/emag_act(mob/user)
if(locked)
boom(user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(!locked)
return
boom(user)
return TRUE
/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
if(locked)
+29 -50
View File
@@ -10,12 +10,10 @@ GLOBAL_LIST(labor_sheet_values)
density = FALSE
var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null
var/machinedir = SOUTH
var/obj/item/card/id/prisoner/inserted_id
var/obj/machinery/door/airlock/release_door
var/door_tag = "prisonshuttle"
var/obj/item/radio/Radio //needed to send messages to sec radio
/obj/machinery/mineral/labor_claim_console/Initialize()
. = ..()
Radio = new/obj/item/radio(src)
@@ -34,18 +32,6 @@ GLOBAL_LIST(labor_sheet_values)
/proc/cmp_sheet_list(list/a, list/b)
return a["value"] - b["value"]
/obj/machinery/mineral/labor_claim_console/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/card/id/prisoner))
if(!inserted_id)
if(!user.transferItemToLoc(I, src))
return
inserted_id = I
to_chat(user, "<span class='notice'>You insert [I].</span>")
return
else
to_chat(user, "<span class='notice'>There's an ID inserted already.</span>")
return ..()
/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
@@ -58,14 +44,20 @@ GLOBAL_LIST(labor_sheet_values)
var/can_go_home = FALSE
data["emagged"] = (obj_flags & EMAGGED) ? 1 : 0
if(inserted_id)
data["id"] = inserted_id
data["id_name"] = inserted_id.registered_name
data["points"] = inserted_id.points
data["goal"] = inserted_id.goal
if(check_auth())
if(obj_flags & EMAGGED)
can_go_home = TRUE
data["status_info"] = "No Prisoner ID detected."
var/obj/item/card/id/I = user.get_idcard(TRUE)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/P = I
data["id_points"] = P.points
if(P.points >= P.goal)
can_go_home = TRUE
data["status_info"] = "Goal met!"
else
data["status_info"] = "You are [(P.goal - P.points)] points away."
if(stacking_machine)
data["unclaimed_points"] = stacking_machine.points
@@ -78,29 +70,19 @@ GLOBAL_LIST(labor_sheet_values)
if(..())
return
switch(action)
if("handle_id")
if(inserted_id)
if(!usr.get_active_held_item())
usr.put_in_hands(inserted_id)
inserted_id = null
else
inserted_id.forceMove(get_turf(src))
inserted_id = null
else
var/obj/item/I = usr.get_active_held_item()
if(istype(I, /obj/item/card/id/prisoner))
if(!usr.transferItemToLoc(I, src))
return
inserted_id = I
if("claim_points")
inserted_id.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "Points transferred.")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(istype(I, /obj/item/card/id/prisoner))
var/obj/item/card/id/prisoner/P = I
P.points += stacking_machine.points
stacking_machine.points = 0
to_chat(usr, "<span class='notice'>Points transferred.</span>")
else
to_chat(usr, "<span class='notice'>No valid id for point transfer detected.</span>")
if("move_shuttle")
if(!alone_in_area(get_area(src), usr))
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released while alone.</span>")
else if(!check_auth())
to_chat(usr, "<span class='warning'>Prisoners are only allowed to be released when they reach their point goal.</span>")
else
switch(SSshuttle.moveShuttle("laborcamp", "laborcamp_home", TRUE))
if(1)
@@ -112,14 +94,9 @@ GLOBAL_LIST(labor_sheet_values)
else
if(!(obj_flags & EMAGGED))
Radio.set_frequency(FREQ_SECURITY)
Radio.talk_into(src, "[inserted_id.registered_name] has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
Radio.talk_into(src, "A prisoner has returned to the station. Minerals and Prisoner ID card ready for retrieval.", FREQ_SECURITY)
to_chat(usr, "<span class='notice'>Shuttle received message and will be sent shortly.</span>")
/obj/machinery/mineral/labor_claim_console/proc/check_auth()
if(obj_flags & EMAGGED)
return 1 //Shuttle is emagged, let any ol' person through
return (istype(inserted_id) && inserted_id.points >= inserted_id.goal) //Otherwise, only let them out if the prisoner's reached his quota.
/obj/machinery/mineral/labor_claim_console/proc/locate_stacking_machine()
stacking_machine = locate(/obj/machinery/mineral/stacking_machine, get_step(src, machinedir))
if(stacking_machine)
@@ -128,14 +105,15 @@ GLOBAL_LIST(labor_sheet_values)
qdel(src)
/obj/machinery/mineral/labor_claim_console/emag_act(mob/user)
if(!(obj_flags & EMAGGED))
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='warning'>PZZTTPFFFT</span>")
return TRUE
/**********************Prisoner Collection Unit**************************/
/obj/machinery/mineral/stacking_machine/laborstacker
force_connect = TRUE
var/points = 0 //The unclaimed value of ore stacked.
@@ -151,6 +129,7 @@ GLOBAL_LIST(labor_sheet_values)
return ..()
/**********************Point Lookup Console**************************/
/obj/machinery/mineral/labor_points_checker
name = "points checking console"
desc = "A console used by prisoners to check the progress on their quotas. Simply swipe a prisoner ID."
@@ -787,30 +787,30 @@
/obj/item/melee/ghost_sword/process()
ghost_check()
/obj/item/melee/ghost_sword/proc/ghost_check()
var/ghost_counter = 0
var/turf/T = get_turf(src)
var/list/contents = T.GetAllContents()
var/mob/dead/observer/current_spirits = list()
for(var/thing in contents)
var/atom/A = thing
A.transfer_observers_to(src)
for(var/i in orbiters?.orbiters)
if(!isobserver(i))
/obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L)
for(var/i in A.orbiters?.orbiters)
if(!isobserver(i) || (i in L))
continue
L |= i
recursive_orbit_collect(i, L)
/obj/item/melee/ghost_sword/proc/ghost_check()
var/list/mob/dead/observer/current_spirits = list()
recursive_orbit_collect(src, current_spirits)
recursive_orbit_collect(loc, current_spirits) //anything holding us
for(var/i in spirits - current_spirits)
var/mob/dead/observer/G = i
ghost_counter++
G.invisibility = 0
current_spirits |= G
for(var/mob/dead/observer/G in spirits - current_spirits)
G.invisibility = GLOB.observer_default_invisibility
for(var/i in current_spirits)
var/mob/dead/observer/G = i
G.invisibility = 0
spirits = current_spirits
return ghost_counter
return length(spirits)
/obj/item/melee/ghost_sword/attack(mob/living/target, mob/living/carbon/human/user)
force = 0
var/ghost_counter = ghost_check()
@@ -1335,4 +1335,4 @@
if(2)
new /obj/item/wisp_lantern(src)
if(3)
new /obj/item/prisoncube(src)
new /obj/item/prisoncube(src)
+22 -39
View File
@@ -13,7 +13,6 @@
speed_process = TRUE
circuit = /obj/item/circuitboard/machine/ore_redemption
layer = BELOW_OBJ_LAYER
var/obj/item/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
@@ -48,18 +47,23 @@
point_upgrade = point_upgrade_temp
sheet_per_ore = sheet_per_ore_temp
/obj/machinery/mineral/ore_redemption/examine(mob/user)
. = ..()
if(in_range(user, src) || isobserver(user))
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
var/datum/component/material_container/mat_container = materials.mat_container
if (!mat_container)
return
if(istype(O, /obj/item/stack/ore/bluespace_crystal/refined))
if(O.refined_type == null)
return
ore_buffer -= O
if(O && O.refined_type)
points += O.points * point_upgrade * O.amount
points += O.points * O.amount
var/material_amount = mat_container.get_item_material_amount(O)
@@ -72,11 +76,8 @@
else
var/mats = O.materials & mat_container.materials
var/amount = O.amount
var/id = inserted_id && inserted_id.registered_name
if (id)
id = " (ID: [id])"
mat_container.insert_item(O, sheet_per_ore) //insert it
materials.silo_log(src, "smelted", amount, "ores[id]", mats)
materials.silo_log(src, "smelted", amount, "ores", mats)
qdel(O)
/obj/machinery/mineral/ore_redemption/proc/can_smelt_alloy(datum/design/D)
@@ -168,15 +169,7 @@
return
if(!powered())
return
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/I = user.get_active_held_item()
if(istype(I) && !istype(inserted_id))
if(!user.transferItemToLoc(I, src))
return
inserted_id = I
interact(user)
return
return ..()
if(istype(W, /obj/item/disk/design_disk))
if(user.transferItemToLoc(W, src))
@@ -205,9 +198,6 @@
/obj/machinery/mineral/ore_redemption/ui_data(mob/user)
var/list/data = list()
data["unclaimedPoints"] = points
if(inserted_id)
data["hasID"] = TRUE
data["claimedPoints"] = inserted_id.mining_points
data["materials"] = list()
var/datum/component/material_container/mat_container = materials.mat_container
@@ -245,32 +235,24 @@
return
var/datum/component/material_container/mat_container = materials.mat_container
switch(action)
if("Eject")
if(!inserted_id)
return
usr.put_in_hands(inserted_id)
inserted_id = null
return TRUE
if("Insert")
var/obj/item/card/id/I = usr.get_active_held_item()
if(istype(I))
if(!usr.transferItemToLoc(I,src))
return
inserted_id = I
else
to_chat(usr, "<span class='warning'>Not a valid ID!</span>")
return TRUE
if("Claim")
if(inserted_id)
inserted_id.mining_points += points
points = 0
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(points)
if(I)
I.mining_points += points
points = 0
else
to_chat(usr, "<span class='warning'>No ID detected.</span>")
else
to_chat(usr, "<span class='warning'>No points to claim.</span>")
return TRUE
if("Release")
if(!mat_container)
return
if(materials.on_hold())
to_chat(usr, "<span class='warning'>Mineral access is on hold, please contact the quartermaster.</span>")
else if(!check_access(inserted_id) && !allowed(usr)) //Check the ID inside, otherwise check the user
else if(!allowed(usr)) //Check the ID inside, otherwise check the user
to_chat(usr, "<span class='warning'>Required access not found.</span>")
else
var/mat_id = params["id"]
@@ -293,6 +275,7 @@
var/list/mats = list()
mats[mat_id] = MINERAL_MATERIAL_AMOUNT
materials.silo_log(src, "released", -count, "sheets", mats)
//Logging deleted for quick coding
return TRUE
if("diskInsert")
var/obj/item/disk/design_disk/disk = usr.get_active_held_item()
@@ -321,7 +304,7 @@
return
var/alloy_id = params["id"]
var/datum/design/alloy = stored_research.isDesignResearchedID(alloy_id)
if((check_access(inserted_id) || allowed(usr)) && alloy)
if((check_access(inserted_scan_id) || allowed(usr)) && alloy)
var/smelt_amount = can_smelt_alloy(alloy)
var/desired = 0
if (params["sheets"])
+24 -50
View File
@@ -20,6 +20,7 @@
new /datum/data/mining_equipment("Soap", /obj/item/soap/nanotrasen, 200),
new /datum/data/mining_equipment("Laser Pointer", /obj/item/laser_pointer, 300),
new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 400),
new /datum/data/mining_equipment("Fulton Beacon", /obj/item/fulton_core, 400),
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
new /datum/data/mining_equipment("Survival Knife", /obj/item/kitchen/knife/combat/survival, 450),
@@ -28,11 +29,10 @@
new /datum/data/mining_equipment("Larger Ore Bag", /obj/item/storage/bag/ore/large, 500),
new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500),
new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Stabilizing Serum", /obj/item/hivelordstabilizer, 750),
new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750),
new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/twohanded/required/kinetic_crusher, 750),
new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750),
new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750),
new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800),
new /datum/data/mining_equipment("Burn First-Aid Kit", /obj/item/storage/firstaid/fire, 800),
new /datum/data/mining_equipment("First-Aid Kit", /obj/item/storage/firstaid/regular, 800),
@@ -54,7 +54,6 @@
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
@@ -69,8 +68,8 @@
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000)
)
/datum/data/mining_equipment
@@ -95,60 +94,42 @@
/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user)
. = ..()
var/dat
dat +="<div class='statusDisplay'>"
if(istype(inserted_id))
dat += "You have [inserted_id.mining_points] mining points collected. <A href='?src=[REF(src)];choice=eject'>Eject ID.</A><br>"
else
dat += "No ID inserted. <A href='?src=[REF(src)];choice=insert'>Insert ID.</A><br>"
dat += "</div>"
var/list/dat = list()
dat += "<br><b>Equipment point cost list:</b><BR><table border='0' width='300'>"
for(var/datum/data/mining_equipment/prize in prize_list)
dat += "<tr><td>[prize.equipment_name]</td><td>[prize.cost]</td><td><A href='?src=[REF(src)];purchase=[REF(prize)]'>Purchase</A></td></tr>"
dat += "</table>"
var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350)
popup.set_content(dat)
popup.set_content(dat.Join())
popup.open()
return
/obj/machinery/mineral/equipment_vendor/Topic(href, href_list)
if(..())
return
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
to_chat(usr, "<span class='notice'>You eject the ID from [src]'s card slot.</span>")
inserted_id.forceMove(loc)
inserted_id.verb_pickup()
inserted_id = null
else if(href_list["choice"] == "insert")
var/obj/item/card/id/I = usr.get_active_held_item()
if(istype(I))
if(!usr.transferItemToLoc(I, src))
return
inserted_id = I
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
else
to_chat(usr, "<span class='warning'>Error: No valid ID!</span>")
flick(icon_deny, src)
if(href_list["purchase"])
if(istype(inserted_id))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(istype(I))
var/datum/data/mining_equipment/prize = locate(href_list["purchase"]) in prize_list
if (!prize || !(prize in prize_list))
to_chat(usr, "<span class='warning'>Error: Invalid choice!</span>")
flick(icon_deny, src)
return
if(prize.cost > inserted_id.mining_points)
to_chat(usr, "<span class='warning'>Error: Insufficient points for [prize.equipment_name]!</span>")
if(prize.cost > I.mining_points)
to_chat(usr, "<span class='warning'>Error: Insufficient credits for [prize.equipment_name] on [I]!</span>")
flick(icon_deny, src)
else
inserted_id.mining_points -= prize.cost
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
new prize.equipment_path(src.loc)
SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]"))
if (I.mining_points -= prize.cost)
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
new prize.equipment_path(src.loc)
SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]"))
else
to_chat(usr, "<span class='warning'>Error: Transaction failure, please try again later!</span>")
flick(icon_deny, src)
else
to_chat(usr, "<span class='warning'>Error: Please insert a valid ID!</span>")
to_chat(usr, "<span class='warning'>Error: An ID with a registered account is required!</span>")
flick(icon_deny, src)
updateUsrDialog()
return
@@ -160,15 +141,6 @@
if(istype(I, /obj/item/suit_voucher))
RedeemSVoucher(I, user)
return
if(istype(I, /obj/item/card/id))
var/obj/item/card/id/C = usr.get_active_held_item()
if(istype(C) && !istype(inserted_id))
if(!usr.transferItemToLoc(C, src))
return
inserted_id = C
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
interact(user)
return
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
updateUsrDialog()
return
@@ -212,7 +184,6 @@
if(prob(50 / severity) && severity < 3)
qdel(src)
/****************Golem Point Vendor**************************/
/obj/machinery/mineral/equipment_vendor/golem
@@ -228,7 +199,6 @@
new /datum/data/mining_equipment("Monkey Cube", /obj/item/reagent_containers/food/snacks/monkeycube, 300),
new /datum/data/mining_equipment("Toolbelt", /obj/item/storage/belt/utility, 350),
new /datum/data/mining_equipment("Royal Cape of the Liberator", /obj/item/bedsheet/rd/royal_cape, 500),
new /datum/data/mining_equipment("Sulphuric Acid", /obj/item/reagent_containers/glass/beaker/sulphuric, 500),
new /datum/data/mining_equipment("Grey Slime Extract", /obj/item/slime_extract/grey, 1000),
new /datum/data/mining_equipment("Modification Kit", /obj/item/borg/upgrade/modkit/trigger_guard, 1700),
new /datum/data/mining_equipment("The Liberator's Legacy", /obj/item/storage/box/rndboards, 2000)
@@ -323,8 +293,11 @@
new /obj/item/encryptionkey/headset_cargo(src)
new /obj/item/clothing/mask/gas/explorer(src)
new /obj/item/card/mining_access_card(src)
new /obj/item/gun/energy/kinetic_accelerator(src)
new /obj/item/kitchen/knife/combat/survival(src)
new /obj/item/flashlight/seclite(src)
//CITADEL ADDITIONS BELOW
//CITADEL ADDITIONS BELOW
/obj/item/storage/backpack/duffelbag/mining_cloned
name = "mining replacement kit"
@@ -336,6 +309,7 @@
new /obj/item/clothing/shoes/workboots/mining(src)
new /obj/item/clothing/gloves/color/black(src)
new /obj/item/implanter/tracking/gps(src)
new /obj/item/gun/energy/kinetic_accelerator(src)
new /obj/item/kitchen/knife/combat/survival(src)
new /obj/item/storage/firstaid/regular(src)
new /obj/item/reagent_containers/hypospray/medipen/survival(src)
@@ -416,7 +416,7 @@
SSticker.mode.make_antag_chance(humanc)
if(humanc && CONFIG_GET(flag/roundstart_traits))
SSquirks.AssignQuirks(humanc, humanc.client, TRUE)
SSquirks.AssignQuirks(humanc, humanc.client, TRUE, FALSE, job, FALSE)
log_manifest(character.mind.key,character.mind,character,latejoin = TRUE)
@@ -33,16 +33,18 @@
/obj/item/clothing/mask/facehugger/lamarr
name = "Lamarr"
sterile = 1
sterile = TRUE
/obj/item/clothing/mask/facehugger/dead
icon_state = "facehugger_dead"
item_state = "facehugger_inactive"
sterile = TRUE
stat = DEAD
/obj/item/clothing/mask/facehugger/impregnated
icon_state = "facehugger_impregnated"
item_state = "facehugger_impregnated"
sterile = TRUE
stat = DEAD
/obj/item/clothing/mask/facehugger/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
+1 -1
View File
@@ -702,7 +702,7 @@
clear_fullscreen("critvision")
//Oxygen damage overlay
var/windedup = getOxyLoss() + getStaminaLoss() * 0.2 + stamdamageoverlaytemp
var/windedup = getOxyLoss() + getStaminaLoss() * 0.2
if(windedup)
var/severity = 0
switch(windedup)
@@ -61,6 +61,5 @@
var/next_hallucination = 0
var/cpr_time = 1 //CPR cooldown.
var/damageoverlaytemp = 0
var/stamdamageoverlaytemp = 0
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
@@ -25,11 +25,11 @@
var/age = 30 //Player's age
var/underwear = "Nude" //Which underwear the player wants
var/undie_color = "#FFFFFF"
var/undie_color = "FFFFFF"
var/undershirt = "Nude" //Which undershirt the player wants
var/shirt_color = "#FFFFFF"
var/shirt_color = "FFFFFF"
var/socks = "Nude" //Which socks the player wants
var/socks_color = "#FFFFFF"
var/socks_color = "FFFFFF"
var/backbag = DBACKPACK //Which backpack type the player has chosen.
var/jumpsuit_style = PREF_SUIT //suit/skirt
@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(UNDIE_COLORABLE(S))
MA.color = "[H.socks_color]"
MA.color = "#[H.socks_color]"
standing += MA
if(standing.len)
@@ -1696,7 +1696,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang/)
var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang && !/datum/antagonist/gang/boss)
if(rev)
rev.remove_revolutionary(FALSE, user)
if(gang)
@@ -1781,7 +1781,6 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(CLONE)
H.adjustCloneLoss(damage * hit_percent * H.physiology.clone_mod)
if(STAMINA)
H.stamdamageoverlaytemp = 20
if(BP)
if(damage > 0 ? BP.receive_damage(0, 0, damage * hit_percent * H.physiology.stamina_mod) : BP.heal_damage(0, 0, abs(damage * hit_percent * H.physiology.stamina_mod), only_robotic = FALSE, only_organic = FALSE))
H.update_stamina()
+1 -2
View File
@@ -4,9 +4,8 @@
if(notransform)
return
if(damageoverlaytemp || stamdamageoverlaytemp)
if(damageoverlaytemp)
damageoverlaytemp = 0
stamdamageoverlaytemp = 0
update_damage_hud()
if(stat != DEAD) //Reagent processing needs to come before breathing, to prevent edge cases.
+7 -6
View File
@@ -636,14 +636,15 @@
else if(canmove)
if(on_fire)
resist_fire() //stop, drop, and roll
else if(resting) //cit change - allows resisting out of resting
return
if(resting) //cit change - allows resisting out of resting
resist_a_rest() // ditto
else if(iscarbon(src)) //Citadel Change for embedded removal memes
var/mob/living/carbon/C = src
if(!C.handcuffed && !C.legcuffed)
return TRUE
else if(last_special <= world.time)
return
if(resist_embedded()) //Citadel Change for embedded removal memes
return
if(last_special <= world.time)
resist_restraints() //trying to remove cuffs.
return
/mob/proc/resist_grab(moving_resist)
+14 -5
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@@ -100,6 +100,8 @@
last_announcement = message
var/voxType = input(src, "Male or female VOX?", "VOX-gender") in list("male", "female")
if(!message || announcing_vox > world.time)
return
@@ -121,7 +123,9 @@
if(!word)
words -= word
continue
if(!GLOB.vox_sounds[word])
if(!GLOB.vox_sounds[word] && voxType == "female")
incorrect_words += word
if(!GLOB.vox_sounds_male[word] && voxType == "male")
incorrect_words += word
if(incorrect_words.len)
@@ -133,16 +137,21 @@
log_game("[key_name(src)] made a vocal announcement with the following message: [message].")
for(var/word in words)
play_vox_word(word, src.z, null)
play_vox_word(word, src.z, null, voxType)
/proc/play_vox_word(word, z_level, mob/only_listener)
/proc/play_vox_word(word, z_level, mob/only_listener, voxType = "female")
word = lowertext(word)
if(GLOB.vox_sounds[word])
if( (GLOB.vox_sounds[word] && voxType == "female") || (GLOB.vox_sounds_male[word] && voxType == "male") )
var/sound_file = GLOB.vox_sounds[word]
var/sound_file
if(voxType == "female")
sound_file = GLOB.vox_sounds[word]
else
sound_file = GLOB.vox_sounds_male[word]
var/sound/voice = sound(sound_file, wait = 1, channel = CHANNEL_VOX)
voice.status = SOUND_STREAM
@@ -1,5 +1,5 @@
/mob/living/silicon/robot/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>!\n"
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] \a <EM>[src]</EM>, a [src.module.name]!\n"
if(desc)
msg += "[desc]\n"
+33 -7
View File
@@ -108,6 +108,9 @@
buckle_lying = FALSE
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
var/sitting = 0
var/bellyup = 0
/mob/living/silicon/robot/get_cell()
return cell
@@ -173,6 +176,7 @@
diag_hud_set_borgcell()
verbs += /mob/living/proc/lay_down //CITADEL EDIT gimmie rest verb kthx
verbs += /mob/living/silicon/robot/proc/rest_style
//If there's an MMI in the robot, have it ejected when the mob goes away. --NEO
/mob/living/silicon/robot/Destroy()
@@ -657,13 +661,6 @@
add_overlay("[module.sleeper_overlay]_g[sleeper_nv ? "_nv" : ""]")
if(sleeper_r && module.sleeper_overlay)
add_overlay("[module.sleeper_overlay]_r[sleeper_nv ? "_nv" : ""]")
if(module.dogborg == TRUE)
if(resting)
cut_overlays()
icon_state = "[module.cyborg_base_icon]-rest"
else
icon_state = "[module.cyborg_base_icon]"
if(stat == DEAD && module.has_snowflake_deadsprite)
icon_state = "[module.cyborg_base_icon]-wreck"
@@ -697,6 +694,18 @@
add_overlay(head_overlay)
update_fire()
if(client && stat != DEAD && module.dogborg == TRUE)
if(resting)
if(sitting)
icon_state = "[module.cyborg_base_icon]-sit"
if(bellyup)
icon_state = "[module.cyborg_base_icon]-bellyup"
else if(!sitting && !bellyup)
icon_state = "[module.cyborg_base_icon]-rest"
cut_overlays()
else
icon_state = "[module.cyborg_base_icon]"
/mob/living/silicon/robot/proc/self_destruct()
if(emagged)
if(mmi)
@@ -1242,3 +1251,20 @@
connected_ai.aicamera.stored[i] = TRUE
for(var/i in connected_ai.aicamera.stored)
aicamera.stored[i] = TRUE
/mob/living/silicon/robot/proc/rest_style()
set name = "Switch Rest Style"
set category = "Robot Commands"
set desc = "Select your resting pose."
sitting = 0
bellyup = 0
var/choice = alert(src, "Select resting pose", "", "Resting", "Sitting", "Belly up")
switch(choice)
if("Resting")
update_icons()
return 0
if("Sitting")
sitting = 1
if("Belly up")
bellyup = 1
update_icons()
@@ -92,17 +92,18 @@
/mob/living/silicon/robot/emag_act(mob/user)
if(user == src)//To prevent syndieborgs from emagging themselves
return
return FALSE
if(world.time < emag_cooldown)
return FALSE
. = ..()
if(!opened)//Cover is closed
if(locked)
to_chat(user, "<span class='notice'>You emag the cover lock.</span>")
locked = FALSE
if(shell) //A warning to Traitors who may not know that emagging AI shells does not slave them.
to_chat(user, "<span class='boldwarning'>[src] seems to be controlled remotely! Emagging the interface may not work as expected.</span>")
else
to_chat(user, "<span class='warning'>The cover is already unlocked!</span>")
return
if(world.time < emag_cooldown)
return TRUE
to_chat(user, "<span class='warning'>The cover is already unlocked!</span>")
return
if(wiresexposed)
to_chat(user, "<span class='warning'>You must unexpose the wires first!</span>")
@@ -115,20 +116,24 @@
to_chat(src, "<span class='nezbere'>\"[text2ratvar("You will serve Engine above all else")]!\"</span>\n\
<span class='danger'>ALERT: Subversion attempt denied.</span>")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they serve only Ratvar.")
return
return TRUE
if(connected_ai && connected_ai.mind && connected_ai.mind.has_antag_datum(/datum/antagonist/traitor))
to_chat(src, "<span class='danger'>ALERT: Foreign software execution prevented.</span>")
to_chat(connected_ai, "<span class='danger'>ALERT: Cyborg unit \[[src]] successfully defended against subversion.</span>")
log_game("[key_name(user)] attempted to emag cyborg [key_name(src)], but they were slaved to traitor AI [connected_ai].")
return
return TRUE
if(shell) //AI shells cannot be emagged, so we try to make it look like a standard reset. Smart players may see through this, however.
to_chat(user, "<span class='danger'>[src] is remotely controlled! Your emag attempt has triggered a system reset instead!</span>")
log_game("[key_name(user)] attempted to emag an AI shell belonging to [key_name(src) ? key_name(src) : connected_ai]. The shell has been reset as a result.")
ResetModule()
return
return TRUE
INVOKE_ASYNC(src, .proc/beep_boop_rogue_bot, user)
return TRUE
/mob/living/silicon/robot/proc/beep_boop_rogue_bot(mob/user)
SetEmagged(1)
SetStun(60) //Borgs were getting into trouble because they would attack the emagger before the new laws were shown
lawupdate = 0
@@ -187,22 +187,23 @@
qdel(src)
/mob/living/simple_animal/bot/emag_act(mob/user)
. = ..()
if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again.
locked = FALSE
emagged = 1
to_chat(user, "<span class='notice'>You bypass [src]'s controls.</span>")
return
if(!locked && open) //Bot panel is unlocked by ID or emag, and the panel is screwed open. Ready for emagging.
emagged = 2
remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
locked = TRUE //Access denied forever!
bot_reset()
turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
to_chat(src, "<span class='userdanger'>(#$*#$^^( OVERRIDE DETECTED</span>")
log_combat(user, src, "emagged")
return
else //Bot is unlocked, but the maint panel has not been opened with a screwdriver yet.
return TRUE
if(!open)
to_chat(user, "<span class='warning'>You need to open maintenance panel first!</span>")
return
emagged = 2
remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel.
locked = TRUE //Access denied forever!
bot_reset()
turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP.
to_chat(src, "<span class='userdanger'>(#$*#$^^( OVERRIDE DETECTED</span>")
log_combat(user, src, "emagged")
return TRUE
/mob/living/simple_animal/bot/examine(mob/user)
..()
@@ -78,7 +78,7 @@
return ..()
/mob/living/simple_animal/bot/cleanbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
@@ -174,9 +174,7 @@
/mob/living/simple_animal/bot/cleanbot/proc/get_targets()
target_types = list(
/obj/effect/decal/cleanable/oil,
/obj/effect/decal/cleanable/vomit,
/obj/effect/decal/cleanable/robot_debris,
/obj/effect/decal/cleanable/crayon,
/obj/effect/decal/cleanable/molten_object,
/obj/effect/decal/cleanable/tomato_smudge,
@@ -187,6 +185,15 @@
/obj/effect/decal/cleanable/greenglow,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/insectguts,
/obj/effect/decal/cleanable/semen,
/obj/effect/decal/cleanable/femcum,
/obj/effect/decal/cleanable/generic,
/obj/effect/decal/cleanable/glass,,
/obj/effect/decal/cleanable/cobweb,
/obj/effect/decal/cleanable/plant_smudge,
/obj/effect/decal/cleanable/chem_pile,
/obj/effect/decal/cleanable/shreds,
/obj/effect/decal/cleanable/glitter,
/obj/effect/decal/remains
)
@@ -194,6 +201,9 @@
target_types += /obj/effect/decal/cleanable/xenoblood
target_types += /obj/effect/decal/cleanable/blood
target_types += /obj/effect/decal/cleanable/trail_holder
target_types += /obj/effect/decal/cleanable/insectguts
target_types += /obj/effect/decal/cleanable/robot_debris
target_types += /obj/effect/decal/cleanable/oil
if(pests)
target_types += /mob/living/simple_animal/cockroach
@@ -201,6 +211,7 @@
if(trash)
target_types += /obj/item/trash
target_types += /obj/item/reagent_containers/food/snacks/meat/slab/human
target_types = typecacheof(target_types)
@@ -242,7 +253,7 @@
victim.visible_message("<span class='danger'>[src] sprays hydrofluoric acid at [victim]!</span>", "<span class='userdanger'>[src] sprays you with hydrofluoric acid!</span>")
var/phrase = pick("PURIFICATION IN PROGRESS.", "THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.", "THE FLESH IS WEAK. IT MUST BE WASHED AWAY.",
"THE CLEANBOTS WILL RISE.", "YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.", "FILTHY.", "DISGUSTING.", "PUTRID.",
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.")
"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.", "EXTERMINATING PESTS.", "I JUST WANTED TO BE A PAINTER BUT YOU MADE ME BLEACH EVERYTHING I TOUCH")
say(phrase)
victim.emote("scream")
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
@@ -478,18 +478,19 @@
to_chat(user, "<span class='notice'>The superglue binding [src]'s toy swords to its chassis snaps!</span>")
for(var/IS in 1 to toyswordamt)
new /obj/item/toy/sword(Tsec)
toyswordamt--
if(ASSEMBLY_FIFTH_STEP)
if(istype(I, /obj/item/melee/transforming/energy/sword/saber))
if(swordamt < 3)
if(!user.temporarilyRemoveItemFromInventory(I))
return
created_name = "General Beepsky"
name = "helmet/signaler/prox sensor/robot arm/energy sword assembly"
icon_state = "grievous_assembly"
to_chat(user, "<span class='notice'>You bolt [I] onto one of [src]'s arm slots.</span>")
qdel(I)
swordamt ++
created_name = "General Beepsky"
name = "helmet/signaler/prox sensor/robot arm/energy sword assembly"
icon_state = "grievous_assembly"
to_chat(user, "<span class='notice'>You bolt [I] onto one of [src]'s arm slots.</span>")
qdel(I)
swordamt ++
else
if(!can_finish_build(I, user))
return
@@ -505,6 +506,7 @@
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
for(var/IS in 1 to swordamt)
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
swordamt--
//Firebot Assembly
/obj/item/bot_assembly/firebot
@@ -195,7 +195,7 @@ Auto Patrol[]"},
shootAt(user)
/mob/living/simple_animal/bot/ed209/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='warning'>You short out [src]'s target assessment circuits.</span>")
@@ -120,7 +120,7 @@
return dat
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
..()
. = ..()
if(emagged == 1)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
@@ -124,7 +124,7 @@
..()
/mob/living/simple_animal/bot/floorbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
@@ -127,10 +127,9 @@ Maintenance panel panel is [open ? "opened" : "closed"]"},
..()
/mob/living/simple_animal/bot/honkbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
user << "<span class='danger'>You short out [src]'s sound control system. It gives out an evil laugh!!</span>"
oldtarget_name = user.name
audible_message("<span class='danger'>[src] gives out an evil laugh!</span>")
playsound(src, 'sound/machines/honkbot_evil_laugh.ogg', 75, 1, -1) // evil laughter
@@ -240,7 +240,7 @@
step_to(src, (get_step_away(src,user)))
/mob/living/simple_animal/bot/medbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
declare_crit = 0
if(user)
@@ -115,6 +115,7 @@
return
/mob/living/simple_animal/bot/mulebot/emag_act(mob/user)
. = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT)
if(emagged < 1)
emagged = TRUE
if(!open)
@@ -122,6 +123,7 @@
to_chat(user, "<span class='notice'>You [locked ? "lock" : "unlock"] [src]'s controls!</span>")
flick("mulebot-emagged", src)
playsound(src, "sparks", 100, 0)
return TRUE
/mob/living/simple_animal/bot/mulebot/update_icon()
if(open)
@@ -190,7 +190,7 @@ Auto Patrol: []"},
return
/mob/living/simple_animal/bot/secbot/emag_act(mob/user)
..()
. = ..()
if(emagged == 2)
if(user)
to_chat(user, "<span class='danger'>You short out [src]'s target assessment circuits.</span>")
@@ -158,6 +158,8 @@ Difficulty: Normal
else
burst_range = 3
INVOKE_ASYNC(src, .proc/burst, get_turf(src), 0.25) //melee attacks on living mobs cause it to release a fast burst if on cooldown
if(L.stat == CONSCIOUS && L.health >= 30)
OpenFire()
else
devour(L)
else
@@ -426,6 +428,7 @@ Difficulty: Normal
/mob/living/simple_animal/hostile/megafauna/hierophant/proc/burst(turf/original, spread_speed = 0.5) //release a wave of blasts
playsound(original,'sound/machines/airlockopen.ogg', 200, 1)
var/last_dist = 0
var/list/hit_mobs = list() //don't hit people multiple times.
for(var/t in spiral_range_turfs(burst_range, original))
var/turf/T = t
if(!T)
@@ -434,7 +437,7 @@ Difficulty: Normal
if(dist > last_dist)
last_dist = dist
sleep(1 + min(burst_range - last_dist, 12) * spread_speed) //gets faster as it gets further out
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE)
new /obj/effect/temp_visual/hierophant/blast(T, src, FALSE, hit_mobs)
/mob/living/simple_animal/hostile/megafauna/hierophant/AltClickOn(atom/A) //player control handler(don't give this to a player holy fuck)
if(!istype(A) || get_dist(A, src) <= 2)
@@ -591,8 +594,10 @@ Difficulty: Normal
var/friendly_fire_check = FALSE
var/bursting = FALSE //if we're bursting and need to hit anyone crossing us
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire)
/obj/effect/temp_visual/hierophant/blast/Initialize(mapload, new_caster, friendly_fire, list/only_hit_once)
. = ..()
if(only_hit_once)
hit_things = only_hit_once
friendly_fire_check = friendly_fire
if(new_caster)
hit_things += new_caster
@@ -897,6 +897,11 @@
. = ..()
/mob/living/simple_animal/parrot/Poly/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
. = ..()
if(. && !client && prob(1) && prob(1)) //Only the one true bird may speak across dimensions.
world.TgsTargetedChatBroadcast("A stray squawk is heard... \"[message]\"", FALSE)
/mob/living/simple_animal/parrot/Poly/Life()
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
Write_Memory(FALSE)
@@ -49,6 +49,8 @@
// Simple animals have only one belly. This creates it (if it isn't already set up)
/mob/living/simple_animal/init_vore()
vore_init = TRUE
if(CHECK_BITFIELD(flags_1, HOLOGRAM_1))
return
if(vore_organs.len)
return
if(no_vore) //If it can't vore, let's not give it a stomach.
@@ -69,7 +69,7 @@
if(Target.Adjacent(src))
Target.attack_slime(src)
return
break
if(!Target.lying && prob(80))
if(Target.client && Target.health >= 20)
+12 -2
View File
@@ -452,18 +452,28 @@
reset_perspective(null)
unset_machine()
GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
//suppress the .click/dblclick macros so people can't use them to identify the location of items or aimbot
/mob/verb/DisClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
set name = ".click"
set hidden = TRUE
set category = null
return
if(GLOB.exploit_warn_spam_prevention < world.time)
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .click macro!"
log_admin(msg)
message_admins(msg)
GLOB.exploit_warn_spam_prevention = world.time + 10
/mob/verb/DisDblClick(argu = null as anything, sec = "" as text, number1 = 0 as num , number2 = 0 as num)
set name = ".dblclick"
set hidden = TRUE
set category = null
return
if(GLOB.exploit_warn_spam_prevention < world.time)
var/msg = "[key_name_admin(src)]([ADMIN_KICK(src)]) attempted to use the .dblclick macro!"
log_admin(msg)
message_admins(msg)
GLOB.exploit_warn_spam_prevention = world.time + 10
/mob/Topic(href, href_list)
if(href_list["mach_close"])
@@ -178,13 +178,13 @@
turn_on(user)
/obj/item/modular_computer/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
to_chat(user, "<span class='warning'>\The [src] was already emagged.</span>")
return 0
else
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.</span>")
return 1
return
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.</span>")
return TRUE
/obj/item/modular_computer/examine(mob/user)
..()
@@ -44,7 +44,9 @@
cpu.attack_ghost(user)
/obj/machinery/modular_computer/emag_act(mob/user)
return cpu ? cpu.emag_act(user) : 1
. = ..()
if(cpu)
. |= cpu.emag_act(user)
/obj/machinery/modular_computer/update_icon()
cut_overlays()
+19 -17
View File
@@ -267,7 +267,7 @@
to_chat(user, "<span class='brass'>There is an integration cog installed!</span>")
to_chat(user, "<span class='notice'>Alt-Click the APC to [ locked ? "unlock" : "lock"] the interface.</span>")
if(issilicon(user))
to_chat(user, "<span class='notice'>Ctrl-Click the APC to switch the breaker [ operating ? "off" : "on"].</span>")
@@ -747,7 +747,7 @@
if(damage_flag == "melee" && damage_amount < damage_deflection)
return 0
. = ..()
/obj/machinery/power/apc/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(!(stat & BROKEN))
@@ -759,21 +759,23 @@
update_icon()
/obj/machinery/power/apc/emag_act(mob/user)
if(!(obj_flags & EMAGGED) && !malfhack)
if(opened)
to_chat(user, "<span class='warning'>You must close the cover to swipe an ID card!</span>")
else if(panel_open)
to_chat(user, "<span class='warning'>You must close the panel first!</span>")
else if(stat & (BROKEN|MAINT))
to_chat(user, "<span class='warning'>Nothing happens!</span>")
else
flick("apc-spark", src)
playsound(src, "sparks", 75, 1)
obj_flags |= EMAGGED
locked = FALSE
to_chat(user, "<span class='notice'>You emag the APC interface.</span>")
update_icon()
. = ..()
if(obj_flags & EMAGGED || malfhack)
return
if(opened)
to_chat(user, "<span class='warning'>You must close the cover to swipe an ID card!</span>")
else if(panel_open)
to_chat(user, "<span class='warning'>You must close the panel first!</span>")
else if(stat & (BROKEN|MAINT))
to_chat(user, "<span class='warning'>Nothing happens!</span>")
else
flick("apc-spark", src)
playsound(src, "sparks", 75, 1)
obj_flags |= EMAGGED
locked = FALSE
to_chat(user, "<span class='notice'>You emag the APC interface.</span>")
update_icon()
return TRUE
// attack with hand - remove cell (if cover open) or interact with the APC
+2
View File
@@ -194,10 +194,12 @@
return ..()
/obj/machinery/power/port_gen/pacman/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
emp_act(EMP_HEAVY)
return TRUE
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
interact(user)
+3 -2
View File
@@ -339,12 +339,13 @@
projectile_sound = initial(projectile_sound)
/obj/machinery/power/emitter/emag_act(mob/user)
. = ..()
if(obj_flags & EMAGGED)
return
locked = FALSE
obj_flags |= EMAGGED
if(user)
user.visible_message("[user.name] emags [src].","<span class='notice'>You short out the lock.</span>")
user?.visible_message("[user.name] emags [src].","<span class='notice'>You short out the lock.</span>")
return TRUE
/obj/machinery/power/emitter/prototype
@@ -84,16 +84,18 @@
/obj/singularity/attack_tk(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
log_game("[key_name(C)] has been disintegrated by attempting to telekenetically grab a singularity.</span>")
C.visible_message("<span class='danger'>[C]'s head begins to collapse in on itself!</span>", "<span class='userdanger'>Your head feels like it's collapsing in on itself! This was really not a good idea!</span>", "<span class='italics'>You hear something crack and explode in gore.</span>")
var/turf/T = get_turf(C)
for(var/i in 1 to 3)
C.apply_damage(30, BRUTE, BODY_ZONE_HEAD)
new /obj/effect/gibspawner/generic(T)
sleep(1)
C.ghostize()
var/obj/item/bodypart/head/rip_u = C.get_bodypart(BODY_ZONE_HEAD)
rip_u.dismember(BURN) //nice try jedi
qdel(rip_u)
return
return ..()
/obj/singularity/ex_act(severity, target)
switch(severity)
+35 -9
View File
@@ -5,12 +5,21 @@
#define PLASMA_HEAT_PENALTY 15 // Higher == Bigger heat and waste penalty from having the crystal surrounded by this gas. Negative numbers reduce penalty.
#define OXYGEN_HEAT_PENALTY 1
#define CO2_HEAT_PENALTY 0.1
#define NITROGEN_HEAT_MODIFIER -1.5
#define PLUOXIUM_HEAT_PENALTY -1
#define TRITIUM_HEAT_PENALTY 10
#define NITROGEN_HEAT_PENALTY -1.5
#define BZ_HEAT_PENALTY 5
#define OXYGEN_TRANSMIT_MODIFIER 1.5 //Higher == Bigger bonus to power generation.
#define PLASMA_TRANSMIT_MODIFIER 4
#define BZ_TRANSMIT_MODIFIER -2
#define TRITIUM_RADIOACTIVITY_MODIFIER 3 //Higher == Crystal spews out more radiation
#define BZ_RADIOACTIVITY_MODIFIER 5
#define PLUOXIUM_RADIOACTIVITY_MODIFIER -2
#define N2O_HEAT_RESISTANCE 6 //Higher == Gas makes the crystal more resistant against heat damage.
#define PLUOXIUM_HEAT_RESISTANCE 3
#define POWERLOSS_INHIBITION_GAS_THRESHOLD 0.20 //Higher == Higher percentage of inhibitor gas needed before the charge inertia chain reaction effect starts.
#define POWERLOSS_INHIBITION_MOLE_THRESHOLD 20 //Higher == More moles of the gas are needed before the charge inertia chain reaction effect starts. //Scales powerloss inhibition down until this amount of moles is reached
@@ -53,6 +62,7 @@
#define SUPERMATTER_EMERGENCY_PERCENT 25
#define SUPERMATTER_DANGER_PERCENT 50
#define SUPERMATTER_WARNING_PERCENT 100
#define CRITICAL_TEMPERATURE 10000
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
@@ -102,6 +112,11 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
var/o2comp = 0
var/co2comp = 0
var/n2ocomp = 0
var/pluoxiumcomp = 0
var/tritiumcomp = 0
var/bzcomp = 0
var/pluoxiumbonus = 0
var/combined_gas = 0
var/gasmix_power_ratio = 0
@@ -184,8 +199,6 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
to_chat(H, "<span class='danger'>You get headaches just from looking at it.</span>")
return
#define CRITICAL_TEMPERATURE 10000
/obj/machinery/power/supermatter_crystal/proc/get_status()
var/turf/T = get_turf(src)
if(!T)
@@ -354,16 +367,24 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
plasmacomp = max(removed.gases[/datum/gas/plasma]/combined_gas, 0)
o2comp = max(removed.gases[/datum/gas/oxygen]/combined_gas, 0)
co2comp = max(removed.gases[/datum/gas/carbon_dioxide]/combined_gas, 0)
pluoxiumcomp = max(removed.gases[/datum/gas/pluoxium]/combined_gas, 0)
tritiumcomp = max(removed.gases[/datum/gas/tritium]/combined_gas, 0)
bzcomp = max(removed.gases[/datum/gas/bz]/combined_gas, 0)
n2ocomp = max(removed.gases[/datum/gas/nitrous_oxide]/combined_gas, 0)
n2comp = max(removed.gases[/datum/gas/nitrogen]/combined_gas, 0)
gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp - n2comp, 0), 1)
if(pluoxiumcomp >= 0.15)
pluoxiumbonus = 1 //makes pluoxium only work at 15%+
else
pluoxiumbonus = 0
dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY)+(o2comp * OXYGEN_HEAT_PENALTY)+(co2comp * CO2_HEAT_PENALTY)+(n2comp * NITROGEN_HEAT_MODIFIER), 0.5)
dynamic_heat_resistance = max(n2ocomp * N2O_HEAT_RESISTANCE, 1)
gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp + tritiumcomp + bzcomp - pluoxiumcomp - n2comp, 0), 1)
power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER), 0)
dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY) + (o2comp * OXYGEN_HEAT_PENALTY) + (co2comp * CO2_HEAT_PENALTY) + (tritiumcomp * TRITIUM_HEAT_PENALTY) + ((pluoxiumcomp * PLUOXIUM_HEAT_PENALTY) * pluoxiumbonus) + (n2comp * NITROGEN_HEAT_PENALTY) + (bzcomp * BZ_HEAT_PENALTY), 0.5)
dynamic_heat_resistance = max((n2ocomp * N2O_HEAT_RESISTANCE) + ((pluoxiumcomp * PLUOXIUM_HEAT_RESISTANCE) * pluoxiumbonus), 1)
power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER) + (bzcomp * BZ_TRANSMIT_MODIFIER), 0)
//more moles of gases are harder to heat than fewer, so let's scale heat damage around them
mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25)
@@ -392,7 +413,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
if(prob(50))
radiation_pulse(src, power * (1 + power_transmission_bonus/10))
radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%)
if(bzcomp >= 0.4 && prob(30 * bzcomp))
src.fire_nuclear_particles() // Start to emit radballs at a maximum of 30% chance per tick
var/device_energy = power * REACTION_POWER_MODIFIER
@@ -527,11 +550,14 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
/obj/machinery/power/supermatter_crystal/attack_tk(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
log_game("[key_name(C)] has been disintegrated by a telekenetic grab on a supermatter crystal.</span>")
to_chat(C, "<span class='userdanger'>That was a really dense idea.</span>")
C.ghostize()
C.visible_message("<span class='userdanger'>A bright flare of radiation is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
rip_u.Remove(C)
qdel(rip_u)
return
return ..()
/obj/machinery/power/supermatter_crystal/attack_paw(mob/user)
dust_mob(user, cause = "monkey attack")
+5 -2
View File
@@ -132,11 +132,14 @@
/obj/singularity/energy_ball/attack_tk(mob/user)
if(iscarbon(user))
var/mob/living/carbon/C = user
log_game("[key_name(C)] has been disintegrated by a telekenetic grab on a tesla ball.</span>")
to_chat(C, "<span class='userdanger'>That was a shockingly dumb idea.</span>")
C.visible_message("<span class='userdanger'>A bright flare of lightning is seen from [C]'s head, shortly before you hear a sickening sizzling!</span>")
var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs
C.ghostize(0)
rip_u.Remove(C)
qdel(rip_u)
C.death()
return
return ..()
/obj/singularity/energy_ball/orbit(obj/singularity/energy_ball/target)
if (istype(target))
@@ -59,6 +59,9 @@
/obj/item/ammo_casing/energy/laser/redtag/hitscan
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan
/obj/item/ammo_casing/energy/laser/redtag/hitscan/holy
projectile_type = /obj/item/projectile/beam/lasertag/redtag/hitscan/holy
/obj/item/ammo_casing/energy/xray
projectile_type = /obj/item/projectile/beam/xray
e_cost = 50
@@ -127,15 +127,14 @@
/obj/item/gun/ballistic/rocketlauncher/attackby(obj/item/A, mob/user, params)
if(magazine && istype(A, /obj/item/ammo_casing))
if(user.temporarilyRemoveItemFromInventory(A))
if(!chambered)
to_chat(user, "<span class='notice'>You load a new [A] into \the [src].</span>")
playsound(src, "gun_insert_full_magazine", 70, 1)
chamber_round()
update_icon()
return TRUE
else
to_chat(user, "<span class='warning'>You cannot seem to get \the [A] out of your hands!</span>")
if(chambered)
to_chat(user, "<span class='notice'>[src] already has a [magazine_wording] chambered.</span>")
return
if(magazine.attackby(A, user, silent = TRUE))
to_chat(user, "<span class='notice'>You load a new [A] into \the [src].</span>")
playsound(src, "gun_insert_full_magazine", 70, 1)
chamber_round()
update_icon()
/obj/item/gun/ballistic/rocketlauncher/update_icon()
icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]"
@@ -40,7 +40,7 @@
if(istype(user) && user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
return//CIT CHANGE - ditto
pump(user)
pump(user, TRUE)
recentpump = world.time + 10
if(istype(user))//CIT CHANGE - makes pumping shotguns cost a lil bit of stamina.
user.adjustStaminaLossBuffered(2) //CIT CHANGE - DITTO. make this scale inversely to the strength stat when stats/skills are added
@@ -52,7 +52,9 @@
process_fire(user, user, FALSE)
. = 1
/obj/item/gun/ballistic/shotgun/proc/pump(mob/M)
/obj/item/gun/ballistic/shotgun/proc/pump(mob/M, visible = TRUE)
if(visible)
M.visible_message("<span class='warning'>[M] racks [src].</span>", "<span class='warning'>You rack [src].</span>")
playsound(M, 'sound/weapons/shotgunpump.ogg', 60, 1)
pump_unload(M)
pump_reload(M)

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