diff --git a/_maps/basemap.dm b/_maps/basemap.dm index 8a838879b8..9e5c223f52 100644 --- a/_maps/basemap.dm +++ b/_maps/basemap.dm @@ -3,6 +3,7 @@ #include "map_files\generic\Space.dmm" #include "map_files\generic\SpaceDock.dmm" #include "map_files\Mining\Lavaland.dmm" +#include "map_files\generic\City_of_Cogs.dmm" #ifdef ALL_MAPS #include "map_files\debug\runtimestation.dmm" diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 656507316d..07642f1d08 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -7441,14 +7441,6 @@ /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/crew_quarters/fitness) -"aqt" = ( -/obj/effect/landmark/syndicate_breach_area, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/obj/effect/spawner/structure/window/reinforced, -/turf/open/floor/plating, -/area/crew_quarters/fitness) "aqu" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 10 @@ -14777,7 +14769,6 @@ /turf/open/floor/plating, /area/chapel/main) "aHr" = ( -/obj/effect/landmark/marauder_entry, /turf/open/space, /area/space) "aHs" = ( @@ -100719,7 +100710,7 @@ aaa aaa aaa aaa -aqt +aqs aro aro aro diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index 67107bf501..21180a53bd 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -178,7 +178,6 @@ /turf/open/floor/plasteel/airless/solarpanel, /area/solar/port/fore) "aav" = ( -/obj/effect/landmark/marauder_entry, /turf/open/space, /area/space) "aaw" = ( @@ -2225,14 +2224,6 @@ }, /turf/open/floor/plating, /area/crew_quarters/fitness/recreation) -"aeD" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/effect/landmark/syndicate_breach_area, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/open/floor/plating, -/area/crew_quarters/fitness/recreation) "aeE" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -129060,7 +129051,7 @@ aaa aaa bii aaa -aeD +aeC afD afD afD diff --git a/_maps/map_files/OmegaStation/OmegaStation.dmm b/_maps/map_files/OmegaStation/OmegaStation.dmm index 12d1d8abe7..14282b7ebf 100644 --- a/_maps/map_files/OmegaStation/OmegaStation.dmm +++ b/_maps/map_files/OmegaStation/OmegaStation.dmm @@ -38904,7 +38904,7 @@ volume_rate = 200 }, /turf/open/space/basic, -/area/space) +/area/engine/engineering) "bxd" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 diff --git a/_maps/map_files/generic/CentCom.dmm b/_maps/map_files/generic/CentCom.dmm index 05f0897465..72a05373eb 100644 --- a/_maps/map_files/generic/CentCom.dmm +++ b/_maps/map_files/generic/CentCom.dmm @@ -5751,6 +5751,10 @@ /obj/structure/mirror{ pixel_x = 28 }, +/obj/structure/sink{ + dir = 4; + pixel_x = 11 + }, /turf/open/floor/plasteel/freezer{ dir = 2 }, @@ -6101,7 +6105,7 @@ /area/syndicate_mothership/control) "qp" = ( /obj/structure/chair/stool, -/obj/effect/landmark/syndicate_spawn, +/obj/effect/landmark/start/nukeop, /turf/open/floor/plasteel/bar{ dir = 2 }, @@ -6506,6 +6510,7 @@ /area/syndicate_mothership/control) "rj" = ( /obj/structure/closet/cardboard, +/obj/effect/turf_decal/stripes/corner, /turf/open/floor/plating/airless, /area/syndicate_mothership/control) "rk" = ( @@ -7623,7 +7628,7 @@ /turf/open/floor/wood, /area/syndicate_mothership/control) "tT" = ( -/obj/effect/landmark/syndicate_spawn, +/obj/effect/landmark/start/nukeop_leader, /turf/open/floor/wood, /area/syndicate_mothership/control) "tU" = ( @@ -8025,6 +8030,9 @@ /area/syndicate_mothership/control) "vb" = ( /obj/structure/closet/cardboard/metal, +/obj/effect/turf_decal/stripes/corner{ + dir = 8 + }, /turf/open/floor/plating/airless, /area/syndicate_mothership/control) "vc" = ( @@ -9731,7 +9739,6 @@ /area/wizard_station) "zj" = ( /obj/structure/table/wood, -/obj/effect/landmark/teleport_scroll, /obj/item/dice/d20, /obj/item/dice, /turf/open/floor/carpet, @@ -13652,6 +13659,44 @@ }, /turf/open/floor/holofloor, /area/holodeck/rec_center/school) +"QT" = ( +/obj/effect/turf_decal/stripes/corner, +/turf/open/floor/plating/airless, +/area/syndicate_mothership/control) +"QU" = ( +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plating/airless, +/area/syndicate_mothership/control) +"QV" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 1 + }, +/turf/open/floor/plating/airless, +/area/syndicate_mothership/control) +"QW" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 1 + }, +/turf/open/floor/plating/airless, +/area/syndicate_mothership/control) +"QX" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 4 + }, +/turf/open/floor/plating/airless, +/area/syndicate_mothership/control) +"QY" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 8 + }, +/turf/open/floor/plating/airless, +/area/syndicate_mothership/control) +"QZ" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 4 + }, +/turf/open/floor/plating/airless, +/area/syndicate_mothership/control) (1,1,1) = {" aa @@ -34895,7 +34940,7 @@ lG hm aa kl -qs +QT rk rl rm @@ -34903,7 +34948,7 @@ tl rm ux vc -qs +QY kl aa aa @@ -36180,7 +36225,7 @@ hq hm aa kl -qt +QU ro rm sd @@ -36437,7 +36482,7 @@ hq hm aa kl -qs +QV rp ro rm @@ -36445,7 +36490,7 @@ tl rm uy ve -qs +QZ kl aa aa @@ -36695,13 +36740,13 @@ hm aa kl qs -qs +QW se se se se se -qs +QX qs kl aa @@ -76391,9 +76436,9 @@ dM QJ QL fg -QO -QQ -QR +QL +QK +QL dM fN fQ @@ -76903,11 +76948,11 @@ dM QI dM QK -QM +QL QN -QP +QL fr -QS +QL dM fN ab diff --git a/code/__DEFINES/clockcult.dm b/code/__DEFINES/clockcult.dm index 0bedf57620..fc93ccbf1c 100644 --- a/code/__DEFINES/clockcult.dm +++ b/code/__DEFINES/clockcult.dm @@ -8,43 +8,31 @@ GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult GLOBAL_VAR_INIT(clockwork_caches, 0) //How many clockwork caches exist in the world (not each individual) GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total -GLOBAL_LIST_EMPTY(active_daemons) //A list of all active tinkerer's daemons +GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult + GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence -GLOBAL_LIST_INIT(clockwork_component_cache, list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 0, HIEROPHANT_ANSIBLE = 0)) //The pool of components that caches draw from + +GLOBAL_VAR_INIT(ratvar_approaches, 0) //The servants can choose to "herald" Ratvar, permanently buffing them but announcing their presence to the crew. GLOBAL_VAR_INIT(ratvar_awakens, 0) //If Ratvar has been summoned; not a boolean, for proper handling of multiple Ratvars +GLOBAL_VAR_INIT(ark_of_the_clockwork_justiciar, FALSE) //The Ark on the Reebe z-level + GLOBAL_VAR_INIT(clockwork_gateway_activated, FALSE) //if a gateway to the celestial derelict has ever been successfully activated +GLOBAL_VAR_INIT(script_scripture_unlocked, FALSE) //If script scripture is available, through converting at least one crewmember +GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If script scripture is available GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not used to track existing scripture //Scripture tiers and requirements; peripherals should never be used #define SCRIPTURE_PERIPHERAL "Peripheral" #define SCRIPTURE_DRIVER "Driver" #define SCRIPTURE_SCRIPT "Script" -#define SCRIPT_SERVANT_REQ 6 -#define SCRIPT_CACHE_REQ 1 #define SCRIPTURE_APPLICATION "Application" -#define APPLICATION_SERVANT_REQ 9 -#define APPLICATION_CACHE_REQ 3 -#define APPLICATION_CV_REQ 100 -#define SCRIPTURE_JUDGEMENT "Judgement" -#define JUDGEMENT_SERVANT_REQ 12 -#define JUDGEMENT_CACHE_REQ 5 -#define JUDGEMENT_CV_REQ 300 -//general component/cooldown things -#define SLAB_PRODUCTION_TIME 450 //how long(deciseconds) slabs require to produce a single component; defaults to 45 seconds +//Various costs related to power. +#define SCRIPT_UNLOCK_THRESHOLD 50000 //Scripts will unlock if the total power reaches this amount +#define APPLICATION_UNLOCK_THRESHOLD 100000 //Applications will unlock if the total powre reaches this amount -#define SLAB_SERVANT_SLOWDOWN 150 //how much each servant above 5 slows down slab-based generation; defaults to 15 seconds per sevant - -#define SLAB_SLOWDOWN_MAXIMUM 1350 //maximum slowdown from additional servants; defaults to 2 minutes 15 seconds - -#define CACHE_PRODUCTION_TIME 300 //how long(deciseconds) caches require to produce a component; defaults to 30 seconds - -#define ACTIVE_CACHE_SLOWDOWN 50 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 5 seconds - -#define LOWER_PROB_PER_COMPONENT 10 //how much each component in the cache reduces the weight of getting another of that component type - -#define MAX_COMPONENTS_BEFORE_RAND (10*LOWER_PROB_PER_COMPONENT) //the number of each component, times LOWER_PROB_PER_COMPONENT, you need to have before component generation will become random +#define ABSCOND_ABDUCTION_COST 95 //clockcult power defines #define MIN_CLOCKCULT_POWER 25 //the minimum amount of power clockcult machines will handle gracefully @@ -72,11 +60,11 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us //Ark defines #define GATEWAY_SUMMON_RATE 1 //the time amount the Gateway to the Celestial Derelict gets each process tick; defaults to 1 per tick -#define GATEWAY_REEBE_FOUND 119 //when progress is at or above this, the gateway finds reebe and begins drawing power +#define GATEWAY_REEBE_FOUND 240 //when progress is at or above this, the gateway finds reebe and begins drawing power -#define GATEWAY_RATVAR_COMING 239 //when progress is at or above this, ratvar has entered and is coming through the gateway +#define GATEWAY_RATVAR_COMING 480 //when progress is at or above this, ratvar has entered and is coming through the gateway -#define GATEWAY_RATVAR_ARRIVAL 300 //when progress is at or above this, game over ratvar's here everybody go home +#define GATEWAY_RATVAR_ARRIVAL 600 //when progress is at or above this, game over ratvar's here everybody go home #define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon @@ -94,6 +82,6 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us #define OCULAR_WARDEN_EXCLUSION_RANGE 3 //the range at which ocular wardens cannot be placed near other ocular wardens -#define RATVARIAN_SPEAR_DURATION 1800 //how long ratvarian spears last; defaults to 3 minutes +#define CLOCKWORK_ARMOR_COOLDOWN 1800 //The cooldown period between summoning suits of clockwork armor -#define PRISM_DELAY_DURATION 1200 //how long prolonging prisms delay the shuttle for; defaults to 2 minutes +#define RATVARIAN_SPEAR_COOLDOWN 300 //The cooldown period between summoning another Ratvarian spear diff --git a/code/__DEFINES/flags.dm b/code/__DEFINES/flags.dm index b464ea130c..97bf61779f 100644 --- a/code/__DEFINES/flags.dm +++ b/code/__DEFINES/flags.dm @@ -53,6 +53,9 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity #define TESLA_IGNORE_2 512 +// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials. +#define NO_MAT_REDEMPTION_2 1024 + //turf-only flags #define NOJAUNT_1 1 #define UNUSED_TRANSIT_TURF_1 2 diff --git a/code/__DEFINES/layers.dm b/code/__DEFINES/layers.dm index d45416e371..35b70bdb84 100644 --- a/code/__DEFINES/layers.dm +++ b/code/__DEFINES/layers.dm @@ -14,6 +14,7 @@ #define HIGH_TURF_LAYER 2.03 #define ABOVE_OPEN_TURF_LAYER 2.04 #define CLOSED_TURF_LAYER 2.05 +#define BULLET_HOLE_LAYER 2.06 #define ABOVE_NORMAL_TURF_LAYER 2.08 #define LATTICE_LAYER 2.2 #define DISPOSAL_PIPE_LAYER 2.3 diff --git a/code/__DEFINES/maps.dm b/code/__DEFINES/maps.dm index 5e7ee3a468..a69dcafa75 100644 --- a/code/__DEFINES/maps.dm +++ b/code/__DEFINES/maps.dm @@ -3,10 +3,11 @@ The /tg/ codebase currently requires you to have 11 z-levels of the same size di z-level order is important, the order you put them in inside the map config.dm will determine what z level number they are assigned ingame. Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1 -current as of 2016/6/2 +current as of september 17, 2017 z1 = station z2 = centcom z5 = mining +z6 = city of cogs Everything else = randomized space Last space-z level = empty */ @@ -17,6 +18,7 @@ Last space-z level = empty #define MAIN_STATION "Main Station" #define CENTCOM "CentCom" +#define CITY_OF_COGS "City of Cogs" #define EMPTY_AREA_1 "Empty Area 1" #define EMPTY_AREA_2 "Empty Area 2" #define MINING "Mining Asteroid" @@ -38,6 +40,7 @@ Last space-z level = empty #define ZLEVEL_STATION_PRIMARY 2 #define ZLEVEL_MINING 5 #define ZLEVEL_LAVALAND 5 +#define ZLEVEL_CITYOFCOGS 6 #define ZLEVEL_EMPTY_SPACE 12 #define ZLEVEL_TRANSIT 11 diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index d505f69ac9..4f36ddbb1e 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -62,6 +62,8 @@ #define CURSE_WASTING 4 //causes gradual damage #define CURSE_GRASPING 8 //hands reach out from the sides of the screen, doing damage and stunning if they hit the target +#define STATUS_EFFECT_KINDLE /datum/status_effect/kindle //A knockdown reduced by 1 second for every 3 points of damage the target takes. + ///////////// // NEUTRAL // ///////////// diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm index 540ec9fb63..e5478adff4 100644 --- a/code/__HELPERS/_lists.dm +++ b/code/__HELPERS/_lists.dm @@ -474,7 +474,7 @@ #error Remie said that lummox was adding a way to get a lists #error contents via list.values, if that is true remove this #error otherwise, update the version and bug lummox -#elseif +#endif //Flattens a keyed list into a list of it's contents /proc/flatten_list(list/key_list) if(!islist(key_list)) diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index 53691d122e..ce8f9f9bd2 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -414,34 +414,159 @@ GLOBAL_LIST_INIT(binary, list("0","1")) end = temp return end - -/proc/parsepencode(t, mob/user=null, signfont=SIGNFONT) - if(length(t) < 1) //No input means nothing needs to be parsed +/proc/parsemarkdown_basic_step1(t, limited=FALSE) + if(length(t) <= 0) return - t = replacetext(t, "\[center\]", "
") - t = replacetext(t, "\[/center\]", "
") - t = replacetext(t, "\[br\]", "
") - t = replacetext(t, "\[b\]", "") - t = replacetext(t, "\[/b\]", "") - t = replacetext(t, "\[i\]", "") - t = replacetext(t, "\[/i\]", "") - t = replacetext(t, "\[u\]", "") - t = replacetext(t, "\[/u\]", "") - t = replacetext(t, "\[large\]", "") - t = replacetext(t, "\[/large\]", "") - if(user) - t = replacetext(t, "\[sign\]", "[user.real_name]") - else - t = replacetext(t, "\[sign\]", "") - t = replacetext(t, "\[field\]", "") + // This parses markdown with no custom rules - t = replacetext(t, "\[*\]", "
  • ") - t = replacetext(t, "\[hr\]", "
    ") - t = replacetext(t, "\[small\]", "") - t = replacetext(t, "\[/small\]", "") - t = replacetext(t, "\[list\]", "") + // Escape backslashed + + t = replacetext(t, "$", "$-") + t = replacetext(t, "\\\\", "$1") + t = replacetext(t, "\\**", "$2") + t = replacetext(t, "\\*", "$3") + t = replacetext(t, "\\__", "$4") + t = replacetext(t, "\\_", "$5") + t = replacetext(t, "\\^", "$6") + t = replacetext(t, "\\((", "$7") + t = replacetext(t, "\\))", "$8") + t = replacetext(t, "\\|", "$9") + t = replacetext(t, "\\%", "$0") + + // Escape single characters that will be used + + t = replacetext(t, "!", "$a") + + // Parse hr and small + + if(!limited) + t = replacetext(t, "((", "") + t = replacetext(t, "))", "") + t = replacetext(t, regex("^-{3,}$", "gm"), "
    ") + t = replacetext(t, regex("^\\(-{3,})$", "gm"), "$1") + + // Parse lists + + var/list/tlist = splittext(t, "\n") + var/tlistlen = tlist.len + var/listlevel = -1 + var/singlespace = -1 // if 0, double spaces are used before asterisks, if 1, single are + for(var/i = 1, i <= tlistlen, i++) + var/line = tlist[i] + var/count_asterisk = length(replacetext(line, regex("\[^\\*\]+", "g"), "")) + if(count_asterisk % 2 == 1 && findtext(line, regex("^\\s*\\*", "g"))) // there is an extra asterisk in the beggining + + var/count_w = length(replacetext(line, regex("^( *)\\*.*$", "g"), "$1")) // whitespace before asterisk + line = replacetext(line, regex("^ *(\\*.*)$", "g"), "$1") + + if(singlespace == -1 && count_w == 2) + if(listlevel == 0) + singlespace = 0 + else + singlespace = 1 + + if(singlespace == 0) + count_w = count_w % 2 ? round(count_w / 2 + 0.25) : count_w / 2 + + line = replacetext(line, regex("\\*", ""), "
  • ") + while(listlevel < count_w) + line = "" + line + listlevel-- + + else while(listlevel >= 0) + line = "" + line + listlevel-- + + tlist[i] = line + // end for + + t = tlist[1] + for(var/i = 2, i <= tlistlen, i++) + t += "\n" + tlist[i] + + while(listlevel >= 0) + t += "" + listlevel-- + + else + t = replacetext(t, "((", "") + t = replacetext(t, "))", "") + + // Parse headers + + t = replacetext(t, regex("^#(?!#) ?(.+)$", "gm"), "

    $1

    ") + t = replacetext(t, regex("^##(?!#) ?(.+)$", "gm"), "

    $1

    ") + t = replacetext(t, regex("^###(?!#) ?(.+)$", "gm"), "

    $1

    ") + t = replacetext(t, regex("^#### ?(.+)$", "gm"), "
    $1
    ") + + // Parse most rules + + t = replacetext(t, regex("\\*(\[^\\*\]*)\\*", "g"), "$1") + t = replacetext(t, regex("_(\[^_\]*)_", "g"), "$1") + t = replacetext(t, "", "!") + t = replacetext(t, "", "!") + t = replacetext(t, regex("\\!(\[^\\!\]+)\\!", "g"), "$1") + t = replacetext(t, regex("\\^(\[^\\^\]+)\\^", "g"), "$1") + t = replacetext(t, regex("\\|(\[^\\|\]+)\\|", "g"), "
    $1
    ") + t = replacetext(t, "!", "
    ") + + return t + +/proc/parsemarkdown_basic_step2(t) + if(length(t) <= 0) + return + + // Restore the single characters used + + t = replacetext(t, "$a", "!") + + // Redo the escaping + + t = replacetext(t, "$1", "\\") + t = replacetext(t, "$2", "**") + t = replacetext(t, "$3", "*") + t = replacetext(t, "$4", "__") + t = replacetext(t, "$5", "_") + t = replacetext(t, "$6", "^") + t = replacetext(t, "$7", "((") + t = replacetext(t, "$8", "))") + t = replacetext(t, "$9", "|") + t = replacetext(t, "$0", "%") + t = replacetext(t, "$-", "$") + + return t + +/proc/parsemarkdown_basic(t, limited=FALSE) + t = parsemarkdown_basic_step1(t, limited) + t = parsemarkdown_basic_step2(t) + return t + +/proc/parsemarkdown(t, mob/user=null, limited=FALSE) + if(length(t) <= 0) + return + + // Premanage whitespace + + t = replacetext(t, regex("\[^\\S\\r\\n \]", "g"), " ") + + t = parsemarkdown_basic_step1(t) + + t = replacetext(t, regex("%s(?:ign)?(?=\\s|$)", "igm"), user ? "[user.real_name]" : "") + t = replacetext(t, regex("%f(?:ield)?(?=\\s|$)", "igm"), "") + + t = parsemarkdown_basic_step2(t) + + // Manage whitespace + + t = replacetext(t, regex("(?:\\r\\n?|\\n)", "g"), "
    ") + + t = replacetext(t, " ", "  ") + + // Done return t diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index a20cad1cf2..c2398982c2 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -502,28 +502,12 @@ Turf and target are separate in case you want to teleport some distance from a t var/y=arcsin(x/sqrt(1+x*x)) return y -/atom/proc/GetAllContents(list/ignore_typecache) - var/list/processing_list = list(src) - var/list/assembled = list() - if(ignore_typecache) //If there's a typecache, use it. - while(processing_list.len) - var/atom/A = processing_list[1] - processing_list -= A - if(ignore_typecache[A.type]) - continue - processing_list |= (A.contents - assembled) - assembled |= A - - else //If there's none, only make this check once for performance. - while(processing_list.len) - var/atom/A = processing_list[1] - processing_list -= A - - processing_list |= (A.contents - assembled) - - assembled |= A - - return assembled +/atom/proc/GetAllContents(list/output=list()) + . = output + output += src + for(var/i in 1 to contents.len) + var/atom/thing = contents[i] + thing.GetAllContents(output) //Step-towards method of determining whether one atom can see another. Similar to viewers() /proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate. diff --git a/code/_compile_options.dm b/code/_compile_options.dm index ccab4a645b..829a55150f 100644 --- a/code/_compile_options.dm +++ b/code/_compile_options.dm @@ -33,7 +33,7 @@ #define MAX_CHARTER_LEN 80 //MINOR TWEAKS/MISC -#define AGE_MIN 17 //youngest a character can be +#define AGE_MIN 18 //youngest a character can be #define AGE_MAX 85 //oldest a character can be #define WIZARD_AGE_MIN 30 //youngest a wizard can be #define SHOES_SLOWDOWN 0 //How much shoes slow you down by default. Negative values speed you up diff --git a/code/_globalvars/lists/mapping.dm b/code/_globalvars/lists/mapping.dm index a2d30b1528..03824c4c83 100644 --- a/code/_globalvars/lists/mapping.dm +++ b/code/_globalvars/lists/mapping.dm @@ -33,6 +33,8 @@ GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events GLOBAL_LIST_EMPTY(wizardstart) +GLOBAL_LIST_EMPTY(nukeop_start) +GLOBAL_LIST_EMPTY(nukeop_leader_start) GLOBAL_LIST_EMPTY(newplayer_start) GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here @@ -46,6 +48,8 @@ GLOBAL_LIST_EMPTY(blobstart) GLOBAL_LIST_EMPTY(secequipment) GLOBAL_LIST_EMPTY(deathsquadspawn) GLOBAL_LIST_EMPTY(emergencyresponseteamspawn) +GLOBAL_LIST_EMPTY(servant_spawns) //Servants of Ratvar spawn here +GLOBAL_LIST_EMPTY(city_of_cogs_spawns) //Anyone entering the City of Cogs spawns here GLOBAL_LIST_EMPTY(ruin_landmarks) //away missions diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index b361ef1a78..1e3c10d57c 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -378,90 +378,6 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." /obj/screen/alert/clockwork alerttooltipstyle = "clockcult" -/obj/screen/alert/clockwork/scripture_reqs - name = "Next Tier Requirements" - desc = "You shouldn't be seeing this description unless you're very fast. If you're very fast, good job!" - icon_state = "no-servants-caches" - -/obj/screen/alert/clockwork/scripture_reqs/Initialize() - . = ..() - START_PROCESSING(SSprocessing, src) - process() - -/obj/screen/alert/clockwork/scripture_reqs/Destroy() - STOP_PROCESSING(SSprocessing, src) - return ..() - -/obj/screen/alert/clockwork/scripture_reqs/process() - if(GLOB.clockwork_gateway_activated) - mob_viewer.clear_alert("scripturereq") - return - var/current_state - for(var/i in SSticker.scripture_states) - if(!SSticker.scripture_states[i]) - current_state = i - break - icon_state = "no" - if(!current_state) - name = "Current Objective" - for(var/obj/structure/destructible/clockwork/massive/celestial_gateway/G in GLOB.all_clockwork_objects) - var/area/gate_area = get_area(G) - desc = "Protect the Ark at [gate_area.map_name]!" - return - desc = "All tiers of Scripture are unlocked.
    \ - Acquire components and summon the Ark.
    " - else - name = "Next Tier Requirements" - var/validservants = 0 - var/unconverted_ais_exist = get_unconverted_ais() - for(var/mob/living/L in GLOB.living_mob_list) - if(is_servant_of_ratvar(L) && (ishuman(L) || issilicon(L))) - validservants++ - var/req_servants = 0 - var/req_caches = 0 - var/req_cv = 0 - var/req_ai = FALSE - var/list/textlist = list("Requirements for [current_state] Scripture:") - switch(current_state) //get our requirements based on the tier - if(SCRIPTURE_SCRIPT) - req_servants = SCRIPT_SERVANT_REQ - req_caches = SCRIPT_CACHE_REQ - if(SCRIPTURE_APPLICATION) - req_servants = APPLICATION_SERVANT_REQ - req_caches = APPLICATION_CACHE_REQ - req_cv = APPLICATION_CV_REQ - if(SCRIPTURE_JUDGEMENT) - req_servants = JUDGEMENT_SERVANT_REQ - req_caches = JUDGEMENT_CACHE_REQ - req_cv = JUDGEMENT_CV_REQ - req_ai = TRUE - textlist += "
    [validservants]/[req_servants] Servants" - if(validservants < req_servants) - icon_state += "-servants" //in this manner, generate an icon key based on what we're missing - else - textlist += ": \[CHECK\]" - textlist += "
    [GLOB.clockwork_caches]/[req_caches] Tinkerer's Caches" - if(GLOB.clockwork_caches < req_caches) - icon_state += "-caches" - else - textlist += ": \[CHECK\]" - if(req_cv) //cv only shows up if the tier requires it - textlist += "
    [GLOB.clockwork_construction_value]/[req_cv] Construction Value" - if(GLOB.clockwork_construction_value < req_cv) - icon_state += "-cv" - else - textlist += ": \[CHECK\]" - if(req_ai) //same for ai - if(unconverted_ais_exist) - if(unconverted_ais_exist > 1) - textlist += "
    [unconverted_ais_exist] unconverted AIs exist!
    " - else - textlist += "
    An unconverted AI exists!" - icon_state += "-ai" - else - textlist += "
    No unconverted AIs exist: \[CHECK\]" - desc = textlist.Join() - /obj/screen/alert/clockwork/infodump name = "Global Records" desc = "You shouldn't be seeing this description, because it should be dynamically generated." @@ -473,7 +389,6 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." else var/servants = 0 var/validservants = 0 - var/unconverted_ais_exist = get_unconverted_ais() var/list/textlist for(var/mob/living/L in GLOB.living_mob_list) if(is_servant_of_ratvar(L)) @@ -487,29 +402,25 @@ or shoot a gun to move around via Newton's 3rd Law of Motion." textlist = list("[servants] Servants, [validservants ? "[validservants] of which counts":"none of which count"] towards scripture.
    ") else textlist = list("[servants] Servant, who [validservants ? "counts":"does not count"] towards scripture.
    ") - textlist += "[GLOB.clockwork_caches ? "[GLOB.clockwork_caches] Tinkerer's Caches.":"No Tinkerer's Caches, construct one!"]
    \ - [GLOB.clockwork_construction_value] Construction Value.
    " - textlist += "[Floor(servants * 0.2)] Tinkerer's Daemons can be active at once. [LAZYLEN(GLOB.active_daemons)] are active.
    " - for(var/obj/structure/destructible/clockwork/massive/celestial_gateway/G in GLOB.all_clockwork_objects) - var/area/gate_area = get_area(G) - textlist += "Ark Location: [uppertext(gate_area.map_name)]
    " - if(G.still_needs_components()) - textlist += "Ark Components required:
    " - for(var/i in G.required_components) - if(G.required_components[i]) - textlist += "[get_component_icon(i)] [G.required_components[i]] " - textlist += "
    " - else - textlist += "Seconds until Ratvar's arrival: [G.get_arrival_text(TRUE)]
    " - break - if(unconverted_ais_exist) - if(unconverted_ais_exist > 1) - textlist += "[unconverted_ais_exist] unconverted AIs exist!
    " - else - textlist += "An unconverted AI exists!
    " - for(var/i in SSticker.scripture_states) - if(i != SCRIPTURE_DRIVER) //ignore the always-unlocked stuff - textlist += "[i] Scripture: [SSticker.scripture_states[i] ? "UNLOCKED":"LOCKED"]
    " + for(var/i in SSticker.scripture_states) + if(i != SCRIPTURE_DRIVER) //ignore the always-unlocked stuff + textlist += "[i] Scripture: [SSticker.scripture_states[i] ? "UNLOCKED":"LOCKED"]
    " + var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar + if(G) + var/time_info + var/time_name + if(G.seconds_until_activation) + time_info = G.seconds_until_activation + time_name = "until the Ark activates" + else if(G.grace_period) + time_info = G.grace_period + time_name = "of grace period remaining" + else if(G.progress_in_seconds) + time_info = GATEWAY_RATVAR_ARRIVAL - G.progress_in_seconds + time_name = "until the Ark finishes summoning" + if(time_info) + textlist += "[time_info / 60] minutes [time_name].
    " + textlist += "[DisplayPower(get_clockwork_power())] power available for use." desc = textlist.Join() ..() diff --git a/code/_onclick/hud/clockwork_marauder.dm b/code/_onclick/hud/clockwork_marauder.dm deleted file mode 100644 index 7429d1deeb..0000000000 --- a/code/_onclick/hud/clockwork_marauder.dm +++ /dev/null @@ -1,45 +0,0 @@ -/datum/hud/marauder - var/obj/screen/hosthealth - var/obj/screen/blockchance - var/obj/screen/counterchance - -/datum/hud/marauder/New(mob/living/simple_animal/hostile/guardian/owner) - ..() - var/obj/screen/using - - healths = new /obj/screen/healths/clock() - infodisplay += healths - - hosthealth = new /obj/screen/healths/clock() - hosthealth.screen_loc = ui_internal - infodisplay += hosthealth - - using = new /obj/screen/marauder/emerge() - using.screen_loc = ui_zonesel - static_inventory += using - -/datum/hud/marauder/Destroy() - blockchance = null - counterchance = null - hosthealth = null - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/create_mob_hud() - if(client && !hud_used) - hud_used = new /datum/hud/marauder(src, ui_style2icon(client.prefs.UI_style)) - -/obj/screen/marauder - icon = 'icons/mob/clockwork_mobs.dmi' - -/obj/screen/marauder/emerge - icon_state = "marauder_emerge" - name = "Emerge/Return" - desc = "Emerge or Return." - -/obj/screen/marauder/emerge/Click() - if(istype(usr, /mob/living/simple_animal/hostile/clockwork/marauder)) - var/mob/living/simple_animal/hostile/clockwork/marauder/M = usr - if(M.is_in_host()) - M.try_emerge() - else - M.return_to_host() diff --git a/code/citadel/cit_guns.dm b/code/citadel/cit_guns.dm index efab785d12..e62884ecbc 100644 --- a/code/citadel/cit_guns.dm +++ b/code/citadel/cit_guns.dm @@ -172,6 +172,27 @@ spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable recoil = 1 +///toy memes/// + +/obj/item/ammo_box/magazine/toy/x9 + name = "foam force X9 magazine" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "toy9magazine" + max_ammo = 30 + multiple_sprites = 2 + +/obj/item/gun/ballistic/automatic/x9/toy + name = "donksoft X9" + desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up." + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "toy9" + can_suppress = 0 + needs_permit = 0 + mag_type = /obj/item/ammo_box/magazine/toy/x9 + casing_ejector = 0 + spread = 45 //MAXIMUM XCOM MEMES (actually that'd be 90 spread) + + ////////XCOM2 Magpistol///////// //////projectiles////// @@ -213,7 +234,7 @@ //////magazines///// -/obj/item/ammo_box/magazine/mmags +/obj/item/ammo_box/magazine/mmag/small name = "magpistol magazine (non-lethal disabler)" icon = 'icons/obj/guns/cit_guns.dmi' icon_state = "nlmagmag" @@ -223,7 +244,7 @@ max_ammo = 7 multiple_sprites = 2 -/obj/item/ammo_box/magazine/mmags/lethal +/obj/item/ammo_box/magazine/mmag/small/lethal name = "magpistol magazine (lethal)" icon = 'icons/obj/guns/cit_guns.dmi' icon_state = "smallmagmag" @@ -239,7 +260,7 @@ icon_state = "magpistol" force = 10 fire_sound = 'sound/weapons/magpistol.ogg' - mag_type = /obj/item/ammo_box/magazine/mmags + mag_type = /obj/item/ammo_box/magazine/mmag/small can_suppress = 0 casing_ejector = 0 fire_delay = 5 @@ -276,7 +297,7 @@ req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5, "syndicate" = 3) build_type = PROTOLATHE materials = list(MAT_METAL = 4000, MAT_SILVER = 500) - build_path = /obj/item/ammo_box/magazine/mmags/lethal + build_path = /obj/item/ammo_box/magazine/mmag/small/lethal category = list("Ammo") /datum/design/mag_magpistol/nl @@ -285,7 +306,7 @@ id = "mag_magpistol_nl" req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5) materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250) - build_path = /obj/item/ammo_box/magazine/mmags + build_path = /obj/item/ammo_box/magazine/mmag/small //////toy memes///// @@ -339,3 +360,412 @@ materials = list(MAT_METAL = 7500, MAT_GLASS = 1000) build_path = /obj/item/gun/ballistic/shotgun/toy/mag category = list("hacked", "Misc") + +//////Magrifle////// + +///projectiles/// + +/obj/item/projectile/bullet/magrifle + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "magjectile-large" + damage = 30 + armour_penetration = 25 + light_range = 3 + light_color = LIGHT_COLOR_RED + +/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "magjectile-large-nl" + damage = 5 + knockdown = 30 + stamina = 75 + armour_penetration = 0 + light_range = 3 + light_color = LIGHT_COLOR_BLUE + +///ammo casings/// + +/obj/item/ammo_casing/caseless/amagm + desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon." + caliber = "magm" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "mag-casing-live" + projectile_type = /obj/item/projectile/bullet/magrifle + +/obj/item/ammo_casing/caseless/anlmagm + desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload." + caliber = "magm" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "mag-casing-live" + projectile_type = /obj/item/projectile/bullet/nlmagrifle + +///magazines/// + +/obj/item/ammo_box/magazine/mmag/ + name = "magrifle magazine (non-lethal disabler)" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "mediummagmag" + origin_tech = "magnets=6" + ammo_type = /obj/item/ammo_casing/caseless/anlmagm + caliber = "magm" + max_ammo = 15 + multiple_sprites = 2 + +/obj/item/ammo_box/magazine/mmag/lethal + name = "magrifle magazine (lethal)" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "mediummagmag" + origin_tech = "combat=6" + ammo_type = /obj/item/ammo_casing/caseless/amagm + +///the gun itself/// + +/obj/item/gun/ballistic/automatic/magrifle + name = "\improper Magnetic Rifle" + desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs." + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "magrifle" + item_state = "arg" + slot_flags = 0 + origin_tech = "combat=6;engineering=6;magnets=6" + mag_type = /obj/item/ammo_box/magazine/mmag + fire_sound = 'sound/weapons/magrifle.ogg' + can_suppress = 0 + burst_size = 3 + fire_delay = 2 + spread = 15 + recoil = 1 + casing_ejector = 0 + +///research/// + +/obj/item/gun/ballistic/automatic/magrifle/nopin + pin = null + +/datum/design/magrifle + name = "Magrifle" + desc = "An upscaled Magpistol in rifle form." + id = "magrifle" + req_tech = list("combat" = 7, "magnets" = 7, "powerstorage" = 7) + build_type = PROTOLATHE + materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000) + build_path = /obj/item/gun/ballistic/automatic/magrifle/nopin + category = list("Weapons") + +/datum/design/mag_magrifle + name = "Magrifle Magazine (Lethal)" + desc = "A 15 round magazine for the Magrifle." + id = "mag_magrifle" + req_tech = list("combat" = 7, "magnets" = 7, "materials" = 5, "syndicate" = 4) + build_type = PROTOLATHE + materials = list(MAT_METAL = 8000, MAT_SILVER = 1000) + build_path = /obj/item/ammo_box/magazine/mmag/lethal + category = list("Ammo") + +/datum/design/mag_magrifle/nl + name = "Magrifle Magazine (Non-Lethal)" + desc = "A 15 round non-lethal magazine for the Magrifle." + id = "mag_magrifle_nl" + req_tech = list("combat" = 7, "magnets" = 7, "materials" = 5) + materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500) + build_path = /obj/item/ammo_box/magazine/mmag + +//////Hyper-Burst Rifle////// + +///projectiles/// + +/obj/item/projectile/bullet/mags/hyper + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "magjectile" + damage = 10 + armour_penetration = 10 + stamina = 10 + forcedodge = TRUE + range = 6 + light_range = 1 + light_color = LIGHT_COLOR_RED + +/obj/item/projectile/bullet/mags/hyper/inferno + icon_state = "magjectile-large" + stamina = 0 + forcedodge = FALSE + range = 25 + light_range = 4 + +/obj/item/projectile/bullet/mags/hyper/inferno/on_hit(atom/target, blocked = FALSE) + ..() + explosion(target, -1, 1, 2, 4, 5) + return 1 + +///ammo casings/// + +/obj/item/ammo_casing/caseless/ahyper + desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle." + caliber = "hypermag" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "hyper-casing-live" + projectile_type = /obj/item/projectile/bullet/mags/hyper + pellets = 12 + variance = 40 + +/obj/item/ammo_casing/caseless/ahyper/inferno + projectile_type = /obj/item/projectile/bullet/mags/hyper/inferno + pellets = 1 + variance = 0 + +///magazines/// + +/obj/item/ammo_box/magazine/mhyper + name = "hyper-burst rifle magazine" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "hypermag-4" + ammo_type = /obj/item/ammo_casing/caseless/ahyper + caliber = "hypermag" + desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that fragments into 12 smaller shards which can absolutely puncture anything, but has rather short effective range." + max_ammo = 4 + +/obj/item/ammo_box/magazine/mhyper/update_icon() + ..() + icon_state = "hypermag-[ammo_count() ? "4" : "0"]" + +/obj/item/ammo_box/magazine/mhyper/inferno + name = "hyper-burst rifle magazine (inferno)" + ammo_type = /obj/item/ammo_casing/caseless/ahyper/inferno + desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that violently reacts with whatever surface it strikes, generating a massive amount of heat and light." + +///gun itself/// + +/obj/item/gun/ballistic/automatic/hyperburst + name = "\improper Hyper-Burst Rifle" + desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once." + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "hyperburst" + item_state = "arg" + slot_flags = 0 + origin_tech = "combat=6;engineering=6;magnets=6;syndicate=6" + mag_type = /obj/item/ammo_box/magazine/mhyper + fire_sound = 'sound/weapons/magburst.ogg' + can_suppress = 0 + burst_size = 1 + fire_delay = 40 + recoil = 2 + casing_ejector = 0 + weapon_weight = WEAPON_HEAVY + +/obj/item/gun/ballistic/automatic/hyperburst/update_icon() + ..() + icon_state = "hyperburst[magazine ? "-[get_ammo()]" : ""][chambered ? "" : "-e"]" + +/* made redundant by reskinnable stetchkins +//////Stealth Pistol////// + +/obj/item/gun/ballistic/automatic/pistol/stealth + name = "stealth pistol" + desc = "A unique bullpup pistol with a compact frame. Has an integrated surpressor." + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "stealthpistol" + w_class = WEIGHT_CLASS_SMALL + origin_tech = "combat=3;materials=3;syndicate=4" + mag_type = /obj/item/ammo_box/magazine/m10mm + can_suppress = 0 + fire_sound = 'sound/weapons/gunshot_silenced.ogg' + suppressed = 1 + burst_size = 1 + +/obj/item/gun/ballistic/automatic/pistol/stealth/update_icon() + ..() + if(magazine) + cut_overlays() + add_overlay("stealthpistol-magazine") + else + cut_overlays() + icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" + +*/ + +//////10mm soporific bullets////// + +obj/item/projectile/bullet/c10mm/soporific + name ="10mm soporific bullet" + armour_penetration = 0 + nodamage = TRUE + dismemberment = 0 + knockdown = 0 + +/obj/item/projectile/bullet/c10mm/soporific/on_hit(atom/target, blocked = FALSE) + if((blocked != 100) && isliving(target)) + var/mob/living/L = target + L.blur_eyes(6) + if(L.staminaloss >= 40) + L.Sleeping(250) + else + L.adjustStaminaLoss(58) + return 1 + +/obj/item/ammo_casing/c10mm/soporific + name = ".10mm soporific bullet casing" + desc = "A 10mm soporific bullet casing." + projectile_type = /obj/item/projectile/bullet/c10mm/soporific + +/obj/item/ammo_box/magazine/m10mm/soporific + name = "pistol magazine (10mm soporific)" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "9x19pS" + desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target." + ammo_type = /obj/item/ammo_casing/c10mm/soporific + +/obj/item/ammo_box/c10mm/soporific + name = "ammo box (10mm soporific)" + ammo_type = /obj/item/ammo_casing/c10mm/soporific + max_ammo = 24 + +//////Flechette Launcher////// + +///projectiles/// + +/obj/item/projectile/bullet/cflechetteap //shreds armor + name = "flechette (armor piercing)" + damage = 8 + armour_penetration = 80 + +/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding + name = "flechette (serrated)" + damage = 8 + dismemberment = 10 + armour_penetration = -80 + +/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE) + if((blocked != 100) && iscarbon(target)) + var/mob/living/carbon/C = target + C.bleed(10) + return ..() + +///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)/// + +/obj/item/ammo_casing/caseless/flechetteap + name = "flechette (armor piercing)" + desc = "A flechette made with a tungsten alloy." + projectile_type = /obj/item/projectile/bullet/cflechetteap + caliber = "flechette" + throwforce = 1 + throw_speed = 3 + +/obj/item/ammo_casing/caseless/flechettes + name = "flechette (serrated)" + desc = "A serrated flechette made of a special alloy intended to deform drastically upon penetration of human flesh." + projectile_type = /obj/item/projectile/bullet/cflechettes + caliber = "flechette" + throwforce = 2 + throw_speed = 3 + embed_chance = 75 + +///magazine/// + +/obj/item/ammo_box/magazine/flechette + name = "flechette magazine (armor piercing)" + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "flechettemag" + origin_tech = "combat=5;syndicate=1" + ammo_type = /obj/item/ammo_casing/caseless/flechetteap + caliber = "flechette" + max_ammo = 40 + multiple_sprites = 2 + +/obj/item/ammo_box/magazine/flechette/s + name = "flechette magazine (serrated)" + ammo_type = /obj/item/ammo_casing/caseless/flechettes + +///the gun itself/// + +/obj/item/gun/ballistic/automatic/flechette + name = "\improper CX Flechette Launcher" + desc = "A flechette launching machine pistol with an unconventional bullpup frame." + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "flechettegun" + item_state = "gun" + w_class = WEIGHT_CLASS_NORMAL + slot_flags = 0 + /obj/item/device/firing_pin/implant/pindicate + origin_tech = "combat=6;materials=2;syndicate=5" + mag_type = /obj/item/ammo_box/magazine/flechette/ + fire_sound = 'sound/weapons/gunshot_smg.ogg' + can_suppress = 0 + burst_size = 5 + fire_delay = 1 + casing_ejector = 0 + spread = 20 + +/obj/item/gun/ballistic/automatic/flechette/update_icon() + ..() + if(magazine) + cut_overlays() + add_overlay("flechettegun-magazine") + else + cut_overlays() + icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" + +///unique variant/// + +/obj/item/projectile/bullet/cflechetteshredder + name = "flechette (shredder)" + damage = 5 + dismemberment = 40 + +/obj/item/ammo_casing/caseless/flechetteshredder + name = "flechette (shredder)" + desc = "A serrated flechette made of a special alloy that forms a monofilament edge." + projectile_type = /obj/item/projectile/bullet/cflechettes + +/obj/item/ammo_box/magazine/flechette/shredder + name = "flechette magazine (shredder)" + icon_state = "shreddermag" + ammo_type = /obj/item/ammo_casing/caseless/flechetteshredder + +/obj/item/gun/ballistic/automatic/flechette/shredder + name = "\improper CX Shredder" + desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofillament flechettes." + w_class = WEIGHT_CLASS_SMALL + mag_type = /obj/item/ammo_box/magazine/flechette/shredder + spread = 30 + +/obj/item/gun/ballistic/automatic/flechette/shredder/update_icon() + ..() + if(magazine) + cut_overlays() + add_overlay("shreddergun-magazine") + else + cut_overlays() + icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" + +//////modular pistol////// (reskinnable stetchkins) + +/obj/item/gun/ballistic/automatic/pistol/modular + name = "modular pistol" + desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors." + icon = 'icons/obj/guns/cit_guns.dmi' + icon_state = "cde" + can_unsuppress = TRUE + unique_rename = TRUE + unique_reskin = list("Default" = "cde", + "NT-99" = "n99", + "Stealth" = "stealthpistol", + "HKVP-78" = "vp78", + "Luger" = "p08b", + "Mk.58" = "secguncomp", + "PX4 Storm" = "px4" + ) + +/obj/item/gun/ballistic/automatic/pistol/modular/update_icon() + ..() + if(current_skin) + icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" + else + icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" + if(magazine && suppressed) + cut_overlays() + add_overlay("[unique_reskin[current_skin]]-magazine-sup") //Yes, this means the default iconstate can't have a magazine overlay + else if (magazine) + cut_overlays() + add_overlay("[unique_reskin[current_skin]]-magazine") + else + cut_overlays() \ No newline at end of file diff --git a/code/controllers/configuration/config_entry.dm b/code/controllers/configuration/config_entry.dm new file mode 100644 index 0000000000..b439743a79 --- /dev/null +++ b/code/controllers/configuration/config_entry.dm @@ -0,0 +1,198 @@ +#undef CURRENT_RESIDENT_FILE + +#define LIST_MODE_NUM 0 +#define LIST_MODE_TEXT 1 +#define LIST_MODE_FLAG 2 + +/datum/config_entry + var/name //read-only, this is determined by the last portion of the derived entry type + var/value + var/default //read-only, just set value directly + + var/resident_file //the file which this belongs to, must be set + var/modified = FALSE //set to TRUE if the default has been overridden by a config entry + + var/protection = NONE + var/abstract_type = /datum/config_entry //do not instantiate if type matches this + + var/dupes_allowed = FALSE + +/datum/config_entry/New() + if(!resident_file) + CRASH("Config entry [type] has no resident_file set") + if(type == abstract_type) + CRASH("Abstract config entry [type] instatiated!") + name = lowertext(type2top(type)) + if(islist(value)) + var/list/L = value + default = L.Copy() + else + default = value + +/datum/config_entry/Destroy() + config.RemoveEntry(src) + return ..() + +/datum/config_entry/can_vv_get(var_name) + . = ..() + if(var_name == "value" || var_name == "default") + . &= !(protection & CONFIG_ENTRY_HIDDEN) + +/datum/config_entry/vv_edit_var(var_name, var_value) + var/static/list/banned_edits = list("name", "default", "resident_file", "protection", "abstract_type", "modified", "dupes_allowed") + if(var_name == "value") + if(protection & CONFIG_ENTRY_LOCKED) + return FALSE + . = ValidateAndSet("[var_value]") + if(.) + var_edited = TRUE + return + if(var_name in banned_edits) + return FALSE + return ..() + +/datum/config_entry/proc/VASProcCallGuard(str_val) + . = !(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "ValidateAndSet" && GLOB.LastAdminCalledTargetRef == "\ref[src]") + if(!.) + log_admin_private("Config set of [type] to [str_val] attempted by [key_name(usr)]") + +/datum/config_entry/proc/ValidateAndSet(str_val) + VASProcCallGuard(str_val) + CRASH("Invalid config entry type!") + +/datum/config_entry/proc/ValidateKeyedList(str_val, list_mode, splitter) + str_val = trim(str_val) + var/key_pos = findtext(str_val, splitter) + var/key_name = null + var/key_value = null + + if(key_pos || list_mode == LIST_MODE_FLAG) + key_name = lowertext(copytext(str_val, 1, key_pos)) + key_value = copytext(str_val, key_pos + 1) + var/temp + var/continue_check + switch(list_mode) + if(LIST_MODE_FLAG) + temp = TRUE + continue_check = TRUE + if(LIST_MODE_NUM) + temp = text2num(key_value) + continue_check = !isnull(temp) + if(LIST_MODE_TEXT) + temp = key_value + continue_check = temp + if(continue_check && ValidateKeyName(key_name)) + value[key_name] = temp + return TRUE + return FALSE + +/datum/config_entry/proc/ValidateKeyName(key_name) + return TRUE + +/datum/config_entry/string + value = "" + abstract_type = /datum/config_entry/string + var/auto_trim = TRUE + +/datum/config_entry/string/vv_edit_var(var_name, var_value) + return var_name != "auto_trim" && ..() + +/datum/config_entry/string/ValidateAndSet(str_val) + if(!VASProcCallGuard(str_val)) + return FALSE + value = auto_trim ? trim(str_val) : str_val + return TRUE + +/datum/config_entry/number + value = 0 + abstract_type = /datum/config_entry/number + var/integer = TRUE + var/max_val = INFINITY + var/min_val = -INFINITY + +/datum/config_entry/number/ValidateAndSet(str_val) + if(!VASProcCallGuard(str_val)) + return FALSE + var/temp = text2num(trim(str_val)) + if(!isnull(temp)) + value = Clamp(integer ? round(temp) : temp, min_val, max_val) + if(value != temp && !var_edited) + log_config("Changing [name] from [temp] to [value]!") + return TRUE + return FALSE + +/datum/config_entry/number/vv_edit_var(var_name, var_value) + var/static/list/banned_edits = list("max_val", "min_val", "integer") + return !(var_name in banned_edits) && ..() + +/datum/config_entry/flag + value = FALSE + abstract_type = /datum/config_entry/flag + +/datum/config_entry/flag/ValidateAndSet(str_val) + if(!VASProcCallGuard(str_val)) + return FALSE + value = text2num(trim(str_val)) != 0 + return TRUE + +/datum/config_entry/number_list + abstract_type = /datum/config_entry/number_list + value = list() + +/datum/config_entry/number_list/ValidateAndSet(str_val) + if(!VASProcCallGuard(str_val)) + return FALSE + str_val = trim(str_val) + var/list/new_list = list() + var/list/values = splittext(str_val," ") + for(var/I in values) + var/temp = text2num(I) + if(isnull(temp)) + return FALSE + new_list += temp + if(!new_list.len) + return FALSE + value = new_list + return TRUE + +/datum/config_entry/keyed_flag_list + abstract_type = /datum/config_entry/keyed_flag_list + value = list() + dupes_allowed = TRUE + +/datum/config_entry/keyed_flag_list/ValidateAndSet(str_val) + if(!VASProcCallGuard(str_val)) + return FALSE + return ValidateKeyedList(str_val, LIST_MODE_FLAG, " ") + +/datum/config_entry/keyed_number_list + abstract_type = /datum/config_entry/keyed_number_list + value = list() + dupes_allowed = TRUE + var/splitter = " " + +/datum/config_entry/keyed_number_list/vv_edit_var(var_name, var_value) + return var_name != "splitter" && ..() + +/datum/config_entry/keyed_number_list/ValidateAndSet(str_val) + if(!VASProcCallGuard(str_val)) + return FALSE + return ValidateKeyedList(str_val, LIST_MODE_NUM, splitter) + +/datum/config_entry/keyed_string_list + abstract_type = /datum/config_entry/keyed_string_list + value = list() + dupes_allowed = TRUE + var/splitter = " " + +/datum/config_entry/keyed_string_list/vv_edit_var(var_name, var_value) + return var_name != "splitter" && ..() + +/datum/config_entry/keyed_string_list/ValidateAndSet(str_val) + if(!VASProcCallGuard(str_val)) + return FALSE + return ValidateKeyedList(str_val, LIST_MODE_TEXT, splitter) + +#undef LIST_MODE_NUM +#undef LIST_MODE_TEXT +#undef LIST_MODE_FLAG diff --git a/code/controllers/configuration/configuration.dm b/code/controllers/configuration/configuration.dm new file mode 100644 index 0000000000..8df012e5de --- /dev/null +++ b/code/controllers/configuration/configuration.dm @@ -0,0 +1,287 @@ +GLOBAL_VAR_INIT(config_dir, "config/") +GLOBAL_PROTECT(config_dir) + +/datum/controller/configuration + name = "Configuration" + + var/hiding_entries_by_type = TRUE //Set for readability, admins can set this to FALSE if they want to debug it + var/list/entries + var/list/entries_by_type + + var/list/maplist + var/datum/map_config/defaultmap + + var/list/modes // allowed modes + var/list/gamemode_cache + var/list/votable_modes // votable modes + var/list/mode_names + var/list/mode_reports + var/list/mode_false_report_weight + +/datum/controller/configuration/New() + config = src + var/list/config_files = InitEntries() + LoadModes() + for(var/I in config_files) + LoadEntries(I) + if(Get(/datum/config_entry/flag/maprotation)) + loadmaplist(CONFIG_MAPS_FILE) + +/datum/controller/configuration/Destroy() + entries_by_type.Cut() + QDEL_LIST_ASSOC_VAL(entries) + QDEL_LIST_ASSOC_VAL(maplist) + QDEL_NULL(defaultmap) + + config = null + + return ..() + +/datum/controller/configuration/proc/InitEntries() + var/list/_entries = list() + entries = _entries + var/list/_entries_by_type = list() + entries_by_type = _entries_by_type + + . = list() + + for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case + var/datum/config_entry/E = I + if(initial(E.abstract_type) == I) + continue + E = new I + _entries_by_type[I] = E + var/esname = E.name + var/datum/config_entry/test = _entries[esname] + if(test) + log_config("Error: [test.type] has the same name as [E.type]: [esname]! Not initializing [E.type]!") + qdel(E) + continue + _entries[esname] = E + .[E.resident_file] = TRUE + +/datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE) + entries -= CE.name + entries_by_type -= CE.type + +/datum/controller/configuration/proc/LoadEntries(filename) + log_config("Loading config file [filename]...") + var/list/lines = world.file2list("[GLOB.config_dir][filename]") + var/list/_entries = entries + for(var/L in lines) + if(!L) + continue + + if(copytext(L, 1, 2) == "#") + continue + + var/pos = findtext(L, " ") + var/entry = null + var/value = null + + if(pos) + entry = lowertext(copytext(L, 1, pos)) + value = copytext(L, pos + 1) + else + entry = lowertext(L) + + if(!entry) + continue + + var/datum/config_entry/E = _entries[entry] + if(!E) + log_config("Unknown setting in configuration: '[entry]'") + continue + + if(filename != E.resident_file) + log_config("Found [entry] in [filename] when it should have been in [E.resident_file]! Ignoring.") + continue + + var/validated = E.ValidateAndSet(value) + if(!validated) + log_config("Failed to validate setting \"[value]\" for [entry]") + else if(E.modified && !E.dupes_allowed) + log_config("Duplicate setting for [entry] ([value]) detected! Using latest.") + + if(validated) + E.modified = TRUE + +/datum/controller/configuration/can_vv_get(var_name) + return (var_name != "entries_by_type" || !hiding_entries_by_type) && ..() + +/datum/controller/configuration/vv_edit_var(var_name, var_value) + return !(var_name in list("entries_by_type", "entries")) && ..() + +/datum/controller/configuration/stat_entry() + if(!statclick) + statclick = new/obj/effect/statclick/debug(null, "Edit", src) + stat("[name]:", statclick) + +/datum/controller/configuration/proc/Get(entry_type) + if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "\ref[src]") + log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]") + return + var/datum/config_entry/E = entry_type + var/entry_is_abstract = initial(E.abstract_type) == entry_type + if(entry_is_abstract) + CRASH("Tried to retrieve an abstract config_entry: [entry_type]") + E = entries_by_type[entry_type] + if(!E) + CRASH("Missing config entry for [entry_type]!") + return E.value + +/datum/controller/configuration/proc/Set(entry_type, new_val) + if(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Set" && GLOB.LastAdminCalledTargetRef == "\ref[src]") + log_admin_private("Config rewrite of [entry_type] to [new_val] attempted by [key_name(usr)]") + return + var/datum/config_entry/E = entry_type + var/entry_is_abstract = initial(E.abstract_type) == entry_type + if(entry_is_abstract) + CRASH("Tried to retrieve an abstract config_entry: [entry_type]") + E = entries_by_type[entry_type] + if(!E) + CRASH("Missing config entry for [entry_type]!") + return E.ValidateAndSet(new_val) + +/datum/controller/configuration/proc/LoadModes() + gamemode_cache = typecacheof(/datum/game_mode, TRUE) + modes = list() + mode_names = list() + mode_reports = list() + mode_false_report_weight = list() + votable_modes = list() + var/list/probabilities = Get(/datum/config_entry/keyed_number_list/probability) + for(var/T in gamemode_cache) + // I wish I didn't have to instance the game modes in order to look up + // their information, but it is the only way (at least that I know of). + var/datum/game_mode/M = new T() + + if(M.config_tag) + if(!(M.config_tag in modes)) // ensure each mode is added only once + modes += M.config_tag + mode_names[M.config_tag] = M.name + probabilities[M.config_tag] = M.probability + mode_reports[M.config_tag] = M.generate_report() + mode_false_report_weight[M.config_tag] = M.false_report_weight + if(M.votable) + votable_modes += M.config_tag + qdel(M) + votable_modes += "secret" + +/datum/controller/configuration/proc/loadmaplist(filename) + filename = "[GLOB.config_dir][filename]" + var/list/Lines = world.file2list(filename) + + var/datum/map_config/currentmap = null + for(var/t in Lines) + if(!t) + continue + + t = trim(t) + if(length(t) == 0) + continue + else if(copytext(t, 1, 2) == "#") + continue + + var/pos = findtext(t, " ") + var/command = null + var/data = null + + if(pos) + command = lowertext(copytext(t, 1, pos)) + data = copytext(t, pos + 1) + else + command = lowertext(t) + + if(!command) + continue + + if (!currentmap && command != "map") + continue + + switch (command) + if ("map") + currentmap = new ("_maps/[data].json") + if(currentmap.defaulted) + log_config("Failed to load map config for [data]!") + if ("minplayers","minplayer") + currentmap.config_min_users = text2num(data) + if ("maxplayers","maxplayer") + currentmap.config_max_users = text2num(data) + if ("weight","voteweight") + currentmap.voteweight = text2num(data) + if ("default","defaultmap") + defaultmap = currentmap + if ("endmap") + LAZYINITLIST(maplist) + maplist[currentmap.map_name] = currentmap + currentmap = null + if ("disabled") + currentmap = null + else + WRITE_FILE(GLOB.config_error_log, "Unknown command in map vote config: '[command]'") + + +/datum/controller/configuration/proc/pick_mode(mode_name) + // I wish I didn't have to instance the game modes in order to look up + // their information, but it is the only way (at least that I know of). + // ^ This guy didn't try hard enough + for(var/T in gamemode_cache) + var/datum/game_mode/M = T + var/ct = initial(M.config_tag) + if(ct && ct == mode_name) + return new T + return new /datum/game_mode/extended() + +/datum/controller/configuration/proc/get_runnable_modes() + var/list/datum/game_mode/runnable_modes = new + var/list/probabilities = Get(/datum/config_entry/keyed_number_list/probability) + var/list/min_pop = Get(/datum/config_entry/keyed_number_list/min_pop) + var/list/max_pop = Get(/datum/config_entry/keyed_number_list/max_pop) + var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust) + for(var/T in gamemode_cache) + var/datum/game_mode/M = new T() + if(!(M.config_tag in modes)) + qdel(M) + continue + if(probabilities[M.config_tag]<=0) + qdel(M) + continue + if(min_pop[M.config_tag]) + M.required_players = min_pop[M.config_tag] + if(max_pop[M.config_tag]) + M.maximum_players = max_pop[M.config_tag] + if(M.can_start()) + var/final_weight = probabilities[M.config_tag] + if(SSpersistence.saved_modes.len == 3 && repeated_mode_adjust.len == 3) + var/recent_round = min(SSpersistence.saved_modes.Find(M.config_tag),3) + var/adjustment = 0 + while(recent_round) + adjustment += repeated_mode_adjust[recent_round] + recent_round = SSpersistence.saved_modes.Find(M.config_tag,recent_round+1,0) + final_weight *= ((100-adjustment)/100) + runnable_modes[M] = final_weight + return runnable_modes + +/datum/controller/configuration/proc/get_runnable_midround_modes(crew) + var/list/datum/game_mode/runnable_modes = new + var/list/probabilities = Get(/datum/config_entry/keyed_number_list/probability) + var/list/min_pop = Get(/datum/config_entry/keyed_number_list/min_pop) + var/list/max_pop = Get(/datum/config_entry/keyed_number_list/max_pop) + for(var/T in (gamemode_cache - SSticker.mode.type)) + var/datum/game_mode/M = new T() + if(!(M.config_tag in modes)) + qdel(M) + continue + if(probabilities[M.config_tag]<=0) + qdel(M) + continue + if(min_pop[M.config_tag]) + M.required_players = min_pop[M.config_tag] + if(max_pop[M.config_tag]) + M.maximum_players = max_pop[M.config_tag] + if(M.required_players <= crew) + if(M.maximum_players >= 0 && M.maximum_players < crew) + continue + runnable_modes[M] = probabilities[M.config_tag] + return runnable_modes diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm index eee6945c41..e160c132b9 100644 --- a/code/controllers/subsystem.dm +++ b/code/controllers/subsystem.dm @@ -69,7 +69,7 @@ can_fire = 0 flags |= SS_NO_FIRE Master.subsystems -= src - + return ..() //Queue it to run. // (we loop thru a linked list until we get to the end or find the right point) diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm index f2bb300471..9549cf7b18 100644 --- a/code/controllers/subsystem/mapping.dm +++ b/code/controllers/subsystem/mapping.dm @@ -50,7 +50,7 @@ SUBSYSTEM_DEF(mapping) var/space_zlevels = list() for(var/i in ZLEVEL_SPACEMIN to ZLEVEL_SPACEMAX) switch(i) - if(ZLEVEL_MINING, ZLEVEL_LAVALAND, ZLEVEL_EMPTY_SPACE, ZLEVEL_TRANSIT) + if(ZLEVEL_MINING, ZLEVEL_LAVALAND, ZLEVEL_EMPTY_SPACE, ZLEVEL_TRANSIT, ZLEVEL_CITYOFCOGS) continue else space_zlevels += i diff --git a/code/controllers/subsystem/throwing.dm b/code/controllers/subsystem/throwing.dm index f245b0766c..97d84a0d3b 100644 --- a/code/controllers/subsystem/throwing.dm +++ b/code/controllers/subsystem/throwing.dm @@ -57,6 +57,9 @@ SUBSYSTEM_DEF(throwing) var/pure_diagonal var/diagonal_error var/datum/callback/callback + var/paused = FALSE + var/delayed_time = 0 + var/last_move = 0 /datum/thrownthing/proc/tick() var/atom/movable/AM = thrownthing @@ -64,14 +67,20 @@ SUBSYSTEM_DEF(throwing) finalize() return + if(paused) + delayed_time += world.time - last_move + return + if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept finalize() return var/atom/step + last_move = world.time + //calculate how many tiles to move, making up for any missed ticks. - var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait)) + var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait)) while (tilestomove-- > 0) if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc)) finalize() diff --git a/code/datums/action.dm b/code/datums/action.dm index ca71a7cbec..a65294fa40 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -485,7 +485,7 @@ /datum/action/spell_action/New(Target) ..() - var/obj/effect/proc_holder/spell/S = target + var/obj/effect/proc_holder/S = target S.action = src name = S.name desc = S.desc @@ -495,36 +495,40 @@ button.name = name /datum/action/spell_action/Destroy() - var/obj/effect/proc_holder/spell/S = target + var/obj/effect/proc_holder/S = target S.action = null return ..() /datum/action/spell_action/Trigger() if(!..()) - return 0 + return FALSE if(target) - var/obj/effect/proc_holder/spell = target - spell.Click() - return 1 + var/obj/effect/proc_holder/S = target + S.Click() + return TRUE /datum/action/spell_action/IsAvailable() if(!target) - return 0 - var/obj/effect/proc_holder/spell/spell = target - if(owner) - return spell.can_cast(owner) - return 0 + return FALSE + return TRUE +/datum/action/spell_action/spell/IsAvailable() + if(!target) + return FALSE + var/obj/effect/proc_holder/spell/S = target + if(owner) + return S.can_cast(owner) + return FALSE /datum/action/spell_action/alien /datum/action/spell_action/alien/IsAvailable() if(!target) - return 0 + return FALSE var/obj/effect/proc_holder/alien/ab = target if(owner) return ab.cost_check(ab.check_turf,owner,1) - return 0 + return FALSE diff --git a/code/datums/antagonists/datum_clockcult.dm b/code/datums/antagonists/datum_clockcult.dm index 5dd7a48923..09309a184a 100644 --- a/code/datums/antagonists/datum_clockcult.dm +++ b/code/datums/antagonists/datum_clockcult.dm @@ -103,23 +103,22 @@ S.laws.associate(S) S.update_icons() S.show_laws() - hierophant_network.Grant(S) hierophant_network.title = "Silicon" hierophant_network.span_for_name = "nezbere" hierophant_network.span_for_message = "brass" else if(isbrain(current)) - hierophant_network.Grant(current) hierophant_network.title = "Vessel" hierophant_network.span_for_name = "nezbere" hierophant_network.span_for_message = "alloy" else if(isclockmob(current)) - hierophant_network.Grant(current) hierophant_network.title = "Construct" hierophant_network.span_for_name = "nezbere" hierophant_network.span_for_message = "brass" + hierophant_network.Grant(current) current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump) - if(!GLOB.clockwork_gateway_activated) - current.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs) + var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar + if(G.active && ishuman(current)) + current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER)) /datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override) var/mob/living/current = owner.current @@ -129,9 +128,10 @@ current.faction -= "ratvar" current.remove_language(/datum/language/ratvar) current.clear_alert("clockinfo") - current.clear_alert("scripturereq") - for(var/datum/action/innate/function_call/F in owner.current.actions) //Removes any bound Ratvarian spears - qdel(F) + for(var/datum/action/innate/clockwork_arnaments/C in owner.current.actions) //Removes any bound clockwork armor + qdel(C) + for(var/datum/action/innate/call_weapon/W in owner.current.actions) //and weapons too + qdel(W) if(issilicon(current)) var/mob/living/silicon/S = current if(isAI(S)) @@ -149,6 +149,8 @@ R.module.rebuild_modules() if(temp_owner) temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons + temp_owner.cut_overlays() + temp_owner.regenerate_icons() /datum/antagonist/clockcult/on_removal() SSticker.mode.servants_of_ratvar -= owner diff --git a/code/datums/antagonists/ninja.dm b/code/datums/antagonists/ninja.dm index 230a4d64e4..f51b22dde2 100644 --- a/code/datums/antagonists/ninja.dm +++ b/code/datums/antagonists/ninja.dm @@ -1,6 +1,5 @@ /datum/antagonist/ninja name = "Ninja" - var/team var/helping_station = 0 var/give_objectives = TRUE @@ -19,36 +18,8 @@ ..(new_owner) helping_station = rand(0,1) -/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current, safety=0)//Safety in case you need to unequip stuff for existing characters. - if(safety) - qdel(H.w_uniform) - qdel(H.wear_suit) - qdel(H.wear_mask) - qdel(H.head) - qdel(H.shoes) - qdel(H.gloves) - - var/obj/item/clothing/suit/space/space_ninja/theSuit = new(H) - var/obj/item/dash/energy_katana/EK = new(H) - theSuit.energyKatana = EK - - H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears) - H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), slot_w_uniform) - H.equip_to_slot_or_del(new /obj/item/clothing/shoes/space_ninja(H), slot_shoes) - H.equip_to_slot_or_del(theSuit, slot_wear_suit) - H.equip_to_slot_or_del(new /obj/item/clothing/gloves/space_ninja(H), slot_gloves) - H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/space_ninja(H), slot_head) - H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/space_ninja(H), slot_wear_mask) - H.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(H), slot_glasses) - H.equip_to_slot_or_del(EK, slot_belt) - H.equip_to_slot_or_del(new /obj/item/grenade/plastic/x4(H), slot_l_store) - H.equip_to_slot_or_del(new /obj/item/tank/internals/emergency_oxygen(H), slot_s_store) - H.equip_to_slot_or_del(new /obj/item/tank/jetpack/carbondioxide(H), slot_back) - theSuit.randomize_param() - - var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H) - E.implant(H) - return 1 +/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current) + return H.equipOutfit(/datum/outfit/ninja) /datum/antagonist/ninja/proc/addMemories() owner.store_memory("I am an elite mercenary assassin of the mighty Spider Clan. A SPACE NINJA!") diff --git a/code/datums/components/README.md b/code/datums/components/README.md index 04dc21f33e..81218700c1 100644 --- a/code/datums/components/README.md +++ b/code/datums/components/README.md @@ -94,7 +94,8 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo * Allows the component to react to ownership transfers 1. `/datum/component/proc/_RemoveNoSignal()` (private, final) * Internal, clears the parent var and removes the component from the parents component list -1. `/datum/component/proc/RegisterSignal(signal(string), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz) +1. `/datum/component/proc/RegisterSignal(signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz) + * If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments * Makes a component listen for the specified `signal` on it's `parent` datum. * When that signal is recieved `proc_ref` will be called on the component, along with associated arguments * Example proc ref: `.proc/OnEvent` diff --git a/code/datums/components/_component.dm b/code/datums/components/_component.dm index 667ffa7b82..a4c85f7816 100644 --- a/code/datums/components/_component.dm +++ b/code/datums/components/_component.dm @@ -95,7 +95,7 @@ P.datum_components = null parent = null -/datum/component/proc/RegisterSignal(sig_type, proc_on_self, override = FALSE) +/datum/component/proc/RegisterSignal(sig_type_or_types, proc_on_self, override = FALSE) if(QDELETED(src)) return var/list/procs = signal_procs @@ -103,12 +103,14 @@ procs = list() signal_procs = procs - if(!override) - . = procs[sig_type] - if(.) - stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning") - - procs[sig_type] = CALLBACK(src, proc_on_self) + var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types) + for(var/sig_type in sig_types) + if(!override) + . = procs[sig_type] + if(.) + stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning") + + procs[sig_type] = CALLBACK(src, proc_on_self) /datum/component/proc/InheritComponent(datum/component/C, i_am_original) return diff --git a/code/datums/components/material_container.dm b/code/datums/components/material_container.dm index 55504d47d5..c790dcc1aa 100644 --- a/code/datums/components/material_container.dm +++ b/code/datums/components/material_container.dm @@ -52,7 +52,10 @@ /datum/component/material_container/proc/OnAttackBy(obj/item/I, mob/living/user) var/list/tc = allowed_typecache - if(user.a_intent == INTENT_HARM || (I.flags_2 & HOLOGRAM_2) || (tc && !is_type_in_typecache(I, tc))) + if(user.a_intent == INTENT_HARM) + return FALSE + if((I.flags_2 & (HOLOGRAM_2 | NO_MAT_REDEMPTION_2)) || (tc && !is_type_in_typecache(I, tc))) + to_chat(user, "[parent] won't accept [I]!") return FALSE . = TRUE last_insert_success = FALSE diff --git a/code/datums/components/slippery.dm b/code/datums/components/slippery.dm index 321d407e92..573bb81d11 100644 --- a/code/datums/components/slippery.dm +++ b/code/datums/components/slippery.dm @@ -6,10 +6,7 @@ /datum/component/slippery/Initialize(_intensity, _lube_flags = NONE) intensity = max(_intensity, 0) lube_flags = _lube_flags - if(ismovableatom(parent)) - RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/Slip) - else - RegisterSignal(COMSIG_ATOM_ENTERED, .proc/Slip) + RegisterSignal(list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip) /datum/component/slippery/proc/Slip(atom/movable/AM) var/mob/victim = AM diff --git a/code/datums/components/squeek.dm b/code/datums/components/squeek.dm index 40fd0af598..ebc9cf0434 100644 --- a/code/datums/components/squeek.dm +++ b/code/datums/components/squeek.dm @@ -24,22 +24,9 @@ if(use_delay_override) use_delay = use_delay_override - if(istype(parent, /atom)) - RegisterSignal(COMSIG_ATOM_BLOB_ACT, .proc/play_squeak) - RegisterSignal(COMSIG_ATOM_HULK_ATTACK, .proc/play_squeak) - RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/play_squeak) - if(istype(parent, /atom/movable)) - RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/play_squeak) - RegisterSignal(COMSIG_MOVABLE_COLLIDE, .proc/play_squeak) - RegisterSignal(COMSIG_MOVABLE_IMPACT, .proc/play_squeak) - if(istype(parent, /obj/item)) - RegisterSignal(COMSIG_ITEM_ATTACK, .proc/play_squeak) - RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak) - RegisterSignal(COMSIG_ITEM_ATTACK_OBJ, .proc/play_squeak) - if(istype(parent, /obj/item/clothing/shoes)) - RegisterSignal(COMSIG_SHOES_STEP_ACTION, .proc/step_squeak) - else - RegisterSignal(COMSIG_ATOM_ENTERED, .proc/play_squeak) + RegisterSignal(list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_CROSSED, COMSIG_MOVABLE_COLLIDE, COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_ATTACK_OBJ), .proc/play_squeak) + RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak) + RegisterSignal(COMSIG_SHOES_STEP_ACTION, .proc/step_squeak) /datum/component/squeak/proc/play_squeak() if(prob(squeak_chance)) diff --git a/code/datums/map_config.dm b/code/datums/map_config.dm index 1ff83aeac8..2fb74abfb9 100644 --- a/code/datums/map_config.dm +++ b/code/datums/map_config.dm @@ -11,11 +11,14 @@ var/minetype = "lavaland" + //Order matters here. var/list/transition_config = list(CENTCOM = SELFLOOPING, + CITY_OF_COGS = SELFLOOPING, MAIN_STATION = CROSSLINKED, EMPTY_AREA_1 = CROSSLINKED, EMPTY_AREA_2 = CROSSLINKED, MINING = SELFLOOPING, + CITY_OF_COGS = SELFLOOPING, EMPTY_AREA_3 = CROSSLINKED, EMPTY_AREA_4 = CROSSLINKED, EMPTY_AREA_5 = CROSSLINKED, @@ -28,6 +31,7 @@ var/config_min_users = 0 var/voteweight = 1 var/allow_custom_shuttles = "yes" + /datum/map_config/New(filename = "data/next_map.json", default_to_box, delete_after) if(default_to_box) return @@ -119,6 +123,8 @@ return MAIN_STATION if("CENTCOM") return CENTCOM + if("CITY_OF_COGS") + return CITY_OF_COGS if("MINING") return MINING if("EMPTY_AREA_1") diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 147f442470..7f909144aa 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -672,7 +672,7 @@ text = "[text]: " if(is_servant_of_ratvar(current)) text += "not mindshielded | employee | SERVANT" - text += "
    Give slab" + text += "
    Equip" else if(is_eligible_servant(current)) text += "not mindshielded | EMPLOYEE | servant" else @@ -1035,9 +1035,9 @@ log_admin("[key_name(usr)] has made [current] into a servant of Ratvar.") if("slab") if(!SSticker.mode.equip_servant(current)) - to_chat(usr, "Failed to outfit [current] with a slab!") + to_chat(usr, "Failed to outfit [current]!") else - to_chat(usr, "Successfully gave [current] a clockwork slab!") + to_chat(usr, "Successfully gave [current] servant equipment!") else if (href_list["wizard"]) switch(href_list["wizard"]) diff --git a/code/datums/outfit.dm b/code/datums/outfit.dm index 8d4413171d..3c3ab905ea 100755 --- a/code/datums/outfit.dm +++ b/code/datums/outfit.dm @@ -102,10 +102,10 @@ if(implants) for(var/implant_type in implants) var/obj/item/implant/I = new implant_type(H) - I.implant(H, null, silent=TRUE) + I.implant(H, null, TRUE) H.update_body() - return 1 + return TRUE /datum/outfit/proc/apply_fingerprints(mob/living/carbon/human/H) if(!istype(H)) diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index b8e51ac860..a2d799752c 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -148,21 +148,6 @@ if(owner.m_intent == MOVE_INTENT_WALK) owner.toggle_move_intent() -/datum/status_effect/geis_tracker - id = "geis_tracker" - duration = -1 - alert_type = null - var/obj/structure/destructible/clockwork/geis_binding/binding - -/datum/status_effect/geis_tracker/on_creation(mob/living/new_owner, obj/structure/destructible/clockwork/geis_binding/new_binding) - . = ..() - if(.) - binding = new_binding - -/datum/status_effect/geis_tracker/tick() - if(QDELETED(binding)) - qdel(src) - /datum/status_effect/maniamotor id = "maniamotor" duration = -1 @@ -200,7 +185,7 @@ return if(!motor.active) //it being off makes it fall off much faster if(!is_servant && !warned_turnoff) - if(motor.total_accessable_power() > motor.mania_cost) + if(can_access_clockwork_power(motor, motor.mania_cost)) to_chat(owner, "\"[text2ratvar(pick(turnoff_messages))]\"") else var/pickedmessage = pick(powerloss_messages) @@ -461,3 +446,40 @@ /obj/effect/temp_visual/curse/Initialize() . = ..() deltimer(timerid) + + +//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active. +/datum/status_effect/kindle + id = "kindle" + status_type = STATUS_EFFECT_UNIQUE + tick_interval = 5 + duration = 100 + alert_type = /obj/screen/alert/status_effect/kindle + var/old_health + +/datum/status_effect/kindle/tick() + owner.Knockdown(15) + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + C.silent = max(2, C.silent) + C.stuttering = max(5, C.stuttering) + if(!old_health) + old_health = owner.health + var/health_difference = old_health - owner.health + if(!health_difference) + return + owner.visible_message("The light in [owner]'s eyes dims as they're harmed!", \ + "The dazzling lights dim as you're harmed!") + health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction + duration -= health_difference + old_health = owner.health + +/datum/status_effect/kindle/on_remove() + owner.visible_message("The light in [owner]'s eyes fades!", \ + "You snap out of your daze!") + +/obj/screen/alert/status_effect/kindle + name = "Dazzling Lights" + desc = "Blinding light dances in your vision, stunning and silencing you. Any damage taken will shorten the light's effects!" + icon_state = "kindle" + alerttooltipstyle = "clockcult" diff --git a/code/game/area/areas/centcom.dm b/code/game/area/areas/centcom.dm index e3f4a5d984..b2587e48c3 100644 --- a/code/game/area/areas/centcom.dm +++ b/code/game/area/areas/centcom.dm @@ -143,3 +143,18 @@ /area/ctf/flag_room2 name = "Flag Room B" + +// REEBE + +/area/reebe + name = "Reebe" + icon_state = "yellow" + requires_power = FALSE + has_gravity = TRUE + noteleport = TRUE + hidden = TRUE + +/area/reebe/city_of_cogs + name = "City of Cogs" + icon_state = "purple" + hidden = FALSE diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 6c544c4497..a880a44fa6 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -225,6 +225,17 @@ A.CollidedWith(src) /atom/movable/proc/forceMove(atom/destination) + . = FALSE + if(destination) + . = doMove(destination) + else + CRASH("No valid destination passed into forceMove") + +/atom/movable/proc/moveToNullspace() + return doMove(null) + +/atom/movable/proc/doMove(atom/destination) + . = FALSE if(destination) if(pulledby) pulledby.stop_pulling() @@ -251,8 +262,17 @@ AM.Crossed(src, oldloc) Moved(oldloc, 0) - return 1 - return 0 + . = TRUE + + //If no destination, move the atom into nullspace (don't do this unless you know what you're doing) + else + . = TRUE + var/atom/oldloc = loc + var/area/old_area = get_area(oldloc) + oldloc.Exited(src, null) + if(old_area) + old_area.Exited(src, null) + loc = null /mob/living/forceMove(atom/destination) stop_pulling() @@ -261,9 +281,10 @@ if(has_buckled_mobs()) unbuckle_all_mobs(force=1) . = ..() - if(client) - reset_perspective(destination) - update_canmove() //if the mob was asleep inside a container and then got forceMoved out we need to make them fall. + if(.) + if(client) + reset_perspective(destination) + update_canmove() //if the mob was asleep inside a container and then got forceMoved out we need to make them fall. /mob/living/brain/forceMove(atom/destination) if(container) diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 0fb720f9d6..8272a652de 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -8,12 +8,9 @@ Imprisoned within a massive construct known as the Celestial Derelict - or Reebe Ratvar, unable to act in the mortal plane, seeks to return and forms covenants with mortals in order to bolster his influence. Due to his mechanical nature, Ratvar is also capable of influencing silicon-based lifeforms, unlike Nar-Sie, who can only influence natural life. -This is a team-based gamemode, and the team's objective is shared by all cultists. It can include summoning Ratvar, escaping on the shuttle, or converting the AI and its cyborgs. +This is a team-based gamemode, and the team's objective is shared by all cultists. Their goal is to defend an object called the Ark on a separate z-level. The clockwork version of an arcane tome is the clockwork slab. -While it can perform certain actions, it consumes a resource called components. -Components, which are fallen fragments of Ratvar's body as he rusts in Reebe, are powerful and have various effects. -Game-wise, clockwork slabs will generate components over time, with more powerful components being slower. This file's folder contains: clock_cult.dm: Core gamemode files. @@ -36,8 +33,8 @@ Credit where due: 2. SkowronX from /vg/ for MANY of the assets 3. FuryMcFlurry from /vg/ for many of the assets 4. PJB3005 from /vg/ for the failed continuation PR -5. Xhuis from /tg/ for coding the basic gamemode as it is today -6. ChangelingRain from /tg/ for maintaining the gamemode for months after its release +5. Xhuis from /tg/ for coding the first iteration of the mode, and the new, reworked version +6. ChangelingRain from /tg/ for maintaining the gamemode for months after its release prior to its rework */ @@ -88,7 +85,7 @@ Credit where due: /datum/game_mode var/list/servants_of_ratvar = list() //The Enlightened servants of Ratvar - var/clockwork_explanation = "Construct a Gateway to the Celestial Derelict and free Ratvar." //The description of the current objective + var/clockwork_explanation = "Defend the Ark of the Clockwork Justiciar and free Ratvar." //The description of the current objective /datum/game_mode/clockwork_cult name = "clockwork cult" @@ -103,30 +100,34 @@ Credit where due: restricted_jobs = list("Chaplain", "Captain") announce_span = "brass" announce_text = "Servants of Ratvar are trying to summon the Justiciar!\n\ - Servants: Take over the station and summon Ratvar.\n\ + Servants: Construct defenses to protect the Ark. Sabotage the station!\n\ Crew: Stop the servants before they can summon the Clockwork Justiciar." var/servants_to_serve = list() var/roundstart_player_count + var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.) /datum/game_mode/clockwork_cult/pre_setup() if(config.protect_roles_from_antagonist) restricted_jobs += protected_jobs if(config.protect_assistant_from_antagonist) restricted_jobs += "Assistant" - var/starter_servants = 3 //Guaranteed three servants + var/starter_servants = 4 //Guaranteed four servants var/number_players = num_players() roundstart_player_count = number_players - if(number_players > 30) //plus one servant for every additional 15 players + if(number_players > 30) //plus one servant for every additional 10 players above 30 number_players -= 30 - starter_servants += round(number_players/15) + starter_servants += round(number_players / 10) + starter_servants = min(starter_servants, 8) //max 8 servants (that sould only happen with a ton of players) while(starter_servants) var/datum/mind/servant = pick(antag_candidates) servants_to_serve += servant antag_candidates -= servant modePlayer += servant + servant.assigned_role = "Servant of Ratvar" servant.special_role = "Servant of Ratvar" - servant.restricted_roles = restricted_jobs starter_servants-- + ark_time = 30 + round((roundstart_player_count / 5)) //In minutes, how long the Ark will wait before activation + ark_time = min(ark_time, 35) //35 minute maximum for the activation timer return 1 /datum/game_mode/clockwork_cult/post_setup() @@ -134,26 +135,35 @@ Credit where due: var/datum/mind/servant = S log_game("[servant.key] was made an initial servant of Ratvar") var/mob/living/L = servant.current + var/turf/T = pick(GLOB.servant_spawns) + L.forceMove(T) + GLOB.servant_spawns -= T greet_servant(L) equip_servant(L) add_servant_of_ratvar(L, TRUE) + var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar //that's a mouthful + G.initial_activation_delay = ark_time * 60 + G.seconds_until_activation = ark_time * 60 //60 seconds in a minute * number of minutes ..() return 1 /datum/game_mode/clockwork_cult/proc/greet_servant(mob/M) //Description of their role if(!M) return 0 - var/greeting_text = "
    You are a servant of Ratvar, the Clockwork Justiciar.\n\ - Rusting eternally in the Celestial Derelict, Ratvar has formed a covenant of mortals, with you as one of its members. As one of the Justiciar's servants, you are to work to the best of your \ - ability to assist in completion of His agenda. You may not know the specifics of how to do so, but luckily you have a vessel to help you learn." - to_chat(M, greeting_text) + to_chat(M, "You are a servant of Ratvar, the Clockwork Justiciar!") + to_chat(M, "You have approximately [ark_time] minutes until the Ark activates.") + to_chat(M, "Unlock Script scripture by converting a new servant.") + to_chat(M, "Application scripture will be unlocked halfway until the Ark's activation.") M.playsound_local(get_turf(M), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE) return 1 -/datum/game_mode/proc/equip_servant(mob/living/L) //Grants a clockwork slab to the mob, with one of each component - if(!L || !istype(L)) +/datum/game_mode/proc/equip_servant(mob/living/M) //Grants a clockwork slab to the mob, with one of each component + if(!M || !ishuman(M)) return FALSE - var/obj/item/clockwork/slab/starter/S = new/obj/item/clockwork/slab/starter(null) //start it off in null + var/mob/living/carbon/human/L = M + L.set_species(/datum/species/human) + L.equipOutfit(/datum/outfit/servant_of_ratvar) + var/obj/item/clockwork/slab/S = new var/slot = "At your feet" var/list/slots = list("In your left pocket" = slot_l_store, "In your right pocket" = slot_r_store, "In your backpack" = slot_in_backpack, "On your belt" = slot_belt) if(ishuman(L)) @@ -165,26 +175,24 @@ Credit where due: if(!S.forceMove(get_turf(L))) qdel(S) if(S && !QDELETED(S)) - to_chat(L, "[slot] is a link to the halls of Reebe and your master. You may use it to perform many tasks, but also become oriented with the workings of Ratvar and how to best complete your \ - tasks. This clockwork slab will be instrumental in your triumph. Remember: you can speak discreetly with your fellow servants by using the Hierophant Network action button, \ - and you can find a concise tutorial by using the slab in-hand and selecting Recollection.") - to_chat(L, "Alternatively, check out the wiki page at https://tgstation13.org/wiki/Clockwork_Cult, which contains additional information.") + to_chat(L, "There is a paper in your backpack! Read it!") + to_chat(L, "[slot] is a clockwork slab, a multipurpose tool used to construct machines and invoke ancient words of power. If this is your first time \ + as a servant, you can find a concise tutorial in the Recollection category of its interface.") + to_chat(L, "If you want more information, you can find a wiki link here! https://tgstation13.org/wiki/Clockwork_Cult") return TRUE return FALSE /datum/game_mode/clockwork_cult/proc/check_clockwork_victory() - if(GLOB.clockwork_gateway_activated) - SSticker.news_report = CLOCK_PROSELYTIZATION //failure, technically, but we have the station - if(GLOB.ratvar_awakens) - SSticker.news_report = CLOCK_SUMMON - return TRUE + if(GLOB.clockwork_gateway_activated || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) + SSticker.news_report = CLOCK_SUMMON + return TRUE else SSticker.news_report = CULT_FAILURE return FALSE /datum/game_mode/clockwork_cult/declare_completion() ..() - return 0 //Doesn't end until the round does + return //Doesn't end until the round does /datum/game_mode/clockwork_cult/generate_report() return "We have lost contact with multiple stations in your sector. They have gone dark and do not respond to all transmissions, although they appear intact and the crew's life \ @@ -198,21 +206,12 @@ Credit where due: if(istype(SSticker.mode, /datum/game_mode/clockwork_cult)) //Possibly hacky? var/datum/game_mode/clockwork_cult/C = SSticker.mode if(C.check_clockwork_victory()) - text += "Ratvar's servants have succeeded in fulfilling His goals!" + text += "Ratvar's servants defended the Ark until its activation!" SSticker.mode_result = "win - servants completed their objective (summon ratvar)" else - var/half_victory = FALSE - var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = locate() in GLOB.all_clockwork_objects - if(G) - half_victory = TRUE - if(half_victory) - text += "The crew escaped before Ratvar could rise, but the gateway \ - was successfully constructed!" - SSticker.mode_result = "halfwin - servants constructed the gateway but their objective was not completed (summon ratvar)" - else - text += "Ratvar's servants have failed!" - SSticker.mode_result = "loss - servants failed their objective (summon ratvar)" - text += "
    The servants' objective was:
    [CLOCKCULT_OBJECTIVE]" + text += "The Ark was destroyed! Ratvar will rust away for all eternity!" + SSticker.mode_result = "loss - servants failed their objective (summon ratvar)" + text += "
    The servants' objective was: [CLOCKCULT_OBJECTIVE]." text += "
    Ratvar's servants had [GLOB.clockwork_caches] Tinkerer's Caches." text += "
    Construction Value(CV) was: [GLOB.clockwork_construction_value]" for(var/i in SSticker.scripture_states) @@ -233,3 +232,66 @@ Credit where due: var/datum/atom_hud/antag/A = GLOB.huds[ANTAG_HUD_CLOCKWORK] A.leave_hud(M.current) set_antag_hud(M.current, null) + + + +//Servant of Ratvar outfit +/datum/outfit/servant_of_ratvar + uniform = /obj/item/clothing/under/chameleon/ratvar + shoes = /obj/item/clothing/shoes/workboots + back = /obj/item/storage/backpack + ears = /obj/item/device/radio/headset + gloves = /obj/item/clothing/gloves/color/yellow + belt = /obj/item/storage/belt/utility/servant + backpack_contents = list(/obj/item/storage/box/engineer = 1, \ + /obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1) + id = /obj/item/card/id + +/datum/outfit/servant_of_ratvar/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE) + var/obj/item/card/id/W = H.wear_id + W.assignment = "Assistant" + W.access += ACCESS_MAINT_TUNNELS + W.registered_name = H.real_name + W.update_label() + +/obj/item/paper/servant_primer + name = "The Ark And You: A Primer On Servitude" + color = "#DAAA18" + info = "DON'T PANIC.

    \ + Here's a quick primer on what you should know here.\ +
      \ +
    1. You're in a place called Reebe right now. The crew can't get here normally.
    2. \ +
    3. In the north is your base camp, with supplies, consoles, and the Ark. In the south is an inaccessible area that the crew can walk between \ + once they arrive (more on that later.) Everything between that space is an open area.
    4. \ +
    5. Your job as a servant is to build fortifications and defenses to protect the Ark and your base once the Ark activates. You can do this \ + however you like, but work with your allies and coordinate your efforts.
    6. \ +
    7. Once the Ark activates, the station will be alerted. Portals to Reebe will open up in nearly every room. When they take these portals, \ + the crewmembers will arrive in the area that you can't access, but can get through it freely - whereas you can't. Treat this as the \"spawn\" of the \ + crew and defend it accordingly.
    8. \ +
    \ +
    \ + Here is the layout of Reebe, from left to right:\ + \ +
    \ +

    Things that have changed:

    \ + \ +
    \ + Good luck!" + +/obj/item/paper/servant_primer/examine(mob/user) + if(!is_servant_of_ratvar(user) && !isobserver(user)) + to_chat(user, "You can't understand any of the words on [src].") + ..() diff --git a/code/game/gamemodes/clock_cult/clock_effects/city_of_cogs_rift.dm b/code/game/gamemodes/clock_cult/clock_effects/city_of_cogs_rift.dm new file mode 100644 index 0000000000..a1946c4c22 --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_effects/city_of_cogs_rift.dm @@ -0,0 +1,50 @@ +//These spawn across the station when the Ark activates. Anyone can walk through one to teleport to Reebe. +/obj/effect/clockwork/city_of_cogs_rift + name = "celestial rift" + desc = "A stable bluespace rip. You're not sure it where leads." + clockwork_desc = "A one-way rift to the City of Cogs. Because it's linked to the Ark, it can't be closed." + icon_state = "city_of_cogs_rift" + resistance_flags = INDESTRUCTIBLE + density = TRUE + light_range = 2 + light_power = 3 + light_color = "#6A4D2F" + +/obj/effect/clockwork/city_of_cogs_rift/Initialize() + . = ..() + visible_message("The air above [loc] shimmers and pops as a [name] forms there!") + for(var/mob/M in GLOB.player_list) + if(M.z == z) + if(get_dist(src, M) >= 7) + M.playsound_local(src, 'sound/magic/blink.ogg', 10, FALSE, falloff = 10) + else + M.playsound_local(src, 'sound/magic/blink.ogg', 50, FALSE) + +/obj/effect/clockwork/city_of_cogs_rift/Destroy() + visible_message("[src] cracks as it destabilizes and breaks apart!") + return ..() + +/obj/effect/clockwork/city_of_cogs_rift/attackby(obj/item/I, mob/living/user, params) + if(istype(I, /obj/item/nullrod)) + to_chat(user, "Your [I.name] seems to have no effect on [src]!") + return + . = ..() + +/obj/effect/clockwork/city_of_cogs_rift/attack_hand(atom/movable/AM) + beckon(AM) + +/obj/effect/clockwork/city_of_cogs_rift/CollidedWith(atom/movable/AM) + if(!QDELETED(AM)) + beckon(AM) + +/obj/effect/clockwork/city_of_cogs_rift/proc/beckon(atom/movable/AM) + AM.visible_message("[AM] passes through [src]!", ignore_mob = AM) + AM.forceMove(pick(!is_servant_of_ratvar(AM) ? GLOB.city_of_cogs_spawns : GLOB.servant_spawns)) + AM.visible_message("[AM] materializes from the air!", \ + "You pass through [src] and appear [is_servant_of_ratvar(AM) ? "back at the City of Cogs" : "somewhere unfamiliar. Looks like it was a one-way trip.."].") + do_sparks(5, TRUE, src) + do_sparks(5, TRUE, AM) + if(isliving(AM)) + var/mob/living/L = AM + L.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) + L.clear_fullscreen("flash", 5) diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index d607adb37f..d5b9ce4401 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -11,21 +11,11 @@ var/stat_affected = CONSCIOUS var/sigil_name = "Sigil" var/resist_string = "glows blinding white" //string for when a null rod blocks its effects, "glows [resist_string]" - var/list/component_refund = list() /obj/effect/clockwork/sigil/attackby(obj/item/I, mob/living/user, params) - if(is_servant_of_ratvar(user)) - if(istype(I, /obj/item/clockwork/slab)) - user.visible_message("[user] starts to dispel [src]...", "You start to dispel [src]...") - if(do_after(user, 20, target = src)) - user.visible_message("[user] dispels [src]!", "You dispel [src]!") - for(var/i in component_refund) - if(component_refund[i]) - for(var/r in 1 to component_refund[i]) - generate_cache_component(i, src) - qdel(src) - return 1 - else if(I.force) + if(I.force) + if(is_servant_of_ratvar(user) && user.a_intent != INTENT_HARM) + return ..() user.visible_message("[user] scatters [src] with [I]!", "You scatter [src] with [I]!") qdel(src) return 1 @@ -35,7 +25,9 @@ return //you can't tk stomp sigils, but you can hit them with something /obj/effect/clockwork/sigil/attack_hand(mob/user) - if(iscarbon(user) && !user.stat && !is_servant_of_ratvar(user)) + if(iscarbon(user) && !user.stat) + if(is_servant_of_ratvar(user) && user.a_intent != INTENT_HARM) + return ..() user.visible_message("[user] stamps out [src]!", "You stomp on [src], scattering it into thousands of particles.") qdel(src) return 1 @@ -75,7 +67,6 @@ light_power = 1 light_color = "#FAE48C" sigil_name = "Sigil of Transgression" - component_refund = list(HIEROPHANT_ANSIBLE = 1) /obj/effect/clockwork/sigil/transgression/sigil_effects(mob/living/L) var/target_flashed = L.flash_act() @@ -85,10 +76,11 @@ if(iscultist(L)) to_chat(L, "\"Watch your step, wretch.\"") L.adjustBruteLoss(10) - L.Knockdown(140, FALSE) + L.Knockdown(80, FALSE) L.visible_message("[src] appears around [L] in a burst of light!", \ "[target_flashed ? "An unseen force":"The glowing sigil around you"] holds you in place!") - L.Stun(100) + L.Stun(40) + L.apply_status_effect(STATUS_EFFECT_BELLIGERENT) new /obj/effect/temp_visual/ratvar/sigil/transgression(get_turf(src)) qdel(src) @@ -107,18 +99,23 @@ light_color = "#FAE48C" stat_affected = UNCONSCIOUS resist_string = "glows faintly yellow" - sigil_name = "Sigil of Submission" - component_refund = list(GEIS_CAPACITOR = 1) var/convert_time = 80 var/delete_on_finish = TRUE + sigil_name = "Sigil of Submission" var/glow_type = /obj/effect/temp_visual/ratvar/sigil/submission /obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L) - if(istype(L.buckled, /obj/structure/destructible/clockwork/geis_binding)) - if(is_servant_of_ratvar(L.pulledby)) - L.pulledby.stop_pulling() - if(is_servant_of_ratvar(L.buckled.pulledby)) - L.buckled.pulledby.stop_pulling() + var/turf/T = get_turf(src) + var/has_sigil = FALSE + var/has_servant = FALSE + if(locate(/obj/effect/clockwork/sigil/transgression) in T) + has_sigil = TRUE + for(var/mob/living/M in range(3, src)) + if(is_servant_of_ratvar(M) && !M.stat) + has_servant = TRUE + if(!has_sigil && !has_servant) + visible_message("[src] strains into a gentle violet color, but quietly fades...") + return L.visible_message("[src] begins to glow a piercing magenta!", "You feel something start to invade your mind...") var/oldcolor = color animate(src, color = "#AF0AAF", time = convert_time, flags = ANIMATION_END_NOW) @@ -127,10 +124,10 @@ glow = new glow_type(get_turf(src)) animate(glow, alpha = 255, time = convert_time) var/I = 0 - while(I < convert_time && !QDELETED(L) && get_turf(L) == get_turf(src)) + while(I < convert_time && get_turf(L) == get_turf(src)) I++ sleep(1) - if(QDELETED(L) || get_turf(L) != get_turf(src)) + if(get_turf(L) != get_turf(src)) if(glow) qdel(glow) animate(src, color = oldcolor, time = 20, flags = ANIMATION_END_NOW) @@ -139,6 +136,9 @@ return if(is_eligible_servant(L)) to_chat(L, "\"You belong to me now.\"") + if(!GLOB.application_scripture_unlocked) + GLOB.application_scripture_unlocked = TRUE + hierophant_message("With the conversion of a new servant the Ark's power grows. Application scriptures are now available.") if(add_servant_of_ratvar(L)) L.log_message("Conversion was done with a [sigil_name].", INDIVIDUAL_ATTACK_LOG) L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with @@ -160,29 +160,26 @@ visible_message("[src] slowly stops glowing!") -//Sigil of Transmission: Stores power for clockwork machinery, serving as a battery. +//Sigil of Transmission: Serves as an access point for powered structures. /obj/effect/clockwork/sigil/transmission name = "suspicious sigil" desc = "A glowing orange sigil. The air around it feels staticky." - clockwork_desc = "A sigil that serves as power generation and a battery for clockwork structures." + clockwork_desc = "A sigil that serves as power generation and a battery for clockwork structures, linked to all other sigils of its type." icon_state = "sigiltransmission" alpha = 50 color = "#EC8A2D" light_color = "#EC8A2D" resist_string = "glows faintly" sigil_name = "Sigil of Transmission" - component_refund = list(HIEROPHANT_ANSIBLE = 1) affects_servants = TRUE - var/power_charge = 0 //starts with no power - var/drain_range = 14 /obj/effect/clockwork/sigil/transmission/Initialize() . = ..() - update_glow() + update_icon() /obj/effect/clockwork/sigil/transmission/ex_act(severity) if(severity == 3) - modify_charge(-500) + adjust_clockwork_power(500) //Light explosions charge the network! visible_message("[src] flares a brilliant orange!") else ..() @@ -193,70 +190,26 @@ var/structure_number = 0 for(var/obj/structure/destructible/clockwork/powered/P in range(SIGIL_ACCESS_RANGE, src)) structure_number++ - to_chat(user, "It is storing [GLOB.ratvar_awakens ? "INFINITE":"[DisplayPower(power_charge)] of"] power, \ - and [structure_number] Clockwork Structure[structure_number == 1 ? " is":"s are"] in range.") - to_chat(user, "While active, it will gradually drain power from nearby electronics. It is currently [isprocessing ? "active":"disabled"].") + to_chat(user, "It is storing [DisplayPower(get_clockwork_power())] of shared power, \ + and [structure_number] clockwork structure[structure_number == 1 ? " is":"s are"] in range.") if(iscyborg(user)) to_chat(user, "You can recharge from the [sigil_name] by crossing it.") - else if(!GLOB.ratvar_awakens) - to_chat(user, "Hitting the [sigil_name] with brass sheets will convert them to power at a rate of 1 brass sheet to [DisplayPower(POWER_FLOOR)] power.") - if(!GLOB.ratvar_awakens) - to_chat(user, "You can recharge Replica Fabricators from the [sigil_name].") - -/obj/effect/clockwork/sigil/transmission/attackby(obj/item/I, mob/living/user, params) - if(is_servant_of_ratvar(user) && istype(I, /obj/item/stack/tile/brass) && !GLOB.ratvar_awakens) - var/obj/item/stack/tile/brass/B = I - user.visible_message("[user] places [B] on [src], causing it to disintegrate into glowing orange energy!", \ - "You charge the [sigil_name] with [B], providing it with [DisplayPower(B.amount * POWER_FLOOR)] of power.") - modify_charge(-(B.amount * POWER_FLOOR)) - playsound(src, 'sound/effects/light_flicker.ogg', (B.amount * POWER_FLOOR) * 0.01, 1) - qdel(B) - return TRUE - return ..() - -/obj/effect/clockwork/sigil/transmission/attack_ai(mob/user) - if(is_servant_of_ratvar(user)) - attack_hand(user) - -/obj/effect/clockwork/sigil/transmission/attack_hand(mob/user) - if(is_servant_of_ratvar(user)) - visible_message("[user] [isprocessing ? "de":""]activates [src].", "You [isprocessing ? "de":""]activate the [sigil_name].") - if(isprocessing) - STOP_PROCESSING(SSobj, src) - else - START_PROCESSING(SSobj, src) - else - return ..() /obj/effect/clockwork/sigil/transmission/sigil_effects(mob/living/L) if(is_servant_of_ratvar(L)) if(iscyborg(L)) charge_cyborg(L) - else if(power_charge) + else if(get_clockwork_power()) to_chat(L, "You feel a slight, static shock.") -/obj/effect/clockwork/sigil/transmission/process() - var/power_drained = 0 - - for(var/t in spiral_range_turfs(drain_range, src)) - var/turf/T = t - for(var/M in T) - var/atom/movable/A = M - power_drained += A.power_drain(TRUE) - - CHECK_TICK - - modify_charge(-Floor(power_drained, MIN_CLOCKCULT_POWER)) - new /obj/effect/temp_visual/ratvar/sigil/transmission(loc, 1 + (power_drained * 0.0035)) - /obj/effect/clockwork/sigil/transmission/proc/charge_cyborg(mob/living/silicon/robot/cyborg) if(!cyborg_checks(cyborg)) return to_chat(cyborg, "You start to charge from the [sigil_name]...") if(!do_after(cyborg, 50, target = src, extra_checks = CALLBACK(src, .proc/cyborg_checks, cyborg, TRUE))) return - var/giving_power = min(Floor(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), power_charge) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER - if(modify_charge(giving_power)) + var/giving_power = min(Floor(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), get_clockwork_power()) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER + if(adjust_clockwork_power(-giving_power)) cyborg.visible_message("[cyborg] glows a brilliant orange!") var/previous_color = cyborg.color cyborg.color = list("#EC8A2D", "#EC8A2D", "#EC8A2D", rgb(0,0,0)) @@ -269,9 +222,9 @@ if(!silent) to_chat(cyborg, "You have no cell!") return FALSE - if(!power_charge) + if(!get_clockwork_power()) if(!silent) - to_chat(cyborg, "The [sigil_name] has no stored power!") + to_chat(cyborg, "There is no power available across sigils!") return FALSE if(cyborg.cell.charge > cyborg.cell.maxcharge - MIN_CLOCKCULT_POWER) if(!silent) @@ -283,25 +236,15 @@ return FALSE return TRUE -/obj/effect/clockwork/sigil/transmission/proc/modify_charge(amount) - if(GLOB.ratvar_awakens) - update_glow() - return TRUE - if(power_charge - amount < 0) - return FALSE - power_charge -= amount - update_glow() - return TRUE - -/obj/effect/clockwork/sigil/transmission/proc/update_glow() +/obj/effect/clockwork/sigil/transmission/update_icon() if(GLOB.ratvar_awakens) alpha = 255 - else - alpha = min(initial(alpha) + power_charge*0.02, 255) + var/power_charge = get_clockwork_power() + alpha = min(initial(alpha) + power_charge * 0.02, 255) if(!power_charge) set_light(0) else - set_light(max(alpha*0.02, 1.4), max(alpha*0.01, 0.1)) + set_light(max(alpha * 0.02, 1.4), max(alpha * 0.01, 0.1)) //Vitality Matrix: Drains health from non-servants to heal or even revive servants. /obj/effect/clockwork/sigil/vitality @@ -316,7 +259,6 @@ stat_affected = DEAD resist_string = "glows shimmering yellow" sigil_name = "Vitality Matrix" - component_refund = list(VANGUARD_COGWHEEL = 1) var/revive_cost = 150 var/sigil_active = FALSE var/animation_number = 3 //each cycle increments this by 1, at 4 it produces an animation and resets diff --git a/code/game/gamemodes/clock_cult/clock_effects/servant_blocker.dm b/code/game/gamemodes/clock_cult/clock_effects/servant_blocker.dm new file mode 100644 index 0000000000..988c00b2f5 --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_effects/servant_blocker.dm @@ -0,0 +1,20 @@ +//Marks the point at which "no man's land" begins on Reebe. Servants can't pass beyond this point in any way. +/obj/effect/clockwork/servant_blocker + name = "glowing arrow" + desc = "A faintly glowing image of an arrow on the ground. Convenient!" + icon_state = "servant_blocker" + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + density = TRUE + +/obj/effect/clockwork/servant_blocker/Destroy(force) + if(!force) + return + . = ..() + +/obj/effect/clockwork/servant_blocker/CanPass(atom/movable/M, turf/target) + var/list/target_contents = M.GetAllContents() + M + for(var/mob/living/L in target_contents) + if(is_servant_of_ratvar(L) && get_dir(M, src) != dir) //Unless we're on the side the arrow is pointing directly away from, no-go + to_chat(L, "The space beyond here can't be accessed by you or other servants.") + return + return TRUE diff --git a/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm index 5f6d1af61b..e319df418f 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/component_helpers.dm @@ -1,93 +1,3 @@ -//generates a component in the global component cache, either random based on lowest or a specific component -/proc/generate_cache_component(specific_component_id, atom/A) - if(!specific_component_id) - specific_component_id = get_weighted_component_id() - GLOB.clockwork_component_cache[specific_component_id]++ - if(A) - var/component_animation_type = get_component_animation_type(specific_component_id) - new component_animation_type(get_turf(A)) - update_slab_info() - return specific_component_id - -//returns a chosen component id based on the lowest amount of that component in the global cache, the global cache plus the slab if there are caches, or the slab if there are no caches. -/proc/get_weighted_component_id(obj/item/clockwork/slab/storage_slab) - . = list() - if(storage_slab) - if(GLOB.clockwork_caches) - for(var/i in GLOB.clockwork_component_cache) - .[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*(GLOB.clockwork_component_cache[i] + storage_slab.stored_components[i]), 1) - else - for(var/i in GLOB.clockwork_component_cache) - .[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*storage_slab.stored_components[i], 1) - else - for(var/i in GLOB.clockwork_component_cache) - .[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*GLOB.clockwork_component_cache[i], 1) - for(var/obj/structure/destructible/clockwork/massive/celestial_gateway/G in GLOB.all_clockwork_objects) - if(G.still_needs_components()) - for(var/i in G.required_components) - if(!G.required_components[i]) - . -= i - break - . = pickweight(.) - -//returns a component name from a component id -/proc/get_component_name(id) - switch(id) - if(BELLIGERENT_EYE) - return "Belligerent Eye" - if(VANGUARD_COGWHEEL) - return "Vanguard Cogwheel" - if(GEIS_CAPACITOR) - return "Geis Capacitor" - if(REPLICANT_ALLOY) - return "Replicant Alloy" - if(HIEROPHANT_ANSIBLE) - return "Hierophant Ansible" - else - return null - -//returns a component acronym from a component id -/proc/get_component_acronym(id) - switch(id) - if(BELLIGERENT_EYE) - return "BE" - if(VANGUARD_COGWHEEL) - return "VC" - if(GEIS_CAPACITOR) - return "GC" - if(REPLICANT_ALLOY) - return "RA" - if(HIEROPHANT_ANSIBLE) - return "HA" - else - return null - -//returns a component icon from a component id -/proc/get_component_icon(id) - var/static/list/tgui_component_icons = list( - BELLIGERENT_EYE = icon2base64(icon('icons/obj/tgui_components.dmi', BELLIGERENT_EYE)), - VANGUARD_COGWHEEL = icon2base64(icon('icons/obj/tgui_components.dmi', VANGUARD_COGWHEEL)), - GEIS_CAPACITOR = icon2base64(icon('icons/obj/tgui_components.dmi', GEIS_CAPACITOR)), - REPLICANT_ALLOY = icon2base64(icon('icons/obj/tgui_components.dmi', REPLICANT_ALLOY)), - HIEROPHANT_ANSIBLE = icon2base64(icon('icons/obj/tgui_components.dmi', HIEROPHANT_ANSIBLE))) - return "" - -//returns a component id from a component name -/proc/get_component_id(name) - switch(name) - if("Belligerent Eye") - return BELLIGERENT_EYE - if("Vanguard Cogwheel") - return VANGUARD_COGWHEEL - if("Geis Capacitor") - return GEIS_CAPACITOR - if("Replicant Alloy") - return REPLICANT_ALLOY - if("Hierophant Ansible") - return HIEROPHANT_ANSIBLE - else - return null - //returns a component spanclass from a component id /proc/get_component_span(id) switch(id) @@ -129,35 +39,3 @@ return "#DAAA18" else return "#BE8700" - -//returns a type for a floating component animation from a component id -/proc/get_component_animation_type(id) - switch(id) - if(BELLIGERENT_EYE) - return /obj/effect/temp_visual/ratvar/component - if(VANGUARD_COGWHEEL) - return /obj/effect/temp_visual/ratvar/component/cogwheel - if(GEIS_CAPACITOR) - return /obj/effect/temp_visual/ratvar/component/capacitor - if(REPLICANT_ALLOY) - return /obj/effect/temp_visual/ratvar/component/alloy - if(HIEROPHANT_ANSIBLE) - return /obj/effect/temp_visual/ratvar/component/ansible - else - return null - -//returns a type for a component from a component id -/proc/get_component_type(id) - switch(id) - if(BELLIGERENT_EYE) - return /obj/item/clockwork/component/belligerent_eye - if(VANGUARD_COGWHEEL) - return /obj/item/clockwork/component/vanguard_cogwheel - if(GEIS_CAPACITOR) - return /obj/item/clockwork/component/geis_capacitor - if(REPLICANT_ALLOY) - return /obj/item/clockwork/component/replicant_alloy - if(HIEROPHANT_ANSIBLE) - return /obj/item/clockwork/component/hierophant_ansible - else - return null \ No newline at end of file diff --git a/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm index a4409cf22c..a5af47ff05 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/fabrication_helpers.dm @@ -9,7 +9,7 @@ return FALSE /atom/proc/consume_visual(obj/item/clockwork/replica_fabricator/fabricator, power_amount) - if(fabricator.can_use_power(power_amount)) + if(get_clockwork_power(power_amount)) var/obj/effect/temp_visual/ratvar/beam/itemconsume/B = new /obj/effect/temp_visual/ratvar/beam/itemconsume(get_turf(src)) B.pixel_x = pixel_x B.pixel_y = pixel_y @@ -240,7 +240,7 @@ extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricator_repair_checks, repair_values, src, user, TRUE))) break obj_integrity = Clamp(obj_integrity + repair_values["healing_for_cycle"], 0, max_integrity) - fabricator.modify_stored_power(-repair_values["power_required"]) + adjust_clockwork_power(-repair_values["power_required"]) playsound(src, 'sound/machines/click.ogg', 50, 1) if(fabricator) @@ -249,28 +249,6 @@ user.visible_message("[user]'s [fabricator.name] stops covering [src] with glowing orange energy.", \ "You finish repairing [src]. It is now at [obj_integrity]/[max_integrity] integrity.") -//Hitting a sigil of transmission will try to charge from it. -/obj/effect/clockwork/sigil/transmission/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) - . = TRUE - var/list/charge_values = list() - if(!fabricator.sigil_charge_checks(charge_values, src, user)) - return - user.visible_message("[user]'s [fabricator.name] starts draining glowing orange energy from [src]...", \ - "You start recharging your [fabricator.name]...") - fabricator.recharging = src - while(fabricator && user && src) - if(!do_after(user, 10, target = src, extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/sigil_charge_checks, charge_values, src, user, TRUE))) - break - modify_charge(charge_values["power_gain"]) - fabricator.modify_stored_power(charge_values["power_gain"]) - playsound(src, 'sound/effects/light_flicker.ogg', charge_values["power_gain"] * 0.1, 1) - - if(fabricator) - fabricator.recharging = null - if(user) - user.visible_message("[user]'s [fabricator.name] stops draining glowing orange energy from [src].", \ - "You finish recharging your [fabricator.name]. It now contains [DisplayPower(fabricator.get_power())]/[DisplayPower(fabricator.get_max_power())] power.") - //Fabricator mob heal proc, to avoid as much copypaste as possible. /mob/living/proc/fabricator_heal(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator) var/list/repair_values = list() @@ -284,7 +262,7 @@ extra_checks = CALLBACK(fabricator, /obj/item/clockwork/replica_fabricator.proc/fabricator_repair_checks, repair_values, src, user, TRUE))) break fabricator_heal_tick(repair_values["healing_for_cycle"]) - fabricator.modify_stored_power(-repair_values["power_required"]) + adjust_clockwork_power(-repair_values["power_required"]) playsound(src, 'sound/machines/click.ogg', 50, 1) if(fabricator) diff --git a/code/game/gamemodes/clock_cult/clock_helpers/hierophant_network.dm b/code/game/gamemodes/clock_cult/clock_helpers/hierophant_network.dm index 81e5783c68..4c1789c50d 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/hierophant_network.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/hierophant_network.dm @@ -26,6 +26,7 @@ /datum/action/innate/hierophant name = "Hierophant Network" desc = "Allows you to communicate with other Servants." + icon_icon = 'icons/mob/actions/actions_clockcult.dmi' button_icon_state = "hierophant" background_icon_state = "bg_clock" check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS @@ -43,6 +44,7 @@ var/input = stripped_input(usr, "Please enter a message to send to other servants.", "Hierophant Network", "") if(!input || !IsAvailable()) return - + if(ishuman(owner)) + clockwork_say(owner, "[text2ratvar("Servants, hear my words: [input]")]", TRUE) log_talk(owner,"CLOCK:[key_name(owner)] : [input]",LOGSAY) titled_hierophant_message(owner, input, span_for_name, span_for_message, title) diff --git a/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm new file mode 100644 index 0000000000..1935eb3e0b --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_helpers/power_helpers.dm @@ -0,0 +1,25 @@ +//Helper procs for clockwork power, used by structures and items and that kind of jazz. + +/proc/get_clockwork_power(amount) //If no amount is provided, returns the clockwork power; otherwise, returns if there's enough power for that amount. + return amount ? GLOB.clockwork_power >= amount : GLOB.clockwork_power + +/proc/adjust_clockwork_power(amount) //Adjusts the global clockwork power by this amount (min 0.) + if(GLOB.ratvar_approaches) + amount *= 0.75 //The herald's beacon reduces power costs by 25% across the board! + GLOB.clockwork_power = GLOB.ratvar_awakens ? INFINITY : max(0, GLOB.clockwork_power + amount) + for(var/obj/effect/clockwork/sigil/transmission/T in GLOB.all_clockwork_objects) + T.update_icon() + var/power_overwhelming = GLOB.clockwork_power + if(power_overwhelming >= SCRIPT_UNLOCK_THRESHOLD && !GLOB.script_scripture_unlocked) + GLOB.script_scripture_unlocked = TRUE + hierophant_message("The Ark swells as a key power threshold is reached. Script scriptures are now available.") + if(power_overwhelming >= APPLICATION_UNLOCK_THRESHOLD && !GLOB.application_scripture_unlocked) + GLOB.application_scripture_unlocked = TRUE + hierophant_message("The Ark surges as a key power threshold is reached. Application scriptures are now available.") + return TRUE + +/proc/can_access_clockwork_power(atom/movable/access_point, amount) //Returns true if the access point has access to clockwork power (and optionally, a number of watts for it) + if(amount && !get_clockwork_power(amount)) //No point in trying if we don't have the power anyway + return + var/list/possible_conduits = view(5, access_point) + return locate(/obj/effect/clockwork/sigil/transmission) in possible_conduits || GLOB.ratvar_awakens diff --git a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm index d8281242ef..c6f3f0f7f3 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/scripture_checks.dm @@ -1,39 +1,23 @@ //returns a list of scriptures and if they're unlocked or not /proc/scripture_unlock_check() - var/servants = 0 - var/unconverted_ai_exists = get_unconverted_ais() - for(var/mob/living/M in GLOB.living_mob_list) - if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M))) - servants++ - . = list(SCRIPTURE_DRIVER = TRUE, SCRIPTURE_SCRIPT = FALSE, SCRIPTURE_APPLICATION = FALSE, SCRIPTURE_JUDGEMENT = FALSE) + . = list(SCRIPTURE_DRIVER = TRUE, SCRIPTURE_SCRIPT = FALSE, SCRIPTURE_APPLICATION = FALSE) //Drivers: always unlocked - .[SCRIPTURE_SCRIPT] = (SSticker.scripture_states[SCRIPTURE_SCRIPT] || \ - (servants >= SCRIPT_SERVANT_REQ && GLOB.clockwork_caches >= SCRIPT_CACHE_REQ)) - //Script: SCRIPT_SERVANT_REQ or more non-brain servants and SCRIPT_CACHE_REQ or more clockwork caches - .[SCRIPTURE_APPLICATION] = (SSticker.scripture_states[SCRIPTURE_APPLICATION] || \ - (servants >= APPLICATION_SERVANT_REQ && GLOB.clockwork_caches >= APPLICATION_CACHE_REQ && GLOB.clockwork_construction_value >= APPLICATION_CV_REQ)) + + .[SCRIPTURE_SCRIPT] = GLOB.script_scripture_unlocked + //Script: Convert a new servant using a sigil of submission. + + .[SCRIPTURE_APPLICATION] = GLOB.application_scripture_unlocked //Application: APPLICATION_SERVANT_REQ or more non-brain servants, APPLICATION_CACHE_REQ or more clockwork caches, and at least APPLICATION_CV_REQ CV - .[SCRIPTURE_JUDGEMENT] = (SSticker.scripture_states[SCRIPTURE_JUDGEMENT] || \ - (servants >= JUDGEMENT_SERVANT_REQ && GLOB.clockwork_caches >= JUDGEMENT_CACHE_REQ && GLOB.clockwork_construction_value >= JUDGEMENT_CV_REQ && !unconverted_ai_exists)) - //Judgement: JUDGEMENT_SERVANT_REQ or more non-brain servants, JUDGEMENT_CACHE_REQ or more clockwork caches, at least JUDGEMENT_CV_REQ CV, and there are no living, non-servant ais //reports to servants when scripture is locked or unlocked /proc/scripture_unlock_alert(list/previous_states) . = scripture_unlock_check() for(var/i in .) if(.[i] != previous_states[i]) - hierophant_message("Hierophant Network: [i] Scripture has been [.[i] ? "un":""]locked.") //maybe admins fucked with scripture states? update_slab_info() - -/proc/get_unconverted_ais() - . = 0 - for(var/ai in GLOB.ai_list) - var/mob/living/silicon/ai/AI = ai - if(AI.deployed_shell && is_servant_of_ratvar(AI.deployed_shell)) - continue - if(is_servant_of_ratvar(AI) || !isturf(AI.loc) || !(AI.z in GLOB.station_z_levels) || AI.stat == DEAD) - continue - .++ + for(var/mob/M in GLOB.player_list) + if(is_servant_of_ratvar(M) || isobserver(M)) + M.playsound_local(M, 'sound/magic/clockwork/scripture_tier_up.ogg', 50, FALSE, pressure_affected = FALSE) /proc/update_slab_info(obj/item/clockwork/slab/set_slab) generate_all_scripture() diff --git a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm index 802cfa5078..3c067e0c17 100644 --- a/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm +++ b/code/game/gamemodes/clock_cult/clock_helpers/slab_abilities.dm @@ -21,70 +21,58 @@ remove_ranged_ability() return TRUE -//For the Geis scripture; binds a target to convert. -/obj/effect/proc_holder/slab/geis - ranged_mousepointer = 'icons/effects/geis_target.dmi' +//For the Hateful Manacles scripture; applies replicant handcuffs to the target. +/obj/effect/proc_holder/slab/hateful_manacles -/obj/effect/proc_holder/slab/geis/InterceptClickOn(mob/living/caller, params, atom/target) +/obj/effect/proc_holder/slab/hateful_manacles/InterceptClickOn(mob/living/caller, params, atom/target) if(..()) return TRUE + var/turf/T = ranged_ability_user.loc if(!isturf(T)) return TRUE - var/target_is_binding = istype(target, /obj/structure/destructible/clockwork/geis_binding) + if(iscarbon(target) && target.Adjacent(ranged_ability_user)) + var/mob/living/carbon/L = target + if(is_servant_of_ratvar(L)) + to_chat(ranged_ability_user, "\"They're a servant.\"") + return TRUE + else if(L.stat) + to_chat(ranged_ability_user, "\"There is use in shackling the dead, but for examples.\"") + return TRUE + else if(L.handcuffed) + to_chat(ranged_ability_user, "\"They are already helpless, no?\"") + return TRUE - if((target_is_binding || isliving(target)) && ranged_ability_user.Adjacent(target)) - if(target_is_binding) - var/obj/structure/destructible/clockwork/geis_binding/GB = target - GB.repair_and_interrupt() - for(var/m in GB.buckled_mobs) - if(m) - add_logs(ranged_ability_user, m, "rebound with Geis") - successful = TRUE + playsound(loc, 'sound/weapons/handcuffs.ogg', 30, TRUE) + ranged_ability_user.visible_message("[ranged_ability_user] begins forming manacles around [L]'s wrists!", \ + "You begin shaping replicant alloy into manacles around [L]'s wrists...") + to_chat(L, "[ranged_ability_user] begins forming manacles around your wrists!") + if(do_mob(ranged_ability_user, L, 30)) + if(!L.handcuffed) + L.handcuffed = new/obj/item/restraints/handcuffs/clockwork(L) + L.update_handcuffed() + to_chat(ranged_ability_user, "You shackle [L].") + add_logs(ranged_ability_user, L, "handcuffed") else - var/mob/living/L = target - if(L.null_rod_check()) - to_chat(ranged_ability_user, "\"A void weapon? Really, you expect me to be able to do anything?\"") - return TRUE - if(is_servant_of_ratvar(L)) - if(L != ranged_ability_user) - to_chat(ranged_ability_user, "\"[L.p_they(TRUE)] already serve[L.p_s()] Ratvar. [text2ratvar("Perhaps [ranged_ability_user.p_theyre()] into bondage?")]\"") - return TRUE - if(L.stat == DEAD) - to_chat(ranged_ability_user, "\"[L.p_theyre(TRUE)] dead, idiot.\"") - return TRUE + to_chat(ranged_ability_user, "You fail to shackle [L].") - if(istype(L.buckled, /obj/structure/destructible/clockwork/geis_binding)) //if they're already bound, just stun them - var/obj/structure/destructible/clockwork/geis_binding/GB = L.buckled - GB.repair_and_interrupt() - add_logs(ranged_ability_user, L, "rebound with Geis") - successful = TRUE - else - clockwork_say(ranged_ability_user, text2ratvar("Be bound, heathen!")) - add_logs(ranged_ability_user, L, "bound with Geis") - playsound(target, 'sound/magic/blink.ogg', 50, TRUE, -4, frequency = 0.5) - if(slab.speed_multiplier >= 0.5) //excuse my debug... - ranged_ability_user.notransform = TRUE - addtimer(CALLBACK(src, .proc/reset_user_notransform, ranged_ability_user), 4) //stop us moving for a little bit so we don't break the binding immediately - if(L.buckled) - L.buckled.unbuckle_mob(target, TRUE) - var/obj/structure/destructible/clockwork/geis_binding/binding = new(get_turf(target)) - binding.setDir(target.dir) - binding.buckle_mob(target, TRUE) - ranged_ability_user.start_pulling(binding) - ranged_ability_user.apply_status_effect(STATUS_EFFECT_GEISTRACKER, binding) - successful = TRUE + successful = TRUE remove_ranged_ability() - else - ..() return TRUE -/obj/effect/proc_holder/slab/geis/proc/reset_user_notransform(mob/living/user) - if(user) - user.notransform = FALSE +/obj/item/restraints/handcuffs/clockwork + name = "replicant manacles" + desc = "Cold, heavy manacles made out of some strange black metal." + origin_tech = "materials=2;magnets=5" + flags_1 = DROPDEL_1 + +/obj/item/restraints/handcuffs/clockwork/dropped(mob/user) + user.visible_message("[user]'s [name] come apart at the seams!", \ + "Your [name] break apart as they're removed!") + . = ..() //For the Sentinel's Compromise scripture; heals a target servant. /obj/effect/proc_holder/slab/compromise @@ -140,12 +128,83 @@ playsound(targetturf, 'sound/magic/staff_healing.ogg', 50, 1) if(has_holy_water) - L.reagents.del_reagent("holywater") + L.reagents.remove_reagent("holywater", 1000) remove_ranged_ability() return TRUE +//For the Kindle scripture; stuns and mutes a target non-servant. +/obj/effect/proc_holder/slab/kindle + ranged_mousepointer = 'icons/effects/volt_target.dmi' + +/obj/effect/proc_holder/slab/kindle/InterceptClickOn(mob/living/caller, params, atom/target) + if(..()) + return TRUE + + var/turf/T = ranged_ability_user.loc + if(!isturf(T)) + return TRUE + + if(target in view(7, get_turf(ranged_ability_user))) + + successful = TRUE + + var/turf/U = get_turf(target) + to_chat(ranged_ability_user, "You release the light of Ratvar!") + clockwork_say(ranged_ability_user, text2ratvar("Purge all untruths and honor Engine!")) + add_logs(ranged_ability_user, U, "fired at with Kindle") + playsound(ranged_ability_user, 'sound/magic/blink.ogg', 50, TRUE, frequency = 0.5) + var/obj/item/projectile/kindle/A = new(T) + A.original = target + A.starting = T + A.current = T + A.yo = U.y - T.y + A.xo = U.x - T.x + A.fire() + + remove_ranged_ability() + + return TRUE + +/obj/item/projectile/kindle + name = "kindled flame" + icon_state = "pulse0" + nodamage = TRUE + damage = 0 //We're just here for the stunning! + damage_type = BURN + flag = "bomb" + range = 3 + log_override = TRUE + +/obj/item/projectile/kindle/Destroy() + visible_message("[src] flickers out!") + . = ..() + +/obj/item/projectile/kindle/on_hit(atom/target, blocked = FALSE) + if(isliving(target)) + var/mob/living/L = target + if(is_servant_of_ratvar(L) || L.stat || L.has_status_effect(STATUS_EFFECT_KINDLE)) + return + var/obj/O = L.null_rod_check() + playsound(L, 'sound/magic/fireball.ogg', 50, TRUE, frequency = 1.25) + if(O) + L.visible_message("[L]'s eyes flare with dim light as they stumble!", \ + "Your [O] glows white-hot against you as it absorbs some sort of power!") + L.adjustFireLoss(5) + L.Stun(40) + playsound(L, 'sound/weapons/sear.ogg', 50, TRUE) + else + L.visible_message("[L]'s eyes blaze with brilliant light!", \ + "Your vision suddenly screams with white-hot light!") + L.Knockdown(15) + L.apply_status_effect(STATUS_EFFECT_KINDLE) + L.flash_act(1, 1) + if(iscultist(L)) + L.adjustFireLoss(15) + ..() + + //For the cyborg Linked Vanguard scripture, grants you and a nearby ally Vanguard /obj/effect/proc_holder/slab/vanguard ranged_mousepointer = 'icons/effects/vanguard_target.dmi' diff --git a/code/game/gamemodes/clock_cult/clock_items/clock_components.dm b/code/game/gamemodes/clock_cult/clock_items/clock_components.dm index 06b3ac7885..b1409aae18 100644 --- a/code/game/gamemodes/clock_cult/clock_items/clock_components.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clock_components.dm @@ -9,6 +9,20 @@ var/list/servant_of_ratvar_messages = list("ayy" = FALSE, "lmao" = TRUE) //Fluff, shown to servants of Ratvar on a low chance, if associated value is TRUE, will automatically apply ratvarian var/message_span = "heavy_brass" +/obj/item/clockwork/component/examine(mob/user) + . = ..() + if(is_servant_of_ratvar(user) || isobserver(user)) + to_chat(user, "You can activate this in your hand to break it down for power.") + +/obj/item/clockwork/component/attack_self(mob/living/user) + if(is_servant_of_ratvar(user)) + user.visible_message("[user] crushes [src] in their hand!", \ + "You crush [src], capturing its escaping energy for use as power.") + playsound(user, 'sound/effects/pop_expl.ogg', 50, TRUE) + adjust_clockwork_power(POWER_WALL_TOTAL) + user.drop_item() + qdel(src) + /obj/item/clockwork/component/pickup(mob/living/user) ..() if(iscultist(user) || (user.mind && user.mind.isholy)) @@ -22,11 +36,6 @@ var/pickedmessage = pick(servant_of_ratvar_messages) to_chat(user, "[servant_of_ratvar_messages[pickedmessage] ? "[text2ratvar(pickedmessage)]" : pickedmessage]") -/obj/item/clockwork/component/examine(mob/user) - ..() - if(is_servant_of_ratvar(user)) - to_chat(user, "You should put this in a slab or cache immediately.") - /obj/item/clockwork/component/belligerent_eye name = "belligerent eye" desc = "A brass construct with a rotating red center. It's as though it's looking for something to hurt." @@ -39,7 +48,7 @@ /obj/item/clockwork/component/belligerent_eye/blind_eye name = "blind eye" desc = "A heavy brass eye, its red iris fallen dark." - clockwork_desc = "A smashed ocular warden covered in dents. Serviceable as a substitute for a belligerent eye." + clockwork_desc = "A smashed ocular warden covered in dents." icon_state = "blind_eye" cultist_message = "The eye flickers at you with intense hate before falling dark." servant_of_ratvar_messages = list("The eye flickers before falling dark." = FALSE, "You feel watched." = FALSE, "\"...\"" = FALSE) @@ -48,7 +57,7 @@ /obj/item/clockwork/component/belligerent_eye/lens_gem name = "lens gem" desc = "A tiny pinkish gem. It catches the light oddly, almost glowing." - clockwork_desc = "The gem from an interdiction lens. Serviceable as a substitute for a belligerent eye." + clockwork_desc = "The gem from an interdiction lens." icon_state = "lens_gem" cultist_message = "The gem turns black and cold for a moment before its normal glow returns." servant_of_ratvar_messages = list("\"Disgusting failure.\"" = TRUE, "You feel scrutinized." = FALSE, "\"Weaklings.\"" = TRUE, "\"Pathetic defenses.\"" = TRUE) @@ -69,7 +78,7 @@ /obj/item/clockwork/component/vanguard_cogwheel/onyx_prism name = "onyx prism" desc = "An onyx prism with a small aperture. It's very heavy." - clockwork_desc = "A broken prism from a prolonging prism. Serviceable as a substitute for a vanguard cogwheel." + clockwork_desc = "A broken prism from a prolonging prism." icon_state = "onyx_prism" cultist_message = "The prism grows painfully hot in your hands." servant_of_ratvar_messages = list("The prism isn't getting any lighter." = FALSE, "\"So... you haven't failed yet. Have hope, child.\"" = TRUE, \ @@ -98,7 +107,7 @@ /obj/item/clockwork/component/geis_capacitor/antennae name = "mania motor antennae" desc = "A pair of dented and bent antennae. They constantly emit a static hiss." - clockwork_desc = "The antennae from a mania motor. Serviceable as a substitute for a geis capacitor." + clockwork_desc = "The antennae from a mania motor." icon_state = "mania_motor_antennae" cultist_message = "Your head is filled with a burst of static." servant_of_ratvar_messages = list("\"Who broke this.\"" = TRUE, "\"Did you break these off YOURSELF?\"" = TRUE, "\"Why did we give this to such simpletons, anyway?\"" = TRUE, \ @@ -117,16 +126,16 @@ /obj/item/clockwork/component/replicant_alloy/smashed_anima_fragment name = "smashed anima fragment" desc = "Shattered chunks of metal. Damaged beyond repair and completely unusable." - clockwork_desc = "The sad remains of an anima fragment. Serviceable as a substitute for replicant alloy." + clockwork_desc = "The sad remains of an anima fragment." icon_state = "smashed_anime_fragment" cultist_message = "The shards vibrate in your hands for a moment." - servant_of_ratvar_messages = list("\"...still fight...\"" = FALSE, "\"...where am I...?\"" = FALSE, "\"...put me... slab...\"" = FALSE) + servant_of_ratvar_messages = list("\"...still fight...\"" = FALSE, "\"...where am I...?\"" = FALSE, "\"...bring me... back...\"" = FALSE) w_class = WEIGHT_CLASS_NORMAL /obj/item/clockwork/component/replicant_alloy/replication_plate name = "replication plate" desc = "A flat, heavy disc of metal with a triangular formation on its surface." - clockwork_desc = "The replication plate from a tinkerer's daemon. Serviceable as a substitute for replicant alloy." + clockwork_desc = "The replication plate from a tinkerer's daemon." icon_state = "replication_plate" cultist_message = "The plate shudders in your hands, as though trying to get away." servant_of_ratvar_messages = list("\"Put this in a slab and get back to work.\"" = FALSE, "\"Worse servants than you have held these.\"" = TRUE, \ @@ -146,7 +155,7 @@ /obj/item/clockwork/component/hierophant_ansible/obelisk name = "obelisk prism" desc = "A prism that occasionally glows brightly. It seems not-quite there." - clockwork_desc = "The prism from a clockwork obelisk. Serviceable as a substitute for a hierophant ansible." + clockwork_desc = "The prism from a clockwork obelisk." cultist_message = "The prism flickers wildly in your hands before resuming its normal glow." servant_of_ratvar_messages = list("You hear the distinctive sound of the Hierophant Network for a moment." = FALSE, "\"Hieroph'ant Br'o'adcas't fail'ure.\"" = TRUE, \ "The obelisk flickers wildly, as if trying to open a gateway." = FALSE, "\"Spa'tial Ga'tewa'y fai'lure.\"" = TRUE) @@ -182,6 +191,13 @@ desc = "A broken shard of some oddly malleable metal. It occasionally moves and seems to glow." clockwork_desc = "A broken shard of replicant alloy." +/obj/item/clockwork/alloy_shards/clockgolem_remains + name = "clockwork golem scrap" + desc = "A pile of scrap metal. It seems damaged beyond repair." + clockwork_desc = "The sad remains of a clockwork golem. It's broken beyond repair." + icon_state = "clockgolem_dead" + sprite_shift = 0 + /obj/item/clockwork/alloy_shards/large w_class = WEIGHT_CLASS_TINY randomsinglesprite = TRUE diff --git a/code/game/gamemodes/clock_cult/clock_items/clock_weapons/_call_weapon.dm b/code/game/gamemodes/clock_cult/clock_items/clock_weapons/_call_weapon.dm new file mode 100644 index 0000000000..afe6aca217 --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_items/clock_weapons/_call_weapon.dm @@ -0,0 +1,50 @@ +//This is the innate action for "binding" and calling weapons to yourself. These weapons can appear and disappear at will. +//You can invoke a cooldown period by calling "weapon_reset(cooldown in deciseconds)." By default, this only applies to dismissing weapons. +/datum/action/innate/call_weapon + name = "Call Weapon" + desc = "This definitely shouldn't exist." + icon_icon = 'icons/mob/actions/actions_clockcult.dmi' + button_icon_state = "ratvarian_spear" + background_icon_state = "bg_clock" + check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS + buttontooltipstyle = "clockcult" + var/cooldown = 0 + var/obj/item/clockwork/weapon/weapon_type //The type of weapon to create + var/obj/item/clockwork/weapon/weapon + +/datum/action/innate/call_weapon/IsAvailable() + if(!is_servant_of_ratvar(owner)) + qdel(src) + return + if(cooldown > world.time) + return + return ..() + +/datum/action/innate/call_weapon/Activate() + if(!owner.get_empty_held_indexes()) + to_chat(usr, "You need an empty hand to call forth your [initial(weapon_type.name)]!") + return + if(weapon) + if(weapon.loc == owner) + owner.visible_message("[owner]'s [weapon.name] flickers and disappears!") + to_chat(owner, "You dismiss [weapon].") + owner.drop_item() + QDEL_NULL(weapon) + weapon_reset(RATVARIAN_SPEAR_COOLDOWN * 0.5) + return + else + weapon.visible_message("[weapon] suddenly flickers and disappears!") + owner.visible_message("A [weapon.name] suddenly flickers into [owner]'s hands!", "You recall [weapon] to you.") + else + weapon = new weapon_type (get_turf(usr), src) + owner.visible_message("A [weapon.name] materializes in [owner]'s hands!", "You call forth your [weapon.name]!") + weapon.forceMove(get_turf(owner)) + owner.put_in_hands(weapon) + owner.update_action_buttons_icon() + return TRUE + +/datum/action/innate/call_weapon/proc/weapon_reset(cooldown_time) + cooldown = world.time + cooldown_time + addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), cooldown_time) + owner.update_action_buttons_icon() + QDEL_NULL(weapon) diff --git a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm b/code/game/gamemodes/clock_cult/clock_items/clock_weapons/ratvarian_spear.dm similarity index 72% rename from code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm rename to code/game/gamemodes/clock_cult/clock_items/clock_weapons/ratvarian_spear.dm index c1ea55e16d..d3365e9e20 100644 --- a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clock_weapons/ratvarian_spear.dm @@ -1,13 +1,10 @@ //Ratvarian spear: A relatively fragile spear from the Celestial Derelict. Deals extreme damage to silicons and enemy cultists, but doesn't last long when summoned. -/obj/item/clockwork/ratvarian_spear +/obj/item/clockwork/weapon/ratvarian_spear name = "ratvarian spear" desc = "A razor-sharp spear made of brass. It thrums with barely-contained energy." clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons." - icon = 'icons/obj/clockwork_objects.dmi' icon_state = "ratvarian_spear" item_state = "ratvarian_spear" - lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' - righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' force = 15 //Extra damage is dealt to targets in attack() throwforce = 25 armour_penetration = 10 @@ -16,42 +13,27 @@ hitsound = 'sound/weapons/bladeslice.ogg' w_class = WEIGHT_CLASS_BULKY var/bonus_burn = 5 - var/timerid -/obj/item/clockwork/ratvarian_spear/Destroy() - deltimer(timerid) - return ..() - -/obj/item/clockwork/ratvarian_spear/ratvar_act() +/obj/item/clockwork/weapon/ratvarian_spear/ratvar_act() if(GLOB.ratvar_awakens) //If Ratvar is alive, the spear is extremely powerful force = 20 bonus_burn = 10 throwforce = 40 armour_penetration = 50 - clockwork_desc = initial(clockwork_desc) - deltimer(timerid) else force = initial(force) bonus_burn = initial(bonus_burn) throwforce = initial(throwforce) armour_penetration = initial(armour_penetration) - clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons, though it won't last for long." - deltimer(timerid) - timerid = addtimer(CALLBACK(src, .proc/break_spear), RATVARIAN_SPEAR_DURATION, TIMER_STOPPABLE) -/obj/item/clockwork/ratvarian_spear/cyborg/ratvar_act() //doesn't break! - ..() - clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons." - deltimer(timerid) - -/obj/item/clockwork/ratvarian_spear/examine(mob/user) +/obj/item/clockwork/weapon/ratvarian_spear/examine(mob/user) ..() if(is_servant_of_ratvar(user) || isobserver(user)) to_chat(user, "Attacks on living non-Servants will generate [bonus_burn] units of vitality.") if(!iscyborg(user)) to_chat(user, "Throwing the spear will do massive damage, break the spear, and knock down the target.") -/obj/item/clockwork/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user) +/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user) . = ..() if(!QDELETED(target) && target.stat != DEAD && !target.null_rod_check() && !is_servant_of_ratvar(target)) //we do bonus damage on attacks unless they're a servant, have a null rod, or are dead var/bonus_damage = bonus_burn //normally a total of 20 damage, 30 with ratvar @@ -63,7 +45,7 @@ bonus_damage *= 3 //total 30 damage on cultists, 50 with ratvar GLOB.clockwork_vitality += target.adjustFireLoss(bonus_damage) //adds the damage done to existing vitality -/obj/item/clockwork/ratvarian_spear/throw_impact(atom/target) +/obj/item/clockwork/weapon/ratvarian_spear/throw_impact(atom/target) var/turf/T = get_turf(target) if(isliving(target)) var/mob/living/L = target @@ -83,11 +65,12 @@ else ..() -/obj/item/clockwork/ratvarian_spear/proc/break_spear(turf/T) +/obj/item/clockwork/weapon/ratvarian_spear/proc/break_spear(turf/T) if(src) if(!T) T = get_turf(src) if(T) //make sure we're not in null or something T.visible_message("[src] [pick("cracks in two and fades away", "snaps in two and dematerializes")]!") new /obj/effect/temp_visual/ratvar/spearbreak(T) - qdel(src) + action.weapon_reset(RATVARIAN_SPEAR_COOLDOWN) + diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_armor.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_armor.dm index d68c87369e..df83ff4890 100644 --- a/code/game/gamemodes/clock_cult/clock_items/clockwork_armor.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_armor.dm @@ -6,7 +6,8 @@ icon_state = "clockwork_helmet" w_class = WEIGHT_CLASS_NORMAL resistance_flags = FIRE_PROOF | ACID_PROOF - armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) + flags_inv = HIDEEARS|HIDEHAIR|HIDEFACE + armor = list(melee = 50, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) /obj/item/clothing/head/helmet/clockwork/Initialize() . = ..() @@ -23,8 +24,13 @@ flags_1 |= STOPSPRESSUREDMAGE_1 max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT + else if(GLOB.ratvar_approaches) + armor = list(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100) + flags_1 |= STOPSPRESSUREDMAGE_1 + max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT + min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT else - armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) + armor = list(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) flags_1 &= ~STOPSPRESSUREDMAGE_1 max_heat_protection_temperature = initial(max_heat_protection_temperature) min_cold_protection_temperature = initial(min_cold_protection_temperature) @@ -61,7 +67,7 @@ cold_protection = CHEST|GROIN|LEGS heat_protection = CHEST|GROIN|LEGS resistance_flags = FIRE_PROOF | ACID_PROOF - armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) + armor = list(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) allowed = list(/obj/item/clockwork, /obj/item/clothing/glasses/wraith_spectacles, /obj/item/clothing/glasses/judicial_visor, /obj/item/device/mmi/posibrain/soul_vessel) /obj/item/clothing/suit/armor/clockwork/Initialize() @@ -79,8 +85,13 @@ flags_1 |= STOPSPRESSUREDMAGE_1 max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT + else if(GLOB.ratvar_approaches) + armor = list(melee = 70, bullet = 80, laser = -15, energy = 25, bomb = 70, bio = 0, rad = 0, fire = 100, acid = 100) + flags_1 |= STOPSPRESSUREDMAGE_1 + max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT + min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT else - armor = list(melee = 80, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) + armor = list(melee = 60, bullet = 70, laser = -25, energy = 0, bomb = 60, bio = 0, rad = 0, fire = 100, acid = 100) flags_1 &= ~STOPSPRESSUREDMAGE_1 max_heat_protection_temperature = initial(max_heat_protection_temperature) min_cold_protection_temperature = initial(min_cold_protection_temperature) diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm index bf76cdb2f7..a9c241b2c3 100644 --- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm +++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm @@ -1,9 +1,7 @@ /obj/item/clockwork/slab //Clockwork slab: The most important tool in Ratvar's arsenal. Allows scripture recital, tutorials, and generates components. name = "clockwork slab" desc = "A strange metal tablet. A clock in the center turns around and around." - clockwork_desc = "A link between you and the Celestial Derelict. It produces components, contains information, and is your most vital tool as a Servant.\n\ - Use the Hierophant Network action button to discreetly talk with other Servants.\n\ - Clockwork slabs will only make components if held or if inside an item held by a human, and when making a component will prevent all other slabs held from making components.\n\ + clockwork_desc = "A link between you and the Celestial Derelict. It contains information, recites scripture, and is your most vital tool as a Servant.\n\ Hitting a slab, a Servant with a slab, or a cache will transfer this slab's components into the target, the target's slab, or the global cache, respectively." icon_state = "dread_ipad" lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' @@ -11,30 +9,21 @@ var/inhand_overlay //If applicable, this overlay will be applied to the slab's inhand slot_flags = SLOT_BELT w_class = WEIGHT_CLASS_SMALL - var/list/stored_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 0, HIEROPHANT_ANSIBLE = 0) var/busy //If the slab is currently being used by something - var/production_time = 0 - var/target_component_id //the target component ID to create, if any var/no_cost = FALSE //If the slab is admin-only and needs no components and has no scripture locks var/speed_multiplier = 1 //multiples how fast this slab recites scripture - var/produces_components = TRUE //if it produces components at all var/selected_scripture = SCRIPTURE_DRIVER var/recollecting = FALSE //if we're looking at fancy recollection var/obj/effect/proc_holder/slab/slab_ability //the slab's current bound ability, for certain scripture - var/list/quickbound = list(/datum/clockwork_scripture/ranged_ability/geis, /datum/clockwork_scripture/create_object/sigil_of_submission, \ - /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/tinkerers_cache) //quickbound scripture, accessed by index + var/list/quickbound = list(/datum/clockwork_scripture/abscond, \ + /datum/clockwork_scripture/ranged_ability/kindle, /datum/clockwork_scripture/ranged_ability/hateful_manacles) //quickbound scripture, accessed by index var/maximum_quickbound = 5 //how many quickbound scriptures we can have var/recollection_category = "Default" - actions_types = list(/datum/action/item_action/clock/hierophant) - -/obj/item/clockwork/slab/starter - stored_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1) /obj/item/clockwork/slab/internal //an internal motor for mobs running scripture name = "scripture motor" quickbound = list() no_cost = TRUE - produces_components = FALSE /obj/item/clockwork/slab/debug speed_multiplier = 0 @@ -49,33 +38,33 @@ clockwork_desc = "A divine link to the Celestial Derelict, allowing for limited recital of scripture.\n\ Hitting a slab, a Servant with a slab, or a cache will transfer this slab's components into the target, the target's slab, or the global cache, respectively." quickbound = list(/datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/ranged_ability/linked_vanguard, \ - /datum/clockwork_scripture/create_object/tinkerers_cache) + /datum/clockwork_scripture/create_object/stargazer) maximum_quickbound = 6 //we usually have one or two unique scriptures, so if ratvar is up let us bind one more actions_types = list() /obj/item/clockwork/slab/cyborg/engineer //two scriptures, plus a fabricator - quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission) + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transmission) /obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear - quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \ - /datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/channeled/mending_mantra, /datum/clockwork_scripture/fellowship_armory) + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \ + /datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/channeled/mending_mantra) /obj/item/clockwork/slab/cyborg/security //twoscriptures, plus a spear - quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker) + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/hateful_manacles, /datum/clockwork_scripture/ranged_ability/judicial_marker) /obj/item/clockwork/slab/cyborg/peacekeeper //two scriptures, plus a spear - quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker) + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/hateful_manacles, /datum/clockwork_scripture/ranged_ability/judicial_marker) /obj/item/clockwork/slab/cyborg/janitor //five scriptures, plus a fabricator - quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \ - /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor, /datum/clockwork_scripture/create_object/tinkerers_daemon) + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/sigil_of_transgression, \ + /datum/clockwork_scripture/create_object/ocular_warden, /datum/clockwork_scripture/create_object/mania_motor, /datum/clockwork_scripture/create_object/stargazer) /obj/item/clockwork/slab/cyborg/service //five scriptures, plus xray vision - quickbound = list(/datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/tinkerers_cache, \ - /datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/create_object/clockwork_obelisk) + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/create_object/replicant, /datum/clockwork_scripture/create_object/stargazer, \ + /datum/clockwork_scripture/spatial_gateway, /datum/clockwork_scripture/create_object/clockwork_obelisk) /obj/item/clockwork/slab/cyborg/miner //two scriptures, plus a spear and xray vision - quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway) + quickbound = list(/datum/clockwork_scripture/abscond, /datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/spatial_gateway) /obj/item/clockwork/slab/cyborg/access_display(mob/living/user) if(!GLOB.ratvar_awakens) @@ -92,7 +81,9 @@ . = ..() update_slab_info(src) START_PROCESSING(SSobj, src) - production_time = world.time + SLAB_PRODUCTION_TIME + if(GLOB.ratvar_approaches) + name = "supercharged [name]" + speed_multiplier = max(0.1, speed_multiplier - 0.25) /obj/item/clockwork/slab/Destroy() STOP_PROCESSING(SSobj, src) @@ -115,35 +106,12 @@ if(user && !(src in user.held_items) && slab_ability && slab_ability.ranged_ability_user) //if we happen to check and we AREN'T in user's hands, remove whatever ability we have slab_ability.remove_ranged_ability() -//Component Generation +//Power generation /obj/item/clockwork/slab/process() - if(!produces_components) - STOP_PROCESSING(SSobj, src) - return - if(production_time > world.time) - return - var/servants = 0 - var/production_slowdown = 0 - for(var/mob/living/M in GLOB.living_mob_list) - if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M))) - servants++ - if(servants > SCRIPT_SERVANT_REQ) - servants -= SCRIPT_SERVANT_REQ - production_slowdown = min(SLAB_SERVANT_SLOWDOWN * servants, SLAB_SLOWDOWN_MAXIMUM) //SLAB_SERVANT_SLOWDOWN additional seconds for each servant above 5, up to SLAB_SLOWDOWN_MAXIMUM - production_time = world.time + SLAB_PRODUCTION_TIME + production_slowdown - var/mob/living/L - L = get_atom_on_turf(src, /mob/living) - if(istype(L) && (no_cost || can_recite_scripture(L))) - var/component_to_generate = target_component_id - if(!component_to_generate) - component_to_generate = get_weighted_component_id(src) //more likely to generate components that we have less of - stored_components[component_to_generate]++ - update_slab_info(src) - for(var/obj/item/clockwork/slab/S in L.GetAllContents()) //prevent slab abuse today - if(S == src) - continue - S.production_time = production_time + 50 //set it to our next production plus five seconds, so that if you hold the same slabs, the same one will always generate - to_chat(L, "Your slab cl[pick("ank", "ink", "unk", "ang")]s as it produces a component.") + if(GLOB.ratvar_approaches && speed_multiplier == initial(speed_multiplier)) + name = "supercharged [name]" + speed_multiplier = max(0.1, speed_multiplier - 0.25) + adjust_clockwork_power(0.1) //Slabs serve as very weak power generators on their own (no, not enough to justify spamming them) /obj/item/clockwork/slab/examine(mob/user) ..() @@ -154,97 +122,14 @@ continue var/datum/clockwork_scripture/quickbind_slot = quickbound[i] to_chat(user, "Quickbind button: [initial(quickbind_slot.name)].") - if(GLOB.clockwork_caches) //show components on examine - to_chat(user, "Stored components (with global cache):") - for(var/i in stored_components) - to_chat(user, "[get_component_icon(i)] [get_component_name(i)][i != REPLICANT_ALLOY ? "s":""]: [stored_components[i]] \ - ([stored_components[i] + GLOB.clockwork_component_cache[i]])") - else - to_chat(user, "Stored components:") - for(var/i in stored_components) - to_chat(user, "[get_component_icon(i)] [get_component_name(i)][i != REPLICANT_ALLOY ? "s":""]: [stored_components[i]]") - -//Component Transferal -/obj/item/clockwork/slab/attack(mob/living/target, mob/living/carbon/human/user) - if(is_servant_of_ratvar(user) && is_servant_of_ratvar(target)) - var/obj/item/clockwork/slab/targetslab - var/highest_component_amount = 0 - for(var/obj/item/clockwork/slab/S in target.GetAllContents()) - if(!istype(S, /obj/item/clockwork/slab/internal)) - var/totalcomponents = 0 - for(var/i in S.stored_components) - totalcomponents += S.stored_components[i] - if(!targetslab || totalcomponents > highest_component_amount) - highest_component_amount = totalcomponents - targetslab = S - if(targetslab) - if(targetslab == src) - to_chat(user, "\"You can't transfer components into your own slab, idiot.\"") - else - for(var/i in stored_components) - targetslab.stored_components[i] += stored_components[i] - stored_components[i] = 0 - update_slab_info(targetslab) - update_slab_info(src) - user.visible_message("[user] empties [src] into [target]'s [targetslab.name].", \ - "You transfer your slab's components into [target]'s [targetslab.name].") - else - to_chat(user, "[target] has no slabs to transfer components to.") - else - return ..() - -/obj/item/clockwork/slab/attackby(obj/item/I, mob/user, params) - var/ratvarian = is_servant_of_ratvar(user) - if(istype(I, /obj/item/clockwork/component) && ratvarian) - var/obj/item/clockwork/component/C = I - if(!C.component_id) - return 0 - user.visible_message("[user] inserts [C] into [src].", "You insert [C] into [src]\ - [GLOB.clockwork_caches ? ", where it is added to the global cache":""].") - if(GLOB.clockwork_caches) - GLOB.clockwork_component_cache[C.component_id]++ - update_slab_info() - else - stored_components[C.component_id]++ - update_slab_info(src) - user.drop_item() - qdel(C) - return 1 - else if(istype(I, /obj/item/clockwork/slab) && ratvarian) - var/obj/item/clockwork/slab/S = I - var/needs_update = FALSE - for(var/i in stored_components) - stored_components[i] += S.stored_components[i] - S.stored_components[i] = 0 - if(S.stored_components[i]) - needs_update = TRUE - if(needs_update) - update_slab_info(src) - update_slab_info(S) - user.visible_message("[user] empties [src] into [S].", "You transfer your slab's components into [S].") - else - return ..() + to_chat(user, "Available Power: [DisplayPower(get_clockwork_power())]") //Slab actions; Hierophant, Quickbind /obj/item/clockwork/slab/ui_action_click(mob/user, action) - if(istype(action, /datum/action/item_action/clock/hierophant)) - show_hierophant(user) - else if(istype(action, /datum/action/item_action/clock/quickbind)) + if(istype(action, /datum/action/item_action/clock/quickbind)) var/datum/action/item_action/clock/quickbind/Q = action recite_scripture(quickbound[Q.scripture_index], user, FALSE) -/obj/item/clockwork/slab/proc/show_hierophant(mob/living/user) - if(!user.can_speak_vocal()) - to_chat(user, "You cannot speak into the slab!") - return FALSE - var/message = stripped_input(user, "Enter a message to send to your fellow Servants.", "Hierophant") - if(!message || !user || !user.canUseTopic(src) || !user.can_speak_vocal()) - return FALSE - clockwork_say(user, text2ratvar("Servants, hear my words: [html_decode(message)]"), TRUE) - log_talk(user,"CLOCK:[key_name(user)] : [message]",LOGSAY) - titled_hierophant_message(user, message) - return TRUE - //Scripture Recital /obj/item/clockwork/slab/attack_self(mob/living/user) if(iscultist(user)) @@ -310,21 +195,10 @@ textlist += "HONOR RATVAR " textlist += "" else - var/servants = 0 - var/production_time = SLAB_PRODUCTION_TIME - for(var/mob/living/M in GLOB.living_mob_list) - if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M))) - servants++ - if(servants > SCRIPT_SERVANT_REQ) - servants -= SCRIPT_SERVANT_REQ - production_time += min(SLAB_SERVANT_SLOWDOWN * servants, SLAB_SLOWDOWN_MAXIMUM) - if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM) - production_time = "[DisplayTimeText(production_time)], which increases for each human or silicon Servant above [SCRIPT_SERVANT_REQ]" - else - production_time = "[DisplayTimeText(production_time)]" - textlist = list("
    [text2ratvar("Purge all untruths and honor Engine.")]

    \ \ + NOTICE: This information is out of date. Read the Ark & You primer in your backpack or read the wiki page for current info.
    \ +

    \ These pages serve as the archives of Ratvar, the Clockwork Justiciar. This section of your slab has information on being as a Servant, advice for what to do next, and \ pointers for serving the master well. You should recommended that you check this area for help if you get stuck or need guidance on what to do next.

    \ \ @@ -389,11 +263,6 @@ dat += "CV: Construction Value. All clockwork structures, floors, and walls increase this number.
    " dat += "Vitality: Used for healing effects, produced by Ratvarian spear attacks and Vitality Matrices.
    " dat += "Geis: An important scripture used to make normal crew and robots into Servants of Ratvar.
    " - dat += "[get_component_icon(BELLIGERENT_EYE)]BE: Belligerent Eye, a component type used in offensive scriptures.
    " - dat += "[get_component_icon(VANGUARD_COGWHEEL)]VC: Vanguard Cogwheel, a component type used in defensive scriptures.
    " - dat += "[get_component_icon(GEIS_CAPACITOR)]GC: Geis Capacitor, a component type used in mind-related scriptures.
    " - dat += "[get_component_icon(REPLICANT_ALLOY)]RA: Replicant Alloy, a component type used in construction scriptures.
    " - dat += "[get_component_icon(HIEROPHANT_ANSIBLE)]HA: Hierophant Ansible, a component type used in energy-related scriptures.
    " dat += "Ark: The cult's win condition, a huge structure that needs to be defended.

    " dat += "Items
    " dat += "Slab: A clockwork slab, a Servant's most important tool. You're holding one! Keep it safe and hidden.
    " @@ -418,29 +287,12 @@ dat += "Transmission: Drains and stores power for clockwork structures. Feeding it brass sheets will create additional power.

    " dat += "-=-=-=-=-=-" if("Components") - var/servants = 0 //Calculate the current production time for slab components - var/production_time = SLAB_PRODUCTION_TIME - for(var/mob/living/M in GLOB.living_mob_list) - if(is_servant_of_ratvar(M) && (ishuman(M) || issilicon(M))) - servants++ - if(servants > SCRIPT_SERVANT_REQ) - servants -= SCRIPT_SERVANT_REQ - production_time += min(SLAB_SERVANT_SLOWDOWN * servants, SLAB_SLOWDOWN_MAXIMUM) - if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM) - production_time = "[DisplayTimeText(production_time)], which increases for each human or silicon Servant above [SCRIPT_SERVANT_REQ]" - else - production_time = "[DisplayTimeText(production_time)]" dat += "Components & Their Uses

    " dat += "Components are your primary resource as a Servant. There are five types of component, with each one being used in different roles:

    " - dat += "[get_component_icon(BELLIGERENT_EYE)]BE Belligerent Eyes are aggressive and judgemental, and are used in offensive scripture;
    " - dat += "[get_component_icon(VANGUARD_COGWHEEL)]VC Vanguard Cogwheels are defensive and repairing, and are used in defensive scripture;
    " - dat += "[get_component_icon(GEIS_CAPACITOR)]GC Geis Capacitors are for conversion and control, and are used in mind-related scripture;
    " - dat += "[get_component_icon(REPLICANT_ALLOY)]RA Replicant Alloy is a strong, malleable metal and is used for construction and creation;
    " - dat += "[get_component_icon(HIEROPHANT_ANSIBLE)]HA Hierophant Ansibles are for transmission and power, and are used in power and teleportation scripture

    " dat += "Although this is a good rule of thumb, their effects become much more nuanced when used together. For instance, a turret might have both belligerent eyes and \ vanguard cogwheels as construction requirements, because it defends its allies by harming its enemies.

    " dat += "Components' primary use is fueling scripture (covered in its own section), and they can be created through various ways. This clockwork slab, for instance, \ - will make a random component of every type - or a specific one, if you choose a target component from the interface - every [production_time]. This number will increase \ + will make a random component of every type - or a specific one, if you choose a target component from the interface - every remove me already. This number will increase \ as the amount of Servants in the covenant increase; additionally, slabs can only produce components when held by a Servant, and holding more than one slab will cause both \ of them to halt progress until one of them is removed from their person.

    " dat += "Your slab has an internal storage of components, but it isn't meant to be the main one. Instead, there's a global storage of components that can be \ @@ -461,7 +313,7 @@ dat += "It should also be noted that some scripture cannot be recited alone. Especially with more powerful scripture, you may need multiple Servants to recite a piece of \ scripture; both of you will need to stand still until the recital completes. Only human and silicon Servants are valid for scripture recital! Constructs cannot help \ in reciting scripture.

    " - dat += "Finally, scripture is separated into four \"tiers\" based on power: Drivers, Scripts, Applications, and Judgement.[prob(1) ? " (The Revenant tier was removed a long time ago. \ + dat += "Finally, scripture is separated into three \"tiers\" based on power: Drivers, Scripts, and Applications.[prob(1) ? " (The Revenant tier was removed a long time ago. \ Get with the times.)" : ""] You can view the requirements to unlock each tier in its scripture list. Once a tier is unlocked, it's unlocked permanently; the cult only needs to fill the \ requirement for unlocking a tier once!

    " dat += "-=-=-=-=-=-" @@ -525,7 +377,7 @@ One of the cogscarabs must've misplaced this section, because the game wasn't able to find any info regarding it. Report this to the coders!" return "

    [dat.Join()]

    " -//Gets the quickbound scripture as a text block." +//Gets the quickbound scripture as a text block. /obj/item/clockwork/slab/proc/get_recollection_quickbinds() var/list/dat = list() dat += "Quickbound Scripture
    \ @@ -542,24 +394,7 @@ /obj/item/clockwork/slab/ui_data(mob/user) //we display a lot of data via TGUI var/list/data = list() - data["components"] = stored_components.Copy() - var/list/temp_data = list("") - for(var/i in data["components"]) //display the slab's components - temp_data += "[get_component_icon(i)] [data["components"][i]]" - if(i != HIEROPHANT_ANSIBLE) - temp_data += " " - else - temp_data += " (" - if(GLOB.clockwork_caches) //if we have caches, display what's in the global cache - for(var/i in GLOB.clockwork_component_cache) - temp_data += "[get_component_icon(i)] [data["components"][i] + GLOB.clockwork_component_cache[i]]" - if(i != HIEROPHANT_ANSIBLE) - temp_data += " " - else - temp_data += "NONE" - temp_data += ")" - temp_data = temp_data.Join() - data["components"] = temp_data + data["power"] = "[DisplayPower(get_clockwork_power())] power is available for scripture and other consumers." switch(selected_scripture) //display info based on selected scripture tier if(SCRIPTURE_DRIVER) @@ -568,24 +403,15 @@ if(SSticker.scripture_states[SCRIPTURE_SCRIPT]) data["tier_info"] = "These scriptures are permenantly unlocked." else - data["tier_info"] = "These scriptures require at least [SCRIPT_SERVANT_REQ] Servants and [SCRIPT_CACHE_REQ] Tinkerer's Cache." + data["tier_info"] = "These scriptures will automatically unlock when the Ark is halfway ready or if [DisplayPower(SCRIPT_UNLOCK_THRESHOLD)] of power is reached." if(SCRIPTURE_APPLICATION) if(SSticker.scripture_states[SCRIPTURE_APPLICATION]) data["tier_info"] = "These scriptures are permenantly unlocked." else - data["tier_info"] = "These scriptures require at least [APPLICATION_SERVANT_REQ] Servants, [APPLICATION_CACHE_REQ] Tinkerer's Caches, and [APPLICATION_CV_REQ]CV." - if(SCRIPTURE_JUDGEMENT) - if(SSticker.scripture_states[SCRIPTURE_JUDGEMENT]) - data["tier_info"] = "This scripture is permenantly unlocked." - else - data["tier_info"] = "This scripture requires at least [JUDGEMENT_SERVANT_REQ] Servants, [JUDGEMENT_CACHE_REQ] Tinkerer's Caches, and [JUDGEMENT_CV_REQ]CV.
    In addition, there may not be any active non-Servant AIs.
    " + data["tier_info"] = "Unlock these optional scriptures by converting another servant or if [DisplayPower(APPLICATION_UNLOCK_THRESHOLD)] of power is reached.." data["selected"] = selected_scripture - data["target_comp"] = "NONE" - if(target_component_id) //if we have a component to make, display that, too - data["target_comp"] = "[get_component_icon(target_component_id)]" - generate_all_scripture() data["scripture"] = list() @@ -596,7 +422,7 @@ var/list/temp_info = list("name" = "[S.name]", "descname" = "([S.descname])", "tip" = "[S.desc]\n[S.usage_tip]", - "required" = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 0, HIEROPHANT_ANSIBLE = 0), + "required" = "([DisplayPower(S.power_cost)][S.special_power_text ? "+ [replacetext(S.special_power_text, "POWERCOST", "[DisplayPower(S.special_power_cost)]")]" : ""])", "type" = "[S.type]", "quickbind" = S.quickbind) var/found = quickbound.Find(S.type) @@ -604,24 +430,10 @@ temp_info["bound"] = "[found]" if(S.invokers_required > 1) temp_info["invokers"] = "Invokers: [S.invokers_required]" - var/costs_components = FALSE - for(var/i in S.consumed_components) - if(S.consumed_components[i]) - temp_info["required"][i] += S.consumed_components[i] - costs_components = TRUE - if(costs_components) //if we have a component cost, we'll need a : next to the recital button - var/list/really_temp_data = list(": ") - for(var/i in temp_info["required"]) - if(temp_info["required"][i]) - really_temp_data += "[get_component_icon(i)] [temp_info["required"][i]] " - really_temp_data = really_temp_data.Join() - temp_info["required"] = really_temp_data - else //and if we don't, we won't. - temp_info["required"] = "" data["scripture"] += list(temp_info) data["recollection"] = recollecting if(recollecting) - data["recollection_categories"] = list(\ + data["recollection_categories"] = GLOB.ratvar_awakens ? list() : list(\ list("name" = "Getting Started", "desc" = "First-time servant? Read this first."), \ list("name" = "Basics", "desc" = "A primer on how to play as a servant."), \ list("name" = "Terminology", "desc" = "Common acronyms, words, and terms."), \ @@ -631,8 +443,8 @@ list("name" = "Conversion", "desc" = "Converting the crew, cyborgs, and very walls to your cause."), \ ) data["rec_text"] = recollection() - data["rec_section"] = get_recollection_text(recollection_category) - data["rec_binds"] = get_recollection_quickbinds() + data["rec_section"] = GLOB.ratvar_awakens ? "" : get_recollection_text(recollection_category) + data["rec_binds"] = GLOB.ratvar_awakens ? "" : get_recollection_quickbinds() return data /obj/item/clockwork/slab/ui_act(action, params) @@ -643,16 +455,6 @@ INVOKE_ASYNC(src, .proc/recite_scripture, text2path(params["category"]), usr, FALSE) if("select") selected_scripture = params["category"] - if("component") - var/list/components = list("Random Components") - for(var/i in GLOB.clockwork_component_cache) - var/cache_components = 0 - if(GLOB.clockwork_caches) - cache_components = GLOB.clockwork_component_cache[i] - components["[get_component_name(i)] [(cache_components + stored_components[i])]"] = i - var/input_component = input("Choose a component type.", "Target Component") as null|anything in components - if(input_component && !..()) - target_component_id = components[input_component] if("bind") var/datum/clockwork_scripture/path = text2path(params["category"]) //we need a path and not a string var/found_index = quickbound.Find(path) @@ -697,14 +499,7 @@ Q.scripture_index = i var/datum/clockwork_scripture/quickbind_slot = GLOB.all_scripture[quickbound[i]] Q.name = "[quickbind_slot.name] ([Q.scripture_index])" - var/list/temp_desc = list() - for(var/c in quickbind_slot.consumed_components) //show how much the bound scripture costs - if(quickbind_slot.consumed_components[c]) - temp_desc += "[get_component_icon(c)] [quickbind_slot.consumed_components[c]] " - if(LAZYLEN(temp_desc)) - temp_desc += "
    " - temp_desc += "[quickbind_slot.quickbind_desc]" - Q.desc = temp_desc.Join() + Q.desc = quickbind_slot.quickbind_desc Q.button_icon_state = quickbind_slot.name Q.UpdateButtonIcon() if(isliving(loc)) diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_weaponry.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_weaponry.dm new file mode 100644 index 0000000000..f2174030a6 --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_weaponry.dm @@ -0,0 +1,15 @@ +//This is the base type for clockwork melee weapons. +/obj/item/clockwork/weapon + name = "clockwork weapon" + desc = "Weaponized brass. Whould've thunk it?" + clockwork_desc = "This shouldn't exist. Report it to a coder." + icon = 'icons/obj/clockwork_objects.dmi' + lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi' + righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi' + var/datum/action/innate/call_weapon/action //Some melee weapons use an action that lets you return and dismiss them + +/obj/item/clockwork/weapon/Initialize(mapload, new_action) + . = ..() + if(new_action) + action = new_action + action.weapon = src diff --git a/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm new file mode 100644 index 0000000000..11349cb013 --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_items/construct_chassis.dm @@ -0,0 +1,69 @@ +//Construct shells that can be activated by ghosts. +/obj/item/clockwork/construct_chassis + name = "construct chassis" + desc = "A shell formed out of brass, presumably for housing machinery." + clockwork_desc = "A construct chassis. It can be activated at any time by a willing ghost." + var/construct_name = "basic construct" + var/construct_desc = "There is no construct for this chassis. Report this to a coder." + icon_state = "anime_fragment" + resistance_flags = FIRE_PROOF | ACID_PROOF + w_class = WEIGHT_CLASS_HUGE + var/creation_message = "The chassis shudders and hums to life!" + var/construct_type //The construct this shell will create + +/obj/item/clockwork/construct_chassis/Initialize() + . = ..() + var/area/A = get_area(src) + if(A && construct_type) + notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ORBIT, flashwindow = FALSE) + GLOB.poi_list += src + +/obj/item/clockwork/construct_chassis/Destroy() + GLOB.poi_list -= src + . = ..() + +/obj/item/clockwork/construct_chassis/examine(mob/user) + clockwork_desc = "[clockwork_desc]
    [construct_desc]" + ..() + clockwork_desc = initial(clockwork_desc) + +/obj/item/clockwork/construct_chassis/attack_hand(mob/living/user) + if(w_class >= WEIGHT_CLASS_HUGE) + to_chat(user, "[src] is too cumbersome to carry! Drag it around instead!") + return + . = ..() + +/obj/item/clockwork/construct_chassis/attack_ghost(mob/user) + if(alert(user, "Become a [construct_name]? You can no longer be cloned!", construct_name, "Yes", "Cancel") == "Cancel") + return + if(QDELETED(src)) + to_chat(user, "You were too late! Better luck next time.") + return + visible_message(creation_message) + var/mob/living/construct = new construct_type(get_turf(src)) + construct.key = user.key + qdel(user) + qdel(src) + + +//Marauder armor, used to create clockwork marauders - sturdy frontline combatants that can deflect projectiles. +/obj/item/clockwork/construct_chassis/clockwork_marauder + name = "marauder armor" + desc = "A pile of sleek and well-polished brass armor. A small red gemstone sits in its faceplate." + icon_state = "marauder_armor" + construct_name = "clockwork marauder" + construct_desc = "It will become a clockwork marauder, a well-rounded frontline combatant." + creation_message = "Crimson fire begins to rage in the armor as it rises into the air with its arnaments!" + construct_type = /mob/living/simple_animal/hostile/clockwork/marauder + + +//Cogscarab shell, used to create cogcarabs - fragile but zippy little drones that build and maintain the base. +/obj/item/clockwork/construct_chassis/cogscarab + name = "cogscarab shell" + desc = "A small, complex shell that resembles a repair drone, but much larger and made out of brass." + icon_state = "cogscarab_shell" + construct_name = "cogscarab" + construct_desc = "It will become a cogscarab, a small and fragile drone that builds, repairs, and maintains." + creation_message = "The cogscarab clicks and whirrs as it hops up and springs to life!" + construct_type = /mob/living/simple_animal/drone/cogscarab + w_class = WEIGHT_CLASS_SMALL diff --git a/code/game/gamemodes/clock_cult/clock_items/integration_cog.dm b/code/game/gamemodes/clock_cult/clock_items/integration_cog.dm new file mode 100644 index 0000000000..214345a71f --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_items/integration_cog.dm @@ -0,0 +1,38 @@ +#define COG_MAX_SIPHON_THRESHOLD 0.25 //The cog will not siphon power if the APC's cell is at this % of power + +//Can be used on an open APC to replace its guts with clockwork variants, and begin passively siphoning power from it +/obj/item/clockwork/integration_cog + name = "integration cog" + desc = "A small cogwheel that fits in the palm of your hand." + clockwork_desc = "A small cogwheel that can be inserted into an open APC to siphon power from it passively.
    \ + It can be used on a locked APC to open its cover!
    \ + Siphons 5 W of power per second while in an APC." + icon_state = "wall_gear" + w_class = WEIGHT_CLASS_TINY + flags_1 = NOBLUDGEON_1 + var/obj/machinery/power/apc/apc + +/obj/item/clockwork/integration_cog/Initialize() + . = ..() + transform *= 0.5 //little cog! + +/obj/item/clockwork/integration_cog/Destroy() + STOP_PROCESSING(SSfastprocess, src) + . = ..() + +/obj/item/clockwork/integration_cog/process() + if(!apc) + if(istype(loc, /obj/machinery/power/apc)) + apc = loc + else + STOP_PROCESSING(SSfastprocess, src) + else + var/obj/item/stock_parts/cell/cell = apc.cell + if(cell && (cell.charge / cell.maxcharge > COG_MAX_SIPHON_THRESHOLD)) + cell.use(1) + adjust_clockwork_power(1) //Power is shared, so only do it once; this runs very quickly so it's about 1W/second + if(prob(1)) + playsound(apc, 'sound/machines/clockcult/steam_whoosh.ogg', 10, TRUE) + new/obj/effect/temp_visual/steam(get_turf(apc), pick(GLOB.cardinals)) + +#undef COG_MAX_SIPHON_THRESHOLD diff --git a/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm b/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm index fb210625a2..51ffdd9e10 100644 --- a/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm +++ b/code/game/gamemodes/clock_cult/clock_items/judicial_visor.dm @@ -170,7 +170,7 @@ if(!QDELETED(B)) B.duration = world.time + 30 C.Knockdown(5) //knocks down for half a second if affected - sleep(16) + sleep(!GLOB.ratvar_approaches ? 16 : 10) name = "judicial blast" layer = ABOVE_ALL_MOB_LAYER flick("judicial_explosion", src) diff --git a/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm b/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm index bd356982b5..ae001c03e5 100644 --- a/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm +++ b/code/game/gamemodes/clock_cult/clock_items/replica_fabricator.dm @@ -9,17 +9,9 @@ w_class = WEIGHT_CLASS_NORMAL force = 5 flags_1 = NOBLUDGEON_1 - var/stored_power = 0 //Requires power to function - var/max_power = CLOCKCULT_POWER_UNIT * 10 + var/speed_multiplier = 1 //The speed ratio the fabricator operates at var/uses_power = TRUE var/repairing = null //what we're currently repairing, if anything - var/obj/effect/clockwork/sigil/transmission/recharging = null //the sigil we're charging from, if any - var/speed_multiplier = 1 //how fast this fabricator works - var/charge_rate = MIN_CLOCKCULT_POWER //how much power we gain every two seconds - var/charge_delay = 2 //how many proccess ticks remain before we can start to charge - -/obj/item/clockwork/replica_fabricator/preloaded - stored_power = POWER_WALL_MINUS_FLOOR+POWER_WALL_TOTAL /obj/item/clockwork/replica_fabricator/scarab name = "scarab fabricator" @@ -27,7 +19,6 @@ item_state = "nothing" w_class = WEIGHT_CLASS_TINY speed_multiplier = 0.5 - charge_rate = MIN_CLOCKCULT_POWER * 2 var/debug = FALSE /obj/item/clockwork/replica_fabricator/scarab/fabricate(atom/target, mob/living/user) @@ -42,75 +33,7 @@ /obj/item/clockwork/replica_fabricator/cyborg name = "cyborg fabricator" - clockwork_desc = "A cyborg's internal fabricator. It is capable of using the cyborg's power in addition to stored power." - -/obj/item/clockwork/replica_fabricator/cyborg/get_power() //returns power and cyborg's power - var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living) - var/borg_power = 0 - var/current_charge = 0 - if(istype(R) && R.cell) - current_charge = R.cell.charge - while(current_charge > MIN_CLOCKCULT_POWER) - current_charge -= MIN_CLOCKCULT_POWER - borg_power += MIN_CLOCKCULT_POWER - return ..() + borg_power - -/obj/item/clockwork/replica_fabricator/cyborg/get_max_power() - var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living) - var/cell_maxcharge = 0 - if(istype(R) && R.cell) - cell_maxcharge = R.cell.maxcharge - return ..() + cell_maxcharge - -/obj/item/clockwork/replica_fabricator/cyborg/can_use_power(amount) - if(amount != RATVAR_POWER_CHECK) - var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living) - var/current_charge = 0 - if(istype(R) && R.cell) - current_charge = R.cell.charge - while(amount > 0 && stored_power - amount < 0) //amount is greater than 0 and stored power minus the amount is still less than 0 - current_charge -= MIN_CLOCKCULT_POWER - amount -= MIN_CLOCKCULT_POWER - if(current_charge < 0) - return FALSE - . = ..() - -/obj/item/clockwork/replica_fabricator/cyborg/modify_stored_power(amount) - var/mob/living/silicon/robot/R = get_atom_on_turf(src, /mob/living) - if(istype(R) && R.cell && amount) - if(amount < 0) - while(amount < 0 && stored_power + amount < 0) //amount is less than 0 and stored alloy plus the amount is less than 0 - R.cell.use(MIN_CLOCKCULT_POWER) - amount += MIN_CLOCKCULT_POWER - else - while(amount > 0 && R.cell.charge + MIN_CLOCKCULT_POWER < R.cell.maxcharge) //amount is greater than 0 and cell charge plus MIN_CLOCKCULT_POWER is less than maximum cell charge - R.cell.give(MIN_CLOCKCULT_POWER) - amount -= MIN_CLOCKCULT_POWER - . = ..() - -/obj/item/clockwork/replica_fabricator/Initialize() - . = ..() - START_PROCESSING(SSobj, src) - -/obj/item/clockwork/replica_fabricator/Destroy() - STOP_PROCESSING(SSobj, src) - return ..() - -/obj/item/clockwork/replica_fabricator/process() - if(!charge_rate) - return - var/mob/living/L = get_atom_on_turf(src, /mob/living) - if(istype(L) && is_servant_of_ratvar(L)) - if(charge_delay) - charge_delay-- - return - modify_stored_power(charge_rate) - for(var/obj/item/clockwork/replica_fabricator/S in L.GetAllContents()) //no multiple fabricators - if(S == src) - continue - S.charge_delay = 2 - else - charge_delay = 2 + clockwork_desc = "A cyborg's internal fabricator." /obj/item/clockwork/replica_fabricator/ratvar_act() if(GLOB.ratvar_awakens) @@ -129,45 +52,24 @@ to_chat(user, "It can consume floor tiles, rods, metal, and plasteel for power at rates of 2:[DisplayPower(POWER_ROD)], 1:[DisplayPower(POWER_ROD)], 1:[DisplayPower(POWER_METAL)], \ and 1:[DisplayPower(POWER_PLASTEEL)], respectively.") to_chat(user, "It can also consume brass sheets for power at a rate of 1:[DisplayPower(POWER_FLOOR)].") - to_chat(user, "It is storing [DisplayPower(get_power())]/[DisplayPower(get_max_power())] of power[charge_rate ? ", and is gaining [DisplayPower(charge_rate*0.5)] of power per second":""].") to_chat(user, "Use it in-hand to produce 5 brass sheets at a cost of [DisplayPower(POWER_WALL_TOTAL)] power.") + to_chat(user, "It has access to [DisplayPower(get_clockwork_power())] of power.") /obj/item/clockwork/replica_fabricator/attack_self(mob/living/user) if(is_servant_of_ratvar(user)) if(uses_power) - if(!can_use_power(POWER_WALL_TOTAL)) + if(!get_clockwork_power(POWER_WALL_TOTAL)) to_chat(user, "[src] requires [DisplayPower(POWER_WALL_TOTAL)] of power to produce brass sheets!") return - modify_stored_power(-POWER_WALL_TOTAL) + adjust_clockwork_power(-POWER_WALL_TOTAL) playsound(src, 'sound/items/deconstruct.ogg', 50, 1) new/obj/item/stack/tile/brass(user.loc, 5) - to_chat(user, "You use [stored_power ? "some":"all"] of [src]'s power to produce 5 brass sheets. It now stores [DisplayPower(get_power())]/[DisplayPower(get_max_power())] of power.") + to_chat(user, "You use [get_clockwork_power() ? "some":"all"] of [src]'s power to produce 5 brass sheets. It now has access to [DisplayPower(get_clockwork_power())] of power.") /obj/item/clockwork/replica_fabricator/pre_attackby(atom/target, mob/living/user, params) if(!target || !user || !is_servant_of_ratvar(user) || istype(target, /obj/item/storage)) return TRUE return fabricate(target, user) - -/obj/item/clockwork/replica_fabricator/proc/get_power() - return stored_power - -/obj/item/clockwork/replica_fabricator/proc/get_max_power() - return max_power - -/obj/item/clockwork/replica_fabricator/proc/modify_stored_power(amount) - stored_power = Clamp(stored_power + amount, 0, max_power) - return TRUE - -/obj/item/clockwork/replica_fabricator/proc/can_use_power(amount) - if(amount == RATVAR_POWER_CHECK) - if(GLOB.ratvar_awakens || !uses_power) - return TRUE - else - return FALSE - if(stored_power - amount < 0) - return FALSE - if(stored_power - amount > max_power) - return FALSE return TRUE //A note here; return values are for if we CAN BE PUT ON A TABLE, not IF WE ARE SUCCESSFUL, unless no_table_check is TRUE @@ -178,10 +80,6 @@ if(!silent) to_chat(user, "You are currently repairing [repairing] with [src]!") return FALSE - if(recharging) - if(!silent) - to_chat(user, "You are currently recharging [src] from the [recharging.sigil_name]!") - return FALSE var/list/fabrication_values = target.fabrication_vals(user, src, silent) //relevant values for fabricating stuff, given as an associated list if(!islist(fabrication_values)) if(fabrication_values != TRUE) //if we get true, fail, but don't send a message for whatever reason @@ -192,7 +90,7 @@ if(!no_table_check) return TRUE return FALSE - if(can_use_power(RATVAR_POWER_CHECK)) + if(get_clockwork_power(RATVAR_POWER_CHECK)) fabrication_values["power_cost"] = 0 var/turf/Y = get_turf(user) @@ -252,7 +150,7 @@ A.setDir(fabrication_values["spawn_dir"]) if(!fabrication_values["no_target_deletion"]) //for some cases where fabrication_vals() modifies the object but doesn't want it deleted qdel(target) - modify_stored_power(-fabrication_values["power_cost"]) + adjust_clockwork_power(-fabrication_values["power_cost"]) if(no_table_check) return TRUE return FALSE @@ -265,25 +163,18 @@ /obj/item/clockwork/replica_fabricator/proc/fabricate_checks(list/fabrication_values, atom/target, expected_type, mob/user, silent) //checked constantly while fabricating if(!islist(fabrication_values) || QDELETED(target) || QDELETED(user)) return FALSE - if(repairing || recharging) + if(repairing) return FALSE if(target.type != expected_type) return FALSE - if(can_use_power(RATVAR_POWER_CHECK)) + if(get_clockwork_power(RATVAR_POWER_CHECK)) fabrication_values["power_cost"] = 0 - if(!can_use_power(fabrication_values["power_cost"])) - if(stored_power - fabrication_values["power_cost"] < 0) + if(!get_clockwork_power(fabrication_values["power_cost"])) + if(get_clockwork_power() - fabrication_values["power_cost"] < 0) if(!silent) var/atom/A = fabrication_values["new_obj_type"] if(A) to_chat(user, "You need [DisplayPower(fabrication_values["power_cost"])] power to fabricate \a [initial(A.name)] from [target]!") - else if(stored_power - fabrication_values["power_cost"] > max_power) - if(!silent) - var/atom/A = fabrication_values["new_obj_type"] - if(A) - to_chat(user, "Your [name] contains too much power to fabricate \a [initial(A.name)] from [target]!") - else - to_chat(user, "Your [name] contains too much power to consume [target]!") return FALSE return TRUE @@ -321,26 +212,9 @@ return FALSE repair_values["healing_for_cycle"] = min(repair_values["amount_to_heal"], FABRICATOR_REPAIR_PER_TICK) //modify the healing for this cycle repair_values["power_required"] = round(repair_values["healing_for_cycle"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER) //and get the power cost from that - if(!can_use_power(RATVAR_POWER_CHECK) && !can_use_power(repair_values["power_required"])) + if(!get_clockwork_power(RATVAR_POWER_CHECK) && !get_clockwork_power(repair_values["power_required"])) if(!silent) to_chat(user, "You need at least [DisplayPower(repair_values["power_required"])] power to start repairin[target == user ? "g yourself" : "g [target]"], and at least \ [DisplayPower(repair_values["amount_to_heal"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER)] to fully repair [target == user ? "yourself" : "[target.p_them()]"]!") return FALSE return TRUE - -//The sigil charge check proc. -/obj/item/clockwork/replica_fabricator/proc/sigil_charge_checks(list/charge_values, obj/effect/clockwork/sigil/transmission/sigil, mob/user, silent) - if(!islist(charge_values) || QDELETED(sigil) || QDELETED(user)) - return FALSE - if(can_use_power(RATVAR_POWER_CHECK)) - return FALSE - charge_values["power_gain"] = Clamp(sigil.power_charge, 0, POWER_WALL_MINUS_FLOOR) - if(!charge_values["power_gain"]) - if(!silent) - to_chat(user, "The [sigil.sigil_name] contains no power!") - return FALSE - if(stored_power + charge_values["power_gain"] > max_power) - if(!silent) - to_chat(user, "Your [name] contains too much power to charge from the [sigil.sigil_name]!") - return FALSE - return TRUE diff --git a/code/game/gamemodes/clock_cult/clock_items/wraith_spectacles.dm b/code/game/gamemodes/clock_cult/clock_items/wraith_spectacles.dm index 6d17fe4e74..fc734ac426 100644 --- a/code/game/gamemodes/clock_cult/clock_items/wraith_spectacles.dm +++ b/code/game/gamemodes/clock_cult/clock_items/wraith_spectacles.dm @@ -83,7 +83,7 @@ return set_vision_vars(TRUE) if(is_servant_of_ratvar(user)) - to_chat(user, "As you put on the spectacles, all is revealed to you.[GLOB.ratvar_awakens ? "" : " Your eyes begin to itch - you cannot do this for long."]") + to_chat(user, "As you put on the spectacles, all is revealed to you.[GLOB.ratvar_awakens || GLOB.ratvar_approaches ? "" : " Your eyes begin to itch - you cannot do this for long."]") var/datum/status_effect/wraith_spectacles/WS = user.has_status_effect(STATUS_EFFECT_WRAITHSPECS) if(WS) WS.apply_eye_damage(user) @@ -138,7 +138,7 @@ var/mob/living/carbon/human/H = owner var/glasses_right = istype(H.glasses, /obj/item/clothing/glasses/wraith_spectacles) var/obj/item/clothing/glasses/wraith_spectacles/WS = H.glasses - if(glasses_right && !WS.up && !GLOB.ratvar_awakens) + if(glasses_right && !WS.up && !GLOB.ratvar_awakens && !GLOB.ratvar_approaches) apply_eye_damage(H) else if(GLOB.ratvar_awakens) @@ -148,15 +148,15 @@ eye_damage_done = 0 else if(prob(50) && eye_damage_done) H.adjust_eye_damage(-1) - eye_damage_done-- + eye_damage_done = max(0, eye_damage_done - 1) if(!eye_damage_done) qdel(src) /datum/status_effect/wraith_spectacles/proc/apply_eye_damage(mob/living/carbon/human/H) if(H.disabilities & BLIND) return - H.adjust_eye_damage(1) - eye_damage_done++ + H.adjust_eye_damage(0.5) + eye_damage_done += 0.5 if(eye_damage_done >= 20) H.adjust_blurriness(2) if(eye_damage_done >= nearsight_breakpoint) diff --git a/code/game/gamemodes/clock_cult/clock_mobs.dm b/code/game/gamemodes/clock_cult/clock_mobs.dm index abeb183ab0..37933514f8 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs.dm @@ -20,6 +20,11 @@ light_color = "#E42742" death_sound = 'sound/magic/clockwork/anima_fragment_death.ogg' var/playstyle_string = "You are a bug, yell at whoever spawned you!" + var/empower_string = "You have nothing to empower, yell at the coders!" //Shown to the mob when the herald beacon activates + +/mob/living/simple_animal/hostile/clockwork/Initialize() + . = ..() + update_values() /mob/living/simple_animal/hostile/clockwork/get_spans() return ..() | SPAN_ROBOT @@ -28,6 +33,8 @@ ..() add_servant_of_ratvar(src, TRUE) to_chat(src, playstyle_string) + if(GLOB.ratvar_approaches) + to_chat(src, empower_string) /mob/living/simple_animal/hostile/clockwork/ratvar_act() fully_heal(TRUE) @@ -50,3 +57,5 @@ msg += "*---------*" to_chat(user, msg) + +/mob/living/simple_animal/hostile/clockwork/proc/update_values() //This is called by certain things to check GLOB.ratvar_awakens and GLOB.ratvar_approaches diff --git a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm index abbc86089d..a0396fdec2 100644 --- a/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm +++ b/code/game/gamemodes/clock_cult/clock_mobs/clockwork_marauder.dm @@ -1,11 +1,12 @@ -//Clockwork marauder: Slow but with high damage, resides inside of a servant. Created via the Memory Allocation scripture. +//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants. /mob/living/simple_animal/hostile/clockwork/marauder name = "clockwork marauder" - desc = "A stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield." + desc = "The stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield." icon_state = "clockwork_marauder" - health = 300 - maxHealth = 300 - speed = 1 + health = 150 + maxHealth = 150 + force_threshold = 8 + speed = 0 obj_damage = 40 melee_damage_lower = 12 melee_damage_upper = 12 @@ -14,145 +15,40 @@ weather_immunities = list("lava") movement_type = FLYING loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor) - var/true_name = "Meme Master 69" //Required to call forth the marauder - var/global/list/possible_true_names = list("Servant", "Warden", "Serf", "Page", "Usher", "Knave", "Vassal", "Escort") - var/mob/living/host //The mob that the marauder is living inside of - var/recovering = FALSE //If the marauder is recovering from recalling - var/blockchance = 17 //chance to block attacks entirely - var/counterchance = 30 //chance to counterattack after blocking - var/static/list/damage_heal_order = list(OXY, BURN, BRUTE, TOX) //we heal our host's damage in this order light_range = 2 light_power = 1.1 - playstyle_string = "You are a clockwork marauder, a living extension of Sevtug's will. As a marauder, you are somewhat slow, but may block attacks, \ - and have a chance to also counter blocked melee attacks for extra damage, in addition to being immune to extreme temperatures and pressures. \ - Your primary goal is to serve the creature that you are now a part of. You can use :b to communicate silently with your master, \ - but can only exit if your master calls your true name or if they are exceptionally damaged. \ - \n\n\ - Stay near your host to protect and heal them; being too far from your host will rapidly cause you massive damage. Recall to your host if you are too weak and believe you cannot continue \ - fighting safely. As a final note, you should probably avoid harming any fellow servants of Ratvar." + playstyle_string = "You are a clockwork marauder, a well-rounded frontline construct of Ratvar. Although you have no \ + unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!

    Obey the Servants and do as they \ + tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.
    " + empower_string = "The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is considerably more \ + likely to deflect shots." + var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected) -/mob/living/simple_animal/hostile/clockwork/marauder/Initialize() - . = ..() - true_name = pick(possible_true_names) - -/mob/living/simple_animal/hostile/clockwork/marauder/Life() - ..() - if(is_in_host()) - if(!is_servant_of_ratvar(host)) - emerge_from_host(FALSE, TRUE) - unbind_from_host() - return - if(!GLOB.ratvar_awakens && host.stat == DEAD) - death() - return - if(GLOB.ratvar_awakens) - adjustHealth(-50) - else - adjustHealth(-10) - if(!recovering) - heal_host() //also heal our host if inside of them and we aren't recovering - else if(health == maxHealth) - to_chat(src, "Your strength has returned. You can once again come forward!") - to_chat(host, "Your marauder is now strong enough to come forward again!") - recovering = FALSE - else - if(GLOB.ratvar_awakens) //If Ratvar is alive, marauders don't need a host and are downright impossible to kill - adjustHealth(-5) - heal_host() - else if(host) - if(!is_servant_of_ratvar(host)) - unbind_from_host() - return - if(host.stat == DEAD) - adjustHealth(50) - to_chat(src, "Your host is dead!") - return - if(z && host.z && z == host.z) - switch(get_dist(get_turf(src), get_turf(host))) - if(2) - adjustHealth(-1) - if(3) - //EQUILIBRIUM - if(4) - adjustHealth(1) - if(5) - adjustHealth(3) - if(6) - adjustHealth(6) - if(7) - adjustHealth(9) - if(8 to INFINITY) - adjustHealth(15) - to_chat(src, "You're too far from your host and rapidly taking damage!") - else //right next to or on top of host - adjustHealth(-2) - heal_host() //gradually heal host if nearby and host is very weak - else //well then, you're not even in the same zlevel - adjustHealth(15) - to_chat(src, "You're too far from your host and rapidly taking damage!") +/mob/living/simple_animal/hostile/clockwork/marauder/update_values() + if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar + health = 300 + maxHealth = 300 + melee_damage_upper = 25 + melee_damage_lower = 25 + attacktext = "devastates" + speed = -1 + obj_damage = 100 + else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase + health = 200 + maxHealth = 200 + melee_damage_upper = 15 + melee_damage_lower = 15 + attacktext = "carves" + obj_damage = 50 /mob/living/simple_animal/hostile/clockwork/marauder/death(gibbed) - emerge_from_host(FALSE, TRUE) - unbind_from_host() - visible_message("[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.", \ - "Your equipment falls away. You feel a moment of confusion before your fragile form is annihilated.") + visible_message("[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.", \ + "Dented and scratched, your armor falls away, and your fragile form breaks apart without its protection.") . = ..() -/mob/living/simple_animal/hostile/clockwork/marauder/Stat() - ..() - if(statpanel("Status")) - stat(null, "Current True Name: [true_name]") - stat(null, "Host: [host ? host : "NONE"]") - if(host) - var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5) - if(iscarbon(host)) - resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100) - stat(null, "Host Health: [resulthealth]%") - if(GLOB.ratvar_awakens) - stat(null, "You are [recovering ? "un" : ""]able to deploy!") - else - if(resulthealth > MARAUDER_EMERGE_THRESHOLD) - stat(null, "You are [recovering ? "unable to deploy" : "able to deploy on hearing your True Name"]!") - else - stat(null, "You are [recovering ? "unable to deploy" : "able to deploy to protect your host"]!") - stat(null, "You do [melee_damage_upper] damage on melee attacks.") - /mob/living/simple_animal/hostile/clockwork/marauder/Process_Spacemove(movement_dir = 0) - return 1 - -/mob/living/simple_animal/hostile/clockwork/marauder/proc/bind_to_host(mob/living/new_host) - if(!new_host) - return FALSE - host = new_host - var/datum/action/innate/summon_marauder/SM = new() - SM.linked_marauder = src - SM.Grant(host) - var/datum/action/innate/linked_minds/LM = new() - LM.linked_marauder = src - LM.Grant(host) return TRUE -/mob/living/simple_animal/hostile/clockwork/marauder/proc/unbind_from_host() - if(host) - for(var/datum/action/innate/summon_marauder/SM in host.actions) - qdel(SM) - for(var/datum/action/innate/linked_minds/LM in host.actions) - qdel(LM) - host = null - return TRUE - return FALSE - -//DAMAGE and FATIGUE -/mob/living/simple_animal/hostile/clockwork/marauder/proc/heal_host() - if(!host) - return - var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5) - if(iscarbon(host)) - resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100) - if(GLOB.ratvar_awakens || resulthealth <= MARAUDER_EMERGE_THRESHOLD) - new /obj/effect/temp_visual/heal(host.loc, "#AF0AAF") - host.heal_ordered_damage(4, damage_heal_order) - /mob/living/simple_animal/hostile/clockwork/marauder/adjustHealth(amount, updating_health = TRUE, forced = FALSE) if(amount > 0) for(var/mob/living/L in view(2, src)) @@ -161,269 +57,28 @@ amount *= 4 //if a wielded null rod is nearby, it takes four times the health damage break . = ..() - if(src && updating_health) - update_health_hud() - update_stats() -/mob/living/simple_animal/hostile/clockwork/marauder/update_health_hud() - if(hud_used && hud_used.healths) - if(istype(hud_used, /datum/hud/marauder)) - var/datum/hud/marauder/M = hud_used - var/resulthealth - if(host) - if(iscarbon(host)) - resulthealth = "[round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)]%" - else - resulthealth = "[round((host.health / host.maxHealth) * 100, 0.5)]%" - else - resulthealth = "NONE" - M.hosthealth.maptext = "
    HOST
    [resulthealth]
    " - hud_used.healths.maptext = "
    [round((health / maxHealth) * 100, 0.5)]%" +/mob/living/simple_animal/hostile/clockwork/marauder/bullet_act(obj/item/projectile/P) + if(deflect_projectile(P)) + return + return ..() -/mob/living/simple_animal/hostile/clockwork/marauder/proc/update_stats() +/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P) + var/final_deflection_chance = deflect_chance + var/energy_projectile = istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam) + if(P.nodamage || P.damage_type == STAMINA) + final_deflection_chance = 100 + else if(!energy_projectile) //Flat 40% chance against energy projectiles; ballistic projectiles are 40% - (damage of projectile)%, min. 10% + final_deflection_chance = max(10, deflect_chance - P.damage) if(GLOB.ratvar_awakens) - speed = 0 - melee_damage_lower = 20 - melee_damage_upper = 20 - attacktext = "devastates" - else - var/healthpercent = (health/maxHealth) * 100 - switch(healthpercent) - if(100 to 70) //Bonuses to speed and damage at high health - speed = 0 - melee_damage_lower = 16 - melee_damage_upper = 16 - attacktext = "viciously slashes" - if(70 to 40) - speed = initial(speed) - melee_damage_lower = initial(melee_damage_lower) - melee_damage_upper = initial(melee_damage_upper) - attacktext = initial(attacktext) - if(40 to 30) //Damage decrease, but not speed - speed = initial(speed) - melee_damage_lower = 10 - melee_damage_upper = 10 - attacktext = "lightly slashes" - if(30 to 20) //Speed decrease - speed = 2 - melee_damage_lower = 8 - melee_damage_upper = 8 - attacktext = "lightly slashes" - if(20 to 10) //Massive speed decrease and weak melee attacks - speed = 3 - melee_damage_lower = 6 - melee_damage_upper = 6 - attacktext = "weakly slashes" - if(10 to 0) //We are super weak and going to die - speed = 4 - melee_damage_lower = 4 - melee_damage_upper = 4 - attacktext = "taps" - -//ATTACKING, BLOCKING, and COUNTERING - -/mob/living/simple_animal/hostile/clockwork/marauder/AttackingTarget() - if(is_in_host()) - return FALSE - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/bullet_act(obj/item/projectile/Proj) - if(blockOrCounter(null, Proj)) - return - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/hitby(atom/movable/AM, skipcatch, hitpush, blocked) - if(blockOrCounter(null, AM)) - return - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/attack_animal(mob/living/simple_animal/M) - if(istype(M, /mob/living/simple_animal/hostile/clockwork/marauder) || !blockOrCounter(M, M)) //we don't want infinite blockcounter loops if fighting another marauder - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/attack_paw(mob/living/carbon/monkey/M) - if(!blockOrCounter(M, M)) - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/attack_alien(mob/living/carbon/alien/humanoid/M) - if(!blockOrCounter(M, M)) - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/attack_slime(mob/living/simple_animal/slime/M) - if(!blockOrCounter(M, M)) - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/attack_hand(mob/living/carbon/human/M) - if(!blockOrCounter(M, M)) - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/nullrod) || !blockOrCounter(user, I)) - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/proc/blockOrCounter(mob/target, atom/textobject) - if(GLOB.ratvar_awakens) //if ratvar has woken, we block nearly everything at a very high chance - blockchance = 90 - counterchance = 90 - if(prob(blockchance)) + final_deflection_chance = 100 + else if(GLOB.ratvar_approaches) + final_deflection_chance = min(100, final_deflection_chance + 20) //20% bonus to deflection if the servants heralded Ratvar + if(prob(final_deflection_chance)) + visible_message("[src] deflects [P] with their shield!", \ + "You block [P] with your shield!") + if(energy_projectile) + playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE) + else + playsound(src, "ricochet", 50, TRUE) . = TRUE - if(target) - target.do_attack_animation(src) - target.changeNext_move(CLICK_CD_MELEE) - blockchance = initial(blockchance) - playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 30, 1, 0, 1) //clang - visible_message("[src] blocks [target && isitem(textobject) ? "[target]'s [textobject.name]":"\the [textobject]"]!", \ - "You block [target && isitem(textobject) ? "[target]'s [textobject.name]":"\the [textobject]"]!") - if(target && Adjacent(target)) - if(prob(counterchance)) - counterchance = initial(counterchance) - var/previousattacktext = attacktext - attacktext = "counters" - UnarmedAttack(target) - attacktext = previousattacktext - else - counterchance = min(counterchance + initial(counterchance), 100) - else - blockchance = min(blockchance + initial(blockchance), 100) - if(GLOB.ratvar_awakens) - blockchance = 90 - counterchance = 90 - -//COMMUNICATION and EMERGENCE - -/mob/living/simple_animal/hostile/clockwork/marauder/handle_inherent_channels(message, message_mode) - if(host && (is_in_host() || message_mode == MODE_BINARY)) - marauder_comms(message) - return TRUE - return ..() - -/mob/living/simple_animal/hostile/clockwork/marauder/proc/marauder_comms(message) - var/name_part = "[src] ([true_name])" - message = "\"[message]\"" //Processed output - to_chat(src, "[name_part]: [message]") - to_chat(host, "[name_part]: [message]") - for(var/M in GLOB.mob_list) - if(isobserver(M)) - var/link = FOLLOW_LINK(M, src) - to_chat(M, "[link] [name_part] (to [findtextEx(host.name, host.real_name) ? "[host.name]" : "[host.real_name] (as [host.name])"]): [message] ") - return TRUE - -/mob/living/simple_animal/hostile/clockwork/marauder/proc/return_to_host() - if(is_in_host()) - return FALSE - if(!host) - to_chat(src, "You don't have a host!") - return FALSE - var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5) - if(iscarbon(host)) - resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100) - host.visible_message("[host]'s skin flashes crimson!", "You feel [true_name]'s consciousness settle in your mind.") - visible_message("[src] suddenly disappears!", "You return to [host].") - forceMove(host) - if(resulthealth > MARAUDER_EMERGE_THRESHOLD && health != maxHealth) - recovering = TRUE - to_chat(src, "You have weakened and will need to recover before manifesting again!") - to_chat(host, "[true_name] has weakened and will need to recover before manifesting again!") - return TRUE - -/mob/living/simple_animal/hostile/clockwork/marauder/proc/try_emerge() - if(!host) - to_chat(src, "You don't have a host!") - return FALSE - if(!GLOB.ratvar_awakens) - var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5) - if(iscarbon(host)) - resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100) - if(host.stat != DEAD && resulthealth > MARAUDER_EMERGE_THRESHOLD) //if above 20 health, fails - to_chat(src, "Your host must be at [MARAUDER_EMERGE_THRESHOLD]% or less health to emerge like this!") - return FALSE - return emerge_from_host(FALSE) - -/mob/living/simple_animal/hostile/clockwork/marauder/proc/emerge_from_host(hostchosen, force) //Notice that this is a proc rather than a verb - marauders can NOT exit at will, but they CAN return - if(!is_in_host()) - return FALSE - if(!force && recovering) - if(hostchosen) - to_chat(host, "[true_name] is too weak to come forth!") - else - to_chat(host, "[true_name] tries to emerge to protect you, but it's too weak!") - to_chat(src, "You try to come forth, but you're too weak!") - return FALSE - if(!force) - if(hostchosen) //marauder approved - to_chat(host, "Your words echo with power as [true_name] emerges from your body!") - else - to_chat(host, "[true_name] emerges from your body to protect you!") - forceMove(host.loc) - visible_message("[host]'s skin glows red as [name] emerges from their body!", "You exit the safety of [host]'s body!") - return TRUE - -/mob/living/simple_animal/hostile/clockwork/marauder/get_alt_name() - return " ([text2ratvar(true_name)])" - -/mob/living/simple_animal/hostile/clockwork/marauder/proc/is_in_host() //Checks if the marauder is inside of their host - return host && loc == host - -//HOST ACTIONS - -//Summon Marauder action: Calls forth or recalls your marauder -/datum/action/innate/summon_marauder - name = "Force Marauder to Emerge/Recall" - desc = "Allows you to force your clockwork marauder to emerge or recall as required." - button_icon_state = "clockwork_marauder" - background_icon_state = "bg_clock" - check_flags = AB_CHECK_CONSCIOUS - buttontooltipstyle = "clockcult" - var/mob/living/simple_animal/hostile/clockwork/marauder/linked_marauder - var/static/list/defend_phrases = list("Defend me", "Come forth", "Assist me", "Protect me", "Give aid", "Help me") - var/static/list/return_phrases = list("Return", "Return to me", "Your job is done", "You have served", "Come back", "Retreat") - -/datum/action/innate/summon_marauder/IsAvailable() - if(!linked_marauder) - return FALSE - if(isliving(owner)) - var/mob/living/L = owner - if(!L.can_speak_vocal() || L.stat) - return FALSE - return ..() - -/datum/action/innate/summon_marauder/Activate() - if(linked_marauder.is_in_host()) - clockwork_say(owner, text2ratvar("[pick(defend_phrases)], [linked_marauder.true_name]!")) - linked_marauder.emerge_from_host(TRUE) - else - clockwork_say(owner, text2ratvar("[pick(return_phrases)], [linked_marauder.true_name]!")) - linked_marauder.return_to_host() - return TRUE - -//Linked Minds action: talks to your marauder -/datum/action/innate/linked_minds - name = "Linked Minds" - desc = "Allows you to silently communicate with your marauder." - button_icon_state = "linked_minds" - background_icon_state = "bg_clock" - check_flags = AB_CHECK_CONSCIOUS - buttontooltipstyle = "clockcult" - var/mob/living/simple_animal/hostile/clockwork/marauder/linked_marauder - -/datum/action/innate/linked_minds/IsAvailable() - if(!linked_marauder) - return FALSE - return ..() - -/datum/action/innate/linked_minds/Activate() - var/message = stripped_input(owner, "Enter a message to tell your marauder.", "Telepathy") - if(!owner || !message) - return FALSE - if(!linked_marauder) - to_chat(owner, "Your marauder seems to have been destroyed!") - return FALSE - var/name_part = "Servant [findtextEx(owner.name, owner.real_name) ? "[owner.name]" : "[owner.real_name] (as [owner.name])"]" - message = "\"[message]\"" //Processed output - to_chat(owner, "[name_part]: [message]") - to_chat(linked_marauder, "[name_part]: [message]") - for(var/M in GLOB.mob_list) - if(isobserver(M)) - var/link = FOLLOW_LINK(M, src) - to_chat(M, "[link] [name_part] (to [linked_marauder] ([linked_marauder.true_name])): [message]") - return TRUE diff --git a/code/game/gamemodes/clock_cult/clock_scripture.dm b/code/game/gamemodes/clock_cult/clock_scripture.dm index 806d08dffb..6edaede8df 100644 --- a/code/game/gamemodes/clock_cult/clock_scripture.dm +++ b/code/game/gamemodes/clock_cult/clock_scripture.dm @@ -5,8 +5,6 @@ Pieces of scripture require certain follower counts, contruction value, and acti Drivers: Unlocked by default Scripts: 5 servants and a cache Applications: 8 servants, 3 caches, and 100 CV -Revenant: 10 servants, 4 caches, and 200 CV -Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or destroyed */ /datum/clockwork_scripture @@ -15,7 +13,9 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or var/desc = "Ancient Ratvarian lore. This piece seems particularly mundane." var/list/invocations = list() //Spoken over time in the ancient language of Ratvar. See clock_unsorted.dm for more details on the language and how to make it. var/channel_time = 10 //In deciseconds, how long a ritual takes to chant - var/list/consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 0, HIEROPHANT_ANSIBLE = 0) //Components consumed + var/power_cost = 5 //In watts, how much a scripture takes to invoke + var/special_power_text //If the scripture can use additional power to have a unique function, use this; put POWERCOST here to display the special power cost. + var/special_power_cost //This should be a define in __DEFINES/clockcult.dm, such as ABSCOND_ABDUCTION_COST var/obj/item/clockwork/slab/slab //The parent clockwork slab var/mob/living/invoker //The slab's holder var/whispered = FALSE //If the invocation is whispered rather than spoken aloud @@ -29,11 +29,6 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or var/primary_component var/sort_priority = 1 //what position the scripture should have in a list of scripture. Should be based off of component costs/reqs, but you can't initial() lists. -//components the scripture used from a slab - var/list/used_slab_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 0, HIEROPHANT_ANSIBLE = 0) -//components the scripture used from the global cache - var/list/used_cache_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 0, HIEROPHANT_ANSIBLE = 0) - //messages for offstation scripture recital, courtesy ratvar's generals(and neovgre) var/static/list/neovgre_penalty = list("Go to the station.", "Useless.", "Don't waste time.", "Pathetic.", "Wasteful.") var/static/list/inathneq_penalty = list("Child, this is too far out!", "The barrier isn't thin enough for for me to help!", "Please, go to the station so I can assist you.", \ @@ -57,34 +52,14 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or if(slab.busy) to_chat(invoker, "[slab] refuses to work, displaying the message: \"[slab.busy]!\"") return FALSE - if(invoker.has_status_effect(STATUS_EFFECT_GEISTRACKER)) - to_chat(invoker, "[slab] refuses to work, displaying the message: \"Sustaining Geis!\"") - return FALSE slab.busy = "Invocation ([name]) in progress" if(GLOB.ratvar_awakens) channel_time *= 0.5 //if ratvar has awoken, half channel time and no cost else if(!slab.no_cost) - for(var/i in consumed_components) - if(consumed_components[i]) - for(var/j in 1 to consumed_components[i]) - if(slab.stored_components[i]) - slab.stored_components[i]-- - used_slab_components[i]++ - else - GLOB.clockwork_component_cache[i]-- - used_cache_components[i]++ - update_slab_info() + adjust_clockwork_power(-power_cost) channel_time *= slab.speed_multiplier if(!recital() || !check_special_requirements() || !scripture_effects()) //if we fail any of these, refund components used - for(var/i in used_slab_components) - if(used_slab_components[i]) - if(slab) - slab.stored_components[i] += consumed_components[i] - else //if we can't find a slab add to the global cache - GLOB.clockwork_component_cache[i] += consumed_components[i] - for(var/i in used_cache_components) - if(used_cache_components[i]) - GLOB.clockwork_component_cache[i] += consumed_components[i] + adjust_clockwork_power(power_cost) update_slab_info() else successful = TRUE @@ -92,6 +67,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or SSblackbox.add_details("clockcult_scripture_recited", name) if(slab) slab.busy = null + post_recital() qdel(src) return successful @@ -103,23 +79,13 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or return FALSE return TRUE -/datum/clockwork_scripture/proc/has_requirements() //if we have the components and invokers to do it +/datum/clockwork_scripture/proc/has_requirements() //if we have the power and invokers to do it var/checked_penalty = FALSE if(!GLOB.ratvar_awakens && !slab.no_cost) checked_penalty = check_offstation_penalty() - var/component_printout = "You lack the components to recite this piece of scripture!" - var/failed = FALSE - for(var/i in consumed_components) - var/cache_components = GLOB.clockwork_caches ? GLOB.clockwork_component_cache[i] : 0 - var/total_components = slab.stored_components[i] + cache_components - if(consumed_components[i] && total_components < consumed_components[i]) - component_printout += "\nYou have [total_components]/[consumed_components[i]] \ - [get_component_name(i)][i != REPLICANT_ALLOY ? "s":""]." - failed = TRUE - if(failed) - component_printout += "" - to_chat(invoker, component_printout) - return FALSE + if(!get_clockwork_power(power_cost)) + to_chat(invoker, "There isn't enough power to recite this scripture! ([DisplayPower(get_clockwork_power())]/[DisplayPower(power_cost)])") + return if(multiple_invokers_used && !multiple_invokers_optional && !GLOB.ratvar_awakens && !slab.no_cost) var/nearby_servants = 0 for(var/mob/living/L in range(1, get_turf(invoker))) @@ -158,13 +124,10 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or /datum/clockwork_scripture/proc/check_offstation_penalty() var/turf/T = get_turf(invoker) - if(!T || (!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_CENTCOM && T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND)) + if(!T || (!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_CENTCOM && T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND && T.z != ZLEVEL_CITYOFCOGS)) channel_time *= 2 - for(var/i in consumed_components) - if(consumed_components[i]) - consumed_components[i] *= 2 + power_cost *= 2 return TRUE - return FALSE /datum/clockwork_scripture/proc/check_special_requirements() //Special requirements for scriptures, checked multiple times during invocation return TRUE @@ -185,6 +148,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or for(var/invocation in invocations) if(!do_after(invoker, channel_time / invocations.len, target = invoker, extra_checks = CALLBACK(src, .proc/check_special_requirements))) slab.busy = null + scripture_fail() return FALSE if(multiple_invokers_used) for(var/mob/living/L in range(1, get_turf(invoker))) @@ -197,6 +161,11 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or /datum/clockwork_scripture/proc/scripture_effects() //The actual effects of the recital after its conclusion +/datum/clockwork_scripture/proc/scripture_fail() //Called if the scripture fails to invoke. + + +/datum/clockwork_scripture/proc/post_recital() //Called after the scripture is recited + //Channeled scripture begins instantly but runs constantly /datum/clockwork_scripture/channeled var/list/chant_invocations = list("AYY LMAO") @@ -228,6 +197,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or //Creates an object at the invoker's feet /datum/clockwork_scripture/create_object var/object_path = /obj/item/clockwork //The path of the object created + var/put_object_in_hands = TRUE var/creator_message = "You create a meme." //Shown to the invoker var/observer_message var/one_per_tile = FALSE @@ -256,10 +226,51 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or to_chat(invoker, creator_message) var/obj/O = new object_path (get_turf(invoker)) O.ratvar_act() //update the new object so it gets buffed if ratvar is alive - if(isitem(O)) + if(isitem(O) && put_object_in_hands) invoker.put_in_hands(O) return TRUE + +//Used specifically to create construct shells. +/datum/clockwork_scripture/create_object/construct + put_object_in_hands = FALSE + var/construct_type //The type of construct that the scripture is made to create, even if not directly + var/construct_limit = 1 //How many constructs of this type can exist + var/combat_construct = FALSE //If this construct is meant for fighting and shouldn't be at the base before the assault phase + var/confirmed = FALSE //If we've confirmed that we want to make this construct outside of the station Z + +/datum/clockwork_scripture/create_object/construct/check_special_requirements() + update_construct_limit() + var/constructs = get_constructs() + if(constructs >= construct_limit) + to_chat(invoker, "There are too many constructs of this type ([constructs])! You may only have [round(construct_limit)] at once.") + return + var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar + if(G && !G.active && combat_construct && invoker.z == ZLEVEL_CITYOFCOGS && !confirmed) //Putting marauders on the base during the prep phase is a bad idea mmkay + if(alert(invoker, "This is a combat construct, and you cannot easily get it to the station. Are you sure you want to make one here?", "Construct Alert", "Yes", "Cancel") == "Cancel") + return + if(!is_servant_of_ratvar(invoker) || !invoker.canUseTopic(slab)) + return + confirmed = TRUE + return TRUE + +/datum/clockwork_scripture/create_object/construct/post_recital() + creation_update() + confirmed = FALSE + +/datum/clockwork_scripture/create_object/construct/proc/get_constructs() + var/constructs = 0 + for(var/V in GLOB.all_clockwork_mobs) + if(istype(V, construct_type)) + constructs++ + for(var/V in GLOB.all_clockwork_objects) + if(istype(V, object_path)) //nice try + constructs++ + return constructs + +/datum/clockwork_scripture/create_object/construct/proc/update_construct_limit() //Change this on a per-scripture basis, for dynamic limits + + //Uses a ranged slab ability, returning only when the ability no longer exists(ie, when interrupted) or finishes. /datum/clockwork_scripture/ranged_ability var/slab_overlay diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm index 2930088ca2..d7aa2777ca 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm @@ -2,173 +2,35 @@ // APPLICATIONS // ////////////////// -//Fellowship Armory: Arms the invoker and nearby servants with Ratvarian armor. -/datum/clockwork_scripture/fellowship_armory - descname = "Area Servant Armor" - name = "Fellowship Armory" - desc = "Equips the invoker and all visible Servants with Ratvarian armor. This armor provides high melee resistance but a weakness to lasers. \ - It grows faster to invoke with more adjacent Servants." - invocations = list("Shield us...", "...with the...", "... fragments of Engine!") - channel_time = 100 - consumed_components = list(VANGUARD_COGWHEEL = 4, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2) - usage_tip = "This scripture will replace all weaker armor worn by affected Servants." - tier = SCRIPTURE_APPLICATION - multiple_invokers_used = TRUE - multiple_invokers_optional = TRUE - primary_component = VANGUARD_COGWHEEL - sort_priority = 2 - quickbind = TRUE - quickbind_desc = "Attempts to armor all nearby Servants with powerful Ratvarian armor." - var/static/list/ratvarian_armor_typecache = typecacheof(list( - /obj/item/clothing/suit/armor/clockwork, - /obj/item/clothing/head/helmet/clockwork, - /obj/item/clothing/gloves/clockwork, - /obj/item/clothing/shoes/clockwork)) //don't replace this ever - var/static/list/better_armor_typecache = typecacheof(list( - /obj/item/clothing/suit/space, - /obj/item/clothing/head/helmet/space, - /obj/item/clothing/shoes/magboots)) //replace this only if ratvar is up -/datum/clockwork_scripture/fellowship_armory/run_scripture() - for(var/mob/living/L in orange(1, invoker)) - if(can_recite_scripture(L)) - channel_time = max(channel_time - 10, 0) - return ..() - -/datum/clockwork_scripture/fellowship_armory/scripture_effects() - var/affected = 0 - for(var/mob/living/L in view(7, get_turf(invoker))) - if(L.stat == DEAD || !is_servant_of_ratvar(L)) - continue - var/do_message = 0 - var/obj/item/I = L.get_item_by_slot(slot_wear_suit) - if(remove_item_if_better(I, L)) - do_message += L.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), slot_wear_suit) - I = L.get_item_by_slot(slot_head) - if(remove_item_if_better(I, L)) - do_message += L.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), slot_head) - I = L.get_item_by_slot(slot_gloves) - if(remove_item_if_better(I, L)) - do_message += L.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), slot_gloves) - I = L.get_item_by_slot(slot_shoes) - if(remove_item_if_better(I, L)) - do_message += L.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), slot_shoes) - if(do_message) - L.visible_message("Strange armor appears on [L]!", "A bright shimmer runs down your body, equipping you with Ratvarian armor.") - playsound(L, 'sound/magic/clockwork/fellowship_armory.ogg', 15*do_message, 1) //get sound loudness based on how much we equipped - affected++ - return affected - -/datum/clockwork_scripture/fellowship_armory/proc/remove_item_if_better(obj/item/I, mob/user) - if(!I) - return TRUE - if(is_type_in_typecache(I, ratvarian_armor_typecache)) - return FALSE - if(!GLOB.ratvar_awakens && is_type_in_typecache(I, better_armor_typecache)) - return FALSE - return user.dropItemToGround(I) - -//Memory Allocation: Finds a willing ghost and makes them into a clockwork marauders for the invoker. -/datum/clockwork_scripture/memory_allocation - descname = "Guardian" - name = "Memory Allocation" - desc = "Allocates part of your consciousness to a Clockwork Marauder, a vigilant fighter that lives within you, able to be \ - called forth by Speaking its True Name or if you become exceptionally low on health.
    \ - If it remains close to you, you will gradually regain health up to a low amount, but it will die if it goes too far from you." - invocations = list("Fright's will...", "...call forth...") - channel_time = 100 - consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 4) - usage_tip = "Marauders are useful as personal bodyguards and frontline warriors." - tier = SCRIPTURE_APPLICATION - primary_component = GEIS_CAPACITOR - sort_priority = 3 - -/datum/clockwork_scripture/memory_allocation/check_special_requirements() - for(var/mob/living/simple_animal/hostile/clockwork/marauder/M in GLOB.all_clockwork_mobs) - if(M.host == invoker) - to_chat(invoker, "You can only house one marauder at a time!") - return FALSE - return TRUE - -/datum/clockwork_scripture/memory_allocation/scripture_effects() - return create_marauder() - -/datum/clockwork_scripture/memory_allocation/proc/create_marauder() - invoker.visible_message("A purple tendril appears from [invoker]'s [slab.name] and impales itself in [invoker.p_their()] forehead!", \ - "A tendril flies from [slab] into your forehead. You begin waiting while it painfully rearranges your thought pattern...") - invoker.notransform = TRUE //Vulnerable during the process - slab.busy = "Thought Modification in progress" - if(!do_after(invoker, 50, target = invoker)) - invoker.visible_message("The tendril, covered in blood, retracts from [invoker]'s head and back into the [slab.name]!", \ - "Total agony overcomes you as the tendril is forced out early!") - invoker.notransform = FALSE - invoker.Knockdown(100) - invoker.apply_damage(10, BRUTE, "head") - slab.busy = null - return FALSE - clockwork_say(invoker, text2ratvar("...the mind made...")) - invoker.notransform = FALSE - slab.busy = "Marauder Selection in progress" - if(!check_special_requirements()) - return FALSE - to_chat(invoker, "The tendril shivers slightly as it selects a marauder...") - var/list/marauder_candidates = pollGhostCandidates("Do you want to play as the clockwork marauder of [invoker.real_name]?", ROLE_SERVANT_OF_RATVAR, null, FALSE, 50, POLL_IGNORE_CLOCKWORK_MARAUDER) - if(!check_special_requirements()) - return FALSE - if(!marauder_candidates.len) - invoker.visible_message("The tendril retracts from [invoker]'s head, sealing the entry wound as it does so!", \ - "The tendril was unsuccessful! Perhaps you should try again another time.") - return FALSE - clockwork_say(invoker, text2ratvar("...sword and shield!")) - var/mob/dead/observer/theghost = pick(marauder_candidates) - var/mob/living/simple_animal/hostile/clockwork/marauder/M = new(invoker) - M.key = theghost.key - M.bind_to_host(invoker) - invoker.visible_message("The tendril retracts from [invoker]'s head, sealing the entry wound as it does so!", \ - "[M.true_name], a clockwork marauder, has taken up residence in your mind. Communicate with it via the \"Linked Minds\" action button.") - return TRUE - - -//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures. -/datum/clockwork_scripture/create_object/sigil_of_transmission - descname = "Structure Power Generator & Battery" - name = "Sigil of Transmission" - desc = "Places a sigil that can drain and will store energy to power clockwork structures." - invocations = list("Divinity...", "...power our creations!") - channel_time = 70 - consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 4) - whispered = TRUE - object_path = /obj/effect/clockwork/sigil/transmission - creator_message = "A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated." - usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds." +//Clockwork Marauder: Creates a construct shell for a clockwork marauder, a well-rounded frontline fighter. +/datum/clockwork_scripture/create_object/construct/clockwork_marauder + descname = "Well-Rounded Combat Construct" + name = "Clockwork Marauder" + desc = "Creates a shell for a clockwork marauder, a balanced frontline construct." + invocations = list("Arise, avatar of Arbiter!", "Defend the Ark with vengeful zeal.") + channel_time = 50 + power_cost = 1000 + creator_message = "Your slab disgorges several chunks of replicant alloy that form into a suit of thrumming armor." + usage_tip = "The marauder's shield can effectively deflect energy-based projectiles." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE - primary_component = HIEROPHANT_ANSIBLE - sort_priority = 5 + primary_component = BELLIGERENT_EYE + sort_priority = 1 quickbind = TRUE - quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures." + quickbind_desc = "Creates a clockwork marauder, used for frontline combat." + object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder + construct_type = /mob/living/simple_animal/hostile/clockwork/marauder + combat_construct = TRUE - -//Prolonging Prism: Creates a prism that will delay the shuttle at a power cost -/datum/clockwork_scripture/create_object/prolonging_prism - descname = "Powered Structure, Delay Emergency Shuttles" - name = "Prolonging Prism" - desc = "Creates a mechanized prism which will delay the arrival of an emergency shuttle by 2 minutes at a massive power cost." - invocations = list("May this prism...", "...grant us time to enact his will!") - channel_time = 80 - consumed_components = list(VANGUARD_COGWHEEL = 5, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2) - object_path = /obj/structure/destructible/clockwork/powered/prolonging_prism - creator_message = "You form a prolonging prism, which will delay the arrival of an emergency shuttle at a massive power cost." - observer_message = "An onyx prism forms in midair and sprouts tendrils to support itself!" - invokers_required = 2 - multiple_invokers_used = TRUE - usage_tip = "The power cost to delay a shuttle increases based on the number of times activated." - tier = SCRIPTURE_APPLICATION - one_per_tile = TRUE - primary_component = VANGUARD_COGWHEEL - sort_priority = 7 - quickbind = TRUE - quickbind_desc = "Creates a Prolonging Prism, which will delay the arrival of an emergency shuttle by 2 minutes at a massive power cost." +/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit() + var/human_servants = 0 + for(var/V in SSticker.mode.servants_of_ratvar) + var/datum/mind/M = V + if(ishuman(M.current)) + human_servants++ + construct_limit = human_servants / 4 //1 per 4 human servants, and a maximum of 3 marauders + construct_limit = Clamp(construct_limit, 1, 3) /datum/clockwork_scripture/create_object/prolonging_prism/check_special_requirements() if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) @@ -188,7 +50,7 @@ desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion." invocations = list("May this transmitter...", "...break the will of all who oppose us!") channel_time = 80 - consumed_components = list(GEIS_CAPACITOR = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2) + power_cost = 750 object_path = /obj/structure/destructible/clockwork/powered/mania_motor creator_message = "You form a mania motor, which causes minor damage and negative mental effects in non-Servants." observer_message = "A two-pronged machine rises from the ground!" @@ -198,31 +60,29 @@ tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = GEIS_CAPACITOR - sort_priority = 8 + sort_priority = 2 quickbind = TRUE quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants." -//Tinkerer's Daemon: Creates an efficient machine that rapidly produces components at a power cost. -/datum/clockwork_scripture/create_object/tinkerers_daemon - descname = "Powered Structure, Component Generator" - name = "Tinkerer's Daemon" - desc = "Creates a tinkerer's daemon which can rapidly collect components. It will only function if it has sufficient power, active daemons are outnumbered by Servants by a ratio of 5:1, \ - and there is at least one existing cache." - invocations = list("May this generator...", "...collect Engine parts that yet hold greatness!") - channel_time = 80 - consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 5) - object_path = /obj/structure/destructible/clockwork/powered/tinkerers_daemon - creator_message = "You form a tinkerer's daemon which can rapidly collect components at a power cost." - invokers_required = 2 - multiple_invokers_used = TRUE - usage_tip = "Vital to your success!" +//Sigil of Transmission: Creates a sigil of transmission that can drain and store power for clockwork structures. +/datum/clockwork_scripture/create_object/sigil_of_transmission + descname = "Structure Power Generator & Battery" + name = "Sigil of Transmission" + desc = "Places a sigil that can drain and will store energy to power clockwork structures." + invocations = list("Divinity...", "...power our creations!") + channel_time = 70 + power_cost = 200 + whispered = TRUE + object_path = /obj/effect/clockwork/sigil/transmission + creator_message = "A sigil silently appears below you. It will automatically power clockwork structures near it and will drain power when activated." + usage_tip = "Cyborgs can charge from this sigil by remaining over it for 5 seconds." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE - primary_component = REPLICANT_ALLOY - sort_priority = 9 + primary_component = HIEROPHANT_ANSIBLE + sort_priority = 3 quickbind = TRUE - quickbind_desc = "Creates a Tinkerer's Daemon, which can rapidly collect components for power." + quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures." //Clockwork Obelisk: Creates a powerful obelisk that can be used to broadcast messages or open a gateway to any servant or clockwork obelisk at a power cost. @@ -232,7 +92,7 @@ desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk." invocations = list("May this obelisk...", "...take us to all places!") channel_time = 80 - consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, HIEROPHANT_ANSIBLE = 5) + power_cost = 300 object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk creator_message = "You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways." observer_message = "A brass obelisk appears hanging in midair!" @@ -242,6 +102,6 @@ tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = HIEROPHANT_ANSIBLE - sort_priority = 10 + sort_priority = 4 quickbind = TRUE quickbind_desc = "Creates a Clockwork Obelisk, which can send messages or open Spatial Gateways with power." diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm index fa61e3ca31..19dee4e347 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm @@ -2,47 +2,47 @@ // DRIVERS // ///////////// -//Belligerent: Channeled for up to fifteen times over thirty seconds. Forces non-servants that can hear the chant to walk, doing minor damage. Nar-Sian cultists are burned. -/datum/clockwork_scripture/channeled/belligerent - descname = "Channeled, Area Slowdown" - name = "Belligerent" - desc = "Forces all nearby non-servants to walk rather than run, doing minor damage. Chanted every two seconds for up to thirty seconds." - chant_invocations = list("Punish their blindness!", "Take time, make slow!") - chant_amount = 15 - chant_interval = 20 - channel_time = 20 - usage_tip = "Useful for crowd control in a populated area and disrupting mass movement." +//Hateful Manacles: Applies restraints from melee over several seconds. The restraints function like handcuffs and break on removal. +/datum/clockwork_scripture/ranged_ability/hateful_manacles + descname = "Handcuffs" + name = "Hateful Manacles" + desc = "Forms replicant manacles around a target's wrists that function like handcuffs." + invocations = list("Shackle the heretic!", "Break them in body and spirit!") + channel_time = 15 + power_cost = 25 + whispered = TRUE + usage_tip = "The manacles are about as strong as zipties, and break when removed." tier = SCRIPTURE_DRIVER primary_component = BELLIGERENT_EYE sort_priority = 1 + ranged_type = /obj/effect/proc_holder/slab/hateful_manacles + slab_overlay = "hateful_manacles" + ranged_message = "You charge the clockwork slab with divine energy.\n\ + Left-click a target within melee range to shackle!\n\ + Click your slab to cancel." + timeout_time = 200 quickbind = TRUE - quickbind_desc = "Forces nearby non-Servants to walk, doing minor damage with each chant.
    Maximum 15 chants." - -/datum/clockwork_scripture/channeled/belligerent/chant_effects(chant_number) - for(var/mob/living/carbon/C in hearers(7, invoker)) - C.apply_status_effect(STATUS_EFFECT_BELLIGERENT) - new /obj/effect/temp_visual/ratvar/belligerent(get_turf(invoker)) - return TRUE + quickbind_desc = "Applies handcuffs to a struck target." -//Judicial Visor: Creates a judicial visor, which can smite an area. -/datum/clockwork_scripture/create_object/judicial_visor - descname = "Delayed Area Knockdown Glasses" - name = "Judicial Visor" - desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds." - invocations = list("Grant me the flames of Engine!") - channel_time = 10 - consumed_components = list(BELLIGERENT_EYE = 1) +//Sigil of Transgression: Creates a sigil of transgression, which briefly stuns and applies Belligerent to the first non-servant to cross it. +/datum/clockwork_scripture/create_object/sigil_of_transgression + descname = "Trap, Stunning" + name = "Sigil of Transgression" + desc = "Wards a tile with a sigil, which will briefly stun the next non-Servant to cross it and apply Belligerent to them." + invocations = list("Divinity, smite...", "...those who tresspass here!") + channel_time = 50 + power_cost = 50 whispered = TRUE - object_path = /obj/item/clothing/glasses/judicial_visor - creator_message = "You form a judicial visor, which is capable of smiting a small area." - usage_tip = "The visor has a thirty-second cooldown once used." + object_path = /obj/effect/clockwork/sigil/transgression + creator_message = "A sigil silently appears below you. The next non-Servant to cross it will be smitten." + usage_tip = "The sigil does not silence its victim, and is generally used to soften potential converts or would-be invaders." tier = SCRIPTURE_DRIVER - space_allowed = TRUE + one_per_tile = TRUE primary_component = BELLIGERENT_EYE sort_priority = 2 quickbind = TRUE - quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning." + quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it." //Vanguard: Provides twenty seconds of stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker. @@ -53,6 +53,7 @@ Excessive absorption will cause unconsciousness." invocations = list("Shield me...", "...from darkness!") channel_time = 30 + power_cost = 25 usage_tip = "You cannot reactivate Vanguard while still shielded by it." tier = SCRIPTURE_DRIVER primary_component = VANGUARD_COGWHEEL @@ -84,7 +85,7 @@ desc = "Charges your slab with healing power, allowing you to convert all of a target Servant's brute, burn, and oxygen damage to half as much toxin damage." invocations = list("Mend the wounds of...", "...my inferior flesh.") channel_time = 30 - consumed_components = list(VANGUARD_COGWHEEL = 1) + power_cost = 100 usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant." tier = SCRIPTURE_DRIVER primary_component = VANGUARD_COGWHEEL @@ -98,38 +99,77 @@ Click your slab to cancel.
    " -//Geis: Grants a short-range binding attack that allows you to mute and drag around a target in a very obvious manner. -/datum/clockwork_scripture/ranged_ability/geis - descname = "Melee Mute & Stun" - name = "Geis" - desc = "Charges your slab with divine energy, allowing you to bind and pull a struck heretic." - invocations = list("Divinity, grant me strength...", "...to bind the heathen!") +//Abscond: Used to return to Reebe. +/datum/clockwork_scripture/abscond + descname = "Return to Reebe" + name = "Abscond" + desc = "Yanks you through space, returning you to home base." + invocations = list("As we bid farewell, and return to the stars...", "...we shall find our way home.") whispered = TRUE - channel_time = 20 - usage_tip = "You CANNOT TAKE ANY NON-PULL ACTIONS while the target is bound, so Sigils of Submission should be placed before use." + channel_time = 50 + power_cost = 5 + special_power_text = "POWERCOST to bring pulled creature" + special_power_cost = ABSCOND_ABDUCTION_COST + usage_tip = "This can't be used while on Reebe, for obvious reasons." tier = SCRIPTURE_DRIVER primary_component = GEIS_CAPACITOR sort_priority = 5 quickbind = TRUE - quickbind_desc = "Allows you to bind and mute an adjacent target non-Servant.
    Click your slab to disable." - slab_overlay = "geis" - ranged_type = /obj/effect/proc_holder/slab/geis - ranged_message = "You charge the clockwork slab with divine energy.\n\ - Left-click a target within melee range to bind!\n\ - Click your slab to cancel." - timeout_time = 100 + quickbind_desc = "Returns you to Reebe." -/datum/clockwork_scripture/ranged_ability/geis/run_scripture() - var/servants = 0 - if(!GLOB.ratvar_awakens) - for(var/mob/living/M in GLOB.living_mob_list) - if(can_recite_scripture(M, TRUE)) - servants++ - if(servants > SCRIPT_SERVANT_REQ) - whispered = FALSE - servants -= SCRIPT_SERVANT_REQ - channel_time = min(channel_time + servants*3, 50) - return ..() +/datum/clockwork_scripture/abscond/check_special_requirements() + if(invoker.z == ZLEVEL_CITYOFCOGS) + to_chat(invoker, "You're already at Reebe.") + return + return TRUE + +/datum/clockwork_scripture/abscond/recital() + animate(invoker.client, color = "#AF0AAF", time = 50) + . = ..() + +/datum/clockwork_scripture/abscond/scripture_effects() + var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST) + var/turf/T = get_turf(pick(GLOB.servant_spawns)) + invoker.visible_message("[invoker] flickers and phases out of existence!", \ + "You feel a dizzying sense of vertigo as you're yanked back to Reebe!") + T.visible_message("[invoker] flickers and phases into existence!") + playsound(invoker, 'sound/magic/magic_missile.ogg', 50, TRUE) + playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE) + do_sparks(5, TRUE, invoker) + do_sparks(5, TRUE, T) + if(take_pulling) + adjust_clockwork_power(-special_power_cost) + invoker.pulling.forceMove(T) + invoker.forceMove(T) + if(invoker.client) + animate(invoker.client, color = initial(invoker.client.color), time = 25) + +/datum/clockwork_scripture/abscond/scripture_fail() + if(invoker && invoker.client) + animate(invoker.client, color = initial(invoker.client.color), time = 10) + + +//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target. +/datum/clockwork_scripture/ranged_ability/kindle + descname = "Short-Range Single-Target Stun" + name = "Kindle" + desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light." + invocations = list("Divinity, show them your light!") + whispered = TRUE + channel_time = 30 + power_cost = 125 + usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration." + tier = SCRIPTURE_DRIVER + primary_component = GEIS_CAPACITOR + sort_priority = 6 + slab_overlay = "volt" + ranged_type = /obj/effect/proc_holder/slab/kindle + ranged_message = "You charge the clockwork slab with divine energy.\n\ + Left-click a target within melee range to stun!\n\ + Click your slab to cancel." + timeout_time = 150 + quickbind = TRUE + quickbind_desc = "Stuns and mutes a target from a short range." //Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay. @@ -139,7 +179,7 @@ desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds." invocations = list("Divinity, enlighten...", "...those who trespass here!") channel_time = 60 - consumed_components = list(GEIS_CAPACITOR = 1) + power_cost = 125 whispered = TRUE object_path = /obj/effect/clockwork/sigil/submission creator_message = "A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move." @@ -159,6 +199,7 @@ desc = "Creates a new clockwork slab." invocations = list("Metal, become greater!") channel_time = 10 + power_cost = 25 whispered = TRUE object_path = /obj/item/clockwork/slab creator_message = "You copy a piece of replicant alloy and command it into a new slab." @@ -171,37 +212,44 @@ quickbind_desc = "Creates a new Clockwork Slab." -//Tinkerer's Cache: Creates a tinkerer's cache, allowing global component storage. -/datum/clockwork_scripture/create_object/tinkerers_cache - descname = "Necessary Structure, Shares Components" - name = "Tinkerer's Cache" - desc = "Forms a cache that can store an infinite amount of components. All caches are linked and will provide components to slabs. \ - Striking a cache with a slab will transfer that slab's components to the global cache." - invocations = list("Constructing...", "...a cache!") +//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight. +/datum/clockwork_scripture/create_object/stargazer + descname = "Necessary Structure, Generates Power From Starlight" + name = "Stargazer" + desc = "Forms a weak structure that generates power every second while within three tiles of starlight." + invocations = list("Capture their inferior light for us!") channel_time = 50 - consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0) - object_path = /obj/structure/destructible/clockwork/cache - creator_message = "You form a tinkerer's cache, which is capable of storing components, which will automatically be used by slabs." - observer_message = "A hollow brass spire rises and begins to blaze!" - usage_tip = "Slabs will draw components from the global cache after the slab's own repositories, making caches extremely useful." + power_cost = 50 + object_path = /obj/structure/destructible/clockwork/stargazer + creator_message = "You form a stargazer, which will generate power near starlight." + observer_message = "A large lantern-shaped machine forms!" + usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!" tier = SCRIPTURE_DRIVER one_per_tile = TRUE primary_component = REPLICANT_ALLOY sort_priority = 8 quickbind = TRUE - quickbind_desc = "Creates a Tinkerer's Cache, which stores components globally for slab access." - var/static/prev_cost = 0 + quickbind_desc = "Creates a stargazer, which generates power when near starlight." -/datum/clockwork_scripture/create_object/tinkerers_cache/creation_update() - var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.4), 10) - if(cache_cost_increase != prev_cost) - prev_cost = cache_cost_increase - consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0) - for(var/i in consumed_components) - if(i != REPLICANT_ALLOY) - consumed_components[i] += cache_cost_increase - return TRUE - return FALSE + +//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power. +/datum/clockwork_scripture/create_object/integration_cog + descname = "APC Power Siphoner" + name = "Integration Cog" + desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power." + invocations = list("Take that which sustains them!") + channel_time = 10 + power_cost = 10 + whispered = TRUE + object_path = /obj/item/clockwork/integration_cog + creator_message = "You form an integration cog, which can be inserted into an open APC to passively siphon power." + usage_tip = "Tampering isn't visible unless the APC is opened." + tier = SCRIPTURE_DRIVER + space_allowed = TRUE + primary_component = HIEROPHANT_ANSIBLE + sort_priority = 9 + quickbind = TRUE + quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC." //Wraith Spectacles: Creates a pair of wraith spectacles, which grant xray vision but damage vision slowly. @@ -211,6 +259,7 @@ desc = "Fabricates a pair of glasses which grant true sight but cause gradual vision loss." invocations = list("Show the truth of this world to me!") channel_time = 10 + power_cost = 50 whispered = TRUE object_path = /obj/item/clothing/glasses/wraith_spectacles creator_message = "You form a pair of wraith spectacles, which grant true sight but cause gradual vision loss." @@ -218,26 +267,6 @@ tier = SCRIPTURE_DRIVER space_allowed = TRUE primary_component = HIEROPHANT_ANSIBLE - sort_priority = 9 - quickbind = TRUE - quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss." - - -//Sigil of Transgression: Creates a sigil of transgression, which stuns the first nonservant to cross it. -/datum/clockwork_scripture/create_object/sigil_of_transgression - descname = "Trap, Stunning" - name = "Sigil of Transgression" - desc = "Wards a tile with a sigil, which will stun the next non-Servant to cross it." - invocations = list("Divinity, smite...", "...those who tresspass here!") - channel_time = 50 - consumed_components = list(HIEROPHANT_ANSIBLE = 1) - whispered = TRUE - object_path = /obj/effect/clockwork/sigil/transgression - creator_message = "A sigil silently appears below you. The next non-Servant to cross it will be stunned." - usage_tip = "The sigil, while fairly powerful in its stun, does not induce muteness in its victim." - tier = SCRIPTURE_DRIVER - one_per_tile = TRUE - primary_component = HIEROPHANT_ANSIBLE sort_priority = 10 quickbind = TRUE - quickbind_desc = "Creates a Sigil of Transgression, which will stun the next non-Servant to cross it." + quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss." diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_judgement.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_judgement.dm deleted file mode 100644 index c7daef1450..0000000000 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_judgement.dm +++ /dev/null @@ -1,42 +0,0 @@ -/////////////// -// JUDGEMENT // -/////////////// - -//Ark of the Clockwork Justiciar: Creates a Gateway to the Celestial Derelict, summoning ratvar. -/datum/clockwork_scripture/create_object/ark_of_the_clockwork_justiciar - descname = "Structure, Win Condition" - name = "Ark of the Clockwork Justiciar" - desc = "Tears apart a rift in spacetime to Reebe, the Celestial Derelict, using a massive amount of components.\n\ - This gateway will, after some time, call forth Ratvar from his exile and massively empower all scriptures and tools." - invocations = list("ARMORER! FRIGHT! AMPERAGE! VANGUARD! I CALL UPON YOU!!", \ - "THE TIME HAS COME FOR OUR MASTER TO BREAK THE CHAINS OF EXILE!!", \ - "LEND US YOUR AID! ENGINE COMES!!") - channel_time = 150 - consumed_components = list(BELLIGERENT_EYE = ARK_SUMMON_COST, VANGUARD_COGWHEEL = ARK_SUMMON_COST, GEIS_CAPACITOR = ARK_SUMMON_COST, REPLICANT_ALLOY = ARK_SUMMON_COST, HIEROPHANT_ANSIBLE = ARK_SUMMON_COST) - invokers_required = 6 - multiple_invokers_used = TRUE - object_path = /obj/structure/destructible/clockwork/massive/celestial_gateway - creator_message = null - usage_tip = "The gateway is completely vulnerable to attack during its five-minute duration. It will periodically give indication of its general position to everyone on the station \ - as well as being loud enough to be heard throughout the entire sector. Defend it with your life!" - tier = SCRIPTURE_JUDGEMENT - sort_priority = 1 - -/datum/clockwork_scripture/create_object/ark_of_the_clockwork_justiciar/check_special_requirements() - if(!slab.no_cost) - if(GLOB.ratvar_awakens) - to_chat(invoker, "\"I am already here, idiot.\"") - return FALSE - for(var/obj/structure/destructible/clockwork/massive/celestial_gateway/G in GLOB.all_clockwork_objects) - var/area/gate_area = get_area(G) - to_chat(invoker, "There is already an Ark at [gate_area.map_name]!") - return FALSE - var/area/A = get_area(invoker) - var/turf/T = get_turf(invoker) - if(!T || !(T.z in GLOB.station_z_levels) || istype(A, /area/shuttle) || !A.blob_allowed) - to_chat(invoker, "You must be on the station to activate the Ark!") - return FALSE - if(GLOB.clockwork_gateway_activated) - to_chat(invoker, "Ratvar's recent banishment renders him too weak to be wrung forth from Reebe!") - return FALSE - return ..() diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm index 0e42af3a65..16a6f3ffd7 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm @@ -7,9 +7,9 @@ descname = "Structure, Turret" name = "Ocular Warden" desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it." - invocations = list("Guardians...", "...of the Engine...", "...defend us!") - channel_time = 120 - consumed_components = list(BELLIGERENT_EYE = 2, REPLICANT_ALLOY = 1) + invocations = list("Guardians of Engine...", "...judge those who would harm us!") + channel_time = 100 + power_cost = 250 object_path = /obj/structure/destructible/clockwork/ocular_warden creator_message = "You form an ocular warden, which will automatically attack nearby unrestrained non-Servants that can see it." observer_message = "A brass eye takes shape and slowly rises into the air, its red iris glaring!" @@ -29,15 +29,35 @@ return ..() +//Judicial Visor: Creates a judicial visor, which can smite an area. +/datum/clockwork_scripture/create_object/judicial_visor + descname = "Delayed Area Knockdown Glasses" + name = "Judicial Visor" + desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds." + invocations = list("Grant me the flames of Engine!") + channel_time = 10 + power_cost = 400 + whispered = TRUE + object_path = /obj/item/clothing/glasses/judicial_visor + creator_message = "You form a judicial visor, which is capable of smiting a small area." + usage_tip = "The visor has a thirty-second cooldown once used." + tier = SCRIPTURE_SCRIPT + space_allowed = TRUE + primary_component = BELLIGERENT_EYE + sort_priority = 2 + quickbind = TRUE + quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning." + + //Vitality Matrix: Creates a sigil which will drain health from nonservants and can use that health to heal or even revive servants. /datum/clockwork_scripture/create_object/vitality_matrix descname = "Trap, Damage to Healing" name = "Vitality Matrix" desc = "Places a sigil that drains life from any living non-Servants that cross it, producing Vitality. Servants that cross it, however, will be healed using existing Vitality. \ Dead Servants can be revived by this sigil at a cost of 150 Vitality." - invocations = list("Divinity...", "...steal their life...", "...for these shells!") + invocations = list("Divinity, siphon their essence...", "...for this shell to consume.") channel_time = 60 - consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 2) + power_cost = 1000 whispered = TRUE object_path = /obj/effect/clockwork/sigil/vitality creator_message = "A vitality matrix appears below you. It will drain life from non-Servants and heal Servants that cross it." @@ -58,7 +78,7 @@ chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!") chant_amount = 10 chant_interval = 20 - consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1) + power_cost = 1000 usage_tip = "This is a very effective way to rapidly reinforce a base after an attack." tier = SCRIPTURE_SCRIPT primary_component = VANGUARD_COGWHEEL @@ -169,76 +189,115 @@ desc = "Forms a device that, when used on certain objects, replaces them with their Ratvarian equivalents. It requires power to function." invocations = list("With this device...", "...his presence shall be made known.") channel_time = 20 - consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 2) + power_cost = 250 whispered = TRUE - object_path = /obj/item/clockwork/replica_fabricator/preloaded + object_path = /obj/item/clockwork/replica_fabricator creator_message = "You form a replica fabricator." usage_tip = "Clockwork Walls cause nearby Tinkerer's Caches to generate components passively, making this a vital tool. Clockwork Floors heal toxin damage in Servants standing on them." tier = SCRIPTURE_SCRIPT space_allowed = TRUE primary_component = REPLICANT_ALLOY - sort_priority = 7 + sort_priority = 5 quickbind = TRUE quickbind_desc = "Creates a Replica Fabricator, which can convert various objects to Ratvarian variants." -//Function Call: Grants the invoker the ability to call forth a Ratvarian spear that deals significant damage to silicons. -/datum/clockwork_scripture/function_call - descname = "Permanent Summonable Spear" - name = "Function Call" - desc = "Grants the invoker the ability to call forth a powerful Ratvarian spear every 3 minutes, with it lasting 3 minutes. The spear's attacks will generate Vitality, used for healing." - invocations = list("Grant me...", "...the might of brass!") +//Clockwork Arnaments: Grants the invoker the ability to call forth a Ratvarian spear and clockwork armor. +/datum/clockwork_scripture/clockwork_arnaments + descname = "Summonable Armor and Weapons" + name = "Clockwork Arnaments" + desc = "Allows the invoker to summon clockwork armor and a Ratvarian spear at will. The spear's attacks will generate Vitality, used for healing." + invocations = list("Grant me arnaments...", "...from the forge of Armorer!") channel_time = 20 - consumed_components = list(REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 1) + power_cost = 250 whispered = TRUE - usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear." + usage_tip = "Throwing the spear at a mob will do massive damage and knock them down, but break the spear. You will need to wait for 30 seconds before resummoning it." tier = SCRIPTURE_SCRIPT primary_component = REPLICANT_ALLOY - sort_priority = 8 + sort_priority = 6 + quickbind = TRUE + quickbind_desc = "Permanently binds clockwork armor and a Ratvarian spear to you." -/datum/clockwork_scripture/function_call/check_special_requirements() - for(var/datum/action/innate/function_call/F in invoker.actions) +/datum/clockwork_scripture/clockwork_arnaments/check_special_requirements() + for(var/datum/action/innate/clockwork_arnaments/F in invoker.actions) to_chat(invoker, "You have already bound a Ratvarian spear to yourself!") return FALSE return invoker.can_hold_items() -/datum/clockwork_scripture/function_call/scripture_effects() +/datum/clockwork_scripture/clockwork_arnaments/scripture_effects() invoker.visible_message("A shimmer of yellow light infuses [invoker]!", \ - "You bind a Ratvarian spear to yourself. Use the \"Function Call\" action button to call it forth.") - var/datum/action/innate/function_call/F = new() - F.Grant(invoker) + "You bind clockwork equipment to yourself. Use Clockwork Arnaments and Call Spear to summon them.") + var/datum/action/innate/call_weapon/ratvarian_spear/S = new() + S.Grant(invoker) + var/datum/action/innate/clockwork_arnaments/A = new() + A.Grant(invoker) return TRUE -//Function Call action: Calls forth a Ratvarian spear once every 3 minutes. -/datum/action/innate/function_call - name = "Function Call" - desc = "Allows you to summon a Ratvarian spear to fight enemies." - button_icon_state = "ratvarian_spear" +//Clockwork Arnaments: Equips a set of clockwork armor. Three-minute cooldown. +/datum/action/innate/clockwork_arnaments + name = "Clockwork Arnaments" + desc = "Outfits you in a full set of Ratvarian armor." + icon_icon = 'icons/mob/actions/actions_clockcult.dmi' + button_icon_state = "clockwork_armor" background_icon_state = "bg_clock" check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUN|AB_CHECK_CONSCIOUS buttontooltipstyle = "clockcult" var/cooldown = 0 - var/base_cooldown = RATVARIAN_SPEAR_DURATION + var/static/list/ratvarian_armor_typecache = typecacheof(list( + /obj/item/clothing/suit/armor/clockwork, + /obj/item/clothing/head/helmet/clockwork, + /obj/item/clothing/gloves/clockwork, + /obj/item/clothing/shoes/clockwork)) //don't replace this ever + var/static/list/better_armor_typecache = typecacheof(list( + /obj/item/clothing/suit/space, + /obj/item/clothing/head/helmet/space, + /obj/item/clothing/shoes/magboots)) //replace this only if ratvar is up -/datum/action/innate/function_call/IsAvailable() - if(!is_servant_of_ratvar(owner) || cooldown > world.time) - return FALSE +/datum/action/innate/clockwork_arnaments/IsAvailable() + if(!is_servant_of_ratvar(owner)) + qdel(src) + return + if(cooldown > world.time) + return return ..() -/datum/action/innate/function_call/Activate() - if(!owner.get_empty_held_indexes()) - to_chat(usr, "You need an empty hand to call forth your spear!") - return FALSE - owner.visible_message("A strange spear materializes in [owner]'s hands!", "You call forth your spear!") - var/obj/item/clockwork/ratvarian_spear/R = new(get_turf(usr)) - owner.put_in_hands(R) - if(!GLOB.ratvar_awakens) - to_chat(owner, "Your spear begins to break down in this plane of existence. You can't use it for long!") - cooldown = base_cooldown + world.time +/datum/action/innate/clockwork_arnaments/Activate() + var/do_message = 0 + var/obj/item/I = owner.get_item_by_slot(slot_wear_suit) + if(remove_item_if_better(I, owner)) + do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/suit/armor/clockwork(null), slot_wear_suit) + I = owner.get_item_by_slot(slot_head) + if(remove_item_if_better(I, owner)) + do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/head/helmet/clockwork(null), slot_head) + I = owner.get_item_by_slot(slot_gloves) + if(remove_item_if_better(I, owner)) + do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/gloves/clockwork(null), slot_gloves) + I = owner.get_item_by_slot(slot_shoes) + if(remove_item_if_better(I, owner)) + do_message += owner.equip_to_slot_or_del(new/obj/item/clothing/shoes/clockwork(null), slot_shoes) + if(do_message) + owner.visible_message("Strange armor appears on [owner]!", "A bright shimmer runs down your body, equipping you with Ratvarian armor.") + playsound(owner, 'sound/magic/clockwork/fellowship_armory.ogg', 15 * do_message, TRUE) //get sound loudness based on how much we equipped + cooldown = CLOCKWORK_ARMOR_COOLDOWN + world.time owner.update_action_buttons_icon() - addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), base_cooldown) + addtimer(CALLBACK(owner, /mob.proc/update_action_buttons_icon), CLOCKWORK_ARMOR_COOLDOWN) return TRUE +/datum/action/innate/clockwork_arnaments/proc/remove_item_if_better(obj/item/I, mob/user) + if(!I) + return TRUE + if(is_type_in_typecache(I, ratvarian_armor_typecache)) + return FALSE + if(!GLOB.ratvar_awakens && is_type_in_typecache(I, better_armor_typecache)) + return FALSE + return user.dropItemToGround(I) + +//Call Spear: Calls forth a powerful Ratvarian spear. +/datum/action/innate/call_weapon/ratvarian_spear + name = "Call Spear" + desc = "Calls a Ratvarian spear into your hands to fight your enemies." + weapon_type = /obj/item/clockwork/weapon/ratvarian_spear + //Spatial Gateway: Allows the invoker to teleport themselves and any nearby allies to a conscious servant or clockwork obelisk. /datum/clockwork_scripture/spatial_gateway @@ -248,7 +307,7 @@ Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration." invocations = list("Spatial Gateway...", "...activate!") channel_time = 80 - consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 2) + power_cost = 400 multiple_invokers_used = TRUE multiple_invokers_optional = TRUE usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal." @@ -285,3 +344,4 @@ portal_uses = max(portal_uses, 100) //Very powerful if Ratvar has been summoned duration = max(duration, 100) return slab.procure_gateway(invoker, duration, portal_uses) + diff --git a/code/game/gamemodes/clock_cult/clock_structure.dm b/code/game/gamemodes/clock_cult/clock_structure.dm index 1da3053605..6c3f3a0c0b 100644 --- a/code/game/gamemodes/clock_cult/clock_structure.dm +++ b/code/game/gamemodes/clock_cult/clock_structure.dm @@ -77,14 +77,10 @@ return FALSE return ..() -/obj/structure/destructible/clockwork/proc/get_efficiency_mod(increasing) +/obj/structure/destructible/clockwork/proc/get_efficiency_mod() if(GLOB.ratvar_awakens) - if(increasing) - return 0.5 return 2 . = max(sqrt(obj_integrity/max(max_integrity, 1)), 0.5) - if(increasing) - . *= min(max_integrity/max(obj_integrity, 1), 4) . = round(., 0.01) /obj/structure/destructible/clockwork/attack_ai(mob/user) @@ -116,7 +112,7 @@ else icon_state = unanchored_icon if(do_damage) - playsound(src, break_sound, 10 * get_efficiency_mod(TRUE), 1) + playsound(src, break_sound, 10 * (40 * (1 - get_efficiency_mod())), 1) take_damage(round(max_integrity * 0.25, 1), BRUTE) to_chat(user, "As you unsecure [src] from the floor, you see cracks appear in its surface!") @@ -158,10 +154,10 @@ /obj/structure/destructible/clockwork/powered/examine(mob/user) ..() if(is_servant_of_ratvar(user) || isobserver(user)) - var/powered = total_accessable_power() - var/sigil_number = LAZYLEN(check_apc_and_sigils()) - to_chat(user, "It has access to [powered == INFINITY ? "INFINITE":"[DisplayPower(powered)] of"] power, \ - and [sigil_number] Sigil[sigil_number == 1 ? "":"s"] of Transmission [sigil_number == 1 ? "is":"are"] in range.") + if(!can_access_clockwork_power(src)) + to_chat(user, "It has no access to the power network! Create a sigil of transmission nearby.") + else + to_chat(user, "It has access to [DisplayPower(get_clockwork_power())] of power.") /obj/structure/destructible/clockwork/powered/Destroy() SSfastprocess.processing -= src @@ -169,7 +165,7 @@ return ..() /obj/structure/destructible/clockwork/powered/process() - var/powered = total_accessable_power() + var/powered = can_access_clockwork_power(src) return powered == PROCESS_KILL ? 25 : powered //make sure we don't accidentally return the arbitrary PROCESS_KILL define /obj/structure/destructible/clockwork/powered/can_be_unfasten_wrench(mob/user, silent) @@ -210,102 +206,12 @@ if(forced_disable(TRUE)) new /obj/effect/temp_visual/emp(loc) -/obj/structure/destructible/clockwork/powered/proc/total_accessable_power() //how much power we have and can use - if(!needs_power || GLOB.ratvar_awakens) - return INFINITY //oh yeah we've got power why'd you ask - - var/power = 0 - power += accessable_apc_power() - power += accessable_sigil_power() - return power - -/obj/structure/destructible/clockwork/powered/proc/accessable_apc_power() - var/power = 0 - var/area/A = get_area(src) - var/area/targetAPCA - for(var/obj/machinery/power/apc/APC in GLOB.apcs_list) - var/area/APCA = get_area(APC) - if(APCA == A) - target_apc = APC - if(target_apc) - targetAPCA = get_area(target_apc) - if(targetAPCA != A) - target_apc = null - else if(target_apc.cell) - var/apccharge = target_apc.cell.charge - if(apccharge >= MIN_CLOCKCULT_POWER) - power += apccharge - return power - -/obj/structure/destructible/clockwork/powered/proc/accessable_sigil_power() - var/power = 0 - for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src)) - power += T.power_charge - return power - - /obj/structure/destructible/clockwork/powered/proc/try_use_power(amount) //try to use an amount of power - if(!needs_power || GLOB.ratvar_awakens) - return 1 - if(amount <= 0) - return FALSE - var/power = total_accessable_power() - if(!power || power < amount) - return FALSE + if(!needs_power || GLOB.ratvar_awakens || !amount) + return TRUE + if(!can_access_clockwork_power(src, amount)) + return return use_power(amount) /obj/structure/destructible/clockwork/powered/proc/use_power(amount) //we've made sure we had power, so now we use it - var/sigilpower = accessable_sigil_power() - var/list/sigils_in_range = list() - for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src)) - sigils_in_range += T - while(sigilpower && amount >= MIN_CLOCKCULT_POWER) - for(var/S in sigils_in_range) - var/obj/effect/clockwork/sigil/transmission/T = S - if(amount >= MIN_CLOCKCULT_POWER && T.modify_charge(MIN_CLOCKCULT_POWER)) - sigilpower -= MIN_CLOCKCULT_POWER - amount -= MIN_CLOCKCULT_POWER - var/apcpower = accessable_apc_power() - while(apcpower >= MIN_CLOCKCULT_POWER && amount >= MIN_CLOCKCULT_POWER) - if(target_apc.cell.use(MIN_CLOCKCULT_POWER)) - apcpower -= MIN_CLOCKCULT_POWER - amount -= MIN_CLOCKCULT_POWER - target_apc.charging = 1 - target_apc.chargemode = TRUE - target_apc.update() - target_apc.update_icon() - target_apc.updateUsrDialog() - else - apcpower = 0 - if(amount) - return FALSE - else - return TRUE - -/obj/structure/destructible/clockwork/powered/proc/return_power(amount) //returns a given amount of power to all nearby sigils or if there are no sigils, to the APC - if(amount <= 0) - return FALSE - var/list/sigils_in_range = check_apc_and_sigils() - if(!istype(sigils_in_range)) - return FALSE - if(sigils_in_range.len) - while(amount >= MIN_CLOCKCULT_POWER) - for(var/S in sigils_in_range) - var/obj/effect/clockwork/sigil/transmission/T = S - if(amount >= MIN_CLOCKCULT_POWER && T.modify_charge(-MIN_CLOCKCULT_POWER)) - amount -= MIN_CLOCKCULT_POWER - if(target_apc && target_apc.cell && target_apc.cell.give(amount)) - target_apc.charging = 1 - target_apc.chargemode = TRUE - target_apc.update() - target_apc.update_icon() - target_apc.updateUsrDialog() - return TRUE - -/obj/structure/destructible/clockwork/powered/proc/check_apc_and_sigils() //checks for sigils and an APC, returning FALSE if it finds neither, and a list of sigils otherwise - . = list() - for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src)) - . += T - var/list/L = . - if(!L.len && (!target_apc || !target_apc.cell)) - return FALSE + return adjust_clockwork_power(-amount) diff --git a/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm b/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm index b684b854c1..2d66739b4e 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/ark_of_the_clockwork_justicar.dm @@ -1,18 +1,24 @@ +#define ARK_GRACE_PERIOD 300 //In seconds, how long the crew has before the Ark truly "begins" + //The gateway to Reebe, from which Ratvar emerges. /obj/structure/destructible/clockwork/massive/celestial_gateway - name = "ark of the Clockwork Justicar" - desc = "A massive, thrumming rip in spacetime." - clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits." + name = "\improper Ark of the Clockwork Justicar" + desc = "A massive, hulking amalgamation of parts. It seems to be maintaining a very unstable bluespace anomaly." + clockwork_desc = "Nezbere's magnum opus: a hulking clockwork machine capable of combining bluespace and steam power to summon Ratvar. Once activated, \ + its instability will cause one-way bluespace rifts to open across the station to the City of Cogs, so be prepared to defend it at all costs." max_integrity = 500 mouse_opacity = MOUSE_OPACITY_OPAQUE icon = 'icons/effects/clockwork_effects.dmi' icon_state = "nothing" - density = FALSE - invisibility = INVISIBILITY_MAXIMUM - resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE | FREEZE_PROOF + density = TRUE + resistance_flags = FIRE_PROOF | ACID_PROOF | FREEZE_PROOF can_be_repaired = FALSE immune_to_servant_attacks = TRUE + var/active = FALSE var/progress_in_seconds = 0 //Once this reaches GATEWAY_RATVAR_ARRIVAL, it's game over + var/grace_period = ARK_GRACE_PERIOD //This exists to allow the crew to gear up and prepare for the invasion + var/initial_activation_delay = -1 //How many seconds the Ark will have initially taken to activate + var/seconds_until_activation = -1 //How many seconds until the Ark activates; if it should never activate, set this to -1 var/purpose_fulfilled = FALSE var/first_sound_played = FALSE var/second_sound_played = FALSE @@ -20,31 +26,41 @@ var/fourth_sound_played = FALSE var/obj/effect/clockwork/overlay/gateway_glow/glow var/obj/effect/countdown/clockworkgate/countdown - var/list/required_components = list(BELLIGERENT_EYE = ARK_CONSUME_COST, VANGUARD_COGWHEEL = ARK_CONSUME_COST, GEIS_CAPACITOR = ARK_CONSUME_COST, REPLICANT_ALLOY = ARK_CONSUME_COST, HIEROPHANT_ANSIBLE = ARK_CONSUME_COST) /obj/structure/destructible/clockwork/massive/celestial_gateway/Initialize() . = ..() - INVOKE_ASYNC(src, .proc/spawn_animation) + glow = new(get_turf(src)) + if(!GLOB.ark_of_the_clockwork_justiciar) + GLOB.ark_of_the_clockwork_justiciar = src + START_PROCESSING(SSprocessing, src) + +/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/cry_havoc() + visible_message("[src] shudders and roars to life, its parts beginning to whirr and screech!") + hierophant_message("The Ark is activating! Get back to the base!") + for(var/mob/M in GLOB.player_list) + if(is_servant_of_ratvar(M) || isobserver(M) || M.z == z) + M.playsound_local(M, 'sound/magic/clockwork/ark_activation_sequence.ogg', 30, FALSE, pressure_affected = FALSE) + addtimer(CALLBACK(src, .proc/let_slip_the_dogs), 300) + +/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/let_slip_the_dogs() + spawn_animation() + first_sound_played = TRUE + active = TRUE + priority_announce("Massive [Gibberish("bluespace", 100)] anomaly detected on all frequencies. All crew are directed to \ + @!$, [text2ratvar("PURGE ALL UNTRUTHS")] <&. the anomalies and destroy their source to prevent further damage to corporate property. This is \ + not a drill.[grace_period ? " Estimated time of appearance: [grace_period] seconds. Use this time to prepare." : ""]", \ + "Central Command Higher Dimensional Affairs", 'sound/magic/clockwork/ark_activation.ogg') + set_security_level("delta") + for(var/V in SSticker.mode.servants_of_ratvar) + var/datum/mind/M = V + if(ishuman(M.current)) + M.current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER)) + +/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/open_portal(turf/T) + new/obj/effect/clockwork/city_of_cogs_rift(T) /obj/structure/destructible/clockwork/massive/celestial_gateway/proc/spawn_animation() var/turf/T = get_turf(src) - new/obj/effect/clockwork/general_marker/inathneq(T) - hierophant_message("\"[text2ratvar("Engine, come forth and show your servants your mercy")]!\"") - playsound(T, 'sound/magic/clockwork/invoke_general.ogg', 30, 0) - sleep(10) - new/obj/effect/clockwork/general_marker/sevtug(T) - hierophant_message("\"[text2ratvar("Engine, come forth and show this station your decorating skills")]!\"") - playsound(T, 'sound/magic/clockwork/invoke_general.ogg', 45, 0) - sleep(10) - new/obj/effect/clockwork/general_marker/nezbere(T) - hierophant_message("\"[text2ratvar("Engine, come forth and shine your light across this realm")]!!\"") - playsound(T, 'sound/magic/clockwork/invoke_general.ogg', 60, 0) - sleep(10) - new/obj/effect/clockwork/general_marker/nzcrentr(T) - hierophant_message("\"[text2ratvar("Engine, come forth")].\"") - playsound(T, 'sound/magic/clockwork/invoke_general.ogg', 75, 0) - sleep(10) - playsound(T, 'sound/magic/clockwork/invoke_general.ogg', 100, 0) var/list/open_turfs = list() for(var/turf/open/OT in orange(1, T)) if(!is_blocked_turf(OT, TRUE)) @@ -52,33 +68,36 @@ if(open_turfs.len) for(var/mob/living/L in T) L.forceMove(pick(open_turfs)) - resistance_flags &= ~INDESTRUCTIBLE - density = TRUE - invisibility = 0 - glow = new(get_turf(src)) - countdown = new(src) - countdown.start() - var/area/gate_area = get_area(src) - hierophant_message("An Ark of the Clockwork Justicar has been created in [gate_area.map_name]!", FALSE, src) + hierophant_message("The Ark has activated! [grace_period ? "You have [round(grace_period / 60)] minutes until the crew invades! " : ""]Defend it at all costs!", FALSE, src) + sound_to_playing_players(volume = 10, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', TRUE)) + seconds_until_activation = 0 SSshuttle.registerHostileEnvironment(src) - START_PROCESSING(SSprocessing, src) /obj/structure/destructible/clockwork/massive/celestial_gateway/Destroy() STOP_PROCESSING(SSprocessing, src) - if(!purpose_fulfilled) - var/area/gate_area = get_area(src) - hierophant_message("An Ark of the Clockwork Justicar has fallen at [gate_area.map_name]!") - sound_to_playing_players(channel = CHANNEL_JUSTICAR_ARK, S = sound(null, 0)) - var/was_stranded = SSshuttle.emergency.mode == SHUTTLE_STRANDED SSshuttle.clearHostileEnvironment(src) - if(!was_stranded && !purpose_fulfilled) - priority_announce("Massive energy anomaly no longer on short-range scanners.","Anomaly Alert") + if(!purpose_fulfilled && istype(SSticker.mode, /datum/game_mode/clockwork_cult)) + hierophant_message("The Ark has fallen!") + sound_to_playing_players(null, channel = CHANNEL_JUSTICAR_ARK) + SSticker.force_ending = TRUE //rip if(glow) qdel(glow) glow = null if(countdown) qdel(countdown) countdown = null + for(var/mob/L in GLOB.player_list) + if(L.z == z) + L.forceMove(get_turf(pick(GLOB.generic_event_spawns))) + L.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static) + L.clear_fullscreen("flash", 30) + if(isliving(L)) + var/mob/living/LI = L + LI.Stun(50) + for(var/obj/effect/clockwork/city_of_cogs_rift/R in GLOB.all_clockwork_objects) + qdel(R) + if(GLOB.ark_of_the_clockwork_justiciar == src) + GLOB.ark_of_the_clockwork_justiciar = null . = ..() /obj/structure/destructible/clockwork/massive/celestial_gateway/deconstruct(disassembled = TRUE) @@ -87,12 +106,13 @@ resistance_flags |= INDESTRUCTIBLE countdown.stop() visible_message("[src] begins to pulse uncontrollably... you might want to run!") - sound_to_playing_players(volume = 50, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_disrupted.ogg', 0)) + sound_to_playing_players(volume = 50, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_disrupted.ogg')) make_glow() glow.icon_state = "clockwork_gateway_disrupted" resistance_flags |= INDESTRUCTIBLE sleep(27) explosion(src, 1, 3, 8, 8) + sound_to_playing_players('sound/effects/explosion_distant.ogg', volume = 50) qdel(src) /obj/structure/destructible/clockwork/massive/celestial_gateway/proc/make_glow() @@ -104,46 +124,11 @@ var/damage = max((obj_integrity * 0.7) / severity, 100) //requires multiple bombs to take down take_damage(damage, BRUTE, "bomb", 0) -/obj/structure/destructible/clockwork/massive/celestial_gateway/attackby(obj/item/I, mob/living/user, params) //add components directly to the ark - if(!is_servant_of_ratvar(user) || !still_needs_components()) - return ..() - if(istype(I, /obj/item/clockwork/component)) - var/obj/item/clockwork/component/C = I - if(required_components[C.component_id]) - required_components[C.component_id]-- - to_chat(user, "You add [C] to [src].") - user.drop_item() - qdel(C) - else - to_chat(user, "[src] has enough [get_component_name(C.component_id)][C.component_id != REPLICANT_ALLOY ? "s":""].") - return 1 - else if(istype(I, /obj/item/clockwork/slab)) - var/obj/item/clockwork/slab/S = I - var/used_components = FALSE - var/used_all = TRUE - for(var/i in S.stored_components) - if(required_components[i]) - var/to_use = min(S.stored_components[i], required_components[i]) - required_components[i] -= to_use - S.stored_components[i] -= to_use - if(to_use) - used_components = TRUE - if(S.stored_components[i]) - used_all = FALSE - if(used_components) - update_slab_info(S) - user.visible_message("[user][used_all ? "":" partially"] empties [S] into [src].", \ - "You offload [used_all ? "all":"some"] of your slab's components into [src].") - return 1 - else - return ..() - -/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/still_needs_components() - for(var/i in required_components) - if(required_components[i]) - return TRUE - /obj/structure/destructible/clockwork/massive/celestial_gateway/proc/get_arrival_text(s_on_time) + if(seconds_until_activation) + return "[seconds_until_activation][s_on_time ? "S" : ""]" + if(grace_period) + return "[grace_period][s_on_time ? "S" : ""]" . = "IMMINENT" if(!obj_integrity) . = "DETONATING" @@ -155,97 +140,87 @@ ..() icon_state = initial(icon_state) if(is_servant_of_ratvar(user) || isobserver(user)) - if(still_needs_components()) - to_chat(user, "Components required until activation:") - for(var/i in required_components) - if(required_components[i]) - to_chat(user, "[get_component_icon(i)] [get_component_name(i)][i != REPLICANT_ALLOY ? "s":""]: \ - [required_components[i]]") + if(!active) + to_chat(user, "Seconds until the Ark's activation: [get_arrival_text(TRUE)]") + else + if(grace_period) + to_chat(user, "Crew grace period time remaining: [get_arrival_text(TRUE)]") + else + to_chat(user, "Seconds until Ratvar's arrival: [get_arrival_text(TRUE)]") + switch(progress_in_seconds) + if(-INFINITY to GATEWAY_REEBE_FOUND) + to_chat(user, "The Ark is feeding power into the bluespace field.") + if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING) + to_chat(user, "The field is ripping open a copy of itself in Ratvar's prison.") + if(GATEWAY_RATVAR_COMING to INFINITY) + to_chat(user, "With the bluespace field established, Ratvar is preparing to come through!") + else + if(!active) + to_chat(user, "Whatever it is, it doesn't seem to be active.") else - to_chat(user, "Seconds until Ratvar's arrival: [get_arrival_text(TRUE)]") switch(progress_in_seconds) if(-INFINITY to GATEWAY_REEBE_FOUND) - to_chat(user, "It's still opening.") + to_chat(user, "You see a swirling bluespace anomaly steadily growing in intensity.") if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING) - to_chat(user, "It's reached the Celestial Derelict and is drawing power from it.") + to_chat(user, "The anomaly is stable, and you can see flashes of something from it.") if(GATEWAY_RATVAR_COMING to INFINITY) - to_chat(user, "Ratvar is coming through the gateway!") - else - switch(progress_in_seconds) - if(-INFINITY to GATEWAY_REEBE_FOUND) - to_chat(user, "It's a swirling mass of blackness.") - if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING) - to_chat(user, "It seems to be leading somewhere.") - if(GATEWAY_RATVAR_COMING to INFINITY) - to_chat(user, "Something is coming through!") + to_chat(user, "The anomaly is stable! Something is coming through!") /obj/structure/destructible/clockwork/massive/celestial_gateway/process() + if(seconds_until_activation == -1) //we never do anything + return + adjust_clockwork_power(2.5) //Provides weak power generation on its own + if(seconds_until_activation) + if(!countdown) + countdown = new(src) + countdown.start() + seconds_until_activation-- + if(!GLOB.script_scripture_unlocked && initial_activation_delay * 0.5 > seconds_until_activation) + GLOB.script_scripture_unlocked = TRUE + hierophant_message("The Ark is halfway prepared. Script scripture is now available!") + if(!seconds_until_activation) + cry_havoc() + seconds_until_activation = -1 //we'll set this after cry_havoc() + return if(!first_sound_played || prob(7)) - for(var/M in GLOB.player_list) + for(var/mob/M in GLOB.player_list) if(M && !isnewplayer(M)) - to_chat(M, "You hear otherworldly sounds from the [dir2text(get_dir(get_turf(M), get_turf(src)))]...") + if(M.z == z) + to_chat(M, "You hear otherworldly sounds from the [dir2text(get_dir(get_turf(M), get_turf(src)))]...") + else + to_chat(M, "You hear otherworldly sounds from all around you...") if(!obj_integrity) - return 0 - var/convert_dist = 1 + (round(Floor(progress_in_seconds, 15) * 0.067)) - for(var/t in RANGE_TURFS(convert_dist, loc)) - var/turf/T = t - if(!T) - continue - if(get_dist(T, src) < 2) - if(iswallturf(T)) - var/turf/closed/wall/W = T - W.dismantle_wall() - else if(t && (isclosedturf(T) || !is_blocked_turf(T))) - T.ChangeTurf(/turf/open/floor/clockwork) - var/dist = cheap_hypotenuse(T.x, T.y, x, y) - if(dist < convert_dist) - T.ratvar_act(FALSE, TRUE, 3) + return + for(var/turf/closed/wall/W in RANGE_TURFS(2, src)) + W.dismantle_wall() for(var/obj/O in orange(1, src)) if(!O.pulledby && !istype(O, /obj/effect) && O.density) if(!step_away(O, src, 2) || get_dist(O, src) < 2) O.take_damage(50, BURN, "bomb") O.update_icon() - if(still_needs_components()) - if(!first_sound_played) - priority_announce("Massive energy anomaly detected on short-range scanners. Attempting to triangulate location...", "Anomaly Alert") - sound_to_playing_players(volume = 10, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', 1)) - first_sound_played = TRUE - make_glow() - glow.icon_state = "clockwork_gateway_components" - var/used_components = FALSE - for(var/i in required_components) - if(required_components[i]) - var/to_use = min(GLOB.clockwork_component_cache[i], required_components[i]) - required_components[i] -= to_use - GLOB.clockwork_component_cache[i] -= to_use - if(to_use) - used_components = TRUE - if(used_components) - update_slab_info() - if(still_needs_components()) - return + if(grace_period) + grace_period-- + return progress_in_seconds += GATEWAY_SUMMON_RATE switch(progress_in_seconds) if(-INFINITY to GATEWAY_REEBE_FOUND) if(!second_sound_played) - new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow) - sound_to_playing_players(volume = 30, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', 1)) + for(var/V in GLOB.generic_event_spawns) + addtimer(CALLBACK(src, .proc/open_portal, get_turf(V)), rand(100, 600)) + sound_to_playing_players('sound/magic/clockwork/invoke_general.ogg', 30, FALSE) + sound_to_playing_players(volume = 30, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_charging.ogg', TRUE)) second_sound_played = TRUE make_glow() glow.icon_state = "clockwork_gateway_charging" if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING) if(!third_sound_played) - var/area/gate_area = get_area(src) - priority_announce("Location of massive energy anomaly has been triangulated. Location: [gate_area.map_name].", "Anomaly Alert") - new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow) - sound_to_playing_players(volume = 35, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_active.ogg', 1)) + sound_to_playing_players(volume = 35, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_active.ogg', TRUE)) third_sound_played = TRUE make_glow() glow.icon_state = "clockwork_gateway_active" if(GATEWAY_RATVAR_COMING to GATEWAY_RATVAR_ARRIVAL) if(!fourth_sound_played) - new /obj/effect/temp_visual/decoy/fading/threesecond(loc, glow) - sound_to_playing_players(volume = 40, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_closing.ogg', 1)) + sound_to_playing_players(volume = 40, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/clockcult_gateway_closing.ogg', TRUE)) fourth_sound_played = TRUE make_glow() glow.icon_state = "clockwork_gateway_closing" @@ -255,38 +230,25 @@ resistance_flags |= INDESTRUCTIBLE purpose_fulfilled = TRUE make_glow() - animate(glow, transform = matrix() * 3, time = 125) - sound_to_playing_players('sound/effects/ratvar_rises.ogg', channel = CHANNEL_JUSTICAR_ARK) //End the sounds + animate(glow, transform = matrix() * 1.5, alpha = 255, time = 125) + sound_to_playing_players(volume = 100, channel = CHANNEL_JUSTICAR_ARK, S = sound('sound/effects/ratvar_rises.ogg')) //End the sounds sleep(125) - var/turf/startpoint = get_turf(src) make_glow() - glow.transform = matrix() * 4.5 - animate(glow, transform = matrix() * 0.1, time = 10) - QDEL_IN(src, 10) + animate(glow, transform = matrix() * 3, alpha = 0, time = 5) + var/turf/startpoint = get_turf(src) + QDEL_IN(src, 3) + sleep(3) GLOB.clockwork_gateway_activated = TRUE - new/obj/structure/destructible/clockwork/massive/ratvar(startpoint) - send_to_playing_players("\"[text2ratvar("See Engine's mercy")]!\"\n\ - \"[text2ratvar("Observe Engine's design skills")]!\"\n\"[text2ratvar("Behold Engine's light")]!!\"\n\ - \"[text2ratvar("Gaze upon Engine's power")].\"") - sound_to_playing_players('sound/effects/empulse.ogg') - var/x0 = startpoint.x - var/y0 = startpoint.y - for(var/I in spiral_range_turfs(255, startpoint)) - var/turf/T = I - if(!T) - continue - var/dist = cheap_hypotenuse(T.x, T.y, x0, y0) - if(dist < 100) - dist = TRUE - else - dist = FALSE - T.ratvar_act(dist, TRUE) - CHECK_TICK + var/obj/structure/destructible/clockwork/massive/ratvar/R = new(startpoint) + var/turf/T = locate(round(world.maxx * 0.5, 1), round(world.maxy * 0.5, 1), ZLEVEL_STATION_PRIMARY) //approximate center of the station + R.forceMove(T) + + //the actual appearance of the Ark of the Clockwork Justicar; an object so the edges of the gate can be clicked through. /obj/effect/clockwork/overlay/gateway_glow icon = 'icons/effects/96x96.dmi' - icon_state = "clockwork_gateway_charging" + icon_state = "clockwork_gateway_components" pixel_x = -32 pixel_y = -32 layer = BELOW_OPEN_DOOR_LAYER diff --git a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm index de6b058b78..51d42611d2 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm @@ -42,7 +42,7 @@ return affected /obj/structure/destructible/clockwork/powered/clockwork_obelisk/attack_hand(mob/living/user) - if(!is_servant_of_ratvar(user) || total_accessable_power() < hierophant_cost || !anchored) + if(!is_servant_of_ratvar(user) || !can_access_clockwork_power(src, hierophant_cost) || !anchored) to_chat(user, "You place your hand on [src], but it doesn't react.") return var/choice = alert(user,"You place your hand on [src]...",,"Hierophant Broadcast","Spatial Gateway","Cancel") @@ -87,7 +87,7 @@ active = TRUE clockwork_say(user, text2ratvar("Spatial Gateway, activate!")) return - return_power(gateway_cost) //if we didn't return above, ie, successfully create a gateway, we give the power back + adjust_clockwork_power(gateway_cost) //if we didn't return above, ie, successfully create a gateway, we give the power back /obj/structure/destructible/clockwork/powered/clockwork_obelisk/process() if(!anchored) diff --git a/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm b/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm deleted file mode 100644 index 029fd552e2..0000000000 --- a/code/game/gamemodes/clock_cult/clock_structures/geis_binding.dm +++ /dev/null @@ -1,174 +0,0 @@ -//Used by the Geis scripture to hold its target in place -/obj/structure/destructible/clockwork/geis_binding - name = "glowing ring" - desc = "A flickering, glowing purple ring around a target." - clockwork_desc = "A binding ring around a target, preventing them from taking action." - max_integrity = 20 - light_range = 2 - light_power = 0.8 - light_color = "#AF0AAF" - anchored = FALSE - density = FALSE - immune_to_servant_attacks = TRUE - icon = 'icons/effects/clockwork_effects.dmi' - icon_state = "geisbinding_full" - break_message = null - break_sound = 'sound/magic/repulse.ogg' - debris = list() - can_buckle = TRUE - buckle_lying = 0 - var/mob_layer = MOB_LAYER - var/last_mob_health = 0 - var/apply_time = 0 - -/obj/structure/destructible/clockwork/geis_binding/Initialize(mapload, obj/item/clockwork/slab/the_slab) - . = ..() - START_PROCESSING(SSprocessing, src) - -/obj/structure/destructible/clockwork/geis_binding/Destroy() - STOP_PROCESSING(SSprocessing, src) - return ..() - -/obj/structure/destructible/clockwork/geis_binding/examine(mob/user) - icon_state = "geisbinding_full" - ..() - icon_state = "geisbinding" - -/obj/structure/destructible/clockwork/geis_binding/process() - var/tick_damage = 1 - if(locate(/obj/effect/clockwork/sigil/submission) in loc) - tick_damage *= 0.5 - if(LAZYLEN(buckled_mobs)) - for(var/V in buckled_mobs) - var/mob/living/L = V - if(is_servant_of_ratvar(L)) //servants are freed automatically - take_damage(obj_integrity) - return - if(last_mob_health > L.health) - tick_damage += last_mob_health - L.health - last_mob_health = L.health - if(L.layer != mob_layer) - mob_layer = L.layer - layer = mob_layer - 0.01 - cut_overlays() - add_overlay(mutable_appearance('icons/effects/clockwork_effects.dmi', "geisbinding_top", mob_layer + 0.01)) - break - take_damage(tick_damage, sound_effect = FALSE) - playsound(src, 'sound/effects/empulse.ogg', tick_damage * 40, TRUE, -4) - -/obj/structure/destructible/clockwork/geis_binding/attack_hand(mob/living/user) - return - -/obj/structure/destructible/clockwork/geis_binding/attackby(obj/item/I, mob/user, params) - if(is_servant_of_ratvar(user) && istype(I, /obj/item/clockwork/slab)) - user.visible_message("[user] starts to dispel [src]...", "You start to dispel [src]...") - if(do_after(user, 30, target = src)) - user.visible_message("[user] dispels [src]!", "You dispel [src]!") - take_damage(obj_integrity) - return 1 - return ..() - -/obj/structure/destructible/clockwork/geis_binding/emp_act(severity) - new /obj/effect/temp_visual/emp(loc) - qdel(src) - -/obj/structure/destructible/clockwork/geis_binding/post_buckle_mob(mob/living/M) - ..() - if(M.buckled == src) - desc = "A flickering, glowing purple ring around [M]." - clockwork_desc = "A binding ring around [M], preventing [M.p_them()] from taking action." - icon_state = "geisbinding" - mob_layer = M.layer - layer = mob_layer - 0.01 - add_overlay(mutable_appearance('icons/effects/clockwork_effects.dmi', "geisbinding_top", mob_layer + 0.01)) - last_mob_health = M.health - apply_time = world.time - for(var/obj/item/I in M.held_items) - M.dropItemToGround(I) - for(var/i in M.get_empty_held_indexes()) - var/obj/item/geis_binding/B = new(M) - M.put_in_hands(B, i) - if(iscarbon(M)) - var/mob/living/carbon/C = M - if(!C.handcuffed) - C.handcuffed = new /obj/item/restraints/handcuffs/energy/clock(C) - M.regenerate_icons() - M.visible_message("A [name] appears around [M]!", "A [name] appears around you!") - repair_and_interrupt() - else - var/obj/effect/temp_visual/ratvar/geis_binding/G = new /obj/effect/temp_visual/ratvar/geis_binding(M.loc) - var/obj/effect/temp_visual/ratvar/geis_binding/T = new /obj/effect/temp_visual/ratvar/geis_binding/top(M.loc) - G.layer = mob_layer - 0.01 - T.layer = mob_layer + 0.01 - G.alpha = alpha - T.alpha = alpha - animate(G, transform = matrix()*2, alpha = 0, time = 8, easing = EASE_OUT) - animate(T, transform = matrix()*2, alpha = 0, time = 8, easing = EASE_OUT) - M.visible_message("[src] snaps into glowing pieces and dissipates!") - M.AdjustStun(-130 + (apply_time - world.time), 1, 1) //remove exactly as much stun as was applied - if(iscarbon(M)) - var/mob/living/carbon/C = M - C.silent = max(C.silent - 7, 0) - for(var/obj/item/geis_binding/GB in M.held_items) - M.dropItemToGround(GB, TRUE) - if(iscarbon(M)) - var/mob/living/carbon/C = M - if(istype(C.handcuffed, /obj/item/restraints/handcuffs/energy/clock)) - QDEL_NULL(C.handcuffed) - C.update_handcuffed() - -/obj/structure/destructible/clockwork/geis_binding/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) - playsound(src, 'sound/effects/empulse.ogg', 50, 1) - -/obj/structure/destructible/clockwork/geis_binding/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) - . = ..() - if(.) - update_icon() - -/obj/structure/destructible/clockwork/geis_binding/update_icon() - alpha = min(255 * ((obj_integrity/max_integrity) + 0.2) , 255) - -/obj/structure/destructible/clockwork/geis_binding/proc/repair_and_interrupt() - obj_integrity = max_integrity - update_icon() - for(var/m in buckled_mobs) - var/mob/living/L = m - if(L) - L.Stun(130, 1, 1) //basically here to act as a mute for borgs - if(iscarbon(L)) - var/mob/living/carbon/C = L - C.silent += 7 - visible_message("[src] flares brightly!") - var/obj/effect/temp_visual/ratvar/geis_binding/G1 = new /obj/effect/temp_visual/ratvar/geis_binding(loc) - var/obj/effect/temp_visual/ratvar/geis_binding/G2 = new /obj/effect/temp_visual/ratvar/geis_binding(loc) - var/obj/effect/temp_visual/ratvar/geis_binding/T1 = new /obj/effect/temp_visual/ratvar/geis_binding/top(loc) - var/obj/effect/temp_visual/ratvar/geis_binding/T2 = new /obj/effect/temp_visual/ratvar/geis_binding/top(loc) - G1.layer = mob_layer - 0.01 - G2.layer = mob_layer - 0.01 - T1.layer = mob_layer + 0.01 - T2.layer = mob_layer + 0.01 - animate(G1, pixel_y = pixel_y + 9, alpha = 0, time = 8, easing = EASE_IN) - animate(G2, pixel_y = pixel_y - 9, alpha = 0, time = 8, easing = EASE_IN) - animate(T1, pixel_y = pixel_y + 9, alpha = 0, time = 8, easing = EASE_IN) - animate(T2, pixel_y = pixel_y - 9, alpha = 0, time = 8, easing = EASE_IN) - -/obj/structure/destructible/clockwork/geis_binding/user_unbuckle_mob(mob/living/buckled_mob, mob/user) - if(buckled_mob != user) - return ..() - -/obj/item/geis_binding - name = "glowing ring" - desc = "A flickering ring preventing you from holding items." - icon = 'icons/effects/clockwork_effects.dmi' - icon_state = "geisbinding_full" - flags_1 = NODROP_1|ABSTRACT_1|DROPDEL_1 - -/obj/item/geis_binding/pre_attackby(atom/target, mob/living/user, params) - return FALSE - -/obj/item/restraints/handcuffs/energy/clock - name = "glowing rings" - desc = "Flickering rings preventing you from holding items." - icon = 'icons/effects/clockwork_effects.dmi' - icon_state = "geisbinding_full" - flags_1 = NODROP_1|ABSTRACT_1|DROPDEL_1 diff --git a/code/game/gamemodes/clock_cult/clock_structures/heralds_beacon.dm b/code/game/gamemodes/clock_cult/clock_structures/heralds_beacon.dm new file mode 100644 index 0000000000..5e43749ac5 --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_structures/heralds_beacon.dm @@ -0,0 +1,109 @@ +//Used to "declare war" against the station. The servants' equipment will be permanently supercharged, and the Ark given extra time to prepare. +//This will send an announcement to the station, meaning that they will be warned very early in advance about the impending attack. +/obj/structure/destructible/clockwork/heralds_beacon + name = "herald's beacon" + desc = "An imposing spire formed of brass, with a thrumming gemstone at its peak." + clockwork_desc = "A massively-powerful beacon. If enough servants decide to activate it, it will send an incredibly large energy pulse to the Ark, \ + permanently empowering many clockwork objects and reducing all power costs by 50%, but alerting the crew to your presence. It doesn't have enough \ + energy to sustain itself for long, and if not activated within five minutes, it will permanently shut down." + icon_state = "interdiction_lens" + break_message = "The beacon crackles with power before collapsing into pieces!" + max_integrity = 250 + light_color = "#EF078E" + var/time_remaining = 300 //Amount of seconds left to vote on whether or not to activate the beacon + var/list/voters //People who have voted to activate the beacon + var/votes_needed = 0 //How many votes are needed to activate the beacon + var/available = FALSE //If the beacon can be used + +/obj/structure/destructible/clockwork/heralds_beacon/Initialize() + . = ..() + voters = list() + START_PROCESSING(SSprocessing, src) + +/obj/structure/destructible/clockwork/heralds_beacon/Destroy() + STOP_PROCESSING(SSprocessing, src) + . = ..() + +/obj/structure/destructible/clockwork/heralds_beacon/process() + if(!available) + if(istype(SSticker.mode, /datum/game_mode/clockwork_cult)) + available = TRUE + else + return + if(!SSticker.mode.servants_of_ratvar.len) + return + if(!votes_needed) + var/servants = SSticker.mode.servants_of_ratvar.len + if(servants) + votes_needed = round(servants * 0.66) + time_remaining-- + if(!time_remaining) + hierophant_message("[src] has lost its power, and can no longer be activated.") + for(var/mob/M in GLOB.player_list) + if(isobserver(M) || is_servant_of_ratvar(M)) + M.playsound_local(M, 'sound/magic/blind.ogg', 50, FALSE) + available = FALSE + icon_state = "interdiction_lens_unwrenched" + STOP_PROCESSING(SSprocessing, src) + +/obj/structure/destructible/clockwork/heralds_beacon/examine(mob/user) + ..() + if(isobserver(user) || is_servant_of_ratvar(user)) + if(!available) + if(!GLOB.ratvar_approaches) + to_chat(user, "It can no longer be activated.") + else + to_chat(user, "It has been activated!") + else + to_chat(user, "There are [time_remaining] second[time_remaining != 1 ? "s" : ""] remaining to vote.") + to_chat(user, "There are [voters.len]/[votes_needed] votes to activate the beacon!") + +/obj/structure/destructible/clockwork/heralds_beacon/attack_hand(mob/living/user) + if(!is_servant_of_ratvar(user)) + to_chat(user, "You can tell how powerful [src] is; you know better than to touch it.") + return + if(!available) + to_chat(user, "You can no longer vote with [src].") + return + var/voting = !(user.key in voters) + if(alert(user, "[voting ? "Cast a" : "Undo your"] vote to activate the beacon?", "Herald's Beacon", "Change Vote", "Cancel") == "Cancel") + return + if(!user.canUseTopic(src) || !is_servant_of_ratvar(user) || !available) + return + if(voting) + if(user.key in voters) + return + voters += user.key + else + if(!user.key in voters) + return + voters -= user.key + var/votes_left = votes_needed - voters.len + message_admins("[ADMIN_LOOKUPFLW(user)] has [voting ? "voted" : "undone their vote"] to activate [src]! [ADMIN_JMP(user)]") + hierophant_message("[user.real_name] has [voting ? "voted" : "undone their vote"] to activate [src]! The beacon needs [votes_left] more votes to activate.") + for(var/mob/M in GLOB.player_list) + if(isobserver(M) || is_servant_of_ratvar(M)) + M.playsound_local(M, 'sound/magic/clockwork/fellowship_armory.ogg', 50, FALSE) + if(!votes_left) + herald_the_justiciar() + +/obj/structure/destructible/clockwork/heralds_beacon/proc/herald_the_justiciar() + priority_announce("A powerful group of fanatical zealots following the cause of Ratvar have brazenly sacrificed stealth for power, and dare anyone \ + to try and stop them.", title = "The Justiciar Comes", sound = 'sound/magic/clockwork/ark_activation.ogg') + GLOB.ratvar_approaches = TRUE + available = FALSE + STOP_PROCESSING(SSprocessing, src) + icon_state = "interdiction_lens_active" + hierophant_message("The beacon's activation has given your team great power! Many of your objects are permanently empowered!") + for(var/mob/living/simple_animal/hostile/clockwork/C in GLOB.all_clockwork_mobs) + if(C.stat == DEAD) + continue + C.update_values() + to_chat(C, C.empower_string) + for(var/mob/living/carbon/human/H in GLOB.living_mob_list) + if(is_servant_of_ratvar(H)) + to_chat(H, "The beacon's power warps your body into a clockwork form! You are now immune to many hazards, and your body is more robust against damage!") + H.set_species(/datum/species/golem/clockwork/no_scrap) + SSshuttle.registerHostileEnvironment(GLOB.ark_of_the_clockwork_justiciar) //no leaving when we need to purge you, heretics + var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar + G.grace_period = FALSE //no grace period if we've declared war diff --git a/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm b/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm index 23a50fdd4c..b95d9cc0db 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm @@ -32,7 +32,7 @@ /obj/structure/destructible/clockwork/powered/mania_motor/attack_hand(mob/living/user) if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user)) - if(!total_accessable_power() >= mania_cost) + if(!can_access_clockwork_power(src, mania_cost)) to_chat(user, "[src] needs more power to function!") return 0 toggle(0, user) diff --git a/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm b/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm index 7953a7dafd..0a7a1b53b0 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/ocular_warden.dm @@ -11,7 +11,7 @@ break_message = "The warden's eye gives a glare of utter hate before falling dark!" debris = list(/obj/item/clockwork/component/belligerent_eye/blind_eye = 1) resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF - var/damage_per_tick = 2.7 + var/damage_per_tick = 2.5 var/sight_range = 3 var/atom/movable/target var/list/idle_messages = list(" sulkily glares around.", " lazily drifts from side to side.", " looks around for something to burn.", " slowly turns in circles.") @@ -68,9 +68,9 @@ else R.reveal(10) if(prob(50)) - L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot1.ogg',50,1) + L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot1.ogg',75 * get_efficiency_mod(),1) else - L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot2.ogg',50,1) + L.playsound_local(null,'sound/machines/clockcult/ocularwarden-dot2.ogg',75 * get_efficiency_mod(),1) L.adjustFireLoss((!iscultist(L) ? damage_per_tick : damage_per_tick * 2) * get_efficiency_mod()) //Nar-Sian cultists take additional damage if(GLOB.ratvar_awakens && L) L.adjust_fire_stacks(damage_per_tick) @@ -89,10 +89,10 @@ visible_message("[src] swivels to face [target]!") if(isliving(target)) var/mob/living/L = target - to_chat(L, "\"I SEE YOU!\"\n[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!") + to_chat(L, "\"I SEE YOU!\"\n[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!") else if(istype(target, /obj/mecha)) var/obj/mecha/M = target - to_chat(M.occupant, "\"I SEE YOU!\"" ) + to_chat(M.occupant, "\"I SEE YOU!\"" ) else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes if(prob(50)) visible_message("[src][pick(idle_messages)]") @@ -112,7 +112,7 @@ continue if(is_servant_of_ratvar(L) || (L.disabilities & BLIND) || L.null_rod_check()) continue - if(L.stat || L.restrained() || L.buckled || L.lying || istype(L.buckled, /obj/structure/destructible/clockwork/geis_binding)) + if(L.stat || L.restrained() || L.buckled || L.lying) continue if(ishostile(L)) var/mob/living/simple_animal/hostile/H = L @@ -134,3 +134,15 @@ target = null visible_message("[src] settles and seems almost disappointed.") return 1 + +/obj/structure/destructible/clockwork/ocular_warden/get_efficiency_mod() + if(GLOB.ratvar_awakens) + return 2 + . = 1 + if(target) + for(var/turf/T in getline(src, target)) + for(var/obj/structure/O in T) + if(O.density) + . -= 0.15 + . -= (get_dist(src, target) * 0.05) + . = max(., 0.1) //The lowest damage a warden can do is 10% of its normal amount (0.25 by default) diff --git a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm deleted file mode 100644 index 155413a612..0000000000 --- a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm +++ /dev/null @@ -1,135 +0,0 @@ -//Prolonging Prism: A prism that consumes power to delay the shuttle -/obj/structure/destructible/clockwork/powered/prolonging_prism - name = "prolonging prism" - desc = "A dark onyx prism, held in midair by spiraling tendrils of stone." - clockwork_desc = "A powerful prism that will delay the arrival of an emergency shuttle." - icon_state = "prolonging_prism_inactive" - active_icon = "prolonging_prism" - inactive_icon = "prolonging_prism_inactive" - unanchored_icon = "prolonging_prism_unwrenched" - construction_value = 20 - max_integrity = 125 - break_message = "The prism falls to the ground with a heavy thud!" - debris = list(/obj/item/clockwork/alloy_shards/small = 3, \ - /obj/item/clockwork/alloy_shards/medium = 1, \ - /obj/item/clockwork/alloy_shards/large = 1, \ - /obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1) - var/static/list/component_refund = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1) - var/static/delay_cost = 3000 - var/static/delay_cost_increase = 1250 - var/static/delay_remaining = 0 - -/obj/structure/destructible/clockwork/powered/prolonging_prism/examine(mob/user) - ..() - if(is_servant_of_ratvar(user) || isobserver(user)) - if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) - to_chat(user, "An emergency shuttle has arrived and this prism is no longer useful; attempt to activate it to gain a partial refund of components used.") - else - var/efficiency = get_efficiency_mod(TRUE) - to_chat(user, "It requires at least [DisplayPower(get_delay_cost())] of power to attempt to delay the arrival of an emergency shuttle by [2 * efficiency] minutes.") - to_chat(user, "This cost increases by [DisplayPower(delay_cost_increase)] for every previous activation.") - -/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects) - if(active) - if(bad_effects) - try_use_power(MIN_CLOCKCULT_POWER*4) - visible_message("[src] emits an airy chuckling sound and falls dark!") - toggle() - return TRUE - -/obj/structure/destructible/clockwork/powered/prolonging_prism/attack_hand(mob/living/user) - if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user)) - if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) - to_chat(user, "You break [src] apart, refunding some of the components used.") - for(var/i in component_refund) - generate_cache_component(i, src) - take_damage(max_integrity) - return 0 - if(active) - return 0 - var/turf/T = get_turf(src) - if(!T || !(T.z in GLOB.station_z_levels)) - to_chat(user, "[src] must be on the station to function!") - return 0 - if(SSshuttle.emergency.mode != SHUTTLE_CALL) - to_chat(user, "No emergency shuttles are attempting to arrive at the station!") - return 0 - if(!try_use_power(get_delay_cost())) - to_chat(user, "[src] needs more power to function!") - return 0 - delay_cost += delay_cost_increase - delay_remaining += PRISM_DELAY_DURATION - toggle(0, user) - -/obj/structure/destructible/clockwork/powered/prolonging_prism/process() - var/turf/own_turf = get_turf(src) - if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !(own_turf.z in GLOB.station_z_levels)) - forced_disable(FALSE) - return - . = ..() - var/delay_amount = 40 - delay_remaining -= delay_amount - var/efficiency = get_efficiency_mod() - SSshuttle.emergency.setTimer(SSshuttle.emergency.timeLeft(1) + (delay_amount * efficiency)) - var/highest_y - var/highest_x - var/lowest_y - var/lowest_x - var/list/prism_turfs = list() - for(var/t in SSshuttle.emergency.ripple_area(SSshuttle.getDock("emergency_home"))) - prism_turfs[t] = TRUE - var/turf/T = t - if(!highest_y || T.y > highest_y) - highest_y = T.y - if(!highest_x || T.x > highest_x) - highest_x = T.x - if(!lowest_y || T.y < lowest_y) - lowest_y = T.y - if(!lowest_x || T.x < lowest_x) - lowest_x = T.x - var/mean_y = Lerp(lowest_y, highest_y) - var/mean_x = Lerp(lowest_x, highest_x) - if(prob(50)) - mean_y = Ceiling(mean_y) - else - mean_y = Floor(mean_y) - if(prob(50)) - mean_x = Ceiling(mean_x) - else - mean_x = Floor(mean_x) - var/turf/semi_random_center_turf = locate(mean_x, mean_y, ZLEVEL_STATION_PRIMARY) - for(var/t in getline(src, semi_random_center_turf)) - prism_turfs[t] = TRUE - var/placement_style = prob(50) - for(var/t in prism_turfs) - var/turf/T = t - if(placement_style) - if(IsOdd(T.x + T.y)) - seven_random_hexes(T, efficiency) - else if(prob(50 * efficiency)) - new /obj/effect/temp_visual/ratvar/prolonging_prism(T) - else - if(IsEven(T.x + T.y)) - seven_random_hexes(T, efficiency) - else if(prob(50 * efficiency)) - new /obj/effect/temp_visual/ratvar/prolonging_prism(T) - CHECK_TICK //we may be going over a hell of a lot of turfs - -/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost() - return Floor(delay_cost, MIN_CLOCKCULT_POWER) - -/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/seven_random_hexes(turf/T, efficiency) - var/static/list/hex_states = list("prismhex1", "prismhex2", "prismhex3", "prismhex4", "prismhex5", "prismhex6", "prismhex7") - var/mutable_appearance/hex_combo - for(var/n in hex_states) //BUILD ME A HEXAGON - if(prob(50 * efficiency)) - if(!hex_combo) - hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER) - else - hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)) - if(hex_combo) //YOU BUILT A HEXAGON - hex_combo.pixel_x = -16 - hex_combo.pixel_y = -16 - hex_combo.mouse_opacity = MOUSE_OPACITY_TRANSPARENT - hex_combo.plane = GAME_PLANE - new /obj/effect/temp_visual/ratvar/prolonging_prism(T, hex_combo) diff --git a/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm b/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm index c604e106f3..4850b904c8 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm @@ -1,8 +1,8 @@ -//Ratvar himself. Impossible to damage by most standard means, He will dominate the station and all upon it. +//Ratvar himself. Impossible to damage by most standard means, and converts nearby objects and players into clockwork variants and Servants. /obj/structure/destructible/clockwork/massive/ratvar name = "Ratvar, the Clockwork Justiciar" - desc = "What is what is what are what real what is all a lie all a lie it's all a lie why how can what is" - clockwork_desc = "Ratvar, the Clockwork Justiciar, your master eternal." + desc = "..." + clockwork_desc = "Ratvar, free at last!" icon = 'icons/effects/512x512.dmi' icon_state = "ratvar" pixel_x = -235 @@ -13,7 +13,7 @@ light_range = 15 light_color = "#BE8700" var/atom/prey //Whatever Ratvar is chasing - var/clashing = FALSE //If Ratvar is FUCKING FIGHTING WITH NAR-SIE + var/clashing = FALSE //If Ratvar is fighting with Nar-Sie var/convert_range = 10 dangerous_possession = TRUE @@ -22,20 +22,21 @@ GLOB.ratvar_awakens++ for(var/obj/O in GLOB.all_clockwork_objects) O.ratvar_act() + for(var/mob/living/simple_animal/hostile/clockwork/M in GLOB.all_clockwork_mobs) + M.ratvar_act() START_PROCESSING(SSobj, src) - INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 0, null, FALSE, 0) - send_to_playing_players("\"[text2ratvar("ONCE AGAIN MY LIGHT SHALL SHINE ACROSS THIS PATHETIC REALM")]!!\"") + send_to_playing_players("[text2ratvar("ONCE AGAIN MY LIGHT SHINES AMONG THESE PATHETIC STARS")]") sound_to_playing_players('sound/effects/ratvar_reveal.ogg') var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert") var/area/A = get_area(src) notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [A.name] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay) + INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 10, null, FALSE, 0) /obj/structure/destructible/clockwork/massive/ratvar/Destroy() GLOB.ratvar_awakens-- for(var/obj/O in GLOB.all_clockwork_objects) O.ratvar_act() STOP_PROCESSING(SSobj, src) - send_to_playing_players("\"NO! I will not... be... banished... again...\"") return ..() /obj/structure/destructible/clockwork/massive/ratvar/attack_ghost(mob/dead/observer/O) @@ -100,12 +101,12 @@ return clashing = TRUE GLOB.cult_narsie.clashing = TRUE - to_chat(world, "\"[pick("BLOOD GOD!!!", "NAR-SIE!!!", "AT LAST, YOUR TIME HAS COME!")]\"") - to_chat(world, "\"Ratvar?! How?!\"") - clash_of_the_titans(GLOB.cult_narsie) //IT'S TIME FOR THE BATTLE OF THE AGES + to_chat(world, "\"YOU.\"") + to_chat(world, "\"Ratvar?!\"") + clash_of_the_titans(GLOB.cult_narsie) // >:( return TRUE -//Put me in Reebe, will you? Ratvar has found and is going to fucking murder Nar-Sie +//Put me in Reebe, will you? Ratvar has found and is going to do a hecking murder on Nar-Sie /obj/structure/destructible/clockwork/massive/ratvar/proc/clash_of_the_titans(obj/singularity/narsie/narsie) var/winner = "Undeclared" var/base_victory_chance = 1 @@ -136,7 +137,7 @@ base_victory_chance *= 2 //The clash has a higher chance of resolving each time both gods attack one another switch(winner) if("Ratvar") - send_to_playing_players("\"[pick("DIE! DIE! DIE!", "FILTH!!!", "SUFFER!!!", text2ratvar("ROT FOR CENTURIES AS I HAVE!!"))]\"\n\ + send_to_playing_players("\"[pick("DIE.", "ROT.")]\"\n\ \"[pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-")]\"") //nar-sie get out sound_to_playing_players('sound/magic/clockwork/anima_fragment_attack.ogg') sound_to_playing_players('sound/magic/demon_dies.ogg', 50) diff --git a/code/game/gamemodes/clock_cult/clock_structures/stargazer.dm b/code/game/gamemodes/clock_cult/clock_structures/stargazer.dm new file mode 100644 index 0000000000..bb8051356e --- /dev/null +++ b/code/game/gamemodes/clock_cult/clock_structures/stargazer.dm @@ -0,0 +1,66 @@ +#define STARGAZER_RANGE 3 //How many tiles the stargazer can see out to +#define STARGAZER_POWER 20 //How many watts will be produced per second when the stargazer sees starlight + +//Stargazer: A very fragile but cheap generator that creates power from starlight. +/obj/structure/destructible/clockwork/stargazer + name = "stargazer" + desc = "A large lantern-shaped machine made of thin brass. It looks fragile." + clockwork_desc = "A lantern-shaped generator that produces power when near starlight." + icon_state = "stargazer" + unanchored_icon = "stargazer_unwrenched" + max_integrity = 40 + construction_value = 5 + layer = WALL_OBJ_LAYER + break_message = "The stargazer's fragile body shatters into pieces!" + resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF + light_color = "#DAAA18" + var/star_light_star_bright = FALSE //If this stargazer can see starlight + +/obj/structure/destructible/clockwork/stargazer/Initialize() + . = ..() + START_PROCESSING(SSprocessing, src) + +/obj/structure/destructible/clockwork/stargazer/Destroy() + STOP_PROCESSING(SSprocessing, src) + . = ..() + +/obj/structure/destructible/clockwork/stargazer/examine(mob/user) + ..() + if(is_servant_of_ratvar(user)) + to_chat(user, "Generates [DisplayPower(STARGAZER_POWER)] per second while viewing starlight within [STARGAZER_RANGE] tiles.") + if(star_light_star_bright) + to_chat(user, "[is_servant_of_ratvar(user) ? "It can see starlight!" : "It's shining brilliantly!"]") + +/obj/structure/destructible/clockwork/stargazer/process() + star_light_star_bright = check_starlight() + if(star_light_star_bright) + adjust_clockwork_power(STARGAZER_POWER) + +/obj/structure/destructible/clockwork/stargazer/update_anchored(mob/living/user, damage) + . = ..() + star_light_star_bright = check_starlight() + +/obj/structure/destructible/clockwork/stargazer/proc/check_starlight() + var/old_status = star_light_star_bright + var/has_starlight + if(!anchored) + has_starlight = FALSE + else + for(var/turf/T in view(3, src)) + if(isspaceturf(T)) + has_starlight = TRUE + break + if(old_status != has_starlight) + if(has_starlight) + visible_message("[src] hums and shines brilliantly!") + playsound(src, 'sound/machines/clockcult/stargazer_activate.ogg', 50, TRUE) + add_overlay("stargazer_light") + set_light(1.5, 5) + else + if(anchored) //We lost visibility somehow + visible_message("[src] flickers, and falls dark.") + else + visible_message("[src] whooshes quietly as it slides into a less bulky form.") + cut_overlays() + set_light(0) + return has_starlight diff --git a/code/game/gamemodes/clock_cult/clock_structures/tinkerers_daemon.dm b/code/game/gamemodes/clock_cult/clock_structures/tinkerers_daemon.dm deleted file mode 100644 index 4ceb7c3e26..0000000000 --- a/code/game/gamemodes/clock_cult/clock_structures/tinkerers_daemon.dm +++ /dev/null @@ -1,171 +0,0 @@ -//Tinkerer's Daemon: A machine that rapidly produces components at a power cost. -/obj/structure/destructible/clockwork/powered/tinkerers_daemon - name = "tinkerer's daemon" - desc = "A strange machine with three small brass obelisks attached to it." - clockwork_desc = "An efficient machine that can rapidly produce components at a small power cost. It will only function if active daemons are outnumbered by servants at a rate to 5:1." - icon_state = "tinkerers_daemon" - active_icon = "tinkerers_daemon" - inactive_icon = "tinkerers_daemon" - unanchored_icon = "tinkerers_daemon_unwrenched" - max_integrity = 100 - construction_value = 20 - break_message = "The daemon shatters into millions of pieces, leaving only a disc of metal!" - debris = list(/obj/item/clockwork/alloy_shards/medium = 1, \ - /obj/item/clockwork/alloy_shards/small = 6, \ - /obj/item/clockwork/component/replicant_alloy/replication_plate = 1) - var/static/mutable_appearance/daemon_glow = mutable_appearance('icons/obj/clockwork_objects.dmi', "tinkerglow") - var/static/mutable_appearance/component_glow = mutable_appearance('icons/obj/clockwork_objects.dmi', "t_random_component") - var/component_id_to_produce - var/production_time = 0 //last time we produced a component - var/production_cooldown = 70 - -/obj/structure/destructible/clockwork/powered/tinkerers_daemon/Destroy() - GLOB.active_daemons -= src - return ..() - -/obj/structure/destructible/clockwork/powered/tinkerers_daemon/examine(mob/user) - ..() - if(is_servant_of_ratvar(user) || isobserver(user)) - if(active) - if(component_id_to_produce) - to_chat(user, "It is currently producing [get_component_name(component_id_to_produce)][component_id_to_produce != REPLICANT_ALLOY ? "s":""].") - else - to_chat(user, "It is currently producing random components.") - to_chat(user, "It will produce a component every [round((production_cooldown*0.1) * get_efficiency_mod(TRUE), 0.1)] seconds and requires at least the following power for each component type:") - for(var/i in GLOB.clockwork_component_cache) - to_chat(user, "[get_component_icon(i)] [get_component_name(i)]: [DisplayPower(get_component_cost(i))] ([GLOB.clockwork_component_cache[i]] exist[GLOB.clockwork_component_cache[i] == 1 ? "s" : ""])") - -/obj/structure/destructible/clockwork/powered/tinkerers_daemon/forced_disable(bad_effects) - if(active) - if(bad_effects) - try_use_power(MIN_CLOCKCULT_POWER*4) - visible_message("[src] shuts down with a horrible grinding noise!") - playsound(src, 'sound/magic/clockwork/anima_fragment_attack.ogg', 50, 1) - else - visible_message("[src] shuts down!") - toggle() - return TRUE - -/obj/structure/destructible/clockwork/powered/tinkerers_daemon/attack_hand(mob/living/user) - if(!is_servant_of_ratvar(user)) - to_chat(user, "You place your hand on the daemon, but nothing happens.") - return - if(active) - toggle(0, user) - else - if(!anchored) - to_chat(user, "[src] needs to be secured to the floor before it can be activated!") - return FALSE - if(!GLOB.clockwork_caches) - to_chat(user, "\"You require a cache for this daemon to operate. Get to it.\"") - return - var/min_power_usable = 0 - for(var/i in GLOB.clockwork_component_cache) - if(!min_power_usable) - min_power_usable = get_component_cost(i) - else - min_power_usable = min(min_power_usable, get_component_cost(i)) - if(total_accessable_power() < min_power_usable) - to_chat(user, "\"You need more power to activate this daemon, friend.\"") - return - var/servants = 0 - for(var/mob/living/L in GLOB.living_mob_list) - if(is_servant_of_ratvar(L)) - servants++ - if(servants * 0.2 < 1) - to_chat(user, "\"There are too few servants for daemons to work.\"") - return - var/choice = alert(user,"Activate Daemon...",,"Specific Component","Random Component","Cancel") - switch(choice) - if("Specific Component") - var/list/components = list() - for(var/i in GLOB.clockwork_component_cache) - components["[get_component_name(i)] ([DisplayPower(get_component_cost(i))])"] = i - var/input_component = input(user, "Choose a component type.", name) as null|anything in components - component_id_to_produce = components[input_component] - servants = 0 - for(var/mob/living/L in GLOB.living_mob_list) - if(is_servant_of_ratvar(L)) - servants++ - if(!is_servant_of_ratvar(user) || !user.canUseTopic(src, !issilicon(user), NO_DEXTERY) || active || !GLOB.clockwork_caches || servants * 0.2 < 1) - return - if(!component_id_to_produce) - to_chat(user, "You decide not to select a component and activate the daemon.") - return - if(total_accessable_power() < get_component_cost(component_id_to_produce)) - to_chat(user, "There is too little power to produce this type of component!") - return - toggle(0, user) - if("Random Component") - component_id_to_produce = null - servants = 0 - for(var/mob/living/L in GLOB.living_mob_list) - if(is_servant_of_ratvar(L)) - servants++ - if(!is_servant_of_ratvar(user) || !user.canUseTopic(src, !issilicon(user), NO_DEXTERY) || active || !GLOB.clockwork_caches || servants * 0.2 < 1) - return - toggle(0, user) - -/obj/structure/destructible/clockwork/powered/tinkerers_daemon/toggle(fast_process, mob/living/user) - . = ..() - if(active) - GLOB.active_daemons += src - var/component_color = get_component_color(component_id_to_produce) - daemon_glow.color = component_color - add_overlay(daemon_glow) - component_glow.icon_state = "t_[component_id_to_produce ? component_id_to_produce :"random_component"]" - component_glow.color = component_color - add_overlay(component_glow) - production_time = world.time + production_cooldown //don't immediately produce when turned on after being off - set_light(2, 0.9, get_component_color_bright(component_id_to_produce)) - else - GLOB.active_daemons -= src - cut_overlays() - set_light(0) - -/obj/structure/destructible/clockwork/powered/tinkerers_daemon/proc/get_component_cost(id) - return max(MIN_CLOCKCULT_POWER*2, (MIN_CLOCKCULT_POWER*2) * (1 + round(GLOB.clockwork_component_cache[id] * 0.2))) - -/obj/structure/destructible/clockwork/powered/tinkerers_daemon/process() - var/servants = 0 - for(var/mob/living/L in GLOB.living_mob_list) - if(is_servant_of_ratvar(L)) - servants++ - while(servants * 0.2 < LAZYLEN(GLOB.active_daemons)) - var/obj/structure/destructible/clockwork/powered/tinkerers_daemon/D = GLOB.active_daemons[1] - if(!istype(D)) - break - if(D.active) - D.forced_disable(FALSE) - if(D == src) - return - . = ..() - var/min_power_usable = 0 - if(!component_id_to_produce) - for(var/i in GLOB.clockwork_component_cache) - if(!min_power_usable) - min_power_usable = get_component_cost(i) - else - min_power_usable = min(min_power_usable, get_component_cost(i)) - else - min_power_usable = get_component_cost(component_id_to_produce) - if(!GLOB.clockwork_caches || . < min_power_usable) //if we don't have enough to produce the lowest or what we chose to produce, cancel out - forced_disable(FALSE) - return - if(production_time <= world.time) - var/component_to_generate = component_id_to_produce - if(!component_to_generate) - component_to_generate = get_weighted_component_id() //more likely to generate components that we have less of - if(!try_use_power(get_component_cost(component_to_generate))) - component_to_generate = null - if(!component_id_to_produce) - for(var/i in GLOB.clockwork_component_cache) - if(try_use_power(get_component_cost(i))) //if we fail but are producing random, try and get a different component to produce - component_to_generate = i - break - if(component_to_generate) - generate_cache_component(component_to_generate, src) - production_time = world.time + (production_cooldown * get_efficiency_mod(TRUE)) //go on cooldown - visible_message("[src] hums as it produces a component.") - else - forced_disable(FALSE) //we shouldn't actually ever get here, as we should cancel out way before this diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 80a22c6b3b..e087b23392 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -377,7 +377,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list( sleep(100) for(var/mob/living/L in GLOB.mob_list) var/turf/T = get_turf(L) - if(!T || T.z != z_level) + if(!T || !(T.z in GLOB.station_z_levels)) continue if(issilicon(L)) continue @@ -827,4 +827,4 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list( AI.eyeobj.relay_speech = TRUE #undef DEFAULT_DOOMSDAY_TIMER -#undef DOOMSDAY_ANNOUNCE_INTERVAL \ No newline at end of file +#undef DOOMSDAY_ANNOUNCE_INTERVAL diff --git a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm index 8c6bf1a8aa..36168a58d2 100644 --- a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm +++ b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm @@ -328,7 +328,7 @@ Congratulations! You are now trained for invasive xenobiology research!"} return /obj/item/paper/guides/antag/abductor/AltClick() - return + return //otherwise it would fold into a paperplane. #define BATON_STUN 0 #define BATON_SLEEP 1 diff --git a/code/game/gamemodes/miniantags/abduction/machinery/camera.dm b/code/game/gamemodes/miniantags/abduction/machinery/camera.dm index eb4e4f8211..fd9ca0a658 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/camera.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/camera.dm @@ -9,7 +9,7 @@ var/datum/action/innate/vest_disguise_swap/vest_disguise_action = new var/datum/action/innate/set_droppoint/set_droppoint_action = new var/obj/machinery/abductor/console/console - z_lock = ZLEVEL_STATION_PRIMARY + station_lock_override = TRUE icon = 'icons/obj/abductor.dmi' icon_state = "camera" diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 4c21f9688b..acf55e4036 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -22,27 +22,17 @@ var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer! var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level + var/list/pre_nukeops = list() /datum/game_mode/nuclear/pre_setup() - var/n_players = num_players() - var/n_agents = min(round(n_players / 10, 1), agents_possible) - - if(antag_candidates.len < n_agents) //In the case of having less candidates than the selected number of agents - n_agents = antag_candidates.len - - while(n_agents > 0) - var/datum/mind/new_syndicate = pick(antag_candidates) - syndicates += new_syndicate - antag_candidates -= new_syndicate //So it doesn't pick the same guy each time. - n_agents-- - - for(var/datum/mind/synd_mind in syndicates) - synd_mind.assigned_role = "Syndicate" - synd_mind.special_role = "Syndicate"//So they actually have a special role/N - log_game("[synd_mind.key] (ckey) has been selected as a nuclear operative") - - return 1 - + var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible) + for(var/i = 0, i < n_agents, ++i) + var/datum/mind/new_op = pick_n_take(antag_candidates) + pre_nukeops += new_op + new_op.assigned_role = "Nuclear Operative" + new_op.special_role = "Nuclear Operative" + log_game("[new_op.key] (ckey) has been selected as a nuclear operative") + return TRUE //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////// @@ -60,48 +50,36 @@ //////////////////////////////////////////////////////////////////////////////////////// /datum/game_mode/nuclear/post_setup() - - var/list/turf/synd_spawn = list() - - for(var/obj/effect/landmark/A in GLOB.landmarks_list) - if(A.name == "Syndicate-Spawn") - synd_spawn += get_turf(A) - continue - var/nuke_code = random_nukecode() - var/leader_selected = 0 var/agent_number = 1 - var/spawnpos = 1 + var/datum/mind/leader = pick(pre_nukeops) + syndicates += pre_nukeops + for(var/i = 1 to pre_nukeops.len) + var/datum/mind/op = pre_nukeops[i] - for(var/datum/mind/synd_mind in syndicates) - if(spawnpos > synd_spawn.len) - spawnpos = 2 - synd_mind.current.loc = synd_spawn[spawnpos] - - forge_syndicate_objectives(synd_mind) - greet_syndicate(synd_mind) - equip_syndicate(synd_mind.current) + forge_syndicate_objectives(op) + greet_syndicate(op) + equip_syndicate(op.current) if(nuke_code) - synd_mind.store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) - to_chat(synd_mind.current, "The nuclear authorization code is: [nuke_code]") + op.store_memory("Syndicate Nuclear Bomb Code: [nuke_code]", 0, 0) + to_chat(op.current, "The nuclear authorization code is: [nuke_code]") - if(!leader_selected) - prepare_syndicate_leader(synd_mind, nuke_code) - leader_selected = 1 + if(op == leader) + op.current.forceMove(pick(GLOB.nukeop_leader_start)) + prepare_syndicate_leader(op, nuke_code) else - synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]" - agent_number++ - spawnpos++ - update_synd_icons_added(synd_mind) - synd_mind.current.playsound_local(get_turf(synd_mind.current), 'sound/ambience/antag/ops.ogg',100,0) - var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list + op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1]) + op.current.real_name = "[syndicate_name()] Operative #[agent_number++]" + update_synd_icons_added(op) + op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0) + + var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list if(nuke) nuke.r_code = nuke_code return ..() - /datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code) var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord") spawn(1) diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 75ed90d712..c00328243a 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -121,7 +121,7 @@ return target /datum/objective/assassinate/check_completion() - return !target || !considered_alive(target) + return !considered_alive(target) || considered_afk(target) /datum/objective/assassinate/update_explanation_text() ..() diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 4ada75bb05..d538c7f75e 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -154,7 +154,7 @@ var/obj/item/device/assembly/flash/T = new(mob) - var/obj/item/organ/cyberimp/eyes/hud/security/S = new(mob) + var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(mob) var/list/slots = list ( "backpack" = slot_in_backpack, diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 28beb990de..94025dae31 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -1,210 +1,226 @@ -/obj/machinery/sleep_console - name = "sleeper console" - icon = 'icons/obj/Cryogenic2.dmi' - icon_state = "console" - density = FALSE - anchored = TRUE - -/obj/machinery/sleeper - name = "sleeper" - desc = "An enclosed machine used to stabilize and heal patients." - icon = 'icons/obj/Cryogenic2.dmi' - icon_state = "sleeper" - density = FALSE - anchored = TRUE - state_open = TRUE - circuit = /obj/item/circuitboard/machine/sleeper - var/efficiency = 1 - var/min_health = -25 - var/list/available_chems - var/controls_inside = FALSE - var/list/possible_chems = list( - list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"), - list("oculine","inacusiate"), - list("antitoxin", "mutadone", "mannitol", "pen_acid"), - list("omnizine") - ) - var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine - var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning - -/obj/machinery/sleeper/Initialize() - . = ..() - update_icon() - reset_chem_buttons() - -/obj/machinery/sleeper/RefreshParts() - var/E - for(var/obj/item/stock_parts/matter_bin/B in component_parts) - E += B.rating - var/I - for(var/obj/item/stock_parts/manipulator/M in component_parts) - I += M.rating - - efficiency = initial(efficiency)* E - min_health = initial(min_health) * E - available_chems = list() - for(var/i in 1 to I) - available_chems |= possible_chems[i] - reset_chem_buttons() - -/obj/machinery/sleeper/update_icon() - icon_state = initial(icon_state) - if(state_open) - icon_state += "-open" - -/obj/machinery/sleeper/container_resist(mob/living/user) - visible_message("[occupant] emerges from [src]!", - "You climb out of [src]!") - open_machine() - -/obj/machinery/sleeper/relaymove(mob/user) - container_resist(user) - -/obj/machinery/sleeper/open_machine() - if(!state_open && !panel_open) - ..() - -/obj/machinery/sleeper/close_machine(mob/user) - if((isnull(user) || istype(user)) && state_open && !panel_open) - ..(user) - var/mob/living/mob_occupant = occupant - if(mob_occupant && mob_occupant.stat != DEAD) - to_chat(occupant, "You feel cool air surround you. You go numb as your senses turn inward.") - -/obj/machinery/sleeper/emp_act(severity) - if(is_operational() && occupant) - open_machine() - ..(severity) - -/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user) - if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) - return - close_machine(target) - -/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params) - if(!state_open && !occupant) - if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I)) - return - if(default_change_direction_wrench(user, I)) - return - if(exchange_parts(user, I)) - return - if(default_pry_open(I)) - return - if(default_deconstruction_crowbar(I)) - return - return ..() - -/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - - if(controls_inside && state == GLOB.notcontained_state) - state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it. - - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state) - ui.open() - -/obj/machinery/sleeper/ui_data() - var/list/data = list() - data["occupied"] = occupant ? 1 : 0 - data["open"] = state_open - - data["chems"] = list() - for(var/chem in available_chems) - var/datum/reagent/R = GLOB.chemical_reagents_list[chem] - data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem))) - - data["occupant"] = list() - var/mob/living/mob_occupant = occupant - if(mob_occupant) - data["occupant"]["name"] = mob_occupant.name - switch(mob_occupant.stat) - if(CONSCIOUS) - data["occupant"]["stat"] = "Conscious" - data["occupant"]["statstate"] = "good" - if(SOFT_CRIT) - data["occupant"]["stat"] = "Conscious" - data["occupant"]["statstate"] = "average" - if(UNCONSCIOUS) - data["occupant"]["stat"] = "Unconscious" - data["occupant"]["statstate"] = "average" - if(DEAD) - data["occupant"]["stat"] = "Dead" - data["occupant"]["statstate"] = "bad" - data["occupant"]["health"] = mob_occupant.health - data["occupant"]["maxHealth"] = mob_occupant.maxHealth - data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD - data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss() - data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss() - data["occupant"]["toxLoss"] = mob_occupant.getToxLoss() - data["occupant"]["fireLoss"] = mob_occupant.getFireLoss() - data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss() - data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss() - data["occupant"]["reagents"] = list() - if(occupant.reagents.reagent_list.len) - for(var/datum/reagent/R in mob_occupant.reagents.reagent_list) - data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume)) - return data - -/obj/machinery/sleeper/ui_act(action, params) - if(..()) - return - var/mob/living/mob_occupant = occupant - - switch(action) - if("door") - if(state_open) - close_machine() - else - open_machine() - . = TRUE - if("inject") - var/chem = params["chem"] - if(!is_operational() || !mob_occupant) - return - if(mob_occupant.health < min_health && chem != "epinephrine") - return - if(inject_chem(chem)) - . = TRUE - if(scrambled_chems && prob(5)) - to_chat(usr, "Chem System Re-route detected, results may not be as expected!") - -/obj/machinery/sleeper/emag_act(mob/user) - scramble_chem_buttons() - to_chat(user, "You scramble the sleepers user interface!") - -/obj/machinery/sleeper/proc/inject_chem(chem) - if((chem in available_chems) && chem_allowed(chem)) - occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU - return TRUE - -/obj/machinery/sleeper/proc/chem_allowed(chem) - var/mob/living/mob_occupant = occupant - if(!mob_occupant) - return - var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency - var/occ_health = mob_occupant.health > min_health || chem == "epinephrine" - return amount && occ_health - -/obj/machinery/sleeper/proc/reset_chem_buttons() - scrambled_chems = FALSE - LAZYINITLIST(chem_buttons) - for(var/chem in available_chems) - chem_buttons[chem] = chem - -/obj/machinery/sleeper/proc/scramble_chem_buttons() - scrambled_chems = TRUE - var/list/av_chem = available_chems.Copy() - for(var/chem in av_chem) - chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct - - -/obj/machinery/sleeper/syndie - icon_state = "sleeper_s" - controls_inside = TRUE - - -/obj/machinery/sleeper/old - icon_state = "oldpod" +/obj/machinery/sleep_console + name = "sleeper console" + icon = 'icons/obj/Cryogenic2.dmi' + icon_state = "console" + density = FALSE + anchored = TRUE + +/obj/machinery/sleeper + name = "sleeper" + desc = "An enclosed machine used to stabilize and heal patients." + icon = 'icons/obj/Cryogenic2.dmi' + icon_state = "sleeper" + density = FALSE + anchored = TRUE + state_open = TRUE + circuit = /obj/item/circuitboard/machine/sleeper + var/efficiency = 1 + var/min_health = -25 + var/list/available_chems + var/controls_inside = FALSE + var/list/possible_chems = list( + list("epinephrine", "morphine", "salbutamol", "bicaridine", "kelotane"), + list("oculine","inacusiate"), + list("antitoxin", "mutadone", "mannitol", "pen_acid"), + list("omnizine") + ) + var/list/chem_buttons //Used when emagged to scramble which chem is used, eg: antitoxin -> morphine + var/scrambled_chems = FALSE //Are chem buttons scrambled? used as a warning + var/enter_message = "You feel cool air surround you. You go numb as your senses turn inward." + +/obj/machinery/sleeper/Initialize() + . = ..() + update_icon() + reset_chem_buttons() + +/obj/machinery/sleeper/RefreshParts() + var/E + for(var/obj/item/stock_parts/matter_bin/B in component_parts) + E += B.rating + var/I + for(var/obj/item/stock_parts/manipulator/M in component_parts) + I += M.rating + + efficiency = initial(efficiency)* E + min_health = initial(min_health) * E + available_chems = list() + for(var/i in 1 to I) + available_chems |= possible_chems[i] + reset_chem_buttons() + +/obj/machinery/sleeper/update_icon() + icon_state = initial(icon_state) + if(state_open) + icon_state += "-open" + +/obj/machinery/sleeper/container_resist(mob/living/user) + visible_message("[occupant] emerges from [src]!", + "You climb out of [src]!") + open_machine() + +/obj/machinery/sleeper/relaymove(mob/user) + container_resist(user) + +/obj/machinery/sleeper/open_machine() + if(!state_open && !panel_open) + ..() + +/obj/machinery/sleeper/close_machine(mob/user) + if((isnull(user) || istype(user)) && state_open && !panel_open) + ..(user) + var/mob/living/mob_occupant = occupant + if(mob_occupant && mob_occupant.stat != DEAD) + to_chat(occupant, "[enter_message]") + +/obj/machinery/sleeper/emp_act(severity) + if(is_operational() && occupant) + open_machine() + ..(severity) + +/obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user) + if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) + return + close_machine(target) + +/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params) + if(!state_open && !occupant) + if(default_deconstruction_screwdriver(user, "[initial(icon_state)]-o", initial(icon_state), I)) + return + if(default_change_direction_wrench(user, I)) + return + if(exchange_parts(user, I)) + return + if(default_pry_open(I)) + return + if(default_deconstruction_crowbar(I)) + return + return ..() + +/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ + datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) + + if(controls_inside && state == GLOB.notcontained_state) + state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it. + + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "sleeper", name, 375, 550, master_ui, state) + ui.open() + +/obj/machinery/sleeper/ui_data() + var/list/data = list() + data["occupied"] = occupant ? 1 : 0 + data["open"] = state_open + + data["chems"] = list() + for(var/chem in available_chems) + var/datum/reagent/R = GLOB.chemical_reagents_list[chem] + data["chems"] += list(list("name" = R.name, "id" = R.id, "allowed" = chem_allowed(chem))) + + data["occupant"] = list() + var/mob/living/mob_occupant = occupant + if(mob_occupant) + data["occupant"]["name"] = mob_occupant.name + switch(mob_occupant.stat) + if(CONSCIOUS) + data["occupant"]["stat"] = "Conscious" + data["occupant"]["statstate"] = "good" + if(SOFT_CRIT) + data["occupant"]["stat"] = "Conscious" + data["occupant"]["statstate"] = "average" + if(UNCONSCIOUS) + data["occupant"]["stat"] = "Unconscious" + data["occupant"]["statstate"] = "average" + if(DEAD) + data["occupant"]["stat"] = "Dead" + data["occupant"]["statstate"] = "bad" + data["occupant"]["health"] = mob_occupant.health + data["occupant"]["maxHealth"] = mob_occupant.maxHealth + data["occupant"]["minHealth"] = HEALTH_THRESHOLD_DEAD + data["occupant"]["bruteLoss"] = mob_occupant.getBruteLoss() + data["occupant"]["oxyLoss"] = mob_occupant.getOxyLoss() + data["occupant"]["toxLoss"] = mob_occupant.getToxLoss() + data["occupant"]["fireLoss"] = mob_occupant.getFireLoss() + data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss() + data["occupant"]["brainLoss"] = mob_occupant.getBrainLoss() + data["occupant"]["reagents"] = list() + if(occupant.reagents.reagent_list.len) + for(var/datum/reagent/R in mob_occupant.reagents.reagent_list) + data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume)) + return data + +/obj/machinery/sleeper/ui_act(action, params) + if(..()) + return + var/mob/living/mob_occupant = occupant + + switch(action) + if("door") + if(state_open) + close_machine() + else + open_machine() + . = TRUE + if("inject") + var/chem = params["chem"] + if(!is_operational() || !mob_occupant) + return + if(mob_occupant.health < min_health && chem != "epinephrine") + return + if(inject_chem(chem)) + . = TRUE + if(scrambled_chems && prob(5)) + to_chat(usr, "Chem System Re-route detected, results may not be as expected!") + +/obj/machinery/sleeper/emag_act(mob/user) + scramble_chem_buttons() + to_chat(user, "You scramble the sleepers user interface!") + +/obj/machinery/sleeper/proc/inject_chem(chem) + if((chem in available_chems) && chem_allowed(chem)) + occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU + return TRUE + +/obj/machinery/sleeper/proc/chem_allowed(chem) + var/mob/living/mob_occupant = occupant + if(!mob_occupant) + return + var/amount = mob_occupant.reagents.get_reagent_amount(chem) + 10 <= 20 * efficiency + var/occ_health = mob_occupant.health > min_health || chem == "epinephrine" + return amount && occ_health + +/obj/machinery/sleeper/proc/reset_chem_buttons() + scrambled_chems = FALSE + LAZYINITLIST(chem_buttons) + for(var/chem in available_chems) + chem_buttons[chem] = chem + +/obj/machinery/sleeper/proc/scramble_chem_buttons() + scrambled_chems = TRUE + var/list/av_chem = available_chems.Copy() + for(var/chem in av_chem) + chem_buttons[chem] = pick_n_take(av_chem) //no dupes, allow for random buttons to still be correct + + +/obj/machinery/sleeper/syndie + icon_state = "sleeper_s" + controls_inside = TRUE + +/obj/machinery/sleeper/clockwork + name = "soothing sleeper" + desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch." + icon_state = "sleeper_clockwork" + enter_message = "You hear the gentle hum and click of machinery, and are lulled into a sense of peace." + possible_chems = list(list("epinephrine", "salbutamol", "bicaridine", "kelotane", "oculine", "inacusiate", "mannitol")) + +/obj/machinery/sleeper/clockwork/process() + if(occupant && isliving(occupant)) + var/mob/living/L = occupant + if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing + GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1) + L.adjustBruteLoss(-1) + L.adjustFireLoss(-1) + L.adjustOxyLoss(-5) + +/obj/machinery/sleeper/old + icon_state = "oldpod" diff --git a/code/game/machinery/aug_manipulator.dm b/code/game/machinery/aug_manipulator.dm index ff072fd010..299b0500ce 100644 --- a/code/game/machinery/aug_manipulator.dm +++ b/code/game/machinery/aug_manipulator.dm @@ -11,6 +11,9 @@ var/initial_icon_state var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi', "engineer" = 'icons/mob/augmentation/augments_engineer.dmi', "security" = 'icons/mob/augmentation/augments_security.dmi', "mining" = 'icons/mob/augmentation/augments_mining.dmi') +/obj/machinery/aug_manipulator/examine(mob/user) + ..() + to_chat(user, "Alt-click to eject the limb.") /obj/machinery/aug_manipulator/Initialize() initial_icon_state = initial(icon_state) diff --git a/code/game/machinery/computer/camera_advanced.dm b/code/game/machinery/computer/camera_advanced.dm index 3d5b8f026b..9f252effa6 100644 --- a/code/game/machinery/computer/camera_advanced.dm +++ b/code/game/machinery/computer/camera_advanced.dm @@ -3,7 +3,8 @@ desc = "Used to access the various cameras on the station." icon_screen = "cameras" icon_keyboard = "security_key" - var/z_lock = null // Lock use to this zlevel + var/list/z_lock = list() // Lock use to these z levels + var/station_lock_override = FALSE var/mob/camera/aiEye/remote/eyeobj var/mob/living/current_user = null var/list/networks = list("SS13") @@ -13,6 +14,11 @@ light_color = LIGHT_COLOR_RED +/obj/machinery/computer/camera_advanced/Initialize() + . = ..() + if(station_lock_override) + z_lock = GLOB.station_z_levels.Copy() + /obj/machinery/computer/camera_advanced/syndie icon_keyboard = "syndie_key" @@ -76,7 +82,7 @@ if(!eyeobj.eye_initialized) var/camera_location for(var/obj/machinery/camera/C in GLOB.cameranet.cameras) - if(!C.can_use() || z_lock && C.z != z_lock) + if(!C.can_use() || z_lock.len && !(C.z in z_lock)) continue if(C.network & networks) camera_location = get_turf(C) @@ -201,7 +207,7 @@ var/list/L = list() for (var/obj/machinery/camera/cam in GLOB.cameranet.cameras) - if(origin.z_lock && cam.z != origin.z_lock) + if(origin.z_lock.len && !(cam.z in origin.z_lock)) continue L.Add(cam) @@ -225,3 +231,89 @@ C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console! else playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0) + + +//Used by servants of Ratvar! They let you beam to the station. +/obj/machinery/computer/camera_advanced/ratvar + name = "ratvarian camera observer" + desc = "A console used to snoop on the station's goings-on. A jet of steam occasionally whooshes out from slats on its sides." + use_power = FALSE + networks = list("SS13", "MiniSat") //:eye: + var/datum/action/innate/servant_warp/warp_action = new + +/obj/machinery/computer/camera_advanced/ratvar/Initialize() + . = ..() + ratvar_act() + +/obj/machinery/computer/camera_advanced/ratvar/process() + if(prob(1)) + playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 25, TRUE) + new/obj/effect/temp_visual/steam_release(get_turf(src)) + +/obj/machinery/computer/camera_advanced/ratvar/CreateEye() + ..() + eyeobj.visible_icon = 1 + eyeobj.icon = 'icons/obj/abductor.dmi' //in case you still had any doubts + eyeobj.icon_state = "camera_target" + +/obj/machinery/computer/camera_advanced/ratvar/GrantActions(mob/living/carbon/user) + ..() + if(warp_action) + warp_action.Grant(user) + warp_action.target = src + actions += warp_action + +/obj/machinery/computer/camera_advanced/ratvar/attack_hand(mob/living/user) + if(!is_servant_of_ratvar(user)) + to_chat(user, "[src]'s keys are in a language foreign to you, and you don't understand anything on its screen.") + return + . = ..() + +/datum/action/innate/servant_warp + name = "Warp" + desc = "Warps to the tile you're viewing. You can use the Abscond scripture to return." + icon_icon = 'icons/mob/actions/actions_clockcult.dmi' + button_icon_state = "warp_down" + background_icon_state = "bg_clock" + buttontooltipstyle = "clockcult" + var/obj/effect/temp_visual/ratvar/warp_marker/warping + +/datum/action/innate/servant_warp/Activate() + if(QDELETED(target) || !(ishuman(owner) || iscyborg(owner)) || !owner.canUseTopic(target) || warping) + return + if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult)) //No leaving unless there's servants from the get-go + return + var/mob/living/carbon/human/user = owner + var/mob/camera/aiEye/remote/remote_eye = user.remote_control + var/obj/machinery/computer/camera_advanced/ratvar/R = target + var/turf/T = get_turf(remote_eye) + if(user.z != ZLEVEL_CITYOFCOGS || !(T.z in GLOB.station_z_levels)) + return + if(isclosedturf(T)) + to_chat(user, "You can't teleport into a wall.") + return + else if(isspaceturf(T)) + to_chat(user, "[prob(1) ? "Servant cannot into space." : "You can't teleport into space."]") + return + var/area/AR = get_area(T) + if(istype(AR, /area/ai_monitored)) + to_chat(user, "The structure there is too dense for [src] to pierce. (This is normal in high-security areas.)") + return + if(alert(user, "Are you sure you want to warp to [AR]?", target.name, "Warp", "Cancel") == "Cancel" || QDELETED(R) || !user.canUseTopic(R)) + return + do_sparks(5, TRUE, user) + do_sparks(5, TRUE, T) + warping = new(T) + user.visible_message("[user]'s [target.name] flares!", "You begin warping to [AR]...") + if(!do_after(user, 50, target = warping)) + to_chat(user, "Warp interrupted.") + QDEL_NULL(warping) + return + T.visible_message("[user] warps in!") + playsound(user, 'sound/magic/magic_missile.ogg', 50, TRUE) + playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE) + user.forceMove(get_turf(T)) + user.setDir(SOUTH) + flash_color(user, flash_color = "#AF0AAF", flash_time = 5) + R.remove_eye_control(user) + QDEL_NULL(warping) diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 333aa6ac55..f0e1e8a18a 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -110,13 +110,17 @@ /obj/item/grenade/barrier name = "barrier grenade" - desc = "Instant cover. Alt+click to toggle modes." + desc = "Instant cover." icon = 'icons/obj/grenade.dmi' icon_state = "flashbang" item_state = "flashbang" actions_types = list(/datum/action/item_action/toggle_barrier_spread) var/mode = SINGLE +/obj/item/grenade/barrier/examine(mob/user) + ..() + to_chat(user, "Alt-click to toggle modes.") + /obj/item/grenade/barrier/AltClick(mob/living/user) if(!istype(user) || user.incapacitated()) return diff --git a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm index f50ddbdf7e..204ae83c9d 100644 --- a/code/game/machinery/newscaster.dm +++ b/code/game/machinery/newscaster.dm @@ -305,7 +305,7 @@ GLOBAL_LIST_EMPTY(allCasters) dat+="Creating new Feed Message..." dat+="
    Receiving Channel: [channel_name]
    " dat+="Message Author: [scanned_user]
    " - dat+="Message Body:
    [parsepencode(msg, user, SIGNFONT)]
    " + dat+="Message Body:
    [parsemarkdown(msg, user)]
    " dat+="Attach Photo: [(photo ? "Photo Attached" : "No Photo")]
    " dat+="Comments [allow_comments ? "Enabled" : "Disabled"]
    " dat+="
    Submit

    Cancel
    " @@ -555,7 +555,7 @@ GLOBAL_LIST_EMPTY(allCasters) if(msg =="" || msg=="\[REDACTED\]" || scanned_user == "Unknown" || channel_name == "" ) screen=6 else - GLOB.news_network.SubmitArticle("[parsepencode(msg, usr, SIGNFONT)]", scanned_user, channel_name, photo, 0, allow_comments) + GLOB.news_network.SubmitArticle("[parsemarkdown(msg, usr)]", scanned_user, channel_name, photo, 0, allow_comments) SSblackbox.inc("newscaster_stories",1) screen=4 msg = "" diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index 3fb3447f61..34d2edc56c 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -213,6 +213,8 @@ GLOBAL_LIST_INIT(pipeID2State, list( return ..() if (!isturf(src.loc)) return 1 + + add_fingerprint(user) fixdir() if(pipe_type in list(PIPE_GAS_MIXER, PIPE_GAS_FILTER)) diff --git a/code/game/machinery/telecomms/machines/hub.dm b/code/game/machinery/telecomms/machines/hub.dm index 4019d97002..bec9c5dfc7 100644 --- a/code/game/machinery/telecomms/machines/hub.dm +++ b/code/game/machinery/telecomms/machines/hub.dm @@ -37,7 +37,7 @@ /obj/machinery/telecomms/hub/preset id = "Hub" network = "tcommsat" - autolinkers = list("hub", "relay", "s_relay", "m_relay", "r_relay", "science", "medical", + autolinkers = list("hub", "relay", "s_relay", "m_relay", "r_relay", "h_relay", "science", "medical", "supply", "service", "common", "command", "engineering", "security", "receiverA", "receiverB", "broadcasterA", "broadcasterB") diff --git a/code/game/machinery/telecomms/machines/relay.dm b/code/game/machinery/telecomms/machines/relay.dm index ca333b9a6c..ffe99c243c 100644 --- a/code/game/machinery/telecomms/machines/relay.dm +++ b/code/game/machinery/telecomms/machines/relay.dm @@ -68,3 +68,10 @@ hide = 1 toggled = FALSE autolinkers = list("r_relay") + +/obj/machinery/telecomms/relay/preset/reebe + name = "hierophant relay" + desc = "A stolen telecommunications relay that ingeniously combines bluespace technology with the Hierophant network to send and receive messages to and from Reebe." + id = "Hierophant Relay" + hide = TRUE + autolinkers = list("h_relay") diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index b82f02353c..1fcc54ac2a 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -196,6 +196,7 @@ equip_cooldown = 10 energy_drain = 250 range = MELEE|RANGED + flags_2 = NO_MAT_REDEMPTION_2 var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock. /obj/item/mecha_parts/mecha_equipment/rcd/New() diff --git a/code/game/objects/effects/landmarks.dm b/code/game/objects/effects/landmarks.dm index 7401797a47..32face5c02 100644 --- a/code/game/objects/effects/landmarks.dm +++ b/code/game/objects/effects/landmarks.dm @@ -157,11 +157,27 @@ /obj/effect/landmark/start/wizard name = "wizard" -/obj/effect/landmark/start/wizard/Initialize(mapload) +/obj/effect/landmark/start/wizard/Initialize() ..() GLOB.wizardstart += loc return INITIALIZE_HINT_QDEL +/obj/effect/landmark/start/nukeop + name = "nukeop" + +/obj/effect/landmark/start/nukeop/Initialize() + ..() + GLOB.nukeop_start += loc + return INITIALIZE_HINT_QDEL + +/obj/effect/landmark/start/nukeop_leader + name = "nukeop leader" + +/obj/effect/landmark/start/nukeop_leader/Initialize() + ..() + GLOB.nukeop_leader_start += loc + return INITIALIZE_HINT_QDEL + /obj/effect/landmark/start/new_player name = "New Player" @@ -205,23 +221,6 @@ /obj/effect/landmark/tripai name = "tripai" -// marauder entry (XXX WTF IS MAURADER ENTRY???) - -/obj/effect/landmark/marauder_entry - name = "Marauder Entry" - -// syndicate breach area (XXX I DON'T KNOW WHAT THIS IS EITHER) - -/obj/effect/landmark/syndicate_breach_area - name = "Syndicate Breach Area" - -// teleport scroll landmark, XXX DOES THIS DO ANYTHING? -/obj/effect/landmark/teleport_scroll - name = "Teleport-Scroll" - -/obj/effect/landmark/syndicate_spawn - name = "Syndicate-Spawn" - // xenos. /obj/effect/landmark/xeno_spawn name = "xeno_spawn" @@ -304,6 +303,25 @@ GLOB.tdomeadmin += loc return INITIALIZE_HINT_QDEL +//Servant spawn locations +/obj/effect/landmark/servant_of_ratvar + name = "servant of ratvar spawn" + +/obj/effect/landmark/servant_of_ratvar/Initialize(mapload) + ..() + GLOB.servant_spawns += loc + qdel(src) + +//City of Cogs entrances +/obj/effect/landmark/city_of_cogs + name = "city of cogs entrance" + icon_state = "x4" + +/obj/effect/landmark/city_of_cogs/Initialize(mapload) + ..() + GLOB.city_of_cogs_spawns += loc + qdel(src) + //generic event spawns /obj/effect/landmark/event_spawn name = "generic event spawn" diff --git a/code/game/objects/effects/proximity.dm b/code/game/objects/effects/proximity.dm index 62471505d0..70128be7ee 100644 --- a/code/game/objects/effects/proximity.dm +++ b/code/game/objects/effects/proximity.dm @@ -33,7 +33,7 @@ if(!force_rebuild && range == current_range) return FALSE . = TRUE - + current_range = range var/list/checkers_local = checkers diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 7a0faed690..6722ffd89b 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -52,6 +52,7 @@ icon_state = "eggs" var/amount_grown = 0 var/player_spiders = 0 + var/directive = "" //Message from the mother var/poison_type = "toxin" var/poison_per_bite = 5 var/list/faction = list("spiders") @@ -71,6 +72,7 @@ S.poison_type = poison_type S.poison_per_bite = poison_per_bite S.faction = faction.Copy() + S.directive = directive if(player_spiders) S.player_spiders = 1 qdel(src) @@ -87,6 +89,7 @@ var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent var/travelling_in_vent = 0 var/player_spiders = 0 + var/directive = "" //Message from the mother var/poison_type = "toxin" var/poison_per_bite = 5 var/list/faction = list("spiders") @@ -192,6 +195,7 @@ S.poison_per_bite = poison_per_bite S.poison_type = poison_type S.faction = faction.Copy() + S.directive = directive if(player_spiders) S.playable_spider = TRUE notify_ghosts("Spider [S.name] can be controlled", null, enter_link="(Click to play)", source=S, action=NOTIFY_ATTACK) diff --git a/code/game/objects/effects/temporary_visuals/clockcult.dm b/code/game/objects/effects/temporary_visuals/clockcult.dm index 237fdbc0ea..49e962eba2 100644 --- a/code/game/objects/effects/temporary_visuals/clockcult.dm +++ b/code/game/objects/effects/temporary_visuals/clockcult.dm @@ -199,3 +199,57 @@ duration = 80 icon_state = "sigilactiveoverlay" alpha = 0 + +/obj/effect/temp_visual/steam + name = "steam" + desc = "Steam! It's hot. It also serves as a game distribution platform." + icon_state = "smoke" + duration = 15 + +/obj/effect/temp_visual/steam/Initialize(mapload, steam_direction) + . = ..() + setDir(steam_direction) + var/x_offset = 0 + var/y_offset = 0 + switch(dir) + if(NORTH) + y_offset = 8 + if(EAST) + x_offset = 4 + y_offset = 4 + if(SOUTH) + y_offset = 2 + if(WEST) + x_offset = -4 + y_offset = 4 + animate(src, pixel_x = x_offset, pixel_y = y_offset, alpha = 50, time = 15) + +/obj/effect/temp_visual/steam_release + name = "all the steam" + +/obj/effect/temp_visual/steam_release/Initialize() + ..() + for(var/V in GLOB.cardinals) + var/turf/T = get_step(src, V) + new/obj/effect/temp_visual/steam(T, V) + return INITIALIZE_HINT_QDEL + +//Foreshadows a servant warping in. +/obj/effect/temp_visual/ratvar/warp_marker + name = "illuminant marker" + desc = "A silhouette of dim light. It's getting brighter!" + resistance_flags = INDESTRUCTIBLE + icon = 'icons/effects/genetics.dmi' + icon_state = "servitude" + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + anchored = TRUE + alpha = 0 + light_color = "#FFE48E" + light_range = 2 + light_power = 0.7 + duration = 55 + +/obj/effect/temp_visual/ratvar/warp_marker/Initialize(mapload, mob/living/servant) + . = ..() + animate(src, alpha = 255, time = 50) + diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index 6e094a5bbb..a2f80a94a9 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -123,6 +123,7 @@ obj/item/construction lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' max_matter = 160 + flags_2 = NO_MAT_REDEMPTION_2 var/mode = 1 var/canRturf = 0 var/ranged = FALSE diff --git a/code/game/objects/items/bodybag.dm b/code/game/objects/items/bodybag.dm index 2cb6c5b93f..d0dc220d4d 100644 --- a/code/game/objects/items/bodybag.dm +++ b/code/game/objects/items/bodybag.dm @@ -1,70 +1,71 @@ - -/obj/item/bodybag - name = "body bag" - desc = "A folded bag designed for the storage and transportation of cadavers." - icon = 'icons/obj/bodybag.dmi' - icon_state = "bodybag_folded" - var/unfoldedbag_path = /obj/structure/closet/body_bag - w_class = WEIGHT_CLASS_SMALL - -/obj/item/bodybag/attack_self(mob/user) - deploy_bodybag(user, user.loc) - -/obj/item/bodybag/afterattack(atom/target, mob/user, proximity) - if(proximity) - if(isopenturf(target)) - deploy_bodybag(user, target) - -/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location) - var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location) - R.open(user) - R.add_fingerprint(user) - qdel(src) - - -// Bluespace bodybag - -/obj/item/bodybag/bluespace - name = "bluespace body bag" - desc = "A folded bluespace body bag designed for the storage and transportation of cadavers." - icon = 'icons/obj/bodybag.dmi' - icon_state = "bluebodybag_folded" - unfoldedbag_path = /obj/structure/closet/body_bag/bluespace - w_class = WEIGHT_CLASS_SMALL - origin_tech = "bluespace=4;materials=4;plasmatech=4" - -/obj/item/bodybag/bluespace/examine(mob/user) - ..() - if(contents.len) - to_chat(user, "You can make out the shapes of [contents.len] objects through the fabric.") - -/obj/item/bodybag/bluespace/Destroy() - for(var/atom/movable/A in contents) - A.forceMove(get_turf(src)) - if(isliving(A)) - to_chat(A, "You suddenly feel the space around you torn apart! You're free!") - return ..() - -/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location) - var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location) - for(var/atom/movable/A in contents) - A.forceMove(R) - if(isliving(A)) - to_chat(A, "You suddenly feel air around you! You're free!") - R.open(user) - R.add_fingerprint(user) - qdel(src) - -/obj/item/bodybag/bluespace/container_resist(mob/living/user) - if(user.incapacitated()) - to_chat(user, "You can't get out while you're restrained like this!") - return - user.changeNext_move(CLICK_CD_BREAKOUT) - user.last_special = world.time + CLICK_CD_BREAKOUT - to_chat(user, "You claw at the fabric of [src], trying to tear it open...") - to_chat(loc, "Someone starts trying to break free of [src]!") - if(!do_after(user, 200, target = src)) - to_chat(loc, "The pressure subsides. It seems that they've stopped resisting...") - return - loc.visible_message("[user] suddenly appears in front of [loc]!", "[user] breaks free of [src]!") - qdel(src) +/obj/item/bodybag + name = "body bag" + desc = "A folded bag designed for the storage and transportation of cadavers." + icon = 'icons/obj/bodybag.dmi' + icon_state = "bodybag_folded" + var/unfoldedbag_path = /obj/structure/closet/body_bag + w_class = WEIGHT_CLASS_SMALL + +/obj/item/bodybag/attack_self(mob/user) + deploy_bodybag(user, user.loc) + +/obj/item/bodybag/afterattack(atom/target, mob/user, proximity) + if(proximity) + if(isopenturf(target)) + deploy_bodybag(user, target) + +/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location) + var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location) + R.open(user) + R.add_fingerprint(user) + qdel(src) + + +// Bluespace bodybag + +/obj/item/bodybag/bluespace + name = "bluespace body bag" + desc = "A folded bluespace body bag designed for the storage and transportation of cadavers." + icon = 'icons/obj/bodybag.dmi' + icon_state = "bluebodybag_folded" + unfoldedbag_path = /obj/structure/closet/body_bag/bluespace + w_class = WEIGHT_CLASS_SMALL + flags_2 = NO_MAT_REDEMPTION_2 + origin_tech = "bluespace=4;materials=4;plasmatech=4" + +/obj/item/bodybag/bluespace/examine(mob/user) + ..() + if(contents.len) + to_chat(user, "You can make out the shapes of [contents.len] objects through the fabric.") + +/obj/item/bodybag/bluespace/Destroy() + for(var/atom/movable/A in contents) + A.forceMove(get_turf(src)) + if(isliving(A)) + to_chat(A, "You suddenly feel the space around you torn apart! You're free!") + return ..() + +/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location) + var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location) + for(var/atom/movable/A in contents) + A.forceMove(R) + if(isliving(A)) + to_chat(A, "You suddenly feel air around you! You're free!") + R.open(user) + R.add_fingerprint(user) + qdel(src) + +/obj/item/bodybag/bluespace/container_resist(mob/living/user) + if(user.incapacitated()) + to_chat(user, "You can't get out while you're restrained like this!") + return + user.changeNext_move(CLICK_CD_BREAKOUT) + user.last_special = world.time + CLICK_CD_BREAKOUT + to_chat(user, "You claw at the fabric of [src], trying to tear it open...") + to_chat(loc, "Someone starts trying to break free of [src]!") + if(!do_after(user, 200, target = src)) + to_chat(loc, "The pressure subsides. It seems that they've stopped resisting...") + return + loc.visible_message("[user] suddenly appears in front of [loc]!", "[user] breaks free of [src]!") + qdel(src) + diff --git a/code/game/objects/items/cigs_lighters.dm b/code/game/objects/items/cigs_lighters.dm index 15a7c1ab0b..f04f8d4441 100644 --- a/code/game/objects/items/cigs_lighters.dm +++ b/code/game/objects/items/cigs_lighters.dm @@ -234,6 +234,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM /obj/item/clothing/mask/cigarette/attack(mob/living/carbon/M, mob/living/carbon/user) if(!istype(M)) return ..() + if(M.on_fire && !lit) + light("[user] lights [src] with [M]'s burning body. What a cold-blooded badass.") + return var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M) if(lit && cig && user.a_intent == INTENT_HELP) if(cig.lit) diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index eb521d8510..ccfe70e662 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -26,6 +26,14 @@ GLOBAL_LIST_EMPTY(PDAs) var/obj/item/cartridge/cartridge = null //current cartridge var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge. var/icon_alert = "pda-r" //Icon to be overlayed for message alerts. Taken from the pda icon file. + var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again. + var/font_mode = "font-family:\"VT323\", monospace;letter-spacing:1px;" //The currently selected font. + var/background_color = "#808000" //The currently selected background color. + + #define FONT_VT 0 + #define FONT_SHARE 1 + #define FONT_ORBITRON 2 + #define FONT_MONO 3 //Secondary variables var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner. @@ -58,6 +66,13 @@ GLOBAL_LIST_EMPTY(PDAs) var/obj/item/inserted_item //Used for pen, crayon, and lipstick insertion or removal. Same as above. var/overlays_x_offset = 0 //x offset to use for certain overlays +/obj/item/device/pda/examine(mob/user) + ..() + if(!id && !inserted_item) + return + else + to_chat(user, "Alt-click to remove contents.") + /obj/item/device/pda/Initialize() . = ..() if(fon) @@ -121,7 +136,8 @@ GLOBAL_LIST_EMPTY(PDAs) hidden_uplink.interact(user) return - var/dat = "Personal Data Assistant" + var/dat = "Personal Data Assistant" + dat += " Refresh" @@ -130,6 +146,12 @@ GLOBAL_LIST_EMPTY(PDAs) if (mode) dat += " | Return" + if (mode == 0) + dat += "
    " + dat += "
    Toggle Font" + dat += " | Change Color" + dat += "
    " + dat += "
    " if (!owner) @@ -307,6 +329,24 @@ GLOBAL_LIST_EMPTY(PDAs) //BASIC FUNCTIONS=================================== if("Refresh")//Refresh, goes to the end of the proc. + + if ("Toggle_Font") + //CODE REVISION 2 + font_index = (font_index + 1) % 4 + + switch(font_index) + if (FONT_VT) + font_mode = "font-family:\"VT323\", monospace;letter-spacing:1px;" + if (FONT_SHARE) + font_mode = "font-family:\"Share Tech Mono\", monospace;letter-spacing:0px;" + if (FONT_ORBITRON) + font_mode = "font-family:\"Orbitron\", monospace;letter-spacing:0px; font-size:15px" + if (FONT_MONO) + font_mode = "font-family:monospace;" + if ("Change_Color") + var/new_color = input("Please enter a color name or hex value (Default is \'#808000\').")as color + background_color = new_color + if("Return")//Return if(mode<=9) mode = 0 @@ -400,7 +440,7 @@ GLOBAL_LIST_EMPTY(PDAs) if (in_range(src, U) && loc == U) if (mode == 1 && n) note = n - notehtml = parsepencode(n, U, SIGNFONT) + notehtml = parsemarkdown(n, U) notescanned = 0 else U << browse(null, "window=pda") @@ -538,7 +578,7 @@ GLOBAL_LIST_EMPTY(PDAs) P.show_recieved_message(msg,src) if(!multiple) show_to_ghosts(user,msg) - log_talk(user,"[key_name(user)] (PDA: [name]) sent \"[message]\" to [key_name(P,null,TRUE)]",LOGPDA) + log_talk(user,"[key_name(user)] (PDA: [initial(name)]) sent \"[message]\" to [key_name(P,null,TRUE)]",LOGPDA) else if(!multiple) to_chat(user, "ERROR: Server isn't responding.") @@ -548,7 +588,7 @@ GLOBAL_LIST_EMPTY(PDAs) if(multiple) show_to_sender(last_sucessful_msg,1) show_to_ghosts(user,last_sucessful_msg,1) - log_talk(user,"[user] (PDA: [name]) sent \"[message]\" to Everyone",LOGPDA) + log_talk(user,"[user] (PDA: [initial(name)]) sent \"[message]\" to Everyone",LOGPDA) /obj/item/device/pda/proc/show_to_sender(datum/data_pda_msg/msg,multiple = 0) tnote += "→ To [multiple ? "Everyone" : msg.recipient]:
    [msg.message][msg.get_photo_ref()]
    " diff --git a/code/game/objects/items/devices/gps.dm b/code/game/objects/items/devices/gps.dm index 55c8bb5252..6ba8425392 100644 --- a/code/game/objects/items/devices/gps.dm +++ b/code/game/objects/items/devices/gps.dm @@ -1,7 +1,7 @@ GLOBAL_LIST_EMPTY(GPS_list) /obj/item/device/gps name = "global positioning system" - desc = "Helping lost spacemen find their way through the planets since 2016. Alt+click to toggle power." + desc = "Helping lost spacemen find their way through the planets since 2016." icon = 'icons/obj/telescience.dmi' icon_state = "gps-c" w_class = WEIGHT_CLASS_SMALL @@ -15,6 +15,9 @@ GLOBAL_LIST_EMPTY(GPS_list) var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user. var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown +/obj/item/device/gps/examine(mob/user) + ..() + to_chat(user, "Alt-click to switch it [tracking ? "off":"on"].") /obj/item/device/gps/Initialize() . = ..() @@ -209,4 +212,4 @@ GLOBAL_LIST_EMPTY(GPS_list) clear() tagged = null STOP_PROCESSING(SSfastprocess, src) - . = ..() \ No newline at end of file + . = ..() diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index 4c309f4aa1..9817614e24 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -1,6 +1,6 @@ /obj/item/device/radio/headset name = "radio headset" - desc = "An updated, modular intercom that fits over the head. Takes encryption keys. \nTo speak on the general radio frequency, use ; before speaking." + desc = "An updated, modular intercom that fits over the head. Takes encryption keys." icon_state = "headset" item_state = "headset" materials = list(MAT_METAL=75) @@ -11,6 +11,12 @@ var/obj/item/device/encryptionkey/keyslot2 = null dog_fashion = null +/obj/item/device/radio/headset/examine(mob/user) + ..() + to_chat(user, "To speak on the general radio frequency, use ; before speaking.") + if (command) + to_chat(user, "Alt-click to toggle the high-volume mode.") + /obj/item/device/radio/headset/Initialize() . = ..() recalculateChannels() diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 08b5f4b9dd..3e9ce8c341 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -15,6 +15,29 @@ /obj/item/device/radio/intercom/unscrewed unfastened = TRUE +/obj/item/device/radio/intercom/ratvar + name = "hierophant intercom" + desc = "A modified intercom that uses the Hierophant network instead of subspace tech. Can listen to and broadcast on any frequency." + icon_state = "intercom_ratvar" + freerange = TRUE + +/obj/item/device/radio/intercom/ratvar/attackby(obj/item/I, mob/living/user, params) + if(istype(I, /obj/item/screwdriver)) + to_chat(user, "[src] is fastened to the wall with [is_servant_of_ratvar(user) ? "replicant alloy" : "some material you've never seen"], and can't be removed.") + return //no unfastening! + . = ..() + +/obj/item/device/radio/intercom/ratvar/process() + if(!istype(SSticker.mode, /datum/game_mode/clockwork_cult)) + invisibility = INVISIBILITY_OBSERVER + alpha = 125 + emped = TRUE + else + invisibility = initial(invisibility) + alpha = initial(alpha) + emped = FALSE + ..() + /obj/item/device/radio/intercom/Initialize(mapload, ndir, building) . = ..() if(building) @@ -114,7 +137,7 @@ if(!on) icon_state = "intercom-p" else - icon_state = "intercom" + icon_state = initial(icon_state) /obj/item/device/radio/intercom/add_blood(list/blood_dna) return 0 diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index 7d3eabfdc6..e9a622365a 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -214,7 +214,7 @@ MASS SPECTROMETER var/cyberimp_detect for(var/obj/item/organ/cyberimp/CI in C.internal_organs) - if(CI.status == ORGAN_ROBOTIC) + if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant) cyberimp_detect += "[C.name] is modified with a [CI.name].
    " if(cyberimp_detect) to_chat(user, "Detected cybernetic modifications:") diff --git a/code/game/objects/items/eightball.dm b/code/game/objects/items/eightball.dm index d8be420a08..15c6bcd4b1 100644 --- a/code/game/objects/items/eightball.dm +++ b/code/game/objects/items/eightball.dm @@ -38,10 +38,14 @@ /obj/item/toy/eightball/Initialize(mapload) . = ..() - if(prob(1)) - new /obj/item/toy/eightball/haunted(get_turf(src)) + if(MakeHaunted()) return INITIALIZE_HINT_QDEL +/obj/item/toy/eightball/proc/MakeHaunted() + . = prob(1) + if(.) + new /obj/item/toy/eightball/haunted(loc) + /obj/item/toy/eightball/attack_self(mob/user) if(shaking) return @@ -105,6 +109,9 @@ GLOB.poi_list -= src . = ..() +/obj/item/toy/eightball/haunted/MakeHaunted() + return FALSE + /obj/item/toy/eightball/haunted/attack_ghost(mob/user) if(!shaking) to_chat(user, "[src] is not currently being shaken.") diff --git a/code/game/objects/items/extinguisher.dm b/code/game/objects/items/extinguisher.dm index 05ef0220de..c42322044a 100644 --- a/code/game/objects/items/extinguisher.dm +++ b/code/game/objects/items/extinguisher.dm @@ -1,188 +1,190 @@ -/obj/item/extinguisher - name = "fire extinguisher" - desc = "A traditional red fire extinguisher." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "fire_extinguisher0" - item_state = "fire_extinguisher" - hitsound = 'sound/weapons/smash.ogg' - flags_1 = CONDUCT_1 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 2 - throw_range = 7 - force = 10 - materials = list(MAT_METAL=90) - attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") - dog_fashion = /datum/dog_fashion/back - resistance_flags = FIRE_PROOF - var/max_water = 50 - var/last_use = 1 - var/safety = TRUE - var/refilling = FALSE - var/sprite_name = "fire_extinguisher" - var/power = 5 //Maximum distance launched water will travel - var/precision = 0 //By default, turfs picked from a spray are random, set to 1 to make it always have at least one water effect per row - var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled - -/obj/item/extinguisher/mini - name = "pocket fire extinguisher" - desc = "A light and compact fibreglass-framed model fire extinguisher." - icon_state = "miniFE0" - item_state = "miniFE" - hitsound = null //it is much lighter, after all. - flags_1 = null //doesn't CONDUCT_1 - throwforce = 2 - w_class = WEIGHT_CLASS_SMALL - force = 3 - materials = list() - max_water = 30 - sprite_name = "miniFE" - dog_fashion = null - -/obj/item/extinguisher/New() - ..() - create_reagents(max_water) - reagents.add_reagent("water", max_water) - -/obj/item/extinguisher/attack_self(mob/user) - safety = !safety - src.icon_state = "[sprite_name][!safety]" - src.desc = "The safety is [safety ? "on" : "off"]." - to_chat(user, "The safety is [safety ? "on" : "off"].") - return - -/obj/item/extinguisher/attack(mob/M, mob/user) - if(user.a_intent == INTENT_HELP && !safety) //If we're on help intent and going to spray people, don't bash them. - return FALSE - else - return ..() - -/obj/item/extinguisher/attack_obj(obj/O, mob/living/user) - if(AttemptRefill(O, user)) - refilling = TRUE - return FALSE - else - return ..() - -/obj/item/extinguisher/examine(mob/user) - ..() - if(reagents.total_volume) - to_chat(user, "It contains [round(reagents.total_volume)] units.") - else - to_chat(user, "It is empty.") - -/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user) - if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user)) - var/safety_save = safety - safety = TRUE - if(reagents.total_volume == reagents.maximum_volume) - to_chat(user, "\The [src] is already full!") - safety = safety_save - return 1 - var/obj/structure/reagent_dispensers/watertank/W = target - var/transferred = W.reagents.trans_to(src, max_water) - if(transferred > 0) - to_chat(user, "\The [src] has been refilled by [transferred] units.") - playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) - for(var/datum/reagent/water/R in reagents.reagent_list) - R.cooling_temperature = cooling_power - else - to_chat(user, "\The [W] is empty!") - safety = safety_save - return 1 - else - return 0 - -/obj/item/extinguisher/afterattack(atom/target, mob/user , flag) - // Make it so the extinguisher doesn't spray yourself when you click your inventory items - if (target.loc == user) - return - //TODO; Add support for reagents in water. - if(refilling) - refilling = FALSE - return - if (!safety) - if (src.reagents.total_volume < 1) - to_chat(usr, "\The [src] is empty!") - return - - if (world.time < src.last_use + 12) - return - - src.last_use = world.time - - playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3) - - var/direction = get_dir(src,target) - - if(user.buckled && isobj(user.buckled) && !user.buckled.anchored) - spawn(0) - var/obj/B = user.buckled - var/movementdirection = turn(direction,180) - step(B, movementdirection) - sleep(1) - step(B, movementdirection) - sleep(1) - step(B, movementdirection) - sleep(1) - step(B, movementdirection) - sleep(2) - step(B, movementdirection) - sleep(2) - step(B, movementdirection) - sleep(3) - step(B, movementdirection) - sleep(3) - step(B, movementdirection) - sleep(3) - step(B, movementdirection) - - else user.newtonian_move(turn(direction, 180)) - - var/turf/T = get_turf(target) - var/turf/T1 = get_step(T,turn(direction, 90)) - var/turf/T2 = get_step(T,turn(direction, -90)) - var/list/the_targets = list(T,T1,T2) - if(precision) - var/turf/T3 = get_step(T1, turn(direction, 90)) - var/turf/T4 = get_step(T2,turn(direction, -90)) - the_targets = list(T,T1,T2,T3,T4) - - for(var/a=0, a<5, a++) - spawn(0) - var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(src)) - var/turf/my_target = pick(the_targets) - if(precision) - the_targets -= my_target - var/datum/reagents/R = new/datum/reagents(5) - if(!W) return - W.reagents = R - R.my_atom = W - if(!W || !src) return - src.reagents.trans_to(W,1) - for(var/b=0, bYou quietly empty out \the [src] using its release valve.
    ") + +/obj/item/extinguisher + name = "fire extinguisher" + desc = "A traditional red fire extinguisher." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "fire_extinguisher0" + item_state = "fire_extinguisher" + hitsound = 'sound/weapons/smash.ogg' + flags_1 = CONDUCT_1 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + throw_speed = 2 + throw_range = 7 + force = 10 + materials = list(MAT_METAL=90) + attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") + dog_fashion = /datum/dog_fashion/back + resistance_flags = FIRE_PROOF + var/max_water = 50 + var/last_use = 1 + var/safety = TRUE + var/refilling = FALSE + var/sprite_name = "fire_extinguisher" + var/power = 5 //Maximum distance launched water will travel + var/precision = 0 //By default, turfs picked from a spray are random, set to 1 to make it always have at least one water effect per row + var/cooling_power = 2 //Sets the cooling_temperature of the water reagent datum inside of the extinguisher when it is refilled + +/obj/item/extinguisher/mini + name = "pocket fire extinguisher" + desc = "A light and compact fibreglass-framed model fire extinguisher." + icon_state = "miniFE0" + item_state = "miniFE" + hitsound = null //it is much lighter, after all. + flags_1 = null //doesn't CONDUCT_1 + throwforce = 2 + w_class = WEIGHT_CLASS_SMALL + force = 3 + materials = list() + max_water = 30 + sprite_name = "miniFE" + dog_fashion = null + +/obj/item/extinguisher/New() + ..() + create_reagents(max_water) + reagents.add_reagent("water", max_water) + +/obj/item/extinguisher/attack_self(mob/user) + safety = !safety + src.icon_state = "[sprite_name][!safety]" + src.desc = "The safety is [safety ? "on" : "off"]." + to_chat(user, "The safety is [safety ? "on" : "off"].") + return + +/obj/item/extinguisher/attack(mob/M, mob/user) + if(user.a_intent == INTENT_HELP && !safety) //If we're on help intent and going to spray people, don't bash them. + return FALSE + else + return ..() + +/obj/item/extinguisher/attack_obj(obj/O, mob/living/user) + if(AttemptRefill(O, user)) + refilling = TRUE + return FALSE + else + return ..() + +/obj/item/extinguisher/examine(mob/user) + ..() + if(reagents.total_volume) + to_chat(user, "It contains [round(reagents.total_volume)] units.") + to_chat(user, "Alt-click to empty it.") + else + to_chat(user, "It is empty.") + +/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user) + if(istype(target, /obj/structure/reagent_dispensers/watertank) && target.Adjacent(user)) + var/safety_save = safety + safety = TRUE + if(reagents.total_volume == reagents.maximum_volume) + to_chat(user, "\The [src] is already full!") + safety = safety_save + return 1 + var/obj/structure/reagent_dispensers/watertank/W = target + var/transferred = W.reagents.trans_to(src, max_water) + if(transferred > 0) + to_chat(user, "\The [src] has been refilled by [transferred] units.") + playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6) + for(var/datum/reagent/water/R in reagents.reagent_list) + R.cooling_temperature = cooling_power + else + to_chat(user, "\The [W] is empty!") + safety = safety_save + return 1 + else + return 0 + +/obj/item/extinguisher/afterattack(atom/target, mob/user , flag) + // Make it so the extinguisher doesn't spray yourself when you click your inventory items + if (target.loc == user) + return + //TODO; Add support for reagents in water. + if(refilling) + refilling = FALSE + return + if (!safety) + if (src.reagents.total_volume < 1) + to_chat(usr, "\The [src] is empty!") + return + + if (world.time < src.last_use + 12) + return + + src.last_use = world.time + + playsound(src.loc, 'sound/effects/extinguish.ogg', 75, 1, -3) + + var/direction = get_dir(src,target) + + if(user.buckled && isobj(user.buckled) && !user.buckled.anchored) + spawn(0) + var/obj/B = user.buckled + var/movementdirection = turn(direction,180) + step(B, movementdirection) + sleep(1) + step(B, movementdirection) + sleep(1) + step(B, movementdirection) + sleep(1) + step(B, movementdirection) + sleep(2) + step(B, movementdirection) + sleep(2) + step(B, movementdirection) + sleep(3) + step(B, movementdirection) + sleep(3) + step(B, movementdirection) + sleep(3) + step(B, movementdirection) + + else user.newtonian_move(turn(direction, 180)) + + var/turf/T = get_turf(target) + var/turf/T1 = get_step(T,turn(direction, 90)) + var/turf/T2 = get_step(T,turn(direction, -90)) + var/list/the_targets = list(T,T1,T2) + if(precision) + var/turf/T3 = get_step(T1, turn(direction, 90)) + var/turf/T4 = get_step(T2,turn(direction, -90)) + the_targets = list(T,T1,T2,T3,T4) + + for(var/a=0, a<5, a++) + spawn(0) + var/obj/effect/particle_effect/water/W = new /obj/effect/particle_effect/water(get_turf(src)) + var/turf/my_target = pick(the_targets) + if(precision) + the_targets -= my_target + var/datum/reagents/R = new/datum/reagents(5) + if(!W) return + W.reagents = R + R.my_atom = W + if(!W || !src) return + src.reagents.trans_to(W,1) + for(var/b=0, bYou quietly empty out \the [src] using its release valve.") diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 6303da132c..0d30d7f7b3 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -317,6 +317,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \ null, new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \ new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \ + new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE) \ )) @@ -338,12 +339,21 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \ new /obj/item/stack/sheet/runed_metal(loc, amount) qdel(src) +/obj/item/stack/tile/brass/attack_self(mob/living/user) + if(!is_servant_of_ratvar(user)) + to_chat(user, "[src] seems far too fragile and rigid to build with.") //haha that's because it's actually replicant alloy you DUMMY + return + ..() + /obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE) recipes = GLOB.brass_recipes . = ..() pixel_x = 0 pixel_y = 0 +/obj/item/stack/tile/brass/fifty + amount = 50 + /obj/item/stack/sheet/lessergem name = "lesser gems" desc = "Rare kind of gems which are only gained by blood sacrifice to minor deities. They are needed in crafting powerful objects." diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index cc718be2bd..3a79ce23db 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -76,6 +76,7 @@ to_chat(user, "There are [get_amount()] in the stack.") else to_chat(user, "There is [get_amount()] in the stack.") + to_chat(user, "Alt-click to take a custom amount.") /obj/item/stack/proc/get_amount() if(is_cyborg) diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 2290ea91d3..3e9231f562 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -40,6 +40,7 @@ max_w_class = WEIGHT_CLASS_GIGANTIC max_combined_w_class = 35 resistance_flags = FIRE_PROOF + flags_2 = NO_MAT_REDEMPTION_2 var/pshoom = 'sound/items/pshoom.ogg' var/alt_sound = 'sound/items/pshoom_2.ogg' armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50) diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm index 8615e1cf8c..638313386e 100644 --- a/code/game/objects/items/storage/bags.dm +++ b/code/game/objects/items/storage/bags.dm @@ -1,381 +1,382 @@ -/* - * These absorb the functionality of the plant bag, ore satchel, etc. - * They use the use_to_pickup, quick_gather, and quick_empty functions - * that were already defined in weapon/storage, but which had been - * re-implemented in other classes. - * - * Contains: - * Trash Bag - * Mining Satchel - * Plant Bag - * Sheet Snatcher - * Book Bag - * Biowaste Bag - * - * -Sayu - */ - -// Generic non-item -/obj/item/storage/bag - allow_quick_gather = 1 - allow_quick_empty = 1 - display_contents_with_number = 1 // should work fine now - use_to_pickup = 1 - slot_flags = SLOT_BELT - -// ----------------------------- -// Trash bag -// ----------------------------- -/obj/item/storage/bag/trash - name = "trash bag" - desc = "It's the heavy-duty black polymer kind. Time to take out the trash!" - icon = 'icons/obj/janitor.dmi' - icon_state = "trashbag" - item_state = "trashbag" - lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' - - w_class = WEIGHT_CLASS_BULKY - max_w_class = WEIGHT_CLASS_SMALL - max_combined_w_class = 30 - storage_slots = 30 - can_hold = list() // any - cant_hold = list(/obj/item/disk/nuclear) - -/obj/item/storage/bag/trash/suicide_act(mob/user) - user.visible_message("[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!") - playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1) - return (TOXLOSS) - -/obj/item/storage/bag/trash/update_icon() - if(contents.len == 0) - icon_state = "[initial(icon_state)]" - else if(contents.len < 12) - icon_state = "[initial(icon_state)]1" - else if(contents.len < 21) - icon_state = "[initial(icon_state)]2" - else icon_state = "[initial(icon_state)]3" - -/obj/item/storage/bag/trash/cyborg - -/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) - J.put_in_cart(src, user) - J.mybag=src - J.update_icon() - -/obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J) - return - -/obj/item/storage/bag/trash/bluespace - name = "trash bag of holding" - desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage." - icon_state = "bluetrashbag" - origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3" - max_combined_w_class = 60 - storage_slots = 60 - -// ----------------------------- -// Mining Satchel -// ----------------------------- - -/obj/item/storage/bag/ore - name = "mining satchel" - desc = "This little bugger can be used to store and transport ores." - icon = 'icons/obj/mining.dmi' - icon_state = "satchel" - origin_tech = "engineering=2" - slot_flags = SLOT_BELT | SLOT_POCKET - w_class = WEIGHT_CLASS_NORMAL - storage_slots = 50 - max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class - max_w_class = WEIGHT_CLASS_NORMAL - can_hold = list(/obj/item/ore) - var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it - -/obj/item/storage/bag/ore/cyborg - name = "cyborg mining satchel" - -/obj/item/storage/bag/ore/holding //miners, your messiah has arrived - name = "mining satchel of holding" - desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures." - storage_slots = INFINITY - max_combined_w_class = INFINITY - origin_tech = "bluespace=4;materials=3;engineering=3" - icon_state = "satchel_bspace" - -// ----------------------------- -// Plant bag -// ----------------------------- - -/obj/item/storage/bag/plants - name = "plant bag" - icon = 'icons/obj/hydroponics/equipment.dmi' - icon_state = "plantbag" - storage_slots = 100; //the number of plant pieces it can carry. - max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class - max_w_class = WEIGHT_CLASS_NORMAL - w_class = WEIGHT_CLASS_TINY - can_hold = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb) - resistance_flags = FLAMMABLE - -//////// - -/obj/item/storage/bag/plants/portaseeder - name = "portable seed extractor" - desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." - icon_state = "portaseeder" - origin_tech = "biotech=3;engineering=2" - -/obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents() - set name = "Activate Seed Extraction" - set category = "Object" - set desc = "Activate to convert your plants into plantable seeds." - if(usr.stat || !usr.canmove || usr.restrained()) - return - for(var/obj/item/O in contents) - seedify(O, 1) - close_all() - - -// ----------------------------- -// Sheet Snatcher -// ----------------------------- -// Because it stacks stacks, this doesn't operate normally. -// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu - -/obj/item/storage/bag/sheetsnatcher - name = "sheet snatcher" - desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet." - icon = 'icons/obj/mining.dmi' - icon_state = "sheetsnatcher" - - var/capacity = 300; //the number of sheets it can carry. - w_class = WEIGHT_CLASS_NORMAL - - allow_quick_empty = 1 // this function is superceded - -/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0) - if(!istype(W, /obj/item/stack/sheet) || istype(W, /obj/item/stack/sheet/mineral/sandstone) || istype(W, /obj/item/stack/sheet/mineral/wood)) - if(!stop_messages) - to_chat(usr, "The snatcher does not accept [W].") - return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu - var/current = 0 - for(var/obj/item/stack/sheet/S in contents) - current += S.amount - if(capacity == current)//If it's full, you're done - if(!stop_messages) - to_chat(usr, "The snatcher is full.") - return 0 - return 1 - - -// Modified handle_item_insertion. Would prefer not to, but... -/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0) - var/obj/item/stack/sheet/S = W - if(!istype(S)) return 0 - - var/amount - var/inserted = 0 - var/current = 0 - for(var/obj/item/stack/sheet/S2 in contents) - current += S2.amount - if(capacity < current + S.amount)//If the stack will fill it up - amount = capacity - current - else - amount = S.amount - - for(var/obj/item/stack/sheet/sheet in contents) - if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects - sheet.amount += amount // they should only be removed through procs in this file, which split them up. - S.amount -= amount - inserted = 1 - break - - if(!inserted || !S.amount) - usr.dropItemToGround(S) - if (usr.client && usr.s_active != src) - usr.client.screen -= S - S.dropped(usr) - if(!S.amount) - qdel(S) - else - if(S.pulledby) - S.pulledby.stop_pulling() - S.loc = src - - orient2hud(usr) - if(usr.s_active) - usr.s_active.show_to(usr) - update_icon() - return 1 - - -// Sets up numbered display to show the stack size of each stored mineral -// NOTE: numbered display is turned off currently because it's broken -/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user) - var/adjusted_contents = contents.len - - //Numbered contents display - var/list/datum/numbered_display/numbered_contents - if(display_contents_with_number) - numbered_contents = list() - adjusted_contents = 0 - for(var/obj/item/stack/sheet/I in contents) - adjusted_contents++ - var/datum/numbered_display/D = new/datum/numbered_display(I) - D.number = I.amount - numbered_contents.Add( D ) - - var/row_num = 0 - var/col_count = min(7,storage_slots) -1 - if (adjusted_contents > 7) - row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. - src.standard_orient_objs(row_num, col_count, numbered_contents) - return - - -// Modified quick_empty verb drops appropriate sized stacks -/obj/item/storage/bag/sheetsnatcher/quick_empty() - var/location = get_turf(src) - for(var/obj/item/stack/sheet/S in contents) - while(S.amount) - var/obj/item/stack/sheet/N = new S.type(location) - var/stacksize = min(S.amount,N.max_amount) - N.amount = stacksize - S.amount -= stacksize - if(!S.amount) - qdel(S)// todo: there's probably something missing here - orient2hud(usr) - if(usr.s_active) - usr.s_active.show_to(usr) - update_icon() - -// Instead of removing -/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location) - var/obj/item/stack/sheet/S = W - if(!istype(S)) return 0 - - //I would prefer to drop a new stack, but the item/attack_hand code - // that calls this can't recieve a different object than you clicked on. - //Therefore, make a new stack internally that has the remainder. - // -Sayu - - if(S.amount > S.max_amount) - var/obj/item/stack/sheet/temp = new S.type(src) - temp.amount = S.amount - S.max_amount - S.amount = S.max_amount - - return ..(S,new_location) - -// ----------------------------- -// Sheet Snatcher (Cyborg) -// ----------------------------- - -/obj/item/storage/bag/sheetsnatcher/borg - name = "sheet snatcher 9000" - desc = "" - capacity = 500//Borgs get more because >specialization - - -// ----------------------------- -// Book bag -// ----------------------------- - -/obj/item/storage/bag/books - name = "book bag" - desc = "A bag for books." - icon = 'icons/obj/library.dmi' - icon_state = "bookbag" - display_contents_with_number = 0 //This would look really stupid otherwise - storage_slots = 7 - max_combined_w_class = 21 - max_w_class = WEIGHT_CLASS_NORMAL - w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics - can_hold = list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook) - resistance_flags = FLAMMABLE - -/* - * Trays - Agouri - */ -/obj/item/storage/bag/tray - name = "tray" - icon = 'icons/obj/food/containers.dmi' - icon_state = "tray" - desc = "A metal tray to lay food on." - force = 5 - throwforce = 10 - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_BULKY - flags_1 = CONDUCT_1 - materials = list(MAT_METAL=3000) - preposition = "on" - -/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user) - ..() - // Drop all the things. All of them. - var/list/obj/item/oldContents = contents.Copy() - quick_empty() - - // Make each item scatter a bit - for(var/obj/item/I in oldContents) - spawn() - for(var/i = 1, i <= rand(1,2), i++) - if(I) - step(I, pick(NORTH,SOUTH,EAST,WEST)) - sleep(rand(2,4)) - - if(prob(50)) - playsound(M, 'sound/items/trayhit1.ogg', 50, 1) - else - playsound(M, 'sound/items/trayhit2.ogg', 50, 1) - - if(ishuman(M) || ismonkey(M)) - if(prob(10)) - M.Knockdown(40) - -/obj/item/storage/bag/tray/proc/rebuild_overlays() - cut_overlays() - for(var/obj/item/I in contents) - add_overlay(mutable_appearance(I.icon, I.icon_state)) - -/obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location) - ..() - rebuild_overlays() - -/obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0) - add_overlay(mutable_appearance(I.icon, I.icon_state)) - . = ..() - - -/* - * Chemistry bag - */ - -/obj/item/storage/bag/chemistry - name = "chemistry bag" - icon = 'icons/obj/chemical.dmi' - icon_state = "bag" - desc = "A bag for storing pills, patches, and bottles." - storage_slots = 50 - max_combined_w_class = 200 - w_class = WEIGHT_CLASS_TINY - preposition = "in" - can_hold = list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle) - resistance_flags = FLAMMABLE - -/* - * Biowaste bag (mostly for xenobiologists) - */ - -/obj/item/storage/bag/bio - name = "bio bag" - icon = 'icons/obj/chemical.dmi' - icon_state = "biobag" - desc = "A bag for the safe transportation and disposal of biowaste and other biological materials." - storage_slots = 25 - max_combined_w_class = 200 - w_class = WEIGHT_CLASS_TINY - preposition = "in" - can_hold = list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube) - resistance_flags = FLAMMABLE +/* + * These absorb the functionality of the plant bag, ore satchel, etc. + * They use the use_to_pickup, quick_gather, and quick_empty functions + * that were already defined in weapon/storage, but which had been + * re-implemented in other classes. + * + * Contains: + * Trash Bag + * Mining Satchel + * Plant Bag + * Sheet Snatcher + * Book Bag + * Biowaste Bag + * + * -Sayu + */ + +// Generic non-item +/obj/item/storage/bag + allow_quick_gather = 1 + allow_quick_empty = 1 + display_contents_with_number = 1 // should work fine now + use_to_pickup = 1 + slot_flags = SLOT_BELT + +// ----------------------------- +// Trash bag +// ----------------------------- +/obj/item/storage/bag/trash + name = "trash bag" + desc = "It's the heavy-duty black polymer kind. Time to take out the trash!" + icon = 'icons/obj/janitor.dmi' + icon_state = "trashbag" + item_state = "trashbag" + lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' + + w_class = WEIGHT_CLASS_BULKY + max_w_class = WEIGHT_CLASS_SMALL + max_combined_w_class = 30 + storage_slots = 30 + can_hold = list() // any + cant_hold = list(/obj/item/disk/nuclear) + +/obj/item/storage/bag/trash/suicide_act(mob/user) + user.visible_message("[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!") + playsound(loc, 'sound/items/eatfood.ogg', 50, 1, -1) + return (TOXLOSS) + +/obj/item/storage/bag/trash/update_icon() + if(contents.len == 0) + icon_state = "[initial(icon_state)]" + else if(contents.len < 12) + icon_state = "[initial(icon_state)]1" + else if(contents.len < 21) + icon_state = "[initial(icon_state)]2" + else icon_state = "[initial(icon_state)]3" + +/obj/item/storage/bag/trash/cyborg + +/obj/item/storage/bag/trash/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) + J.put_in_cart(src, user) + J.mybag=src + J.update_icon() + +/obj/item/storage/bag/trash/cyborg/janicart_insert(mob/user, obj/structure/janitorialcart/J) + return + +/obj/item/storage/bag/trash/bluespace + name = "trash bag of holding" + desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage." + icon_state = "bluetrashbag" + origin_tech = "materials=4;bluespace=4;engineering=4;plasmatech=3" + max_combined_w_class = 60 + storage_slots = 60 + flags_2 = NO_MAT_REDEMPTION_2 + +// ----------------------------- +// Mining Satchel +// ----------------------------- + +/obj/item/storage/bag/ore + name = "mining satchel" + desc = "This little bugger can be used to store and transport ores." + icon = 'icons/obj/mining.dmi' + icon_state = "satchel" + origin_tech = "engineering=2" + slot_flags = SLOT_BELT | SLOT_POCKET + w_class = WEIGHT_CLASS_NORMAL + storage_slots = 50 + max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class + max_w_class = WEIGHT_CLASS_NORMAL + can_hold = list(/obj/item/ore) + var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it + +/obj/item/storage/bag/ore/cyborg + name = "cyborg mining satchel" + +/obj/item/storage/bag/ore/holding //miners, your messiah has arrived + name = "mining satchel of holding" + desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures." + storage_slots = INFINITY + max_combined_w_class = INFINITY + origin_tech = "bluespace=4;materials=3;engineering=3" + icon_state = "satchel_bspace" + +// ----------------------------- +// Plant bag +// ----------------------------- + +/obj/item/storage/bag/plants + name = "plant bag" + icon = 'icons/obj/hydroponics/equipment.dmi' + icon_state = "plantbag" + storage_slots = 100; //the number of plant pieces it can carry. + max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class + max_w_class = WEIGHT_CLASS_NORMAL + w_class = WEIGHT_CLASS_TINY + can_hold = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb) + resistance_flags = FLAMMABLE + +//////// + +/obj/item/storage/bag/plants/portaseeder + name = "portable seed extractor" + desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." + icon_state = "portaseeder" + origin_tech = "biotech=3;engineering=2" + +/obj/item/storage/bag/plants/portaseeder/verb/dissolve_contents() + set name = "Activate Seed Extraction" + set category = "Object" + set desc = "Activate to convert your plants into plantable seeds." + if(usr.stat || !usr.canmove || usr.restrained()) + return + for(var/obj/item/O in contents) + seedify(O, 1) + close_all() + + +// ----------------------------- +// Sheet Snatcher +// ----------------------------- +// Because it stacks stacks, this doesn't operate normally. +// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu + +/obj/item/storage/bag/sheetsnatcher + name = "sheet snatcher" + desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet." + icon = 'icons/obj/mining.dmi' + icon_state = "sheetsnatcher" + + var/capacity = 300; //the number of sheets it can carry. + w_class = WEIGHT_CLASS_NORMAL + + allow_quick_empty = 1 // this function is superceded + +/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0) + if(!istype(W, /obj/item/stack/sheet) || istype(W, /obj/item/stack/sheet/mineral/sandstone) || istype(W, /obj/item/stack/sheet/mineral/wood)) + if(!stop_messages) + to_chat(usr, "The snatcher does not accept [W].") + return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu + var/current = 0 + for(var/obj/item/stack/sheet/S in contents) + current += S.amount + if(capacity == current)//If it's full, you're done + if(!stop_messages) + to_chat(usr, "The snatcher is full.") + return 0 + return 1 + + +// Modified handle_item_insertion. Would prefer not to, but... +/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0) + var/obj/item/stack/sheet/S = W + if(!istype(S)) return 0 + + var/amount + var/inserted = 0 + var/current = 0 + for(var/obj/item/stack/sheet/S2 in contents) + current += S2.amount + if(capacity < current + S.amount)//If the stack will fill it up + amount = capacity - current + else + amount = S.amount + + for(var/obj/item/stack/sheet/sheet in contents) + if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects + sheet.amount += amount // they should only be removed through procs in this file, which split them up. + S.amount -= amount + inserted = 1 + break + + if(!inserted || !S.amount) + usr.dropItemToGround(S) + if (usr.client && usr.s_active != src) + usr.client.screen -= S + S.dropped(usr) + if(!S.amount) + qdel(S) + else + if(S.pulledby) + S.pulledby.stop_pulling() + S.loc = src + + orient2hud(usr) + if(usr.s_active) + usr.s_active.show_to(usr) + update_icon() + return 1 + + +// Sets up numbered display to show the stack size of each stored mineral +// NOTE: numbered display is turned off currently because it's broken +/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user) + var/adjusted_contents = contents.len + + //Numbered contents display + var/list/datum/numbered_display/numbered_contents + if(display_contents_with_number) + numbered_contents = list() + adjusted_contents = 0 + for(var/obj/item/stack/sheet/I in contents) + adjusted_contents++ + var/datum/numbered_display/D = new/datum/numbered_display(I) + D.number = I.amount + numbered_contents.Add( D ) + + var/row_num = 0 + var/col_count = min(7,storage_slots) -1 + if (adjusted_contents > 7) + row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width. + src.standard_orient_objs(row_num, col_count, numbered_contents) + return + + +// Modified quick_empty verb drops appropriate sized stacks +/obj/item/storage/bag/sheetsnatcher/quick_empty() + var/location = get_turf(src) + for(var/obj/item/stack/sheet/S in contents) + while(S.amount) + var/obj/item/stack/sheet/N = new S.type(location) + var/stacksize = min(S.amount,N.max_amount) + N.amount = stacksize + S.amount -= stacksize + if(!S.amount) + qdel(S)// todo: there's probably something missing here + orient2hud(usr) + if(usr.s_active) + usr.s_active.show_to(usr) + update_icon() + +// Instead of removing +/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location) + var/obj/item/stack/sheet/S = W + if(!istype(S)) return 0 + + //I would prefer to drop a new stack, but the item/attack_hand code + // that calls this can't recieve a different object than you clicked on. + //Therefore, make a new stack internally that has the remainder. + // -Sayu + + if(S.amount > S.max_amount) + var/obj/item/stack/sheet/temp = new S.type(src) + temp.amount = S.amount - S.max_amount + S.amount = S.max_amount + + return ..(S,new_location) + +// ----------------------------- +// Sheet Snatcher (Cyborg) +// ----------------------------- + +/obj/item/storage/bag/sheetsnatcher/borg + name = "sheet snatcher 9000" + desc = "" + capacity = 500//Borgs get more because >specialization + + +// ----------------------------- +// Book bag +// ----------------------------- + +/obj/item/storage/bag/books + name = "book bag" + desc = "A bag for books." + icon = 'icons/obj/library.dmi' + icon_state = "bookbag" + display_contents_with_number = 0 //This would look really stupid otherwise + storage_slots = 7 + max_combined_w_class = 21 + max_w_class = WEIGHT_CLASS_NORMAL + w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics + can_hold = list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook) + resistance_flags = FLAMMABLE + +/* + * Trays - Agouri + */ +/obj/item/storage/bag/tray + name = "tray" + icon = 'icons/obj/food/containers.dmi' + icon_state = "tray" + desc = "A metal tray to lay food on." + force = 5 + throwforce = 10 + throw_speed = 3 + throw_range = 5 + w_class = WEIGHT_CLASS_BULKY + flags_1 = CONDUCT_1 + materials = list(MAT_METAL=3000) + preposition = "on" + +/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user) + ..() + // Drop all the things. All of them. + var/list/obj/item/oldContents = contents.Copy() + quick_empty() + + // Make each item scatter a bit + for(var/obj/item/I in oldContents) + spawn() + for(var/i = 1, i <= rand(1,2), i++) + if(I) + step(I, pick(NORTH,SOUTH,EAST,WEST)) + sleep(rand(2,4)) + + if(prob(50)) + playsound(M, 'sound/items/trayhit1.ogg', 50, 1) + else + playsound(M, 'sound/items/trayhit2.ogg', 50, 1) + + if(ishuman(M) || ismonkey(M)) + if(prob(10)) + M.Knockdown(40) + +/obj/item/storage/bag/tray/proc/rebuild_overlays() + cut_overlays() + for(var/obj/item/I in contents) + add_overlay(mutable_appearance(I.icon, I.icon_state)) + +/obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location) + ..() + rebuild_overlays() + +/obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0) + add_overlay(mutable_appearance(I.icon, I.icon_state)) + . = ..() + + +/* + * Chemistry bag + */ + +/obj/item/storage/bag/chemistry + name = "chemistry bag" + icon = 'icons/obj/chemical.dmi' + icon_state = "bag" + desc = "A bag for storing pills, patches, and bottles." + storage_slots = 50 + max_combined_w_class = 200 + w_class = WEIGHT_CLASS_TINY + preposition = "in" + can_hold = list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle) + resistance_flags = FLAMMABLE + +/* + * Biowaste bag (mostly for xenobiologists) + */ + +/obj/item/storage/bag/bio + name = "bio bag" + icon = 'icons/obj/chemical.dmi' + icon_state = "biobag" + desc = "A bag for the safe transportation and disposal of biowaste and other biological materials." + storage_slots = 25 + max_combined_w_class = 200 + w_class = WEIGHT_CLASS_TINY + preposition = "in" + can_hold = list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube) + resistance_flags = FLAMMABLE diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 9a28d6fc13..0266a65723 100644 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -1,522 +1,532 @@ -/obj/item/storage/belt - name = "belt" - desc = "Can hold various things." - icon = 'icons/obj/clothing/belts.dmi' - icon_state = "utilitybelt" - item_state = "utility" - slot_flags = SLOT_BELT - attack_verb = list("whipped", "lashed", "disciplined") - max_integrity = 300 - var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding - -/obj/item/storage/belt/update_icon() - cut_overlays() - if(content_overlays) - for(var/obj/item/I in contents) - var/mutable_appearance/M = I.get_belt_overlay() - add_overlay(M) - ..() - -/obj/item/storage/belt/Initialize() - . = ..() - update_icon() - -/obj/item/storage/belt/utility - name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing. - desc = "Holds tools." - icon_state = "utilitybelt" - item_state = "utility" - can_hold = list( - /obj/item/crowbar, - /obj/item/screwdriver, - /obj/item/weldingtool, - /obj/item/wirecutters, - /obj/item/wrench, - /obj/item/device/multitool, - /obj/item/device/flashlight, - /obj/item/stack/cable_coil, - /obj/item/device/t_scanner, - /obj/item/device/analyzer, - /obj/item/extinguisher/mini, - /obj/item/device/radio, - /obj/item/clothing/gloves - ) - content_overlays = TRUE - -/obj/item/storage/belt/utility/chief - name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun - desc = "Holds tools, looks snazzy." - icon_state = "utilitybelt_ce" - item_state = "utility_ce" - -/obj/item/storage/belt/utility/chief/full/PopulateContents() - new /obj/item/screwdriver/power(src) - new /obj/item/crowbar/power(src) - new /obj/item/weldingtool/experimental(src)//This can be changed if this is too much - new /obj/item/device/multitool(src) - new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) - new /obj/item/extinguisher/mini(src) - new /obj/item/device/analyzer(src) - //much roomier now that we've managed to remove two tools - - -/obj/item/storage/belt/utility/full/PopulateContents() - new /obj/item/screwdriver(src) - new /obj/item/wrench(src) - new /obj/item/weldingtool(src) - new /obj/item/crowbar(src) - new /obj/item/wirecutters(src) - new /obj/item/device/multitool(src) - new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) - -/obj/item/storage/belt/utility/full/engi/PopulateContents() - new /obj/item/screwdriver(src) - new /obj/item/wrench(src) - new /obj/item/weldingtool/largetank(src) - new /obj/item/crowbar(src) - new /obj/item/wirecutters(src) - new /obj/item/device/multitool(src) - new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) - - -/obj/item/storage/belt/utility/atmostech/PopulateContents() - new /obj/item/screwdriver(src) - new /obj/item/wrench(src) - new /obj/item/weldingtool(src) - new /obj/item/crowbar(src) - new /obj/item/wirecutters(src) - new /obj/item/device/t_scanner(src) - new /obj/item/extinguisher/mini(src) - - - -/obj/item/storage/belt/medical - name = "medical belt" - desc = "Can hold various medical equipment." - icon_state = "medicalbelt" - item_state = "medical" - max_w_class = WEIGHT_CLASS_BULKY - can_hold = list( - /obj/item/device/healthanalyzer, - /obj/item/dnainjector, - /obj/item/reagent_containers/dropper, - /obj/item/reagent_containers/glass/beaker, - /obj/item/reagent_containers/glass/bottle, - /obj/item/reagent_containers/pill, - /obj/item/reagent_containers/syringe, - /obj/item/lighter, - /obj/item/storage/fancy/cigarettes, - /obj/item/storage/pill_bottle, - /obj/item/stack/medical, - /obj/item/device/flashlight/pen, - /obj/item/extinguisher/mini, - /obj/item/reagent_containers/hypospray, - /obj/item/device/sensor_device, - /obj/item/device/radio, - /obj/item/clothing/gloves/, - /obj/item/lazarus_injector, - /obj/item/bikehorn/rubberducky, - /obj/item/clothing/mask/surgical, - /obj/item/clothing/mask/breath, - /obj/item/clothing/mask/breath/medical, - /obj/item/surgical_drapes, //for true paramedics - /obj/item/scalpel, - /obj/item/circular_saw, - /obj/item/surgicaldrill, - /obj/item/retractor, - /obj/item/cautery, - /obj/item/hemostat, - /obj/item/device/geiger_counter, - /obj/item/clothing/neck/stethoscope, - /obj/item/stamp, - /obj/item/clothing/glasses, - /obj/item/wrench/medical, - /obj/item/clothing/mask/muzzle, - /obj/item/storage/bag/chemistry, - /obj/item/storage/bag/bio, - /obj/item/reagent_containers/blood, - /obj/item/tank/internals/emergency_oxygen - ) - - -/obj/item/storage/belt/security - name = "security belt" - desc = "Can hold security gear like handcuffs and flashes." - icon_state = "securitybelt" - item_state = "security"//Could likely use a better one. - storage_slots = 5 - max_w_class = WEIGHT_CLASS_NORMAL //Because the baton wouldn't fit otherwise. - Neerti - can_hold = list( - /obj/item/melee/baton, - /obj/item/melee/classic_baton, - /obj/item/grenade, - /obj/item/reagent_containers/spray/pepper, - /obj/item/restraints/handcuffs, - /obj/item/device/assembly/flash/handheld, - /obj/item/clothing/glasses, - /obj/item/ammo_casing/shotgun, - /obj/item/ammo_box, - /obj/item/reagent_containers/food/snacks/donut, - /obj/item/reagent_containers/food/snacks/donut/jelly, - /obj/item/kitchen/knife/combat, - /obj/item/device/flashlight/seclite, - /obj/item/melee/classic_baton/telescopic, - /obj/item/device/radio, - /obj/item/clothing/gloves/, - /obj/item/restraints/legcuffs/bola - ) - content_overlays = TRUE - -/obj/item/storage/belt/security/full/PopulateContents() - new /obj/item/reagent_containers/spray/pepper(src) - new /obj/item/restraints/handcuffs(src) - new /obj/item/grenade/flashbang(src) - new /obj/item/device/assembly/flash/handheld(src) - new /obj/item/melee/baton/loaded(src) - update_icon() - - -/obj/item/storage/belt/mining - name = "explorer's webbing" - desc = "A versatile chest rig, cherished by miners and hunters alike." - icon_state = "explorer1" - item_state = "explorer1" - storage_slots = 6 - w_class = WEIGHT_CLASS_BULKY - max_w_class = WEIGHT_CLASS_BULKY //Pickaxes are big. - max_combined_w_class = 20 //Not an issue with this whitelist, probably. - can_hold = list( - /obj/item/crowbar, - /obj/item/screwdriver, - /obj/item/weldingtool, - /obj/item/wirecutters, - /obj/item/wrench, - /obj/item/device/flashlight, - /obj/item/stack/cable_coil, - /obj/item/device/analyzer, - /obj/item/extinguisher/mini, - /obj/item/device/radio, - /obj/item/clothing/gloves, - /obj/item/resonator, - /obj/item/device/mining_scanner, - /obj/item/pickaxe, - /obj/item/stack/sheet/animalhide, - /obj/item/stack/sheet/sinew, - /obj/item/stack/sheet/bone, - /obj/item/lighter, - /obj/item/storage/fancy/cigarettes, - /obj/item/reagent_containers/food/drinks/bottle, - /obj/item/stack/medical, - /obj/item/kitchen/knife, - /obj/item/reagent_containers/hypospray, - /obj/item/device/gps, - /obj/item/storage/bag/ore, - /obj/item/survivalcapsule, - /obj/item/device/t_scanner/adv_mining_scanner, - /obj/item/reagent_containers/pill, - /obj/item/storage/pill_bottle, - /obj/item/ore, - /obj/item/reagent_containers/food/drinks, - /obj/item/organ/regenerative_core, - /obj/item/device/wormhole_jaunter, - /obj/item/storage/bag/plants, - /obj/item/stack/marker_beacon - ) - - -/obj/item/storage/belt/mining/vendor - contents = newlist(/obj/item/survivalcapsule) - -/obj/item/storage/belt/mining/alt - icon_state = "explorer2" - item_state = "explorer2" - -/obj/item/storage/belt/mining/primitive - name = "hunter's belt" - desc = "A versatile belt, woven from sinew." - storage_slots = 5 - icon_state = "ebelt" - item_state = "ebelt" - -/obj/item/storage/belt/soulstone - name = "soul stone belt" - desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" - icon_state = "soulstonebelt" - item_state = "soulstonebelt" - storage_slots = 6 - can_hold = list( - /obj/item/device/soulstone - ) - -/obj/item/storage/belt/soulstone/full/PopulateContents() - for(var/i in 1 to 6) - new /obj/item/device/soulstone(src) - -/obj/item/storage/belt/champion - name = "championship belt" - desc = "Proves to the world that you are the strongest!" - icon_state = "championbelt" - item_state = "champion" - materials = list(MAT_GOLD=400) - storage_slots = 1 - can_hold = list( - /obj/item/clothing/mask/luchador - ) - -/obj/item/storage/belt/military - name = "chest rig" - desc = "A set of tactical webbing worn by Syndicate boarding parties." - icon_state = "militarywebbing" - item_state = "militarywebbing" - max_w_class = WEIGHT_CLASS_SMALL - -/obj/item/storage/belt/military/abductor - name = "agent belt" - desc = "A belt used by abductor agents." - icon = 'icons/obj/abductor.dmi' - icon_state = "belt" - item_state = "security" - -/obj/item/storage/belt/military/abductor/full/PopulateContents() - new /obj/item/screwdriver/abductor(src) - new /obj/item/wrench/abductor(src) - new /obj/item/weldingtool/abductor(src) - new /obj/item/crowbar/abductor(src) - new /obj/item/wirecutters/abductor(src) - new /obj/item/device/multitool/abductor(src) - new /obj/item/stack/cable_coil(src,30,"white") - - -/obj/item/storage/belt/military/army - name = "army belt" - desc = "A belt used by military forces." - icon_state = "grenadebeltold" - item_state = "security" - -/obj/item/storage/belt/military/assault - name = "assault belt" - desc = "A tactical assault belt." - icon_state = "assaultbelt" - item_state = "security" - storage_slots = 6 - -/obj/item/storage/belt/grenade - name = "grenadier belt" - desc = "A belt for holding grenades." - icon_state = "grenadebeltnew" - item_state = "security" - max_w_class = WEIGHT_CLASS_BULKY - display_contents_with_number = TRUE - storage_slots = 30 - max_combined_w_class = 60 //needs to be this high - can_hold = list( - /obj/item/grenade, - /obj/item/screwdriver, - /obj/item/lighter, - /obj/item/device/multitool, - /obj/item/reagent_containers/food/drinks/bottle/molotov, - /obj/item/grenade/plastic/c4, - ) -/obj/item/storage/belt/grenade/full/PopulateContents() - new /obj/item/grenade/flashbang(src) - new /obj/item/grenade/smokebomb(src) - new /obj/item/grenade/smokebomb(src) - new /obj/item/grenade/smokebomb(src) - new /obj/item/grenade/smokebomb(src) - new /obj/item/grenade/empgrenade(src) - new /obj/item/grenade/empgrenade(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/syndieminibomb/concussion/frag(src) - new /obj/item/grenade/gluon(src) - new /obj/item/grenade/gluon(src) - new /obj/item/grenade/gluon(src) - new /obj/item/grenade/gluon(src) - new /obj/item/grenade/chem_grenade/incendiary(src) - new /obj/item/grenade/chem_grenade/incendiary(src) - new /obj/item/grenade/chem_grenade/facid(src) - new /obj/item/grenade/syndieminibomb(src) - new /obj/item/grenade/syndieminibomb(src) - new /obj/item/screwdriver(src) - new /obj/item/device/multitool(src) - -/obj/item/storage/belt/wands - name = "wand belt" - desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic." - icon_state = "soulstonebelt" - item_state = "soulstonebelt" - storage_slots = 6 - can_hold = list( - /obj/item/gun/magic/wand - ) - -/obj/item/storage/belt/wands/full/PopulateContents() - new /obj/item/gun/magic/wand/death(src) - new /obj/item/gun/magic/wand/resurrection(src) - new /obj/item/gun/magic/wand/polymorph(src) - new /obj/item/gun/magic/wand/teleport(src) - new /obj/item/gun/magic/wand/door(src) - new /obj/item/gun/magic/wand/fireball(src) - - for(var/obj/item/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition - W.max_charges = initial(W.max_charges) - W.charges = W.max_charges - -/obj/item/storage/belt/janitor - name = "janibelt" - desc = "A belt used to hold most janitorial supplies." - icon_state = "janibelt" - item_state = "janibelt" - storage_slots = 6 - max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit. - can_hold = list( - /obj/item/grenade/chem_grenade, - /obj/item/device/lightreplacer, - /obj/item/device/flashlight, - /obj/item/reagent_containers/spray, - /obj/item/soap, - /obj/item/holosign_creator, - /obj/item/key/janitor, - /obj/item/clothing/gloves - ) - -/obj/item/storage/belt/bandolier - name = "bandolier" - desc = "A bandolier for holding shotgun ammunition." - icon_state = "bandolier" - item_state = "bandolier" - storage_slots = 18 - display_contents_with_number = TRUE - can_hold = list( - /obj/item/ammo_casing/shotgun - ) - -/obj/item/storage/belt/holster - name = "shoulder holster" - desc = "A holster to carry a handgun and ammo. WARNING: Badasses only." - icon_state = "holster" - item_state = "holster" - storage_slots = 3 - max_w_class = WEIGHT_CLASS_NORMAL - can_hold = list( - /obj/item/gun/ballistic/automatic/pistol, - /obj/item/gun/ballistic/revolver, - /obj/item/ammo_box, - ) - alternate_worn_layer = UNDER_SUIT_LAYER - -/obj/item/storage/belt/holster/full/PopulateContents() - new /obj/item/gun/ballistic/revolver/detective(src) - new /obj/item/ammo_box/c38(src) - new /obj/item/ammo_box/c38(src) - -/obj/item/storage/belt/fannypack - name = "fannypack" - desc = "A dorky fannypack for keeping small items in." - icon_state = "fannypack_leather" - item_state = "fannypack_leather" - storage_slots = 3 - max_w_class = WEIGHT_CLASS_SMALL - -/obj/item/storage/belt/fannypack/black - name = "black fannypack" - icon_state = "fannypack_black" - item_state = "fannypack_black" - -/obj/item/storage/belt/fannypack/red - name = "red fannypack" - icon_state = "fannypack_red" - item_state = "fannypack_red" - -/obj/item/storage/belt/fannypack/purple - name = "purple fannypack" - icon_state = "fannypack_purple" - item_state = "fannypack_purple" - -/obj/item/storage/belt/fannypack/blue - name = "blue fannypack" - icon_state = "fannypack_blue" - item_state = "fannypack_blue" - -/obj/item/storage/belt/fannypack/orange - name = "orange fannypack" - icon_state = "fannypack_orange" - item_state = "fannypack_orange" - -/obj/item/storage/belt/fannypack/white - name = "white fannypack" - icon_state = "fannypack_white" - item_state = "fannypack_white" - -/obj/item/storage/belt/fannypack/green - name = "green fannypack" - icon_state = "fannypack_green" - item_state = "fannypack_green" - -/obj/item/storage/belt/fannypack/pink - name = "pink fannypack" - icon_state = "fannypack_pink" - item_state = "fannypack_pink" - -/obj/item/storage/belt/fannypack/cyan - name = "cyan fannypack" - icon_state = "fannypack_cyan" - item_state = "fannypack_cyan" - -/obj/item/storage/belt/fannypack/yellow - name = "yellow fannypack" - icon_state = "fannypack_yellow" - item_state = "fannypack_yellow" - -/obj/item/storage/belt/sabre - name = "sabre sheath" - desc = "An ornate sheath designed to hold an officer's blade." - icon_state = "sheath" - item_state = "sheath" - storage_slots = 1 - rustle_jimmies = FALSE - w_class = WEIGHT_CLASS_BULKY - max_w_class = WEIGHT_CLASS_BULKY - can_hold = list( - /obj/item/melee/sabre - ) - -/obj/item/storage/belt/sabre/examine(mob/user) - ..() - if(contents.len) - to_chat(user, "Alt-click it to quickly draw the blade.") - -/obj/item/storage/belt/sabre/AltClick(mob/user) - if(!ishuman(user) || !user.canUseTopic(src, be_close=TRUE)) - return - if(contents.len) - var/obj/item/I = contents[1] - user.visible_message("[user] takes [I] out of [src].", "You take [I] out of [src].",\ - ) - user.put_in_hands(I) - update_icon() - else - to_chat(user, "[src] is empty.") - -/obj/item/storage/belt/sabre/update_icon() - icon_state = "sheath" - item_state = "sheath" - if(contents.len) - icon_state += "-sabre" - item_state += "-sabre" - if(loc && isliving(loc)) - var/mob/living/L = loc - L.regenerate_icons() - ..() - - -/obj/item/storage/belt/sabre/PopulateContents() - new /obj/item/melee/sabre(src) - update_icon() +/obj/item/storage/belt + name = "belt" + desc = "Can hold various things." + icon = 'icons/obj/clothing/belts.dmi' + icon_state = "utilitybelt" + item_state = "utility" + slot_flags = SLOT_BELT + attack_verb = list("whipped", "lashed", "disciplined") + max_integrity = 300 + var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding + +/obj/item/storage/belt/update_icon() + cut_overlays() + if(content_overlays) + for(var/obj/item/I in contents) + var/mutable_appearance/M = I.get_belt_overlay() + add_overlay(M) + ..() + +/obj/item/storage/belt/Initialize() + . = ..() + update_icon() + +/obj/item/storage/belt/utility + name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing. + desc = "Holds tools." + icon_state = "utilitybelt" + item_state = "utility" + can_hold = list( + /obj/item/crowbar, + /obj/item/screwdriver, + /obj/item/weldingtool, + /obj/item/wirecutters, + /obj/item/wrench, + /obj/item/device/multitool, + /obj/item/device/flashlight, + /obj/item/stack/cable_coil, + /obj/item/device/t_scanner, + /obj/item/device/analyzer, + /obj/item/extinguisher/mini, + /obj/item/device/radio, + /obj/item/clothing/gloves + ) + content_overlays = TRUE + +/obj/item/storage/belt/utility/chief + name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun + desc = "Holds tools, looks snazzy." + icon_state = "utilitybelt_ce" + item_state = "utility_ce" + +/obj/item/storage/belt/utility/chief/full/PopulateContents() + new /obj/item/screwdriver/power(src) + new /obj/item/crowbar/power(src) + new /obj/item/weldingtool/experimental(src)//This can be changed if this is too much + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) + new /obj/item/extinguisher/mini(src) + new /obj/item/device/analyzer(src) + //much roomier now that we've managed to remove two tools + + +/obj/item/storage/belt/utility/full/PopulateContents() + new /obj/item/screwdriver(src) + new /obj/item/wrench(src) + new /obj/item/weldingtool(src) + new /obj/item/crowbar(src) + new /obj/item/wirecutters(src) + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) + +/obj/item/storage/belt/utility/full/engi/PopulateContents() + new /obj/item/screwdriver(src) + new /obj/item/wrench(src) + new /obj/item/weldingtool/largetank(src) + new /obj/item/crowbar(src) + new /obj/item/wirecutters(src) + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) + + +/obj/item/storage/belt/utility/atmostech/PopulateContents() + new /obj/item/screwdriver(src) + new /obj/item/wrench(src) + new /obj/item/weldingtool(src) + new /obj/item/crowbar(src) + new /obj/item/wirecutters(src) + new /obj/item/device/t_scanner(src) + new /obj/item/extinguisher/mini(src) + +/obj/item/storage/belt/utility/servant/PopulateContents() + new /obj/item/screwdriver/brass(src) + new /obj/item/wirecutters/brass(src) + new /obj/item/wrench/brass(src) + new /obj/item/crowbar/brass(src) + new /obj/item/weldingtool/experimental/brass(src) + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src, 30, "yellow") + + + + +/obj/item/storage/belt/medical + name = "medical belt" + desc = "Can hold various medical equipment." + icon_state = "medicalbelt" + item_state = "medical" + max_w_class = WEIGHT_CLASS_BULKY + can_hold = list( + /obj/item/device/healthanalyzer, + /obj/item/dnainjector, + /obj/item/reagent_containers/dropper, + /obj/item/reagent_containers/glass/beaker, + /obj/item/reagent_containers/glass/bottle, + /obj/item/reagent_containers/pill, + /obj/item/reagent_containers/syringe, + /obj/item/lighter, + /obj/item/storage/fancy/cigarettes, + /obj/item/storage/pill_bottle, + /obj/item/stack/medical, + /obj/item/device/flashlight/pen, + /obj/item/extinguisher/mini, + /obj/item/reagent_containers/hypospray, + /obj/item/device/sensor_device, + /obj/item/device/radio, + /obj/item/clothing/gloves/, + /obj/item/lazarus_injector, + /obj/item/bikehorn/rubberducky, + /obj/item/clothing/mask/surgical, + /obj/item/clothing/mask/breath, + /obj/item/clothing/mask/breath/medical, + /obj/item/surgical_drapes, //for true paramedics + /obj/item/scalpel, + /obj/item/circular_saw, + /obj/item/surgicaldrill, + /obj/item/retractor, + /obj/item/cautery, + /obj/item/hemostat, + /obj/item/device/geiger_counter, + /obj/item/clothing/neck/stethoscope, + /obj/item/stamp, + /obj/item/clothing/glasses, + /obj/item/wrench/medical, + /obj/item/clothing/mask/muzzle, + /obj/item/storage/bag/chemistry, + /obj/item/storage/bag/bio, + /obj/item/reagent_containers/blood, + /obj/item/tank/internals/emergency_oxygen + ) + + +/obj/item/storage/belt/security + name = "security belt" + desc = "Can hold security gear like handcuffs and flashes." + icon_state = "securitybelt" + item_state = "security"//Could likely use a better one. + storage_slots = 5 + max_w_class = WEIGHT_CLASS_NORMAL //Because the baton wouldn't fit otherwise. - Neerti + can_hold = list( + /obj/item/melee/baton, + /obj/item/melee/classic_baton, + /obj/item/grenade, + /obj/item/reagent_containers/spray/pepper, + /obj/item/restraints/handcuffs, + /obj/item/device/assembly/flash/handheld, + /obj/item/clothing/glasses, + /obj/item/ammo_casing/shotgun, + /obj/item/ammo_box, + /obj/item/reagent_containers/food/snacks/donut, + /obj/item/reagent_containers/food/snacks/donut/jelly, + /obj/item/kitchen/knife/combat, + /obj/item/device/flashlight/seclite, + /obj/item/melee/classic_baton/telescopic, + /obj/item/device/radio, + /obj/item/clothing/gloves/, + /obj/item/restraints/legcuffs/bola + ) + content_overlays = TRUE + +/obj/item/storage/belt/security/full/PopulateContents() + new /obj/item/reagent_containers/spray/pepper(src) + new /obj/item/restraints/handcuffs(src) + new /obj/item/grenade/flashbang(src) + new /obj/item/device/assembly/flash/handheld(src) + new /obj/item/melee/baton/loaded(src) + update_icon() + + +/obj/item/storage/belt/mining + name = "explorer's webbing" + desc = "A versatile chest rig, cherished by miners and hunters alike." + icon_state = "explorer1" + item_state = "explorer1" + storage_slots = 6 + w_class = WEIGHT_CLASS_BULKY + max_w_class = WEIGHT_CLASS_BULKY //Pickaxes are big. + max_combined_w_class = 20 //Not an issue with this whitelist, probably. + can_hold = list( + /obj/item/crowbar, + /obj/item/screwdriver, + /obj/item/weldingtool, + /obj/item/wirecutters, + /obj/item/wrench, + /obj/item/device/flashlight, + /obj/item/stack/cable_coil, + /obj/item/device/analyzer, + /obj/item/extinguisher/mini, + /obj/item/device/radio, + /obj/item/clothing/gloves, + /obj/item/resonator, + /obj/item/device/mining_scanner, + /obj/item/pickaxe, + /obj/item/stack/sheet/animalhide, + /obj/item/stack/sheet/sinew, + /obj/item/stack/sheet/bone, + /obj/item/lighter, + /obj/item/storage/fancy/cigarettes, + /obj/item/reagent_containers/food/drinks/bottle, + /obj/item/stack/medical, + /obj/item/kitchen/knife, + /obj/item/reagent_containers/hypospray, + /obj/item/device/gps, + /obj/item/storage/bag/ore, + /obj/item/survivalcapsule, + /obj/item/device/t_scanner/adv_mining_scanner, + /obj/item/reagent_containers/pill, + /obj/item/storage/pill_bottle, + /obj/item/ore, + /obj/item/reagent_containers/food/drinks, + /obj/item/organ/regenerative_core, + /obj/item/device/wormhole_jaunter, + /obj/item/storage/bag/plants, + /obj/item/stack/marker_beacon + ) + + +/obj/item/storage/belt/mining/vendor + contents = newlist(/obj/item/survivalcapsule) + +/obj/item/storage/belt/mining/alt + icon_state = "explorer2" + item_state = "explorer2" + +/obj/item/storage/belt/mining/primitive + name = "hunter's belt" + desc = "A versatile belt, woven from sinew." + storage_slots = 5 + icon_state = "ebelt" + item_state = "ebelt" + +/obj/item/storage/belt/soulstone + name = "soul stone belt" + desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" + icon_state = "soulstonebelt" + item_state = "soulstonebelt" + storage_slots = 6 + can_hold = list( + /obj/item/device/soulstone + ) + +/obj/item/storage/belt/soulstone/full/PopulateContents() + for(var/i in 1 to 6) + new /obj/item/device/soulstone(src) + +/obj/item/storage/belt/champion + name = "championship belt" + desc = "Proves to the world that you are the strongest!" + icon_state = "championbelt" + item_state = "champion" + materials = list(MAT_GOLD=400) + storage_slots = 1 + can_hold = list( + /obj/item/clothing/mask/luchador + ) + +/obj/item/storage/belt/military + name = "chest rig" + desc = "A set of tactical webbing worn by Syndicate boarding parties." + icon_state = "militarywebbing" + item_state = "militarywebbing" + max_w_class = WEIGHT_CLASS_SMALL + +/obj/item/storage/belt/military/abductor + name = "agent belt" + desc = "A belt used by abductor agents." + icon = 'icons/obj/abductor.dmi' + icon_state = "belt" + item_state = "security" + +/obj/item/storage/belt/military/abductor/full/PopulateContents() + new /obj/item/screwdriver/abductor(src) + new /obj/item/wrench/abductor(src) + new /obj/item/weldingtool/abductor(src) + new /obj/item/crowbar/abductor(src) + new /obj/item/wirecutters/abductor(src) + new /obj/item/device/multitool/abductor(src) + new /obj/item/stack/cable_coil(src,30,"white") + + +/obj/item/storage/belt/military/army + name = "army belt" + desc = "A belt used by military forces." + icon_state = "grenadebeltold" + item_state = "security" + +/obj/item/storage/belt/military/assault + name = "assault belt" + desc = "A tactical assault belt." + icon_state = "assaultbelt" + item_state = "security" + storage_slots = 6 + +/obj/item/storage/belt/grenade + name = "grenadier belt" + desc = "A belt for holding grenades." + icon_state = "grenadebeltnew" + item_state = "security" + max_w_class = WEIGHT_CLASS_BULKY + display_contents_with_number = TRUE + storage_slots = 30 + max_combined_w_class = 60 //needs to be this high + can_hold = list( + /obj/item/grenade, + /obj/item/screwdriver, + /obj/item/lighter, + /obj/item/device/multitool, + /obj/item/reagent_containers/food/drinks/bottle/molotov, + /obj/item/grenade/plastic/c4, + ) +/obj/item/storage/belt/grenade/full/PopulateContents() + new /obj/item/grenade/flashbang(src) + new /obj/item/grenade/smokebomb(src) + new /obj/item/grenade/smokebomb(src) + new /obj/item/grenade/smokebomb(src) + new /obj/item/grenade/smokebomb(src) + new /obj/item/grenade/empgrenade(src) + new /obj/item/grenade/empgrenade(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/grenade/gluon(src) + new /obj/item/grenade/gluon(src) + new /obj/item/grenade/gluon(src) + new /obj/item/grenade/gluon(src) + new /obj/item/grenade/chem_grenade/incendiary(src) + new /obj/item/grenade/chem_grenade/incendiary(src) + new /obj/item/grenade/chem_grenade/facid(src) + new /obj/item/grenade/syndieminibomb(src) + new /obj/item/grenade/syndieminibomb(src) + new /obj/item/screwdriver(src) + new /obj/item/device/multitool(src) + +/obj/item/storage/belt/wands + name = "wand belt" + desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic." + icon_state = "soulstonebelt" + item_state = "soulstonebelt" + storage_slots = 6 + can_hold = list( + /obj/item/gun/magic/wand + ) + +/obj/item/storage/belt/wands/full/PopulateContents() + new /obj/item/gun/magic/wand/death(src) + new /obj/item/gun/magic/wand/resurrection(src) + new /obj/item/gun/magic/wand/polymorph(src) + new /obj/item/gun/magic/wand/teleport(src) + new /obj/item/gun/magic/wand/door(src) + new /obj/item/gun/magic/wand/fireball(src) + + for(var/obj/item/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition + W.max_charges = initial(W.max_charges) + W.charges = W.max_charges + +/obj/item/storage/belt/janitor + name = "janibelt" + desc = "A belt used to hold most janitorial supplies." + icon_state = "janibelt" + item_state = "janibelt" + storage_slots = 6 + max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit. + can_hold = list( + /obj/item/grenade/chem_grenade, + /obj/item/device/lightreplacer, + /obj/item/device/flashlight, + /obj/item/reagent_containers/spray, + /obj/item/soap, + /obj/item/holosign_creator, + /obj/item/key/janitor, + /obj/item/clothing/gloves + ) + +/obj/item/storage/belt/bandolier + name = "bandolier" + desc = "A bandolier for holding shotgun ammunition." + icon_state = "bandolier" + item_state = "bandolier" + storage_slots = 18 + display_contents_with_number = TRUE + can_hold = list( + /obj/item/ammo_casing/shotgun + ) + +/obj/item/storage/belt/holster + name = "shoulder holster" + desc = "A holster to carry a handgun and ammo. WARNING: Badasses only." + icon_state = "holster" + item_state = "holster" + storage_slots = 3 + max_w_class = WEIGHT_CLASS_NORMAL + can_hold = list( + /obj/item/gun/ballistic/automatic/pistol, + /obj/item/gun/ballistic/revolver, + /obj/item/ammo_box, + ) + alternate_worn_layer = UNDER_SUIT_LAYER + +/obj/item/storage/belt/holster/full/PopulateContents() + new /obj/item/gun/ballistic/revolver/detective(src) + new /obj/item/ammo_box/c38(src) + new /obj/item/ammo_box/c38(src) + +/obj/item/storage/belt/fannypack + name = "fannypack" + desc = "A dorky fannypack for keeping small items in." + icon_state = "fannypack_leather" + item_state = "fannypack_leather" + storage_slots = 3 + max_w_class = WEIGHT_CLASS_SMALL + +/obj/item/storage/belt/fannypack/black + name = "black fannypack" + icon_state = "fannypack_black" + item_state = "fannypack_black" + +/obj/item/storage/belt/fannypack/red + name = "red fannypack" + icon_state = "fannypack_red" + item_state = "fannypack_red" + +/obj/item/storage/belt/fannypack/purple + name = "purple fannypack" + icon_state = "fannypack_purple" + item_state = "fannypack_purple" + +/obj/item/storage/belt/fannypack/blue + name = "blue fannypack" + icon_state = "fannypack_blue" + item_state = "fannypack_blue" + +/obj/item/storage/belt/fannypack/orange + name = "orange fannypack" + icon_state = "fannypack_orange" + item_state = "fannypack_orange" + +/obj/item/storage/belt/fannypack/white + name = "white fannypack" + icon_state = "fannypack_white" + item_state = "fannypack_white" + +/obj/item/storage/belt/fannypack/green + name = "green fannypack" + icon_state = "fannypack_green" + item_state = "fannypack_green" + +/obj/item/storage/belt/fannypack/pink + name = "pink fannypack" + icon_state = "fannypack_pink" + item_state = "fannypack_pink" + +/obj/item/storage/belt/fannypack/cyan + name = "cyan fannypack" + icon_state = "fannypack_cyan" + item_state = "fannypack_cyan" + +/obj/item/storage/belt/fannypack/yellow + name = "yellow fannypack" + icon_state = "fannypack_yellow" + item_state = "fannypack_yellow" + +/obj/item/storage/belt/sabre + name = "sabre sheath" + desc = "An ornate sheath designed to hold an officer's blade." + icon_state = "sheath" + item_state = "sheath" + storage_slots = 1 + rustle_jimmies = FALSE + w_class = WEIGHT_CLASS_BULKY + max_w_class = WEIGHT_CLASS_BULKY + can_hold = list( + /obj/item/melee/sabre + ) + +/obj/item/storage/belt/sabre/examine(mob/user) + ..() + if(contents.len) + to_chat(user, "Alt-click it to quickly draw the blade.") + +/obj/item/storage/belt/sabre/AltClick(mob/user) + if(!ishuman(user) || !user.canUseTopic(src, be_close=TRUE)) + return + if(contents.len) + var/obj/item/I = contents[1] + user.visible_message("[user] takes [I] out of [src].", "You take [I] out of [src].",\ + ) + user.put_in_hands(I) + update_icon() + else + to_chat(user, "[src] is empty.") + +/obj/item/storage/belt/sabre/update_icon() + icon_state = "sheath" + item_state = "sheath" + if(contents.len) + icon_state += "-sabre" + item_state += "-sabre" + if(loc && isliving(loc)) + var/mob/living/L = loc + L.regenerate_icons() + ..() + + +/obj/item/storage/belt/sabre/PopulateContents() + new /obj/item/melee/sabre(src) + update_icon() diff --git a/code/game/objects/items/storage/fancy.dm b/code/game/objects/items/storage/fancy.dm index 883641d43b..b5417e8f8e 100644 --- a/code/game/objects/items/storage/fancy.dm +++ b/code/game/objects/items/storage/fancy.dm @@ -125,13 +125,21 @@ icon_type = "cigarette" spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette +/obj/item/storage/fancy/cigarettes/examine(mob/user) + ..() + to_chat(user, "Alt-click to extract contents.") + /obj/item/storage/fancy/cigarettes/AltClick(mob/user) - if(user.get_active_held_item()) + if(user.stat || user.restrained()) return - for(var/obj/item/lighter/lighter in src) - remove_from_storage(lighter, user.loc) - user.put_in_active_hand(lighter) - break + var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents + if(W && contents.len > 0) + remove_from_storage(W, user) + user.put_in_hands(W) + contents -= W + to_chat(user, "You take a [icon_type] out of the pack.") + else + to_chat(user, "There are no [icon_type]s left in the pack.") /obj/item/storage/fancy/cigarettes/update_icon() if(fancy_open || !contents.len) diff --git a/code/game/objects/items/storage/lockbox.dm b/code/game/objects/items/storage/lockbox.dm index 346e9ba409..385a069c00 100644 --- a/code/game/objects/items/storage/lockbox.dm +++ b/code/game/objects/items/storage/lockbox.dm @@ -123,6 +123,11 @@ icon_broken = "medalbox+b" can_hold = list(/obj/item/clothing/accessory/medal) +/obj/item/storage/lockbox/medal/examine(mob/user) + ..() + if(!locked) + to_chat(user, "Alt-click to [open ? "close":"open"] it.") + /obj/item/storage/lockbox/medal/AltClick() if(!locked) open = (open ? FALSE : TRUE) @@ -179,4 +184,4 @@ /obj/item/storage/lockbox/medal/sci/PopulateContents() for(var/i in 1 to 3) - new /obj/item/clothing/accessory/medal/plasma/nobel_science(src) \ No newline at end of file + new /obj/item/clothing/accessory/medal/plasma/nobel_science(src) diff --git a/code/game/objects/items/storage/secure.dm b/code/game/objects/items/storage/secure.dm index 6620ec5265..ef65f2dac3 100644 --- a/code/game/objects/items/storage/secure.dm +++ b/code/game/objects/items/storage/secure.dm @@ -28,31 +28,29 @@ /obj/item/storage/secure/examine(mob/user) ..() - to_chat(user, text("The service panel is [src.open ? "open" : "closed"].")) + to_chat(user, text("The service panel is currently [open ? "unscrewed" : "screwed shut"].")) /obj/item/storage/secure/attackby(obj/item/W, mob/user, params) if(locked) if (istype(W, /obj/item/screwdriver)) - if (do_after(user, 20*W.toolspeed, target = src)) - src.open =! src.open - user.show_message("You [open ? "open" : "close"] the service panel.", 1) + if (do_after(user, 20*W.toolspeed, target = user)) + open =! open + to_chat(user, "You [open ? "open" : "close"] the service panel.") return - if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking)) - user.show_message("Now attempting to reset internal memory, please hold.", 1) - src.l_hacking = 1 - if (do_after(usr, 100*W.toolspeed, target = src)) - if (prob(33)) - src.l_setshort = 1 + if (istype(W, /obj/item/wirecutters) || istype(W, /obj/item/card/emag)) + to_chat(user, "[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be pulsed.") + if ((istype(W, /obj/item/device/multitool)) && (!l_hacking)) + if(src.open == 1) + to_chat(user, "Now attempting to reset internal memory, please hold.") + src.l_hacking = 1 + if (do_after(usr, 400*W.toolspeed, target = user)) + to_chat(user, "Internal memory reset - lock has been disengaged.") src.l_set = 0 - user.show_message("Internal memory reset. Please give it a few seconds to reinitialize.", 1) - sleep(80) - src.l_setshort = 0 src.l_hacking = 0 else - user.show_message("Unable to reset internal memory.", 1) src.l_hacking = 0 else - src.l_hacking = 0 + to_chat(user, "You must unscrew the service panel before you can pulse the wiring.") return //At this point you have exhausted all the special things to do when locked // ... but it's still locked. diff --git a/code/game/objects/items/storage/toolbox.dm b/code/game/objects/items/storage/toolbox.dm index dfcac18d29..9ef47c6441 100644 --- a/code/game/objects/items/storage/toolbox.dm +++ b/code/game/objects/items/storage/toolbox.dm @@ -1,186 +1,190 @@ -/obj/item/storage/toolbox - name = "toolbox" - desc = "Danger. Very robust." - icon_state = "red" - item_state = "toolbox_red" - lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi' - flags_1 = CONDUCT_1 - force = 12 - throwforce = 12 - throw_speed = 2 - throw_range = 7 - w_class = WEIGHT_CLASS_BULKY - materials = list(MAT_METAL = 500) - origin_tech = "combat=1;engineering=1" - attack_verb = list("robusted") - hitsound = 'sound/weapons/smash.ogg' - var/latches = "single_latch" - var/has_latches = TRUE - -/obj/item/storage/toolbox/Initialize() - . = ..() - if(has_latches) - if(prob(10)) - latches = "double_latch" - if(prob(1)) - latches = "triple_latch" - update_icon() - -/obj/item/storage/toolbox/update_icon() - ..() - cut_overlays() - if(has_latches) - add_overlay(latches) - - -/obj/item/storage/toolbox/suicide_act(mob/user) - user.visible_message("[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/storage/toolbox/emergency - name = "emergency toolbox" - icon_state = "red" - item_state = "toolbox_red" - -/obj/item/storage/toolbox/emergency/PopulateContents() - new /obj/item/crowbar/red(src) - new /obj/item/weldingtool/mini(src) - new /obj/item/extinguisher/mini(src) - switch(rand(1,3)) - if(1) - new /obj/item/device/flashlight(src) - if(2) - new /obj/item/device/flashlight/glowstick(src) - if(3) - new /obj/item/device/flashlight/flare(src) - new /obj/item/device/radio/off(src) - -/obj/item/storage/toolbox/emergency/old - name = "rusty red toolbox" - icon_state = "toolbox_red_old" - has_latches = FALSE - -/obj/item/storage/toolbox/mechanical - name = "mechanical toolbox" - icon_state = "blue" - item_state = "toolbox_blue" - -/obj/item/storage/toolbox/mechanical/PopulateContents() - new /obj/item/screwdriver(src) - new /obj/item/wrench(src) - new /obj/item/weldingtool(src) - new /obj/item/crowbar(src) - new /obj/item/device/analyzer(src) - new /obj/item/wirecutters(src) - -/obj/item/storage/toolbox/mechanical/old - name = "rusty blue toolbox" - icon_state = "toolbox_blue_old" - has_latches = FALSE - -/obj/item/storage/toolbox/electrical - name = "electrical toolbox" - icon_state = "yellow" - item_state = "toolbox_yellow" - -/obj/item/storage/toolbox/electrical/PopulateContents() - var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white") - new /obj/item/screwdriver(src) - new /obj/item/wirecutters(src) - new /obj/item/device/t_scanner(src) - new /obj/item/crowbar(src) - new /obj/item/stack/cable_coil(src,30,pickedcolor) - new /obj/item/stack/cable_coil(src,30,pickedcolor) - if(prob(5)) - new /obj/item/clothing/gloves/color/yellow(src) - else - new /obj/item/stack/cable_coil(src,30,pickedcolor) - -/obj/item/storage/toolbox/syndicate - name = "suspicious looking toolbox" - icon_state = "syndicate" - item_state = "toolbox_syndi" - origin_tech = "combat=2;syndicate=1;engineering=2" - silent = 1 - force = 15 - throwforce = 18 - -/obj/item/storage/toolbox/syndicate/PopulateContents() - new /obj/item/screwdriver/nuke(src) - new /obj/item/wrench(src) - new /obj/item/weldingtool/largetank(src) - new /obj/item/crowbar/red(src) - new /obj/item/wirecutters(src, "red") - new /obj/item/device/multitool(src) - new /obj/item/clothing/gloves/combat(src) - -/obj/item/storage/toolbox/drone - name = "mechanical toolbox" - icon_state = "blue" - item_state = "toolbox_blue" - -/obj/item/storage/toolbox/drone/PopulateContents() - var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white") - new /obj/item/screwdriver(src) - new /obj/item/wrench(src) - new /obj/item/weldingtool(src) - new /obj/item/crowbar(src) - new /obj/item/stack/cable_coil(src,30,pickedcolor) - new /obj/item/wirecutters(src) - new /obj/item/device/multitool(src) - -/obj/item/storage/toolbox/brass - name = "brass box" - desc = "A huge brass box with several indentations in its surface." - icon_state = "brassbox" - item_state = null - has_latches = FALSE - resistance_flags = FIRE_PROOF | ACID_PROOF - w_class = WEIGHT_CLASS_HUGE - max_w_class = WEIGHT_CLASS_NORMAL - max_combined_w_class = 28 - storage_slots = 28 - attack_verb = list("robusted", "crushed", "smashed") - var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab - -/obj/item/storage/toolbox/brass/prefilled/PopulateContents() - new fabricator_type(src) - new /obj/item/screwdriver/brass(src) - new /obj/item/wirecutters/brass(src) - new /obj/item/wrench/brass(src) - new /obj/item/crowbar/brass(src) - new /obj/item/weldingtool/experimental/brass(src) - -/obj/item/storage/toolbox/brass/prefilled/ratvar - var/slab_type = /obj/item/clockwork/slab - -/obj/item/storage/toolbox/brass/prefilled/ratvar/PopulateContents() - ..() - new slab_type(src) - -/obj/item/storage/toolbox/brass/prefilled/ratvar/admin - slab_type = /obj/item/clockwork/slab/debug - fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug - - -/obj/item/storage/toolbox/artistic - name = "artistic toolbox" - desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space." - icon_state = "green" - item_state = "artistic_toolbox" - max_combined_w_class = 20 - storage_slots = 10 - w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox! - -/obj/item/storage/toolbox/artistic/PopulateContents() - new/obj/item/storage/crayons(src) - new/obj/item/crowbar(src) - new/obj/item/stack/cable_coil/red(src) - new/obj/item/stack/cable_coil/yellow(src) - new/obj/item/stack/cable_coil/blue(src) - new/obj/item/stack/cable_coil/green(src) - new/obj/item/stack/cable_coil/pink(src) - new/obj/item/stack/cable_coil/orange(src) - new/obj/item/stack/cable_coil/cyan(src) - new/obj/item/stack/cable_coil/white(src) \ No newline at end of file +/obj/item/storage/toolbox + name = "toolbox" + desc = "Danger. Very robust." + icon_state = "red" + item_state = "toolbox_red" + lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi' + flags_1 = CONDUCT_1 + force = 12 + throwforce = 12 + throw_speed = 2 + throw_range = 7 + w_class = WEIGHT_CLASS_BULKY + materials = list(MAT_METAL = 500) + origin_tech = "combat=1;engineering=1" + attack_verb = list("robusted") + hitsound = 'sound/weapons/smash.ogg' + var/latches = "single_latch" + var/has_latches = TRUE + +/obj/item/storage/toolbox/Initialize() + . = ..() + if(has_latches) + if(prob(10)) + latches = "double_latch" + if(prob(1)) + latches = "triple_latch" + update_icon() + +/obj/item/storage/toolbox/update_icon() + ..() + cut_overlays() + if(has_latches) + add_overlay(latches) + + +/obj/item/storage/toolbox/suicide_act(mob/user) + user.visible_message("[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + return (BRUTELOSS) + +/obj/item/storage/toolbox/emergency + name = "emergency toolbox" + icon_state = "red" + item_state = "toolbox_red" + +/obj/item/storage/toolbox/emergency/PopulateContents() + new /obj/item/crowbar/red(src) + new /obj/item/weldingtool/mini(src) + new /obj/item/extinguisher/mini(src) + switch(rand(1,3)) + if(1) + new /obj/item/device/flashlight(src) + if(2) + new /obj/item/device/flashlight/glowstick(src) + if(3) + new /obj/item/device/flashlight/flare(src) + new /obj/item/device/radio/off(src) + +/obj/item/storage/toolbox/emergency/old + name = "rusty red toolbox" + icon_state = "toolbox_red_old" + has_latches = FALSE + +/obj/item/storage/toolbox/mechanical + name = "mechanical toolbox" + icon_state = "blue" + item_state = "toolbox_blue" + +/obj/item/storage/toolbox/mechanical/PopulateContents() + new /obj/item/screwdriver(src) + new /obj/item/wrench(src) + new /obj/item/weldingtool(src) + new /obj/item/crowbar(src) + new /obj/item/device/analyzer(src) + new /obj/item/wirecutters(src) + +/obj/item/storage/toolbox/mechanical/old + name = "rusty blue toolbox" + icon_state = "toolbox_blue_old" + has_latches = FALSE + +/obj/item/storage/toolbox/electrical + name = "electrical toolbox" + icon_state = "yellow" + item_state = "toolbox_yellow" + +/obj/item/storage/toolbox/electrical/PopulateContents() + var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white") + new /obj/item/screwdriver(src) + new /obj/item/wirecutters(src) + new /obj/item/device/t_scanner(src) + new /obj/item/crowbar(src) + new /obj/item/stack/cable_coil(src,30,pickedcolor) + new /obj/item/stack/cable_coil(src,30,pickedcolor) + if(prob(5)) + new /obj/item/clothing/gloves/color/yellow(src) + else + new /obj/item/stack/cable_coil(src,30,pickedcolor) + +/obj/item/storage/toolbox/syndicate + name = "suspicious looking toolbox" + icon_state = "syndicate" + item_state = "toolbox_syndi" + origin_tech = "combat=2;syndicate=1;engineering=2" + silent = 1 + force = 15 + throwforce = 18 + +/obj/item/storage/toolbox/syndicate/PopulateContents() + new /obj/item/screwdriver/nuke(src) + new /obj/item/wrench(src) + new /obj/item/weldingtool/largetank(src) + new /obj/item/crowbar/red(src) + new /obj/item/wirecutters(src, "red") + new /obj/item/device/multitool(src) + new /obj/item/clothing/gloves/combat(src) + +/obj/item/storage/toolbox/drone + name = "mechanical toolbox" + icon_state = "blue" + item_state = "toolbox_blue" + +/obj/item/storage/toolbox/drone/PopulateContents() + var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white") + new /obj/item/screwdriver(src) + new /obj/item/wrench(src) + new /obj/item/weldingtool(src) + new /obj/item/crowbar(src) + new /obj/item/stack/cable_coil(src,30,pickedcolor) + new /obj/item/wirecutters(src) + new /obj/item/device/multitool(src) + +/obj/item/storage/toolbox/brass + name = "brass box" + desc = "A huge brass box with several indentations in its surface." + icon_state = "brassbox" + item_state = null + has_latches = FALSE + resistance_flags = FIRE_PROOF | ACID_PROOF + w_class = WEIGHT_CLASS_HUGE + max_w_class = WEIGHT_CLASS_NORMAL + max_combined_w_class = 28 + storage_slots = 28 + attack_verb = list("robusted", "crushed", "smashed") + var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab + +/obj/item/storage/toolbox/brass/prefilled/PopulateContents() + new fabricator_type(src) + new /obj/item/screwdriver/brass(src) + new /obj/item/wirecutters/brass(src) + new /obj/item/wrench/brass(src) + new /obj/item/crowbar/brass(src) + new /obj/item/weldingtool/experimental/brass(src) + +/obj/item/storage/toolbox/brass/prefilled/servant + slot_flags = SLOT_BELT + fabricator_type = null + +/obj/item/storage/toolbox/brass/prefilled/ratvar + var/slab_type = /obj/item/clockwork/slab + +/obj/item/storage/toolbox/brass/prefilled/ratvar/PopulateContents() + ..() + new slab_type(src) + +/obj/item/storage/toolbox/brass/prefilled/ratvar/admin + slab_type = /obj/item/clockwork/slab/debug + fabricator_type = /obj/item/clockwork/replica_fabricator/scarab/debug + + +/obj/item/storage/toolbox/artistic + name = "artistic toolbox" + desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space." + icon_state = "green" + item_state = "artistic_toolbox" + max_combined_w_class = 20 + storage_slots = 10 + w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox! + +/obj/item/storage/toolbox/artistic/PopulateContents() + new/obj/item/storage/crayons(src) + new/obj/item/crowbar(src) + new/obj/item/stack/cable_coil/red(src) + new/obj/item/stack/cable_coil/yellow(src) + new/obj/item/stack/cable_coil/blue(src) + new/obj/item/stack/cable_coil/green(src) + new/obj/item/stack/cable_coil/pink(src) + new/obj/item/stack/cable_coil/orange(src) + new/obj/item/stack/cable_coil/cyan(src) + new/obj/item/stack/cable_coil/white(src) diff --git a/code/game/objects/items/tanks/tank_types.dm b/code/game/objects/items/tanks/tank_types.dm index 71a2c51dca..9892c35445 100644 --- a/code/game/objects/items/tanks/tank_types.dm +++ b/code/game/objects/items/tanks/tank_types.dm @@ -1,183 +1,184 @@ -/* Types of tanks! - * Contains: - * Oxygen - * Anesthetic - * Air - * Plasma - * Emergency Oxygen - */ - -/* - * Oxygen - */ -/obj/item/tank/internals/oxygen - name = "oxygen tank" - desc = "A tank of oxygen." - icon_state = "oxygen" - distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE - force = 10 - dog_fashion = /datum/dog_fashion/back - - -/obj/item/tank/internals/oxygen/New() - ..() - air_contents.assert_gas("o2") - air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) - return - - -/obj/item/tank/internals/oxygen/yellow - desc = "A tank of oxygen, this one is yellow." - icon_state = "oxygen_f" - dog_fashion = null - -/obj/item/tank/internals/oxygen/red - desc = "A tank of oxygen, this one is red." - icon_state = "oxygen_fr" - dog_fashion = null - - -/* - * Anesthetic - */ -/obj/item/tank/internals/anesthetic - name = "anesthetic tank" - desc = "A tank with an N2O/O2 gas mix." - icon_state = "anesthetic" - item_state = "an_tank" - force = 10 - -/obj/item/tank/internals/anesthetic/New() - ..() - air_contents.assert_gases("o2", "n2o") - air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD - air_contents.gases["n2o"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD - return - -/* - * Air - */ -/obj/item/tank/internals/air - name = "air tank" - desc = "Mixed anyone?" - icon_state = "oxygen" - force = 10 - dog_fashion = /datum/dog_fashion/back - -/obj/item/tank/internals/air/New() - ..() - air_contents.assert_gases("o2","n2") - air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD - air_contents.gases["n2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD - return - - -/* - * Plasma - */ -/obj/item/tank/internals/plasma - name = "plasma tank" - desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable." - icon_state = "plasma" - flags_1 = CONDUCT_1 - slot_flags = null //they have no straps! - force = 8 - - -/obj/item/tank/internals/plasma/New() - ..() - air_contents.assert_gas("plasma") - air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) - return - -/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/flamethrower)) - var/obj/item/flamethrower/F = W - if ((!F.status)||(F.ptank)) - return - if(!user.transferItemToLoc(src, F)) - return - src.master = F - F.ptank = src - F.update_icon() - else - return ..() - -/obj/item/tank/internals/plasma/full/New() - ..() - air_contents.assert_gas("plasma") - air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) - return - - -/* - * Plasmaman Plasma Tank - */ - -/obj/item/tank/internals/plasmaman - name = "plasma internals tank" - desc = "A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you're not a Plasmaman, you probably shouldn't use this." - icon_state = "plasmaman_tank" - item_state = "plasmaman_tank" - force = 10 - distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE - -/obj/item/tank/internals/plasmaman/New() - ..() - air_contents.assert_gas("plasma") - air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) - return - -/obj/item/tank/internals/plasmaman/full/New() - ..() - air_contents.assert_gas("plasma") - air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) - return - - -/obj/item/tank/internals/plasmaman/belt - icon_state = "plasmaman_tank_belt" - item_state = "plasmaman_tank_belt" - slot_flags = SLOT_BELT - force = 5 - volume = 6 - w_class = WEIGHT_CLASS_SMALL //thanks i forgot this - -/obj/item/tank/internals/plasmaman/belt/full/New() - ..() - air_contents.assert_gas("plasma") - air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) - return - - - -/* - * Emergency Oxygen - */ -/obj/item/tank/internals/emergency_oxygen - name = "emergency oxygen tank" - desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it." - icon_state = "emergency" - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - w_class = WEIGHT_CLASS_SMALL - force = 4 - distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE - volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011) - - -/obj/item/tank/internals/emergency_oxygen/New() - ..() - air_contents.assert_gas("o2") - air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) - return - -/obj/item/tank/internals/emergency_oxygen/engi - name = "extended-capacity emergency oxygen tank" - icon_state = "emergency_engi" - volume = 6 - -/obj/item/tank/internals/emergency_oxygen/double - name = "double emergency oxygen tank" - icon_state = "emergency_engi" - volume = 10 +/* Types of tanks! + * Contains: + * Oxygen + * Anesthetic + * Air + * Plasma + * Emergency Oxygen + */ + +/* + * Oxygen + */ +/obj/item/tank/internals/oxygen + name = "oxygen tank" + desc = "A tank of oxygen." + icon_state = "oxygen" + distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE + force = 10 + dog_fashion = /datum/dog_fashion/back + + +/obj/item/tank/internals/oxygen/New() + ..() + air_contents.assert_gas("o2") + air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + return + + +/obj/item/tank/internals/oxygen/yellow + desc = "A tank of oxygen, this one is yellow." + icon_state = "oxygen_f" + dog_fashion = null + +/obj/item/tank/internals/oxygen/red + desc = "A tank of oxygen, this one is red." + icon_state = "oxygen_fr" + dog_fashion = null + + +/* + * Anesthetic + */ +/obj/item/tank/internals/anesthetic + name = "anesthetic tank" + desc = "A tank with an N2O/O2 gas mix." + icon_state = "anesthetic" + item_state = "an_tank" + force = 10 + +/obj/item/tank/internals/anesthetic/New() + ..() + air_contents.assert_gases("o2", "n2o") + air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD + air_contents.gases["n2o"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD + return + +/* + * Air + */ +/obj/item/tank/internals/air + name = "air tank" + desc = "Mixed anyone?" + icon_state = "air" + item_state = "air" + force = 10 + dog_fashion = /datum/dog_fashion/back + +/obj/item/tank/internals/air/New() + ..() + air_contents.assert_gases("o2","n2") + air_contents.gases["o2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD + air_contents.gases["n2"][MOLES] = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD + return + + +/* + * Plasma + */ +/obj/item/tank/internals/plasma + name = "plasma tank" + desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable." + icon_state = "plasma" + flags_1 = CONDUCT_1 + slot_flags = null //they have no straps! + force = 8 + + +/obj/item/tank/internals/plasma/New() + ..() + air_contents.assert_gas("plasma") + air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + return + +/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params) + if(istype(W, /obj/item/flamethrower)) + var/obj/item/flamethrower/F = W + if ((!F.status)||(F.ptank)) + return + if(!user.transferItemToLoc(src, F)) + return + src.master = F + F.ptank = src + F.update_icon() + else + return ..() + +/obj/item/tank/internals/plasma/full/New() + ..() + air_contents.assert_gas("plasma") + air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + return + + +/* + * Plasmaman Plasma Tank + */ + +/obj/item/tank/internals/plasmaman + name = "plasma internals tank" + desc = "A tank of plasma gas designed specifically for use as internals, particularly for plasma-based lifeforms. If you're not a Plasmaman, you probably shouldn't use this." + icon_state = "plasmaman_tank" + item_state = "plasmaman_tank" + force = 10 + distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE + +/obj/item/tank/internals/plasmaman/New() + ..() + air_contents.assert_gas("plasma") + air_contents.gases["plasma"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + return + +/obj/item/tank/internals/plasmaman/full/New() + ..() + air_contents.assert_gas("plasma") + air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + return + + +/obj/item/tank/internals/plasmaman/belt + icon_state = "plasmaman_tank_belt" + item_state = "plasmaman_tank_belt" + slot_flags = SLOT_BELT + force = 5 + volume = 6 + w_class = WEIGHT_CLASS_SMALL //thanks i forgot this + +/obj/item/tank/internals/plasmaman/belt/full/New() + ..() + air_contents.assert_gas("plasma") + air_contents.gases["plasma"][MOLES] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + return + + + +/* + * Emergency Oxygen + */ +/obj/item/tank/internals/emergency_oxygen + name = "emergency oxygen tank" + desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it." + icon_state = "emergency" + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + w_class = WEIGHT_CLASS_SMALL + force = 4 + distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE + volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011) + + +/obj/item/tank/internals/emergency_oxygen/New() + ..() + air_contents.assert_gas("o2") + air_contents.gases["o2"][MOLES] = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) + return + +/obj/item/tank/internals/emergency_oxygen/engi + name = "extended-capacity emergency oxygen tank" + icon_state = "emergency_engi" + volume = 6 + +/obj/item/tank/internals/emergency_oxygen/double + name = "double emergency oxygen tank" + icon_state = "emergency_engi" + volume = 10 diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index dd2ea47dc4..7628617923 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -177,7 +177,7 @@ if("pressure") var/pressure = params["pressure"] if(pressure == "reset") - pressure = TANK_DEFAULT_RELEASE_PRESSURE + pressure = initial(distribute_pressure) . = TRUE else if(pressure == "min") pressure = TANK_MIN_RELEASE_PRESSURE diff --git a/code/game/objects/items/theft_tools.dm b/code/game/objects/items/theft_tools.dm index ba7141d77e..d4432e0257 100644 --- a/code/game/objects/items/theft_tools.dm +++ b/code/game/objects/items/theft_tools.dm @@ -104,11 +104,11 @@ /obj/item/paper/guides/antag/supermatter_sliver info = "How to safely extract a supermatter sliver:
    \
      \ -
    • Approach an active supermatter crystal with proper protective gear. DO NOT MAKE PHYSICAL CONTACT.
    • \ +
    • Approach an active supermatter crystal with radiation shielded personal protective equipment. DO NOT MAKE PHYSICAL CONTACT.
    • \
    • Use a supermatter scalpel (provided) to slice off a sliver of the crystal.
    • \ -
    • Use supermatter extraction tongs (also provided) to safely remove the sliver.
    • \ +
    • Use supermatter extraction tongs (also provided) to safely pick up the sliver you sliced off.
    • \
    • Physical contact of any object with the sliver will dust the object, as well as yourself.
    • \ -
    • Use the tongs to place the sliver into the provided container, which will take some time to seal
    • \ +
    • Use the tongs to place the sliver into the provided container, which will take some time to seal.
    • \
    • Get the hell out before the crystal delaminates.
    • \
    • ???
    • \
    " diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index 6668937003..048184578a 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -427,6 +427,11 @@ var/obj/item/grenade/explosive = null var/war_cry = "AAAAARGH!!!" +/obj/item/twohanded/spear/examine(mob/user) + ..() + if(explosive) + to_chat(user, "Alt-click to set your war cry.") + /obj/item/twohanded/spear/update_icon() if(explosive) icon_state = "spearbomb[wielded]" @@ -475,7 +480,7 @@ if(G) explosive = G name = "explosive lance" - desc = "A makeshift spear with [G] attached to it. Alt+click on the spear to set your war cry!" + desc = "A makeshift spear with [G] attached to it." update_icon() // CHAINSAW diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm new file mode 100644 index 0000000000..f8a020b677 --- /dev/null +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -0,0 +1,531 @@ +/obj/item/weapon/storage/belt + name = "belt" + desc = "Can hold various things." + icon = 'icons/obj/clothing/belts.dmi' + icon_state = "utilitybelt" + item_state = "utility" + slot_flags = SLOT_BELT + attack_verb = list("whipped", "lashed", "disciplined") + max_integrity = 300 + var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding + +/obj/item/weapon/storage/belt/update_icon() + cut_overlays() + if(content_overlays) + for(var/obj/item/I in contents) + var/mutable_appearance/M = I.get_belt_overlay() + add_overlay(M) + ..() + +/obj/item/weapon/storage/belt/Initialize() + . = ..() + update_icon() + +/obj/item/weapon/storage/belt/utility + name = "toolbelt" //Carn: utility belt is nicer, but it bamboozles the text parsing. + desc = "Holds tools." + icon_state = "utilitybelt" + item_state = "utility" + can_hold = list( + /obj/item/weapon/crowbar, + /obj/item/weapon/screwdriver, + /obj/item/weapon/weldingtool, + /obj/item/weapon/wirecutters, + /obj/item/weapon/wrench, + /obj/item/device/multitool, + /obj/item/device/flashlight, + /obj/item/stack/cable_coil, + /obj/item/device/t_scanner, + /obj/item/device/analyzer, + /obj/item/weapon/extinguisher/mini, + /obj/item/device/radio, + /obj/item/clothing/gloves + ) + content_overlays = TRUE + +/obj/item/weapon/storage/belt/utility/chief + name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun + desc = "Holds tools, looks snazzy." + icon_state = "utilitybelt_ce" + item_state = "utility_ce" + +/obj/item/weapon/storage/belt/utility/chief/full/PopulateContents() + new /obj/item/weapon/screwdriver/power(src) + new /obj/item/weapon/crowbar/power(src) + new /obj/item/weapon/weldingtool/experimental(src)//This can be changed if this is too much + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) + new /obj/item/weapon/extinguisher/mini(src) + new /obj/item/device/analyzer(src) + //much roomier now that we've managed to remove two tools + + +/obj/item/weapon/storage/belt/utility/full/PopulateContents() + new /obj/item/weapon/screwdriver(src) + new /obj/item/weapon/wrench(src) + new /obj/item/weapon/weldingtool(src) + new /obj/item/weapon/crowbar(src) + new /obj/item/weapon/wirecutters(src) + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) + +/obj/item/weapon/storage/belt/utility/full/engi/PopulateContents() + new /obj/item/weapon/screwdriver(src) + new /obj/item/weapon/wrench(src) + new /obj/item/weapon/weldingtool/largetank(src) + new /obj/item/weapon/crowbar(src) + new /obj/item/weapon/wirecutters(src) + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src,30,pick("red","yellow","orange")) + + +/obj/item/weapon/storage/belt/utility/atmostech/PopulateContents() + new /obj/item/weapon/screwdriver(src) + new /obj/item/weapon/wrench(src) + new /obj/item/weapon/weldingtool(src) + new /obj/item/weapon/crowbar(src) + new /obj/item/weapon/wirecutters(src) + new /obj/item/device/t_scanner(src) + new /obj/item/weapon/extinguisher/mini(src) + + +/obj/item/weapon/storage/belt/utility/servant/PopulateContents() + new /obj/item/weapon/screwdriver/brass(src) + new /obj/item/weapon/wirecutters/brass(src) + new /obj/item/weapon/wrench/brass(src) + new /obj/item/weapon/crowbar/brass(src) + new /obj/item/weapon/weldingtool/experimental/brass(src) + new /obj/item/device/multitool(src) + new /obj/item/stack/cable_coil(src, 30, "yellow") + + +/obj/item/weapon/storage/belt/medical + name = "medical belt" + desc = "Can hold various medical equipment." + icon_state = "medicalbelt" + item_state = "medical" + max_w_class = WEIGHT_CLASS_BULKY + can_hold = list( + /obj/item/device/healthanalyzer, + /obj/item/weapon/dnainjector, + /obj/item/weapon/reagent_containers/dropper, + /obj/item/weapon/reagent_containers/glass/beaker, + /obj/item/weapon/reagent_containers/glass/bottle, + /obj/item/weapon/reagent_containers/pill, + /obj/item/weapon/reagent_containers/syringe, + /obj/item/weapon/lighter, + /obj/item/weapon/storage/fancy/cigarettes, + /obj/item/weapon/storage/pill_bottle, + /obj/item/stack/medical, + /obj/item/device/flashlight/pen, + /obj/item/weapon/extinguisher/mini, + /obj/item/weapon/reagent_containers/hypospray, + /obj/item/device/sensor_device, + /obj/item/device/radio, + /obj/item/clothing/gloves/, + /obj/item/weapon/lazarus_injector, + /obj/item/weapon/bikehorn/rubberducky, + /obj/item/clothing/mask/surgical, + /obj/item/clothing/mask/breath, + /obj/item/clothing/mask/breath/medical, + /obj/item/weapon/surgical_drapes, //for true paramedics + /obj/item/weapon/scalpel, + /obj/item/weapon/circular_saw, + /obj/item/weapon/surgicaldrill, + /obj/item/weapon/retractor, + /obj/item/weapon/cautery, + /obj/item/weapon/hemostat, + /obj/item/device/geiger_counter, + /obj/item/clothing/neck/stethoscope, + /obj/item/weapon/stamp, + /obj/item/clothing/glasses, + /obj/item/weapon/wrench/medical, + /obj/item/clothing/mask/muzzle, + /obj/item/weapon/storage/bag/chemistry, + /obj/item/weapon/storage/bag/bio, + /obj/item/weapon/reagent_containers/blood, + /obj/item/weapon/tank/internals/emergency_oxygen + ) + + +/obj/item/weapon/storage/belt/security + name = "security belt" + desc = "Can hold security gear like handcuffs and flashes." + icon_state = "securitybelt" + item_state = "security"//Could likely use a better one. + storage_slots = 5 + max_w_class = WEIGHT_CLASS_NORMAL //Because the baton wouldn't fit otherwise. - Neerti + can_hold = list( + /obj/item/weapon/melee/baton, + /obj/item/weapon/melee/classic_baton, + /obj/item/weapon/grenade, + /obj/item/weapon/reagent_containers/spray/pepper, + /obj/item/weapon/restraints/handcuffs, + /obj/item/device/assembly/flash/handheld, + /obj/item/clothing/glasses, + /obj/item/ammo_casing/shotgun, + /obj/item/ammo_box, + /obj/item/weapon/reagent_containers/food/snacks/donut, + /obj/item/weapon/reagent_containers/food/snacks/donut/jelly, + /obj/item/weapon/kitchen/knife/combat, + /obj/item/device/flashlight/seclite, + /obj/item/weapon/melee/classic_baton/telescopic, + /obj/item/device/radio, + /obj/item/clothing/gloves/, + /obj/item/weapon/restraints/legcuffs/bola + ) + content_overlays = TRUE + +/obj/item/weapon/storage/belt/security/full/PopulateContents() + new /obj/item/weapon/reagent_containers/spray/pepper(src) + new /obj/item/weapon/restraints/handcuffs(src) + new /obj/item/weapon/grenade/flashbang(src) + new /obj/item/device/assembly/flash/handheld(src) + new /obj/item/weapon/melee/baton/loaded(src) + update_icon() + + +/obj/item/weapon/storage/belt/mining + name = "explorer's webbing" + desc = "A versatile chest rig, cherished by miners and hunters alike." + icon_state = "explorer1" + item_state = "explorer1" + storage_slots = 6 + w_class = WEIGHT_CLASS_BULKY + max_w_class = WEIGHT_CLASS_BULKY //Pickaxes are big. + max_combined_w_class = 20 //Not an issue with this whitelist, probably. + can_hold = list( + /obj/item/weapon/crowbar, + /obj/item/weapon/screwdriver, + /obj/item/weapon/weldingtool, + /obj/item/weapon/wirecutters, + /obj/item/weapon/wrench, + /obj/item/device/flashlight, + /obj/item/stack/cable_coil, + /obj/item/device/analyzer, + /obj/item/weapon/extinguisher/mini, + /obj/item/device/radio, + /obj/item/clothing/gloves, + /obj/item/weapon/resonator, + /obj/item/device/mining_scanner, + /obj/item/weapon/pickaxe, + /obj/item/stack/sheet/animalhide, + /obj/item/stack/sheet/sinew, + /obj/item/stack/sheet/bone, + /obj/item/weapon/lighter, + /obj/item/weapon/storage/fancy/cigarettes, + /obj/item/weapon/reagent_containers/food/drinks/bottle, + /obj/item/stack/medical, + /obj/item/weapon/kitchen/knife, + /obj/item/weapon/reagent_containers/hypospray, + /obj/item/device/gps, + /obj/item/weapon/storage/bag/ore, + /obj/item/weapon/survivalcapsule, + /obj/item/device/t_scanner/adv_mining_scanner, + /obj/item/weapon/reagent_containers/pill, + /obj/item/weapon/storage/pill_bottle, + /obj/item/weapon/ore, + /obj/item/weapon/reagent_containers/food/drinks, + /obj/item/organ/regenerative_core, + /obj/item/device/wormhole_jaunter, + /obj/item/weapon/storage/bag/plants, + /obj/item/stack/marker_beacon + ) + + +/obj/item/weapon/storage/belt/mining/vendor + contents = newlist(/obj/item/weapon/survivalcapsule) + +/obj/item/weapon/storage/belt/mining/alt + icon_state = "explorer2" + item_state = "explorer2" + +/obj/item/weapon/storage/belt/mining/primitive + name = "hunter's belt" + desc = "A versatile belt, woven from sinew." + storage_slots = 5 + icon_state = "ebelt" + item_state = "ebelt" + +/obj/item/weapon/storage/belt/soulstone + name = "soul stone belt" + desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" + icon_state = "soulstonebelt" + item_state = "soulstonebelt" + storage_slots = 6 + can_hold = list( + /obj/item/device/soulstone + ) + +/obj/item/weapon/storage/belt/soulstone/full/PopulateContents() + for(var/i in 1 to 6) + new /obj/item/device/soulstone(src) + +/obj/item/weapon/storage/belt/champion + name = "championship belt" + desc = "Proves to the world that you are the strongest!" + icon_state = "championbelt" + item_state = "champion" + materials = list(MAT_GOLD=400) + storage_slots = 1 + can_hold = list( + /obj/item/clothing/mask/luchador + ) + +/obj/item/weapon/storage/belt/military + name = "chest rig" + desc = "A set of tactical webbing worn by Syndicate boarding parties." + icon_state = "militarywebbing" + item_state = "militarywebbing" + max_w_class = WEIGHT_CLASS_SMALL + +/obj/item/weapon/storage/belt/military/abductor + name = "agent belt" + desc = "A belt used by abductor agents." + icon = 'icons/obj/abductor.dmi' + icon_state = "belt" + item_state = "security" + +/obj/item/weapon/storage/belt/military/abductor/full/PopulateContents() + new /obj/item/weapon/screwdriver/abductor(src) + new /obj/item/weapon/wrench/abductor(src) + new /obj/item/weapon/weldingtool/abductor(src) + new /obj/item/weapon/crowbar/abductor(src) + new /obj/item/weapon/wirecutters/abductor(src) + new /obj/item/device/multitool/abductor(src) + new /obj/item/stack/cable_coil(src,30,"white") + + +/obj/item/weapon/storage/belt/military/army + name = "army belt" + desc = "A belt used by military forces." + icon_state = "grenadebeltold" + item_state = "security" + +/obj/item/weapon/storage/belt/military/assault + name = "assault belt" + desc = "A tactical assault belt." + icon_state = "assaultbelt" + item_state = "security" + storage_slots = 6 + +/obj/item/weapon/storage/belt/grenade + name = "grenadier belt" + desc = "A belt for holding grenades." + icon_state = "grenadebeltnew" + item_state = "security" + max_w_class = WEIGHT_CLASS_BULKY + display_contents_with_number = TRUE + storage_slots = 30 + max_combined_w_class = 60 //needs to be this high + can_hold = list( + /obj/item/weapon/grenade, + /obj/item/weapon/screwdriver, + /obj/item/weapon/lighter, + /obj/item/device/multitool, + /obj/item/weapon/reagent_containers/food/drinks/bottle/molotov, + /obj/item/weapon/grenade/plastic/c4, + ) +/obj/item/weapon/storage/belt/grenade/full/PopulateContents() + new /obj/item/weapon/grenade/flashbang(src) + new /obj/item/weapon/grenade/smokebomb(src) + new /obj/item/weapon/grenade/smokebomb(src) + new /obj/item/weapon/grenade/smokebomb(src) + new /obj/item/weapon/grenade/smokebomb(src) + new /obj/item/weapon/grenade/empgrenade(src) + new /obj/item/weapon/grenade/empgrenade(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/syndieminibomb/concussion/frag(src) + new /obj/item/weapon/grenade/gluon(src) + new /obj/item/weapon/grenade/gluon(src) + new /obj/item/weapon/grenade/gluon(src) + new /obj/item/weapon/grenade/gluon(src) + new /obj/item/weapon/grenade/chem_grenade/incendiary(src) + new /obj/item/weapon/grenade/chem_grenade/incendiary(src) + new /obj/item/weapon/grenade/chem_grenade/facid(src) + new /obj/item/weapon/grenade/syndieminibomb(src) + new /obj/item/weapon/grenade/syndieminibomb(src) + new /obj/item/weapon/screwdriver(src) + new /obj/item/device/multitool(src) + +/obj/item/weapon/storage/belt/wands + name = "wand belt" + desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic." + icon_state = "soulstonebelt" + item_state = "soulstonebelt" + storage_slots = 6 + can_hold = list( + /obj/item/weapon/gun/magic/wand + ) + +/obj/item/weapon/storage/belt/wands/full/PopulateContents() + new /obj/item/weapon/gun/magic/wand/death(src) + new /obj/item/weapon/gun/magic/wand/resurrection(src) + new /obj/item/weapon/gun/magic/wand/polymorph(src) + new /obj/item/weapon/gun/magic/wand/teleport(src) + new /obj/item/weapon/gun/magic/wand/door(src) + new /obj/item/weapon/gun/magic/wand/fireball(src) + + for(var/obj/item/weapon/gun/magic/wand/W in contents) //All wands in this pack come in the best possible condition + W.max_charges = initial(W.max_charges) + W.charges = W.max_charges + +/obj/item/weapon/storage/belt/janitor + name = "janibelt" + desc = "A belt used to hold most janitorial supplies." + icon_state = "janibelt" + item_state = "janibelt" + storage_slots = 6 + max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit. + can_hold = list( + /obj/item/weapon/grenade/chem_grenade, + /obj/item/device/lightreplacer, + /obj/item/device/flashlight, + /obj/item/weapon/reagent_containers/spray, + /obj/item/weapon/soap, + /obj/item/weapon/holosign_creator, + /obj/item/key/janitor, + /obj/item/clothing/gloves + ) + +/obj/item/weapon/storage/belt/bandolier + name = "bandolier" + desc = "A bandolier for holding shotgun ammunition." + icon_state = "bandolier" + item_state = "bandolier" + storage_slots = 18 + display_contents_with_number = TRUE + can_hold = list( + /obj/item/ammo_casing/shotgun + ) + +/obj/item/weapon/storage/belt/holster + name = "shoulder holster" + desc = "A holster to carry a handgun and ammo. WARNING: Badasses only." + icon_state = "holster" + item_state = "holster" + storage_slots = 3 + max_w_class = WEIGHT_CLASS_NORMAL + can_hold = list( + /obj/item/weapon/gun/ballistic/automatic/pistol, + /obj/item/weapon/gun/ballistic/revolver, + /obj/item/ammo_box, + ) + alternate_worn_layer = UNDER_SUIT_LAYER + +/obj/item/weapon/storage/belt/holster/full/PopulateContents() + new /obj/item/weapon/gun/ballistic/revolver/detective(src) + new /obj/item/ammo_box/c38(src) + new /obj/item/ammo_box/c38(src) + +/obj/item/weapon/storage/belt/fannypack + name = "fannypack" + desc = "A dorky fannypack for keeping small items in." + icon_state = "fannypack_leather" + item_state = "fannypack_leather" + storage_slots = 3 + max_w_class = WEIGHT_CLASS_SMALL + +/obj/item/weapon/storage/belt/fannypack/black + name = "black fannypack" + icon_state = "fannypack_black" + item_state = "fannypack_black" + +/obj/item/weapon/storage/belt/fannypack/red + name = "red fannypack" + icon_state = "fannypack_red" + item_state = "fannypack_red" + +/obj/item/weapon/storage/belt/fannypack/purple + name = "purple fannypack" + icon_state = "fannypack_purple" + item_state = "fannypack_purple" + +/obj/item/weapon/storage/belt/fannypack/blue + name = "blue fannypack" + icon_state = "fannypack_blue" + item_state = "fannypack_blue" + +/obj/item/weapon/storage/belt/fannypack/orange + name = "orange fannypack" + icon_state = "fannypack_orange" + item_state = "fannypack_orange" + +/obj/item/weapon/storage/belt/fannypack/white + name = "white fannypack" + icon_state = "fannypack_white" + item_state = "fannypack_white" + +/obj/item/weapon/storage/belt/fannypack/green + name = "green fannypack" + icon_state = "fannypack_green" + item_state = "fannypack_green" + +/obj/item/weapon/storage/belt/fannypack/pink + name = "pink fannypack" + icon_state = "fannypack_pink" + item_state = "fannypack_pink" + +/obj/item/weapon/storage/belt/fannypack/cyan + name = "cyan fannypack" + icon_state = "fannypack_cyan" + item_state = "fannypack_cyan" + +/obj/item/weapon/storage/belt/fannypack/yellow + name = "yellow fannypack" + icon_state = "fannypack_yellow" + item_state = "fannypack_yellow" + +/obj/item/weapon/storage/belt/sabre + name = "sabre sheath" + desc = "An ornate sheath designed to hold an officer's blade." + icon_state = "sheath" + item_state = "sheath" + storage_slots = 1 + rustle_jimmies = FALSE + w_class = WEIGHT_CLASS_BULKY + max_w_class = WEIGHT_CLASS_BULKY + can_hold = list( + /obj/item/weapon/melee/sabre + ) + +/obj/item/weapon/storage/belt/sabre/examine(mob/user) + ..() + if(contents.len) + to_chat(user, "Alt-click it to quickly draw the blade.") + +/obj/item/weapon/storage/belt/sabre/AltClick(mob/user) + if(!ishuman(user) || !user.canUseTopic(src, be_close=TRUE)) + return + if(contents.len) + var/obj/item/I = contents[1] + user.visible_message("[user] takes [I] out of [src].", "You take [I] out of [src].",\ + ) + user.put_in_hands(I) + update_icon() + else + to_chat(user, "[src] is empty.") + +/obj/item/weapon/storage/belt/sabre/update_icon() + icon_state = "sheath" + item_state = "sheath" + if(contents.len) + icon_state += "-sabre" + item_state += "-sabre" + if(loc && isliving(loc)) + var/mob/living/L = loc + L.regenerate_icons() + ..() + + +/obj/item/weapon/storage/belt/sabre/PopulateContents() + new /obj/item/weapon/melee/sabre(src) + update_icon() diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index 4754cc63e7..39a075b045 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -40,6 +40,11 @@ W.setDir(dir) qdel(src) +/obj/structure/chair/ratvar_act() + var/obj/structure/chair/brass/B = new(get_turf(src)) + B.setDir(dir) + qdel(src) + /obj/structure/chair/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1)) playsound(src.loc, W.usesound, 50, 1) @@ -331,3 +336,34 @@ desc = "You sit in this. Either by will or force. Looks REALLY uncomfortable." icon_state = "chairold" item_chair = null + +/obj/structure/chair/brass + name = "brass chair" + desc = "A spinny chair made of brass. It looks uncomfortable." + icon_state = "brass_chair" + max_integrity = 150 + buildstacktype = /obj/item/stack/tile/brass + buildstackamount = 1 + +/obj/structure/chair/brass/Destroy() + STOP_PROCESSING(SSfastprocess, src) + . = ..() + +/obj/structure/chair/brass/process() + spin() + playsound(src, 'sound/effects/servostep.ogg', 50, FALSE) + +/obj/structure/chair/brass/ratvar_act() + return + +/obj/structure/chair/brass/AltClick(mob/living/user) + if(!user.canUseTopic(src, be_close = TRUE)) + return + if(!isprocessing) + user.visible_message("[user] spins [src] around, and Ratvarian technology keeps it spinning FOREVER.", \ + "Automated spinny chairs. The pinnacle of Ratvarian technology.") + START_PROCESSING(SSfastprocess, src) + else + user.visible_message("[user] stops [src]'s uncontrollable spinning.", \ + "You grab [src] and stop its wild spinning.") + STOP_PROCESSING(SSfastprocess, src) diff --git a/code/game/objects/structures/dresser.dm b/code/game/objects/structures/dresser.dm index f52df98ad4..4e891d047f 100644 --- a/code/game/objects/structures/dresser.dm +++ b/code/game/objects/structures/dresser.dm @@ -13,6 +13,8 @@ if(do_after(user, 20, target = src)) to_chat(user, "You successfully [anchored ? "unwrench" : "wrench"] [src].") anchored = !anchored + else + return ..() /obj/structure/dresser/deconstruct(disassembled = TRUE) new /obj/item/stack/sheet/mineral/wood (get_turf(src), 10) diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm index f0ff566b60..e61e1a1870 100644 --- a/code/game/objects/structures/extinguisher.dm +++ b/code/game/objects/structures/extinguisher.dm @@ -10,6 +10,10 @@ var/obj/item/extinguisher/stored_extinguisher var/opened = 0 +/obj/structure/extinguisher_cabinet/examine(mob/user) + ..() + to_chat(user, "Alt-click to [opened ? "close":"open"] it.") + /obj/structure/extinguisher_cabinet/New(loc, ndir, building) ..() if(building) diff --git a/code/game/objects/structures/reflector.dm b/code/game/objects/structures/reflector.dm index 338979cf4d..5b758377c4 100644 --- a/code/game/objects/structures/reflector.dm +++ b/code/game/objects/structures/reflector.dm @@ -13,6 +13,10 @@ var/buildstacktype = /obj/item/stack/sheet/metal var/buildstackamount = 0 +/obj/structure/reflector/examine(mob/user) + ..() + to_chat(user, "Alt-click to adjust its direction.") + /obj/structure/reflector/bullet_act(obj/item/projectile/P) var/turf/reflector_turf = get_turf(src) var/turf/reflect_turf diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm index 68e5e31e84..155373d30f 100644 --- a/code/game/turfs/closed.dm +++ b/code/game/turfs/closed.dm @@ -46,6 +46,21 @@ if("icon") SStitle.icon = icon +/turf/closed/indestructible/reebe + name = "void" + icon_state = "reebe" + opacity = FALSE + baseturf = /turf/closed/indestructible/reebe + +/turf/closed/indestructible/reebe/ratvar_act() + return + +/turf/closed/indestructible/reebe/narsie_act() + return + +/turf/closed/indestructible/reebe/CollidedWith(atom/movable/AM) + playsound(src, 'sound/effects/bamf.ogg', 25, TRUE) + /turf/closed/indestructible/riveted icon = 'icons/turf/walls/riveted.dmi' icon_state = "riveted" @@ -138,3 +153,16 @@ desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern." icon = 'icons/turf/walls/hierophant_wall.dmi' icon_state = "wall" + +/turf/closed/bullet_act(obj/item/projectile/Proj) + ..() + if(!Proj.nodamage && (Proj.damage_type == BRUTE || Proj.damage_type == BURN)) + var/mutable_appearance/bullet_hole = mutable_appearance('icons/effects/effects.dmi', "bullet_hole", BULLET_HOLE_LAYER) + + var/random_x = rand(-13, 13) + bullet_hole.pixel_x += random_x + + var/random_y = rand(-13, 13) + bullet_hole.pixel_y += random_y + + add_overlay(bullet_hole, TRUE) \ No newline at end of file diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm index f97f79068d..3f5cb9b27f 100644 --- a/code/game/turfs/open.dm +++ b/code/game/turfs/open.dm @@ -67,6 +67,37 @@ desc = "A floor made of invulnerable notebook paper." icon_state = "paperfloor" +/turf/open/indestructible/clock_spawn_room + name = "cogmetal" + desc = "Brass plating that gently radiates heat. For some reason, it reminds you of blood." + icon_state = "reebe" + baseturf = /turf/open/indestructible/clock_spawn_room + +/turf/open/indestructible/clock_spawn_room/Entered() + ..() + START_PROCESSING(SSfastprocess, src) + +/turf/open/indestructible/clock_spawn_room/Destroy() + STOP_PROCESSING(SSfastprocess, src) + . = ..() + +/turf/open/indestructible/clock_spawn_room/process() + if(!port_servants()) + STOP_PROCESSING(SSfastprocess, src) + +/turf/open/indestructible/clock_spawn_room/proc/port_servants() + . = FALSE + for(var/mob/living/L in src) + if(is_servant_of_ratvar(L)) + . = TRUE + L.forceMove(get_turf(pick(GLOB.servant_spawns))) + visible_message("[L] vanishes in a flash of red!") + L.visible_message("[L] appears in a flash of red!", \ + "sas'so c'arta forbici
    You're yanked away from [src]!") + playsound(src, 'sound/magic/enter_blood.ogg', 50, TRUE) + playsound(L, 'sound/magic/exit_blood.ogg', 50, TRUE) + flash_color(L, flash_color = "#C80000", flash_time = 10) + /turf/open/Initalize_Atmos(times_fired) excited = 0 update_visuals() diff --git a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm index 3fdd6b1cc9..74150c6433 100644 --- a/code/game/turfs/simulated/chasm.dm +++ b/code/game/turfs/simulated/chasm.dm @@ -128,8 +128,7 @@ . = ..() drop_x = x drop_y = y - if(z+1 <= world.maxz) - drop_z = z+1 + drop_z = z - 1 var/turf/T = locate(drop_x, drop_y, drop_z) T.visible_message("The ceiling gives way!") playsound(T, 'sound/effects/break_stone.ogg', 50, 1) diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index bbe38d0ea8..794b886537 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -142,11 +142,8 @@ name = "clockwork floor" desc = "Tightly-pressed brass tiles. They emit minute vibration." icon_state = "plating" -<<<<<<< HEAD -======= baseturf = /turf/open/floor/clockwork var/uses_overlay = TRUE ->>>>>>> 5b73196... Reebe is fancier now (#31045) var/obj/effect/clockwork/overlay/floor/realappearence /turf/open/floor/clockwork/Initialize() @@ -224,6 +221,12 @@ animate(src, color = previouscolor, time = 8) addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8) +/turf/open/floor/clockwork/reebe + name = "cogplate" + desc = "Warm brass plating. You can feel it gently vibrating, as if machinery is on the other side." + icon_state = "reebe" + baseturf = /turf/open/floor/clockwork/reebe + uses_overlay = FALSE /turf/open/floor/bluespace slowdown = -1 diff --git a/code/game/turfs/simulated/wall/misc_walls.dm b/code/game/turfs/simulated/wall/misc_walls.dm index abb56f443a..e39c791cee 100644 --- a/code/game/turfs/simulated/wall/misc_walls.dm +++ b/code/game/turfs/simulated/wall/misc_walls.dm @@ -57,7 +57,6 @@ girder_type = /obj/structure/destructible/clockwork/wall_gear baseturf = /turf/open/floor/clockwork/reebe var/obj/effect/clockwork/overlay/wall/realappearence - var/obj/structure/destructible/clockwork/cache/linkedcache /turf/closed/wall/clockwork/Initialize() ..() diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index 0b8fbb3844..5bb90f618b 100755 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -444,7 +444,7 @@ /turf/proc/empty(turf_type=/turf/open/space, baseturf_type, list/ignore_typecache, forceop = FALSE) // Remove all atoms except observers, landmarks, docking ports var/static/list/ignored_atoms = typecacheof(list(/mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object)) - var/list/allowed_contents = typecache_filter_list_reverse(GetAllContents(ignore_typecache), ignored_atoms) + var/list/allowed_contents = typecache_filter_list_reverse(GetAllContents(), ignored_atoms | ignore_typecache) allowed_contents -= src for(var/i in 1 to allowed_contents.len) var/thing = allowed_contents[i] diff --git a/code/modules/admin/admin_ranks.dm b/code/modules/admin/admin_ranks.dm index 828fbb2e91..67d0b4dbf7 100644 --- a/code/modules/admin/admin_ranks.dm +++ b/code/modules/admin/admin_ranks.dm @@ -214,8 +214,6 @@ GLOBAL_PROTECT(admin_ranks) var/datum/admins/D = new(rank_names[rank], ckey) //create the admin datum and store it for later use if(!D) continue //will occur if an invalid rank is provided - if(D.rank.rights & R_DEBUG) //grant profile access - world.SetConfig("APP/admin", ckey, "role=admin") D.associate(GLOB.directory[ckey]) //find the client for a ckey if they are connected and associate them with the new admin datum else if(!SSdbcore.Connect()) diff --git a/code/modules/admin/holder2.dm b/code/modules/admin/holder2.dm index 238512c8b7..04d03dbf4f 100644 --- a/code/modules/admin/holder2.dm +++ b/code/modules/admin/holder2.dm @@ -34,6 +34,8 @@ GLOBAL_PROTECT(href_token) admin_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]" href_token = GenerateToken() GLOB.admin_datums[ckey] = src + if(R.rights & R_DEBUG) //grant profile access + world.SetConfig("APP/admin", ckey, "role=admin") /proc/GenerateToken() . = "" diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm index f8131ec5c7..cb5ce19d68 100644 --- a/code/modules/admin/verbs/debug.dm +++ b/code/modules/admin/verbs/debug.dm @@ -96,10 +96,16 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that to_chat(usr, .) SSblackbox.add_details("admin_verb","Advanced ProcCall") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -GLOBAL_VAR_INIT(AdminProcCaller, null) +GLOBAL_VAR(AdminProcCaller) GLOBAL_PROTECT(AdminProcCaller) GLOBAL_VAR_INIT(AdminProcCallCount, 0) GLOBAL_PROTECT(AdminProcCallCount) +GLOBAL_VAR(LastAdminCalledTargetRef) +GLOBAL_PROTECT(LastAdminCalledTargetRef) +GLOBAL_VAR(LastAdminCalledTarget) +GLOBAL_PROTECT(LastAdminCalledTarget) +GLOBAL_VAR(LastAdminCalledProc) +GLOBAL_PROTECT(LastAdminCalledProc) /proc/WrapAdminProcCall(target, procname, list/arguments) var/current_caller = GLOB.AdminProcCaller @@ -108,6 +114,9 @@ GLOBAL_PROTECT(AdminProcCallCount) to_chat(usr, "Another set of admin called procs are still running, your proc will be run after theirs finish.") UNTIL(!GLOB.AdminProcCaller) to_chat(usr, "Running your proc") + GLOB.LastAdminCalledProc = procname + if(target != GLOBAL_PROC) + GLOB.LastAdminCalledTargetRef = "\ref[target]" GLOB.AdminProcCaller = ckey //if this runtimes, too bad for you ++GLOB.AdminProcCallCount . = world.WrapAdminProcCall(target, procname, arguments) diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm index 585b4c4550..ce68eecdc9 100644 --- a/code/modules/atmospherics/machinery/atmosmachinery.dm +++ b/code/modules/atmospherics/machinery/atmosmachinery.dm @@ -34,6 +34,11 @@ Pipelines + Other Objects -> Pipe network var/device_type = 0 var/list/obj/machinery/atmospherics/nodes +/obj/machinery/atmospherics/examine(mob/living/user) + ..() + if(is_type_in_list(src, GLOB.ventcrawl_machinery) && user.ventcrawler) + to_chat(user, "Alt-click to crawl through it.") + /obj/machinery/atmospherics/New(loc, process = TRUE) nodes = new(device_type) if (!armor) @@ -300,4 +305,3 @@ Pipelines + Other Objects -> Pipe network //Used for certain children of obj/machinery/atmospherics to not show pipe vision when mob is inside it. /obj/machinery/atmospherics/proc/can_see_pipes() return TRUE - diff --git a/code/modules/clothing/chameleon.dm b/code/modules/clothing/chameleon.dm index cacd8f7c64..fb1fbc5eb0 100644 --- a/code/modules/clothing/chameleon.dm +++ b/code/modules/clothing/chameleon.dm @@ -211,6 +211,13 @@ var/datum/action/item_action/chameleon/change/chameleon_action +/obj/item/clothing/under/chameleon/ratvar + name = "ratvarian engineer's jumpsuit" + desc = "A tough jumpsuit woven from alloy threads. It can take on the appearance of other jumpsuits." + icon_state = "engine" + item_state = "engi_suit" + item_color = "engine" + /obj/item/clothing/under/chameleon/New() ..() chameleon_action = new(src) diff --git a/code/modules/clothing/glasses/glasses.dm b/code/modules/clothing/glasses/glasses.dm index 5dd0a34c1e..cf7dc9eb5f 100644 --- a/code/modules/clothing/glasses/glasses.dm +++ b/code/modules/clothing/glasses/glasses.dm @@ -3,6 +3,11 @@ materials = list(MAT_GLASS = 250) var/glass_colour_type = null //colors your vision when worn +/obj/item/clothing/glasses/examine(mob/user) + ..() + if(glass_colour_type && ishuman(user)) + to_chat(user, "Alt-click to toggle its colors.") + /obj/item/clothing/glasses/visor_toggling() ..() if(visor_vars_to_toggle & VISOR_VISIONFLAGS) diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 8982e553f6..bbc0ada952 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -82,6 +82,10 @@ pockets = /obj/item/storage/internal/pocket/small/detective dog_fashion = /datum/dog_fashion/head/detective +/obj/item/clothing/head/fedora/det_hat/examine(mob/user) + ..() + to_chat(user, "Alt-click to take a candy corn.") + /obj/item/clothing/head/fedora/det_hat/AltClick() ..() if(ismob(loc)) @@ -172,4 +176,4 @@ /obj/item/clothing/head/fedora/curator name = "treasure hunter's fedora" desc = "You got red text today kid, but it doesn't mean you have to like it." - icon_state = "curator" \ No newline at end of file + icon_state = "curator" diff --git a/code/modules/detectivework/evidence.dm b/code/modules/detectivework/evidence.dm index 2090ddd4d1..1400fdbe0c 100644 --- a/code/modules/detectivework/evidence.dm +++ b/code/modules/detectivework/evidence.dm @@ -23,7 +23,7 @@ icon_state = initial(icon_state) desc = initial(desc) -/obj/item/evidencebag/proc/evidencebagEquip(obj/item/I, mob/user) +/obj/item/evidencebag/proc/evidencebagEquip(obj/item/I, mob/user) if(!istype(I) || I.anchored == 1) return @@ -43,9 +43,7 @@ if(istype(I.loc, /obj/item/storage)) //in a container. var/obj/item/storage/U = I.loc U.remove_from_storage(I, src) - if(user.is_holding(I)) - user.dropItemToGround(I) - else + if(!user.dropItemToGround(I)) return user.visible_message("[user] puts [I] into [src].", "You put [I] inside [src].",\ @@ -62,7 +60,7 @@ add_overlay("evidence") //should look nicer for transparent stuff. not really that important, but hey. desc = "An evidence bag containing [I]. [I.desc]" - I.loc = src + I.forceMove(src) w_class = I.w_class return 1 diff --git a/code/modules/events/_event.dm b/code/modules/events/_event.dm index 79e99a1931..92399f8934 100644 --- a/code/modules/events/_event.dm +++ b/code/modules/events/_event.dm @@ -28,7 +28,6 @@ var/triggering //admin cancellation /datum/round_event_control/New() - ..() if(config && !wizardevent) // Magic is unaffected by configs earliest_start = Ceiling(earliest_start * config.events_min_time_mul) min_players = Ceiling(min_players * config.events_min_players_mul) diff --git a/code/modules/fields/fields.dm b/code/modules/fields/fields.dm index 0e15d24e03..218c19ff22 100644 --- a/code/modules/fields/fields.dm +++ b/code/modules/fields/fields.dm @@ -30,6 +30,7 @@ //Processing var/process_inner_turfs = FALSE //Don't do this unless it's absolutely necessary var/process_edge_turfs = FALSE //Don't do this either unless it's absolutely necessary, you can just track what things are inside manually or on the initial setup. + var/requires_processing = FALSE var/setup_edge_turfs = FALSE //Setup edge turfs/all field turfs. Set either or both to ON when you need it, it's defaulting to off unless you do to save CPU. var/setup_field_turfs = FALSE var/use_host_turf = FALSE //For fields from items carried on mobs to check turf instead of loc... @@ -41,6 +42,7 @@ /datum/proximity_monitor/advanced/Destroy() full_cleanup() + STOP_PROCESSING(SSfields, src) return ..() /datum/proximity_monitor/advanced/proc/assume_params(list/field_params) @@ -76,6 +78,10 @@ /datum/proximity_monitor/advanced/proc/process_edge_turf(turf/T) +/datum/proximity_monitor/advanced/New() + if(requires_processing) + START_PROCESSING(SSfields, src) + /datum/proximity_monitor/advanced/proc/Initialize() setup_field() post_setup_field() @@ -250,11 +256,6 @@ setup_field_turfs = TRUE setup_edge_turfs = TRUE -/datum/proximity_monitor/advanced/debug/recalculate_field() - ..() - -/datum/proximity_monitor/advanced/debug/post_setup_field() - ..() /datum/proximity_monitor/advanced/debug/setup_edge_turf(turf/T) T.color = set_edgeturf_color diff --git a/code/modules/fields/peaceborg_dampener.dm b/code/modules/fields/peaceborg_dampener.dm index a480459f38..5e0fbdfb2b 100644 --- a/code/modules/fields/peaceborg_dampener.dm +++ b/code/modules/fields/peaceborg_dampener.dm @@ -5,6 +5,7 @@ name = "\improper Hyperkinetic Dampener Field" setup_edge_turfs = TRUE setup_field_turfs = TRUE + requires_processing = TRUE field_shape = FIELD_SHAPE_RADIUS_SQUARE var/static/image/edgeturf_south = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_south") var/static/image/edgeturf_north = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_north") @@ -21,13 +22,11 @@ use_host_turf = TRUE /datum/proximity_monitor/advanced/peaceborg_dampener/New() - START_PROCESSING(SSfields, src) tracked = list() staging = list() ..() /datum/proximity_monitor/advanced/peaceborg_dampener/Destroy() - STOP_PROCESSING(SSfields, src) return ..() /datum/proximity_monitor/advanced/peaceborg_dampener/process() diff --git a/code/modules/fields/timestop.dm b/code/modules/fields/timestop.dm new file mode 100644 index 0000000000..2fe1f775b4 --- /dev/null +++ b/code/modules/fields/timestop.dm @@ -0,0 +1,131 @@ + +/obj/effect/timestop + anchored = TRUE + name = "chronofield" + desc = "ZA WARUDO" + icon = 'icons/effects/160x160.dmi' + icon_state = "time" + layer = FLY_LAYER + pixel_x = -64 + pixel_y = -64 + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + var/list/immune = list() // the one who creates the timestop is immune + var/turf/target + var/freezerange = 2 + var/duration = 140 + var/datum/proximity_monitor/advanced/timestop/chronofield + alpha = 125 + +/obj/effect/timestop/Initialize(mapload, radius, time, list/immune_atoms, start = TRUE) //Immune atoms assoc list atom = TRUE + . = ..() + if(immune_atoms) + immune = immune_atoms.Copy() + if(!isnull(time)) + duration = time + if(!isnull(radius)) + freezerange = radius + for(var/mob/living/L in GLOB.player_list) + if(locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects + immune[L] = TRUE + if(start) + timestop() + +/obj/effect/timestop/Destroy() + qdel(chronofield) + playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, frequency = -1) //reverse! + return ..() + +/obj/effect/timestop/proc/timestop() + target = get_turf(src) + playsound(src, 'sound/magic/timeparadox2.ogg', 75, 1, -1) + chronofield = make_field(/datum/proximity_monitor/advanced/timestop, list("current_range" = freezerange, "host" = src, "immune" = immune)) + QDEL_IN(src, duration) + +/obj/effect/timestop/wizard + duration = 100 + +/datum/proximity_monitor/advanced/timestop + name = "chronofield" + setup_field_turfs = TRUE + field_shape = FIELD_SHAPE_RADIUS_SQUARE + requires_processing = TRUE + var/list/immune = list() + var/list/mob/living/frozen_mobs = list() + var/list/obj/item/projectile/frozen_projectiles = list() + var/list/atom/movable/frozen_throws = list() + +/datum/proximity_monitor/advanced/timestop/Destroy() + unfreeze_all() + return ..() + +/datum/proximity_monitor/advanced/timestop/field_turf_crossed(atom/movable/AM) + freeze_atom(AM) + +/datum/proximity_monitor/advanced/timestop/proc/freeze_atom(atom/movable/A) + if(immune[A] || !istype(A)) + return FALSE + if(A.throwing) + freeze_throwing(A) + if(isliving(A)) + freeze_mob(A) + else if(istype(A, /obj/item/projectile)) + freeze_projectile(A) + else + return FALSE + return TRUE + +/datum/proximity_monitor/advanced/timestop/proc/unfreeze_all() + for(var/i in frozen_projectiles) + unfreeze_projectile(i) + for(var/i in frozen_mobs) + unfreeze_mob(i) + for(var/i in frozen_throws) + unfreeze_throw(i) + +/datum/proximity_monitor/advanced/timestop/proc/freeze_throwing(atom/movable/AM) + var/datum/thrownthing/T = AM.throwing + T.paused = TRUE + frozen_throws[AM] = T + +/datum/proximity_monitor/advanced/timestop/proc/unfreeze_throw(atom/movable/AM) + var/datum/thrownthing/T = frozen_throws[AM] + T.paused = FALSE + frozen_throws -= AM + +/datum/proximity_monitor/advanced/timestop/process() + for(var/i in frozen_mobs) + var/mob/living/m = i + if(get_dist(get_turf(m), get_turf(host)) > current_range) + unfreeze_mob(m) + else + m.Stun(20, 1, 1) + +/datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T) + for(var/i in T.contents) + freeze_atom(i) + return ..() + +/datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/item/projectile/P) + frozen_projectiles -= P + P.paused = FALSE + +/datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/item/projectile/P) + frozen_projectiles[P] = TRUE + P.paused = TRUE + +/datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L) + L.Stun(20, 1, 1) + frozen_mobs[L] = L.anchored + L.anchored = TRUE + if(ishostile(L)) + var/mob/living/simple_animal/hostile/H = L + H.AIStatus = AI_OFF + H.LoseTarget() + +/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L) + L.AdjustStun(-20, 1, 1) + L.anchored = frozen_mobs[L] + frozen_mobs -= L + if(ishostile(L)) + var/mob/living/simple_animal/hostile/H = L + H.AIStatus = initial(H.AIStatus) diff --git a/code/modules/food_and_drinks/food/snacks_bread.dm b/code/modules/food_and_drinks/food/snacks_bread.dm index a07375a5b1..cf51c9867f 100644 --- a/code/modules/food_and_drinks/food/snacks_bread.dm +++ b/code/modules/food_and_drinks/food/snacks_bread.dm @@ -185,6 +185,37 @@ icon_state = "" bitesize = 2 +/obj/item/reagent_containers/food/snacks/deepfryholder/proc/fry(obj/item/frying, datum/reagents/reagents, cook_time = 30) + if(istype(frying, /obj/item/reagent_containers/)) + var/obj/item/reagent_containers/food = frying + food.reagents.trans_to(src, food.reagents.total_volume) + icon = frying.icon + overlays = frying.overlays + icon_state = frying.icon_state + desc = frying.desc + w_class = frying.w_class + reagents.trans_to(src, 2*(cook_time/15)) + switch(cook_time) + if(0 to 15) + add_atom_colour(rgb(166,103,54), FIXED_COLOUR_PRIORITY) + name = "lightly-fried [frying.name]" + if(16 to 49) + add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY) + name = "fried [frying.name]" + if(50 to 59) + add_atom_colour(rgb(63,23,4), FIXED_COLOUR_PRIORITY) + name = "deep-fried [frying.name]" + if(60 to INFINITY) + add_atom_colour(rgb(33,19,9), FIXED_COLOUR_PRIORITY) + name = "the physical manifestation of the very concept of fried foods" + desc = "A heavily fried...something. Who can tell anymore?" + filling_color = color + foodtype |= FRIED + if(istype(frying, /obj/item/reagent_containers/food/snacks/)) + qdel(frying) + else + frying.forceMove(src) + /obj/item/reagent_containers/food/snacks/butteredtoast name = "buttered toast" desc = "Butter lightly spread over a piece of toast." diff --git a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm index 179f944500..0f27265b4b 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm @@ -82,36 +82,7 @@ insert ascii eagle on american flag background here if(frying.loc == src) to_chat(user, "You eject [frying] from [src].") var/obj/item/reagent_containers/food/snacks/deepfryholder/S = new(get_turf(src)) - if(istype(frying, /obj/item/reagent_containers/)) - var/obj/item/reagent_containers/food = frying - food.reagents.trans_to(S, food.reagents.total_volume) - S.icon = frying.icon - S.overlays = frying.overlays - S.icon_state = frying.icon_state - S.desc = frying.desc - S.w_class = frying.w_class - reagents.trans_to(S, 2*(cook_time/15)) - switch(cook_time) - if(0 to 15) - S.add_atom_colour(rgb(166,103,54), FIXED_COLOUR_PRIORITY) - S.name = "lightly-fried [frying.name]" - if(16 to 49) - S.add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY) - S.name = "fried [frying.name]" - if(50 to 59) - S.add_atom_colour(rgb(63,23,4), FIXED_COLOUR_PRIORITY) - S.name = "deep-fried [frying.name]" - if(60 to INFINITY) - S.add_atom_colour(rgb(33,19,9), FIXED_COLOUR_PRIORITY) - S.name = "the physical manifestation of the very concept of fried foods" - S.desc = "A heavily fried...something. Who can tell anymore?" - S.filling_color = S.color - S.foodtype |= FRIED - if(istype(frying, /obj/item/reagent_containers/food/snacks/)) - qdel(frying) - else - frying.forceMove(S) - + S.fry(frying, reagents, cook_time) icon_state = "fryer_off" user.put_in_hands(S) frying = null diff --git a/code/modules/games/cas.dm b/code/modules/games/cas.dm index 675fe328af..ecdc1a641f 100644 --- a/code/modules/games/cas.dm +++ b/code/modules/games/cas.dm @@ -104,12 +104,14 @@ var/buffertext = "A funny bit of text." /obj/item/toy/cards/singlecard/cas/examine(mob/user) + ..() if (flipped) to_chat(user, "The card is face down.") else if (blank) to_chat(user, "The card is blank. Write on it with a pen.") else to_chat(user, "The card reads: [name]") + to_chat(user, "Alt-click to flip it.") /obj/item/toy/cards/singlecard/cas/Flip() set name = "Flip Card" @@ -145,4 +147,4 @@ return name = cardtext buffertext = cardtext - blank = 0 \ No newline at end of file + blank = 0 diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css index fa2c5d056c..f6810d0b05 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput.css +++ b/code/modules/goonchat/browserassets/css/browserOutput.css @@ -353,6 +353,8 @@ h1.alert, h2.alert {color: #000000;} .borer {color: #543354; font-style: italic;} .changeling {color: #800080; font-style: italic;} +.spider {color: #4d004d;} + .interface {color: #330033;} .sans {font-family: "Comic Sans MS", cursive, sans-serif;} diff --git a/code/modules/mining/abandoned_crates.dm b/code/modules/mining/abandoned_crates.dm index 4db42b6933..6c445c9ceb 100644 --- a/code/modules/mining/abandoned_crates.dm +++ b/code/modules/mining/abandoned_crates.dm @@ -184,7 +184,7 @@ /obj/structure/closet/crate/secure/loot/AltClick(mob/living/user) if(!user.canUseTopic(src)) return - attack_hand(user) + attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom. /obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user) if(locked) diff --git a/code/modules/mob/dead/new_player/login.dm b/code/modules/mob/dead/new_player/login.dm index 4de3b1d4dd..1e3561c8a0 100644 --- a/code/modules/mob/dead/new_player/login.dm +++ b/code/modules/mob/dead/new_player/login.dm @@ -32,10 +32,10 @@ new_player_panel() client.playtitlemusic() if(SSticker.current_state < GAME_STATE_SETTING_UP) - var/tl = round(SSticker.GetTimeLeft(), 1)/10 + var/tl = SSticker.GetTimeLeft() var/postfix - if(tl >= 0) - postfix = "in about [tl] seconds" + if(tl > 0) + postfix = "in about [DisplayTimeText(tl)]" else postfix = "soon" to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].") diff --git a/code/modules/mob/living/brain/MMI.dm b/code/modules/mob/living/brain/MMI.dm index 65a3fd253e..83dd63cc74 100644 --- a/code/modules/mob/living/brain/MMI.dm +++ b/code/modules/mob/living/brain/MMI.dm @@ -199,6 +199,8 @@ else to_chat(user, "The MMI indicates the brain is active.") +/obj/item/device/mmi/relaymove() + return //so that the MMI won't get a warning about not being able to move if it tries to move /obj/item/device/mmi/syndie name = "Syndicate Man-Machine Interface" diff --git a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm index e6a5f58d69..1390028282 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm @@ -10,15 +10,15 @@ Doesn't work on other aliens/AI.*/ name = "Alien Power" panel = "Alien" var/plasma_cost = 0 - var/check_turf = 0 - var/has_action = 1 - var/datum/action/spell_action/alien/action = null - var/action_icon = 'icons/mob/actions/actions_xeno.dmi' - var/action_icon_state = "spell_default" - var/action_background_icon_state = "bg_alien" + var/check_turf = FALSE + has_action = TRUE + datum/action/spell_action/alien/action + action_icon = 'icons/mob/actions/actions_xeno.dmi' + action_icon_state = "spell_default" + action_background_icon_state = "bg_alien" -/obj/effect/proc_holder/alien/New() - ..() +/obj/effect/proc_holder/alien/Initialize() + . = ..() action = new(src) /obj/effect/proc_holder/alien/Click() @@ -30,15 +30,20 @@ Doesn't work on other aliens/AI.*/ user.adjustPlasma(-plasma_cost) return 1 -/obj/effect/proc_holder/alien/proc/on_gain(mob/living/carbon/user) +/obj/effect/proc_holder/alien/on_gain(mob/living/carbon/user) return -/obj/effect/proc_holder/alien/proc/on_lose(mob/living/carbon/user) +/obj/effect/proc_holder/alien/on_lose(mob/living/carbon/user) return -/obj/effect/proc_holder/alien/proc/fire(mob/living/carbon/user) +/obj/effect/proc_holder/alien/fire(mob/living/carbon/user) return 1 +/obj/effect/proc_holder/alien/get_panel_text() + . = ..() + if(plasma_cost > 0) + return "[plasma_cost]" + /obj/effect/proc_holder/alien/proc/cost_check(check_turf=0,mob/living/carbon/user,silent = 0) if(user.stat) if(!silent) @@ -168,7 +173,6 @@ Doesn't work on other aliens/AI.*/ if(user.getPlasma() > A.plasma_cost && A.corrode(O)) user.adjustPlasma(-A.plasma_cost) - /obj/effect/proc_holder/alien/neurotoxin name = "Spit Neurotoxin" desc = "Spits neurotoxin at someone, paralyzing them for a short time." @@ -179,7 +183,7 @@ Doesn't work on other aliens/AI.*/ var/message if(active) message = "You empty your neurotoxin gland." - remove_ranged_ability(user,message) + remove_ranged_ability(message) else message = "You prepare your neurotoxin gland. Left-click to fire at a target!" add_ranged_ability(user, message, TRUE) @@ -193,7 +197,7 @@ Doesn't work on other aliens/AI.*/ return var/p_cost = 50 if(!iscarbon(ranged_ability_user) || ranged_ability_user.lying || ranged_ability_user.stat) - remove_ranged_ability(ranged_ability_user) + remove_ranged_ability() return var/mob/living/carbon/user = ranged_ability_user @@ -219,8 +223,7 @@ Doesn't work on other aliens/AI.*/ return TRUE /obj/effect/proc_holder/alien/neurotoxin/on_lose(mob/living/carbon/user) - if(user.ranged_ability == src) - user.ranged_ability = null + remove_ranged_ability() /obj/effect/proc_holder/alien/neurotoxin/add_ranged_ability(mob/living/user, msg) ..() @@ -328,7 +331,3 @@ Doesn't work on other aliens/AI.*/ return 1 return 0 - - -/proc/cmp_abilities_cost(obj/effect/proc_holder/alien/a, obj/effect/proc_holder/alien/b) - return b.plasma_cost - a.plasma_cost diff --git a/code/modules/mob/living/carbon/alien/larva/powers.dm b/code/modules/mob/living/carbon/alien/larva/powers.dm index 36191203ad..906ba71c96 100644 --- a/code/modules/mob/living/carbon/alien/larva/powers.dm +++ b/code/modules/mob/living/carbon/alien/larva/powers.dm @@ -34,6 +34,7 @@ if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ? to_chat(user, "You cannot evolve when you are cuffed.") + return if(L.amount_grown >= L.max_grown) //TODO ~Carn to_chat(L, "You are growing into a beautiful alien! It is time to choose a caste.") diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index aa72ebfa9f..80c6d836a0 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -425,23 +425,6 @@ var/turf/target = get_turf(loc) I.throw_at(target,I.throw_range,I.throw_speed,src) -/mob/living/carbon/proc/AddAbility(obj/effect/proc_holder/alien/A) - abilities.Add(A) - A.on_gain(src) - if(A.has_action) - A.action.Grant(src) - sortInsert(abilities, /proc/cmp_abilities_cost, 0) - -/mob/living/carbon/proc/RemoveAbility(obj/effect/proc_holder/alien/A) - abilities.Remove(A) - A.on_lose(src) - if(A.action) - A.action.Remove(src) - -/mob/living/carbon/proc/add_abilities_to_panel() - for(var/obj/effect/proc_holder/alien/A in abilities) - statpanel("[A.panel]",A.plasma_cost > 0?"([A.plasma_cost])":"",A) - /mob/living/carbon/Stat() ..() if(statpanel("Status")) diff --git a/code/modules/mob/living/carbon/carbon_defines.dm b/code/modules/mob/living/carbon/carbon_defines.dm index 8e9f66de31..45c10c6ae9 100644 --- a/code/modules/mob/living/carbon/carbon_defines.dm +++ b/code/modules/mob/living/carbon/carbon_defines.dm @@ -35,7 +35,6 @@ has_limbs = 1 var/obj/item/reagent_containers/food/snacks/meat/slab/type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab - var/list/obj/effect/proc_holder/alien/abilities = list() var/gib_type = /obj/effect/decal/cleanable/blood/gibs var/rotate_on_lying = 1 diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index d48d8608bc..74ccdab19c 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -311,7 +311,7 @@ if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical)) var/cyberimp_detect for(var/obj/item/organ/cyberimp/CI in internal_organs) - if(CI.status == ORGAN_ROBOTIC) + if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant) cyberimp_detect += "[name] is modified with a [CI.name].
    " if(cyberimp_detect) msg += "Detected cybernetic modifications:
    " diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm index 5df45e2755..619175d779 100644 --- a/code/modules/mob/living/carbon/human/species_types/golems.dm +++ b/code/modules/mob/living/carbon/human/species_types/golems.dm @@ -586,6 +586,57 @@ H.adjustFireLoss(-4) H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM) +/datum/species/golem/clockwork + name = "Clockwork Golem" + id = "clockwork golem" + say_mod = "clicks" + limbs_id = "clockgolem" + info_text = "As a clockwork golem, you are faster than \ + other types of golem (being a machine), and are immune to electric shocks." + species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE) + armor = 40 //Reinforced, but also slim to allow for fast movement + attack_verb = "smash" + attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg' + sexes = FALSE + speedmod = 0 + siemens_coeff = 0 + damage_overlay_type = "synth" + prefix = "Clockwork" + var/has_corpse + +/datum/species/golem/clockwork/on_species_gain(mob/living/carbon/human/H) + . = ..() + H.faction |= "ratvar" + +/datum/species/golem/clockwork/on_species_loss(mob/living/carbon/human/H) + if(!is_servant_of_ratvar(H)) + H.faction -= "ratvar" + . = ..() + +/datum/species/golem/clockwork/get_spans() + return SPAN_ROBOT //beep + +/datum/species/golem/clockwork/spec_death(gibbed, mob/living/carbon/human/H) + gibbed = !has_corpse ? FALSE : gibbed + . = ..() + if(!has_corpse) + var/turf/T = get_turf(H) + H.visible_message("[H]'s exoskeleton shatters, collapsing into a heap of scrap!") + playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE) + for(var/i in 1 to rand(3, 5)) + new/obj/item/clockwork/alloy_shards/small(T) + new/obj/item/clockwork/alloy_shards/clockgolem_remains(T) + qdel(H) + +/datum/species/golem/clockwork/no_scrap //These golems are created through the herald's beacon and leave normal corpses on death. + id = "clockwork golem servant" + armor = 15 //Balance reasons make this armor weak + no_equip = list() + nojumpsuit = FALSE + has_corpse = TRUE + blacklisted = TRUE + dangerous_existence = TRUE + /datum/species/golem/cloth name = "Cloth Golem" id = "cloth golem" diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index b2e88e278a..47458b01d2 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -412,8 +412,9 @@ liver_failure() else liver.failing = FALSE - - if(((!(NOLIVER in dna.species.species_traits)) && (!liver))) + else + if((dna && dna.species && (NOLIVER in dna.species.species_traits))) + return liver_failure() /mob/living/carbon/proc/undergoing_liver_failure() diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 649e19ba29..1cf99e8d9e 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -982,3 +982,19 @@ client.move_delay = world.time + movement_delay() lying_prev = lying return canmove + +/mob/living/proc/AddAbility(obj/effect/proc_holder/A) + abilities.Add(A) + A.on_gain(src) + if(A.has_action) + A.action.Grant(src) + +/mob/living/proc/RemoveAbility(obj/effect/proc_holder/A) + abilities.Remove(A) + A.on_lose(src) + if(A.action) + A.action.Remove(src) + +/mob/living/proc/add_abilities_to_panel() + for(var/obj/effect/proc_holder/A in abilities) + statpanel("[A.panel]",A.get_panel_text(),A) \ No newline at end of file diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index f32ca97b09..36b8c62cca 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -77,3 +77,5 @@ var/datum/language/selected_default_language var/last_words //used for database logging + + var/list/obj/effect/proc_holder/abilities = list() diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 0024772274..a4c215c259 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -1,683 +1,694 @@ -/obj/item/robot_module - name = "Default" - icon = 'icons/obj/module.dmi' - icon_state = "std_module" - w_class = WEIGHT_CLASS_GIGANTIC - item_state = "electronic" - lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' - righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - flags_1 = CONDUCT_1 - - var/list/basic_modules = list() //a list of paths, converted to a list of instances on New() - var/list/emag_modules = list() //ditto - var/list/ratvar_modules = list() //ditto ditto - var/list/modules = list() //holds all the usable modules - var/list/added_modules = list() //modules not inherient to the robot module, are kept when the module changes - var/list/storages = list() - - var/cyborg_base_icon = "robot" //produces the icon for the borg and, if no special_light_key is set, the lights - var/special_light_key //if we want specific lights, use this instead of copying lights in the dmi - - var/moduleselect_icon = "nomod" - - var/can_be_pushed = TRUE - var/magpulsing = FALSE - var/clean_on_move = FALSE - - var/did_feedback = FALSE - var/feedback_key - - var/hat_offset = -3 - - var/list/ride_offset_x = list("north" = 0, "south" = 0, "east" = -6, "west" = 6) - var/list/ride_offset_y = list("north" = 4, "south" = 4, "east" = 3, "west" = 3) - var/ride_allow_incapacitated = FALSE - var/allow_riding = TRUE - -/obj/item/robot_module/New() - ..() - for(var/i in basic_modules) - var/obj/item/I = new i(src) - basic_modules += I - basic_modules -= i - for(var/i in emag_modules) - var/obj/item/I = new i(src) - emag_modules += I - emag_modules -= i - for(var/i in ratvar_modules) - var/obj/item/I = new i(src) - ratvar_modules += I - ratvar_modules -= i - -/obj/item/robot_module/Destroy() - basic_modules.Cut() - emag_modules.Cut() - ratvar_modules.Cut() - modules.Cut() - added_modules.Cut() - storages.Cut() - return ..() - -/obj/item/robot_module/emp_act(severity) - for(var/obj/O in modules) - O.emp_act(severity) - ..() - -/obj/item/robot_module/proc/get_usable_modules() - . = modules.Copy() - -/obj/item/robot_module/proc/get_inactive_modules() - . = list() - var/mob/living/silicon/robot/R = loc - for(var/m in get_usable_modules()) - if(!(m in R.held_items)) - . += m - -/obj/item/robot_module/proc/get_or_create_estorage(var/storage_type) - for(var/datum/robot_energy_storage/S in storages) - if(istype(S, storage_type)) - return S - - return new storage_type(src) - -/obj/item/robot_module/proc/add_module(obj/item/I, nonstandard, requires_rebuild) - if(istype(I, /obj/item/stack)) - var/obj/item/stack/S = I - - if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel))) - if(S.materials[MAT_METAL]) - S.cost = S.materials[MAT_METAL] * 0.25 - S.source = get_or_create_estorage(/datum/robot_energy_storage/metal) - - else if(istype(S, /obj/item/stack/sheet/glass)) - S.cost = 500 - S.source = get_or_create_estorage(/datum/robot_energy_storage/glass) - - else if(istype(S, /obj/item/stack/sheet/rglass/cyborg)) - var/obj/item/stack/sheet/rglass/cyborg/G = S - G.source = get_or_create_estorage(/datum/robot_energy_storage/metal) - G.glasource = get_or_create_estorage(/datum/robot_energy_storage/glass) - - else if(istype(S, /obj/item/stack/medical)) - S.cost = 250 - S.source = get_or_create_estorage(/datum/robot_energy_storage/medical) - - else if(istype(S, /obj/item/stack/cable_coil)) - S.cost = 1 - S.source = get_or_create_estorage(/datum/robot_energy_storage/wire) - - else if(istype(S, /obj/item/stack/marker_beacon)) - S.cost = 1 - S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon) - - if(S && S.source) - S.materials = list() - S.is_cyborg = 1 - - if(istype(I, /obj/item/restraints/handcuffs/cable)) - var/obj/item/restraints/handcuffs/cable/C = I - C.wirestorage = get_or_create_estorage(/datum/robot_energy_storage/wire) - - if(I.loc != src) - I.forceMove(src) - modules += I - I.flags_1 |= NODROP_1 - I.mouse_opacity = MOUSE_OPACITY_OPAQUE - if(nonstandard) - added_modules += I - if(requires_rebuild) - rebuild_modules() - return I - -/obj/item/robot_module/proc/remove_module(obj/item/I, delete_after) - basic_modules -= I - modules -= I - emag_modules -= I - ratvar_modules -= I - added_modules -= I - rebuild_modules() - if(delete_after) - qdel(I) - -/obj/item/robot_module/proc/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) - for(var/datum/robot_energy_storage/st in storages) - st.energy = min(st.max_energy, st.energy + coeff * st.recharge_rate) - - for(var/obj/item/I in get_usable_modules()) - if(istype(I, /obj/item/device/assembly/flash)) - var/obj/item/device/assembly/flash/F = I - F.times_used = 0 - F.crit_fail = 0 - F.update_icon() - else if(istype(I, /obj/item/melee/baton)) - var/obj/item/melee/baton/B = I - if(B.cell) - B.cell.charge = B.cell.maxcharge - else if(istype(I, /obj/item/gun/energy)) - var/obj/item/gun/energy/EG = I - if(!EG.chambered) - EG.recharge_newshot() //try to reload a new shot. - - R.toner = R.tonermax - -/obj/item/robot_module/proc/rebuild_modules() //builds the usable module list from the modules we have - var/mob/living/silicon/robot/R = loc - var/held_modules = R.held_items.Copy() - R.uneq_all() - modules = list() - for(var/obj/item/I in basic_modules) - add_module(I, FALSE, FALSE) - if(R.emagged) - for(var/obj/item/I in emag_modules) - add_module(I, FALSE, FALSE) - if(is_servant_of_ratvar(R)) - for(var/obj/item/I in ratvar_modules) - add_module(I, FALSE, FALSE) - for(var/obj/item/I in added_modules) - add_module(I, FALSE, FALSE) - for(var/i in held_modules) - if(i) - R.activate_module(i) - if(R.hud_used) - R.hud_used.update_robot_modules_display() - -/obj/item/robot_module/proc/transform_to(new_module_type) - var/mob/living/silicon/robot/R = loc - var/obj/item/robot_module/RM = new new_module_type(R) - if(!RM.be_transformed_to(src)) - qdel(RM) - return - R.module = RM - R.update_module_innate() - RM.rebuild_modules() - INVOKE_ASYNC(RM, .proc/do_transform_animation) - qdel(src) - return RM - -/obj/item/robot_module/proc/be_transformed_to(obj/item/robot_module/old_module) - for(var/i in old_module.added_modules) - added_modules += i - old_module.added_modules -= i - did_feedback = old_module.did_feedback - return TRUE - -/obj/item/robot_module/proc/do_transform_animation() - var/mob/living/silicon/robot/R = loc - R.notransform = TRUE - var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R) - ANM.layer = R.layer - 0.01 - new /obj/effect/temp_visual/small_smoke(R.loc) - if(R.hat) - R.hat.forceMove(get_turf(R)) - R.hat = null - R.update_headlamp() - R.alpha = 0 - animate(R, alpha = 255, time = 50) - var/prev_lockcharge = R.lockcharge - R.SetLockdown(1) - R.anchored = TRUE - sleep(2) - for(var/i in 1 to 4) - playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/Welder.ogg', 'sound/items/Ratchet.ogg'), 80, 1, -1) - sleep(12) - if(!prev_lockcharge) - R.SetLockdown(0) - R.anchored = FALSE - R.notransform = FALSE - R.notify_ai(NEW_MODULE) - if(R.hud_used) - R.hud_used.update_robot_modules_display() - if(feedback_key && !did_feedback) - SSblackbox.inc(feedback_key, 1) - -/obj/item/robot_module/standard - name = "Standard" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/reagent_containers/borghypo/epi, - /obj/item/device/healthanalyzer, - /obj/item/weldingtool/largetank/cyborg, - /obj/item/wrench/cyborg, - /obj/item/crowbar/cyborg, - /obj/item/stack/sheet/metal/cyborg, - /obj/item/stack/rods/cyborg, - /obj/item/stack/tile/plasteel/cyborg, - /obj/item/extinguisher, - /obj/item/pickaxe, - /obj/item/device/t_scanner/adv_mining_scanner, - /obj/item/restraints/handcuffs/cable/zipties/cyborg, - /obj/item/soap/nanotrasen, - /obj/item/borg/cyborghug) - emag_modules = list(/obj/item/melee/transforming/energy/sword/cyborg) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg, - /obj/item/clockwork/ratvarian_spear/cyborg, - /obj/item/clockwork/replica_fabricator/cyborg) - moduleselect_icon = "standard" - feedback_key = "cyborg_standard" - hat_offset = -3 - -/obj/item/robot_module/medical - name = "Medical" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/device/healthanalyzer, - /obj/item/reagent_containers/borghypo, - /obj/item/reagent_containers/glass/beaker/large, - /obj/item/reagent_containers/dropper, - /obj/item/reagent_containers/syringe, - /obj/item/surgical_drapes, - /obj/item/retractor, - /obj/item/hemostat, - /obj/item/cautery, - /obj/item/surgicaldrill, - /obj/item/scalpel, - /obj/item/circular_saw, - /obj/item/extinguisher/mini, - /obj/item/roller/robo, - /obj/item/borg/cyborghug/medical, - /obj/item/stack/medical/gauze/cyborg, - /obj/item/organ_storage, - /obj/item/borg/lollipop) - emag_modules = list(/obj/item/reagent_containers/borghypo/hacked) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/medical, - /obj/item/clockwork/ratvarian_spear/cyborg) - cyborg_base_icon = "medical" - moduleselect_icon = "medical" - feedback_key = "cyborg_medical" - can_be_pushed = FALSE - hat_offset = 3 - -/obj/item/robot_module/engineering - name = "Engineering" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/borg/sight/meson, - /obj/item/construction/rcd/borg, - /obj/item/pipe_dispenser, - /obj/item/extinguisher, - /obj/item/weldingtool/largetank/cyborg, - /obj/item/screwdriver/cyborg, - /obj/item/wrench/cyborg, - /obj/item/crowbar/cyborg, - /obj/item/wirecutters/cyborg, - /obj/item/device/multitool/cyborg, - /obj/item/device/t_scanner, - /obj/item/device/analyzer, - /obj/item/device/assembly/signaler/cyborg, - /obj/item/areaeditor/blueprints/cyborg, - /obj/item/device/electroadaptive_pseudocircuit, - /obj/item/stack/sheet/metal/cyborg, - /obj/item/stack/sheet/glass/cyborg, - /obj/item/stack/sheet/rglass/cyborg, - /obj/item/stack/rods/cyborg, - /obj/item/stack/tile/plasteel/cyborg, - /obj/item/stack/cable_coil/cyborg) - emag_modules = list(/obj/item/borg/stun) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/engineer, - /obj/item/clockwork/replica_fabricator/cyborg) - cyborg_base_icon = "engineer" - moduleselect_icon = "engineer" - feedback_key = "cyborg_engineering" - magpulsing = TRUE - hat_offset = INFINITY // No hats - -/obj/item/robot_module/security - name = "Security" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/restraints/handcuffs/cable/zipties/cyborg, - /obj/item/melee/baton/loaded, - /obj/item/gun/energy/disabler/cyborg, - /obj/item/clothing/mask/gas/sechailer/cyborg) - emag_modules = list(/obj/item/gun/energy/laser/cyborg) - ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security, - /obj/item/clockwork/ratvarian_spear/cyborg) - cyborg_base_icon = "sec" - moduleselect_icon = "security" - feedback_key = "cyborg_security" - can_be_pushed = FALSE - hat_offset = 3 - -/obj/item/robot_module/security/do_transform_animation() - ..() - to_chat(loc, "While you have picked the security module, you still have to follow your laws, NOT Space Law. \ - For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.") - -/obj/item/robot_module/k9 - name = "Security K-9 Unit module" - basic_modules = list( - /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog, - /obj/item/dogborg/jaws/big, - /obj/item/dogborg/pounce, - /obj/item/clothing/mask/gas/sechailer/cyborg, - /obj/item/soap/tongue, - /obj/item/device/analyzer/nose, - /obj/item/device/dogborg/sleeper/K9, - /obj/item/gun/energy/disabler/cyborg) - emag_modules = list(/obj/item/gun/energy/laser/cyborg) - ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security, - /obj/item/clockwork/ratvarian_spear/cyborg) - cyborg_base_icon = "k9" - moduleselect_icon = "k9" - feedback_key = "cyborg_k9" - can_be_pushed = FALSE - hat_offset = INFINITY - -/obj/item/robot_module/k9/do_transform_animation() - ..() - to_chat(loc,"While you have picked the security-k9 module, you still have to follow your laws, NOT Space Law. \ - For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.") - -/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) - ..() - var/obj/item/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/e_gun/advtaser/cyborg) in basic_modules - if(T) - if(T.cell.charge < T.cell.maxcharge) - var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select] - T.cell.give(S.e_cost * coeff) - T.update_icon() - else - T.charge_tick = 0 - -/obj/item/robot_module/medihound - name = "MediHound module" - basic_modules = list( - /obj/item/dogborg/jaws/small, - /obj/item/device/analyzer/nose, - /obj/item/soap/tongue, - /obj/item/device/healthanalyzer, - /obj/item/device/dogborg/sleeper, - /obj/item/twohanded/shockpaddles/hound, - /obj/item/device/sensor_device) - emag_modules = list(/obj/item/dogborg/pounce) - ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical, - /obj/item/clockwork/ratvarian_spear/cyborg) - cyborg_base_icon = "medihound" - moduleselect_icon = "medihound" - feedback_key = "cyborg_medihound" - can_be_pushed = FALSE - hat_offset = INFINITY - -/obj/item/robot_module/medihound/do_transform_animation() - ..() - to_chat(loc, "Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \ - You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.") - -/obj/item/robot_module/scrubpup - name = "Janitor" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/dogborg/jaws/small, - /obj/item/device/analyzer/nose, - /obj/item/soap/tongue, - /obj/item/device/lightreplacer/cyborg, - /obj/item/device/dogborg/sleeper/compactor) - emag_modules = list(/obj/item/dogborg/pounce) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/janitor, - /obj/item/clockwork/replica_fabricator/cyborg) - cyborg_base_icon = "scrubpup" - moduleselect_icon = "scrubpup" - feedback_key = "cyborg_scrubpup" - hat_offset = INFINITY - clean_on_move = TRUE - -/obj/item/robot_module/scrubpup/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) - ..() - var/obj/item/device/lightreplacer/LR = locate(/obj/item/device/lightreplacer) in basic_modules - if(LR) - for(var/i in 1 to coeff) - LR.Charge(R) - -/obj/item/robot_module/scrubpup/do_transform_animation() - ..() - to_chat(loc,"As tempting as it might be, do not begin binging on important items. Eat your garbage responsibly. People are not included under Garbage.") - - -/obj/item/robot_module/peacekeeper - name = "Peacekeeper" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/cookiesynth, - /obj/item/device/harmalarm, - /obj/item/reagent_containers/borghypo/peace, - /obj/item/holosign_creator/cyborg, - /obj/item/borg/cyborghug/peacekeeper, - /obj/item/extinguisher, - /obj/item/borg/projectile_dampen) - emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/peacekeeper, - /obj/item/clockwork/ratvarian_spear/cyborg) - cyborg_base_icon = "peace" - moduleselect_icon = "standard" - feedback_key = "cyborg_peacekeeper" - can_be_pushed = FALSE - hat_offset = -2 - -/obj/item/robot_module/peacekeeper/do_transform_animation() - ..() - to_chat(loc, "Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \ - You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.") - -/obj/item/robot_module/janitor - name = "Janitor" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/screwdriver/cyborg, - /obj/item/crowbar/cyborg, - /obj/item/stack/tile/plasteel/cyborg, - /obj/item/soap/nanotrasen, - /obj/item/storage/bag/trash/cyborg, - /obj/item/extinguisher/mini, - /obj/item/mop/cyborg, - /obj/item/device/lightreplacer/cyborg, - /obj/item/holosign_creator, - /obj/item/reagent_containers/spray/cyborg_drying) - emag_modules = list(/obj/item/reagent_containers/spray/cyborg_lube) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/janitor, - /obj/item/clockwork/replica_fabricator/cyborg) - cyborg_base_icon = "janitor" - moduleselect_icon = "janitor" - feedback_key = "cyborg_janitor" - hat_offset = -5 - clean_on_move = TRUE - -/obj/item/reagent_containers/spray/cyborg_drying - name = "drying agent spray" - color = "#A000A0" - list_reagents = list("drying_agent" = 250) - -/obj/item/reagent_containers/spray/cyborg_lube - name = "lube spray" - list_reagents = list("lube" = 250) - -/obj/item/robot_module/janitor/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) - ..() - var/obj/item/device/lightreplacer/LR = locate(/obj/item/device/lightreplacer) in basic_modules - if(LR) - for(var/i in 1 to coeff) - LR.Charge(R) - - var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules - if(CD) - CD.reagents.add_reagent("drying_agent", 5 * coeff) - - var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules - if(CL) - CL.reagents.add_reagent("lube", 2 * coeff) - -/obj/item/robot_module/butler - name = "Service" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/reagent_containers/food/drinks/drinkingglass, - /obj/item/reagent_containers/food/condiment/enzyme, - /obj/item/pen, - /obj/item/toy/crayon/spraycan/borg, - /obj/item/extinguisher/mini, - /obj/item/hand_labeler/borg, - /obj/item/razor, - /obj/item/device/instrument/violin, - /obj/item/device/instrument/guitar, - /obj/item/rsf/cyborg, - /obj/item/reagent_containers/dropper, - /obj/item/lighter, - /obj/item/storage/bag/tray, - /obj/item/reagent_containers/borghypo/borgshaker, - /obj/item/borg/lollipop) - emag_modules = list(/obj/item/reagent_containers/borghypo/borgshaker/hacked) - ratvar_modules = list(/obj/item/clockwork/slab/cyborg/service, - /obj/item/borg/sight/xray/truesight_lens) - moduleselect_icon = "service" - special_light_key = "service" - feedback_key = "cyborg_service" - hat_offset = 0 - -/obj/item/robot_module/butler/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) - ..() - var/obj/item/reagent_containers/O = locate(/obj/item/reagent_containers/food/condiment/enzyme) in basic_modules - if(O) - O.reagents.add_reagent("enzyme", 2 * coeff) - -/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module) - var/mob/living/silicon/robot/R = loc - var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Waitress", "Butler", "Tophat", "Kent", "Bro") - if(!borg_icon) - return FALSE - switch(borg_icon) - if("Waitress") - cyborg_base_icon = "service_f" - if("Butler") - cyborg_base_icon = "service_m" - if("Bro") - cyborg_base_icon = "brobot" - if("Kent") - cyborg_base_icon = "kent" - special_light_key = "medical" - hat_offset = 3 - if("Tophat") - cyborg_base_icon = "tophat" - special_light_key = null - hat_offset = INFINITY //He is already wearing a hat - return ..() - -/obj/item/robot_module/miner - name = "Miner" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/storage/bag/ore/cyborg, - /obj/item/pickaxe/drill/cyborg, - /obj/item/shovel, - /obj/item/crowbar/cyborg, - /obj/item/weldingtool/mini, - /obj/item/extinguisher/mini, - /obj/item/storage/bag/sheetsnatcher/borg, - /obj/item/device/t_scanner/adv_mining_scanner, - /obj/item/gun/energy/kinetic_accelerator/cyborg, - /obj/item/device/gps/cyborg, - /obj/item/stack/marker_beacon) - emag_modules = list(/obj/item/borg/stun) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/miner, - /obj/item/clockwork/ratvarian_spear/cyborg, - /obj/item/borg/sight/xray/truesight_lens) - cyborg_base_icon = "miner" - moduleselect_icon = "miner" - feedback_key = "cyborg_miner" - hat_offset = 0 - -/obj/item/robot_module/syndicate - name = "Syndicate Assault" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/melee/transforming/energy/sword/cyborg, - /obj/item/gun/energy/printer, - /obj/item/gun/ballistic/revolver/grenadelauncher/cyborg, - /obj/item/card/emag, - /obj/item/crowbar/cyborg, - /obj/item/pinpointer/syndicate_cyborg) - - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/security, - /obj/item/clockwork/ratvarian_spear/cyborg) - cyborg_base_icon = "synd_sec" - moduleselect_icon = "malf" - can_be_pushed = FALSE - hat_offset = 3 - -/obj/item/robot_module/syndicate_medical - name = "Syndicate Medical" - basic_modules = list( - /obj/item/device/assembly/flash/cyborg, - /obj/item/reagent_containers/borghypo/syndicate, - /obj/item/twohanded/shockpaddles/syndicate, - /obj/item/device/healthanalyzer, - /obj/item/surgical_drapes, - /obj/item/retractor, - /obj/item/hemostat, - /obj/item/cautery, - /obj/item/scalpel, - /obj/item/melee/transforming/energy/sword/cyborg/saw, - /obj/item/roller/robo, - /obj/item/card/emag, - /obj/item/crowbar/cyborg, - /obj/item/pinpointer/syndicate_cyborg, - /obj/item/stack/medical/gauze/cyborg, - /obj/item/gun/medbeam) - ratvar_modules = list( - /obj/item/clockwork/slab/cyborg/medical, - /obj/item/clockwork/ratvarian_spear/cyborg) - cyborg_base_icon = "synd_medical" - moduleselect_icon = "malf" - can_be_pushed = FALSE - hat_offset = 3 - -/datum/robot_energy_storage - var/name = "Generic energy storage" - var/max_energy = 30000 - var/recharge_rate = 1000 - var/energy - -/datum/robot_energy_storage/New(var/obj/item/robot_module/R = null) - energy = max_energy - if(R) - R.storages |= src - return - -/datum/robot_energy_storage/proc/use_charge(amount) - if (energy >= amount) - energy -= amount - if (energy == 0) - return 1 - return 2 - else - return 0 - -/datum/robot_energy_storage/proc/add_charge(amount) - energy = min(energy + amount, max_energy) - -/datum/robot_energy_storage/metal - name = "Metal Synthesizer" - -/datum/robot_energy_storage/glass - name = "Glass Synthesizer" - -/datum/robot_energy_storage/wire - max_energy = 50 - recharge_rate = 2 - name = "Wire Synthesizer" - -/datum/robot_energy_storage/medical - max_energy = 2500 - recharge_rate = 250 - name = "Medical Synthesizer" - -/datum/robot_energy_storage/beacon - max_energy = 30 - recharge_rate = 1 - name = "Marker Beacon Storage" \ No newline at end of file +/obj/item/robot_module + name = "Default" + icon = 'icons/obj/module.dmi' + icon_state = "std_module" + w_class = WEIGHT_CLASS_GIGANTIC + item_state = "electronic" + lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' + righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + flags_1 = CONDUCT_1 + + var/list/basic_modules = list() //a list of paths, converted to a list of instances on New() + var/list/emag_modules = list() //ditto + var/list/ratvar_modules = list() //ditto ditto + var/list/modules = list() //holds all the usable modules + var/list/added_modules = list() //modules not inherient to the robot module, are kept when the module changes + var/list/storages = list() + + var/cyborg_base_icon = "robot" //produces the icon for the borg and, if no special_light_key is set, the lights + var/special_light_key //if we want specific lights, use this instead of copying lights in the dmi + + var/moduleselect_icon = "nomod" + + var/can_be_pushed = TRUE + var/magpulsing = FALSE + var/clean_on_move = FALSE + + var/did_feedback = FALSE + var/feedback_key + + var/hat_offset = -3 + + var/list/ride_offset_x = list("north" = 0, "south" = 0, "east" = -6, "west" = 6) + var/list/ride_offset_y = list("north" = 4, "south" = 4, "east" = 3, "west" = 3) + var/ride_allow_incapacitated = FALSE + var/allow_riding = TRUE + +/obj/item/robot_module/New() + ..() + for(var/i in basic_modules) + var/obj/item/I = new i(src) + basic_modules += I + basic_modules -= i + for(var/i in emag_modules) + var/obj/item/I = new i(src) + emag_modules += I + emag_modules -= i + for(var/i in ratvar_modules) + var/obj/item/I = new i(src) + ratvar_modules += I + ratvar_modules -= i + +/obj/item/robot_module/Destroy() + basic_modules.Cut() + emag_modules.Cut() + ratvar_modules.Cut() + modules.Cut() + added_modules.Cut() + storages.Cut() + return ..() + +/obj/item/robot_module/emp_act(severity) + for(var/obj/O in modules) + O.emp_act(severity) + ..() + +/obj/item/robot_module/proc/get_usable_modules() + . = modules.Copy() + +/obj/item/robot_module/proc/get_inactive_modules() + . = list() + var/mob/living/silicon/robot/R = loc + for(var/m in get_usable_modules()) + if(!(m in R.held_items)) + . += m + +/obj/item/robot_module/proc/get_or_create_estorage(var/storage_type) + for(var/datum/robot_energy_storage/S in storages) + if(istype(S, storage_type)) + return S + + return new storage_type(src) + +/obj/item/robot_module/proc/add_module(obj/item/I, nonstandard, requires_rebuild) + if(istype(I, /obj/item/stack)) + var/obj/item/stack/S = I + + if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel))) + if(S.materials[MAT_METAL]) + S.cost = S.materials[MAT_METAL] * 0.25 + S.source = get_or_create_estorage(/datum/robot_energy_storage/metal) + + else if(istype(S, /obj/item/stack/sheet/glass)) + S.cost = 500 + S.source = get_or_create_estorage(/datum/robot_energy_storage/glass) + + else if(istype(S, /obj/item/stack/sheet/rglass/cyborg)) + var/obj/item/stack/sheet/rglass/cyborg/G = S + G.source = get_or_create_estorage(/datum/robot_energy_storage/metal) + G.glasource = get_or_create_estorage(/datum/robot_energy_storage/glass) + + else if(istype(S, /obj/item/stack/medical)) + S.cost = 250 + S.source = get_or_create_estorage(/datum/robot_energy_storage/medical) + + else if(istype(S, /obj/item/stack/cable_coil)) + S.cost = 1 + S.source = get_or_create_estorage(/datum/robot_energy_storage/wire) + + else if(istype(S, /obj/item/stack/marker_beacon)) + S.cost = 1 + S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon) + + if(S && S.source) + S.materials = list() + S.is_cyborg = 1 + + if(istype(I, /obj/item/restraints/handcuffs/cable)) + var/obj/item/restraints/handcuffs/cable/C = I + C.wirestorage = get_or_create_estorage(/datum/robot_energy_storage/wire) + + if(I.loc != src) + I.forceMove(src) + modules += I + I.flags_1 |= NODROP_1 + I.mouse_opacity = MOUSE_OPACITY_OPAQUE + if(nonstandard) + added_modules += I + if(requires_rebuild) + rebuild_modules() + return I + +/obj/item/robot_module/proc/remove_module(obj/item/I, delete_after) + basic_modules -= I + modules -= I + emag_modules -= I + ratvar_modules -= I + added_modules -= I + rebuild_modules() + if(delete_after) + qdel(I) + +/obj/item/robot_module/proc/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) + for(var/datum/robot_energy_storage/st in storages) + st.energy = min(st.max_energy, st.energy + coeff * st.recharge_rate) + + for(var/obj/item/I in get_usable_modules()) + if(istype(I, /obj/item/device/assembly/flash)) + var/obj/item/device/assembly/flash/F = I + F.times_used = 0 + F.crit_fail = 0 + F.update_icon() + else if(istype(I, /obj/item/melee/baton)) + var/obj/item/melee/baton/B = I + if(B.cell) + B.cell.charge = B.cell.maxcharge + else if(istype(I, /obj/item/gun/energy)) + var/obj/item/gun/energy/EG = I + if(!EG.chambered) + EG.recharge_newshot() //try to reload a new shot. + + R.toner = R.tonermax + +/obj/item/robot_module/proc/rebuild_modules() //builds the usable module list from the modules we have + var/mob/living/silicon/robot/R = loc + var/held_modules = R.held_items.Copy() + R.uneq_all() + modules = list() + for(var/obj/item/I in basic_modules) + add_module(I, FALSE, FALSE) + if(R.emagged) + for(var/obj/item/I in emag_modules) + add_module(I, FALSE, FALSE) + if(is_servant_of_ratvar(R)) + for(var/obj/item/I in ratvar_modules) + add_module(I, FALSE, FALSE) + for(var/obj/item/I in added_modules) + add_module(I, FALSE, FALSE) + for(var/i in held_modules) + if(i) + R.activate_module(i) + if(R.hud_used) + R.hud_used.update_robot_modules_display() + +/obj/item/robot_module/proc/transform_to(new_module_type) + var/mob/living/silicon/robot/R = loc + var/obj/item/robot_module/RM = new new_module_type(R) + if(!RM.be_transformed_to(src)) + qdel(RM) + return + R.module = RM + R.update_module_innate() + RM.rebuild_modules() + INVOKE_ASYNC(RM, .proc/do_transform_animation) + qdel(src) + return RM + +/obj/item/robot_module/proc/be_transformed_to(obj/item/robot_module/old_module) + for(var/i in old_module.added_modules) + added_modules += i + old_module.added_modules -= i + did_feedback = old_module.did_feedback + return TRUE + +/obj/item/robot_module/proc/do_transform_animation() + var/mob/living/silicon/robot/R = loc + R.notransform = TRUE + var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R) + ANM.layer = R.layer - 0.01 + new /obj/effect/temp_visual/small_smoke(R.loc) + if(R.hat) + R.hat.forceMove(get_turf(R)) + R.hat = null + R.update_headlamp() + R.alpha = 0 + animate(R, alpha = 255, time = 50) + var/prev_lockcharge = R.lockcharge + R.SetLockdown(1) + R.anchored = TRUE + sleep(2) + for(var/i in 1 to 4) + playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1) + sleep(12) + if(!prev_lockcharge) + R.SetLockdown(0) + R.anchored = FALSE + R.notransform = FALSE + R.notify_ai(NEW_MODULE) + if(R.hud_used) + R.hud_used.update_robot_modules_display() + if(feedback_key && !did_feedback) + SSblackbox.inc(feedback_key, 1) + +/obj/item/robot_module/standard + name = "Standard" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/reagent_containers/borghypo/epi, + /obj/item/device/healthanalyzer, + /obj/item/weldingtool/largetank/cyborg, + /obj/item/wrench/cyborg, + /obj/item/crowbar/cyborg, + /obj/item/stack/sheet/metal/cyborg, + /obj/item/stack/rods/cyborg, + /obj/item/stack/tile/plasteel/cyborg, + /obj/item/extinguisher, + /obj/item/pickaxe, + /obj/item/device/t_scanner/adv_mining_scanner, + /obj/item/restraints/handcuffs/cable/zipties/cyborg, + /obj/item/soap/nanotrasen, + /obj/item/borg/cyborghug) + emag_modules = list(/obj/item/melee/transforming/energy/sword/cyborg) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg, + /obj/item/clockwork/weapon/ratvarian_spear, + /obj/item/clockwork/replica_fabricator/cyborg) + moduleselect_icon = "standard" + feedback_key = "cyborg_standard" + hat_offset = -3 + +/obj/item/robot_module/medical + name = "Medical" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/device/healthanalyzer, + /obj/item/reagent_containers/borghypo, + /obj/item/reagent_containers/glass/beaker/large, + /obj/item/reagent_containers/dropper, + /obj/item/reagent_containers/syringe, + /obj/item/surgical_drapes, + /obj/item/retractor, + /obj/item/hemostat, + /obj/item/cautery, + /obj/item/surgicaldrill, + /obj/item/scalpel, + /obj/item/circular_saw, + /obj/item/extinguisher/mini, + /obj/item/roller/robo, + /obj/item/borg/cyborghug/medical, + /obj/item/stack/medical/gauze/cyborg, + /obj/item/organ_storage, + /obj/item/borg/lollipop) + emag_modules = list(/obj/item/reagent_containers/borghypo/hacked) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/medical, + /obj/item/clockwork/weapon/ratvarian_spear) + cyborg_base_icon = "medical" + moduleselect_icon = "medical" + feedback_key = "cyborg_medical" + can_be_pushed = FALSE + hat_offset = 3 + +/obj/item/robot_module/engineering + name = "Engineering" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/borg/sight/meson, + /obj/item/construction/rcd/borg, + /obj/item/pipe_dispenser, + /obj/item/extinguisher, + /obj/item/weldingtool/largetank/cyborg, + /obj/item/screwdriver/cyborg, + /obj/item/wrench/cyborg, + /obj/item/crowbar/cyborg, + /obj/item/wirecutters/cyborg, + /obj/item/device/multitool/cyborg, + /obj/item/device/t_scanner, + /obj/item/device/analyzer, + /obj/item/device/assembly/signaler/cyborg, + /obj/item/areaeditor/blueprints/cyborg, + /obj/item/device/electroadaptive_pseudocircuit, + /obj/item/stack/sheet/metal/cyborg, + /obj/item/stack/sheet/glass/cyborg, + /obj/item/stack/sheet/rglass/cyborg, + /obj/item/stack/rods/cyborg, + /obj/item/stack/tile/plasteel/cyborg, + /obj/item/stack/cable_coil/cyborg) + emag_modules = list(/obj/item/borg/stun) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/engineer, + /obj/item/clockwork/replica_fabricator/cyborg) + cyborg_base_icon = "engineer" + moduleselect_icon = "engineer" + feedback_key = "cyborg_engineering" + magpulsing = TRUE + hat_offset = INFINITY // No hats + +/obj/item/robot_module/security + name = "Security" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/restraints/handcuffs/cable/zipties/cyborg, + /obj/item/melee/baton/loaded, + /obj/item/gun/energy/disabler/cyborg, + /obj/item/clothing/mask/gas/sechailer/cyborg) + emag_modules = list(/obj/item/gun/energy/laser/cyborg) + ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security, + /obj/item/clockwork/weapon/ratvarian_spear) + cyborg_base_icon = "sec" + moduleselect_icon = "security" + feedback_key = "cyborg_security" + can_be_pushed = FALSE + hat_offset = 3 + +/obj/item/robot_module/k9 + name = "Security K-9 Unit module" + basic_modules = list( + /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog, + /obj/item/dogborg/jaws/big, + /obj/item/dogborg/pounce, + /obj/item/clothing/mask/gas/sechailer/cyborg, + /obj/item/soap/tongue, + /obj/item/device/analyzer/nose, + /obj/item/device/dogborg/sleeper/K9, + /obj/item/gun/energy/disabler/cyborg) + emag_modules = list(/obj/item/gun/energy/laser/cyborg) + ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security, + /obj/item/clockwork/weapon/ratvarian_spear) + cyborg_base_icon = "k9" + moduleselect_icon = "k9" + feedback_key = "cyborg_k9" + can_be_pushed = FALSE + hat_offset = INFINITY + +/obj/item/robot_module/k9/do_transform_animation() + ..() + to_chat(loc,"While you have picked the security-k9 module, you still have to follow your laws, NOT Space Law. \ + For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.") + +/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) + ..() + var/obj/item/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/e_gun/advtaser/cyborg) in basic_modules + if(T) + if(T.cell.charge < T.cell.maxcharge) + var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select] + T.cell.give(S.e_cost * coeff) + T.update_icon() + else + T.charge_tick = 0 + +/obj/item/robot_module/medihound + name = "MediHound module" + basic_modules = list( + /obj/item/dogborg/jaws/small, + /obj/item/device/analyzer/nose, + /obj/item/soap/tongue, + /obj/item/device/healthanalyzer, + /obj/item/device/dogborg/sleeper, + /obj/item/twohanded/shockpaddles/hound, + /obj/item/device/sensor_device) + emag_modules = list(/obj/item/dogborg/pounce) + ratvar_modules = list(/obj/item/clockwork/slab/cyborg/medical, + /obj/item/clockwork/weapon/ratvarian_spear) + cyborg_base_icon = "medihound" + moduleselect_icon = "medihound" + feedback_key = "cyborg_medihound" + can_be_pushed = FALSE + hat_offset = INFINITY + +/obj/item/robot_module/medihound/do_transform_animation() + ..() + to_chat(loc, "Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \ + You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.") + +/obj/item/robot_module/scrubpup + name = "Janitor" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/dogborg/jaws/small, + /obj/item/device/analyzer/nose, + /obj/item/soap/tongue, + /obj/item/device/lightreplacer/cyborg, + /obj/item/device/dogborg/sleeper/compactor) + emag_modules = list(/obj/item/dogborg/pounce) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/janitor, + /obj/item/clockwork/replica_fabricator/cyborg) + cyborg_base_icon = "scrubpup" + moduleselect_icon = "scrubpup" + feedback_key = "cyborg_scrubpup" + hat_offset = INFINITY + clean_on_move = TRUE + +/obj/item/robot_module/scrubpup/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) + ..() + var/obj/item/device/lightreplacer/LR = locate(/obj/item/device/lightreplacer) in basic_modules + if(LR) + for(var/i in 1 to coeff) + LR.Charge(R) + +/obj/item/robot_module/scrubpup/do_transform_animation() + ..() + to_chat(loc,"As tempting as it might be, do not begin binging on important items. Eat your garbage responsibly. People are not included under Garbage.") + + +/obj/item/robot_module/security/do_transform_animation() + ..() + to_chat(loc, "While you have picked the security module, you still have to follow your laws, NOT Space Law. \ + For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.") + +/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) + ..() + var/obj/item/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/e_gun/advtaser/cyborg) in basic_modules + if(T) + if(T.cell.charge < T.cell.maxcharge) + var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select] + T.cell.give(S.e_cost * coeff) + T.update_icon() + else + T.charge_tick = 0 + +/obj/item/robot_module/peacekeeper + name = "Peacekeeper" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/cookiesynth, + /obj/item/device/harmalarm, + /obj/item/reagent_containers/borghypo/peace, + /obj/item/holosign_creator/cyborg, + /obj/item/borg/cyborghug/peacekeeper, + /obj/item/extinguisher, + /obj/item/borg/projectile_dampen) + emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/peacekeeper, + /obj/item/clockwork/weapon/ratvarian_spear) + cyborg_base_icon = "peace" + moduleselect_icon = "standard" + feedback_key = "cyborg_peacekeeper" + can_be_pushed = FALSE + hat_offset = -2 + +/obj/item/robot_module/peacekeeper/do_transform_animation() + ..() + to_chat(loc, "Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \ + You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.") + +/obj/item/robot_module/janitor + name = "Janitor" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/screwdriver/cyborg, + /obj/item/crowbar/cyborg, + /obj/item/stack/tile/plasteel/cyborg, + /obj/item/soap/nanotrasen, + /obj/item/storage/bag/trash/cyborg, + /obj/item/extinguisher/mini, + /obj/item/mop/cyborg, + /obj/item/device/lightreplacer/cyborg, + /obj/item/holosign_creator, + /obj/item/reagent_containers/spray/cyborg_drying) + emag_modules = list(/obj/item/reagent_containers/spray/cyborg_lube) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/janitor, + /obj/item/clockwork/replica_fabricator/cyborg) + cyborg_base_icon = "janitor" + moduleselect_icon = "janitor" + feedback_key = "cyborg_janitor" + hat_offset = -5 + clean_on_move = TRUE + +/obj/item/reagent_containers/spray/cyborg_drying + name = "drying agent spray" + color = "#A000A0" + list_reagents = list("drying_agent" = 250) + +/obj/item/reagent_containers/spray/cyborg_lube + name = "lube spray" + list_reagents = list("lube" = 250) + +/obj/item/robot_module/janitor/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) + ..() + var/obj/item/device/lightreplacer/LR = locate(/obj/item/device/lightreplacer) in basic_modules + if(LR) + for(var/i in 1 to coeff) + LR.Charge(R) + + var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules + if(CD) + CD.reagents.add_reagent("drying_agent", 5 * coeff) + + var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules + if(CL) + CL.reagents.add_reagent("lube", 2 * coeff) + +/obj/item/robot_module/butler + name = "Service" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/reagent_containers/food/drinks/drinkingglass, + /obj/item/reagent_containers/food/condiment/enzyme, + /obj/item/pen, + /obj/item/toy/crayon/spraycan/borg, + /obj/item/extinguisher/mini, + /obj/item/hand_labeler/borg, + /obj/item/razor, + /obj/item/device/instrument/violin, + /obj/item/device/instrument/guitar, + /obj/item/rsf/cyborg, + /obj/item/reagent_containers/dropper, + /obj/item/lighter, + /obj/item/storage/bag/tray, + /obj/item/reagent_containers/borghypo/borgshaker, + /obj/item/borg/lollipop) + emag_modules = list(/obj/item/reagent_containers/borghypo/borgshaker/hacked) + ratvar_modules = list(/obj/item/clockwork/slab/cyborg/service, + /obj/item/borg/sight/xray/truesight_lens) + moduleselect_icon = "service" + special_light_key = "service" + feedback_key = "cyborg_service" + hat_offset = 0 + +/obj/item/robot_module/butler/respawn_consumable(mob/living/silicon/robot/R, coeff = 1) + ..() + var/obj/item/reagent_containers/O = locate(/obj/item/reagent_containers/food/condiment/enzyme) in basic_modules + if(O) + O.reagents.add_reagent("enzyme", 2 * coeff) + +/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module) + var/mob/living/silicon/robot/R = loc + var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Waitress", "Butler", "Tophat", "Kent", "Bro") + if(!borg_icon) + return FALSE + switch(borg_icon) + if("Waitress") + cyborg_base_icon = "service_f" + if("Butler") + cyborg_base_icon = "service_m" + if("Bro") + cyborg_base_icon = "brobot" + if("Kent") + cyborg_base_icon = "kent" + special_light_key = "medical" + hat_offset = 3 + if("Tophat") + cyborg_base_icon = "tophat" + special_light_key = null + hat_offset = INFINITY //He is already wearing a hat + return ..() + +/obj/item/robot_module/miner + name = "Miner" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/storage/bag/ore/cyborg, + /obj/item/pickaxe/drill/cyborg, + /obj/item/shovel, + /obj/item/crowbar/cyborg, + /obj/item/weldingtool/mini, + /obj/item/extinguisher/mini, + /obj/item/storage/bag/sheetsnatcher/borg, + /obj/item/device/t_scanner/adv_mining_scanner, + /obj/item/gun/energy/kinetic_accelerator/cyborg, + /obj/item/device/gps/cyborg, + /obj/item/stack/marker_beacon) + emag_modules = list(/obj/item/borg/stun) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/miner, + /obj/item/clockwork/weapon/ratvarian_spear, + /obj/item/borg/sight/xray/truesight_lens) + cyborg_base_icon = "miner" + moduleselect_icon = "miner" + feedback_key = "cyborg_miner" + hat_offset = 0 + +/obj/item/robot_module/syndicate + name = "Syndicate Assault" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/melee/transforming/energy/sword/cyborg, + /obj/item/gun/energy/printer, + /obj/item/gun/ballistic/revolver/grenadelauncher/cyborg, + /obj/item/card/emag, + /obj/item/crowbar/cyborg, + /obj/item/pinpointer/syndicate_cyborg) + + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/security, + /obj/item/clockwork/weapon/ratvarian_spear) + cyborg_base_icon = "synd_sec" + moduleselect_icon = "malf" + can_be_pushed = FALSE + hat_offset = 3 + +/obj/item/robot_module/syndicate_medical + name = "Syndicate Medical" + basic_modules = list( + /obj/item/device/assembly/flash/cyborg, + /obj/item/reagent_containers/borghypo/syndicate, + /obj/item/twohanded/shockpaddles/syndicate, + /obj/item/device/healthanalyzer, + /obj/item/surgical_drapes, + /obj/item/retractor, + /obj/item/hemostat, + /obj/item/cautery, + /obj/item/scalpel, + /obj/item/melee/transforming/energy/sword/cyborg/saw, + /obj/item/roller/robo, + /obj/item/card/emag, + /obj/item/crowbar/cyborg, + /obj/item/pinpointer/syndicate_cyborg, + /obj/item/stack/medical/gauze/cyborg, + /obj/item/gun/medbeam) + ratvar_modules = list( + /obj/item/clockwork/slab/cyborg/medical, + /obj/item/clockwork/weapon/ratvarian_spear) + cyborg_base_icon = "synd_medical" + moduleselect_icon = "malf" + can_be_pushed = FALSE + hat_offset = 3 + +/datum/robot_energy_storage + var/name = "Generic energy storage" + var/max_energy = 30000 + var/recharge_rate = 1000 + var/energy + +/datum/robot_energy_storage/New(var/obj/item/robot_module/R = null) + energy = max_energy + if(R) + R.storages |= src + return + +/datum/robot_energy_storage/proc/use_charge(amount) + if (energy >= amount) + energy -= amount + if (energy == 0) + return 1 + return 2 + else + return 0 + +/datum/robot_energy_storage/proc/add_charge(amount) + energy = min(energy + amount, max_energy) + +/datum/robot_energy_storage/metal + name = "Metal Synthesizer" + +/datum/robot_energy_storage/glass + name = "Glass Synthesizer" + +/datum/robot_energy_storage/wire + max_energy = 50 + recharge_rate = 2 + name = "Wire Synthesizer" + +/datum/robot_energy_storage/medical + max_energy = 2500 + recharge_rate = 250 + name = "Medical Synthesizer" + +/datum/robot_energy_storage/beacon + max_energy = 30 + recharge_rate = 1 + name = "Marker Beacon Storage" diff --git a/code/modules/mob/living/silicon/silicon_movement.dm b/code/modules/mob/living/silicon/silicon_movement.dm index c7267acf76..590326eda1 100644 --- a/code/modules/mob/living/silicon/silicon_movement.dm +++ b/code/modules/mob/living/silicon/silicon_movement.dm @@ -4,7 +4,9 @@ /mob/living/silicon/forceMove(atom/destination) . = ..() - update_camera_location(destination) + //Only bother updating the camera if we actually managed to move + if(.) + update_camera_location(destination) /mob/living/silicon/proc/do_camera_update(oldLoc) if(!QDELETED(builtInCamera) && oldLoc != get_turf(src)) diff --git a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm index d920bf63b3..3c8c9d217e 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/extra_drone_types.dm @@ -130,9 +130,9 @@ hacked = TRUE visualAppearence = CLOCKDRONE can_be_held = FALSE - flavortext = "You are a cogscarab, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt fabricator that can convert brass \ - to power, a set of relatively fast tools, can communicate over the Hierophant Network with :b, and are immune to extreme \ - temperatures and pressures. \nYour goal is to serve the Justiciar and his servants by repairing and defending all they create." + flavortext = "You are a cogscarab, a tiny building construct of Ratvar. While you're weak and can't recite scripture, \ + you have a set of quick tools, as well as a replica fabricator that can create brass and convert objects.

    Work with the servants of Ratvar \ + to construct and maintain defenses at the City of Cogs. If there are no servants, use this time to experiment with base designs!" /mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricator default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index 6ae5fe0622..75cc53e0c9 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -49,6 +49,17 @@ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE var/playable_spider = FALSE devourable = TRUE + var/datum/action/innate/spider/lay_web/lay_web + var/directive = "" //Message passed down to children, to relay the creator's orders + +/mob/living/simple_animal/hostile/poison/giant_spider/Initialize() + . = ..() + lay_web = new + lay_web.Grant(src) + +/mob/living/simple_animal/hostile/poison/giant_spider/Destroy() + QDEL_NULL(lay_web) + return ..() /mob/living/simple_animal/hostile/poison/giant_spider/Topic(href, href_list) if(href_list["activate"]) @@ -56,6 +67,12 @@ if(istype(ghost) && playable_spider) humanize_spider(ghost) +/mob/living/simple_animal/hostile/poison/giant_spider/Login() + ..() + if(directive) + to_chat(src, "Your mother left you a directive! Follow it at all costs.") + to_chat(src, "[directive]") + /mob/living/simple_animal/hostile/poison/giant_spider/attack_ghost(mob/user) if(!humanize_spider(user)) return ..() @@ -87,8 +104,26 @@ poison_per_bite = 3 var/atom/movable/cocoon_target var/fed = 0 + var/obj/effect/proc_holder/wrap/wrap + var/datum/action/innate/spider/lay_eggs/lay_eggs + var/datum/action/innate/spider/set_directive/set_directive var/static/list/consumed_mobs = list() //the tags of mobs that have been consumed by nurse spiders to lay eggs +/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Initialize() + . = ..() + wrap = new + AddAbility(wrap) + lay_eggs = new + lay_eggs.Grant(src) + set_directive = new + set_directive.Grant(src) + +/mob/living/simple_animal/hostile/poison/giant_spider/nurse/Destroy() + RemoveAbility(wrap) + QDEL_NULL(lay_eggs) + QDEL_NULL(set_directive) + return ..() + //hunters have the most poison and move the fastest, so they can find prey /mob/living/simple_animal/hostile/poison/giant_spider/hunter desc = "Furry and black, it makes you shudder to look at it. This one has sparkling purple eyes." @@ -162,6 +197,9 @@ letmetalkpls = new letmetalkpls.Grant(src) +/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife/Destroy() + QDEL_NULL(letmetalkpls) + return ..() /mob/living/simple_animal/hostile/poison/giant_spider/ice //spiders dont usually like tempatures of 140 kelvin who knew name = "giant ice spider" @@ -225,11 +263,11 @@ //second, spin a sticky spiderweb on this tile var/obj/structure/spider/stickyweb/W = locate() in get_turf(src) if(!W) - Web() + lay_web.Activate() else //third, lay an egg cluster there if(fed) - LayEggs() + lay_eggs.Activate() else //fourthly, cocoon any nearby items so those pesky pinkskins can't use them for(var/obj/O in can_see) @@ -247,62 +285,28 @@ else if(busy == MOVING_TO_TARGET && cocoon_target) if(get_dist(src, cocoon_target) <= 1) - Wrap() + cocoon() else busy = SPIDER_IDLE stop_automated_movement = FALSE -/mob/living/simple_animal/hostile/poison/giant_spider/verb/Web() - set name = "Lay Web" - set category = "Spider" - set desc = "Spread a sticky web to slow down prey." - - var/T = src.loc - - if(stat == DEAD) - return - if(busy != SPINNING_WEB) - busy = SPINNING_WEB - src.visible_message("\the [src] begins to secrete a sticky substance.") - stop_automated_movement = 1 - if(do_after(src, 40, target = T)) - if(busy == SPINNING_WEB && src.loc == T) - new /obj/structure/spider/stickyweb(T) - busy = SPIDER_IDLE - stop_automated_movement = FALSE - - -/mob/living/simple_animal/hostile/poison/giant_spider/nurse/verb/Wrap() - set name = "Wrap" - set category = "Spider" - set desc = "Wrap up prey to feast upon and objects for safe keeping." - - if(stat == DEAD) - return - if(!cocoon_target) - var/list/choices = list() - for(var/mob/living/L in view(1,src)) - if(L == src || L.anchored) - continue - if(istype(L, /mob/living/simple_animal/hostile/poison/giant_spider)) - continue - if(Adjacent(L)) - choices += L - for(var/obj/O in src.loc) - if(O.anchored) - continue - if(Adjacent(O)) - choices += O - var/temp_input = input(src,"What do you wish to cocoon?") in null|choices - if(temp_input && !cocoon_target) - cocoon_target = temp_input - - if(stat != DEAD && cocoon_target && Adjacent(cocoon_target) && !cocoon_target.anchored) +/mob/living/simple_animal/hostile/poison/giant_spider/nurse/proc/cocoon() + if(stat != DEAD && cocoon_target && !cocoon_target.anchored) + if(cocoon_target == src) + to_chat(src, "You can't wrap yourself!") + return + if(istype(cocoon_target, /mob/living/simple_animal/hostile/poison/giant_spider)) + to_chat(src, "You can't wrap other spiders!") + return + if(!Adjacent(cocoon_target)) + to_chat(src, "You can't reach [cocoon_target]!") + return if(busy == SPINNING_COCOON) + to_chat(src, "You're already spinning a cocoon!") return //we're already doing this, don't cancel out or anything busy = SPINNING_COCOON - visible_message("\the [src] begins to secrete a sticky substance around \the [cocoon_target].") + visible_message("[src] begins to secrete a sticky substance around [cocoon_target].","You begin wrapping [cocoon_target] into a cocoon.") stop_automated_movement = TRUE walk(src,0) if(do_after(src, 50, target = cocoon_target)) @@ -313,7 +317,8 @@ if(L.blood_volume && (L.stat != DEAD || !consumed_mobs[L.tag])) //if they're not dead, you can consume them anyway consumed_mobs[L.tag] = TRUE fed++ - visible_message("\the [src] sticks a proboscis into \the [L] and sucks a viscous substance out.") + lay_eggs.UpdateButtonIcon(TRUE) + visible_message("[src] sticks a proboscis into [L] and sucks a viscous substance out.","You suck the nutriment out of [L], feeding you enough to lay a cluster of eggs.") L.death() //you just ate them, they're dead. else to_chat(src, "[L] cannot sate your hunger!") @@ -325,35 +330,155 @@ busy = SPIDER_IDLE stop_automated_movement = FALSE -/mob/living/simple_animal/hostile/poison/giant_spider/nurse/verb/LayEggs() - set name = "Lay Eggs" - set category = "Spider" - set desc = "Lay a clutch of eggs, but you must wrap a creature for feeding first." +/datum/action/innate/spider + icon_icon = 'icons/mob/actions/actions_animal.dmi' + background_icon_state = "bg_alien" - var/obj/structure/spider/eggcluster/E = locate() in get_turf(src) - if(stat == DEAD) +/datum/action/innate/spider/lay_web + name = "Spin Web" + desc = "Spin a web to slow down potential prey." + check_flags = AB_CHECK_CONSCIOUS + button_icon_state = "lay_web" + +/datum/action/innate/spider/lay_web/Activate() + if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)) return + var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner + + if(!isturf(S.loc)) + return + var/turf/T = get_turf(S) + + var/obj/structure/spider/stickyweb/W = locate() in T + if(W) + to_chat(S, "There's already a web here!") + return + + if(S.busy != SPINNING_WEB) + S.busy = SPINNING_WEB + S.visible_message("[S] begins to secrete a sticky substance.","You begin to lay a web.") + S.stop_automated_movement = TRUE + if(do_after(S, 40, target = T)) + if(S.busy == SPINNING_WEB && S.loc == T) + new /obj/structure/spider/stickyweb(T) + S.busy = SPIDER_IDLE + S.stop_automated_movement = FALSE + else + to_chat(S, "You're already spinning a web!") + +/obj/effect/proc_holder/wrap + name = "Wrap" + panel = "Spider" + active = FALSE + datum/action/spell_action/action = null + desc = "Wrap something or someone in a cocoon. If it's a living being, you'll also consume them, allowing you to lay eggs." + ranged_mousepointer = 'icons/effects/wrap_target.dmi' + action_icon = 'icons/mob/actions/actions_animal.dmi' + action_icon_state = "wrap_0" + action_background_icon_state = "bg_alien" + +/obj/effect/proc_holder/wrap/Initialize() + . = ..() + action = new(src) + +/obj/effect/proc_holder/wrap/update_icon() + action.button_icon_state = "wrap_[active]" + action.UpdateButtonIcon() + +/obj/effect/proc_holder/wrap/Click() + if(!istype(usr, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)) + return TRUE + var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = usr + activate(user) + return TRUE + +/obj/effect/proc_holder/wrap/proc/activate(mob/living/user) + var/message + if(active) + message = "You no longer prepare to wrap something in a cocoon." + remove_ranged_ability(message) + else + message = "You prepare to wrap something in a cocoon. Left-click your target to start wrapping!" + add_ranged_ability(user, message, TRUE) + return 1 + +/obj/effect/proc_holder/wrap/InterceptClickOn(mob/living/caller, params, atom/target) + if(..()) + return + if(ranged_ability_user.incapacitated() || !istype(ranged_ability_user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)) + remove_ranged_ability() + return + + var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/user = ranged_ability_user + + if(user.Adjacent(target) && (ismob(target) || isobj(target))) + var/atom/movable/target_atom = target + if(target_atom.anchored) + return + user.cocoon_target = target_atom + INVOKE_ASYNC(user, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/.proc/cocoon) + remove_ranged_ability() + return TRUE + +/obj/effect/proc_holder/wrap/on_lose(mob/living/carbon/user) + remove_ranged_ability() + +/datum/action/innate/spider/lay_eggs + name = "Lay Eggs" + desc = "Lay a cluster of eggs, which will soon grow into more spiders. You must wrap a living being to do this." + check_flags = AB_CHECK_CONSCIOUS + button_icon_state = "lay_eggs" + +/datum/action/innate/spider/lay_eggs/IsAvailable() + if(..()) + if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)) + return 0 + var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner + if(S.fed) + return 1 + return 0 + +/datum/action/innate/spider/lay_eggs/Activate() + if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)) + return + var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner + + var/obj/structure/spider/eggcluster/E = locate() in get_turf(S) if(E) - to_chat(src, "There is already a cluster of eggs here!") - else if(!fed) - to_chat(src, "You are too hungry to do this!") - else if(busy != LAYING_EGGS) - busy = LAYING_EGGS - src.visible_message("\the [src] begins to lay a cluster of eggs.") - stop_automated_movement = 1 - if(do_after(src, 50, target = src.loc)) - if(busy == LAYING_EGGS) - E = locate() in get_turf(src) - if(!E) - var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(src.loc) - if(ckey) - C.player_spiders = 1 - C.poison_type = poison_type - C.poison_per_bite = poison_per_bite - C.faction = faction.Copy() - fed-- - busy = SPIDER_IDLE - stop_automated_movement = FALSE + to_chat(S, "There is already a cluster of eggs here!") + else if(!S.fed) + to_chat(S, "You are too hungry to do this!") + else if(S.busy != LAYING_EGGS) + S.busy = LAYING_EGGS + S.visible_message("[S] begins to lay a cluster of eggs.","You begin to lay a cluster of eggs.") + S.stop_automated_movement = TRUE + if(do_after(S, 50, target = get_turf(S))) + if(S.busy == LAYING_EGGS) + E = locate() in get_turf(S) + if(!E || !isturf(S.loc)) + var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(get_turf(S)) + if(S.ckey) + C.player_spiders = TRUE + C.directive = S.directive + C.poison_type = S.poison_type + C.poison_per_bite = S.poison_per_bite + C.faction = S.faction.Copy() + S.fed-- + UpdateButtonIcon(TRUE) + S.busy = SPIDER_IDLE + S.stop_automated_movement = FALSE + +/datum/action/innate/spider/set_directive + name = "Set Directive" + desc = "Set a directive for your children to follow." + check_flags = AB_CHECK_CONSCIOUS + button_icon_state = "directive" + +/datum/action/innate/spider/set_directive/Activate() + if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse)) + return + var/mob/living/simple_animal/hostile/poison/giant_spider/nurse/S = owner + S.directive = stripped_input(S, "Enter the new directive", "Create directive", "[S.directive]", MAX_MESSAGE_LEN) /mob/living/simple_animal/hostile/poison/giant_spider/Login() . = ..() @@ -365,7 +490,8 @@ /datum/action/innate/spider/comm name = "Command" - button_icon_state = "cult_comms" + desc = "Send a command to all living spiders." + button_icon_state = "command" /datum/action/innate/spider/comm/IsAvailable() if(!istype(owner, /mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife)) @@ -373,19 +499,22 @@ return TRUE /datum/action/innate/spider/comm/Trigger() - var/input = stripped_input(usr, "Input a message for your legions to follow.", "Command", "") + var/input = stripped_input(owner, "Input a command for your legions to follow.", "Command", "") if(QDELETED(src) || !input || !IsAvailable()) return FALSE - spider_command(usr, input) + spider_command(owner, input) return TRUE /datum/action/innate/spider/comm/proc/spider_command(mob/living/user, message) if(!message) return var/my_message - my_message = "COMMAND FROM SPIDER QUEEN: [message]" + my_message = "Command from [user]: [message]" for(var/mob/living/simple_animal/hostile/poison/giant_spider/M in GLOB.spidermobs) to_chat(M, my_message) + for(var/M in GLOB.dead_mob_list) + var/link = FOLLOW_LINK(M, user) + to_chat(M, "[link] [my_message]") log_talk(user, "SPIDERCOMMAND: [key_name(user)] : [message]",LOGSAY) /mob/living/simple_animal/hostile/poison/giant_spider/handle_temperature_damage() diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm index 8bf03e2195..5b987edc0e 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm @@ -164,6 +164,7 @@ Difficulty: Medium hitsound = 'sound/weapons/sear.ogg' var/storm_type = /datum/weather/ash_storm var/storm_cooldown = 0 + var/static/list/excluded_areas = list(/area/reebe/city_of_cogs) /obj/item/staff/storm/attack_self(mob/user) if(storm_cooldown > world.time) @@ -171,6 +172,9 @@ Difficulty: Medium return var/area/user_area = get_area(user) + if(user_area.type in excluded_areas) + to_chat(user, "Something is preventing you from using the staff here.") + return var/datum/weather/A for(var/V in SSweather.existing_weather) var/datum/weather/W = V diff --git a/code/modules/modular_computers/computers/item/laptop.dm b/code/modules/modular_computers/computers/item/laptop.dm index b6cf404248..1618b68478 100644 --- a/code/modules/modular_computers/computers/item/laptop.dm +++ b/code/modules/modular_computers/computers/item/laptop.dm @@ -21,6 +21,11 @@ var/w_class_open = WEIGHT_CLASS_BULKY var/slowdown_open = TRUE +/obj/item/device/modular_computer/laptop/examine(mob/user) + ..() + if(screen_on) + to_chat(user, "Alt-click to close it.") + /obj/item/device/modular_computer/laptop/Initialize() . = ..() diff --git a/code/modules/modular_computers/computers/machinery/console_presets.dm b/code/modules/modular_computers/computers/machinery/console_presets.dm index bc188485bc..25fa05ef1e 100644 --- a/code/modules/modular_computers/computers/machinery/console_presets.dm +++ b/code/modules/modular_computers/computers/machinery/console_presets.dm @@ -44,6 +44,10 @@ desc = "A stationary computer. This one comes preloaded with research programs." _has_ai = 1 +/obj/machinery/modular_computer/console/preset/research/examine(mob/user) + ..() + to_chat(user, "Alt-click to eject the intelliCard.") + /obj/machinery/modular_computer/console/preset/research/install_programs() var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] hard_drive.store_file(new/datum/computer_file/program/ntnetmonitor()) @@ -59,6 +63,10 @@ _has_id_slot = 1 _has_printer = 1 +/obj/machinery/modular_computer/console/preset/command/examine(mob/user) + ..() + to_chat(user, "Alt-click [src] to eject the identification card.") + /obj/machinery/modular_computer/console/preset/command/install_programs() var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] hard_drive.store_file(new/datum/computer_file/program/chatclient()) @@ -72,4 +80,4 @@ /obj/machinery/modular_computer/console/preset/civilian/install_programs() var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] hard_drive.store_file(new/datum/computer_file/program/chatclient()) - hard_drive.store_file(new/datum/computer_file/program/nttransfer()) \ No newline at end of file + hard_drive.store_file(new/datum/computer_file/program/nttransfer()) diff --git a/code/modules/modular_computers/file_system/programs/file_browser.dm b/code/modules/modular_computers/file_system/programs/file_browser.dm index 4a94090ed4..f42174320e 100644 --- a/code/modules/modular_computers/file_system/programs/file_browser.dm +++ b/code/modules/modular_computers/file_system/programs/file_browser.dm @@ -170,12 +170,19 @@ t = replacetext(t, "\[td\]", "") t = replacetext(t, "\[cell\]", "") t = replacetext(t, "\[tab\]", "    ") + + t = parsemarkdown_basic(t) + return t /datum/computer_file/program/filemanager/proc/prepare_printjob(t) // Additional stuff to parse if we want to print it and make a happy Head of Personnel. Forms FTW. t = replacetext(t, "\[field\]", "") t = replacetext(t, "\[sign\]", "") + t = parse_tags(t) + + t = replacetext(t, regex("(?:%s(?:ign)|%f(?:ield))(?=\\s|$)", "ig"), "") + return t /datum/computer_file/program/filemanager/ui_data(mob/user) diff --git a/code/modules/ninja/ninja_event.dm b/code/modules/ninja/ninja_event.dm index 8ff3652367..a3184cbb20 100644 --- a/code/modules/ninja/ninja_event.dm +++ b/code/modules/ninja/ninja_event.dm @@ -71,13 +71,9 @@ Contents: var/datum/antagonist/ninja/ninjadatum = add_ninja(Ninja) ninjadatum.equip_space_ninja() - Ninja.internal = Ninja.s_store - Ninja.update_internals_hud_icon(1) - if(Ninja.mind != Mind) //something has gone wrong! throw EXCEPTION("Ninja created with incorrect mind") - SSticker.mode.update_ninja_icons_added(Ninja) spawned_mobs += Ninja message_admins("[key_name_admin(Ninja)] has been made into a ninja by an event.") diff --git a/code/modules/ninja/outfit.dm b/code/modules/ninja/outfit.dm new file mode 100644 index 0000000000..4ec9cde23c --- /dev/null +++ b/code/modules/ninja/outfit.dm @@ -0,0 +1,25 @@ +/datum/outfit/ninja + name = "Space Ninja" + uniform = /obj/item/clothing/under/color/black + suit = /obj/item/clothing/suit/space/space_ninja + glasses = /obj/item/clothing/glasses/night + mask = /obj/item/clothing/mask/gas/space_ninja + head = /obj/item/clothing/head/helmet/space/space_ninja + ears = /obj/item/device/radio/headset + shoes = /obj/item/clothing/shoes/space_ninja + gloves = /obj/item/clothing/gloves/space_ninja + back = /obj/item/tank/jetpack/carbondioxide + l_pocket = /obj/item/grenade/plastic/x4 + r_pocket = /obj/item/tank/internals/emergency_oxygen + internals_slot = slot_r_store + belt = /obj/item/dash/energy_katana + implants = list(/obj/item/implant/explosive) + + +/datum/outfit/ninja/post_equip(mob/living/carbon/human/H) + if(istype(H.wear_suit, suit)) + var/obj/item/clothing/suit/space/space_ninja/S = H.wear_suit + if(istype(H.belt, belt)) + S.energyKatana = H.belt + S.randomize_param() + diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index e3d6154606..5abf1b7998 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -64,6 +64,8 @@ /obj/item/paper/examine(mob/user) ..() + to_chat(user, "Alt-click to fold it.") + var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper) assets.send(user) @@ -79,7 +81,7 @@ user << browse("[name][stars(info)]
    [stamps]", "window=[name]") onclose(user, "[name]") else - to_chat(user, "It is too far away.") + to_chat(user, "You're too far away to read it!") /obj/item/paper/verb/rename() @@ -101,10 +103,12 @@ name = "paper[(n_name ? text("- '[n_name]'") : null)]" add_fingerprint(usr) + /obj/item/paper/suicide_act(mob/user) user.visible_message("[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...") return (BRUTELOSS) + /obj/item/paper/attack_self(mob/user) user.examinate(src) if(rigged && (SSevents.holidays && SSevents.holidays[APRIL_FOOLS])) @@ -187,47 +191,15 @@ if(length(t) < 1) //No input means nothing needs to be parsed return -// t = copytext(sanitize(t),1,MAX_MESSAGE_LEN) - - t = replacetext(t, "\[center\]", "
    ") - t = replacetext(t, "\[/center\]", "
    ") - t = replacetext(t, "\[br\]", "
    ") - t = replacetext(t, "\n", "
    ") - t = replacetext(t, "\[b\]", "") - t = replacetext(t, "\[/b\]", "") - t = replacetext(t, "\[i\]", "") - t = replacetext(t, "\[/i\]", "") - t = replacetext(t, "\[u\]", "") - t = replacetext(t, "\[/u\]", "") - t = replacetext(t, "\[large\]", "") - t = replacetext(t, "\[/large\]", "") - t = replacetext(t, "\[sign\]", "[user.real_name]") - t = replacetext(t, "\[field\]", "") - t = replacetext(t, "\[tab\]", "    ") + t = parsemarkdown(t, user, iscrayon) if(!iscrayon) - t = replacetext(t, "\[*\]", "
  • ") - t = replacetext(t, "\[hr\]", "
    ") - t = replacetext(t, "\[small\]", "") - t = replacetext(t, "\[/small\]", "") - t = replacetext(t, "\[list\]", "
      ") - t = replacetext(t, "\[/list\]", "
    ") - t = "[t]" - else // If it is a crayon, and he still tries to use these, make them empty! + else var/obj/item/toy/crayon/C = P - t = replacetext(t, "\[*\]", "") - t = replacetext(t, "\[hr\]", "") - t = replacetext(t, "\[small\]", "") - t = replacetext(t, "\[/small\]", "") - t = replacetext(t, "\[list\]", "") - t = replacetext(t, "\[/list\]", "") - t = "[t]" -// t = replacetext(t, "#", "") // Junk converted to nothing! - -//Count the fields + // Count the fields var/laststart = 1 while(1) var/i = findtext(t, "", laststart) @@ -253,22 +225,23 @@ /obj/item/paper/proc/openhelp(mob/user) user << browse({"Paper Help + You can use backslash (\\) to escape special characters.
    +
    Crayon&Pen commands


    - \[br\] : Creates a linebreak.
    - \[center\] - \[/center\] : Centers the text.
    - \[b\] - \[/b\] : Makes the text bold.
    - \[i\] - \[/i\] : Makes the text italic.
    - \[u\] - \[/u\] : Makes the text underlined.
    - \[large\] - \[/large\] : Increases the size of the text.
    - \[sign\] : Inserts a signature of your name in a foolproof way.
    - \[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.
    + # text : Defines a header.
    + |text| : Centers the text.
    + **text** : Makes the text bold.
    + *text* : Makes the text italic.
    + ^text^ : Increases the size of the text.
    + %s : Inserts a signature of your name in a foolproof way.
    + %f : Inserts an invisible field which lets you start type from there. Useful for forms.

    Pen exclusive commands

    - \[small\] - \[/small\] : Decreases the size of the text.
    - \[list\] - \[/list\] : A list.
    - \[*\] : A dot used for lists.
    - \[hr\] : Adds a horizontal rule. + ((text)) : Decreases the size of the text.
    + * item : An unordered list item.
    +   * item: An unordered list child item.
    + --- : Adds a horizontal rule. "}, "window=paper_help") @@ -399,4 +372,5 @@ return /obj/item/paper/crumpled/bloody - icon_state = "scrap_bloodied" \ No newline at end of file + icon_state = "scrap_bloodied" + diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 4d9fc45b1a..8e20925f9b 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -84,6 +84,7 @@ var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment var/mob/living/silicon/ai/occupier = null var/transfer_in_progress = FALSE //Is there an AI being transferred out of us? + var/obj/item/clockwork/integration_cog/integration_cog //Is there a cog siphoning power? var/longtermpower = 10 var/auto_name = 0 var/failure_timer = 0 @@ -215,6 +216,8 @@ else to_chat(user, "It's [ !terminal ? "not" : "" ] wired up.") to_chat(user, "The electronics are[!has_electronics?"n't":""] installed.") + if(user.Adjacent(src) && integration_cog) + to_chat(user, "[src]'s innards have been replaced by strange brass machinery!") else if (stat & MAINT) @@ -224,6 +227,8 @@ else to_chat(user, "The cover is closed.") + if(integration_cog && is_servant_of_ratvar(user)) + to_chat(user, "There is an integration cog installed!") // update the APC icon to show the three base states // also add overlays for indicator lights @@ -408,6 +413,17 @@ "You remove the power control board.") new /obj/item/electronics/apc(loc) return + else if(integration_cog) + user.visible_message("[user] starts prying [integration_cog] from [src]...", \ + "You painstakingly start tearing [integration_cog] out of [src]'s guts...") + playsound(src, W.usesound, 50, TRUE) + if(!do_after(user, 100 * W.toolspeed, target = src)) + return + user.visible_message("[user] destroys [integration_cog] in [src]!", \ + "[integration_cog] comes free with a clank and snaps in two as the machinery returns to normal!") + playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE) + QDEL_NULL(integration_cog) + return else if (opened!=2) //cover isn't removed opened = 0 coverlocked = TRUE //closing cover relocks it @@ -625,6 +641,33 @@ if (opened==2) opened = 1 update_icon() + else if(istype(W, /obj/item/clockwork/integration_cog) && is_servant_of_ratvar(user)) + if(integration_cog) + to_chat(user, "This APC already has a cog.") + return + if(!opened) + user.visible_message("[user] slices [src]'s cover lock, and it swings wide open!", \ + "You slice [src]'s cover lock apart with [W], and the cover swings open.") + opened = TRUE + update_icon() + else + user.visible_message("[user] presses [W] into [src]!", \ + "You hold [W] in place within [src], and it slowly begins to warm up...") + playsound(src, 'sound/machines/click.ogg', 50, TRUE) + if(!do_after(user, 70, target = src)) + return + user.visible_message("[user] installs [W] in [src]!", \ + "Replicant alloy rapidly covers the APC's innards, replacing the machinery.
    \ + This APC will now passively provide power for the cult!") + playsound(user, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE) + user.transferItemToLoc(W, src) + integration_cog = W + START_PROCESSING(SSfastprocess, W) + playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 50, FALSE) + opened = FALSE + locked = FALSE + update_icon() + return else if(panel_open && !opened && is_wire_tool(W)) wires.interact(user) else @@ -695,7 +738,7 @@ /obj/machinery/power/apc/ui_data(mob/user) var/list/data = list( - "locked" = locked, + "locked" = integration_cog ? !is_servant_of_ratvar(user) : locked, "failTime" = failure_timer, "isOperating" = operating, "externalPower" = main_status, diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index 382853066d..d0f17c5210 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -204,8 +204,8 @@ /obj/machinery/particle_accelerator/control_box/proc/toggle_power() active = !active investigate_log("turned [active?"ON":"OFF"] by [usr ? key_name(usr) : "outside forces"]", INVESTIGATE_SINGULO) - message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? key_name_admin(usr) : "outside forces"](?) (FLW) in ([x],[y],[z] - JMP)",0,1) - log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? "[key_name(usr)]" : "outside forces"] in ([x],[y],[z])") + message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? key_name_admin(usr) : "outside forces"][ADMIN_QUE(usr)] [ADMIN_FLW(usr)] in [ADMIN_COORDJMP(src)]",0,1) + log_game("PA Control Computer turned [active ?"ON":"OFF"] by [usr ? "[key_name(usr)]" : "outside forces"] in [COORD(src)]") if(active) use_power = ACTIVE_POWER_USE for(var/CP in connected_parts) diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 07cb98ea6d..eb6b3f0c52 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -537,7 +537,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_shard) to_chat(user, "You carefully begin to scrape \the [src] with \the [W]...") if(do_after(user, 60 * W.toolspeed, TRUE, src)) to_chat(user, "You extract a sliver from \the [src]. \The [src] begins to react violently!") - new /obj/item/nuke_core/supermatter_sliver(user.loc) + new /obj/item/nuke_core/supermatter_sliver(drop_location()) matter_power += 200 else if(user.dropItemToGround(W)) user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room...",\ diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index 71bdce7f28..bbaf20689c 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -213,6 +213,10 @@ var/toggled = FALSE var/obj/item/ammo_box/magazine/internal/shot/alternate_magazine +/obj/item/gun/ballistic/shotgun/automatic/dual_tube/examine(mob/user) + ..() + to_chat(user, "Alt-click to pump it.") + /obj/item/gun/ballistic/shotgun/automatic/dual_tube/Initialize() . = ..() if (!alternate_magazine) diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index 1f2285cdf5..3c8460b57d 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -2,6 +2,7 @@ slot_flags = SLOT_BACK lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' + flags_2 = NO_MAT_REDEMPTION_2 /obj/item/gun/magic/staff/change name = "staff of change" diff --git a/code/modules/reagents/chemistry/recipes/slime_extracts.dm b/code/modules/reagents/chemistry/recipes/slime_extracts.dm index 7e08a11b49..62e5fd723d 100644 --- a/code/modules/reagents/chemistry/recipes/slime_extracts.dm +++ b/code/modules/reagents/chemistry/recipes/slime_extracts.dm @@ -151,6 +151,12 @@ for(var/i in 1 to 4 + rand(1,2)) var/chosen = pick(borks) var/obj/B = new chosen(T) + if(prob(5))//Fry it! + var/obj/item/reagent_containers/food/snacks/deepfryholder/D = new(T) + var/datum/reagents/reagents = new(25) + reagents.add_reagent("nutriment", 25) + D.fry(B, reagents) + B = D if(prob(50)) for(var/j in 1 to rand(1, 3)) step(B, pick(NORTH,SOUTH,EAST,WEST)) @@ -173,6 +179,7 @@ /obj/item/reagent_containers/food/snacks/soup, /obj/item/reagent_containers/food/snacks/grown, /obj/item/reagent_containers/food/snacks/grown/mushroom, + /obj/item/reagent_containers/food/snacks/deepfryholder ) blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable) diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 0b3c930962..6eedd257d0 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -542,84 +542,6 @@ log_admin("[key_name(G)] was made a golem by [key_name(user)].") qdel(src) - - - -/obj/effect/timestop - anchored = TRUE - name = "chronofield" - desc = "ZA WARUDO" - icon = 'icons/effects/160x160.dmi' - icon_state = "time" - layer = FLY_LAYER - pixel_x = -64 - pixel_y = -64 - mouse_opacity = MOUSE_OPACITY_TRANSPARENT - var/mob/living/immune = list() // the one who creates the timestop is immune - var/list/stopped_atoms = list() - var/freezerange = 2 - var/duration = 140 - alpha = 125 - -/obj/effect/timestop/Initialize() - . = ..() - for(var/mob/living/L in GLOB.player_list) - if(locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects - immune += L - timestop() - - -/obj/effect/timestop/proc/timestop() - set waitfor = FALSE - playsound(src, 'sound/magic/timeparadox2.ogg', 75, 1, -1) - for(var/i in 1 to duration-1) - for(var/atom/A in orange (freezerange, src.loc)) - if(isliving(A)) - var/mob/living/M = A - if(M in immune) - continue - M.Stun(200, 1, 1) - M.anchored = TRUE - if(ishostile(M)) - var/mob/living/simple_animal/hostile/H = M - H.AIStatus = AI_OFF - H.LoseTarget() - stopped_atoms |= M - else if(istype(A, /obj/item/projectile)) - var/obj/item/projectile/P = A - P.paused = TRUE - stopped_atoms |= P - - for(var/mob/living/M in stopped_atoms) - if(get_dist(get_turf(M),get_turf(src)) > freezerange) //If they lagged/ran past the timestop somehow, just ignore them - unfreeze_mob(M) - stopped_atoms -= M - stoplag() - - //End - playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, frequency = -1) //reverse! - for(var/mob/living/M in stopped_atoms) - unfreeze_mob(M) - - for(var/obj/item/projectile/P in stopped_atoms) - P.paused = FALSE - qdel(src) - return - - - -/obj/effect/timestop/proc/unfreeze_mob(mob/living/M) - M.AdjustStun(-200, 1, 1) - M.anchored = FALSE - if(ishostile(M)) - var/mob/living/simple_animal/hostile/H = M - H.AIStatus = initial(H.AIStatus) - - -/obj/effect/timestop/wizard - duration = 100 - - /obj/item/stack/tile/bluespace name = "bluespace floor tile" singular_name = "floor tile" diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index da965aae9d..67edf8dc9b 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -70,7 +70,8 @@ /obj/item/stack/medical/gauze = /datum/species/golem/cloth, /obj/item/stack/sheet/cloth = /datum/species/golem/cloth, /obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine, - /obj/item/stack/sheet/plastic = /datum/species/golem/plastic) + /obj/item/stack/sheet/plastic = /datum/species/golem/plastic, + /obj/item/stack/tile/brass = /datum/species/golem/clockwork) if(istype(I, /obj/item/stack)) var/obj/item/stack/O = I diff --git a/code/modules/shuttle/navigation_computer.dm b/code/modules/shuttle/navigation_computer.dm index 9199e5eb14..65669d8251 100644 --- a/code/modules/shuttle/navigation_computer.dm +++ b/code/modules/shuttle/navigation_computer.dm @@ -1,7 +1,6 @@ /obj/machinery/computer/camera_advanced/shuttle_docker name = "navigation computer" desc = "Used to designate a precise transit location for a spacecraft." - z_lock = ZLEVEL_STATION_PRIMARY jump_action = null var/datum/action/innate/shuttledocker_rotate/rotate_action = new var/datum/action/innate/shuttledocker_place/place_action = new @@ -133,7 +132,7 @@ if(!V) continue var/obj/docking_port/stationary/S = V - if(z_lock && (S.z != z_lock)) + if(z_lock.len && !(S.z in z_lock)) continue if((S.id == shuttlePortId) || jumpto_ports[S.id]) continue @@ -222,7 +221,7 @@ if(!V) continue var/obj/docking_port/stationary/S = V - if(console.z_lock && (S.z != console.z_lock)) + if(console.z_lock.len && !(S.z in console.z_lock)) continue if(console.jumpto_ports[S.id]) L[S.name] = S diff --git a/code/modules/shuttle/syndicate.dm b/code/modules/shuttle/syndicate.dm index 1c3d416fd0..ac1339d33e 100644 --- a/code/modules/shuttle/syndicate.dm +++ b/code/modules/shuttle/syndicate.dm @@ -47,8 +47,8 @@ desc = "Used to designate a precise transit location for the syndicate shuttle." icon_screen = "syndishuttle" icon_keyboard = "syndie_key" - z_lock = ZLEVEL_STATION_PRIMARY shuttleId = "syndicate" + station_lock_override = TRUE shuttlePortId = "syndicate_custom" shuttlePortName = "custom location" jumpto_ports = list("syndicate_ne" = 1, "syndicate_nw" = 1, "syndicate_n" = 1, "syndicate_se" = 1, "syndicate_sw" = 1, "syndicate_s" = 1) diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm index 3cb56becf8..d3008625cf 100644 --- a/code/modules/spells/spell.dm +++ b/code/modules/spells/spell.dm @@ -8,6 +8,28 @@ var/ranged_mousepointer var/mob/living/ranged_ability_user var/ranged_clickcd_override = -1 + var/has_action = TRUE + var/datum/action/spell_action/action = null + var/action_icon = 'icons/mob/actions/actions_spells.dmi' + var/action_icon_state = "spell_default" + var/action_background_icon_state = "bg_spell" + +/obj/effect/proc_holder/Initialize() + . = ..() + if(has_action) + action = new(src) + +/obj/effect/proc_holder/proc/on_gain(mob/living/user) + return + +/obj/effect/proc_holder/proc/on_lose(mob/living/user) + return + +/obj/effect/proc_holder/proc/fire(mob/living/user) + return TRUE + +/obj/effect/proc_holder/proc/get_panel_text() + return "" GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for the badmin verb for now @@ -118,10 +140,10 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th var/critfailchance = 0 var/centcom_cancast = 1 //Whether or not the spell should be allowed on z2 - var/action_icon = 'icons/mob/actions/actions_spells.dmi' - var/action_icon_state = "spell_default" - var/action_background_icon_state = "bg_spell" - var/datum/action/spell_action/action + action_icon = 'icons/mob/actions/actions_spells.dmi' + action_icon_state = "spell_default" + action_background_icon_state = "bg_spell" + datum/action/spell_action/spell/action /obj/effect/proc_holder/spell/proc/cast_check(skipcharge = 0,mob/user = usr) //checks if the spell can be cast based on its settings; skipcharge is used when an additional cast_check is called inside the spell diff --git a/code/modules/surgery/organs/augments_eyes.dm b/code/modules/surgery/organs/augments_eyes.dm index 75014626be..eda6e34677 100644 --- a/code/modules/surgery/organs/augments_eyes.dm +++ b/code/modules/surgery/organs/augments_eyes.dm @@ -39,3 +39,8 @@ desc = "These cybernetic eye implants will display a security HUD over everything you see." origin_tech = "materials=4;programming=4;biotech=3;combat=3" HUD_type = DATA_HUD_SECURITY_ADVANCED + +/obj/item/organ/cyberimp/eyes/hud/security/syndicate + name = "Contraband Security HUD Implant" + desc = "A Cybersun Industries brand Security HUD Implant. These illicit cybernetic eye implants will display a security HUD over everything you see." + syndicate_implant = TRUE diff --git a/code/modules/surgery/organs/augments_internal.dm b/code/modules/surgery/organs/augments_internal.dm index 4e478d3420..1eec609fc0 100644 --- a/code/modules/surgery/organs/augments_internal.dm +++ b/code/modules/surgery/organs/augments_internal.dm @@ -6,6 +6,7 @@ status = ORGAN_ROBOTIC var/implant_color = "#FFFFFF" var/implant_overlay + var/syndicate_implant = FALSE //Makes the implant invisible to health analyzers and medical HUDs. /obj/item/organ/cyberimp/New(var/mob/M = null) if(iscarbon(M)) diff --git a/code/modules/tooltip/tooltip.dm b/code/modules/tooltip/tooltip.dm index 3a12d580c4..afafbbdf66 100644 --- a/code/modules/tooltip/tooltip.dm +++ b/code/modules/tooltip/tooltip.dm @@ -65,6 +65,10 @@ Notes: else if (!title && content) content = "

    [content]

    " + // Strip macros from item names + title = replacetext(title, "\proper", "") + title = replacetext(title, "\improper", "") + //Make our dumb param object params = {"{ "cursor": "[params]", "screenLoc": "[thing.screen_loc]" }"} diff --git a/code/modules/uplink/uplink_item_cit.dm b/code/modules/uplink/uplink_item_cit.dm index c9bb091303..3aa1fd8bb1 100644 --- a/code/modules/uplink/uplink_item_cit.dm +++ b/code/modules/uplink/uplink_item_cit.dm @@ -31,12 +31,133 @@ /datum/uplink_item/dangerous/antitank name = "Anti Tank Pistol" - desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all),\ - this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn!\ - Uses sniper ammo.\ + desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \ + this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \ + Uses sniper ammo. \ Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy." item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate - refundable = TRUE cost = 14 surplus = 25 include_modes = list(/datum/game_mode/nuclear) + +/* Commented out due to introduction of reskinnable stetchkins. May still have a niche if people decide it somehow has value. +/datum/uplink_item/dangerous/stealthpistol + name = "Stealth Pistol" + desc = "A compact, easily concealable bullpup pistol that fires 10mm auto rounds in 8 round magazines. \ + Has an integrated suppressor." + item = /obj/item/gun/ballistic/automatic/pistol/stealth + cost = 10 + surplus = 30 +*/ + +///Soporific 10mm mags/// + +/datum/uplink_item/ammo/pistolzzz + name = "10mm Soporific Magazine" + desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \ + NOTE: Soporific is not instant acting due to the constraints of the round's scale. Will usually require two shots to take effect." + item = /obj/item/ammo_box/magazine/m10mm/soporific + cost = 2 + +///flechette memes/// + +/datum/uplink_item/dangerous/flechettegun + name = "Flechette Launcher" + desc = "A compact bullpup that fires micro-flechettes.\ + Flechettes have very poor performance idividually, but can be very deadly in numbers. \ + Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor." + item = /obj/item/gun/ballistic/automatic/flechette + cost = 12 + surplus = 30 + include_modes = list(/datum/game_mode/nuclear) + +/datum/uplink_item/ammo/flechetteap + name = "Armor Piercing Flechette Magazine" + desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \ + Loaded with armor piercing flechettes that very nearly ignore armor, but are not very effective agaisnt flesh." + item = /obj/item/ammo_box/magazine/flechette + cost = 2 + include_modes = list(/datum/game_mode/nuclear) + +/datum/uplink_item/ammo/flechettes + name = "Serrated Flechette Magazine" + desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \ + Loaded with serrated flechettes that shreds flesh, but is stopped dead in its tracks by armor. \ + These flechettes are highly likely to sever arteries, and even limbs." + item = /obj/item/ammo_box/magazine/flechette/s + cost = 2 + include_modes = list(/datum/game_mode/nuclear) + +///shredder/// + +/datum/uplink_item/nukeoffer/shredder + name = "Shredder bundle" + desc = "A truly horrific weapon designed simply to maim its victim, the CX Shredder is banned by several intergalactic treaties. \ + You'll get two of them with this. And spare ammo to boot. And we'll throw in an extra elite hardsuit and chest rig to hold them all!" + item = /obj/item/storage/backpack/duffelbag/syndie/shredderbundle + cost = 30 // normally 41 + +///Modular Pistols/// + +/datum/uplink_item/bundle/modular + name="Modular Pistol Kit" + desc="A heavy briefcase containing one modular pistol (chambered in 10mm), one supressor, and spare ammunition, including a box of soporific ammo. \ + Includes a suit jacket that is padded with a robust liner." + item = /obj/item/storage/briefcase/modularbundle + cost = 12 + +//////Bundle stuff////// + +///bundle category/// + +/datum/uplink_item/bundle + category = "Bundles" + surplus = 0 + cant_discount = TRUE + +///place bundle storage items here I guess/// + +/obj/item/storage/briefcase/modularbundle + name = "briefcase" + desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding." + icon_state = "briefcase" + flags_1 = CONDUCT_1 + force = 10 + hitsound = "swing_hit" + throw_speed = 2 + throw_range = 4 + w_class = WEIGHT_CLASS_BULKY + max_w_class = WEIGHT_CLASS_NORMAL + max_combined_w_class = 21 + attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") + resistance_flags = FLAMMABLE + max_integrity = 150 + +/obj/item/storage/briefcase/modularbundle/PopulateContents() + new /obj/item/gun/ballistic/automatic/pistol/modular(src) + new /obj/item/suppressor(src) + new /obj/item/ammo_box/magazine/m10mm(src) + new /obj/item/ammo_box/magazine/m10mm/soporific(src) + new /obj/item/ammo_box/c10mm/soporific(src) + new /obj/item/clothing/under/lawyer/blacksuit(src) + new /obj/item/clothing/accessory/waistcoat(src) + new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src) + +/obj/item/clothing/suit/toggle/lawyer/black/syndie + desc = "A snappy dress jacket. Suspiciously has no tags or branding." + armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 10) + +/obj/item/storage/backpack/duffelbag/syndie/shredderbundle + desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig." + +/obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents() + new /obj/item/ammo_box/magazine/flechette/shredder(src) + new /obj/item/ammo_box/magazine/flechette/shredder(src) + new /obj/item/ammo_box/magazine/flechette/shredder(src) + new /obj/item/ammo_box/magazine/flechette/shredder(src) + new /obj/item/gun/ballistic/automatic/flechette/shredder(src) + new /obj/item/gun/ballistic/automatic/flechette/shredder(src) + new /obj/item/storage/belt/military(src) + new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src) + +///End of Bundle stuff/// \ No newline at end of file diff --git a/html/changelogs/AutoChangeLog-pr-2950.yml b/html/changelogs/AutoChangeLog-pr-2950.yml new file mode 100644 index 0000000000..1f92915cca --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2950.yml @@ -0,0 +1,4 @@ +author: "Xhuis" +delete-after: True +changes: + - experiment: "Clockcult has received a very large overhaul." diff --git a/html/changelogs/AutoChangeLog-pr-2958.yml b/html/changelogs/AutoChangeLog-pr-2958.yml new file mode 100644 index 0000000000..c02b758502 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2958.yml @@ -0,0 +1,15 @@ +author: "Toriate" +delete-after: True +changes: + - rscadd: "Adds Magrifles, RnD" + - rscadd: "Adds Modular Pistols, reskinnable stetchkins available only in a bundle" + - rscadd: "Adds Bundle category for regular traitor uplink" + - rscadd: "Adds Flechette Launcher, nukeop exclusive, unique variant available in bundle" + - rscadd: "Adds 10mm Soporific rounds" + - rscadd: "adds Foam X9 assault rifle, adminspawn" + - bugfix: "Anti Tank Pistol no longer refundable" + - wip: "Adds Hyper-Burst Rifle, adminspawn only weapon, intended for nukeops" + - soundadd: "added Magrifle sounds" + - soundadd: "added Hyper-Burst Rifle sounds" + - imageadd: "added 6 alternative sprites for 10mm pistols, includes suppressed sprites" + - spellcheck: "Anti Tank Pistol description fixed" diff --git a/html/changelogs/AutoChangeLog-pr-2966.yml b/html/changelogs/AutoChangeLog-pr-2966.yml new file mode 100644 index 0000000000..3570d4a852 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2966.yml @@ -0,0 +1,4 @@ +author: "RandomMarine" +delete-after: True +changes: + - imageadd: "Air tanks (o2+n2) now have a different appearance from oxygen tanks." diff --git a/html/changelogs/AutoChangeLog-pr-2979.yml b/html/changelogs/AutoChangeLog-pr-2979.yml new file mode 100644 index 0000000000..00ac0a8d08 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2979.yml @@ -0,0 +1,6 @@ +author: "XDTM" +delete-after: True +changes: + - rscadd: "Nurse spiders can now set a directive that will be seen by their spiderlings, when they get controlled by a player." + - rscadd: "Spiders' actions are now action buttons instead of verbs." + - rscadd: "Wrapping stuff in a cocoon is now a targeted action!" diff --git a/html/changelogs/AutoChangeLog-pr-2996.yml b/html/changelogs/AutoChangeLog-pr-2996.yml new file mode 100644 index 0000000000..2ab98f3845 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2996.yml @@ -0,0 +1,4 @@ +author: "CitadelStationBot" +delete-after: True +changes: + - spellcheck: "You can now find out if an item uses alt-clicking by examining it." diff --git a/html/changelogs/AutoChangeLog-pr-3024.yml b/html/changelogs/AutoChangeLog-pr-3024.yml new file mode 100644 index 0000000000..cb263b6ffe --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3024.yml @@ -0,0 +1,4 @@ +author: "CitadelStationBot" +delete-after: True +changes: + - rscadd: "Paperwork now uses Markdown instead of BBCode, see the writing help for changes." diff --git a/html/changelogs/AutoChangeLog-pr-3028.yml b/html/changelogs/AutoChangeLog-pr-3028.yml new file mode 100644 index 0000000000..c0892a94d1 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-3028.yml @@ -0,0 +1,4 @@ +author: "Raeschen" +delete-after: True +changes: + - tweak: "Changed MIN_AGE to 18" diff --git a/icons/effects/96x96.dmi b/icons/effects/96x96.dmi index e6315d6f48..102fc01000 100644 Binary files a/icons/effects/96x96.dmi and b/icons/effects/96x96.dmi differ diff --git a/icons/effects/clockwork_effects.dmi b/icons/effects/clockwork_effects.dmi index b2e15da1d0..fa3bfa36e6 100644 Binary files a/icons/effects/clockwork_effects.dmi and b/icons/effects/clockwork_effects.dmi differ diff --git a/icons/effects/effects.dmi b/icons/effects/effects.dmi index 971eb849f6..fd53873c18 100644 Binary files a/icons/effects/effects.dmi and b/icons/effects/effects.dmi differ diff --git a/icons/effects/geis_target.dmi b/icons/effects/geis_target.dmi deleted file mode 100644 index 6a0f828a5d..0000000000 Binary files a/icons/effects/geis_target.dmi and /dev/null differ diff --git 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differ diff --git a/sound/magic/clockwork/scripture_tier_up.ogg b/sound/magic/clockwork/scripture_tier_up.ogg new file mode 100644 index 0000000000..a9d4926f75 Binary files /dev/null and b/sound/magic/clockwork/scripture_tier_up.ogg differ diff --git a/sound/weapons/magburst.ogg b/sound/weapons/magburst.ogg new file mode 100644 index 0000000000..33068de0ea Binary files /dev/null and b/sound/weapons/magburst.ogg differ diff --git a/sound/weapons/magrifle.ogg b/sound/weapons/magrifle.ogg new file mode 100644 index 0000000000..2ec2e72af6 Binary files /dev/null and b/sound/weapons/magrifle.ogg differ diff --git a/strings/tips.txt b/strings/tips.txt index 51e1210e03..e76b88c625 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -76,7 +76,6 @@ As a Security Officer, communicate and coordinate with your fellow officers usin As a Security Officer, your sechuds or HUDsunglasses can not only see crewmates' job assignments and criminal status, but also if they are mindshield implanted. Use this to your advantage in a revolution to definitively tell who is on your side! As a Security Officer, mindshield implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted. As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause Beepsky and other security bots to chase after them. -As a Security Officer, implanting a gang member the first time will deconvert them, but destroy the implant. You must implant them a second time to protect them from further conversion attempts. Keep in mind that gang members have ways to destroy implants in people! As the Detective, people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department. As the Detective, you can use your forensics scanner from a distance. As the Lawyer, try to negotiate with the Warden if sentences seem too high for the crime. @@ -181,10 +180,6 @@ As a Wizard, the fireball spell performs very poorly at close range, as it can e As a Wizard, summoning guns will turn a large portion of the crew against themselves, but will also give everyone anything from a pea shooter to a BFG 9000. Use at your own risk! As a Wizard, the staff of chaos can fire any type of bolts from the magical wands. This can range from bolts of instant death to healing or reviving someone. As a Wizard, most spells become unusable if you are not wearing your robe, hat, and sandals. -As a Gangster, you can destroy mindshield implants with an implant breaker, letting you reconvert that person. -As a Gangster, your influence is based on how many areas you have tagged and how many people are wearing your gang's outfit; more areas and more people wearing the outfit will give you more influence. -As a Gangster, your gang outfits are very robust, giving moderate resistances to most direct damage at the cost of stealth. -As a Gang Boss, don't wait too long to promote lieutenants! If you get caught by security or enemy gangsters, hopefully you have a backup. As an Abductor, you can select where your victims will be sent on the ship control console. As an Abductor Agent, the combat mode vest has much higher resistance to every kind of weapon, and your helmet prevents the AI from tracking you. As an Abductor, the baton can cycle between four modes: stun, sleep, cuff and probe. diff --git a/tgstation.dme b/tgstation.dme index 5087122864..71100ec838 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -144,7 +144,6 @@ #include "code\_onclick\hud\alien_larva.dm" #include "code\_onclick\hud\blob_overmind.dm" #include "code\_onclick\hud\blobbernauthud.dm" -#include "code\_onclick\hud\clockwork_marauder.dm" #include "code\_onclick\hud\constructs.dm" #include "code\_onclick\hud\devil.dm" #include "code\_onclick\hud\drones.dm" @@ -464,41 +463,45 @@ #include "code\game\gamemodes\clock_cult\clock_mobs.dm" #include "code\game\gamemodes\clock_cult\clock_scripture.dm" #include "code\game\gamemodes\clock_cult\clock_structure.dm" +#include "code\game\gamemodes\clock_cult\clock_effects\city_of_cogs_rift.dm" #include "code\game\gamemodes\clock_cult\clock_effects\clock_overlay.dm" #include "code\game\gamemodes\clock_cult\clock_effects\clock_sigils.dm" #include "code\game\gamemodes\clock_cult\clock_effects\general_markers.dm" +#include "code\game\gamemodes\clock_cult\clock_effects\servant_blocker.dm" #include "code\game\gamemodes\clock_cult\clock_effects\spatial_gateway.dm" #include "code\game\gamemodes\clock_cult\clock_helpers\clock_powerdrain.dm" #include "code\game\gamemodes\clock_cult\clock_helpers\component_helpers.dm" #include "code\game\gamemodes\clock_cult\clock_helpers\fabrication_helpers.dm" #include "code\game\gamemodes\clock_cult\clock_helpers\hierophant_network.dm" +#include "code\game\gamemodes\clock_cult\clock_helpers\power_helpers.dm" #include "code\game\gamemodes\clock_cult\clock_helpers\ratvarian_language.dm" #include "code\game\gamemodes\clock_cult\clock_helpers\scripture_checks.dm" #include "code\game\gamemodes\clock_cult\clock_helpers\slab_abilities.dm" #include "code\game\gamemodes\clock_cult\clock_items\clock_components.dm" #include "code\game\gamemodes\clock_cult\clock_items\clockwork_armor.dm" #include "code\game\gamemodes\clock_cult\clock_items\clockwork_slab.dm" +#include "code\game\gamemodes\clock_cult\clock_items\clockwork_weaponry.dm" +#include "code\game\gamemodes\clock_cult\clock_items\construct_chassis.dm" +#include "code\game\gamemodes\clock_cult\clock_items\integration_cog.dm" #include "code\game\gamemodes\clock_cult\clock_items\judicial_visor.dm" -#include "code\game\gamemodes\clock_cult\clock_items\ratvarian_spear.dm" #include "code\game\gamemodes\clock_cult\clock_items\replica_fabricator.dm" #include "code\game\gamemodes\clock_cult\clock_items\soul_vessel.dm" #include "code\game\gamemodes\clock_cult\clock_items\wraith_spectacles.dm" +#include "code\game\gamemodes\clock_cult\clock_items\clock_weapons\_call_weapon.dm" +#include "code\game\gamemodes\clock_cult\clock_items\clock_weapons\ratvarian_spear.dm" #include "code\game\gamemodes\clock_cult\clock_mobs\clockwork_marauder.dm" #include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_applications.dm" #include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_cyborg.dm" #include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_drivers.dm" -#include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_judgement.dm" #include "code\game\gamemodes\clock_cult\clock_scriptures\scripture_scripts.dm" #include "code\game\gamemodes\clock_cult\clock_structures\ark_of_the_clockwork_justicar.dm" #include "code\game\gamemodes\clock_cult\clock_structures\clockwork_obelisk.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\geis_binding.dm" +#include "code\game\gamemodes\clock_cult\clock_structures\heralds_beacon.dm" #include "code\game\gamemodes\clock_cult\clock_structures\mania_motor.dm" #include "code\game\gamemodes\clock_cult\clock_structures\ocular_warden.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\prolonging_prism.dm" #include "code\game\gamemodes\clock_cult\clock_structures\ratvar_the_clockwork_justicar.dm" +#include "code\game\gamemodes\clock_cult\clock_structures\stargazer.dm" #include "code\game\gamemodes\clock_cult\clock_structures\taunting_trail.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\tinkerers_cache.dm" -#include "code\game\gamemodes\clock_cult\clock_structures\tinkerers_daemon.dm" #include "code\game\gamemodes\clock_cult\clock_structures\wall_gear.dm" #include "code\game\gamemodes\cult\cult.dm" #include "code\game\gamemodes\cult\cult_comms.dm" @@ -1361,6 +1364,7 @@ #include "code\modules\events\wizard\summons.dm" #include "code\modules\fields\fields.dm" #include "code\modules\fields\peaceborg_dampener.dm" +#include "code\modules\fields\timestop.dm" #include "code\modules\fields\turf_objects.dm" #include "code\modules\flufftext\Dreaming.dm" #include "code\modules\flufftext\Hallucination.dm" @@ -1905,6 +1909,7 @@ #include "code\modules\ninja\energy_katana.dm" #include "code\modules\ninja\ninja_event.dm" #include "code\modules\ninja\Ninja_Readme.dm" +#include "code\modules\ninja\outfit.dm" #include "code\modules\ninja\suit\gloves.dm" #include "code\modules\ninja\suit\head.dm" #include "code\modules\ninja\suit\mask.dm" diff --git a/tgui/assets/tgui.js b/tgui/assets/tgui.js index f6d706373d..8168ac8eff 100644 --- a/tgui/assets/tgui.js +++ b/tgui/assets/tgui.js @@ -6,11 +6,11 @@ return t.set(e,+a+n)}function O(t,e){return Jo(this,t,void 0===e?1:+e)}function }function Hi(t){for(var e={};t;)Qi(t,e),$i(t,e),t=t._Parent!==jv?t._Parent:!1;return e}function Qi(t,e){rp.forEach(function(n){Ki(n.useDefaults?t.prototype:t,e,n.name)})}function Ki(t,e,n){var a,r=Object.keys(t[n]);r.length&&((a=e[n])||(a=e[n]={}),r.filter(function(t){return!(t in a)}).forEach(function(e){return a[e]=t[n][e]}))}function $i(t,e){Object.keys(t.prototype).forEach(function(n){if("computed"!==n){var a=t.prototype[n];if(n in e){if("function"==typeof e[n]&&"function"==typeof a&&e[n]._method){var r=void 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e=t.split("\n"),n=e[0],void 0!==n&&oh.test(n)&&e.shift(),a=D(e),void 0!==a&&oh.test(a)&&e.pop(),r=e.reduce(nr,null),r&&(t=e.map(function(t){return t.replace(r,"")}).join("\n")),t},ph=ar,ch=function(t,e){var n;return e?n=t.split("\n").map(function(t,n){return n?e+t:t}).join("\n"):t},lh='Could not find template for partial "%s"',fh=function(t){var e,n;e=this.parentFragment=t.parentFragment,this.root=e.root,this.type=Ap,this.index=t.index,this.name=t.template.r,this.rendered=!1,this.fragment=this.fragmentToRender=this.fragmentToUnrender=null,Vc.init(this,t),this.keypath||((n=ph(this.root,this.name,e))?(xc.call(this),this.isNamed=!0,this.setTemplate(n)):v(lh,this.name))};fh.prototype={bubble:function(){this.parentFragment.bubble()},detach:function(){return this.fragment.detach()},find:function(t){return this.fragment.find(t)},findAll:function(t,e){return this.fragment.findAll(t,e)},findComponent:function(t){return this.fragment.findComponent(t)},findAllComponents:function(t,e){return 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t,e;this.fragmentToUnrender&&(this.fragmentToUnrender.unrender(!0),this.fragmentToUnrender=null),this.fragmentToRender&&(this.docFrag.appendChild(this.fragmentToRender.render()),this.fragmentToRender=null), this.rendered&&(t=this.parentFragment.getNode(),e=this.parentFragment.findNextNode(this),t.insertBefore(this.docFrag,e))}};var dh,hh,mh,vh=fh,gh=ur,bh=pr,yh=new is("detach"),xh=cr,_h=lr,wh=fr,kh=dr,Eh=hr,Sh=mr,Ch=function(t,e,n,a){var r=t.root,i=t.keypath;a?r.viewmodel.smartUpdate(i,e,a):r.viewmodel.mark(i)},Ph=[],Ah=["pop","push","reverse","shift","sort","splice","unshift"];Ah.forEach(function(t){var e=function(){for(var e=arguments.length,n=Array(e),a=0;e>a;a++)n[a]=arguments[a];var r,i,o,s;for(r=bu(this,t,n),i=Array.prototype[t].apply(this,arguments),bs.start(),this._ractive.setting=!0,s=this._ractive.wrappers.length;s--;)o=this._ractive.wrappers[s],bs.addRactive(o.root),Ch(o,this,t,r);return 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Error(Rh);if(n.splice(r,1),n.length){if(a[this.root._guid]-=1,!a[this.root._guid]){if(r=a.indexOf(this.root),-1===r)throw Error(Rh);a.splice(r,1)}}else delete t._ractive,jh.unpatch(this.value)}},Rh="Something went wrong in a rather interesting way";var Mh,Lh,Dh=Oh,Nh=/^\s*[0-9]+\s*$/,Fh=function(t){return Nh.test(t)?[]:{}};try{Object.defineProperty({},"test",{value:0}),Mh={filter:function(t,e,n){var a,r;return e?(e=E(e),(a=n.viewmodel.wrapped[e.parent.str])&&!a.magic?!1:(r=n.viewmodel.get(e.parent),i(r)&&/^[0-9]+$/.test(e.lastKey)?!1:r&&("object"==typeof r||"function"==typeof r))):!1},wrap:function(t,e,n){return new Lh(t,e,n)}},Lh=function(t,e,n){var a,r,i;return n=E(n),this.magic=!0,this.ractive=t,this.keypath=n,this.value=e,this.prop=n.lastKey,a=n.parent,this.obj=a.isRoot?t.viewmodel.data:t.viewmodel.get(a),r=this.originalDescriptor=Object.getOwnPropertyDescriptor(this.obj,this.prop),r&&r.set&&(i=r.set._ractiveWrappers)?void(-1===i.indexOf(this)&&i.push(this)):void 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    {{{data.tier_info}}}
    {{#each data.scripture}} -
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