Makes the decal component handle updating inventory icons
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committed by
CitadelStationBot
parent
943388d8f4
commit
f581b2d94d
@@ -25,16 +25,12 @@
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if(cleaned_human.lying)
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if(cleaned_human.head)
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cleaned_human.head.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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cleaned_human.wear_suit.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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cleaned_human.w_uniform.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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cleaned_human.shoes.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.update_inv_shoes()
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cleaned_human.SendSignal(COMSIG_COMPONENT_CLEAN_ACT, CLEAN_STRENGTH_BLOOD)
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cleaned_human.wash_cream()
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to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
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@@ -41,10 +41,14 @@
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/datum/component/decal/proc/apply(atom/thing)
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var/atom/master = thing || parent
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master.add_overlay(pic, TRUE)
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if(isitem(master))
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addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
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/datum/component/decal/proc/remove(atom/thing)
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var/atom/master = thing || parent
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master.cut_overlay(pic, TRUE)
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if(isitem(master))
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addtimer(CALLBACK(master, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE)
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/datum/component/decal/proc/rotate_react(old_dir, new_dir)
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if(old_dir == new_dir)
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