some fixes
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@@ -34,8 +34,8 @@
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healable = 0
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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obj_damage = 50
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melee_damage_lower = 15 // reduced from 30 to 15 with wounds since they get big buffs to slicing wounds
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melee_damage_upper = 15
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melee_damage_lower = 22.5 // reduced from 30 to 22.5 with wounds since they get big buffs to slicing wounds
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melee_damage_upper = 22.5
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wound_bonus = -10
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bare_wound_bonus = 0
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sharpness = TRUE
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