Ports Blob Buffs
Ports blob buffs from TG
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@@ -47,7 +47,7 @@
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icon_state = "blob_glow"
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flags_1 = CHECK_RICOCHET_1
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point_return = 8
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max_integrity = 50
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max_integrity = 100
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brute_resist = 1
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explosion_block = 2
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@@ -120,13 +120,13 @@
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/mob/camera/blob/proc/create_shield(turf/T)
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var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
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if(S)
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if(!can_buy(15))
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if(!can_buy(BLOB_REFLECTOR_COST))
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return
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if(S.obj_integrity < S.max_integrity * 0.5)
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add_points(BLOB_REFLECTOR_COST)
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to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
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return
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to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
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to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced integrity.</span>")
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S.change_to(/obj/structure/blob/shield/reflective, src)
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else
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createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
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@@ -247,8 +247,8 @@
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/mob/camera/blob/verb/expand_blob_power()
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set category = "Blob"
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set name = "Expand/Attack Blob (4)"
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set desc = "Attempts to create a new blob in this tile. If the tile isn't clear, instead attacks it, damaging mobs and objects."
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set name = "Expand/Attack Blob ([BLOB_SPREAD_COST])"
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set desc = "Attempts to create a new blob in this tile. If the tile isn't clear, instead attacks it, damaging mobs and objects and refunding [BLOB_ATTACK_REFUND] points."
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var/turf/T = get_turf(src)
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expand_blob(T)
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@@ -261,7 +261,7 @@
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if(!possibleblobs.len)
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to_chat(src, "<span class='warning'>There is no blob adjacent to the target tile!</span>")
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return
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if(can_buy(4))
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if(can_buy(BLOB_SPREAD_COST))
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var/attacksuccess = FALSE
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for(var/mob/living/L in T)
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if(ROLE_BLOB in L.faction) //no friendly/dead fire
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@@ -271,11 +271,11 @@
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blobstrain.attack_living(L)
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var/obj/structure/blob/B = locate() in T
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if(B)
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if(attacksuccess) //if we successfully attacked a turf with a blob on it, don't refund shit
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if(attacksuccess) //if we successfully attacked a turf with a blob on it, only give an attack refund
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B.blob_attack_animation(T, src)
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else
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to_chat(src, "<span class='warning'>There is a blob there!</span>")
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add_points(4) //otherwise, refund all of the cost
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add_points(BLOB_SPREAD_COST) //otherwise, refund all of the cost
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else
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var/list/cardinalblobs = list()
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var/list/diagonalblobs = list()
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@@ -288,14 +288,15 @@
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var/obj/structure/blob/OB
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if(cardinalblobs.len)
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OB = pick(cardinalblobs)
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OB.expand(T, src)
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if(!OB.expand(T, src))
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add_points(BLOB_ATTACK_REFUND) //assume it's attacked SOMETHING, possibly a structure
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else
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OB = pick(diagonalblobs)
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if(attacksuccess)
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OB.blob_attack_animation(T, src)
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playsound(OB, 'sound/effects/splat.ogg', 50, 1)
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else
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add_points(4) //if we're attacking diagonally and didn't hit anything, refund
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add_points(BLOB_SPREAD_COST) //if we're attacking diagonally and didn't hit anything, refund
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if(attacksuccess)
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last_attack = world.time + CLICK_CD_MELEE
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else
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