diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm
index 8aa8d53726..4bd65a7b20 100644
--- a/code/modules/projectiles/guns/ballistic/automatic.dm
+++ b/code/modules/projectiles/guns/ballistic/automatic.dm
@@ -268,8 +268,6 @@
empty_alarm()
return
-
-
// L6 SAW //
/obj/item/gun/ballistic/automatic/l6_saw
@@ -292,13 +290,11 @@
/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
pin = /obj/item/firing_pin
-
/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
..()
if(cover_open && magazine)
to_chat(user, "It seems like you could use an empty hand to remove the magazine.")
-
/obj/item/gun/ballistic/automatic/l6_saw/attack_self(mob/user)
cover_open = !cover_open
to_chat(user, "You [cover_open ? "open" : "close"] [src]'s cover.")
@@ -308,12 +304,10 @@
playsound(user, 'sound/weapons/sawclose.ogg', 60, 1)
update_icon()
-
/obj/item/gun/ballistic/automatic/l6_saw/update_icon()
icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]"
item_state = "l6[cover_open ? "openmag" : "closedmag"]"
-
/obj/item/gun/ballistic/automatic/l6_saw/afterattack(atom/target as mob|obj|turf, mob/living/user as mob|obj, flag, params) //what I tried to do here is just add a check to see if the cover is open or not and add an icon_state change because I can't figure out how c-20rs do it with overlays
if(cover_open)
to_chat(user, "[src]'s cover is open! Close it before firing!")
@@ -344,8 +338,6 @@
return
..()
-
-
// SNIPER //
/obj/item/gun/ballistic/automatic/sniper_rifle
@@ -367,14 +359,12 @@
slot_flags = ITEM_SLOT_BACK
actions_types = list()
-
/obj/item/gun/ballistic/automatic/sniper_rifle/update_icon()
if(magazine)
icon_state = "sniper-mag"
else
icon_state = "sniper"
-
/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate
name = "syndicate sniper rifle"
desc = "An illegally modified .50 cal sniper rifle with suppression compatibility. Quickscoping still doesn't work."
@@ -403,7 +393,6 @@
else
icon_state = "surplus-e"
-
// Laser rifle (rechargeable magazine) //
/obj/item/gun/ballistic/automatic/laser