Merge pull request #15430 from DeltaFire15/synth-coolant

Synth stuff : Balancing Nightmare Edition (aka, coolant)
This commit is contained in:
silicons
2022-01-22 13:59:12 -08:00
committed by GitHub
28 changed files with 394 additions and 88 deletions
+7 -7
View File
@@ -148,14 +148,14 @@
return
to_chat(owner, "<span class='warning'>Alert: Auditory systems corrupted!.</span>")
switch(severity)
if(1)
owner.Jitter(30)
owner.Dizzy(30)
owner.DefaultCombatKnockdown(80)
deaf = 30
if(2)
if(1 to 50)
owner.Jitter(15)
owner.Dizzy(15)
owner.DefaultCombatKnockdown(40)
if(50 to INFINITY)
owner.Jitter(30)
owner.Dizzy(30)
owner.DefaultCombatKnockdown(80)
deaf = max(deaf, 30)
damage += 0.15 * severity
+62 -4
View File
@@ -415,7 +415,7 @@
if(!.)
return
if(!failed && organ_flags & ORGAN_FAILING)
if(owner && owner.stat == CONSCIOUS)
if(owner && owner.stat == CONSCIOUS && !HAS_TRAIT(owner, TRAIT_NOBREATH))
owner.visible_message("<span class='danger'>[owner] grabs [owner.p_their()] throat, struggling for breath!</span>", \
"<span class='userdanger'>You suddenly feel like you can't breathe!</span>")
failed = TRUE
@@ -425,6 +425,10 @@
/obj/item/organ/lungs/ipc
name = "ipc cooling system"
icon_state = "lungs-c"
var/is_cooling = 0
var/cooling_coolant_drain = 5 //Coolant (blood) use per tick of active cooling.
var/next_warn = BLOOD_VOLUME_NORMAL
actions_types = list(/datum/action/item_action/organ_action/toggle)
/obj/item/organ/lungs/ipc/emp_act(severity) //Should probably put it somewhere else later
. = ..()
@@ -432,11 +436,65 @@
return
to_chat(owner, "<span class='warning'>Alert: Critical cooling system failure!</span>")
switch(severity)
if(1)
owner.adjust_bodytemperature(100*TEMPERATURE_DAMAGE_COEFFICIENT)
if(2)
if(1 to 50)
owner.adjust_bodytemperature(30*TEMPERATURE_DAMAGE_COEFFICIENT)
if(50 to INFINITY)
owner.adjust_bodytemperature(100*TEMPERATURE_DAMAGE_COEFFICIENT)
/obj/item/organ/lungs/ipc/ui_action_click(mob/user, actiontype)
if(!owner)
return
if(!HAS_TRAIT(user, TRAIT_ROBOTIC_ORGANISM))
to_chat(user, "<span class='notice'>Biotype incompatible with cooling system. Activation signal suppressed.</span>")
return
if(!is_cooling && owner.blood_volume < cooling_coolant_drain)
to_chat(user, "<span class='warning'>Coolant levels insufficient to enable active cooling - Replenish immediately.</span>")
return
is_cooling = !is_cooling
to_chat(user, "<span class='notice'>Active cooling [is_cooling ? "enabled" : "disabled"] - current coolant level: [round(owner.blood_volume / BLOOD_VOLUME_NORMAL * 100, 0.1)] percent.</span>")
var/possible_next_warn = owner.blood_volume - (BLOOD_VOLUME_NORMAL * 0.1)
if(possible_next_warn > next_warn)
next_warn = possible_next_warn //If we recovered blood inbetween activations, update warning
/obj/item/organ/lungs/ipc/on_life(seconds, times_fired)
. = ..()
if(!.)
if(is_cooling)
to_chat(owner, "<span class='warning'>Cooling system safeguards triggered - active cooling aborted.</span>")
is_cooling = 0
return
if(!is_cooling)
return
if(!HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM))
to_chat(owner, "<span class='warning'>Biotype incompatible with cooling system. Commencing emergency shutdown.</span>")
is_cooling = 0
return
if(owner.stat >= SOFT_CRIT)
to_chat(owner, "<span class='warning'>Operating system ping returned null response - Shutting down active cooling to avoid component damage.</span>")
is_cooling = 0
return
if(owner.blood_volume < cooling_coolant_drain)
to_chat(owner, "<span class='warning'>Coolant levels insufficient to maintain active cooling - Replenish immediately.</span>")
is_cooling = 0
return
if(abs(owner.bodytemperature - T20C) < SYNTH_ACTIVE_COOLING_TEMP_BOUNDARY)
return //Does not drain coolant (blood) nor do anything if we are close enough to room temp.
var/cooling_efficiency = owner.get_cooling_efficiency()
var/actual_drain = cooling_coolant_drain * max(1 - cooling_efficiency, 0.2) //Being in a suitable environment reduces drain by up to 80%
var/temp_diff = owner.bodytemperature - T20C
if(temp_diff > 0)
owner.adjust_bodytemperature(clamp(((T0C - owner.bodytemperature) * max(cooling_efficiency, 0.5) / BODYTEMP_COLD_DIVISOR), BODYTEMP_COOLING_MAX, -SYNTH_ACTIVE_COOLING_MIN_ADJUSTMENT))
else
owner.adjust_bodytemperature(clamp(((T20C - owner.bodytemperature) * max(cooling_efficiency, 0.5) / BODYTEMP_HEAT_DIVISOR), SYNTH_ACTIVE_COOLING_MIN_ADJUSTMENT, BODYTEMP_HEATING_MAX))
var/datum/gas_mixture/air = owner.loc.return_air()
if(!air || air.return_pressure() < ONE_ATMOSPHERE * SYNTH_ACTIVE_COOLING_LOW_PRESSURE_THRESHOLD)
actual_drain *= SYNTH_ACTIVE_COOLING_LOW_PRESSURE_PENALTY //Our cooling system can handle hot places okayish, but starts to cry at low pressures (reads: Effectively vents hot coolant thats been warmed up via internal heat-exchange as emergency measure and with very low efficiency)
owner.blood_volume = max(owner.blood_volume - actual_drain, 0)
if(owner.blood_volume <= next_warn)
to_chat(owner, "[owner.blood_volume > BLOOD_VOLUME_BAD ? "<span class='notice'>" : "<span class='warning'>"]Coolant level passed threshold - now [round(owner.blood_volume / BLOOD_VOLUME_NORMAL * 100, 0.1)] percent.</span>")
next_warn -= (BLOOD_VOLUME_NORMAL * 0.1)
/obj/item/organ/lungs/plasmaman
name = "plasma filter"
desc = "A spongy rib-shaped mass for filtering plasma from the air."
@@ -249,7 +249,7 @@
var/breathes = TRUE
var/blooded = TRUE
if(dna && dna.species)
if(HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT))
if(!HAS_TRAIT_FROM(src, TRAIT_AUXILIARY_LUNGS, SPECIES_TRAIT) && HAS_TRAIT_FROM(src, TRAIT_NOBREATH, SPECIES_TRAIT))
breathes = FALSE
if(NOBLOOD in dna.species.species_traits)
blooded = FALSE
+4 -4
View File
@@ -136,11 +136,11 @@
if(!owner || . & EMP_PROTECT_SELF)
return
switch(severity)
if(1)
owner.nutrition = min(owner.nutrition - 50, 0)
if(1 to 50)
owner.nutrition = max(owner.nutrition - 50, 0)
to_chat(owner, "<span class='warning'>Alert: Detected severe battery discharge!</span>")
if(2)
owner.nutrition = min(owner.nutrition - 100, 0)
if(50 to INFINITY)
owner.nutrition = max(owner.nutrition - 100, 0)
to_chat(owner, "<span class='warning'>Alert: Minor battery discharge!</span>")
/obj/item/organ/stomach/ethereal