Merge branch 'master' into upstream-merge-31069

This commit is contained in:
LetterJay
2017-10-01 02:56:28 -04:00
committed by GitHub
304 changed files with 74912 additions and 8305 deletions
+7 -13
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@@ -208,7 +208,8 @@
/* General ai_law functions */
/datum/ai_laws/proc/set_laws_config()
switch(config.default_laws)
var/list/law_ids = CONFIG_GET(keyed_flag_list/random_laws)
switch(CONFIG_GET(number/default_laws))
if(0)
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
@@ -220,7 +221,7 @@
var/list/randlaws = list()
for(var/lpath in subtypesof(/datum/ai_laws))
var/datum/ai_laws/L = lpath
if(initial(L.id) in config.lawids)
if(initial(L.id) in law_ids)
randlaws += lpath
var/datum/ai_laws/lawtype
if(randlaws.len)
@@ -234,21 +235,14 @@
if(3)
pick_weighted_lawset()
else:
log_law("Invalid law config. Please check silicon_laws.txt")
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
WARNING("Invalid custom AI laws, check silicon_laws.txt")
/datum/ai_laws/proc/pick_weighted_lawset()
var/datum/ai_laws/lawtype
while(!lawtype && config.law_weights.len)
var/possible_id = pickweight(config.law_weights)
var/list/law_weights = CONFIG_GET(keyed_number_list/law_weight)
while(!lawtype && law_weights)
var/possible_id = pickweight(law_weights)
lawtype = lawid_to_type(possible_id)
if(!lawtype)
config.law_weights -= possible_id
law_weights -= possible_id
WARNING("Bad lawid in game_options.txt: [possible_id]")
if(!lawtype)
+10 -8
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@@ -103,23 +103,22 @@
S.laws.associate(S)
S.update_icons()
S.show_laws()
hierophant_network.Grant(S)
hierophant_network.title = "Silicon"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
else if(isbrain(current))
hierophant_network.Grant(current)
hierophant_network.title = "Vessel"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "alloy"
else if(isclockmob(current))
hierophant_network.Grant(current)
hierophant_network.title = "Construct"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
hierophant_network.Grant(current)
current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
if(!GLOB.clockwork_gateway_activated)
current.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
if(G.active && ishuman(current))
current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
var/mob/living/current = owner.current
@@ -129,9 +128,10 @@
current.faction -= "ratvar"
current.remove_language(/datum/language/ratvar)
current.clear_alert("clockinfo")
current.clear_alert("scripturereq")
for(var/datum/action/innate/function_call/F in owner.current.actions) //Removes any bound Ratvarian spears
qdel(F)
for(var/datum/action/innate/clockwork_arnaments/C in owner.current.actions) //Removes any bound clockwork armor
qdel(C)
for(var/datum/action/innate/call_weapon/W in owner.current.actions) //and weapons too
qdel(W)
if(issilicon(current))
var/mob/living/silicon/S = current
if(isAI(S))
@@ -149,6 +149,8 @@
R.module.rebuild_modules()
if(temp_owner)
temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons
temp_owner.cut_overlays()
temp_owner.regenerate_icons()
/datum/antagonist/clockcult/on_removal()
SSticker.mode.servants_of_ratvar -= owner
+19 -19
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@@ -85,7 +85,7 @@
if(owner.assigned_role == "Clown")
var/mob/living/carbon/human/traitor_mob = owner.current
if(traitor_mob&&istype(traitor_mob))
if(!silent)
if(!silent)
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
traitor_mob.dna.remove_mutation(CLOWNMUT)
@@ -138,10 +138,11 @@
assign_exchange_role(SSticker.mode.exchange_red)
assign_exchange_role(SSticker.mode.exchange_blue)
objective_count += 1 //Exchange counts towards number of objectives
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
var/toa = CONFIG_GET(number/traitor_objectives_amount)
for(var/i = objective_count, i < toa, i++)
forge_single_objective()
if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if (!(locate(/datum/objective/hijack) in owner.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
@@ -173,18 +174,11 @@
if(prob(30))
objective_count += forge_single_objective()
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
if(prob(20)) //AI's are less likely to look for a late-joiner than normal traitors
var/datum/objective/assassinate/late/late_objective = new
late_objective.owner = owner
late_objective.find_target()
add_objective(late_objective)
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
var/datum/objective/survive/exist/exist_objective = new
exist_objective.owner = owner
@@ -216,10 +210,16 @@
kill_objective.find_target()
add_objective(kill_objective)
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
if(prob(15) && !(locate(/datum/objective/download in owner.objectives)))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
add_objective(download_objective)
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
/datum/antagonist/traitor/AI/forge_single_objective()
.=1
+2 -1
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@@ -94,7 +94,8 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* Allows the component to react to ownership transfers
1. `/datum/component/proc/_RemoveNoSignal()` (private, final)
* Internal, clears the parent var and removes the component from the parents component list
1. `/datum/component/proc/RegisterSignal(signal(string), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz)
1. `/datum/component/proc/RegisterSignal(signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final) (Consider removing for performance gainz)
* If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments
* Makes a component listen for the specified `signal` on it's `parent` datum.
* When that signal is recieved `proc_ref` will be called on the component, along with associated arguments
* Example proc ref: `.proc/OnEvent`
+9 -7
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@@ -95,7 +95,7 @@
P.datum_components = null
parent = null
/datum/component/proc/RegisterSignal(sig_type, proc_on_self, override = FALSE)
/datum/component/proc/RegisterSignal(sig_type_or_types, proc_on_self, override = FALSE)
if(QDELETED(src))
return
var/list/procs = signal_procs
@@ -103,12 +103,14 @@
procs = list()
signal_procs = procs
if(!override)
. = procs[sig_type]
if(.)
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
procs[sig_type] = CALLBACK(src, proc_on_self)
var/list/sig_types = islist(sig_type_or_types) ? sig_type_or_types : list(sig_type_or_types)
for(var/sig_type in sig_types)
if(!override)
. = procs[sig_type]
if(.)
stack_trace("[sig_type] overridden. Use override = TRUE to suppress this warning")
procs[sig_type] = CALLBACK(src, proc_on_self)
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
return
+4 -1
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@@ -52,7 +52,10 @@
/datum/component/material_container/proc/OnAttackBy(obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
if(user.a_intent == INTENT_HARM || (I.flags_2 & HOLOGRAM_2) || (tc && !is_type_in_typecache(I, tc)))
if(user.a_intent == INTENT_HARM)
return FALSE
if((I.flags_2 & (HOLOGRAM_2 | NO_MAT_REDEMPTION_2)) || (tc && !is_type_in_typecache(I, tc)))
to_chat(user, "<span class='warning'>[parent] won't accept [I]!</span>")
return FALSE
. = TRUE
last_insert_success = FALSE
+1 -4
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@@ -6,10 +6,7 @@
/datum/component/slippery/Initialize(_intensity, _lube_flags = NONE)
intensity = max(_intensity, 0)
lube_flags = _lube_flags
if(ismovableatom(parent))
RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/Slip)
else
RegisterSignal(COMSIG_ATOM_ENTERED, .proc/Slip)
RegisterSignal(list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip)
/datum/component/slippery/proc/Slip(atom/movable/AM)
var/mob/victim = AM
+3 -16
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@@ -24,22 +24,9 @@
if(use_delay_override)
use_delay = use_delay_override
if(istype(parent, /atom))
RegisterSignal(COMSIG_ATOM_BLOB_ACT, .proc/play_squeak)
RegisterSignal(COMSIG_ATOM_HULK_ATTACK, .proc/play_squeak)
RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/play_squeak)
if(istype(parent, /atom/movable))
RegisterSignal(COMSIG_MOVABLE_CROSSED, .proc/play_squeak)
RegisterSignal(COMSIG_MOVABLE_COLLIDE, .proc/play_squeak)
RegisterSignal(COMSIG_MOVABLE_IMPACT, .proc/play_squeak)
if(istype(parent, /obj/item))
RegisterSignal(COMSIG_ITEM_ATTACK, .proc/play_squeak)
RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
RegisterSignal(COMSIG_ITEM_ATTACK_OBJ, .proc/play_squeak)
if(istype(parent, /obj/item/clothing/shoes))
RegisterSignal(COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
else
RegisterSignal(COMSIG_ATOM_ENTERED, .proc/play_squeak)
RegisterSignal(list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY, COMSIG_MOVABLE_CROSSED, COMSIG_MOVABLE_COLLIDE, COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_ATTACK_OBJ), .proc/play_squeak)
RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/use_squeak)
RegisterSignal(COMSIG_SHOES_STEP_ACTION, .proc/step_squeak)
/datum/component/squeak/proc/play_squeak()
if(prob(squeak_chance))
+1 -1
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@@ -222,7 +222,7 @@
G.fields["name"] = H.real_name
G.fields["rank"] = assignment
G.fields["age"] = H.age
if(config.mutant_races)
if(CONFIG_GET(flag/join_with_mutant_race))
G.fields["species"] = H.dna.species.name
G.fields["fingerprint"] = md5(H.dna.uni_identity)
G.fields["p_stat"] = "Active"
+393 -401
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@@ -1,401 +1,393 @@
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/blood_type
var/datum/species/species = new /datum/species/human() //The type of mutant race the player is if applicable (i.e. potato-man)
var/list/features = list("FFF") //first value is mutant color
var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
var/mob/living/holder
/datum/dna/New(mob/living/new_holder)
if(new_holder)
holder = new_holder
/datum/dna/proc/transfer_identity(mob/living/carbon/destination, transfer_SE = 0)
if(!istype(destination))
return
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
if(ishuman(destination))
var/mob/living/carbon/human/H = destination
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.struc_enzymes = struc_enzymes
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
new_dna.species = new species.type
new_dna.real_name = real_name
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_acquiring(holder)
/datum/dna/proc/remove_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_losing(holder)
/datum/dna/proc/check_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
return mutations.Find(HM)
/datum/dna/proc/remove_all_mutations()
remove_mutation_group(mutations)
/datum/dna/proc/remove_mutation_group(list/group)
if(!group)
return
for(var/datum/mutation/human/HM in group)
HM.force_lose(holder)
/datum/dna/proc/generate_uni_identity()
. = ""
var/list/L = new /list(DNA_UNI_IDENTITY_BLOCKS)
L[DNA_GENDER_BLOCK] = construct_block((holder.gender!=MALE)+1, 2)
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
if(!GLOB.hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair,GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
L[DNA_HAIR_STYLE_BLOCK] = construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len)
L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.hair_color)
if(!GLOB.facial_hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(L[i])
. += L[i]
else
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
return .
/datum/dna/proc/generate_struc_enzymes()
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
var/result = ""
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(A.name == RACEMUT && ismonkey(holder))
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
mutations |= A
else
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
for(var/B in sorting)
result += B
return result
/datum/dna/proc/generate_unique_enzymes()
. = ""
if(istype(holder))
real_name = holder.real_name
. += md5(holder.real_name)
else
. += random_string(DNA_UNIQUE_ENZYMES_LEN, GLOB.hex_characters)
return .
/datum/dna/proc/update_ui_block(blocknumber)
if(!blocknumber || !ishuman(holder))
return
var/mob/living/carbon/human/H = holder
switch(blocknumber)
if(DNA_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.hair_color))
if(DNA_FACIAL_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.facial_hair_color))
if(DNA_SKIN_TONE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
if(DNA_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
if(DNA_GENDER_BLOCK)
setblock(uni_identity, blocknumber, construct_block((H.gender!=MALE)+1, 2))
if(DNA_FACIAL_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len))
if(DNA_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len))
/datum/dna/proc/mutations_say_mods(message)
if(message)
for(var/datum/mutation/human/M in mutations)
message = M.say_mod(message)
return message
/datum/dna/proc/mutations_get_spans()
var/list/spans = list()
for(var/datum/mutation/human/M in mutations)
spans |= M.get_spans()
return spans
/datum/dna/proc/species_get_spans()
var/list/spans = list()
if(species)
spans |= species.get_spans()
return spans
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
//used to update dna UI, UE, and dna.real_name.
/datum/dna/proc/update_dna_identity()
uni_identity = generate_uni_identity()
unique_enzymes = generate_unique_enzymes()
/datum/dna/proc/initialize_dna(newblood_type)
if(newblood_type)
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
struc_enzymes = generate_struc_enzymes()
features = random_features()
/datum/dna/stored //subtype used by brain mob's stored_dna
/datum/dna/stored/add_mutation(mutation_name) //no mutation changes on stored dna.
return
/datum/dna/stored/remove_mutation(mutation_name)
return
/datum/dna/stored/check_mutation(mutation_name)
return
/datum/dna/stored/remove_all_mutations()
return
/datum/dna/stored/remove_mutation_group(list/group)
return
/////////////////////////// DNA MOB-PROCS //////////////////////
/mob/proc/set_species(datum/species/mrace, icon_update = 1)
return
/mob/living/brain/set_species(datum/species/mrace, icon_update = 1)
if(mrace)
if(ispath(mrace))
stored_dna.species = new mrace()
else
stored_dna.species = mrace //not calling any species update procs since we're a brain, not a monkey/human
/mob/living/carbon/set_species(datum/species/mrace, icon_update = 1)
if(mrace && has_dna())
dna.species.on_species_loss(src)
var/old_species = dna.species
if(ispath(mrace))
dna.species = new mrace()
else
dna.species = mrace
dna.species.on_species_gain(src, old_species)
/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = 1)
..()
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
/mob/proc/has_dna()
return
/mob/living/carbon/has_dna()
return dna
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
if(newfeatures)
dna.features = newfeatures
flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(mrace)
var/datum/species/newrace = new mrace.type
newrace.copy_properties_from(mrace)
set_species(newrace, icon_update=0)
if(newreal_name)
real_name = newreal_name
dna.generate_unique_enzymes()
if(newblood_type)
dna.blood_type = newblood_type
if(ui)
dna.uni_identity = ui
updateappearance(icon_update=0)
if(se)
dna.struc_enzymes = se
domutcheck()
give_genitals(TRUE)//Give all genitalia that DNA says you should have, remove any pre-existing ones as this is a hardset!
if(mrace || newfeatures || ui)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()
/mob/living/carbon/proc/create_dna()
dna = new /datum/dna(src)
if(!dna.species)
var/rando_race = pick(config.roundstart_races)
dna.species = new rando_race()
//proc used to update the mob's appearance after its dna UI has been changed
/mob/living/carbon/proc/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
if(!has_dna())
return
gender = (deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE
/mob/living/carbon/human/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
..()
var/structure = dna.uni_identity
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
skin_tone = GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
if(icon_update)
update_body()
update_hair()
if(mutcolor_update)
update_body_parts()
if(mutations_overlay_update)
update_mutations_overlay()
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
if(!has_dna())
return
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
if(ismob(A.check_block(src, force_powers)))
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
update_mutations_overlay()
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/proc/getleftblocks(input,blocknumber,blocksize)
if(blocknumber > 1)
return copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
/proc/getrightblocks(input,blocknumber,blocksize)
if(blocknumber < (length(input)/blocksize))
return copytext(input,blocksize*blocknumber+1,length(input)+1)
/proc/getblock(input, blocknumber, blocksize=DNA_BLOCK_SIZE)
return copytext(input, blocksize*(blocknumber-1)+1, (blocksize*blocknumber)+1)
/proc/setblock(istring, blocknumber, replacement, blocksize=DNA_BLOCK_SIZE)
if(!istring || !blocknumber || !replacement || !blocksize)
return 0
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
if(!has_dna())
return
var/datum/mutation/human/num = pick(candidates)
. = num.force_give(src)
/mob/living/carbon/proc/randmutb()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
. = HM.force_give(src)
/mob/living/carbon/proc/randmutg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
. = HM.force_give(src)
/mob/living/carbon/proc/randmutvg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
. = HM.force_give(src)
/mob/living/carbon/proc/randmuti()
if(!has_dna())
return
var/num = rand(1, DNA_UNI_IDENTITY_BLOCKS)
var/newdna = setblock(dna.uni_identity, num, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
dna.uni_identity = newdna
updateappearance(mutations_overlay_update=1)
/mob/living/carbon/proc/clean_dna()
if(!has_dna())
return
dna.remove_all_mutations()
/mob/living/carbon/proc/clean_randmut(list/candidates, difficulty = 2)
clean_dna()
randmut(candidates, difficulty)
/proc/scramble_dna(mob/living/carbon/M, ui=FALSE, se=FALSE, probability)
if(!M.has_dna())
return 0
if(se)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
if(prob(probability))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.domutcheck()
if(ui)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(prob(probability))
M.dna.uni_identity = setblock(M.dna.uni_identity, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.updateappearance(mutations_overlay_update=1)
return 1
//value in range 1 to values. values must be greater than 0
//all arguments assumed to be positive integers
/proc/construct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
if(value < 1)
value = 1
value = (value * width) - rand(1,width)
return num2hex(value, blocksize)
//value is hex
/proc/deconstruct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
value = round(hex2num(value) / width) + 1
if(value > values)
value = values
return value
/////////////////////////// DNA HELPER-PROCS
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/blood_type
var/datum/species/species = new /datum/species/human() //The type of mutant race the player is if applicable (i.e. potato-man)
var/list/features = list("FFF") //first value is mutant color
var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
var/mob/living/holder
/datum/dna/New(mob/living/new_holder)
if(new_holder)
holder = new_holder
/datum/dna/proc/transfer_identity(mob/living/carbon/destination, transfer_SE = 0)
if(!istype(destination))
return
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.struc_enzymes = struc_enzymes
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
new_dna.species = new species.type
new_dna.real_name = real_name
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_acquiring(holder)
/datum/dna/proc/remove_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_losing(holder)
/datum/dna/proc/check_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
return mutations.Find(HM)
/datum/dna/proc/remove_all_mutations()
remove_mutation_group(mutations)
/datum/dna/proc/remove_mutation_group(list/group)
if(!group)
return
for(var/datum/mutation/human/HM in group)
HM.force_lose(holder)
/datum/dna/proc/generate_uni_identity()
. = ""
var/list/L = new /list(DNA_UNI_IDENTITY_BLOCKS)
L[DNA_GENDER_BLOCK] = construct_block((holder.gender!=MALE)+1, 2)
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
if(!GLOB.hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair,GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
L[DNA_HAIR_STYLE_BLOCK] = construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len)
L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.hair_color)
if(!GLOB.facial_hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(L[i])
. += L[i]
else
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
return .
/datum/dna/proc/generate_struc_enzymes()
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
var/result = ""
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(A.name == RACEMUT && ismonkey(holder))
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
mutations |= A
else
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
for(var/B in sorting)
result += B
return result
/datum/dna/proc/generate_unique_enzymes()
. = ""
if(istype(holder))
real_name = holder.real_name
. += md5(holder.real_name)
else
. += random_string(DNA_UNIQUE_ENZYMES_LEN, GLOB.hex_characters)
return .
/datum/dna/proc/update_ui_block(blocknumber)
if(!blocknumber || !ishuman(holder))
return
var/mob/living/carbon/human/H = holder
switch(blocknumber)
if(DNA_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.hair_color))
if(DNA_FACIAL_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.facial_hair_color))
if(DNA_SKIN_TONE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
if(DNA_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
if(DNA_GENDER_BLOCK)
setblock(uni_identity, blocknumber, construct_block((H.gender!=MALE)+1, 2))
if(DNA_FACIAL_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len))
if(DNA_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len))
/datum/dna/proc/mutations_say_mods(message)
if(message)
for(var/datum/mutation/human/M in mutations)
message = M.say_mod(message)
return message
/datum/dna/proc/mutations_get_spans()
var/list/spans = list()
for(var/datum/mutation/human/M in mutations)
spans |= M.get_spans()
return spans
/datum/dna/proc/species_get_spans()
var/list/spans = list()
if(species)
spans |= species.get_spans()
return spans
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
//used to update dna UI, UE, and dna.real_name.
/datum/dna/proc/update_dna_identity()
uni_identity = generate_uni_identity()
unique_enzymes = generate_unique_enzymes()
/datum/dna/proc/initialize_dna(newblood_type)
if(newblood_type)
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
struc_enzymes = generate_struc_enzymes()
features = random_features()
/datum/dna/stored //subtype used by brain mob's stored_dna
/datum/dna/stored/add_mutation(mutation_name) //no mutation changes on stored dna.
return
/datum/dna/stored/remove_mutation(mutation_name)
return
/datum/dna/stored/check_mutation(mutation_name)
return
/datum/dna/stored/remove_all_mutations()
return
/datum/dna/stored/remove_mutation_group(list/group)
return
/////////////////////////// DNA MOB-PROCS //////////////////////
/mob/proc/set_species(datum/species/mrace, icon_update = 1)
return
/mob/living/brain/set_species(datum/species/mrace, icon_update = 1)
if(mrace)
if(ispath(mrace))
stored_dna.species = new mrace()
else
stored_dna.species = mrace //not calling any species update procs since we're a brain, not a monkey/human
/mob/living/carbon/set_species(datum/species/mrace, icon_update = 1)
if(mrace && has_dna())
dna.species.on_species_loss(src)
var/old_species = dna.species
if(ispath(mrace))
dna.species = new mrace()
else
dna.species = mrace
dna.species.on_species_gain(src, old_species)
/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = 1)
..()
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
/mob/proc/has_dna()
return
/mob/living/carbon/has_dna()
return dna
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
if(newfeatures)
dna.features = newfeatures
if(mrace)
var/datum/species/newrace = new mrace.type
newrace.copy_properties_from(mrace)
set_species(newrace, icon_update=0)
if(newreal_name)
real_name = newreal_name
dna.generate_unique_enzymes()
if(newblood_type)
dna.blood_type = newblood_type
if(ui)
dna.uni_identity = ui
updateappearance(icon_update=0)
if(se)
dna.struc_enzymes = se
domutcheck()
if(mrace || newfeatures || ui)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()
/mob/living/carbon/proc/create_dna()
dna = new /datum/dna(src)
if(!dna.species)
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
dna.species = new rando_race()
//proc used to update the mob's appearance after its dna UI has been changed
/mob/living/carbon/proc/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
if(!has_dna())
return
gender = (deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE
/mob/living/carbon/human/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
..()
var/structure = dna.uni_identity
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
skin_tone = GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
if(icon_update)
update_body()
update_hair()
if(mutcolor_update)
update_body_parts()
if(mutations_overlay_update)
update_mutations_overlay()
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
if(!has_dna())
return
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
if(ismob(A.check_block(src, force_powers)))
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
update_mutations_overlay()
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/proc/getleftblocks(input,blocknumber,blocksize)
if(blocknumber > 1)
return copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
/proc/getrightblocks(input,blocknumber,blocksize)
if(blocknumber < (length(input)/blocksize))
return copytext(input,blocksize*blocknumber+1,length(input)+1)
/proc/getblock(input, blocknumber, blocksize=DNA_BLOCK_SIZE)
return copytext(input, blocksize*(blocknumber-1)+1, (blocksize*blocknumber)+1)
/proc/setblock(istring, blocknumber, replacement, blocksize=DNA_BLOCK_SIZE)
if(!istring || !blocknumber || !replacement || !blocksize)
return 0
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
if(!has_dna())
return
var/datum/mutation/human/num = pick(candidates)
. = num.force_give(src)
/mob/living/carbon/proc/randmutb()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
. = HM.force_give(src)
/mob/living/carbon/proc/randmutg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
. = HM.force_give(src)
/mob/living/carbon/proc/randmutvg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
. = HM.force_give(src)
/mob/living/carbon/proc/randmuti()
if(!has_dna())
return
var/num = rand(1, DNA_UNI_IDENTITY_BLOCKS)
var/newdna = setblock(dna.uni_identity, num, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
dna.uni_identity = newdna
updateappearance(mutations_overlay_update=1)
/mob/living/carbon/proc/clean_dna()
if(!has_dna())
return
dna.remove_all_mutations()
/mob/living/carbon/proc/clean_randmut(list/candidates, difficulty = 2)
clean_dna()
randmut(candidates, difficulty)
/proc/scramble_dna(mob/living/carbon/M, ui=FALSE, se=FALSE, probability)
if(!M.has_dna())
return 0
if(se)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
if(prob(probability))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.domutcheck()
if(ui)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(prob(probability))
M.dna.uni_identity = setblock(M.dna.uni_identity, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.updateappearance(mutations_overlay_update=1)
return 1
//value in range 1 to values. values must be greater than 0
//all arguments assumed to be positive integers
/proc/construct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
if(value < 1)
value = 1
value = (value * width) - rand(1,width)
return num2hex(value, blocksize)
//value is hex
/proc/deconstruct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
value = round(hex2num(value) / width) + 1
if(value > values)
value = values
return value
/////////////////////////// DNA HELPER-PROCS
+1 -1
View File
@@ -140,7 +140,7 @@ GLOBAL_LIST_EMPTY(explosions)
var/list/exploded_this_tick = list() //open turfs that need to be blocked off while we sleep
var/list/affected_turfs = GatherSpiralTurfs(max_range, epicenter)
var/reactionary = config.reactionary_explosions
var/reactionary = CONFIG_GET(flag/reactionary_explosions)
var/list/cached_exp_block
if(reactionary)
+25 -24
View File
@@ -47,19 +47,17 @@
else
log_world(originmastercommit)
/datum/getrev/proc/DownloadPRDetails()
if(!config.githubrepoid)
var/repo_id = CONFIG_GET(number/githubrepoid)
if(!repo_id)
if(testmerge.len)
log_world("PR details download failed: No github repo config set")
return
if(!isnum(text2num(config.githubrepoid)))
log_world("PR details download failed: Invalid github repo id: [config.githubrepoid]")
return
for(var/line in testmerge)
if(!isnum(text2num(line)))
log_world("PR details download failed: Invalid PR number: [line]")
return
var/url = "https://api.github.com/repositories/[config.githubrepoid]/pulls/[line].json"
var/url = "https://api.github.com/repositories/[repo_id]/pulls/[line].json"
GLOB.valid_HTTPSGet = TRUE
var/json = HTTPSGet(url)
if(!json)
@@ -87,7 +85,7 @@
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["user"]["login"])
if(details && findtext(details, "\[s\]") && (!usr || !usr.client.holder))
continue
. += "<a href=\"[config.githuburl]/pull/[line]\">#[line][details]</a><br>"
. += "<a href=\"[CONFIG_GET(string/githuburl)]/pull/[line]\">#[line][details]</a><br>"
/client/verb/showrevinfo()
set category = "OOC"
@@ -101,44 +99,47 @@
to_chat(src, GLOB.revdata.GetTestMergeInfo())
prefix = "Based off origin/master commit: "
var/pc = GLOB.revdata.originmastercommit
to_chat(src, "[prefix]<a href=\"[config.githuburl]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 7))]</a>")
to_chat(src, "[prefix]<a href=\"[CONFIG_GET(string/githuburl)]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 7))]</a>")
else
to_chat(src, "Revision unknown")
to_chat(src, "<b>Current Informational Settings:</b>")
to_chat(src, "Protect Authority Roles From Traitor: [config.protect_roles_from_antagonist]")
to_chat(src, "Protect Assistant Role From Traitor: [config.protect_assistant_from_antagonist]")
to_chat(src, "Enforce Human Authority: [config.enforce_human_authority]")
to_chat(src, "Allow Latejoin Antagonists: [config.allow_latejoin_antagonists]")
to_chat(src, "Enforce Continuous Rounds: [config.continuous.len] of [config.modes.len] roundtypes")
to_chat(src, "Allow Midround Antagonists: [config.midround_antag.len] of [config.modes.len] roundtypes")
if(config.show_game_type_odds)
to_chat(src, "Protect Authority Roles From Traitor: [CONFIG_GET(flag/protect_roles_from_antagonist)]")
to_chat(src, "Protect Assistant Role From Traitor: [CONFIG_GET(flag/protect_assistant_from_antagonist)]")
to_chat(src, "Enforce Human Authority: [CONFIG_GET(flag/enforce_human_authority)]")
to_chat(src, "Allow Latejoin Antagonists: [CONFIG_GET(flag/allow_latejoin_antagonists)]")
to_chat(src, "Enforce Continuous Rounds: [length(CONFIG_GET(keyed_flag_list/continuous))] of [config.modes.len] roundtypes")
to_chat(src, "Allow Midround Antagonists: [length(CONFIG_GET(keyed_flag_list/midround_antag))] of [config.modes.len] roundtypes")
if(CONFIG_GET(flag/show_game_type_odds))
var/list/probabilities = CONFIG_GET(keyed_number_list/probability)
if(SSticker.IsRoundInProgress())
var/prob_sum = 0
var/current_odds_differ = FALSE
var/list/probs = list()
var/list/modes = config.gamemode_cache
var/list/min_pop = CONFIG_GET(keyed_number_list/min_pop)
var/list/max_pop = CONFIG_GET(keyed_number_list/max_pop)
for(var/mode in modes)
var/datum/game_mode/M = mode
var/ctag = initial(M.config_tag)
if(!(ctag in config.probabilities))
if(!(ctag in probabilities))
continue
if((config.min_pop[ctag] && (config.min_pop[ctag] > SSticker.totalPlayersReady)) || (config.max_pop[ctag] && (config.max_pop[ctag] < SSticker.totalPlayersReady)) || (initial(M.required_players) > SSticker.totalPlayersReady))
if((min_pop[ctag] && (min_pop[ctag] > SSticker.totalPlayersReady)) || (max_pop[ctag] && (max_pop[ctag] < SSticker.totalPlayersReady)) || (initial(M.required_players) > SSticker.totalPlayersReady))
current_odds_differ = TRUE
continue
probs[ctag] = 1
prob_sum += config.probabilities[ctag]
prob_sum += probabilities[ctag]
if(current_odds_differ)
to_chat(src, "<b>Game Mode Odds for current round:</b>")
for(var/ctag in probs)
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / prob_sum * 100, 0.1)
if(probabilities[ctag] > 0)
var/percentage = round(probabilities[ctag] / prob_sum * 100, 0.1)
to_chat(src, "[ctag] [percentage]%")
to_chat(src, "<b>All Game Mode Odds:</b>")
var/sum = 0
for(var/ctag in config.probabilities)
sum += config.probabilities[ctag]
for(var/ctag in config.probabilities)
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / sum * 100, 0.1)
for(var/ctag in probabilities)
sum += probabilities[ctag]
for(var/ctag in probabilities)
if(probabilities[ctag] > 0)
var/percentage = round(probabilities[ctag] / sum * 100, 0.1)
to_chat(src, "[ctag] [percentage]%")
+6
View File
@@ -11,11 +11,14 @@
var/minetype = "lavaland"
//Order matters here.
var/list/transition_config = list(CENTCOM = SELFLOOPING,
CITY_OF_COGS = SELFLOOPING,
MAIN_STATION = CROSSLINKED,
EMPTY_AREA_1 = CROSSLINKED,
EMPTY_AREA_2 = CROSSLINKED,
MINING = SELFLOOPING,
CITY_OF_COGS = SELFLOOPING,
EMPTY_AREA_3 = CROSSLINKED,
EMPTY_AREA_4 = CROSSLINKED,
EMPTY_AREA_5 = CROSSLINKED,
@@ -28,6 +31,7 @@
var/config_min_users = 0
var/voteweight = 1
var/allow_custom_shuttles = "yes"
/datum/map_config/New(filename = "data/next_map.json", default_to_box, delete_after)
if(default_to_box)
return
@@ -119,6 +123,8 @@
return MAIN_STATION
if("CENTCOM")
return CENTCOM
if("CITY_OF_COGS")
return CITY_OF_COGS
if("MINING")
return MINING
if("EMPTY_AREA_1")
+3 -3
View File
@@ -672,7 +672,7 @@
text = "<i><b>[text]</b></i>: "
if(is_servant_of_ratvar(current))
text += "not mindshielded | <a href='?src=\ref[src];clockcult=clear'>employee</a> | <b>SERVANT</b>"
text += "<br><a href='?src=\ref[src];clockcult=slab'>Give slab</a>"
text += "<br><a href='?src=\ref[src];clockcult=slab'>Equip</a>"
else if(is_eligible_servant(current))
text += "not mindshielded | <b>EMPLOYEE</b> | <a href='?src=\ref[src];clockcult=servant'>servant</a>"
else
@@ -1035,9 +1035,9 @@
log_admin("[key_name(usr)] has made [current] into a servant of Ratvar.")
if("slab")
if(!SSticker.mode.equip_servant(current))
to_chat(usr, "<span class='warning'>Failed to outfit [current] with a slab!</span>")
to_chat(usr, "<span class='warning'>Failed to outfit [current]!</span>")
else
to_chat(usr, "<span class='notice'>Successfully gave [current] a clockwork slab!</span>")
to_chat(usr, "<span class='notice'>Successfully gave [current] servant equipment!</span>")
else if (href_list["wizard"])
switch(href_list["wizard"])
+38 -16
View File
@@ -148,21 +148,6 @@
if(owner.m_intent == MOVE_INTENT_WALK)
owner.toggle_move_intent()
/datum/status_effect/geis_tracker
id = "geis_tracker"
duration = -1
alert_type = null
var/obj/structure/destructible/clockwork/geis_binding/binding
/datum/status_effect/geis_tracker/on_creation(mob/living/new_owner, obj/structure/destructible/clockwork/geis_binding/new_binding)
. = ..()
if(.)
binding = new_binding
/datum/status_effect/geis_tracker/tick()
if(QDELETED(binding))
qdel(src)
/datum/status_effect/maniamotor
id = "maniamotor"
duration = -1
@@ -200,7 +185,7 @@
return
if(!motor.active) //it being off makes it fall off much faster
if(!is_servant && !warned_turnoff)
if(motor.total_accessable_power() > motor.mania_cost)
if(can_access_clockwork_power(motor, motor.mania_cost))
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(turnoff_messages))]\"</span>")
else
var/pickedmessage = pick(powerloss_messages)
@@ -461,3 +446,40 @@
/obj/effect/temp_visual/curse/Initialize()
. = ..()
deltimer(timerid)
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active.
/datum/status_effect/kindle
id = "kindle"
status_type = STATUS_EFFECT_UNIQUE
tick_interval = 5
duration = 100
alert_type = /obj/screen/alert/status_effect/kindle
var/old_health
/datum/status_effect/kindle/tick()
owner.Knockdown(15)
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.silent = max(2, C.silent)
C.stuttering = max(5, C.stuttering)
if(!old_health)
old_health = owner.health
var/health_difference = old_health - owner.health
if(!health_difference)
return
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as they're harmed!</span>", \
"<span class='boldannounce'>The dazzling lights dim as you're harmed!</span>")
health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction
duration -= health_difference
old_health = owner.health
/datum/status_effect/kindle/on_remove()
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
"<span class='boldannounce'>You snap out of your daze!</span>")
/obj/screen/alert/status_effect/kindle
name = "Dazzling Lights"
desc = "Blinding light dances in your vision, stunning and silencing you. <i>Any damage taken will shorten the light's effects!</i>"
icon_state = "kindle"
alerttooltipstyle = "clockcult"