Merge branch 'master' into upstream-merge-31069
This commit is contained in:
@@ -103,23 +103,22 @@
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S.laws.associate(S)
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S.update_icons()
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S.show_laws()
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hierophant_network.Grant(S)
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hierophant_network.title = "Silicon"
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hierophant_network.span_for_name = "nezbere"
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hierophant_network.span_for_message = "brass"
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else if(isbrain(current))
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hierophant_network.Grant(current)
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hierophant_network.title = "Vessel"
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hierophant_network.span_for_name = "nezbere"
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hierophant_network.span_for_message = "alloy"
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else if(isclockmob(current))
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hierophant_network.Grant(current)
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hierophant_network.title = "Construct"
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hierophant_network.span_for_name = "nezbere"
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hierophant_network.span_for_message = "brass"
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hierophant_network.Grant(current)
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current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
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if(!GLOB.clockwork_gateway_activated)
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current.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
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if(G.active && ishuman(current))
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current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER))
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/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
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var/mob/living/current = owner.current
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@@ -129,9 +128,10 @@
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current.faction -= "ratvar"
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current.remove_language(/datum/language/ratvar)
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current.clear_alert("clockinfo")
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current.clear_alert("scripturereq")
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for(var/datum/action/innate/function_call/F in owner.current.actions) //Removes any bound Ratvarian spears
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qdel(F)
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for(var/datum/action/innate/clockwork_arnaments/C in owner.current.actions) //Removes any bound clockwork armor
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qdel(C)
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for(var/datum/action/innate/call_weapon/W in owner.current.actions) //and weapons too
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qdel(W)
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if(issilicon(current))
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var/mob/living/silicon/S = current
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if(isAI(S))
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@@ -149,6 +149,8 @@
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R.module.rebuild_modules()
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if(temp_owner)
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temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons
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temp_owner.cut_overlays()
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temp_owner.regenerate_icons()
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/datum/antagonist/clockcult/on_removal()
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SSticker.mode.servants_of_ratvar -= owner
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@@ -85,7 +85,7 @@
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if(owner.assigned_role == "Clown")
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var/mob/living/carbon/human/traitor_mob = owner.current
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if(traitor_mob&&istype(traitor_mob))
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if(!silent)
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if(!silent)
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to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
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traitor_mob.dna.remove_mutation(CLOWNMUT)
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@@ -138,10 +138,11 @@
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assign_exchange_role(SSticker.mode.exchange_red)
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assign_exchange_role(SSticker.mode.exchange_blue)
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objective_count += 1 //Exchange counts towards number of objectives
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for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
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var/toa = CONFIG_GET(number/traitor_objectives_amount)
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for(var/i = objective_count, i < toa, i++)
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forge_single_objective()
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if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
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if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
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if (!(locate(/datum/objective/hijack) in owner.objectives))
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var/datum/objective/hijack/hijack_objective = new
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hijack_objective.owner = owner
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@@ -173,18 +174,11 @@
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if(prob(30))
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objective_count += forge_single_objective()
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for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
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if(prob(20)) //AI's are less likely to look for a late-joiner than normal traitors
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var/datum/objective/assassinate/late/late_objective = new
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late_objective.owner = owner
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late_objective.find_target()
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add_objective(late_objective)
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else
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = owner
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kill_objective.find_target()
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add_objective(kill_objective)
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for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = owner
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kill_objective.find_target()
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add_objective(kill_objective)
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var/datum/objective/survive/exist/exist_objective = new
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exist_objective.owner = owner
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@@ -216,10 +210,16 @@
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kill_objective.find_target()
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add_objective(kill_objective)
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else
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = owner
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steal_objective.find_target()
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add_objective(steal_objective)
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if(prob(15) && !(locate(/datum/objective/download in owner.objectives)))
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var/datum/objective/download/download_objective = new
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download_objective.owner = owner
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download_objective.gen_amount_goal()
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add_objective(download_objective)
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else
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = owner
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steal_objective.find_target()
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add_objective(steal_objective)
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/datum/antagonist/traitor/AI/forge_single_objective()
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.=1
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