Merge pull request #15229 from Hatterhat/perhaps-i-was-a-bit-too-harsh
vareditable clip reloading delay for shotguns
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@@ -11,6 +11,7 @@
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mag_type = /obj/item/ammo_box/magazine/internal/shot
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mag_type = /obj/item/ammo_box/magazine/internal/shot
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casing_ejector = FALSE
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casing_ejector = FALSE
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var/recentpump = 0 // to prevent spammage
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var/recentpump = 0 // to prevent spammage
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var/clip_delay = CLICK_CD_MELEE
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weapon_weight = WEAPON_HEAVY
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weapon_weight = WEAPON_HEAVY
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sawn_item_state = "sawnshotgun"
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sawn_item_state = "sawnshotgun"
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@@ -24,7 +25,8 @@
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playsound(user, 'sound/weapons/shotguninsert.ogg', 60, 1)
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playsound(user, 'sound/weapons/shotguninsert.ogg', 60, 1)
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A.update_icon()
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A.update_icon()
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update_icon()
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update_icon()
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user.SetNextAction(CLICK_CD_MELEE)
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if(istype(A, /obj/item/ammo_box))
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user.SetNextAction(clip_delay)
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/obj/item/gun/ballistic/shotgun/process_chamber(mob/living/user, empty_chamber = 0)
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/obj/item/gun/ballistic/shotgun/process_chamber(mob/living/user, empty_chamber = 0)
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return ..() //changed argument value
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return ..() //changed argument value
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