[MIRROR] Ninja Refactor (#1037)
* Ninja Refactor * Update antagonists.dm * Delete antagonists.dm.rej * Update antagonists.dm * Update mind.dm * Update mind.dm * whatever, I fixed that cunt
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Poojawa
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/datum/antagonist/ninja
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name = "Ninja"
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var/team
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var/helping_station = 0
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var/give_objectives = TRUE
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/datum/antagonist/ninja/friendly
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helping_station = 1
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/datum/antagonist/ninja/friendly/noobjective
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give_objectives = FALSE
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/datum/antagonist/ninja/New(datum/mind/new_owner)
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if(new_owner && !ishuman(new_owner.current))//It's fine if we aren't passed a mind, but if we are, they have to be human.
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throw EXCEPTION("Only humans and/or humanoids may be ninja'ed")
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..(new_owner)
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/datum/antagonist/ninja/randomAllegiance/New(datum/mind/new_owner)
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..(new_owner)
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helping_station = rand(0,1)
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/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current, safety=0)//Safety in case you need to unequip stuff for existing characters.
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if(safety)
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qdel(H.w_uniform)
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qdel(H.wear_suit)
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qdel(H.wear_mask)
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qdel(H.head)
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qdel(H.shoes)
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qdel(H.gloves)
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var/obj/item/clothing/suit/space/space_ninja/theSuit = new(H)
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var/obj/item/weapon/katana/energy/EK = new(H)
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theSuit.energyKatana = EK
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/space_ninja(H), slot_shoes)
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H.equip_to_slot_or_del(theSuit, slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/space_ninja(H), slot_gloves)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/space_ninja(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/space_ninja(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(H), slot_glasses)
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H.equip_to_slot_or_del(EK, slot_belt)
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H.equip_to_slot_or_del(new /obj/item/device/flashlight(H), slot_r_store)
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H.equip_to_slot_or_del(new /obj/item/weapon/grenade/plastic/x4(H), slot_l_store)
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H.equip_to_slot_or_del(new /obj/item/weapon/tank/internals/emergency_oxygen(H), slot_s_store)
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H.equip_to_slot_or_del(new /obj/item/weapon/tank/jetpack/carbondioxide(H), slot_back)
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theSuit.randomize_param()
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var/obj/item/weapon/implant/explosive/E = new/obj/item/weapon/implant/explosive(H)
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E.implant(H)
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return 1
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/datum/antagonist/ninja/proc/addMemories()
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owner.store_memory("I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
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owner.store_memory("Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by right clicking on it, to use abilities like stealth)!")
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owner.store_memory("Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.")
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/datum/antagonist/ninja/proc/addObjectives(quantity = 6)
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var/list/possible_targets = list()
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for(var/datum/mind/M in SSticker.minds)
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if(M.current && M.current.stat != DEAD)
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if(ishuman(M.current))
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if(M.special_role)
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possible_targets[M] = 0 //bad-guy
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else if(M.assigned_role in GLOB.command_positions)
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possible_targets[M] = 1 //good-guy
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var/list/objectives = list(1,2,3,4)
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while(owner.objectives.len < quantity)
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switch(pick_n_take(objectives))
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if(1) //research
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var/datum/objective/download/O = new /datum/objective/download()
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O.owner = owner
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O.gen_amount_goal()
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owner.objectives += O
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if(2) //steal
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var/datum/objective/steal/special/O = new /datum/objective/steal/special()
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O.owner = owner
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owner.objectives += O
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if(3) //protect/kill
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if(!possible_targets.len) continue
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var/index = rand(1,possible_targets.len)
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var/datum/mind/M = possible_targets[index]
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var/is_bad_guy = possible_targets[M]
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possible_targets.Cut(index,index+1)
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if(is_bad_guy ^ helping_station) //kill (good-ninja + bad-guy or bad-ninja + good-guy)
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var/datum/objective/assassinate/O = new /datum/objective/assassinate()
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O.owner = owner
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O.target = M
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O.explanation_text = "Slay \the [M.current.real_name], the [M.assigned_role]."
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owner.objectives += O
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else //protect
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var/datum/objective/protect/O = new /datum/objective/protect()
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O.owner = owner
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O.target = M
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O.explanation_text = "Protect \the [M.current.real_name], the [M.assigned_role], from harm."
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owner.objectives += O
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if(4) //debrain/capture
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if(!possible_targets.len) continue
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var/selected = rand(1,possible_targets.len)
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var/datum/mind/M = possible_targets[selected]
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var/is_bad_guy = possible_targets[M]
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possible_targets.Cut(selected,selected+1)
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if(is_bad_guy ^ helping_station) //debrain (good-ninja + bad-guy or bad-ninja + good-guy)
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var/datum/objective/debrain/O = new /datum/objective/debrain()
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O.owner = owner
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O.target = M
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O.explanation_text = "Steal the brain of [M.current.real_name]."
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owner.objectives += O
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else //capture
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var/datum/objective/capture/O = new /datum/objective/capture()
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O.owner = owner
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O.gen_amount_goal()
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owner.objectives += O
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else
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break
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var/datum/objective/O = new /datum/objective/survive()
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O.owner = owner
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owner.objectives += O
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/proc/remove_ninja(mob/living/L)
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if(!L || !L.mind)
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return FALSE
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var/datum/antagonist/datum = L.mind.has_antag_datum(ANTAG_DATUM_NINJA)
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datum.on_removal()
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return TRUE
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/proc/add_ninja(mob/living/carbon/human/H, type = ANTAG_DATUM_NINJA_RANDOM)
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if(!H || !H.mind)
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return FALSE
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return H.mind.add_antag_datum(type)
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/proc/is_ninja(mob/living/M)
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return M && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_NINJA)
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/datum/antagonist/ninja/greet()
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owner.current << sound('sound/effects/ninja_greeting.ogg')
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to_chat(owner.current, "I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
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to_chat(owner.current, "Surprise is my weapon. Shadows are my armor. Without them, I am nothing. (//initialize your suit by right clicking on it, to use abilities like stealth)!")
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to_chat(owner.current, "Officially, [helping_station?"Nanotrasen":"The Syndicate"] are my employer.")
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return
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/datum/antagonist/ninja/on_gain()
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if(give_objectives)
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addObjectives()
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addMemories()
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