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@@ -156,7 +156,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
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* Called every life tick to handle blocking/parrying effects.
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*/
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/mob/living/proc/handle_block_parry(seconds = 1)
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if(active_blocking)
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if(combat_flags & COMBAT_FLAG_ACTIVE_BLOCKING)
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var/datum/block_parry_data/data = return_block_parry_datum(active_block_item.block_parry_data)
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adjustStaminaLossBuffered(data.block_stamina_cost_per_second * seconds)
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if(parrying)
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