diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index ca697cdbf6..d1b88e68e1 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -1,147 +1,3 @@ -<<<<<<< HEAD -/obj/item/device/assembly/mousetrap - name = "mousetrap" - desc = "A handy little spring-loaded trap for catching pesty rodents." - icon_state = "mousetrap" - materials = list(MAT_METAL=100) - attachable = 1 - var/armed = 0 - - -/obj/item/device/assembly/mousetrap/examine(mob/user) - ..() - if(armed) - to_chat(user, "The mousetrap is armed!") - else - to_chat(user, "The mousetrap is not armed.") - -/obj/item/device/assembly/mousetrap/activate() - if(..()) - armed = !armed - if(!armed) - if(ishuman(usr)) - var/mob/living/carbon/human/user = usr - if((user.getBrainLoss() >= 60) || user.disabilities & CLUMSY && prob(50)) - to_chat(user, "Your hand slips, setting off the trigger!") - pulse(0) - update_icon() - if(usr) - playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3) - -/obj/item/device/assembly/mousetrap/describe() - return "The pressure switch is [armed?"primed":"safe"]." - -/obj/item/device/assembly/mousetrap/update_icon() - if(armed) - icon_state = "mousetraparmed" - else - icon_state = "mousetrap" - if(holder) - holder.update_icon() - -/obj/item/device/assembly/mousetrap/proc/triggered(mob/target, type = "feet") - if(!armed) - return - var/obj/item/bodypart/affecting = null - if(ishuman(target)) - var/mob/living/carbon/human/H = target - if(PIERCEIMMUNE in H.dna.species.species_traits) - playsound(src.loc, 'sound/effects/snap.ogg', 50, 1) - armed = 0 - update_icon() - pulse(0) - return 0 - switch(type) - if("feet") - if(!H.shoes) - affecting = H.get_bodypart(pick("l_leg", "r_leg")) - H.Knockdown(60) - if("l_hand", "r_hand") - if(!H.gloves) - affecting = H.get_bodypart(type) - H.Stun(60) - if(affecting) - if(affecting.receive_damage(1, 0)) - H.update_damage_overlays() - else if(ismouse(target)) - var/mob/living/simple_animal/mouse/M = target - visible_message("SPLAT!") - M.splat() - playsound(src.loc, 'sound/effects/snap.ogg', 50, 1) - armed = 0 - update_icon() - pulse(0) - - -/obj/item/device/assembly/mousetrap/attack_self(mob/living/carbon/human/user) - if(!armed) - to_chat(user, "You arm [src].") - else - if(((user.getBrainLoss() >= 60) || user.disabilities & CLUMSY) && prob(50)) - var/which_hand = "l_hand" - if(!(user.active_hand_index % 2)) - which_hand = "r_hand" - triggered(user, which_hand) - user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \ - "You accidentally trigger [src]!") - return - to_chat(user, "You disarm [src].") - armed = !armed - update_icon() - playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3) - - -/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user) - if(armed) - if(((user.getBrainLoss() >= 60) || user.disabilities & CLUMSY) && prob(50)) - var/which_hand = "l_hand" - if(!(user.active_hand_index % 2)) - which_hand = "r_hand" - triggered(user, which_hand) - user.visible_message("[user] accidentally sets off [src], breaking their fingers.", \ - "You accidentally trigger [src]!") - return - ..() - - -/obj/item/device/assembly/mousetrap/Crossed(atom/movable/AM as mob|obj) - if(armed) - if(ismob(AM)) - var/mob/MM = AM - if(!(MM.movement_type & FLYING)) - if(ishuman(AM)) - var/mob/living/carbon/H = AM - if(H.m_intent == MOVE_INTENT_RUN) - triggered(H) - H.visible_message("[H] accidentally steps on [src].", \ - "You accidentally step on [src]") - else if(ismouse(MM)) - triggered(MM) - else if(AM.density) // For mousetrap grenades, set off by anything heavy - triggered(AM) - ..() - - -/obj/item/device/assembly/mousetrap/on_found(mob/finder) - if(armed) - finder.visible_message("[finder] accidentally sets off [src], breaking their fingers.", \ - "You accidentally trigger [src]!") - triggered(finder, (finder.active_hand_index % 2 == 0) ? "r_hand" : "l_hand") - return 1 //end the search! - return 0 - - -/obj/item/device/assembly/mousetrap/hitby(A as mob|obj) - if(!armed) - return ..() - visible_message("[src] is triggered by [A].") - triggered(null) - - -/obj/item/device/assembly/mousetrap/armed - icon_state = "mousetraparmed" - armed = TRUE -======= /obj/item/device/assembly/mousetrap name = "mousetrap" desc = "A handy little spring-loaded trap for catching pesty rodents." @@ -284,4 +140,3 @@ /obj/item/device/assembly/mousetrap/armed icon_state = "mousetraparmed" armed = 1 ->>>>>>> 146d167... [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)