Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -68,7 +68,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/equip_delay_other = 20 //In deciseconds, how long an item takes to put on another person
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var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person
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var/breakouttime = 0
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var/list/materials
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var/reskinned = FALSE
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var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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@@ -112,8 +111,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/Initialize()
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materials = typelist("materials", materials)
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if (attack_verb)
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attack_verb = typelist("attack_verb", attack_verb)
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@@ -232,9 +229,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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// Extractable materials. Only shows the names, not the amounts.
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research_msg += ".<br><font color='purple'>Extractable materials:</font> "
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if (materials.len)
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if (length(custom_materials))
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sep = ""
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for(var/mat in materials)
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for(var/mat in custom_materials)
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research_msg += sep
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research_msg += CallMaterialName(mat)
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sep = ", "
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@@ -22,7 +22,7 @@ AI MODULES
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throw_range = 7
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var/list/laws = list()
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var/bypass_law_amt_check = 0
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materials = list(MAT_GOLD=50)
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custom_materials = list(/datum/material/gold=50)
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/obj/item/aiModule/examine(var/mob/user as mob)
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. = ..()
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@@ -22,7 +22,7 @@ RLD
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=100000)
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custom_materials = list(/datum/material/iron=100000)
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req_access_txt = "11"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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@@ -603,7 +603,7 @@ RLD
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energyfactor = 66
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/obj/item/construction/rcd/loaded
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materials = list(MAT_METAL=48000, MAT_GLASS=32000)
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custom_materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000)
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matter = 160
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/obj/item/construction/rcd/loaded/upgraded
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@@ -635,13 +635,13 @@ RLD
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item_state = "rcdammo"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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materials = list(MAT_METAL=12000, MAT_GLASS=8000)
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custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000)
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var/ammoamt = 40
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/obj/item/rcd_ammo/large
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name = "large compressed matter cartridge"
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desc = "Highly compressed matter for the RCD. Has four times the matter packed into the same space as a normal cartridge."
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materials = list(MAT_METAL=48000, MAT_GLASS=32000)
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custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000)
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ammoamt = 160
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@@ -188,7 +188,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list(
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=75000, MAT_GLASS=37500)
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custom_materials = list(/datum/material/iron=75000, /datum/material/glass=37500)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
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resistance_flags = FIRE_PROOF
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var/datum/effect_system/spark_spread/spark_system
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@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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@@ -1,6 +1,6 @@
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/obj/item/wallframe
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icon = 'icons/obj/wallframe.dmi'
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2)
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custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2)
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flags_1 = CONDUCT_1
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item_state = "syringe_kit"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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@@ -66,8 +66,8 @@
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if(iswallturf(T))
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T.attackby(src, user, params)
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var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT)
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var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT)
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var/metal_amt = round(custom_materials[getmaterialref(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT)
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var/glass_amt = round(custom_materials[getmaterialref(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT)
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if(istype(W, /obj/item/wrench) && (metal_amt || glass_amt))
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to_chat(user, "<span class='notice'>You dismantle [src].</span>")
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@@ -119,5 +119,5 @@
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
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grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10)
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@@ -10,7 +10,7 @@
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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materials = list(MAT_GLASS=1000)
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custom_materials = list(/datum/material/glass=1000)
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w_class = WEIGHT_CLASS_SMALL
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grind_results = list(/datum/reagent/silicon = 20)
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var/build_path = null
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@@ -730,22 +730,22 @@
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name = "Defibrillator Healing Disk"
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desc = "An upgrade which increases the healing power of the defibrillator"
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icon_state = "heal_disk"
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materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
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custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
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/obj/item/disk/medical/defib_shock
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name = "Defibrillator Anti-Shock Disk"
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desc = "A safety upgrade that guarantees only the patient will get shocked"
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icon_state = "zap_disk"
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materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000)
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custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000)
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/obj/item/disk/medical/defib_decay
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name = "Defibrillator Body-Decay Extender Disk"
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desc = "An upgrade allowing the defibrillator to work on more decayed bodies"
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icon_state = "body_disk"
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materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000)
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custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000)
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/obj/item/disk/medical/defib_speed
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name = "Defibrillator Fast Charge Disk"
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desc = "An upgrade to the defibrillator capacitors, which let it charge faster"
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icon_state = "fast_disk"
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materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000)
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custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000)
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@@ -8,7 +8,7 @@
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item_flags = NOBLUDGEON
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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materials = list(MAT_METAL = 250, MAT_GLASS = 500)
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custom_materials = list(/datum/material/iron = 250, /datum/material/glass = 500)
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var/max_duration = 3000
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var/duration = 300
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var/last_use = 0
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@@ -12,7 +12,7 @@
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item_flags = NOBLUDGEON
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force = 3
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attack_verb = list("blown up", "exploded", "detonated")
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materials = list(MAT_METAL=50, MAT_GLASS=30)
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=30)
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/obj/item/doorCharge/ex_act(severity, target)
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switch(severity)
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/module.dmi'
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icon_state = "boris"
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w_class = WEIGHT_CLASS_TINY
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materials = list(MAT_METAL = 50, MAT_GLASS = 300)
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custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 300)
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var/recharging = FALSE
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var/circuits = 5 //How many circuits the pseudocircuit has left
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var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \
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@@ -9,7 +9,7 @@
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w_class = WEIGHT_CLASS_SMALL
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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materials = list(MAT_METAL=50, MAT_GLASS=20)
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
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actions_types = list(/datum/action/item_action/toggle_light)
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var/on = FALSE
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var/brightness_on = 4 //range of light when on
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@@ -224,7 +224,7 @@
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light_color = "#FFDDBB"
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w_class = WEIGHT_CLASS_BULKY
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flags_1 = CONDUCT_1
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materials = list()
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custom_materials = null
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on = TRUE
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@@ -362,7 +362,7 @@
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item_state = "slime"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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materials = list()
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custom_materials = null
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brightness_on = 6 //luminosity when on
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light_color = "#FFEEAA"
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flashlight_power = 0.6
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@@ -9,7 +9,7 @@
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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materials = list(MAT_METAL=250, MAT_GLASS=500)
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custom_materials = list(/datum/material/iron=250, /datum/material/glass=500)
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var/max_shield_integrity = 100
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var/shield_integrity = 250
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var/max_fields = 3
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@@ -18,7 +18,7 @@
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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materials = list(MAT_METAL = 150, MAT_GLASS = 150)
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custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150)
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var/grace = RAD_GRACE_PERIOD
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var/datum/looping_sound/geiger/soundloop
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@@ -8,7 +8,7 @@
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flags_1 = CONDUCT_1
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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materials = list(MAT_METAL=500, MAT_GLASS=500)
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custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
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||||
w_class = WEIGHT_CLASS_SMALL
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var/turf/pointer_loc
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||||
var/energy = 5
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||||
|
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@@ -24,7 +24,7 @@
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throwforce = 0
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||||
throw_range = 7
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throw_speed = 3
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||||
materials = list(MAT_METAL=50, MAT_GLASS=20)
|
||||
custom_materials = list(/datum/material/iron=50, /datum/material/glass=20)
|
||||
var/obj/machinery/buffer // simple machine buffer for device linkage
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||||
toolspeed = 1
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||||
tool_behaviour = TOOL_MULTITOOL
|
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|
||||
@@ -6,7 +6,7 @@
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||||
item_flags = NOBLUDGEON
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||||
var/paint_color = "grey"
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||||
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2000)
|
||||
|
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/obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag)
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. = ..()
|
||||
|
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@@ -13,7 +13,7 @@
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||||
throwforce = 5
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
materials = list(MAT_METAL=750)
|
||||
custom_materials = list(/datum/material/iron=750)
|
||||
var/drain_rate = 1600000 // amount of power to drain per tick
|
||||
var/power_drained = 0 // has drained this much power
|
||||
var/max_power = 1e10 // maximum power that can be drained before exploding
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
materials = list(MAT_METAL=10000, MAT_GLASS=2500)
|
||||
custom_materials = list(/datum/material/iron=10000, /datum/material/glass=2500)
|
||||
|
||||
var/code = 2
|
||||
var/frequency = FREQ_ELECTROPACK
|
||||
@@ -157,7 +157,7 @@ Code:
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
strip_delay = 60
|
||||
equip_delay_other = 60
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
custom_materials = list(/datum/material/iron = 5000, /datum/material/glass = 2000)
|
||||
|
||||
var/tagname = null
|
||||
|
||||
@@ -166,7 +166,7 @@ Code:
|
||||
id = "shockcollar"
|
||||
build_type = AUTOLATHE
|
||||
build_path = /obj/item/electropack/shockcollar
|
||||
materials = list(MAT_METAL=5000, MAT_GLASS=2000)
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass =2000)
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/obj/item/electropack/shockcollar/attack_hand(mob/user)
|
||||
|
||||
@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
|
||||
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
|
||||
icon_state = "headset"
|
||||
item_state = "headset"
|
||||
materials = list(MAT_METAL=75)
|
||||
custom_materials = list(/datum/material/iron=75)
|
||||
subspace_transmission = TRUE
|
||||
canhear_range = 0 // can't hear headsets from very far away
|
||||
|
||||
|
||||
@@ -147,4 +147,4 @@
|
||||
result_path = /obj/item/radio/intercom/unscrewed
|
||||
pixel_shift = 29
|
||||
inverse = TRUE
|
||||
materials = list(MAT_METAL = 75, MAT_GLASS = 25)
|
||||
custom_materials = list(/datum/material/iron = 75, /datum/material/glass = 25)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=75, MAT_GLASS=25)
|
||||
custom_materials = list(/datum/material/iron=75, /datum/material/glass=25)
|
||||
obj_flags = USES_TGUI
|
||||
|
||||
var/on = TRUE
|
||||
|
||||
@@ -19,7 +19,7 @@ SLIME SCANNER
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
materials = list(MAT_METAL=150)
|
||||
custom_materials = list(/datum/material/iron=150)
|
||||
|
||||
/obj/item/t_scanner/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -75,7 +75,7 @@ SLIME SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
custom_materials = list(/datum/material/iron=200)
|
||||
var/mode = 1
|
||||
var/scanmode = 0
|
||||
var/advanced = FALSE
|
||||
@@ -517,7 +517,7 @@ SLIME SCANNER
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
tool_behaviour = TOOL_ANALYZER
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
|
||||
grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
|
||||
var/cooldown = FALSE
|
||||
var/cooldown_time = 250
|
||||
@@ -707,7 +707,7 @@ SLIME SCANNER
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=20)
|
||||
custom_materials = list(/datum/material/iron=30, /datum/material/glass=20)
|
||||
|
||||
/obj/item/slime_scanner/attack(mob/living/M, mob/living/user)
|
||||
if(user.stat || user.eye_blind)
|
||||
@@ -766,7 +766,7 @@ SLIME SCANNER
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=200)
|
||||
custom_materials = list(/datum/material/iron=200)
|
||||
|
||||
/obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s nanites.</span>")
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
flags_1 = HEAR_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
materials = list(MAT_METAL=60, MAT_GLASS=30)
|
||||
custom_materials = list(/datum/material/iron=60, /datum/material/glass=30)
|
||||
force = 2
|
||||
throwforce = 0
|
||||
var/recording = 0
|
||||
@@ -243,7 +243,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=20, MAT_GLASS=5)
|
||||
custom_materials = list(/datum/material/iron=20, /datum/material/glass=5)
|
||||
force = 1
|
||||
throwforce = 0
|
||||
var/max_capacity = 600
|
||||
|
||||
@@ -69,7 +69,7 @@ effective or pretty fucking useless.
|
||||
*/
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser
|
||||
materials = list(MAT_METAL=400)
|
||||
custom_materials = list(/datum/material/iron=400)
|
||||
var/irradiate = 1
|
||||
var/intensity = 10 // how much damage the radiation does
|
||||
var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
force = 10
|
||||
materials = list(MAT_METAL = 90)
|
||||
custom_materials = list(/datum/material/iron = 90)
|
||||
attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -36,7 +36,7 @@
|
||||
throwforce = 2
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 3
|
||||
materials = list(MAT_METAL = 50, MAT_GLASS = 40)
|
||||
custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 40)
|
||||
max_water = 30
|
||||
sprite_name = "miniFE"
|
||||
dog_fashion = null
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=500)
|
||||
custom_materials = list(/datum/material/iron=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/status = FALSE
|
||||
var/lit = FALSE //on or off
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=500)
|
||||
custom_materials = list(/datum/material/iron=500)
|
||||
breakouttime = 600 //Deciseconds = 60s = 1 minute
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/cuffsound = 'sound/weapons/handcuffs.ogg'
|
||||
@@ -117,7 +117,7 @@
|
||||
color = "#ff0000"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150, MAT_GLASS=75)
|
||||
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
|
||||
breakouttime = 300 //Deciseconds = 30s
|
||||
cuffsound = 'sound/weapons/cablecuff.ogg'
|
||||
|
||||
@@ -202,7 +202,7 @@
|
||||
item_state = "zipties"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
breakouttime = 450 //Deciseconds = 45s
|
||||
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
|
||||
item_color = "white"
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_GLASS=500)
|
||||
custom_materials = list(/datum/material/glass=500)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=600, MAT_GLASS=200)
|
||||
custom_materials = list(/datum/material/iron=600, /datum/material/glass=200)
|
||||
var/obj/item/implant/imp = null
|
||||
var/imp_type = null
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=80)
|
||||
custom_materials = list(/datum/material/iron=80)
|
||||
flags_1 = CONDUCT_1
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -65,7 +65,7 @@
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
custom_materials = list(/datum/material/iron=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
@@ -104,7 +104,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
materials = list(MAT_METAL=18000)
|
||||
custom_materials = list(/datum/material/iron=18000)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
desc = "A sharpened bone. The bare minimum in survival."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
|
||||
/obj/item/kitchen/knife/combat/cyborg
|
||||
name = "cyborg knife"
|
||||
@@ -153,7 +153,7 @@
|
||||
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
|
||||
force = 8
|
||||
throwforce = 12//fuck git
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
attack_verb = list("shanked", "shivved")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
hitsound = 'sound/weapons/chainhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
custom_materials = list(/datum/material/iron = 1000)
|
||||
|
||||
/obj/item/melee/chainofcommand/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -67,7 +67,7 @@
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
materials = list(MAT_METAL = 1000)
|
||||
custom_materials = list(/datum/material/iron = 1000)
|
||||
total_mass = 3.4
|
||||
|
||||
/obj/item/melee/sabre/Initialize()
|
||||
@@ -507,3 +507,29 @@
|
||||
held_sausage.name = "[target.name]-roasted [held_sausage.name]"
|
||||
held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/cleric_mace
|
||||
name = "cleric mace"
|
||||
desc = "The grandson of the club, yet the grandfather of the baseball bat. Most notably used by holy orders in days past."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "mace_greyscale"
|
||||
item_state = "mace_greyscale"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Material type changes the prefix as well as the color.
|
||||
custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace.
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 14
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throwforce = 8
|
||||
block_chance = 10
|
||||
armour_penetration = 50
|
||||
attack_verb = list("smacked", "struck", "cracked", "beaten")
|
||||
var/overlay_state = "mace_handle"
|
||||
var/mutable_appearance/overlay
|
||||
|
||||
/obj/item/melee/cleric_mace/Initialize()
|
||||
. = ..()
|
||||
overlay = mutable_appearance(icon, overlay_state)
|
||||
overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(overlay)
|
||||
@@ -15,7 +15,7 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 100)
|
||||
custom_materials = list(/datum/material/iron = 7500, /datum/material/glass = 100)
|
||||
var/open = TRUE
|
||||
var/locked = FALSE
|
||||
var/list/occupants = list()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
|
||||
custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 250)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/active = FALSE
|
||||
var/atom/movable/target //The thing we're searching for
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
throw_speed = 2
|
||||
throw_range = 3
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
|
||||
custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000)
|
||||
attack_verb = list("shoved", "bashed")
|
||||
var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
transparent = TRUE
|
||||
@@ -106,7 +106,7 @@
|
||||
item_state = "buckler"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
resistance_flags = FLAMMABLE
|
||||
block_chance = 30
|
||||
transparent = FALSE
|
||||
@@ -217,7 +217,7 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
item_state = "metal"
|
||||
icon_state = "makeshift_shield"
|
||||
materials = list(MAT_METAL = 18000)
|
||||
custom_materials = list(/datum/material/iron = 18000)
|
||||
slot_flags = null
|
||||
block_chance = 35
|
||||
force = 10
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "bluespace_crystal"
|
||||
singular_name = "bluespace crystal"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
points = 50
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
refined_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
@@ -49,7 +49,7 @@
|
||||
/obj/item/stack/ore/bluespace_crystal/artificial
|
||||
name = "artificial bluespace crystal"
|
||||
desc = "An artificially made bluespace crystal, it looks delicate."
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5)
|
||||
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT*0.5)
|
||||
blink_range = 4 // Not as good as the organic stuff!
|
||||
points = 0 //nice try
|
||||
refined_type = null
|
||||
@@ -63,7 +63,7 @@
|
||||
item_state = "sheet-polycrystal"
|
||||
singular_name = "bluespace polycrystal"
|
||||
desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off."
|
||||
materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/bluespace = 20)
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
heal_brute = 0
|
||||
|
||||
/obj/item/stack/medical/gauze/cyborg
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
|
||||
@@ -16,7 +16,8 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
throwforce = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=1000)
|
||||
custom_materials = list(/datum/material/iron=1000)
|
||||
mats_per_stack = 1000
|
||||
max_amount = 50
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
@@ -25,13 +26,15 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!</span>")//it looks like theyre ur mum
|
||||
return BRUTELOSS
|
||||
|
||||
|
||||
/obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE)
|
||||
. = ..()
|
||||
|
||||
recipes = GLOB.rod_recipes
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/rods/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.rod_recipes
|
||||
|
||||
/obj/item/stack/rods/update_icon()
|
||||
var/amount = get_amount()
|
||||
if((amount <= 5) && (amount > 0))
|
||||
@@ -70,7 +73,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/rods/cyborg
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
|
||||
@@ -31,11 +31,12 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
item_state = "sheet-glass"
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/glass
|
||||
grind_results = list(/datum/reagent/silicon = 20)
|
||||
material_type = /datum/material/glass
|
||||
point_value = 1
|
||||
tableVariant = /obj/structure/table/glass
|
||||
shard_type = /obj/item/shard
|
||||
@@ -45,7 +46,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
is_cyborg = 1
|
||||
cost = 500
|
||||
|
||||
@@ -55,9 +56,9 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
|
||||
/obj/item/stack/sheet/glass/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.glass_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/glass/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.glass_recipes
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -100,20 +101,21 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
singular_name = "plasma glass sheet"
|
||||
icon_state = "sheet-pglass"
|
||||
item_state = "sheet-pglass"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
|
||||
tableVariant = /obj/structure/table/plasmaglass
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
shard_type = /obj/item/shard/plasma
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.pglass_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/plasmaglass/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.pglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
@@ -155,7 +157,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
item_state = "sheet-rglass"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/rglass
|
||||
@@ -171,7 +173,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
S.obj_integrity *= 2
|
||||
|
||||
/obj/item/stack/sheet/rglass/cyborg
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
var/datum/robot_energy_storage/glasource
|
||||
var/metcost = 250
|
||||
var/glacost = 500
|
||||
@@ -187,9 +189,9 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
|
||||
source.add_charge(amount * metcost)
|
||||
glasource.add_charge(amount * glacost)
|
||||
|
||||
/obj/item/stack/sheet/rglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.reinforced_glass_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/rglass/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.reinforced_glass_recipes
|
||||
|
||||
GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
new/datum/stack_recipe("directional reinforced window", /obj/structure/window/plasma/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
|
||||
@@ -202,22 +204,23 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
|
||||
singular_name = "reinforced plasma glass sheet"
|
||||
icon_state = "sheet-prglass"
|
||||
item_state = "sheet-prglass"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,)
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
merge_type = /obj/item/stack/sheet/plasmarglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
|
||||
point_value = 23
|
||||
shard_type = /obj/item/shard/plasma
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.prglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.2
|
||||
S.efficiency *= 1.2
|
||||
|
||||
/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.prglass_recipes
|
||||
return ..()
|
||||
|
||||
GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
new/datum/stack_recipe("shuttle window", /obj/structure/window/shuttle/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
))
|
||||
@@ -228,20 +231,20 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
|
||||
singular_name = "titanium glass sheet"
|
||||
icon_state = "sheet-titaniumglass"
|
||||
item_state = "sheet-titaniumglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/titaniumglass
|
||||
shard_type = /obj/item/shard
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.titaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2.5
|
||||
S.efficiency *= 1.5
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.titaniumglass_recipes
|
||||
return ..()
|
||||
|
||||
GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
new/datum/stack_recipe("plastitanium window", /obj/structure/window/plastitanium/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE)
|
||||
))
|
||||
@@ -252,8 +255,9 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
singular_name = "plastitanium glass sheet"
|
||||
icon_state = "sheet-plastitaniumglass"
|
||||
item_state = "sheet-plastitaniumglass"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plastitaniumglass
|
||||
shard_type = /obj/item/shard
|
||||
@@ -261,9 +265,9 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
/obj/item/stack/sheet/plastitaniumglass/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plastitaniumglass_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/plastitaniumglass/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.plastitaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.obj_integrity *= 2
|
||||
@@ -280,7 +284,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
item_state = "shard-glass"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -379,7 +383,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
force = 6
|
||||
throwforce = 11
|
||||
icon_state = "plasmalarge"
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
icon_prefix = "plasma"
|
||||
|
||||
/obj/item/shard/plasma/alien
|
||||
|
||||
@@ -15,9 +15,9 @@ GLOBAL_LIST_INIT(human_recipes, list( \
|
||||
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.human_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.human_recipes
|
||||
|
||||
/obj/item/stack/sheet/animalhide/generic
|
||||
name = "skin"
|
||||
@@ -46,17 +46,17 @@ GLOBAL_LIST_INIT(gondola_recipes, list ( \
|
||||
icon_state = "sheet-gondola"
|
||||
item_state = "sheet-gondola"
|
||||
|
||||
/obj/item/stack/sheet/animalhide/gondola/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.gondola_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.gondola_recipes
|
||||
|
||||
GLOBAL_LIST_INIT(corgi_recipes, list ( \
|
||||
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.corgi_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.corgi_recipes
|
||||
|
||||
/obj/item/stack/sheet/animalhide/cat
|
||||
name = "cat hide"
|
||||
@@ -77,9 +77,9 @@ GLOBAL_LIST_INIT(monkey_recipes, list ( \
|
||||
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.monkey_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.monkey_recipes
|
||||
|
||||
/obj/item/stack/sheet/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
@@ -100,9 +100,9 @@ GLOBAL_LIST_INIT(xeno_recipes, list ( \
|
||||
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.xeno_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.xeno_recipes
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/sheet/xenochitin
|
||||
@@ -163,9 +163,9 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \
|
||||
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/leather/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.leather_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/leather/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.leather_recipes
|
||||
|
||||
/*
|
||||
* Sinew
|
||||
@@ -183,9 +183,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
|
||||
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/sinew/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.sinew_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/sinew/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.sinew_recipes
|
||||
|
||||
/*
|
||||
* Plates
|
||||
|
||||
@@ -19,11 +19,6 @@ Mineral Sheets
|
||||
- Coal
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/Initialize(mapload)
|
||||
pixel_x = rand(-4, 4)
|
||||
pixel_y = rand(-4, 4)
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
* Sandstone
|
||||
*/
|
||||
@@ -44,13 +39,13 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
|
||||
item_state = "sheet-sandstone"
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
|
||||
sheettype = "sandstone"
|
||||
merge_type = /obj/item/stack/sheet/mineral/sandstone
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.sandstone_recipes
|
||||
/obj/item/stack/sheet/mineral/sandstone/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.sandstone_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone/thirty
|
||||
amount = 30
|
||||
@@ -74,9 +69,9 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
|
||||
new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandbags/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.sandbag_recipes
|
||||
/obj/item/stack/sheet/mineral/sandbags/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.sandbag_recipes
|
||||
|
||||
/obj/item/emptysandbag
|
||||
name = "empty sandbag"
|
||||
@@ -106,11 +101,12 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
|
||||
item_state = "sheet-diamond"
|
||||
singular_name = "diamond"
|
||||
sheettype = "diamond"
|
||||
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/carbon = 20)
|
||||
point_value = 25
|
||||
merge_type = /obj/item/stack/sheet/mineral/diamond
|
||||
material_type = /datum/material/diamond
|
||||
|
||||
GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -120,9 +116,9 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.diamond_recipes
|
||||
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.diamond_recipes
|
||||
|
||||
/*
|
||||
* Uranium
|
||||
@@ -133,11 +129,12 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
item_state = "sheet-uranium"
|
||||
singular_name = "uranium sheet"
|
||||
sheettype = "uranium"
|
||||
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/uranium = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/uranium
|
||||
material_type = /datum/material/uranium
|
||||
|
||||
GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -146,9 +143,9 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.uranium_recipes
|
||||
/obj/item/stack/sheet/mineral/uranium/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.uranium_recipes
|
||||
|
||||
/*
|
||||
* Plasma
|
||||
@@ -161,10 +158,11 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
|
||||
sheettype = "plasma"
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/toxin/plasma = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/plasma
|
||||
material_type = /datum/material/plasma
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins licking \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -176,9 +174,9 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plasma_recipes
|
||||
/obj/item/stack/sheet/mineral/plasma/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.plasma_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
|
||||
@@ -202,10 +200,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
|
||||
item_state = "sheet-gold"
|
||||
singular_name = "gold bar"
|
||||
sheettype = "gold"
|
||||
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/gold = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/gold
|
||||
material_type = /datum/material/gold
|
||||
|
||||
GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -218,9 +217,9 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.gold_recipes
|
||||
/obj/item/stack/sheet/mineral/gold/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.gold_recipes
|
||||
|
||||
/*
|
||||
* Silver
|
||||
@@ -231,10 +230,11 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
|
||||
item_state = "sheet-silver"
|
||||
singular_name = "silver bar"
|
||||
sheettype = "silver"
|
||||
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
|
||||
grind_results = list(/datum/reagent/silver = 20)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/silver
|
||||
material_type = /datum/material/silver
|
||||
tableVariant = /obj/structure/table/optable
|
||||
|
||||
GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
@@ -247,9 +247,9 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.silver_recipes
|
||||
/obj/item/stack/sheet/mineral/silver/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.silver_recipes
|
||||
|
||||
/*
|
||||
* Clown
|
||||
@@ -260,20 +260,21 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
|
||||
item_state = "sheet-bananium"
|
||||
singular_name = "bananium sheet"
|
||||
sheettype = "bananium"
|
||||
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
|
||||
novariants = TRUE
|
||||
grind_results = list(/datum/reagent/consumable/banana = 20)
|
||||
point_value = 50
|
||||
merge_type = /obj/item/stack/sheet/mineral/bananium
|
||||
material_type = /datum/material/bananium
|
||||
|
||||
GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
|
||||
new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/bananium/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.bananium_recipes
|
||||
/obj/item/stack/sheet/mineral/bananium/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.bananium_recipes
|
||||
|
||||
/*
|
||||
* Titanium
|
||||
@@ -289,17 +290,18 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "titanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 20
|
||||
merge_type = /obj/item/stack/sheet/mineral/titanium
|
||||
material_type = /datum/material/titanium
|
||||
|
||||
GLOBAL_LIST_INIT(titanium_recipes, list ( \
|
||||
new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.titanium_recipes
|
||||
/obj/item/stack/sheet/mineral/titanium/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.titanium_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/titanium/fifty
|
||||
amount = 50
|
||||
@@ -319,9 +321,10 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
sheettype = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
|
||||
point_value = 45
|
||||
merge_type = /obj/item/stack/sheet/mineral/plastitanium
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastitanium/fifty
|
||||
amount = 50
|
||||
@@ -330,9 +333,9 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
|
||||
new/datum/stack_recipe("plastitanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastitanium/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plastitanium_recipes
|
||||
/obj/item/stack/sheet/mineral/plastitanium/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.plastitanium_recipes
|
||||
|
||||
/****************************** Others ****************************/
|
||||
|
||||
@@ -348,11 +351,26 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
|
||||
icon_state = "sheet-adamantine"
|
||||
item_state = "sheet-adamantine"
|
||||
singular_name = "adamantine sheet"
|
||||
custom_materials = list(/datum/material/adamantine=MINERAL_MATERIAL_AMOUNT)
|
||||
merge_type = /obj/item/stack/sheet/mineral/adamantine
|
||||
|
||||
/obj/item/stack/sheet/mineral/adamantine/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.adamantine_recipes
|
||||
/obj/item/stack/sheet/mineral/adamantine/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.adamantine_recipes
|
||||
|
||||
/*
|
||||
* Runite
|
||||
*/
|
||||
|
||||
/obj/item/stack/sheet/mineral/runite
|
||||
name = "Runite"
|
||||
desc = "Rare material found in distant lands."
|
||||
singular_name = "runite bar"
|
||||
icon_state = "sheet-runite"
|
||||
item_state = "sheet-runite"
|
||||
custom_materials = list(/datum/material/runite=MINERAL_MATERIAL_AMOUNT)
|
||||
merge_type = /obj/item/stack/sheet/mineral/runite
|
||||
material_type = /datum/material/runite
|
||||
|
||||
/*
|
||||
* Mythril
|
||||
@@ -363,6 +381,7 @@ GLOBAL_LIST_INIT(adamantine_recipes, list(
|
||||
item_state = "sheet-mythril"
|
||||
singular_name = "mythril sheet"
|
||||
novariants = TRUE
|
||||
custom_materials = list(/datum/material/mythril=MINERAL_MATERIAL_AMOUNT)
|
||||
merge_type = /obj/item/stack/sheet/mineral/mythril
|
||||
|
||||
/*
|
||||
@@ -384,9 +403,9 @@ GLOBAL_LIST_INIT(snow_recipes, list ( \
|
||||
new/datum/stack_recipe("Snowball", /obj/item/toy/snowball, 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/snow/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.snow_recipes
|
||||
/obj/item/stack/sheet/mineral/snow/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.snow_recipes
|
||||
|
||||
/*
|
||||
* Alien Alloy
|
||||
@@ -411,9 +430,9 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
|
||||
new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.abductor_recipes
|
||||
/obj/item/stack/sheet/mineral/abductor/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.abductor_recipes
|
||||
|
||||
/*
|
||||
* Coal
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
//CIT CHANGE - adds sofas to metal recipe list
|
||||
new/datum/stack_recipe_list("sofas", list( \
|
||||
@@ -107,14 +106,14 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
item_state = "sheet-metal"
|
||||
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
resistance_flags = FIRE_PROOF
|
||||
merge_type = /obj/item/stack/sheet/metal
|
||||
grind_results = list(/datum/reagent/iron = 20)
|
||||
point_value = 2
|
||||
tableVariant = /obj/structure/table
|
||||
material_type = /datum/material/iron
|
||||
|
||||
/obj/item/stack/sheet/metal/ratvar_act()
|
||||
new /obj/item/stack/tile/brass(loc, amount)
|
||||
@@ -137,13 +136,13 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
materials = list()
|
||||
custom_materials = null
|
||||
is_cyborg = 1
|
||||
cost = 500
|
||||
|
||||
/obj/item/stack/sheet/metal/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.metal_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/metal/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.metal_recipes
|
||||
|
||||
/obj/item/stack/sheet/metal/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins whacking [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -169,7 +168,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
desc = "This sheet is an alloy of iron and plasma."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
|
||||
custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
|
||||
@@ -178,10 +177,11 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20)
|
||||
point_value = 23
|
||||
tableVariant = /obj/structure/table/reinforced
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
|
||||
/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plasteel_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/plasteel/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.plasteel_recipes
|
||||
|
||||
/obj/item/stack/sheet/plasteel/twenty
|
||||
amount = 20
|
||||
@@ -275,9 +275,9 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.wood_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/mineral/wood/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.wood_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/wood/twenty
|
||||
amount = 20
|
||||
@@ -307,9 +307,9 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/mineral/bamboo
|
||||
grind_results = list(/datum/reagent/carbon = 5)
|
||||
|
||||
/obj/item/stack/sheet/mineral/bamboo/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.bamboo_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/mineral/bamboo/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.bamboo_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/bamboo/ten
|
||||
amount = 10
|
||||
@@ -363,9 +363,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
loom_result = /obj/item/stack/sheet/silk
|
||||
merge_type = /obj/item/stack/sheet/cloth
|
||||
|
||||
/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.cloth_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/cloth/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.cloth_recipes
|
||||
|
||||
/obj/item/stack/sheet/cloth/ten
|
||||
amount = 10
|
||||
@@ -393,9 +393,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
|
||||
novariants = TRUE
|
||||
merge_type = /obj/item/stack/sheet/silk
|
||||
|
||||
/obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.silk_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/silk/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.silk_recipes
|
||||
|
||||
/*
|
||||
* Durathread
|
||||
@@ -418,9 +418,9 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
|
||||
throwforce = 0
|
||||
merge_type = /obj/item/stack/sheet/durathread
|
||||
|
||||
/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.durathread_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/durathread/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.durathread_recipes
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
@@ -497,9 +497,9 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \
|
||||
merge_type = /obj/item/stack/sheet/cardboard
|
||||
novariants = TRUE
|
||||
|
||||
/obj/item/stack/sheet/cardboard/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.cardboard_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/cardboard/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.cardboard_recipes
|
||||
|
||||
/obj/item/stack/sheet/cardboard/fifty
|
||||
amount = 50
|
||||
@@ -555,9 +555,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.runed_metal_recipes
|
||||
return ..()
|
||||
/obj/item/stack/sheet/runed_metal/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.runed_metal_recipes
|
||||
|
||||
/obj/item/stack/sheet/runed_metal/fifty
|
||||
amount = 50
|
||||
@@ -627,11 +627,9 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.brass_recipes
|
||||
/obj/item/stack/tile/brass/get_main_recipes()
|
||||
. = ..()
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
. += GLOB.brass_recipes
|
||||
|
||||
/obj/item/stack/tile/brass/fifty
|
||||
amount = 50
|
||||
@@ -675,11 +673,9 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
|
||||
to_chat(user, "<span class='danger'>Wha... what is this cheap imitation crap? This isn't brass at all!</span>")
|
||||
..()
|
||||
|
||||
/obj/item/stack/tile/bronze/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.bronze_recipes
|
||||
/obj/item/stack/tile/bronze/get_main_recipes()
|
||||
. = ..()
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
. += GLOB.bronze_recipes
|
||||
|
||||
/obj/item/stack/tile/bronze/thirty
|
||||
amount = 30
|
||||
@@ -713,10 +709,6 @@ GLOBAL_LIST_INIT(bone_recipes, list(
|
||||
new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \
|
||||
new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30)))
|
||||
|
||||
/obj/item/stack/sheet/bone/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.bone_recipes
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/sheet/bone
|
||||
name = "bones"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
@@ -733,6 +725,10 @@ GLOBAL_LIST_INIT(bone_recipes, list(
|
||||
grind_results = list(/datum/reagent/carbon = 10)
|
||||
merge_type = /obj/item/stack/sheet/bone
|
||||
|
||||
/obj/item/stack/sheet/bone/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.bone_recipes
|
||||
|
||||
/*
|
||||
* Plastic
|
||||
*/
|
||||
@@ -750,7 +746,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
singular_name = "plastic sheet"
|
||||
icon_state = "sheet-plastic"
|
||||
item_state = "sheet-plastic"
|
||||
materials = list(MAT_PLASTIC=MINERAL_MATERIAL_AMOUNT)
|
||||
custom_materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT)
|
||||
throwforce = 7
|
||||
grind_results = list(/datum/reagent/glitter/white = 60)
|
||||
merge_type = /obj/item/stack/sheet/plastic
|
||||
@@ -761,9 +757,9 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
/obj/item/stack/sheet/plastic/five
|
||||
amount = 5
|
||||
|
||||
/obj/item/stack/sheet/plastic/Initialize(mapload, new_amount, merge = TRUE)
|
||||
recipes = GLOB.plastic_recipes
|
||||
/obj/item/stack/sheet/plastic/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.plastic_recipes
|
||||
|
||||
GLOBAL_LIST_INIT(paperframe_recipes, list(
|
||||
new /datum/stack_recipe("paper frame separator", /obj/structure/window/paperframe, 2, one_per_turf = TRUE, on_floor = TRUE, time = 10), \
|
||||
@@ -779,9 +775,10 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
|
||||
resistance_flags = FLAMMABLE
|
||||
merge_type = /obj/item/stack/sheet/paperframes
|
||||
|
||||
/obj/item/stack/sheet/paperframes/Initialize()
|
||||
recipes = GLOB.paperframe_recipes
|
||||
/obj/item/stack/sheet/paperframes/get_main_recipes()
|
||||
. = ..()
|
||||
. += GLOB.paperframe_recipes
|
||||
|
||||
/obj/item/stack/sheet/paperframes/five
|
||||
amount = 5
|
||||
/obj/item/stack/sheet/paperframes/twenty
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
novariants = FALSE
|
||||
var/perunit = MINERAL_MATERIAL_AMOUNT
|
||||
mats_per_stack = MINERAL_MATERIAL_AMOUNT
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity
|
||||
var/is_fabric = FALSE //is this a valid material for the loom?
|
||||
@@ -18,6 +18,11 @@
|
||||
var/pull_effort = 0 //amount of delay when pulling on the loom
|
||||
var/shard_type // the shard debris typepath left over by solar panels and windows etc.
|
||||
|
||||
/obj/item/stack/sheet/Initialize(mapload, new_amount, merge)
|
||||
. = ..()
|
||||
pixel_x = rand(-4, 4)
|
||||
pixel_y = rand(-4, 4)
|
||||
|
||||
/**
|
||||
* Called on the glass sheet upon solar construction (duh):
|
||||
* Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
/obj/item/stack
|
||||
icon = 'icons/obj/stack_objects.dmi'
|
||||
gender = PLURAL
|
||||
material_modifier = 0.01
|
||||
var/list/datum/stack_recipe/recipes
|
||||
var/singular_name
|
||||
var/amount = 1
|
||||
@@ -21,6 +22,9 @@
|
||||
var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
|
||||
var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
|
||||
var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
|
||||
var/mats_per_stack = 0
|
||||
///Datum material type that this stack is made of
|
||||
var/material_type
|
||||
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
|
||||
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
|
||||
|
||||
@@ -35,7 +39,6 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
|
||||
. = ..()
|
||||
if(new_amount != null)
|
||||
amount = new_amount
|
||||
while(amount > max_amount)
|
||||
@@ -43,13 +46,29 @@
|
||||
new type(loc, max_amount, FALSE)
|
||||
if(!merge_type)
|
||||
merge_type = type
|
||||
if(custom_materials && custom_materials.len)
|
||||
for(var/i in custom_materials)
|
||||
custom_materials[getmaterialref(i)] = mats_per_stack * amount
|
||||
. = ..()
|
||||
if(merge)
|
||||
for(var/obj/item/stack/S in loc)
|
||||
if(S.merge_type == merge_type)
|
||||
merge(S)
|
||||
var/list/temp_recipes = get_main_recipes()
|
||||
recipes = temp_recipes.Copy()
|
||||
if(material_type)
|
||||
var/datum/material/M = getmaterialref(material_type) //First/main material
|
||||
for(var/i in M.categories)
|
||||
switch(i)
|
||||
if(MAT_CATEGORY_RIGID)
|
||||
var/list/temp = SSmaterials.rigid_stack_recipes.Copy()
|
||||
recipes += temp
|
||||
update_weight()
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/proc/get_main_recipes()
|
||||
return list()//empty list
|
||||
|
||||
/obj/item/stack/proc/update_weight()
|
||||
if(amount <= (max_amount * (1/3)))
|
||||
w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class)
|
||||
@@ -204,6 +223,12 @@
|
||||
use(R.req_amount * multiplier)
|
||||
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
|
||||
|
||||
if(R.applies_mats && custom_materials && custom_materials.len)
|
||||
var/list/used_materials = list()
|
||||
for(var/i in custom_materials)
|
||||
used_materials[getmaterialref(i)] = R.req_amount / R.res_amount * (MINERAL_MATERIAL_AMOUNT / custom_materials.len)
|
||||
O.set_custom_materials(used_materials)
|
||||
|
||||
//START: oh fuck i'm so sorry
|
||||
if(istype(O, /obj/structure/windoor_assembly))
|
||||
var/obj/structure/windoor_assembly/W = O
|
||||
@@ -288,6 +313,8 @@
|
||||
amount -= used
|
||||
if(check)
|
||||
zero_amount()
|
||||
for(var/i in custom_materials)
|
||||
custom_materials[i] = amount * mats_per_stack
|
||||
update_icon()
|
||||
update_weight()
|
||||
return TRUE
|
||||
@@ -319,6 +346,10 @@
|
||||
source.add_charge(amount * cost)
|
||||
else
|
||||
src.amount += amount
|
||||
if(custom_materials && custom_materials.len)
|
||||
for(var/i in custom_materials)
|
||||
custom_materials[getmaterialref(i)] = MINERAL_MATERIAL_AMOUNT * src.amount
|
||||
set_custom_materials() //Refresh
|
||||
update_icon()
|
||||
update_weight()
|
||||
|
||||
@@ -426,8 +457,9 @@
|
||||
var/on_floor = FALSE
|
||||
var/window_checks = FALSE
|
||||
var/placement_checks = FALSE
|
||||
var/applies_mats = FALSE
|
||||
|
||||
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE )
|
||||
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE)
|
||||
|
||||
|
||||
src.title = title
|
||||
@@ -440,6 +472,7 @@
|
||||
src.on_floor = on_floor
|
||||
src.window_checks = window_checks
|
||||
src.placement_checks = placement_checks
|
||||
src.applies_mats = applies_mats
|
||||
/*
|
||||
* Recipe list datum
|
||||
*/
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "tile_plasma"
|
||||
turf_type = /turf/open/floor/mineral/plasma
|
||||
mineralType = "plasma"
|
||||
materials = list(MAT_PLASMA=500)
|
||||
custom_materials = list(/datum/material/plasma=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/uranium
|
||||
name = "uranium tile"
|
||||
@@ -14,7 +14,7 @@
|
||||
icon_state = "tile_uranium"
|
||||
turf_type = /turf/open/floor/mineral/uranium
|
||||
mineralType = "uranium"
|
||||
materials = list(MAT_URANIUM=500)
|
||||
custom_materials = list(/datum/material/uranium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/gold
|
||||
name = "gold tile"
|
||||
@@ -23,7 +23,7 @@
|
||||
icon_state = "tile_gold"
|
||||
turf_type = /turf/open/floor/mineral/gold
|
||||
mineralType = "gold"
|
||||
materials = list(MAT_GOLD=500)
|
||||
custom_materials = list(/datum/material/gold=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/silver
|
||||
name = "silver tile"
|
||||
@@ -32,7 +32,7 @@
|
||||
icon_state = "tile_silver"
|
||||
turf_type = /turf/open/floor/mineral/silver
|
||||
mineralType = "silver"
|
||||
materials = list(MAT_SILVER=500)
|
||||
custom_materials = list(/datum/material/silver=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/diamond
|
||||
name = "diamond tile"
|
||||
@@ -41,7 +41,7 @@
|
||||
icon_state = "tile_diamond"
|
||||
turf_type = /turf/open/floor/mineral/diamond
|
||||
mineralType = "diamond"
|
||||
materials = list(MAT_DIAMOND=500)
|
||||
custom_materials = list(/datum/material/diamond=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/bananium
|
||||
name = "bananium tile"
|
||||
@@ -50,7 +50,7 @@
|
||||
icon_state = "tile_bananium"
|
||||
turf_type = /turf/open/floor/mineral/bananium
|
||||
mineralType = "bananium"
|
||||
materials = list(MAT_BANANIUM=500)
|
||||
custom_materials = list(/datum/material/bananium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/abductor
|
||||
name = "alien floor tile"
|
||||
@@ -68,7 +68,7 @@
|
||||
icon_state = "tile_shuttle"
|
||||
turf_type = /turf/open/floor/mineral/titanium
|
||||
mineralType = "titanium"
|
||||
materials = list(MAT_TITANIUM=500)
|
||||
custom_materials = list(/datum/material/titanium=500)
|
||||
|
||||
/obj/item/stack/tile/mineral/plastitanium
|
||||
name = "plastitanium tile"
|
||||
@@ -77,4 +77,5 @@
|
||||
icon_state = "tile_darkshuttle"
|
||||
turf_type = /turf/open/floor/mineral/plastitanium
|
||||
mineralType = "plastitanium"
|
||||
materials = list(MAT_TITANIUM=250, MAT_PLASMA=250)
|
||||
custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250)
|
||||
material_flags = MATERIAL_NO_EFFECTS
|
||||
@@ -9,6 +9,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
max_amount = 60
|
||||
mats_per_stack = 500
|
||||
var/turf_type = null
|
||||
var/mineralType = null
|
||||
novariants = TRUE
|
||||
@@ -434,7 +435,7 @@
|
||||
desc = "Those could work as a pretty decent throwing weapon."
|
||||
icon_state = "tile"
|
||||
force = 6
|
||||
materials = list(MAT_METAL=500)
|
||||
custom_materials = list(/datum/material/iron=500)
|
||||
throwforce = 10
|
||||
flags_1 = CONDUCT_1
|
||||
turf_type = /turf/open/floor/plasteel
|
||||
@@ -444,6 +445,6 @@
|
||||
|
||||
/obj/item/stack/tile/plasteel/cyborg
|
||||
desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR
|
||||
materials = list() // All other Borg versions of items have no Metal or Glass - RR
|
||||
custom_materials = null // All other Borg versions of items have no Metal or Glass - RR
|
||||
is_cyborg = 1
|
||||
cost = 125
|
||||
|
||||
@@ -114,6 +114,7 @@
|
||||
|
||||
/obj/item/storage/bag/ore/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/rad_insulation, 0.01) //please datum mats no more cancer
|
||||
var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack)
|
||||
STR.allow_quick_empty = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
|
||||
@@ -322,7 +323,7 @@
|
||||
throw_range = 5
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=3000)
|
||||
custom_materials = list(/datum/material/iron=3000)
|
||||
|
||||
/obj/item/storage/bag/tray/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -334,7 +334,7 @@
|
||||
desc = "Proves to the world that you are the strongest!"
|
||||
icon_state = "championbelt"
|
||||
item_state = "champion"
|
||||
materials = list(MAT_GOLD=400)
|
||||
custom_materials = list(/datum/material/gold=400)
|
||||
|
||||
/obj/item/storage/belt/champion/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -3,8 +3,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
/obj/item/storage/toolbox
|
||||
name = "toolbox"
|
||||
desc = "Danger. Very robust."
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
icon_state = "toolbox_default"
|
||||
item_state = "toolbox_default"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -13,16 +13,16 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
materials = list(MAT_METAL = 500)
|
||||
attack_verb = list("robusted")
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
custom_materials = list(/datum/material/iron = 500)
|
||||
material_flags = MATERIAL_COLOR
|
||||
var/latches = "single_latch"
|
||||
var/has_latches = TRUE
|
||||
var/can_rubberify = TRUE
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
|
||||
|
||||
/obj/item/storage/toolbox/Initialize(mapload)
|
||||
. = ..()
|
||||
if(has_latches)
|
||||
if(prob(10))
|
||||
latches = "double_latch"
|
||||
@@ -30,6 +30,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
latches = "triple_latch"
|
||||
if(mapload && can_rubberify && prob(5))
|
||||
rubberify()
|
||||
. = ..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/storage/toolbox/update_icon()
|
||||
@@ -48,6 +49,9 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
|
||||
/obj/item/storage/toolbox/emergency
|
||||
name = "emergency toolbox"
|
||||
icon_state = "red"
|
||||
item_state = "toolbox_red"
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/emergency/PopulateContents()
|
||||
new /obj/item/crowbar/red(src)
|
||||
@@ -72,6 +76,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/mechanical/PopulateContents()
|
||||
new /obj/item/screwdriver(src)
|
||||
@@ -100,6 +105,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
name = "electrical toolbox"
|
||||
icon_state = "yellow"
|
||||
item_state = "toolbox_yellow"
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/electrical/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
@@ -121,6 +127,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
desc = "A toolbox painted black with a red stripe. It looks more heavier than normal toolboxes."
|
||||
force = 15
|
||||
throwforce = 18
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -140,6 +147,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
name = "mechanical toolbox"
|
||||
icon_state = "blue"
|
||||
item_state = "toolbox_blue"
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/drone/PopulateContents()
|
||||
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
|
||||
@@ -161,6 +169,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
attack_verb = list("robusted", "crushed", "smashed")
|
||||
can_rubberify = FALSE
|
||||
material_flags = NONE
|
||||
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
|
||||
|
||||
/obj/item/storage/toolbox/brass/ComponentInitialize()
|
||||
@@ -202,6 +211,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
|
||||
force = 18 //spear damage
|
||||
can_rubberify = FALSE
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
|
||||
. = ..()
|
||||
@@ -217,6 +227,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
icon_state = "green"
|
||||
item_state = "toolbox_green"
|
||||
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/artistic/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -257,6 +268,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
icon_state = "gold"
|
||||
item_state = "toolbox_gold"
|
||||
has_latches = FALSE
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/gold_real/PopulateContents()
|
||||
new /obj/item/screwdriver/nuke(src)
|
||||
@@ -282,6 +294,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
force = 0
|
||||
throwforce = 0
|
||||
can_rubberify = FALSE
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/proc/rubberify()
|
||||
name = "rubber [name]"
|
||||
@@ -289,7 +302,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
desc = replacetext(desc, "robust", "safe")
|
||||
desc = replacetext(desc, "heavier", "bouncier")
|
||||
DISABLE_BITFIELD(flags_1, CONDUCT_1)
|
||||
materials = typelist("materials", null)
|
||||
custom_materials = null
|
||||
damtype = STAMINA
|
||||
force += 3 //to compensate the higher stamina K.O. threshold compared to actual health.
|
||||
throwforce += 3
|
||||
@@ -311,12 +324,13 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
name = "rubber toolbox"
|
||||
desc = "Bouncy. Very safe."
|
||||
flags_1 = null
|
||||
materials = null
|
||||
custom_materials = null
|
||||
damtype = STAMINA
|
||||
force = 15
|
||||
throwforce = 15
|
||||
attack_verb = list("robusted", "bounced")
|
||||
can_rubberify = FALSE //we are already the future.
|
||||
material_flags = NONE
|
||||
|
||||
/obj/item/storage/toolbox/rubber/Initialize()
|
||||
icon_state = pick("blue", "red", "yellow", "green")
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 10
|
||||
throw_speed = 1
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL = 500)
|
||||
custom_materials = list(/datum/material/iron = 500)
|
||||
actions_types = list(/datum/action/item_action/set_internals)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 30)
|
||||
var/datum/gas_mixture/air_contents = null
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
materials = list(MAT_METAL=400)
|
||||
custom_materials = list(/datum/material/iron=400)
|
||||
|
||||
/obj/item/locator/attack_self(mob/user)
|
||||
user.set_machine(src)
|
||||
@@ -125,7 +125,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=10000)
|
||||
custom_materials = list(/datum/material/iron=10000)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
var/list/active_portal_pairs
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
force = 5
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
custom_materials = list(/datum/material/iron=50)
|
||||
|
||||
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_CROWBAR
|
||||
@@ -55,7 +55,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
materials = list(MAT_METAL=70)
|
||||
custom_materials = list(/datum/material/iron=70)
|
||||
icon_state = "crowbar_large"
|
||||
item_state = "crowbar"
|
||||
toolspeed = 0.5
|
||||
@@ -76,7 +76,7 @@
|
||||
item_state = "jawsoflife"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
|
||||
|
||||
usesound = 'sound/items/jaws_pry.ogg'
|
||||
force = 15
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
materials = list(MAT_METAL=75)
|
||||
custom_materials = list(/datum/material/iron=75)
|
||||
attack_verb = list("stabbed")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg')
|
||||
@@ -114,7 +114,7 @@
|
||||
item_state = "drill"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get
|
||||
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 8
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=30)
|
||||
custom_materials = list(/datum/material/iron=70, /datum/material/glass=30)
|
||||
var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
|
||||
var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
|
||||
var/max_fuel = 20 //The max amount of fuel the welder can hold
|
||||
@@ -297,7 +297,7 @@
|
||||
desc = "A slightly larger welder with a larger tank."
|
||||
icon_state = "indwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_GLASS=60)
|
||||
custom_materials = list(/datum/material/glass=60)
|
||||
|
||||
/obj/item/weldingtool/largetank/cyborg
|
||||
name = "integrated welding tool"
|
||||
@@ -316,7 +316,7 @@
|
||||
icon_state = "miniwelder"
|
||||
max_fuel = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=30, MAT_GLASS=10)
|
||||
custom_materials = list(/datum/material/iron=30, /datum/material/glass=10)
|
||||
change_icons = 0
|
||||
|
||||
/obj/item/weldingtool/mini/flamethrower_screwdriver()
|
||||
@@ -342,7 +342,7 @@
|
||||
icon_state = "upindwelder"
|
||||
item_state = "upindwelder"
|
||||
max_fuel = 80
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
|
||||
|
||||
/obj/item/weldingtool/experimental
|
||||
name = "experimental welding tool"
|
||||
@@ -350,7 +350,7 @@
|
||||
icon_state = "exwelder"
|
||||
item_state = "exwelder"
|
||||
max_fuel = 40
|
||||
materials = list(MAT_METAL=70, MAT_GLASS=120)
|
||||
custom_materials = list(/datum/material/iron=70, /datum/material/glass=120)
|
||||
var/last_gen = 0
|
||||
change_icons = 0
|
||||
can_off_process = 1
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=80)
|
||||
custom_materials = list(/datum/material/iron=80)
|
||||
attack_verb = list("pinched", "nipped")
|
||||
hitsound = 'sound/items/wirecutter.ogg'
|
||||
usesound = 'sound/items/wirecutter.ogg'
|
||||
@@ -98,7 +98,7 @@
|
||||
icon_state = "jaws_cutter"
|
||||
item_state = "jawsoflife"
|
||||
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
|
||||
usesound = 'sound/items/jaws_cut.ogg'
|
||||
toolspeed = 0.25
|
||||
random_color = FALSE
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
throwforce = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
usesound = 'sound/items/ratchet.ogg'
|
||||
materials = list(MAT_METAL=150)
|
||||
custom_materials = list(/datum/material/iron=150)
|
||||
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
|
||||
tool_behaviour = TOOL_WRENCH
|
||||
@@ -59,7 +59,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
usesound = 'sound/items/drill_use.ogg'
|
||||
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
||||
custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
|
||||
//done for balance reasons, making them high value for research, but harder to get
|
||||
force = 8 //might or might not be too high, subject to change
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
|
||||
@@ -143,7 +143,7 @@
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
custom_materials = list(/datum/material/iron=10, /datum/material/glass=10)
|
||||
attack_verb = list("struck", "pistol whipped", "hit", "bashed")
|
||||
var/bullets = 7
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "357OLD-7"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
materials = list(MAT_METAL=10, MAT_GLASS=10)
|
||||
custom_materials = list(/datum/material/iron=10, /datum/material/glass=10)
|
||||
var/amount_left = 7
|
||||
|
||||
/obj/item/toy/ammo/gun/update_icon()
|
||||
|
||||
@@ -592,7 +592,7 @@
|
||||
throw_speed = 4
|
||||
embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
|
||||
armour_penetration = 10
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
sharpness = IS_SHARP
|
||||
@@ -708,7 +708,7 @@
|
||||
throwforce = 13
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
materials = list(MAT_METAL=13000)
|
||||
custom_materials = list(/datum/material/iron=13000)
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = "swing_hit"
|
||||
sharpness = IS_SHARP
|
||||
|
||||
@@ -252,7 +252,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 9
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
materials = list(MAT_METAL=1150, MAT_GLASS=75)
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75)
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
/obj/item/wirerod/attackby(obj/item/I, mob/user, params)
|
||||
@@ -296,7 +296,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
sharpness = IS_SHARP
|
||||
materials = list(MAT_METAL=500, MAT_GLASS=500)
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
|
||||
@@ -312,7 +312,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
materials = list(MAT_METAL=12000)
|
||||
custom_materials = list(/datum/material/iron=12000)
|
||||
hitsound = 'sound/weapons/genhit.ogg'
|
||||
attack_verb = list("stubbed", "poked")
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -396,7 +396,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 5
|
||||
throwforce = 5
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
materials = list(MAT_METAL=50)
|
||||
custom_materials = list(/datum/material/iron=50)
|
||||
attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
|
||||
|
||||
/obj/item/staff
|
||||
|
||||
@@ -6,20 +6,19 @@
|
||||
return
|
||||
if(sound_effect)
|
||||
play_attack_sound(damage_amount, damage_type, damage_flag)
|
||||
if(!(resistance_flags & INDESTRUCTIBLE) && obj_integrity > 0)
|
||||
damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration)
|
||||
if(damage_amount >= DAMAGE_PRECISION)
|
||||
. = damage_amount
|
||||
var/old_integ = obj_integrity
|
||||
obj_integrity = max(old_integ - damage_amount, 0)
|
||||
if(obj_integrity <= 0)
|
||||
var/int_fail = integrity_failure
|
||||
if(int_fail && old_integ > int_fail)
|
||||
obj_break(damage_flag)
|
||||
obj_destruction(damage_flag)
|
||||
else if(integrity_failure)
|
||||
if(obj_integrity <= integrity_failure)
|
||||
obj_break(damage_flag)
|
||||
if((resistance_flags & INDESTRUCTIBLE) || obj_integrity <= 0)
|
||||
return
|
||||
damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration)
|
||||
if(damage_amount < DAMAGE_PRECISION)
|
||||
return
|
||||
. = damage_amount
|
||||
obj_integrity = max(obj_integrity - damage_amount, 0)
|
||||
//BREAKING FIRST
|
||||
if(integrity_failure && obj_integrity <= integrity_failure * max_integrity)
|
||||
obj_break(damage_flag)
|
||||
//DESTROYING SECOND
|
||||
if(obj_integrity <= 0)
|
||||
obj_destruction(damage_flag)
|
||||
|
||||
//returns the damage value of the attack after processing the obj's various armor protections
|
||||
/obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0)
|
||||
@@ -271,7 +270,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
|
||||
//changes max_integrity while retaining current health percentage
|
||||
//returns TRUE if the obj broke, FALSE otherwise
|
||||
/obj/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE, new_failure_integrity = null)
|
||||
/obj/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE)
|
||||
var/current_integrity = obj_integrity
|
||||
var/current_max = max_integrity
|
||||
|
||||
@@ -282,10 +281,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
|
||||
|
||||
max_integrity = new_max
|
||||
|
||||
if(new_failure_integrity != null)
|
||||
integrity_failure = new_failure_integrity
|
||||
|
||||
if(can_break && integrity_failure && current_integrity <= integrity_failure)
|
||||
if(can_break && integrity_failure && current_integrity <= integrity_failure * max_integrity)
|
||||
obj_break(damage_type)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
var/datum/armor/armor
|
||||
var/obj_integrity //defaults to max_integrity
|
||||
var/max_integrity = 500
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior
|
||||
var/integrity_failure = 0 //0 if we have no special broken behavior, otherwise is a percentage of at what point the obj breaks. 0.5 being 50%
|
||||
|
||||
var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
return ..()
|
||||
|
||||
/obj/Initialize()
|
||||
. = ..()
|
||||
if (islist(armor))
|
||||
armor = getArmor(arglist(armor))
|
||||
else if (!armor)
|
||||
@@ -56,6 +55,9 @@
|
||||
|
||||
if(obj_integrity == null)
|
||||
obj_integrity = max_integrity
|
||||
|
||||
. = ..() //Do this after, else mat datums is mad.
|
||||
|
||||
if (set_obj_flags)
|
||||
var/flagslist = splittext(set_obj_flags,";")
|
||||
var/list/string_to_objflag = GLOB.bitfields["obj_flags"]
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
max_integrity = 100
|
||||
integrity_failure = 5
|
||||
integrity_failure = 0.05
|
||||
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
|
||||
layer = MOB_LAYER
|
||||
var/obj/item/clothing/mask/facehugger/child
|
||||
@@ -232,7 +232,7 @@
|
||||
addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME))
|
||||
proximity_monitor = new(src, status == GROWN ? 1 : 0)
|
||||
if(status == BURST)
|
||||
obj_integrity = integrity_failure
|
||||
obj_integrity = integrity_failure * max_integrity
|
||||
|
||||
/obj/structure/alien/egg/update_icon()
|
||||
..()
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "empty"
|
||||
req_access = list(ACCESS_BAR)
|
||||
max_integrity = 500
|
||||
integrity_failure = 250
|
||||
integrity_failure = 0.5
|
||||
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
buildable_sign = 0
|
||||
var/list/barsigns=list()
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
buckle_lying = TRUE
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 100
|
||||
integrity_failure = 30
|
||||
integrity_failure = 0.35
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 2
|
||||
var/bolts = TRUE
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
buckle_lying = 0 //you sit in a chair, not lay
|
||||
resistance_flags = NONE
|
||||
max_integrity = 250
|
||||
integrity_failure = 25
|
||||
integrity_failure = 0.1
|
||||
custom_materials = list(/datum/material/iron = 2000)
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 1
|
||||
var/item_chair = /obj/item/chair // if null it can't be picked up
|
||||
@@ -53,8 +54,13 @@
|
||||
|
||||
/obj/structure/chair/deconstruct()
|
||||
// If we have materials, and don't have the NOCONSTRUCT flag
|
||||
if(buildstacktype && (!(flags_1 & NODECONSTRUCT_1)))
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(buildstacktype)
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
else
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/M = i
|
||||
new M.sheet_type(loc, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
|
||||
..()
|
||||
|
||||
/obj/structure/chair/attack_paw(mob/user)
|
||||
@@ -142,6 +148,15 @@
|
||||
handle_rotation(newdir)
|
||||
|
||||
// Chair types
|
||||
|
||||
|
||||
///Material chair
|
||||
/obj/structure/chair/greyscale
|
||||
icon_state = "chair_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
item_chair = /obj/item/chair/greyscale
|
||||
buildstacktype = null //Custom mats handle this
|
||||
|
||||
/obj/structure/chair/wood
|
||||
icon_state = "wooden_chair"
|
||||
name = "wooden chair"
|
||||
@@ -271,7 +286,8 @@
|
||||
if(!usr.canUseTopic(src, BE_CLOSE, ismonkey(usr)))
|
||||
return
|
||||
usr.visible_message("<span class='notice'>[usr] grabs \the [src.name].</span>", "<span class='notice'>You grab \the [src.name].</span>")
|
||||
var/C = new item_chair(loc)
|
||||
var/obj/item/C = new item_chair(loc)
|
||||
C.set_custom_materials(custom_materials)
|
||||
TransferComponents(C)
|
||||
usr.put_in_hands(C)
|
||||
qdel(src)
|
||||
@@ -296,7 +312,7 @@
|
||||
throw_range = 3
|
||||
hitsound = 'sound/items/trayhit1.ogg'
|
||||
hit_reaction_chance = 50
|
||||
materials = list(MAT_METAL = 2000)
|
||||
custom_materials = list(/datum/material/iron = 2000)
|
||||
var/break_chance = 5 //Likely hood of smashing the chair.
|
||||
var/obj/structure/chair/origin_type = /obj/structure/chair
|
||||
|
||||
@@ -324,6 +340,7 @@
|
||||
|
||||
user.visible_message("<span class='notice'>[user] rights \the [src.name].</span>", "<span class='notice'>You right \the [name].</span>")
|
||||
var/obj/structure/chair/C = new origin_type(get_turf(loc))
|
||||
C.set_custom_materials(custom_materials)
|
||||
TransferComponents(C)
|
||||
C.setDir(dir)
|
||||
qdel(src)
|
||||
@@ -357,6 +374,12 @@
|
||||
C.DefaultCombatKnockdown(20)
|
||||
smash(user)
|
||||
|
||||
/obj/item/chair/greyscale
|
||||
icon_state = "chair_greyscale_toppled"
|
||||
item_state = "chair_greyscale"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
origin_type = /obj/structure/chair/greyscale
|
||||
|
||||
/obj/item/chair/stool
|
||||
name = "stool"
|
||||
icon_state = "stool_toppled"
|
||||
@@ -482,7 +505,7 @@
|
||||
max_integrity = 70
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
origin_type = /obj/structure/chair/wood
|
||||
materials = null
|
||||
custom_materials = null
|
||||
break_chance = 50
|
||||
|
||||
/obj/item/chair/wood/narsie_act()
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
var/large = TRUE
|
||||
var/wall_mounted = 0 //never solid (You can always pass over it)
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
integrity_failure = 0.25
|
||||
armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60)
|
||||
var/breakout_time = 1200
|
||||
var/message_cooldown
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
resistance_flags = ACID_PROOF
|
||||
armor = list("melee" = 30, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
integrity_failure = 0.25
|
||||
var/obj/item/showpiece = null
|
||||
var/alert = TRUE
|
||||
var/open = FALSE
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
integrity_failure = 0.25
|
||||
var/obj/item/extinguisher/stored_extinguisher
|
||||
var/opened = FALSE
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
density = FALSE
|
||||
armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
|
||||
max_integrity = 150
|
||||
integrity_failure = 50
|
||||
integrity_failure = 0.33
|
||||
var/locked = TRUE
|
||||
var/open = FALSE
|
||||
var/obj/item/twohanded/fireaxe/fireaxe
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
layer = BELOW_OBJ_LAYER
|
||||
armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0)
|
||||
max_integrity = 50
|
||||
integrity_failure = 20
|
||||
integrity_failure = 0.4
|
||||
var/rods_type = /obj/item/stack/rods
|
||||
var/rods_amount = 2
|
||||
var/rods_broken = TRUE
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
density = FALSE
|
||||
anchored = TRUE
|
||||
max_integrity = 200
|
||||
integrity_failure = 100
|
||||
integrity_failure = 0.5
|
||||
|
||||
/obj/structure/mirror/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -31,21 +31,34 @@
|
||||
return
|
||||
|
||||
var/obj/item/stack/material = I
|
||||
if (istype(I, /obj/item/stack) && material?.tableVariant)
|
||||
if(material.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && material.use(1))
|
||||
make_new_table(material.tableVariant)
|
||||
if (istype(I, /obj/item/stack))
|
||||
if(material?.tableVariant)
|
||||
if(material.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one [material.name] sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && material.use(1))
|
||||
make_new_table(material.tableVariant)
|
||||
else
|
||||
if(material.get_amount() < 1)
|
||||
to_chat(user, "<span class='warning'>You need one metal sheet to do this!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start adding [material] to [src]...</span>")
|
||||
if(do_after(user, 20, target = src) && material.use(1))
|
||||
var/list/material_list = list()
|
||||
if(material.material_type)
|
||||
material_list[material.material_type] = MINERAL_MATERIAL_AMOUNT
|
||||
make_new_table(/obj/structure/table/greyscale, material_list)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/table_frame/proc/make_new_table(table_type) //makes sure the new table made retains what we had as a frame
|
||||
/obj/structure/table_frame/proc/make_new_table(table_type, custom_materials) //makes sure the new table made retains what we had as a frame
|
||||
var/obj/structure/table/T = new table_type(loc)
|
||||
T.frame = type
|
||||
T.framestack = framestack
|
||||
T.framestackamount = framestackamount
|
||||
if(custom_materials)
|
||||
T.set_custom_materials(custom_materials)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table_frame/deconstruct(disassembled = TRUE)
|
||||
|
||||
@@ -31,9 +31,9 @@
|
||||
var/framestackamount = 2
|
||||
var/deconstruction_ready = 1
|
||||
max_integrity = 100
|
||||
integrity_failure = 30
|
||||
integrity_failure = 0.33
|
||||
smooth = SMOOTH_TRUE
|
||||
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced)
|
||||
canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced, /obj/structure/table/greyscale)
|
||||
|
||||
/obj/structure/table/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -196,13 +196,23 @@
|
||||
/obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
var/turf/T = get_turf(src)
|
||||
new buildstack(T, buildstackamount)
|
||||
if(buildstack)
|
||||
new buildstack(T, buildstackamount)
|
||||
else
|
||||
for(var/i in custom_materials)
|
||||
var/datum/material/M = i
|
||||
new M.sheet_type(T, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1))
|
||||
if(!wrench_disassembly)
|
||||
new frame(T)
|
||||
else
|
||||
new framestack(T, framestackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/table/greyscale
|
||||
icon = 'icons/obj/smooth_structures/table_greyscale.dmi'
|
||||
icon_state = "table"
|
||||
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR
|
||||
buildstack = null //No buildstack, so generate from mat datums
|
||||
|
||||
/*
|
||||
* Glass tables
|
||||
@@ -455,9 +465,8 @@
|
||||
icon_state = "r_table"
|
||||
deconstruction_ready = 0
|
||||
buildstack = /obj/item/stack/sheet/plasteel
|
||||
canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table)
|
||||
max_integrity = 200
|
||||
integrity_failure = 50
|
||||
integrity_failure = 0.25
|
||||
armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
|
||||
/obj/structure/table/reinforced/deconstruction_hints(mob/user)
|
||||
@@ -670,7 +679,7 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "rack_parts"
|
||||
flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=2000)
|
||||
custom_materials = list(/datum/material/iron=2000)
|
||||
var/building = FALSE
|
||||
|
||||
/obj/item/rack_parts/attackby(obj/item/W, mob/user, params)
|
||||
|
||||
@@ -135,7 +135,19 @@
|
||||
density = TRUE
|
||||
time_between_triggers = 1200 //Exists for 2 minutes
|
||||
|
||||
|
||||
/obj/structure/trap/ward/New()
|
||||
..()
|
||||
QDEL_IN(src, time_between_triggers)
|
||||
|
||||
/obj/structure/trap/cult
|
||||
name = "unholy trap"
|
||||
desc = "A trap that rings with unholy energy. You think you hear... chittering?"
|
||||
icon_state = "trap-cult"
|
||||
|
||||
/obj/structure/trap/cult/trap_effect(mob/living/L)
|
||||
to_chat(L, "<span class='danger'><B>With a crack, the hostile constructs come out of hiding, stunning you!</B></span>")
|
||||
L.electrocute_act(10, src, safety = TRUE) // electrocute act does a message.
|
||||
L.Knockdown(20)
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
QDEL_IN(src, 30)
|
||||
Reference in New Issue
Block a user