Merge remote-tracking branch 'citadel/master' into mobility_flags
This commit is contained in:
@@ -16,7 +16,7 @@
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throwforce = 5
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throw_speed = 4
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armour_penetration = 10
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materials = list(MAT_METAL=1150, MAT_GLASS=2075)
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custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
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sharpness = IS_SHARP
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@@ -11,7 +11,7 @@
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
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custom_materials = list(/datum/material/iron=2000) //one sheet, but where can you make them?
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tool_behaviour = TOOL_MINING
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toolspeed = 1
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usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
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@@ -46,7 +46,7 @@
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throwforce = 7
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=1000)
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custom_materials = list(/datum/material/iron=1000)
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/obj/item/pickaxe/silver
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name = "silver-plated pickaxe"
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@@ -55,7 +55,7 @@
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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materials = list(MAT_SILVER=4000)
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custom_materials = list(/datum/material/silver=4000)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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@@ -64,7 +64,7 @@
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_DIAMOND=4000)
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custom_materials = list(/datum/material/diamond=4000)
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/obj/item/pickaxe/plasteel
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name = "plasteel-tipped pickaxe"
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@@ -72,7 +72,7 @@
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toolspeed = 0.5
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desc = "A pickaxe with a plasteel pick head. Less robust at cracking rock walls and digging up dirt than the titanium pickaxe, but better at cracking open skulls."
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force = 19
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materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
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custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
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/obj/item/pickaxe/titanium
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name = "titanium-tipped pickaxe"
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@@ -80,7 +80,7 @@
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toolspeed = 0.3
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desc = "A pickaxe with a titanium pick head. Extremely robust at cracking rock walls and digging up dirt, but less than the plasteel pickaxe at cracking open skulls."
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force = 17
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materials = list(MAT_TITANIUM=4000)
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custom_materials = list(/datum/material/titanium=4000)
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/obj/item/pickaxe/drill
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name = "mining drill"
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@@ -141,7 +141,7 @@
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=350)
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custom_materials = list(/datum/material/iron=350)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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@@ -166,5 +166,5 @@
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toolspeed = 0.5
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force = 5
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throwforce = 7
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materials = list(MAT_METAL=50)
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custom_materials = list(/datum/material/iron=50)
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w_class = WEIGHT_CLASS_SMALL
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