Merge remote-tracking branch 'citadel/master' into mobility_flags

This commit is contained in:
kevinz000
2020-02-21 23:29:25 -07:00
279 changed files with 4174 additions and 1928 deletions
@@ -16,7 +16,7 @@
throwforce = 5
throw_speed = 4
armour_penetration = 10
materials = list(MAT_METAL=1150, MAT_GLASS=2075)
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped")
sharpness = IS_SHARP
@@ -11,7 +11,7 @@
lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
custom_materials = list(/datum/material/iron=2000) //one sheet, but where can you make them?
tool_behaviour = TOOL_MINING
toolspeed = 1
usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg')
@@ -46,7 +46,7 @@
throwforce = 7
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=1000)
custom_materials = list(/datum/material/iron=1000)
/obj/item/pickaxe/silver
name = "silver-plated pickaxe"
@@ -55,7 +55,7 @@
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
materials = list(MAT_SILVER=4000)
custom_materials = list(/datum/material/silver=4000)
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
@@ -64,7 +64,7 @@
toolspeed = 0.3
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
materials = list(MAT_DIAMOND=4000)
custom_materials = list(/datum/material/diamond=4000)
/obj/item/pickaxe/plasteel
name = "plasteel-tipped pickaxe"
@@ -72,7 +72,7 @@
toolspeed = 0.5
desc = "A pickaxe with a plasteel pick head. Less robust at cracking rock walls and digging up dirt than the titanium pickaxe, but better at cracking open skulls."
force = 19
materials = list(MAT_METAL=2000, MAT_PLASMA=2000)
custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000)
/obj/item/pickaxe/titanium
name = "titanium-tipped pickaxe"
@@ -80,7 +80,7 @@
toolspeed = 0.3
desc = "A pickaxe with a titanium pick head. Extremely robust at cracking rock walls and digging up dirt, but less than the plasteel pickaxe at cracking open skulls."
force = 17
materials = list(MAT_TITANIUM=4000)
custom_materials = list(/datum/material/titanium=4000)
/obj/item/pickaxe/drill
name = "mining drill"
@@ -141,7 +141,7 @@
throwforce = 4
item_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=350)
custom_materials = list(/datum/material/iron=350)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharpness = IS_SHARP
@@ -166,5 +166,5 @@
toolspeed = 0.5
force = 5
throwforce = 7
materials = list(MAT_METAL=50)
custom_materials = list(/datum/material/iron=50)
w_class = WEIGHT_CLASS_SMALL