Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -188,7 +188,7 @@
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"dF" = (/turf/open/floor/plasteel,/obj/effect/turf_decal/stripes/line{dir = 5},/area/storage/primary)
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"dG" = (/obj/machinery/door/airlock,/turf/open/floor/plasteel,/area/storage/primary)
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"dH" = (/obj/effect/landmark/start,/turf/open/floor/plasteel,/area/storage/primary)
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"dI" = (/obj/effect/landmark{name = "JoinLate"},/turf/open/floor/plasteel,/area/storage/primary)
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"dI" = (/obj/effect/landmark/latejoin,/turf/open/floor/plasteel,/area/storage/primary)
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"dJ" = (/turf/open/floor/plasteel,/area/storage/primary)
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"dK" = (/turf/open/floor/plasteel,/obj/effect/turf_decal/stripes/corner{dir = 8},/area/construction)
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"dL" = (/turf/open/floor/plasteel,/obj/effect/turf_decal/stripes/line{dir = 1},/area/construction)
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