Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+1 -1
View File
@@ -188,7 +188,7 @@
"dF" = (/turf/open/floor/plasteel,/obj/effect/turf_decal/stripes/line{dir = 5},/area/storage/primary)
"dG" = (/obj/machinery/door/airlock,/turf/open/floor/plasteel,/area/storage/primary)
"dH" = (/obj/effect/landmark/start,/turf/open/floor/plasteel,/area/storage/primary)
"dI" = (/obj/effect/landmark{name = "JoinLate"},/turf/open/floor/plasteel,/area/storage/primary)
"dI" = (/obj/effect/landmark/latejoin,/turf/open/floor/plasteel,/area/storage/primary)
"dJ" = (/turf/open/floor/plasteel,/area/storage/primary)
"dK" = (/turf/open/floor/plasteel,/obj/effect/turf_decal/stripes/corner{dir = 8},/area/construction)
"dL" = (/turf/open/floor/plasteel,/obj/effect/turf_decal/stripes/line{dir = 1},/area/construction)