Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -155,8 +155,6 @@ def signal_handler(signum, frame):
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if __name__ == "__main__":
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#listen to signals (quit on ctrl c or kill from OS)
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signal.signal(signal.SIGINT, signal_handler)
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signal.signal(signal.SIGTERM, signal_handler)
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signal.signal(signal.SIGQUIT, signal_handler)
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irc = setup_irc_socket()
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t = threading.Thread(target=nudge_handler)
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t.daemon = True
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