Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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#define HAS_SECONDARY_FLAG(atom, sflag) (atom.secondary_flags ? atom.secondary_flags[sflag] : FALSE)
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#define SET_SECONDARY_FLAG(atom, sflag) if(!atom.secondary_flags) { atom.secondary_flags = list(); } atom.secondary_flags[sflag] = TRUE;
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#define CLEAR_SECONDARY_FLAG(atom, sflag) if(atom.secondary_flags) atom.secondary_flags[sflag] = null
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