Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -7,10 +7,10 @@ var/list/stealthminID = list() //reference list with IDs that store ckeys,
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//Since it didn't really belong in any other category, I'm putting this here
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//This is for procs to replace all the goddamn 'in world's that are chilling around the code
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var/global/list/player_list = list() //all mobs **with clients attached**. Excludes /mob/new_player
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var/global/list/player_list = list() //all mobs **with clients attached**. Excludes /mob/dead/new_player
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var/global/list/mob_list = list() //all mobs, including clientless
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var/global/list/living_mob_list = list() //all alive mobs, including clientless. Excludes /mob/new_player
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var/global/list/dead_mob_list = list() //all dead mobs, including clientless. Excludes /mob/new_player
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var/global/list/living_mob_list = list() //all alive mobs, including clientless. Excludes /mob/dead/new_player
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var/global/list/dead_mob_list = list() //all dead mobs, including clientless. Excludes /mob/dead/new_player
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var/global/list/joined_player_list = list() //all clients that have joined the game at round-start or as a latejoin.
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var/global/list/silicon_mobs = list() //all silicon mobs
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var/global/list/pai_list = list()
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@@ -27,3 +27,4 @@ var/global/list/poi_list = list() //list of points of interest for observe/f
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var/global/list/pinpointer_list = list() //list of all pinpointers. Used to change stuff they are pointing to all at once.
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var/global/list/zombie_infection_list = list() // A list of all zombie_infection organs, for any mass "animation"
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var/global/list/meteor_list = list() // List of all meteors.
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var/global/list/active_jammers = list() // List of active radio jammers
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@@ -3,5 +3,6 @@
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#define POLL_IGNORE_PAI "pai"
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#define POLL_IGNORE_SENTIENCE_POTION "sentience_potion"
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#define POLL_IGNORE_POSSESSED_BLADE "possessed_blade"
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#define POLL_IGNORE_ALIEN_LARVA "alien_larva"
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var/list/poll_ignore = list()
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var/list/poll_ignore = list()
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