Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -5
View File
@@ -11,17 +11,14 @@
return
/obj/attackby(obj/item/I, mob/living/user, params)
if(unique_rename && istype(I, /obj/item/weapon/pen))
rewrite(user)
else
return I.attack_obj(src, user)
return I.attack_obj(src, user)
/mob/living/attackby(obj/item/I, mob/user, params)
user.changeNext_move(CLICK_CD_MELEE)
if(user.a_intent == INTENT_HARM && stat == DEAD && butcher_results) //can we butcher it?
var/sharpness = I.is_sharp()
if(sharpness)
user << "<span class='notice'>You begin to butcher [src]...</span>"
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
if(do_mob(user, src, 80/sharpness))
harvest(user)