Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -11,17 +11,14 @@
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return
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/obj/attackby(obj/item/I, mob/living/user, params)
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if(unique_rename && istype(I, /obj/item/weapon/pen))
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rewrite(user)
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else
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return I.attack_obj(src, user)
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return I.attack_obj(src, user)
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/mob/living/attackby(obj/item/I, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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if(user.a_intent == INTENT_HARM && stat == DEAD && butcher_results) //can we butcher it?
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var/sharpness = I.is_sharp()
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if(sharpness)
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user << "<span class='notice'>You begin to butcher [src]...</span>"
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to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
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playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
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if(do_mob(user, src, 80/sharpness))
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harvest(user)
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