Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -71,13 +71,13 @@
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if(awaygate)
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user.forceMove(awaygate.loc)
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else
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user << "[src] has no destination."
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to_chat(user, "[src] has no destination.")
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/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
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if(stationgate)
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user.forceMove(stationgate.loc)
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else
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user << "[src] has no destination."
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to_chat(user, "[src] has no destination.")
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/obj/item/weapon/storage/attack_ghost(mob/user)
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orient2hud(user)
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