Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+2 -2
View File
@@ -71,13 +71,13 @@
if(awaygate)
user.forceMove(awaygate.loc)
else
user << "[src] has no destination."
to_chat(user, "[src] has no destination.")
/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
if(stationgate)
user.forceMove(stationgate.loc)
else
user << "[src] has no destination."
to_chat(user, "[src] has no destination.")
/obj/item/weapon/storage/attack_ghost(mob/user)
orient2hud(user)