Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -5
View File
@@ -1,8 +1,10 @@
// Clickable stat() button.
/obj/effect/statclick
name = "Initializing..."
var/target
/obj/effect/statclick/New(text, target)
/obj/effect/statclick/New(loc, text, target) //Don't port this to Initialize it's too critical
..()
name = text
src.target = target
@@ -14,10 +16,10 @@
var/class
/obj/effect/statclick/debug/Click()
if(!usr.client.holder)
if(!usr.client.holder || !target)
return
if(!class)
if(istype(target, /datum/subsystem))
if(istype(target, /datum/controller/subsystem))
class = "subsystem"
else if(istype(target, /datum/controller))
class = "controller"
@@ -40,8 +42,7 @@
return
switch(controller)
if("Master")
new/datum/controller/master()
Master.process()
Recreate_MC()
feedback_add_details("admin_verb","RMC")
if("Failsafe")
new /datum/controller/failsafe()