Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -1,4 +1,19 @@
|
||||
/datum/controller
|
||||
var/name
|
||||
// The object used for the clickable stat() button.
|
||||
var/obj/effect/statclick/statclick
|
||||
var/obj/effect/statclick/statclick
|
||||
|
||||
/datum/controller/proc/Initialize()
|
||||
|
||||
//cleanup actions
|
||||
/datum/controller/proc/Shutdown()
|
||||
|
||||
//when we enter dmm_suite.load_map
|
||||
/datum/controller/proc/StartLoadingMap()
|
||||
|
||||
//when we exit dmm_suite.load_map
|
||||
/datum/controller/proc/StopLoadingMap()
|
||||
|
||||
/datum/controller/proc/Recover()
|
||||
|
||||
/datum/controller/proc/stat_entry()
|
||||
Reference in New Issue
Block a user