Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -20,6 +20,7 @@ var/datum/controller/failsafe/Failsafe
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// Track the MC iteration to make sure its still on track.
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var/master_iteration = 0
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var/running = TRUE
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/datum/controller/failsafe/New()
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// Highlander-style: there can only be one! Kill off the old and replace it with the new.
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@@ -27,19 +28,21 @@ var/datum/controller/failsafe/Failsafe
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if(istype(Failsafe))
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qdel(Failsafe)
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Failsafe = src
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LaunchLoop()
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Initialize()
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/datum/controller/failsafe/proc/LaunchLoop()
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/datum/controller/failsafe/Initialize()
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set waitfor = 0
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Failsafe.Loop()
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qdel(Failsafe) //when Loop() returns, we delete ourselves and let the mc recreate us
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if(!QDELETED(src))
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qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
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/datum/controller/failsafe/Destroy()
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running = FALSE
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..()
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return QDEL_HINT_HARDDEL_NOW
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/datum/controller/failsafe/proc/Loop()
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while(1)
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while(running)
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lasttick = world.time
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if(!Master)
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// Replace the missing Master! This should never, ever happen.
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@@ -53,23 +56,23 @@ var/datum/controller/failsafe/Failsafe
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if(4,5)
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--defcon
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if(3)
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admins << "<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks."
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to_chat(admins, "<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks.")
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--defcon
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if(2)
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admins << "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>"
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to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
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--defcon
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if(1)
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admins << "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...</span>"
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to_chat(admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...</span>")
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--defcon
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var/rtn = Recreate_MC()
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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admins << "<span class='adminnotice'>MC restarted successfully</span>"
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to_chat(admins, "<span class='adminnotice'>MC restarted successfully</span>")
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else if(rtn < 0)
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log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
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admins << "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>"
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to_chat(admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
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//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
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//no need to handle that specially when defcon 0 can handle it
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if(0) //DEFCON 0! (mc failed to restart)
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@@ -77,7 +80,7 @@ var/datum/controller/failsafe/Failsafe
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if(rtn > 0)
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defcon = 4
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master_iteration = 0
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admins << "<span class='adminnotice'>MC restarted successfully</span>"
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to_chat(admins, "<span class='adminnotice'>MC restarted successfully</span>")
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else
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defcon = min(defcon + 1,5)
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master_iteration = Master.iteration
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@@ -92,8 +95,8 @@ var/datum/controller/failsafe/Failsafe
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/datum/controller/failsafe/proc/defcon_pretty()
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return defcon
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/datum/controller/failsafe/proc/stat_entry()
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/datum/controller/failsafe/stat_entry()
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if(!statclick)
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statclick = new/obj/effect/statclick/debug("Initializing...", src)
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statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
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stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
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