Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,15 +1,15 @@
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var/datum/subsystem/assets/SSasset
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var/datum/controller/subsystem/assets/SSasset
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/datum/subsystem/assets
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/datum/controller/subsystem/assets
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name = "Assets"
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init_order = -3
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flags = SS_NO_FIRE
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var/list/cache = list()
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/datum/subsystem/assets/New()
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/datum/controller/subsystem/assets/New()
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NEW_SS_GLOBAL(SSasset)
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/datum/subsystem/assets/Initialize(timeofday)
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/datum/controller/subsystem/assets/Initialize(timeofday)
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for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
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var/datum/asset/A = new type()
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A.register()
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