Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+21 -9
View File
@@ -1,10 +1,10 @@
var/datum/subsystem/atoms/SSatoms
var/datum/controller/subsystem/atoms/SSatoms
#define INITIALIZATION_INSSATOMS 0 //New should not call Initialize
#define INITIALIZATION_INNEW_MAPLOAD 1 //New should call Initialize(TRUE)
#define INITIALIZATION_INNEW_REGULAR 2 //New should call Initialize(FALSE)
/datum/subsystem/atoms
/datum/controller/subsystem/atoms
name = "Atoms"
init_order = 11
flags = SS_NO_FIRE
@@ -12,17 +12,17 @@ var/datum/subsystem/atoms/SSatoms
var/initialized = INITIALIZATION_INSSATOMS
var/old_initialized
/datum/subsystem/atoms/New()
/datum/controller/subsystem/atoms/New()
NEW_SS_GLOBAL(SSatoms)
/datum/subsystem/atoms/Initialize(timeofday)
/datum/controller/subsystem/atoms/Initialize(timeofday)
fire_overlay.appearance_flags = RESET_COLOR
setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
return ..()
/datum/subsystem/atoms/proc/InitializeAtoms(list/atoms = null)
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms = null)
if(initialized == INITIALIZATION_INSSATOMS)
return
@@ -30,10 +30,17 @@ var/datum/subsystem/atoms/SSatoms
initialized = INITIALIZATION_INNEW_MAPLOAD
var/static/list/NewQdelList = list()
if(atoms)
for(var/I in atoms)
var/atom/A = I
if(!A.initialized) //this check is to make sure we don't call it twice on an object that was created in a previous Initialize call
if(QDELETED(A))
if(!(NewQdelList[A.type]))
stack_trace("Found new qdeletion in type [A.type]!")
NewQdelList[A.type] = TRUE
continue
var/start_tick = world.time
if(A.Initialize(TRUE))
LAZYADD(late_loaders, A)
@@ -47,6 +54,11 @@ var/datum/subsystem/atoms/SSatoms
#endif
for(var/atom/A in world)
if(!A.initialized) //this check is to make sure we don't call it twice on an object that was created in a previous Initialize call
if(QDELETED(A))
if(!(NewQdelList[A.type]))
stack_trace("Found new qdeletion in type [A.type]!")
NewQdelList[A.type] = TRUE
continue
var/start_tick = world.time
if(A.Initialize(TRUE))
LAZYADD(late_loaders, A)
@@ -71,20 +83,20 @@ var/datum/subsystem/atoms/SSatoms
CHECK_TICK
testing("Late-initialized [late_loaders.len] atoms")
/datum/subsystem/atoms/proc/map_loader_begin()
/datum/controller/subsystem/atoms/proc/map_loader_begin()
old_initialized = initialized
initialized = INITIALIZATION_INSSATOMS
/datum/subsystem/atoms/proc/map_loader_stop()
/datum/controller/subsystem/atoms/proc/map_loader_stop()
initialized = old_initialized
/datum/subsystem/atoms/Recover()
/datum/controller/subsystem/atoms/Recover()
initialized = SSatoms.initialized
if(initialized == INITIALIZATION_INNEW_MAPLOAD)
InitializeAtoms()
old_initialized = SSatoms.old_initialized
/datum/subsystem/atoms/proc/setupGenetics()
/datum/controller/subsystem/atoms/proc/setupGenetics()
var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
avnums[i] = i