Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,6 +1,6 @@
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var/datum/subsystem/fire_burning/SSfire_burning
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var/datum/controller/subsystem/fire_burning/SSfire_burning
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/datum/subsystem/fire_burning
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/datum/controller/subsystem/fire_burning
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name = "Fire Burning"
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priority = 40
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flags = SS_NO_INIT|SS_BACKGROUND
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@@ -8,15 +8,15 @@ var/datum/subsystem/fire_burning/SSfire_burning
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var/list/currentrun = list()
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var/list/processing = list()
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/datum/subsystem/fire_burning/New()
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/datum/controller/subsystem/fire_burning/New()
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NEW_SS_GLOBAL(SSfire_burning)
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/datum/subsystem/fire_burning/stat_entry()
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/datum/controller/subsystem/fire_burning/stat_entry()
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..("P:[processing.len]")
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/datum/subsystem/fire_burning/fire(resumed = 0)
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/datum/controller/subsystem/fire_burning/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing.Copy()
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