Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+5 -5
View File
@@ -1,6 +1,6 @@
var/datum/subsystem/icon_smooth/SSicon_smooth
var/datum/controller/subsystem/icon_smooth/SSicon_smooth
/datum/subsystem/icon_smooth
/datum/controller/subsystem/icon_smooth
name = "Icon Smoothing"
init_order = -5
wait = 1
@@ -9,10 +9,10 @@ var/datum/subsystem/icon_smooth/SSicon_smooth
var/list/smooth_queue = list()
/datum/subsystem/icon_smooth/New()
/datum/controller/subsystem/icon_smooth/New()
NEW_SS_GLOBAL(SSicon_smooth)
/datum/subsystem/icon_smooth/fire()
/datum/controller/subsystem/icon_smooth/fire()
while(smooth_queue.len)
var/atom/A = smooth_queue[smooth_queue.len]
smooth_queue.len--
@@ -22,7 +22,7 @@ var/datum/subsystem/icon_smooth/SSicon_smooth
if (!smooth_queue.len)
can_fire = 0
/datum/subsystem/icon_smooth/Initialize()
/datum/controller/subsystem/icon_smooth/Initialize()
smooth_zlevel(1,TRUE)
smooth_zlevel(2,TRUE)
var/queue = smooth_queue