Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,6 +1,6 @@
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var/datum/subsystem/icon_smooth/SSicon_smooth
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var/datum/controller/subsystem/icon_smooth/SSicon_smooth
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/datum/subsystem/icon_smooth
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/datum/controller/subsystem/icon_smooth
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name = "Icon Smoothing"
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init_order = -5
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wait = 1
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@@ -9,10 +9,10 @@ var/datum/subsystem/icon_smooth/SSicon_smooth
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var/list/smooth_queue = list()
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/datum/subsystem/icon_smooth/New()
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/datum/controller/subsystem/icon_smooth/New()
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NEW_SS_GLOBAL(SSicon_smooth)
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/datum/subsystem/icon_smooth/fire()
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/datum/controller/subsystem/icon_smooth/fire()
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while(smooth_queue.len)
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var/atom/A = smooth_queue[smooth_queue.len]
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smooth_queue.len--
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@@ -22,7 +22,7 @@ var/datum/subsystem/icon_smooth/SSicon_smooth
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if (!smooth_queue.len)
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can_fire = 0
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/datum/subsystem/icon_smooth/Initialize()
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/datum/controller/subsystem/icon_smooth/Initialize()
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smooth_zlevel(1,TRUE)
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smooth_zlevel(2,TRUE)
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var/queue = smooth_queue
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