Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+5 -6
View File
@@ -1,23 +1,22 @@
var/datum/subsystem/mobs/SSmob
var/datum/controller/subsystem/mobs/SSmob
/datum/subsystem/mobs
/datum/controller/subsystem/mobs
name = "Mobs"
init_order = 4
display_order = 4
priority = 100
flags = SS_KEEP_TIMING|SS_NO_INIT
var/list/currentrun = list()
/datum/subsystem/mobs/New()
/datum/controller/subsystem/mobs/New()
NEW_SS_GLOBAL(SSmob)
/datum/subsystem/mobs/stat_entry()
/datum/controller/subsystem/mobs/stat_entry()
..("P:[mob_list.len]")
/datum/subsystem/mobs/fire(resumed = 0)
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if (!resumed)
src.currentrun = mob_list.Copy()