Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,17 +1,17 @@
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var/datum/subsystem/parallax/SSparallax
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var/datum/controller/subsystem/parallax/SSparallax
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/datum/subsystem/parallax
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name = "parallax"
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/datum/controller/subsystem/parallax
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name = "Parallax"
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wait = 2
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flags = SS_POST_FIRE_TIMING | SS_FIRE_IN_LOBBY | SS_BACKGROUND | SS_NO_INIT
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priority = 65
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var/list/currentrun
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/datum/subsystem/parallax/New()
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/datum/controller/subsystem/parallax/New()
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NEW_SS_GLOBAL(SSparallax)
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return ..()
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/datum/subsystem/parallax/fire(resumed = 0)
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/datum/controller/subsystem/parallax/fire(resumed = 0)
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if (!resumed)
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src.currentrun = clients.Copy()
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@@ -39,4 +39,4 @@ var/datum/subsystem/parallax/SSparallax
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C.movingmob = A
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if (MC_TICK_CHECK)
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return
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currentrun = null
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currentrun = null
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