Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -6
View File
@@ -1,17 +1,17 @@
var/datum/subsystem/parallax/SSparallax
var/datum/controller/subsystem/parallax/SSparallax
/datum/subsystem/parallax
name = "parallax"
/datum/controller/subsystem/parallax
name = "Parallax"
wait = 2
flags = SS_POST_FIRE_TIMING | SS_FIRE_IN_LOBBY | SS_BACKGROUND | SS_NO_INIT
priority = 65
var/list/currentrun
/datum/subsystem/parallax/New()
/datum/controller/subsystem/parallax/New()
NEW_SS_GLOBAL(SSparallax)
return ..()
/datum/subsystem/parallax/fire(resumed = 0)
/datum/controller/subsystem/parallax/fire(resumed = 0)
if (!resumed)
src.currentrun = clients.Copy()
@@ -39,4 +39,4 @@ var/datum/subsystem/parallax/SSparallax
C.movingmob = A
if (MC_TICK_CHECK)
return
currentrun = null
currentrun = null