Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,18 +1,18 @@
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#define PING_BUFFER_TIME 25
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var/datum/subsystem/ping/SSping
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var/datum/controller/subsystem/ping/SSping
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/datum/subsystem/ping
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/datum/controller/subsystem/ping
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name = "Ping"
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wait = 6
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flags = SS_NO_INIT|SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
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priority = 10
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var/list/currentrun
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/datum/subsystem/ping/New()
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/datum/controller/subsystem/ping/New()
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NEW_SS_GLOBAL(SSping)
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/datum/subsystem/ping/fire(resumed = FALSE)
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/datum/controller/subsystem/ping/fire(resumed = FALSE)
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if (!resumed)
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src.currentrun = clients.Copy()
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