Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -1,18 +1,18 @@
#define PING_BUFFER_TIME 25
var/datum/subsystem/ping/SSping
var/datum/controller/subsystem/ping/SSping
/datum/subsystem/ping
/datum/controller/subsystem/ping
name = "Ping"
wait = 6
flags = SS_NO_INIT|SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
priority = 10
var/list/currentrun
/datum/subsystem/ping/New()
/datum/controller/subsystem/ping/New()
NEW_SS_GLOBAL(SSping)
/datum/subsystem/ping/fire(resumed = FALSE)
/datum/controller/subsystem/ping/fire(resumed = FALSE)
if (!resumed)
src.currentrun = clients.Copy()