Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,10 +1,10 @@
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//Fires five times every second.
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var/datum/subsystem/processing/fastprocess/SSfastprocess
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/datum/subsystem/processing/fastprocess
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var/datum/controller/subsystem/processing/fastprocess/SSfastprocess
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/datum/controller/subsystem/processing/fastprocess
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name = "Fast Processing"
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wait = 2
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stat_tag = "FP"
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/datum/subsystem/processing/fastprocess/New()
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/datum/controller/subsystem/processing/fastprocess/New()
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NEW_SS_GLOBAL(SSfastprocess)
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