Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
@@ -1,5 +1,5 @@
var/datum/subsystem/objects/SSobj
/datum/subsystem/objects
var/datum/controller/subsystem/objects/SSobj
/datum/controller/subsystem/objects
name = "Objects"
priority = 40
flags = SS_NO_INIT
@@ -7,12 +7,12 @@ var/datum/subsystem/objects/SSobj
var/list/processing = list()
var/list/currentrun = list()
/datum/subsystem/objects/New()
/datum/controller/subsystem/objects/New()
NEW_SS_GLOBAL(SSobj)
/datum/subsystem/objects/stat_entry()
/datum/controller/subsystem/objects/stat_entry()
..("P:[processing.len]")
/datum/subsystem/objects/fire(resumed = 0)
/datum/controller/subsystem/objects/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
@@ -28,5 +28,5 @@ var/datum/subsystem/objects/SSobj
if (MC_TICK_CHECK)
return
/datum/subsystem/objects/Recover()
/datum/controller/subsystem/objects/Recover()
processing = SSobj.processing