Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
var/datum/subsystem/objects/SSobj
|
||||
/datum/subsystem/objects
|
||||
var/datum/controller/subsystem/objects/SSobj
|
||||
/datum/controller/subsystem/objects
|
||||
name = "Objects"
|
||||
priority = 40
|
||||
flags = SS_NO_INIT
|
||||
@@ -7,12 +7,12 @@ var/datum/subsystem/objects/SSobj
|
||||
var/list/processing = list()
|
||||
var/list/currentrun = list()
|
||||
|
||||
/datum/subsystem/objects/New()
|
||||
/datum/controller/subsystem/objects/New()
|
||||
NEW_SS_GLOBAL(SSobj)
|
||||
/datum/subsystem/objects/stat_entry()
|
||||
/datum/controller/subsystem/objects/stat_entry()
|
||||
..("P:[processing.len]")
|
||||
|
||||
/datum/subsystem/objects/fire(resumed = 0)
|
||||
/datum/controller/subsystem/objects/fire(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
@@ -28,5 +28,5 @@ var/datum/subsystem/objects/SSobj
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
/datum/subsystem/objects/Recover()
|
||||
/datum/controller/subsystem/objects/Recover()
|
||||
processing = SSobj.processing
|
||||
|
||||
Reference in New Issue
Block a user