Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions

View File

@@ -1,7 +1,7 @@
//Used to process objects. Fires once every second.
var/datum/subsystem/processing/SSprocessing
/datum/subsystem/processing
var/datum/controller/subsystem/processing/SSprocessing
/datum/controller/subsystem/processing
name = "Processing"
priority = 25
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
@@ -11,13 +11,13 @@ var/datum/subsystem/processing/SSprocessing
var/list/processing = list()
var/list/currentrun = list()
/datum/subsystem/processing/New()
/datum/controller/subsystem/processing/New()
NEW_SS_GLOBAL(SSprocessing)
/datum/subsystem/processing/stat_entry()
/datum/controller/subsystem/processing/stat_entry()
..("[stat_tag]:[processing.len]")
/datum/subsystem/processing/fire(resumed = 0)
/datum/controller/subsystem/processing/fire(resumed = 0)
if (!resumed)
currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)