Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,28 +1,27 @@
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var/datum/subsystem/server_maint/SSserver
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var/datum/controller/subsystem/server_maint/SSserver
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/datum/subsystem/server_maint
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/datum/controller/subsystem/server_maint
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name = "Server Tasks"
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wait = 6000
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flags = SS_NO_TICK_CHECK
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/datum/subsystem/server_maint/New()
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/datum/controller/subsystem/server_maint/New()
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NEW_SS_GLOBAL(SSserver)
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/datum/subsystem/server_maint/Initialize(timeofday)
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/datum/controller/subsystem/server_maint/Initialize(timeofday)
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if (config.hub)
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world.visibility = 1
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..()
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/datum/subsystem/server_maint/fire()
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/datum/controller/subsystem/server_maint/fire()
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//handle kicking inactive players
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if(config.kick_inactive > 0)
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for(var/client/C in clients)
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if(C.is_afk(INACTIVITY_KICK))
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if(!istype(C.mob, /mob/dead))
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log_access("AFK: [key_name(C)]")
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C << "<span class='danger'>You have been inactive for more than 10 minutes and have been disconnected.</span>"
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to_chat(C, "<span class='danger'>You have been inactive for more than 10 minutes and have been disconnected.</span>")
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qdel(C)
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if(config.sql_enabled)
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sql_poll_players()
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sql_poll_admins()
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sql_poll_population()
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