Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -6
View File
@@ -1,23 +1,23 @@
var/datum/subsystem/squeak/SSsqueak
var/datum/controller/subsystem/squeak/SSsqueak
// The Squeak
// because this is about placement of mice mobs, and nothing to do with
// mice - the computer peripheral
/datum/subsystem/squeak
/datum/controller/subsystem/squeak
name = "Squeak"
priority = 40
flags = SS_NO_FIRE
var/list/exposed_wires = list()
/datum/subsystem/squeak/New()
/datum/controller/subsystem/squeak/New()
NEW_SS_GLOBAL(SSsqueak)
/datum/subsystem/squeak/Initialize(timeofday)
/datum/controller/subsystem/squeak/Initialize(timeofday)
trigger_migration()
/datum/subsystem/squeak/proc/trigger_migration(num_mice=10)
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
find_exposed_wires()
var/mob/living/simple_animal/mouse/M
@@ -33,7 +33,7 @@ var/datum/subsystem/squeak/SSsqueak
num_mice -= 1
M = null
/datum/subsystem/squeak/proc/find_exposed_wires()
/datum/controller/subsystem/squeak/proc/find_exposed_wires()
exposed_wires.Cut()
var/list/all_turfs = block(locate(1,1,1), locate(world.maxx,world.maxy,1))