Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+6 -7
View File
@@ -1,10 +1,9 @@
var/datum/subsystem/tgui/SStgui
var/datum/controller/subsystem/tgui/SStgui
/datum/subsystem/tgui
/datum/controller/subsystem/tgui
name = "tgui"
wait = 9
init_order = 16
display_order = 6
flags = SS_NO_INIT|SS_FIRE_IN_LOBBY
priority = 110
@@ -13,18 +12,18 @@ var/datum/subsystem/tgui/SStgui
var/list/processing_uis = list() // A list of processing UIs, ungrouped.
var/basehtml // The HTML base used for all UIs.
/datum/subsystem/tgui/New()
/datum/controller/subsystem/tgui/New()
basehtml = file2text('tgui/tgui.html') // Read the HTML from disk.
NEW_SS_GLOBAL(SStgui)
/datum/subsystem/tgui/Shutdown()
/datum/controller/subsystem/tgui/Shutdown()
close_all_uis()
/datum/subsystem/tgui/stat_entry()
/datum/controller/subsystem/tgui/stat_entry()
..("P:[processing_uis.len]")
/datum/subsystem/tgui/fire(resumed = 0)
/datum/controller/subsystem/tgui/fire(resumed = 0)
if (!resumed)
src.currentrun = processing_uis.Copy()
//cache for sanic speed (lists are references anyways)