Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+5 -5
View File
@@ -1,8 +1,8 @@
#define MAX_THROWING_DIST 512 // 2 z-levels on default width
#define MAX_TICKS_TO_MAKE_UP 3 //how many missed ticks will we attempt to make up for this run.
var/datum/subsystem/throwing/SSthrowing
var/datum/controller/subsystem/throwing/SSthrowing
/datum/subsystem/throwing
/datum/controller/subsystem/throwing
name = "Throwing"
priority = 25
wait = 1
@@ -11,16 +11,16 @@ var/datum/subsystem/throwing/SSthrowing
var/list/currentrun
var/list/processing
/datum/subsystem/throwing/New()
/datum/controller/subsystem/throwing/New()
NEW_SS_GLOBAL(SSthrowing)
processing = list()
/datum/subsystem/throwing/stat_entry()
/datum/controller/subsystem/throwing/stat_entry()
..("P:[processing.len]")
/datum/subsystem/throwing/fire(resumed = 0)
/datum/controller/subsystem/throwing/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()