Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions
+4 -4
View File
@@ -1,6 +1,6 @@
var/datum/subsystem/time_track/SStime_track
var/datum/controller/subsystem/time_track/SStime_track
/datum/subsystem/time_track
/datum/controller/subsystem/time_track
name = "Time Tracking"
wait = 600
flags = SS_NO_INIT|SS_FIRE_IN_LOBBY
@@ -17,10 +17,10 @@ var/datum/subsystem/time_track/SStime_track
var/last_tick_byond_time = 0
var/last_tick_tickcount = 0
/datum/subsystem/time_track/New()
/datum/controller/subsystem/time_track/New()
NEW_SS_GLOBAL(SStime_track)
/datum/subsystem/time_track/fire()
/datum/controller/subsystem/time_track/fire()
var/current_realtime = REALTIMEOFDAY
var/current_byondtime = world.time