Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -1,6 +1,6 @@
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var/datum/subsystem/time_track/SStime_track
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var/datum/controller/subsystem/time_track/SStime_track
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/datum/subsystem/time_track
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/datum/controller/subsystem/time_track
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name = "Time Tracking"
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wait = 600
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flags = SS_NO_INIT|SS_FIRE_IN_LOBBY
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@@ -17,10 +17,10 @@ var/datum/subsystem/time_track/SStime_track
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var/last_tick_byond_time = 0
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var/last_tick_tickcount = 0
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/datum/subsystem/time_track/New()
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/datum/controller/subsystem/time_track/New()
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NEW_SS_GLOBAL(SStime_track)
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/datum/subsystem/time_track/fire()
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/datum/controller/subsystem/time_track/fire()
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var/current_realtime = REALTIMEOFDAY
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var/current_byondtime = world.time
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