Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -345,7 +345,7 @@
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owner.research_scanner++
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else
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owner.research_scanner--
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owner << "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>"
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to_chat(owner, "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>")
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return 1
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/datum/action/item_action/toggle_research_scanner/Remove(mob/M)
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