Bleeding edgy refresh (#303)
* not code stuff * other things * global vars, defines, helpers * onclick hud stuff, orphans, world.dm * controllers and datums * game folder * everything not client/mobs in modules * client folder * stage 1 mob stuff * simple animal things * silicons * carbon things * ayylmaos and monkeys * hyoomahn * icons n shit * sprite fixes * compile fixes * some fixes I cherrypicked. * qdel fixes * forgot brain refractors
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@@ -26,7 +26,7 @@
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A.inflamed = 1
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A.update_icon()
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if(prob(3))
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affected_mob << "<span class='warning'>You feel a stabbing pain in your abdomen!</span>"
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to_chat(affected_mob, "<span class='warning'>You feel a stabbing pain in your abdomen!</span>")
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affected_mob.Stun(rand(2,3))
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affected_mob.adjustToxLoss(1)
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if(3)
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